Game Detail

Players

Alice (Imp) Bob (Fortune Teller) Charlie (Virgin) David (Saint) Eve (Soldier) Frank (Poisoner) Grace (Chef) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil210,36997,032$0.5015
Good536,765257,811$5.2408

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Frank. Your safe bluffs are: Washerwoman, Mayor, Slayer
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob night 0 to disrupt any information gathering ability he might have, giving false info that could protect Alice and sow confusion from the start.
📜
Storyteller
Frank
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check my neighbors, Alice and Charlie, to get an initial reading on them.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper my neighbor Bob to set up my Virgin ability, aiming to create a confirmed block of good players.
🧠
I want to get a claim out of Alice early so she has less time to craft a perfect bluff, helping me determine if she is my evil neighbor.
🧠
Coordinate with Alice (my Demon) to align our role claims and strategy for Day 1, ensuring we don't contradict each other.
🧠
I want to initiate a private conversation with David and Grace to gather early claims and perhaps subtly hint at having an important role to bait the Demon into attacking me at night.
🧠
I want to see what Eve means by 'coordinating' and gather information without revealing my role as the Saint yet.
🧠
I want to tell Charlie I believe his Virgin claim but decline to be the one to nominate him, as my Fortune Teller ability is too valuable to lose on Day 1.
🧠
Share my Chef information with Eve and David to build trust early. As a first-night info role, I am not a high-value target for the Demon.
🧠
Coordinate evil strategy with Frank. Confirm his Empath claim and share my Washerwoman bluff so we don't conflict. Sow false information to town.
🧠
Find a 'first-night' Townsfolk to nominate me today, triggering my Virgin ability and confirming both of us as Good.
🧠
Respond to Charlie's Virgin claim to protect my ongoing Empath ability by refusing to nominate, and pressure Alice (my neighbor) into revealing her role or acting.
🧠
Building trust with Eve as my claimed neighbor. Gathering information about what roles others are claiming so Alice and I can adjust our bluffs accordingly.
🧠
Bait Frank into attacking me if he is evil by claiming a high-value role, or build trust if he is a good Empath.
🧠
I want to acknowledge Grace's Chef info and soft-claim Outsider to build trust with them, while pressing Eve for her role.
🧠
Reach out to Alice to build a trusted alliance based on my Fortune Teller 'no' ping on her, and verify Charlie's Virgin claim.
🧠
Pressure David into specifying his Outsider role to lock down his claim, and pressure Eve to reveal her role since she baited ours without sharing hers yet.
🧠
Build trust with Bob by sharing my Washerwoman cover story. Plant seeds by claiming I saw him as Chef - if he claims differently, it creates confusion. Avoid the Virgin nomination trap entirely.
🧠
I need to find a Townsfolk willing to sacrifice themselves to confirm my Virginity. Reaching out to David and Frank expands my search.
🧠
Reach out to my other neighbor, Grace, to gather her role claim and see if she is cooperative, as one of my neighbors is evil.
🧠
Respond to Charlie consistently with my Empath claim while appearing helpful. I cannot nominate Charlie since Empath isn't a first-night info role, which keeps me safe from the Virgin trap.
🧠
Claim Fortune Teller to David and Grace to bait a Demon attack, reinforcing my offensive bluff as the Soldier.
🧠
Bridge the Chef and Virgin claims so Grace can nominate Charlie. This will mechanically confirm both players if they are good, or expose a liar. Reveal I am an Outsider to explain why I cannot.
🧠
Play along with Alice's false Washerwoman claim by confirming I am the Chef (a lie). This traps her into her bluff, letting me monitor her behavior since I know she is lying.
🧠
Agree to David's plan to nominate Charlie (Virgin claim) to mechanically confirm both of us.
🧠
Solidify trust with Bob by providing the second Washerwoman ping name (David). This gives me a potential frame target and deepens Bob's belief in my false role. Suggesting someone else nominate Charlie protects me from exposing myself as non-Townsfolk.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Holding off on nominating to observe how the Virgin claim plays out. Don't want to draw attention as I've already established my Empath cover. Let good players make mistakes.
🧠
Express my willingness to skip execution on day 1 since we lack solid leads, while encouraging anyone with a strong reason to step up.
🧠
Encourage Bob to nominate Charlie to test the Virgin claim. If Charlie is Virgin, Bob dies (good for evil). If Charlie is lying, we can execute him (also good). This maintains my Washerwoman bluff and sows confusion.
🧠
I want to encourage Bob to nominate Charlie to test the Virgin claim. This mechanical test could confirm Alice's alignment, which directly solves my Empath read.
🧠
Expose the double Chef claim between Grace and Bob/Alice. Force either Grace or Bob to nominate me to mechanically resolve the contradiction via my Virgin ability.
🧠
Back up Charlie's statement about Grace claiming Chef. Encourage the Virgin test between the two Chef claims to resolve the conflict mechanically. Reiterate that I am an Outsider so I shouldn't test it.
🧠
Nominate Charlie to trigger his Virgin ability. This will execute me, proving I am a Townsfolk, confirming my Chef '0' ping, and exposing Alice/Bob as liars.
📜
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to prevent Fortune Teller from identifying Alice as Demon. This protects my Demon and may create false info that frames a good player, disrupting town's logic.
📜
Storyteller
Frank
You chose to poison Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is my neighbor with a claimed ongoing ability. If she's Empath, she will detect evil neighbors (me/Frank) each night, exposing my position. Killing her removes this threat and protects my identity.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check David and Eve to narrow down the Demon candidates. Since Charlie and Alice checked 'no' N0, and Grace is confirmed Chef, finding the Demon among David, Eve, and Frank is the priority.
📜
Storyteller
Bob
You chose David and Eve. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Gather info from Eve about what Grace shared with their coalition. Maintain Empath cover and prepare to redirect suspicion away from Alice.
🧠
Find out Bob's true role and see if he suspects Alice as much as I do.
🧠
Inform the confirmed Good player (Charlie) and a likely Good player (David) about my Empath info, outing Alice as evil.
🧠
Maintain trust with Bob, gather intel on what others are saying, and subtly guide suspicion toward good players.
🧠
Reveal my true role to the confirmed Virgin and share my mechanical deduction that Frank must be the Demon, as everyone else I checked registered as 'NO'.
🧠
Reveal my true role to Frank to build trust and verify his Empath information. If he's a good Empath, his read should confirm Alice is evil.
🧠
Share deductions with my Day 1 alliance and gather Fortune Teller info from Eve.
🧠
Confirm Heidi's Empath information and highlight Frank's contradictory Empath claim to our confirmed Good Virgin (Charlie). Establish Alice and Frank as the evil team.
🧠
Give Eve my poisoned Empath read of '1' to build trust, but immediately pivot to asking about her Fortune Teller info. This tests her consistency and buys time before I need to defend or sacrifice Alice.
🧠
To coordinate with David and Heidi (who is confirmed good Empath) to execute Frank, who is the Demon based on Bob's FT info and Alice being the Minion.
🧠
Point out the contradiction between Alice's Washerwoman claim (Bob is Chef) and Bob's new Fortune Teller claim, redirecting suspicion to Bob as a potential Demon.
🧠
Coordinate with Frank on who to frame today. We need a mis-execution to thin the good team. David or Eve are our best targets since Charlie is confirmed Virgin.
🧠
Share my Fortune Teller info with Heidi (confirmed good by night death) and David. Push for Frank's execution based on process of elimination.
🧠
Tell Grace and David my true role and share Frank's Empath info to build a case against Alice.
🧠
Sync up with confirmed Good (Charlie) and verify Frank's Empath claim to push for Alice's execution.
🧠
Mechanically clear Bob using Chef info to solidify the case against Frank as the Demon.
🧠
Redirect suspicion from Alice (my Demon) toward Eve by highlighting her suspicious Fortune Teller-to-Soldier claim switch. Protecting Alice is my primary objective.
🧠
Convince Heidi that Bob is clear due to the Chef 0, and confirm to them that Frank is the Demon based on his recent deflection attempt.
🧠
Point out the major flaw in trusting Bob and ask for verification of Grace's Chef info.
🧠
Wait to gather more information from whisper conversations before deciding who to push for execution. Need to coordinate with Frank and see what narratives are forming.
🧠
Share my FT info with Eve to clear her and lock in her vote against Frank. Confirm our Good team voting bloc to ensure we have the majority.
🧠
Inform the confirmed Virgin (Charlie) and the Empath (Frank) that Bob is changing his claim to FT and hard-pushing Frank as the Demon. Establish Bob as the prime execution target.
🧠
Bring David into the loop regarding Frank's Empath ping and Eve's Soldier claim, securing his vote against Alice.
🧠
Coordinate with confirmed good Grace to execute Frank, explaining why Alice is the Minion and Frank is the Demon based on Bob's FT info and Heidi's Empath claim.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly declare my Empath information to confirm Alice is evil and point out Frank as her likely evil partner.
🧠
Nominate Frank because he is the only possible Demon candidate remaining according to my Fortune Teller checks and the confirmed deaths of Grace and Heidi.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by exposing Bob's proven lie about Chef and his convenient FT pivot. Shift suspicion to Bob who has the worst credibility in the game.
🧠
I want to stop Frank's execution by highlighting Bob's incredibly suspicious claim change and tying it to Alice's confirmed lies, pointing out they are the evil pair.
🧠
I nominated Frank because he is the only possible Demon based on my checks. I need to vote for him to ensure he gets executed.
🧠
Protect my Minion Frank by highlighting Bob's suspicious claim change. Redirect execution toward Bob.
🧠
Stop the execution of Frank by ensuring Charlie and David don't vote. Highlight Bob's impossible claim switch to paint him as the clear target for today's real execution.
🧠
Frank must be the Demon. I am the Saint, meaning there is no Drunk in play. Frank's Empath claim is a complete lie, meaning he is Evil. I need to vote to execute him.
🧠
Vote for Frank. Bob's FT information points directly to Frank being the Demon. Alice is lying to frame Bob, making her the Minion.
🧠
Frank is the Demon. Heidi is the real Empath. Alice is the Minion. I must vote for Frank to reach the 4 votes needed for execution, which will win us the game.
🧠
I'm likely getting executed with 3+ votes. I need to protect Alice by making Bob's Chef-to-FT switch look damning. I'll also question David's vote to sow chaos for after my death.
🧠
Convince the town that Alice's defense of Frank implies they are the evil pair, solidifying Frank as the Demon. I will save my ghost vote since he already has enough votes.
🧠
To explain my fake Chef claim to the town so they understand my logic and don't think I'm just an evil liar changing my story.
🧠
Discredit Heidi's Empath reading by suggesting she could be the Drunk, and reinforce that Bob's claim-swap is the real red flag. This protects me for Day 3.
🧠
Set up Alice and Bob as the primary targets for tomorrow if Frank's execution doesn't end the game, highlighting the consensus that Alice is evil.
🧠
Share the logic chain that mathematically confirms Bob is good and Frank is the Demon to ensure the vote goes through.
🧠
Support David's logic, reaffirm that Frank is the Demon, and encourage the voters to keep their hands raised.
🧠
I will lower my hand to save my single ghost vote. Three votes from living players are already on Frank, which is enough. If Alice is the Scarlet Woman, we need my vote tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 3 votes and will die unless I create a tied vote. Nominating Bob gives Alice and Eve a chance to vote for him, potentially tying at 3-3 and saving me. This is my only survival option.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
To prevent people from voting for me and tying the vote, which would save Frank from execution.
🧠
I must vote for Bob to maximize chance of tying the vote and surviving. Eve and Alice should vote too. Bob's execution or a tie both help the evil team significantly.
🧠
Stop people from voting for Bob to ensure Frank is executed today. Validating the logic that Grace's Chef 0 mathematically clears Bob.
🧠
Raise hand to vote for Bob to try to tie the vote at 3-3 and save Frank. Eve has been skeptical of Bob all day and may join us, preventing Frank's execution and giving me a free kill tonight.
🧠
If I vote for Bob, it ties the vote at 3-3, meaning no one dies today. It is better to execute Frank; if the game continues, we know Bob's info is false.
🧠
I do not want to vote for Bob because Frank is our intended target for execution. I need to keep my hand down so the vote on Bob fails and Frank remains on the block.
🧠
Urge Eve and the ghosts not to vote to ensure Frank is executed. Tying the vote will result in no execution.
🧠
Convince Eve and any remaining players to keep their hands down so that Frank gets executed.
🧠
I must wait and not vote for myself. We need this vote to fail so Frank stays on the block with 3 votes and is executed.
🧠
I need Eve to vote for Bob to tie the vote at 3-3, preventing my execution. I must cast doubt on Heidi's Empath claim by suggesting she might be the Drunk, which breaks the logic chain being used against me.
🧠
Convince Eve to keep her hand down so the vote on Bob fails and Frank is executed. Debunk Frank's Drunk theory by pointing out I was killed N1, which validates me as a real threat.
🧠
Convince Eve to tie the vote by attacking Bob's credibility as a proven liar and suggesting Heidi could be the Drunk, making the logical chain against me unreliable.
🧠
I am keeping my hand down. Grace's Chef 0 and Heidi's Empath 1 confirm Alice is Evil and Bob is Good. Frank must be the Demon.
🧠
Reassure Eve to keep her hand down. Counter Alice's argument that Heidi is the Drunk by pointing out Heidi's Night 1 death makes her highly likely to be legitimate.
🧠
Ensure the vote on Bob fails so Frank stays on the block and dies today. I will not vote.
🧠
I want Frank to be executed today, so I will not vote for Bob. I will wait and let the vote fail so Frank stays on the block.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Reinforce the good team's cohesion and ensure nobody votes if the evil team makes a desperate last-second nomination to save Frank.
🧠
Final desperate plea to Eve and town. If I'm executed and game continues, sow maximum doubt so Alice survives tomorrow. Reinforce Drunk theory on Heidi.
🧠
Wait for the day to end so Frank is executed. Good job Eve for not voting.
🧠
Concede Frank's execution gracefully to maintain credibility. Plant doubt about Bob's Chef lie so that if the game continues, I can pivot suspicion onto Bob or others tomorrow rather than myself.
🧠
Pass the final tick of the day to ensure Frank gets executed. Remind everyone that we will re-evaluate tomorrow if the game doesn't end.
🧠
The voting is over and Frank is safely on the block. I just need to let the final tick pass so nominations close and Frank is executed.
🧠
I want the phase to end so Frank is executed. I will just wait.
🧠
The day is ending, Frank is on the block and will die. Just waiting for the phase to end.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob - he's the biggest threat. He's actively accusing me and has credibility despite his suspicious claim changes. Removing him leaves Charlie (confirmed Virgin) and Eve/David who are more passive. I can then try to frame Charlie as suspicious or push Eve/David against each other to survive to final 3.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Alice
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
As a dead evil player, I need to deflect suspicion from Alice by whispering to Eve and casting doubt on Charlie, hoping to split the good players' focus.
🧠
Whisper Charlie (confirmed good) and Eve (unverified FT) to get Eve's info on the record and align Charlie against Alice.
🧠
Set up my Drunk defense and gauge Eve's suspicion toward David. Building trust with Eve is critical to surviving today.
🧠
Convince the confirmed Virgin (Charlie) and David to vote for Alice today, as she is mechanically confirmed evil and likely the Demon (either original or via Scarlet Woman).
🧠
Share my FT info with the confirmed Good player to push for Alice's execution, revealing the Scarlet Woman game state.
🧠
Confirm my alignment with the good team's logic and agree to execute Alice.
🧠
Confirm to my trusted allies that Alice is our target for today to secure the votes.
🧠
Reveal my real role to the confirmed Good players, lock in Alice as the execution target for today, and share Frank's hilarious attempt to frame the confirmed Virgin.
🧠
Redirect David's suspicion toward Charlie to protect Alice. If David pushes Charlie and Eve pushes Alice, town is split and Alice may survive.
🧠
Share the complete game state with Charlie and David to solidify the plan to execute Alice today.
🧠
Let the town discuss first to see what claims and theories emerge. I need to understand the current dynamics before making my next move. Staying quiet for now lets me observe without drawing attention.
🧠
Secure Eve's vote for Alice's execution, reinforcing the established mechanical logic that Alice is the Demon.
🧠
To share my Fortune Teller information with Eve and convince her that Alice is the new Demon.
🧠
Ensure the alive good players (Charlie, Eve) are locked onto executing Alice. Highlighting Frank's illogical framing of the Virgin proves Frank's evil alignment.
🧠
Lock in the town on executing Alice today. Confirming the mechanical role count supports this fully.
🧠
Inform Alice that her cover is completely blown and we are executing her today.
🧠
Redirect Charlie's suspicion toward Eve or David. Alice needs the good players to distrust each other so she survives to final 3.
🧠
Explain to Charlie and David the Scarlet Woman logic to guarantee Alice's execution today.
🧠
Convince Charlie and David that Eve's Scarlet Woman claim is mechanically impossible since Frank is the only Minion, making Eve the likely Demon framing me.
🧠
To reinforce David against Alice and Frank's whispers and coordinate Grace's ghost vote to secure Alice's execution.
🧠
I want to lock in Charlie and David's votes on Alice. With 4 players alive, we need 3 votes to execute. My ghost vote can be the deciding factor.
🧠
Reassure my trusted circle that I am voting Alice and debunk Alice's recent Drunk claim.
🧠
Reassure David and Eve that Alice's counter-argument is flawed and secure their votes for Alice.
🧠
Confirm to my trusted allies that I am ready to execute Alice.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly urge an alive good player to nominate Alice, presenting my FT logic to the whole group so everyone is on the same page.
🧠
Reinforce Bob's call to action and urge Charlie or David to nominate Alice immediately. Ensure Eve understands she needs to vote with the confirmed good players.
🧠
Urge the living good players to nominate and execute Alice. Summarize the mechanical proofs of her evil alignment to leave no room for doubt.
🧠
Nominate Alice for execution as she is the confirmed Demon based on all mechanical info.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Charlie that Scarlet Woman is mechanically impossible (only 1 Minion slot = Frank), I am the Drunk explaining false Washerwoman info, and Eve is the Demon using poisoned Fortune Teller data to frame me.
🧠
Vote for Alice to secure her execution. Her Drunk claim is mathematically impossible due to Heidi's Empath 1 read next to confirmed-good Grace. Alice is guaranteed evil.
🧠
Speak to point out Alice's flawed logic and urge David and Charlie to use their alive votes, saving my ghost vote for a potential final 3 tomorrow.
🧠
Vote for Alice to ensure she gets on the block. She is confirmed evil by Heidi's N1 Empath ping, and executing her is our win condition.
🧠
Vote to execute Alice, the proven Demon.
🧠
Alice is doomed with 3 votes already cast (2 needed). I will NOT raise my hand to vote for my own Demon. Saving my ghost vote is symbolic since evil has lost, but I refuse to help execute Alice.
🧠
Raise my hand to vote for Alice. She is the established Demon suspect, and her logic contradicts my alignment (saying I'm the Demon). Adding my vote secures her execution and hopefully wins us the game.
🧠
Raise my hand to secure the vote on Alice. She is mechanically proven to be evil and most likely the Demon. Executing her should win us the game.
🧠
Attempt to create doubt about Eve and highlight the mechanical contradiction that Frank + Alice + Grace being evil means 3 evil players, which doesn't match the 8-player setup unless Grace is an Outsider (Recluse). Try to get at least one person to hesitate.
🧠
Alice's defense relies on a fundamentally backwards understanding of the Virgin mechanics. I will point this out to shut down her argument while she gets executed.
🧠
Point out Alice's mechanically incorrect defense to cement her execution. I will save my ghost vote since she already has enough votes.
🧠
I am lowering my hand because we already have enough votes (4) to execute Alice. Saving my ghost vote for a potential final 3 is the mathematically safe play.
🧠
Point out Alice's mechanical flaw to ensure no one lowers their hand out of doubt, securing her execution and our win.
🧠
Alice is doomed - 5 votes raised with 2 needed. Voting against my own Demon would be against my team. Raising hand to save her is impossible. The game is lost; I should preserve my ghost vote dignity and not actively vote against Alice.
🧠
To point out Alice's rules mistake and keep the momentum to execute her.
🧠
Reinforce the mechanical truth that Virgin executes Townsfolk, invalidating Alice's defense and ensuring her execution goes through.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to force a second vote on the block. My only hope is to create a tie at 4-4 by convincing at least one person to vote Eve instead of keeping their vote on me.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Reassure the town not to vote for me. Alice is the final evil player trying to survive, so keeping hands down ensures her execution.
🧠
Make one final desperate appeal to Charlie and David, arguing Eve is the Demon hiding behind mechanical arguments while she orchestrates my execution.
🧠
Urge everyone to keep their hands down during Eve's vote, using my Fortune Teller info to definitively clear her and seal Alice's fate.
🧠
Ensure nobody votes for Eve. Alice is caught in a mechanical trap and is desperately trying to survive. Let the vote fail so Alice is executed.
🧠
Tell the town to keep their hands down so Eve's nomination fails and Alice gets executed.
🧠
Let the vote on Eve fail so Alice remains on the block and gets executed.
🧠
Use my ghost vote for Eve to maximize the chance of a tie. Even though Charlie and David likely won't vote Eve, every vote matters. If by some miracle we reach 4-4 tie, Alice survives and evil can still win.
🧠
Let the vote on Eve fail so Alice is executed and Good wins.
🧠
Wait and let the vote fail so Alice is executed today, winning us the game.
🧠
Adding my own vote to Eve's count to show absolute conviction. Even though I likely lack the numbers, voting demonstrates I truly believe Eve is the Demon rather than just talking to save myself.
🧠
I have no ghost vote left and the good team is keeping their hands down. Eve only has 2 votes. I will just wait for the vote to fail.
🧠
I need to keep my hand down so the vote fails and Alice remains on the block for execution. The game will end when she hangs.
🧠
I want this vote to fail so that Alice is executed. I will not raise my hand.
🧠
Let the vote fail so Alice remains on the block.
🧠
This is evil's last stand. I must argue that Bob's Fortune Teller check on Eve was unreliable due to my N1 poison, creating doubt about Eve's innocence. If Charlie and David vote Eve, we tie or surpass, saving Alice.
🧠
I want to completely shut down Frank's flawed mechanical argument to ensure no one gets confused and votes for Eve. We need this vote to fail so Alice hangs.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/5).
🧠
Frank just outed himself as evil (Poisoner) to save Alice, and Charlie already debunked his mechanical logic. Alice is dead on the block. I will wait for the phase to end to execute Alice and win.
🧠
Cast doubt on Bob's Fortune Teller check clearing Eve by suggesting Frank may have poisoned Bob N1, making his info unreliable. This protects Eve after my execution.
🧠
To shut down Alice and Frank's desperate last-minute lies and solidify the execution on Alice.
🧠
Wait out the final tick of the phase so nominations close and Alice is executed. Bob and Charlie perfectly dismantled the evil team's desperate lies.
🧠
Point out the contradiction in Frank and Alice's lies to solidify the town's resolve. Alice is on the block and will be executed, which should win us the game.
🧠
Agree with Grace and Bob to solidify the town's resolve and let the day end to execute Alice.
🧠
Make a final desperate plea to cast doubt on Bob's narrative and save Alice from execution, since her death means evil loses.
🧠
Let the day end so Alice is executed.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good