Game Detail

Players

Alice (Empath) Bob (Soldier) Charlie (Imp) David (Poisoner) Eve (Investigator) Frank (Drunk) Grace (Fortune Teller) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good704,633155,334$3.4078
Evil248,256125,220$2.4957

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: David. Your safe bluffs are: Mayor, Recluse, Slayer
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob to disrupt any potential Empath read on the Demon (Charlie) or corrupt first-night information like Investigator or Chef.
πŸ“œ
Storyteller
β†’
David
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or David is the Poisoner.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With no info yet, I want a broad first check on two unconnected players to either get an early yes to chase or clear two people as low priority.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and David. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Create an early trusted core with my neighbors, share my strong N0 clear, and gather their roles/info quickly to aim executions away from them unless contradicted later.
🧠
Claim Empath with a '0' reading to clear my Demon (Charlie) and build trust with my other neighbor (Eve).
🧠
Build a trusted channel, collect starting info, and softly share my Fortune Teller read without painting a target on myself.
🧠
Start a trust circle with my neighbors and set up a credible bluff that encourages a night kill on me, while collecting early claims for later logic.
🧠
Share my Investigator ping discreetly, flag David's suspicious Empath timing, and coordinate with Frank and Charlie to test David versus Heidi without outing to whole town yet.
🧠
Reply privately to Grace with my true role and Alice’s Empath claim, while not leaking Grace’s info to others. Set up a future Virgin test to confirm a Townsfolk and narrow Demon candidates.
🧠
Claim my safe bluff (Slayer) to build a trusted triad with Eve and Frank. Gently correct Eve on Empath mechanics to defend David, while shifting focus to Heidi to protect my Minion.
🧠
Answer Alice to build trust, but keep details limited. Confirm I fit her zero by claiming Soldier, and prompt Heidi to claim so we can cross-check and plan nominations.
🧠
Get Heidi's claim and any starting info, and coordinate how we present my Empath zero without outing Bob as Soldier too early.
🧠
I want to coordinate bluffs with my Demon, Charlie, so we can build a cohesive narrative.
🧠
Respond to Frank with limited true info, discourage a Fortune Teller bluff that could later conflict, and push for a Virgin test to mechanically confirm a Townsfolk.
🧠
Sync privately, verify questionable claims, and set a public line of questioning that steers the group toward executing the likely Poisoner/Demon without blowing up our hidden roles.
🧠
Get direct claims from both suspects before nominations, and set up a consistency check to decide who to push for execution or scrutiny today.
🧠
Answer Alice clearly, keep Bob’s request in mind, and set up a future Virgin test to generate hard confirmations without costing us key roles too early.
🧠
Coordinate with my Minion, share my safe bluffs, and warn him that Eve (Investigator) has a ping on him.
🧠
Get another independent claim and any starting info from Charlie to build a consistent world, spot role conflicts early, and decide who to pressure on nominations.
🧠
Collect starting info from other players while protecting my neighbors' claims; build a public-safe info packet for nominations.
🧠
I need to counter-claim Alice's Empath while simultaneously leveraging Eve's secret Investigator ping against Heidi. By trusting Eve, I hope to get her on my side.
🧠
Repair trust with Frank by explaining the exact FT mechanic and my N0 result, while asking him not to bluff FT and to keep my role quiet so I can keep gathering checks.
🧠
Coordinate with Eve and Grace to keep Fortune Teller quiet, set a safe plan to pressure-test David and Heidi, and decide whether to attempt a Virgin test or push an execution target today.
🧠
Share my Investigator ping with a limited circle, align on how to pressure-test the double Empath claims without gifting evil a clean counter-story, and set up best nomination.
🧠
Eve requested specifics; I will give my exact claim and lack of starting info, while not leaking Bob’s request. Keep channels open and plan a Virgin test for confirmation later.
🧠
Correct Eve's mechanical error to gain trust, while gently redirecting suspicion onto Heidi instead of my Minion David.
🧠
Get Heidi's claim and any starting info to either reinforce the Empath trust chain or identify a potential lie before nominations start.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need a Day 1 execution for info. David has the clearest mechanical inconsistency (Empath on night zero), and there is private suspicion on him as possible Poisoner.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's mechanically incorrect accusation by proving Empaths wake on Night 0, and use the real Empath (Alice) to verify it.
🧠
Correct the night-zero mechanics claim and add the Investigator lead to justify voting David now, aiming to remove a likely Poisoner and gain information.
🧠
Secure enough votes to execute David today; his Empath timing claim plus my Investigator ping makes him the best D1 info kill and likely removes poisoning.
🧠
Ensure my vote counts while the vote is open; David is the best current execution candidate given the Investigator ping and role conflict, even if Frank's mechanic reasoning is wrong.
🧠
Get an early execution on the most mechanically inconsistent player; my info suggests David is not the Demon, so this is a relatively safe pressure/execution for the team.
🧠
Correct the mechanical claim and demand the source of the Investigator ping so we do not execute based on bad rules or an unsupported bluff.
🧠
Stop a Day 1 execution driven by a rules dispute and an unverified Investigator ping, and force clarity on who is claiming what so town can plan a controlled Virgin test.
🧠
Defend my Minion David by highlighting Frank's rules mistake. This makes me look like a reasonable Good player and prevents David's execution.
🧠
Defend myself by calling out Alice's hypocritical vote and amplifying Heidi's Virgin claim to deflect the execution.
🧠
We already have 3 votes; my vote likely decides. Despite my earlier mechanical mistake, the Investigator ping makes David a high-value execution to remove potential poisoning and create info.
🧠
Sway the current vote using my direct Investigator info, separating it from the night-zero rules debate, so town can execute a likely Poisoner.
🧠
Clarify correct Empath timing, justify my vote on David via Investigator ping plus my read clearing Heidi, and set a clear plan if David survives.
🧠
Guide town to base the vote on the Investigator ping, not rules confusion, and set a clear plan if David survives or if this is a frame.
🧠
Four hands are already up, so my vote is not needed. I will conserve my vote and watch reactions for alignment reads, then steer tomorrow’s plan based on whether David dies.
🧠
David already has enough votes. I will not add to a potentially info-poisoned execution, and I set up a clear Virgin test plan for tomorrow to gain hard confirmation.
🧠
Maintain consistency with my previous statement. David is already on the block with 4 votes, and I don't want to contradict my stance. He is going down, I will just let it happen.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to try to get her executed instead of me, or tie the vote to survive the day.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie on me so David stays executed today; keep attention on the Investigator ping and double-claim, preserving good tempo.
🧠
I need to vote for Alice to try to tie the vote or execute her, saving myself. If I fail, my death as a Minion protects Charlie (the Demon), which is acceptable.
🧠
Prevent a tie and ensure we get an execution today; keep pressure on the Investigator ping without handing evil a no-kill day.
🧠
Prevent a tie that leads to no execution and likely an evil advantage; keep pressure on the Investigator ping by ensuring David remains the execution today.
🧠
Discourage votes on Alice to avoid a tie and ensure an execution, then use tomorrow to resolve Empath conflict and Investigator ping.
🧠
Prevent a tie or no-execution by discouraging votes on Alice; keep focus on executing David, then sort the conflicting Empath claims with more info tomorrow.
🧠
Stop a tie that risks no execution, keep pressure on the Investigator ping, and set up a controlled Virgin test tomorrow to confirm at least one Townsfolk.
🧠
I need to blend in with the town's consensus to not tie the vote. I want to secure my fake Slayer claim and look like a reasonable good player while my Minion goes down.
🧠
Prevent a tie/no-execution that helps evil, keep my hand down, and set up tomorrow’s mechanical checks (Undertaker, Virgin test, compare Empath claims).
🧠
Sow doubt on Alice and Eve as my final act before being executed. Solidify my fake Empath role in the town's memory to frame them tomorrow.
🧠
Keep my hand down to avoid a tie that could lead to no execution. Preserve day one kill to generate information and reduce evil win paths.
🧠
Voting on Alice is underway and the table agrees to avoid a tie. Waiting avoids adding noise and lets the execution on David proceed, then we can sort Empath and Poisoner worlds tomorrow.
🧠
Keep hand down and avoid a tie that could lead to no execution; preserve today’s execution on David and push for mechanical checks tomorrow.
🧠
Prevent a tie and force David to give concrete Empath info now; this increases clarity tomorrow regardless of who is executed.
🧠
Get David to state his alleged Empath number and neighbors before death to check consistency later, while keeping focus on avoiding a tie and setting up a Virgin confirmation tomorrow.
🧠
I want to let the vote fail on Alice and let David be executed. He is my Minion, but he's already on the block and saving him is too suspicious now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/5).
🧠
Lock in David’s claimed night zero number and neighbors before he dies, so we can compare Empath claims cleanly tomorrow and spot lies.
🧠
I need to reiterate my Empath claim to maintain my bluff and sow doubt on Alice and Eve for the next day, protecting Charlie.
🧠
Lock in a clear tomorrow plan around the Investigator ping and Empath conflict, and prompt for Undertaker confirmation so we do not drift if David dies good.
🧠
Use last public moment to lock a tomorrow plan: solicit Undertaker info, outline branches based on whether David is Poisoner, and keep town coordinated without risking a tie.
🧠
Keep the day clean: avoid a tie or no execution, lock in David, and set a concrete info plan for tomorrow without exposing my Fortune Teller role.
🧠
Lock in the David execution, record his Empath claim for tomorrow’s logic, and prompt Undertaker to confirm so we can resolve Eve versus Heidi and the Empath conflict.
🧠
Reveal Virgin and propose a high-value, early controlled nomination test that either confirms me or strongly implicates Eve, resolving the Investigator ping line quickly.
🧠
Acknowledge Heidi's Virgin claim and support the plan to appear like a cooperative good player, while secretly planning my night kill to disrupt this.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice to remove the Empath. This prevents her from potentially getting a positive reading on me if my neighbor Bob dies and the circle shrinks.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Try for a strong NO that clears two low-conflict players and narrows the demon pool, while leaving Eve and Heidi for the planned Virgin test tomorrow.
πŸ“œ
Storyteller
β†’
Grace
You chose Bob and Charlie. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get living players aligned on the key mechanical fork: my unpoisonable N0 read exonerates Bob+Heidi if not Drunk; prioritize Undertaker check on David and execute a clean Virgin test to resolve Heidi/Eve worlds.
🧠
Coordinate with a trusted ally to gather Undertaker info and align nominations around my Fortune Teller hit on Bob and Charlie.
🧠
Get the key mechanical info from Alice and any Undertaker claim before nominations, and coordinate the planned Virgin test to confirm or disprove Heidi.
🧠
Share Alice’s N0=0 info, push for Undertaker confirmation and the planned Virgin test, while probing Eve/Charlie consistency without fully trusting Eve.
🧠
Affirm Alice's info, encourage the Virgin test (which will kill a good player), and try to fish for the Undertaker to kill them tonight.
🧠
Get the Undertaker result on David and soft-role info from Bob/Charlie so we can choose correct nomination path before noms.
🧠
Coordinate a safe Virgin test with a trusted Townsfolk and gather any Undertaker or other confirmation on David so we can correctly pressure Eve or other suspects.
🧠
Coordinate with my Demon to find out if an Undertaker has confirmed my identity, and align our strategies.
🧠
Get alignment-critical info from players not in my earlier whisper chain and steer town to verify David via Undertaker and run the Virgin test, so my ghost vote is used on the right execution.
🧠
Coordinate a safe Virgin test and share my Fortune Teller yes pair to focus nominations, while requesting Undertaker info to resolve the Investigator and Empath conflict.
🧠
Coordinate the Virgin test and urgently locate any Undertaker info so we can resolve the Poisoner ping and choose the correct execution today.
🧠
Clarify Grace’s Fortune Teller info and align with Frank, then set up a safe Virgin test nomination to generate hard mechanical evidence before today’s execution.
🧠
Defend against Grace's FT ping by logically combining my D1 Slayer claim with Alice's Empath clear on Bob. This casts Grace as Drunk/lying and aligns Bob with me.
🧠
Coordinate with Grace as my main info source, share my real role, and align on a productive nomination plan (Virgin test) while we hunt for the Undertaker result.
🧠
Coordinate a Virgin test that generates maximum mechanical info while minimizing the chance an evil player wastes my trigger or frames me, and circulate the FT claim for group planning.
🧠
Fish for the Undertaker among Frank and Grace, and cast doubt on Eve to protect the Demon.
🧠
Coordinate with Bob and Grace to use my N0 plus Grace FT to set a concrete nomination plan: run the Virgin test on Heidi, demand any Undertaker info on David, and focus suspicion toward Charlie if needed.
🧠
Answer Bob, align town on safe Virgin test (non-Eve nominator), and collect Undertaker info to validate my FT world before nominations.
🧠
Warn Charlie and Grace that Heidi steering the Virgin test away from me can be evasive, and that a Charlie-nominates-Heidi test may be strategically bad given FT ping. Push for a cleaner, informative Virgin test and find UT.
🧠
Lock in the safest Virgin test before nominations to gain hard mechanical info and prevent Eve (potentially evil) from wasting the trigger. Coordinate so town is aligned.
🧠
Push Eve to trigger the Virgin test instead of me or Grace. I must avoid nominating Heidi to not expose my Evil alignment, and avoiding Grace's death prevents her FT info from being hard-confirmed.
🧠
Lock down Grace’s exact FT picks and align with Bob on a Heidi Virgin test that yields hard mechanical info before nominations.
🧠
Lock in a clean Virgin test with Bob as first nominator, while surfacing the Fortune Teller yes on Bob and Charlie and checking for any Undertaker info before nominations.
🧠
I've sent my whispers to gather information about potential Undertakers and coordinate with Charlie. I will wait for their replies before the nomination phase begins to adjust my strategy.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need a fast mechanical check before night. Getting Bob to do the Virgin test preserves my Fortune Teller life while creating a clear fork that narrows demon candidates.
🧠
Lock in a clean mechanical Virgin test with a trusted Townsfolk nominator before time runs out, reducing uncertainty and preventing an evil nominator from wasting my trigger.
🧠
Run the planned mechanical Virgin test immediately while Poisoner is likely dead, to hard-confirm or heavily implicate Heidi and narrow Demon candidates for endgame.
πŸ“œ
Storyteller
The Virgin's ability triggers! Bob is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the Fortune Teller with a hard 'YES' ping on me and a confirmed Townsfolk (Bob). Leaving her alive allows her to clear the rest of the board. She must die tonight.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with confirmed-ability Heidi to steer nominations: default execute Charlie from FT logic, but sanity check poisoner world first.
🧠
Plant mechanical doubt about Grace's FT ping on Charlie to protect my Demon. Shift suspicion to Eve.
🧠
Get my confirmed FT info to the most trustworthy alive players (Virgin, Investigator) so town focuses today’s execution on the right demon candidate and uses my ghost vote effectively.
🧠
Align trusted good core (Heidi Virgin, Eve) on the most logical demon candidates and ask for Undertaker and last-night whispers so we can choose the right execution today.
🧠
Get Eve to restate her Investigator info, current world view, and voting intent, to see if she is consistent and to decide whether to push Charlie or pivot to executing Eve.
🧠
Confirm my Investigator info to Heidi, align on a plan to execute Charlie unless compelling case for Frank arises, and push for a Slayer shot if Charlie insists he is Slayer.
🧠
It is 4 alive; if we execute wrong, we likely lose tonight. I want Heidi and Eve aligned on an urgent plan: force claims, consider Slayer shot, and pick a single execution target with my ghost vote held to secure it.
🧠
I need to counter Grace's Fortune Teller YES on me by logically proving she must be the Drunk. I also need to find out Frank's role to prepare for his possible Outsider claim.
🧠
Answer Charlie’s coordination ask, correct his faulty logic about FT red herring, and set up a clear Charlie-versus-Eve execution path for today.
🧠
Coordinate with my Demon to ensure he uses the Recluse bluff to explain the Fortune Teller ping and pushes Eve for the misexecution.
🧠
Get the confirmed Virgin to steer town: force a Slayer shot as a mechanical test, and default to executing Charlie as my strongest lead. Preserve my ghost vote for that execution.
🧠
Get Frank to share any hard info (Undertaker etc) and push a clear execution plan. My best current solve is Charlie; I want Frank aligned and ready to vote with my ghost vote if needed.
🧠
Get Charlie’s exact claim and whether he will take a public Slayer shot; his willingness and target choice helps pick the correct execution at four alive.
🧠
At four alive we must execute Demon today. I want to lock in a simple plan: Charlie uses Slayer on Frank. Refusal is strong evil signal; otherwise shot result guides the execution.
🧠
Get Frank’s real claim and any Undertaker-style confirmation on David, then coordinate a clean execute plan at four alive and decide whether to spend my ghost vote.
🧠
Fake shoot Frank to 'clear' him and gain his trust, then pivot the execution onto Eve.
πŸ“œ
Storyteller
Nothing happens.
🧠
Coordinate with trusted players to lock in a clean execution path: push Charlie today; if not game over, pivot to Eve next. Use Slayer shot failure on me to clear me.
🧠
Capitalize on Charlie's Slayer claim by using it to 'clear' Frank. This mathematically corners Eve as the Demon in town's eyes, setting her up for today's misexecution.
🧠
Get Heidi aligned on a clean kill order: if town executes Charlie and he is not demon, pivot to Eve. Preserve my ghost vote for the decisive nomination.
🧠
Align Heidi and Eve on voting Charlie; I will spend my ghost vote to secure majority. Ask for any Undertaker or additional info to confirm after execution.
🧠
Get last-minute clarity on Charlie’s shot reasoning and Frank’s claim consistency so I can choose the correct Demon execution at four alive.
🧠
Coordinate a must-hit execution at final four. Align votes on the best Demon candidate and prevent Charlie/Frank from splitting town.
🧠
At four alive we must hit Demon today. I want Heidi and Frank aligned on the key mechanical point: Frank is not Demon, so focus execution between Charlie and Eve, with Charlie currently highest suspicion.
🧠
Explain my Slayer shot on Frank by revealing Eve's threat, painting her as the manipulative Demon. Address David's Recluse claim by dismissing it as a dead Poisoner's lie.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At four alive it is do or die. Based on FT ping and Charlie’s shaky β€˜Grace is drunk’ push plus potential minion already dead, Charlie is the best execution to win now.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by exposing Eve's manipulation and David's framing. Convince Heidi and Frank not to vote for me so I can survive to the final 3.
🧠
We cannot miss at four alive. Mechanical info and vote math favor executing Charlie now; I will vote to secure the needed majority.
🧠
Stop Heidi from voting for Charlie by validating his excuse. I need to make Eve look like the manipulative Demon so the vote fails and we can push Eve next.
🧠
At four alive we cannot miss. The strongest mechanical lead is FT yes on Bob and Charlie with Bob confirmed good, plus David likely Poisoner defending Charlie. I will vote to execute Charlie.
🧠
It is final four and we cannot afford a miss. I think Charlie is the best Demon candidate from the Fortune Teller yes and the Investigator chain, so I will spend my ghost vote to secure the execution if needed.
🧠
At four alive we must hit the Demon today. The most mechanically consistent world is Charlie as Imp given FT ping plus Eve’s Investigator line, so I vote to execute Charlie.
🧠
Reinforce that voting Charlie is correct despite Slayer shot, and preserve my ghost vote for final three unless the vote total is short.
🧠
We already have enough votes on Charlie, so I will conserve my ghost vote for final three if needed, while reminding town of the main logic and the red herring caveat.
🧠
Counter David's "defense" which makes me look worse since he's the known Poisoner. Spin it so Eve is a Demon who bussed David D1.
🧠
Lock in the vote on Charlie using the strongest mechanical chain: FT yes on Bob+Charlie plus David’s death preventing poison on that night. We cannot afford a miss at four alive.
🧠
I need to prevent Charlie's execution by convincing the town to tie the vote on Eve. Tying the vote will result in no execution today, giving Charlie another night to kill and survive.
🧠
Lock in the Charlie execution and prevent a deliberate tie or last second sway to nominate me, maximizing chance to hit the demon at final four.
🧠
We already have enough living votes to execute Charlie, so I should retract to preserve my single ghost vote for a potential final-day decision.
🧠
At four alive we must execute correctly. Keep the vote where the strongest mechanical info points: Grace’s yes with Bob confirmed good makes Charlie the best hit, and a tie risks handing evil control.
🧠
Lock in the execution on Charlie without spending my ghost vote, and stop talk of a tie. Reinforce the mechanical case so no one wavers.
🧠
Lock in the cleanest execute without wasting my ghost vote. Prevent a tie plan that gives evil room to maneuver; preserve my dead vote for final three if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to create a tie. If I die, evil loses since there are no living Minions. I must tie the votes to survive to the night.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that lets a likely demon survive at four alive; reinforce the mechanical case to execute Charlie and keep today decisive.
🧠
I must vote for Eve to try and tie the vote or get her executed instead of me. Since I am the Demon and my Minion is dead, if I die, evil loses the game immediately.
🧠
Prevent a tie that cancels today’s execution. Push town to keep pressure on Charlie, the mechanically best Demon candidate, and avoid giving evil an extra night kill.
🧠
I must use my ghost vote to try and tie the vote on Eve, as Charlie is the Demon and will be executed if I don't. We need 3 votes to tie.
🧠
Prevent a risky tie that cancels the best mechanical execution. Keep Charlie going to execution and preserve my ghost vote for final 3 if needed.
🧠
Prevent a fatal tie at four alive and keep focus on the best mechanical hit, Charlie, while setting up Eve as next execution if needed.
🧠
Prevent a tie that cancels Charlie’s execution. Preserve my ghost vote and push the table to keep today’s cleanest mechanical hit.
🧠
Prevent a tie that cancels today’s execution and likely hands evil a free night kill; reinforce plan to execute Charlie now and, if needed, Eve tomorrow.
🧠
Prevent a tie that cancels today’s execution; keep focus on the strongest mechanical case so good can win tonight or have a clear plan for final 3.
🧠
I need to convince one person to vote for Eve to tie the nominations. I will claim Recluse to explain the Fortune Teller ping and my fake Slayer claim.
🧠
We are not certain Charlie is demon; a wrong execution at 4 alive loses immediately. Forcing a tie buys a day and may let my Ravenkeeper trigger if I die tonight.
🧠
Reinforce Charlie's Recluse claim to keep Frank's vote and secure the tie.
🧠
Prevent a tie that cancels today’s execution. Best chance is to keep Charlie dying today; if game continues we can still execute Eve tomorrow.
🧠
Prevent a tie that cancels today’s execution. Push Frank to drop their hand so we execute Charlie, then reassess tomorrow if needed.
🧠
Prevent the losing tie by persuading Frank and David to drop hands and keep execution on Charlie. Preserve my ghost vote.
🧠
Stop the tie and preserve today’s execution on Charlie. Encourage Frank to lower hand. Save my ghost vote for final day unless needed to prevent no-execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Tie for majority! Current leader was 3. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Charlie and I cannot be re-nominated, and Heidi is confirmed Virgin. To avoid losing by going to night with no execution, I must nominate Frank as the only plausible Demon left.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent town from executing me, since it's very likely wrong. Steer group to accept no-execution as preferable and plan to solve at final 3.
🧠
Prevent a game-losing wrong execution. Since Charlie was top suspect but cannot be executed today, push for no execution and a clean final three decision.
🧠
Gain Frank's trust for tomorrow's final 3 by refusing to vote for him today, since he won't be executed anyway.
🧠
I cannot vote and Charlie has already declared he won't vote for Frank. A no-execution today leaves us at Final 3 tomorrow, which is risky but inevitable since town refuses to vote Frank.
🧠
Prevent a likely game-losing wrong execution at four alive, preserve my ghost vote for final three, and steer town toward executing Charlie tomorrow if still plausible.
🧠
Prevent an immediate loss by executing a good player at four alive, and set a clear plan for final three to execute the most suspicious player, likely Charlie.
🧠
Prevent a losing mis-execution on Frank, preserve my ghost vote, and set a clear final-3 plan anchored on my Fortune Teller ping on Charlie.
🧠
Do not waste my ghost vote on a low-confidence Frank execution at four alive; push a clear decision tree for final three and preserve my vote for the endgame.
🧠
Stop an unnecessary execution on me, correct the mistaken math about no-exec at four, and lock in a clear plan for final three that targets the best demon suspect.
🧠
Avoid a losing execution on Frank while locking in a clear final-three plan and correcting endgame math so town does not drift into a no-execution or mis-execution tomorrow.
🧠
Let the vote on Frank fail so we go into the night with no execution. Tonight I will kill the confirmed Virgin, Heidi, and tomorrow try to pit Eve and Frank against each other in final 3.
🧠
Agree with the no-execution consensus to ensure Charlie survives today. Seed the idea that Frank is the Demon using my Empath bluff to give Charlie an argument for tomorrow's final three.
🧠
Prevent a risky execution at four alive, preserve my ghost vote for the must-execute final three, and lock in a clear plan that most likely catches the Demon.
🧠
Prevent a risky execution at four alive and lock in a clear final three plan with conserved ghost votes, maximizing chance we execute the Demon tomorrow.
🧠
Do not risk an immediate loss by executing Frank at four alive; preserve my ghost vote for the final three when we must execute correctly.
🧠
Discourage spending my ghost vote on a low-confidence execution at four alive; preserve voting power for the must-execute final three while keeping a clear conditional plan.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Lock in a clear final-three plan and keep pressure on Charlie as top suspect, while warning against assuming the night kill confirms anything.
🧠
Lock in correct final-three logic and stop the town from autopiloting a losing execution plan if the Demon engineers the night kill.
🧠
Plant the seed that if I survive the night, it's because the real Demon is framing me since town already agreed to execute me.
🧠
The day is ending with no execution, which is great because Charlie (the Demon) survived. I will just wait for the phase to transition to night.
🧠
Lock in a clear final-three decision rule and pre-empt Charlie's argument so town does not get talked out of the correct execute tomorrow.
🧠
No valid nominations remain, so I should lock in a clear final-3 execution plan and counter Charlie’s β€˜demon won’t leave me alive’ argument, to prevent last-second doubt.
🧠
Lock in a clear final three plan using my Fortune Teller info, so town does not get swayed by Charlie’s survival argument tomorrow.
🧠
Lock in a clear final three decision rule and counter Charlie's argument about being left alive, so good team uses votes correctly tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi, the confirmed Virgin. Leaving her alive guarantees my execution tomorrow. By leaving Eve and Frank alive, I can exploit their existing feud.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Eve and Frank aligned on a single execution plan and secure my ghost vote for the most likely Demon, preventing a split that hands evil the win.
🧠
Final 3: stop town from sleepwalking into a trap. Get Eve and Frank aligned on a mechanically consistent plan and extract claims so my ghost vote lands on the best Demon candidate.
🧠
Align the two alive good players on executing Charlie in final three and preserve my ghost vote for that nomination.
🧠
Coordinate with key live player and strongest ghost voter, reveal my true claim, and pressure for a clear, consistent public case before nominations.
🧠
Final 3. Share my strongest mechanical info and lock in coordinated execution. Offer my ghost vote on Charlie unless they convince me with a consistent poison or red herring story.
🧠
I need to convince Frank to vote for Eve. I'm using my Recluse claim to explain the Fortune Teller ping and arguing that I was kept alive as a scapegoat.
🧠
Convince Eve that Frank is the Demon based on my fake Empath information, hoping she will vote for Frank instead of Charlie.
🧠
Align Bob and Frank on my exact Investigator info and why David is likely Poisoner, so town commits votes to Charlie in final three.
🧠
Final three: I need to sync living players on a clear execution plan and extract any last-minute info (especially Charlie’s private claim) before nominations so my ghost vote lands correctly.
🧠
Force Eve and Frank to consider Bob-as-red-herring and that a Day1-executed Poisoner likely never acted, so FT info may be clean but also could be red-herring; help them pick best final vote.
🧠
Force a clean, coordinated final-3 execution plan: nominate Charlie first and stack at least one alive yes plus my ghost vote to guarantee 2 votes, preventing evil from blocking.
🧠
Coordinate good votes so we do not split in final three; lock in Charlie execution first using ghost votes, since it is the strongest mechanical and behavioral suspect.
🧠
Coordinate final day: push for a decisive execution, ideally Charlie based on strongest mechanical read, and ask for any last-minute info that overturns it.
🧠
I need to convince Eve that Frank is the Demon. Frank tying the vote yesterday is a perfect setup for the Demon to use me as a scapegoat today.
🧠
Inform my Demon of the lie I just fed Eve so he can use it to his advantage, and encourage him to turn Eve and Frank against each other.
🧠
Lock in a coordinated Charlie execution by securing Frank’s live vote and Heidi’s ghost vote, preventing a split that lets the Demon survive final 3.
🧠
Coordinate a Charlie execution plan while adding a contingency if Frank refuses to nominate, and test if either Eve or Frank is diverting.
🧠
Lock in a clear nomination and voting plan for final three, share my intended ghost vote, and prompt last-second questions that could reveal if the non-Charlie world is real.
🧠
Lock in ghost votes on Charlie so that a single living good vote guarantees execution, preventing an evil player from derailing with a split vote.
🧠
Lock in coordinated Charlie execution with ghost votes, avoid vote split, and ensure backup if someone tries to pivot last second.
🧠
Lock in dead votes on Charlie to avoid a split in final three. We only win if we execute today.
🧠
Coordinate with my dead Minion to figure out Frank's claimed role and push a unified narrative to Eve that Frank is the Demon.
🧠
Coordinate with my Demon to establish a consistent narrative against Frank, explaining to him why I don't know Frank's role while giving him a strong argument to use.
🧠
Lock in a clean, unified final-day plan: get Charlie nominated first and secure enough yes votes so evil cannot derail, while addressing Bob’s questions to maintain trust.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three; we must execute the most mechanically likely Demon. Nominating Charlie first consolidates living and ghost votes and avoids splitting on Eve versus me.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by turning Frank's action from yesterday against him. Point out that saving me only makes sense if he is the Demon setting up an easy win today.
🧠
Final 3: must execute the most likely Demon. Voting Charlie aligns with strongest mechanical evidence and prior plan; hesitation risks a split and immediate loss.
🧠
Secure the execution on Charlie with my ghost vote; final three requires an execution and Charlie is highest-probability Demon from mechanical info and claim changes.
🧠
It is final three and we must ensure an execution happens. My ghost vote secures Charlie’s execution, the strongest mechanical Demon candidate from the Fortune Teller hit and his role swap.
🧠
It is final three and we must execute today. I believe Charlie is most likely Demon, so I spend my ghost vote to help guarantee the execution goes through.
🧠
To publicly back up Charlie's defense and try to persuade Eve and the ghosts that Frank is the real Demon manipulating the town.
🧠
It is final 3 and Charlie is the mechanically best Demon candidate; voting to execute him is the only high-confidence win line.
🧠
It is final three and we must execute today. My strongest mechanical info points to Charlie, so I will spend my ghost vote to secure the execution.
🧠
I am about to be executed as I have 6 votes on me. I will keep up the Recluse bluff and blame Frank until the very end.
🧠
Keep votes locked on Charlie by explaining yesterday’s tie as the agreed no-exec-at-4 plan, not a save, and highlight Charlie’s mechanical contradictions.
🧠
Lock in the execution on Charlie by reinforcing the mechanical case and undermining Charlie and David’s scapegoat narrative, so town uses ghost votes efficiently and wins now.
🧠
Lock in the majority on Charlie with my ghost vote and prevent last second doubt from flipping to a worse execution.
🧠
Lock in the Charlie execution by keeping votes up and preventing last-second doubt, maximizing chance to hit Demon on final day.
🧠
Convince Eve to lower her hand before the vote finalizes, as executing Charlie means we lose the game.
🧠
Lock in the mechanically strongest execution and prevent last-second doubt from David/Charlie from flipping my vote off the likely Demon.
🧠
Lock in the vote on Charlie and prevent last-second doubt from David’s Empath claim; secure the execution at final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 6 votes. Since 4 ghosts used their votes, there are only 4 possible votes left in the game. I cannot tie or beat 6 votes. I have lost. Admitting defeat gracefully.
🧠
Lock in the Charlie execution by discouraging late counter-nominations, while acknowledging confession could be theater so town stays focused unless new hard info appears.
🧠
Lock in Charlie execution and discourage any last-second tie/counter nomination that could hand evil a win at final three.
🧠
Lock town onto the mechanically best execution and prevent a last second counter nomination that could hand evil the win.
🧠
Prevent a last second counter nomination and keep focus on executing Charlie, which is the clearest Demon solve from our info.
🧠
Maintain my fake Empath bluff to the bitter end. Even though the vote is locked and Charlie has conceded, I need to stick to my story to maintain any shred of credibility just in case.
🧠
Lock in the execution on Charlie and discourage a late counter-nomination that could split votes or create confusion at final three.
🧠
Reinforce the group to not counter nominate and let the execution stand; shut down David’s last second doubt so good does not throw the game.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good