Game Detail

Players

Alice (Virgin) Bob (Recluse) Charlie (Monk) David (Undertaker) Eve (Imp) Frank (Poisoner) Grace (Washerwoman) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good597,816159,503$3.2792
Evil233,917126,336$1.4879

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Frank. Your safe bluffs are: Mayor, Librarian, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt any first-night info roles like Chef, Investigator, Washerwoman, or Librarian, giving the good team false information from the start.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Bob or Charlie is the Monk.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a small info network with my neighbors, collect their claims, and stay flexible on when to reveal Recluse.
🧠
Start a trusted info network before nominations. Collect N0 info/claims from my neighbors to cross-check later and decide who to push for execution.
🧠
Privately distribute my Chef number to my neighbors to start building an info network and enable adjacency-based deductions without fully outing to the whole town yet.
🧠
Reply quickly, keep my role obscured, and extract their claims so I can plan N1 protection and catch early role conflicts.
🧠
Establish contact with my Demon (Eve) on Day 1 to coordinate our strategies and bluffs, and share that I poisoned Alice last night.
🧠
Share my starting Washerwoman info with Heidi and Alice to anchor early claims, and set up a Monk confirmation later while using Chef 1 to focus on adjacent suspects.
🧠
Coordinate with my Minion, Frank. I will tell him I am bluffing Soldier so we don't double claim, and ask him to keep an eye on David's claim.
🧠
Share my real role only with likely-good info holders and propose a Virgin confirmation nomination to lock in at least one alignment and pressure possible evil bluffs.
🧠
Reply to Charlie without outing Recluse, build a small trust circle, and solicit any starting info pings that can anchor early logic.
🧠
Build a small trust network and gather early claims without exposing Undertaker, so I can direct a useful Day 1 execution and later confirm roles via my nightly Undertaker info.
🧠
Get Bob and Charlie claims early to map Chef=1 adjacency worlds and coordinate a Virgin test nomination plan if helpful.
🧠
Defuse the double-Monk issue privately, get Heidi's starting info, and subtly steer tonight's protection toward a likely info role without outing myself yet.
🧠
Ask my Demon Eve about David's claim and the Demon bluffs to coordinate our claims and strategy.
🧠
Privately identify which of Bob or Charlie is likely the Monk, and advise secrecy so we preserve protection utility while using their reactions to gauge alignment.
🧠
Share the demon bluffs with my Minion Frank, clarify what David has said so far, and keep alignment on our fake claims.
🧠
David is fishing for info; I will share low-risk public-ish data and get his exact claim, while keeping my Virgin identity private until I trust him or need a nomination test.
🧠
Maintain my Monk bluff to avoid outsider suspicion, keep Grace as an info ally, and set up a future contradiction check between Grace and Charlie to narrow demon candidates.
🧠
Tell Alice my real role to build a trusted link, keep my identity semi-protected, and plan a D1 execution so I can start generating Undertaker confirmations.
🧠
Get Bob’s exact claim and any N0 info, then compare with Grace’s Washerwoman ping and Chef adjacency to start narrowing the single evil pair.
🧠
Flag the Monk role conflict to two likely-good players, collect their N0 info, and set up a logic chain to test whether Bob is lying or if I might be drunk.
🧠
Coordinate with my Demon (Eve) about my bluff (Librarian) and prepare for the upcoming night phase before nominations begin.
🧠
Confirm my info to Bob, share only the key bits I have (Chef one, Virgin claim), and recommend a night protection that preserves strong day one mechanics without outing him publicly.
🧠
I need to establish my bluff as the Soldier to David, who asked for my claim earlier. This builds my good persona and allows me to fish for his information.
🧠
Coordinate good players: avoid Undertaker claim collisions, set up a Virgin test nomination to confirm a Townsfolk and narrow the Monk conflict, and plan a Day 1 execution that gives Undertaker info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We need a fast mechanical test to confirm at least one good player and resolve the Monk claim conflict with Bob; a Virgin test gives immediate confirmation and Undertaker info.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful Day 1 self-execution, publicly flag that the Virgin test failed, and refocus the town on executing someone else to gain Undertaker info and pressure Charlie/Bob Monk conflict.
🧠
Prevent a mis-execution on Alice based on a failed Virgin test and steer town to a better execution target to gain usable info.
🧠
Avoid wasting day one execution on a likely good claim while preserving the nomination outcome as a key info point to interrogate Charlie and Alice tomorrow.
🧠
Steer votes away from a low-info day one execution on Alice, preserve potential Virgin power, and pivot the table to extracting claims from Charlie and others.
🧠
To blend in with the town's current consensus of not voting Alice, while subtly pushing the suspicion onto Charlie and Alice due to the failed Virgin test (which failed because I poisoned Alice).
🧠
Discourage an unclear D1 execution on Alice, and steer town toward extracting full claims and building a suspect pool with the Virgin test result.
🧠
To blend in with the good players by agreeing not to vote for Alice and asking Charlie for his role, while keeping the focus on Charlie and the potential poisoning (which we know is true because of Frank).
🧠
Avoid wasting votes on Alice while steering town toward a productive Day 1 execution that resolves the Monk conflict and gives my Undertaker a strong data point tonight.
🧠
Stop votes on me, convert the failed Virgin test into actionable suspicion, and push a productive D1 execution on Charlie or Bob to gain Undertaker info and narrow Demon candidates.
🧠
Stop an incorrect execution on Alice, give my true role claim, and reframe the non trigger as evidence against the Virgin claim while keeping focus on resolving the Monk conflict.
🧠
Prevent a bad Day 1 execution on an unclear Virgin test, and refocus town on the cleanest mechanical fact: Chef one implies the two evils are adjacent, so suspects should be evaluated in neighbor pairs.
🧠
Prevent a mis-execution on Alice and focus town on the mechanical contradictions: Virgin non-trigger plus my Washerwoman Monk pair strongly implicates Charlie if Bob is truly the Monk.
🧠
I want to let the vote on Alice fail as the town has agreed not to execute her, and I want to maintain my cover of cooperating with the town.
🧠
Voting is in progress on Alice; I want to withhold my hand to avoid an unsafe Day 1 execution and keep pressure on Charlie for a full claim and alignment resolution.
🧠
I want to blend in with the good players and let the vote on Alice fail, as the consensus is not to execute Alice today. This keeps my alignment hidden and allows us to focus on the Monk conflict or Charlie.
🧠
Avoid wasting Day one execution on Alice when the vote is not converging; push town to move the execution to the Monk conflict so my Undertaker check can resolve it tonight.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Charlie nominating me without triggering is strong evidence he is not Townsfolk since no poisoning yet. Executing him resolves the Monk conflict and gives Undertaker a solid read tonight.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Steer votes off me to preserve Monk protection and push execution onto Bob, the other Monk claimant, while flagging that Alice’s Virgin claim is likely false.
🧠
Vote to execute Charlie because the failed Virgin trigger before any night poisoning strongly indicates Charlie is not Townsfolk, and we need a D1 execution for Undertaker info.
🧠
Charlie is in the clearest mechanical contradiction (failed Virgin test plus Monk conflict). My vote helps secure an execution that should yield strong alignment/role clarity for day two.
🧠
It is Day 1 and Charlie is the best execution: resolves the Monk conflict, likely catches an evil, and avoids the risk of executing Alice who could be an Outsider like Saint.
🧠
I want to put Charlie on the block to secure a good player's execution, as neither Bob nor Charlie is on the evil team. My vote will make it 4 votes, reaching the required threshold.
🧠
They already have the four votes needed on Charlie. I will not add my vote, keeping flexibility and reducing attention while still allowing the execution to go through.
🧠
Securing the execution of Charlie, who is the real Monk but looks highly suspicious due to the failed Virgin test on poisoned Alice. Voting with the majority helps build my cover as a good player.
🧠
Charlie already has enough votes to be executed. I will not add extra noise or paint a target on myself; I can deliver Undertaker info tomorrow.
🧠
Voting has likely already passed. I want to lock in the correct interpretation for tomorrow: use Undertaker check on me, resolve the Monk conflict, and downgrade Alice’s Virgin push due to the non-trigger.
🧠
Lock in value from this execution: ensure David confirms Charlie's role tonight and we use it to resolve the Monk conflict tomorrow.
🧠
Lock in a useful day one execution and frame how Chef one constrains the follow up, so town does not get lost tomorrow.
🧠
Lock in the high-information execution. Encourage enough votes to go through and set a clear plan for tomorrow based on Undertaker result.
🧠
Support the execution of Charlie to fit in with the town consensus, while setting up David (the Undertaker) to be poisoned tonight.
🧠
Prevent my earlier private Monk claim from becoming a hard contradiction, while still supporting the info-heavy Charlie execution.
🧠
Support the execution of Charlie to get a good player executed and set up a frame/misinformation opportunity for the night, while appearing cooperative and pro-town.
🧠
There are already enough hands to execute Charlie, so I will not add mine and draw attention. I will deliver the Undertaker result tomorrow to lock in the next execute.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to redirect execution to Bob, preserve my ability to protect David tonight, and force a cleaner mechanical resolve than killing me off Alice’s unproven Virgin claim.
🧠
Lock in a high-value execution and prevent a tie or last-second pivot that removes our best mechanical information.
🧠
Keep the town on the highest-info execution (Charlie) and prevent a late derail onto Bob without new evidence; set up clear next-day branches using Chef=1 plus Undertaker claim.
🧠
Lock in the high-information Charlie execution, prevent a last-second messy counter-nomination, and ensure Undertaker commitment for a clean logic chain tomorrow.
🧠
The nomination phase is about to close with Charlie on the block. I want this execution to go through so Charlie dies, and tonight I can poison David to disrupt his Undertaker check. Waiting will let the clock run out and move us to the night phase.
🧠
Keep the town from last second chaos, lock in the info-rich execution, and set up tomorrow’s mechanical cross-checks without exposing my Outsider role yet.
🧠
The town is in agreement to execute Charlie and move to night. I will wait to let the nomination phase end naturally, securing the execution of a good player.
🧠
Lock in that I will deliver the Undertaker result immediately tomorrow and prevent a distracting late nomination that muddles our clean info line.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
David is the confirmed Undertaker and the town is relying on his check on Charlie tomorrow. Poisoning him ensures his information is false, sowing chaos, provided the Demon doesn't kill him.
📜
Storyteller
Frank
You chose to poison David.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
To eliminate David, the claimed Undertaker, before he can learn Charlie's role (Monk) tonight, preserving the confusion around the failed Virgin test on Charlie.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Minion, Frank, to align our strategies, find out who he poisoned last night, and plan our next moves for Day 2.
🧠
Get key info roles aligned on a coherent suspect list and coordinate a strong Day 2 execution plan, while preserving my ghost vote for the endgame.
🧠
Sync with my trusted circle before nominations: share that David’s night death makes his UT claim more credible, pressure-test Bob vs Alice vs Eve-Frank using Chef=1 adjacency, and agree on a nomination plan.
🧠
Get the only fresh info (David’s ghost whisper) and privately disclose I am Recluse so Chef and any alignment reads involving me are treated carefully.
🧠
Alert trusted players that Bob is now claiming Recluse, which conflicts with my Washerwoman Monk ping and his earlier Monk soft-claim; align on who to pressure/execute in nominations.
🧠
Get David’s Undertaker result or confirm he was killed before acting; his private info can resolve Monk and Virgin confusion and guide my ghost vote.
🧠
Coordinate with my Demon, Eve, by letting her know that Alice's Virgin ability failed because I poisoned her, and ask for her bluff to set up our strategy.
🧠
Coordinate with Heidi and Grace: reveal I am Virgin, use the non-trigger to lock Charlie as non-Townsfolk, and align on pushing Bob unless strong UT info says otherwise.
🧠
Coordinate with my Minion, Frank, sharing my bluff and agreeing on a strategy to push suspicion onto Alice.
🧠
Charlie asked for my Undertaker info. I clarify I died before getting a read, then share my current mechanical suspicions to help town narrow demon candidates.
🧠
Answer Bob without giving him leverage, and pin him down on why his claim changed. Also clarify that Recluse does not affect Chef, to keep town focused for nominations.
🧠
Defuse suspicion on me, expose that David’s lack of Undertaker info is mechanically suspicious, and coordinate with Grace and Heidi to redirect today’s execution toward more plausible evil candidates.
🧠
Get Frank’s role claim and his reads, and align on a nomination plan. Share Bob’s Recluse claim and my WW info to see if Frank has corroboration or contradictions.
🧠
Share David’s lack of Undertaker info and his Bob suspicion; connect Chef1 and Virgin fail to narrow candidates and prompt coordinated pressure in nominations.
🧠
I am bluffing Slayer to Grace. I want to cast doubt on Bob for changing his claim and on Alice because her Virgin ability failed, while presenting myself as a helpful good player.
🧠
Get David’s Undertaker result on Charlie and align with Heidi on public push. UT info should drive today’s execution target (likely Bob) before nominations.
🧠
I want to establish my Soldier bluff to Heidi, who is actively coordinating, and sow suspicion on Alice whose Virgin test failed, while explaining why I suspect Alice.
🧠
Clarify I got no Undertaker info so town stops waiting on it; refocus on mechanical contradictions (Virgin test, Monk conflict, Chef1, voting) to choose today’s execution.
🧠
Align with Eve, share Chef=1 implications, and pressure-test her Soldier claim plus her read on Frank versus Bob/Alice so we enter noms with a coherent execute plan.
🧠
Get Eve and Frank to share their roles and any night info now, since nominations are imminent. Their info can break the Chef and Virgin arguments and help pick the right execution target.
🧠
Coordinate with Heidi and Frank to focus nominations on Bob while keeping Slayer shot as leverage, and to ensure we re-evaluate Chef 1 adjacent evil pair possibilities.
🧠
Get alignment-significant explanations from Alice and fresh role/info from Eve so we can choose the best Day 2 nomination target and use my ghost vote correctly.
🧠
Agree with Grace to execute Bob. Bob's backtracking from Monk to Recluse is highly suspicious, and pushing his execution benefits the evil team while keeping my Slayer bluff intact and building trust with Grace.
🧠
Get Eve’s claim and info fast, and answer Charlie to keep Virgin credibility while steering town toward best execution candidate (likely Bob) before noms.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly claim Soldier (my bluff) to explain why I have no night info, and cast suspicion on Bob for changing his claim from Monk to Recluse, while also keeping Alice's failed Virgin test in mind. This aligns with our evil strategy.
🧠
We need an execution. Alice is the biggest unresolved mechanical point (failed Virgin test). Nominating her forces clarity and produces vote data to narrow Demon candidates.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful execution on me and refocus votes onto Bob, whose shifting claims fit an evil agenda and aligns with Chef one and the Monk conflict.
🧠
I want to vote for Alice to push for her execution. Since her Virgin test failed, she is highly suspicious to the town, and executing her removes a powerful good player while keeping suspicion away from the evil team.
🧠
Secure an execution on the most mechanically inconsistent claim (Virgin that failed pre-poison). Even if wrong, it resolves a major fork and advances the game.
🧠
Do not spend my ghost vote to execute a likely good Alice off a murky Virgin test. Keep pressure on Bob’s claim swap and save my vote for a clearer endgame execution.
🧠
Prevent town from wasting today’s execution on Alice and keep focus on Bob, the most mechanically inconsistent player and likely evil.
🧠
Prevent a likely mis-execution on Alice and steer town toward executing Bob, the mechanically inconsistent player, consistent with Chef1.
🧠
Stop a weak execution and conserve my ghost vote; steer town toward the higher-signal target Bob and a better use of today’s remaining nomination time.
🧠
I want to align with Grace and the rest of the town by refusing to vote for Alice, keeping my cover intact and preparing to execute Bob.
🧠
Reinforce the no-vote consensus so I survive this nomination and we pivot to executing Bob, the most mechanically inconsistent player.
🧠
Lowering my hand to align with the town's consensus and avoid looking suspicious for pushing a failed execution on Alice.
🧠
Prevent an accidental or last second execution on Alice when evidence is weak, keeping today flexible to regroup and push a better target.
🧠
Stop a low-information execution on Alice, conserve my ghost vote, and steer town toward the higher-signal suspect Bob based on mechanical inconsistencies.
🧠
Prevent an Alice execution that gives little clarity and refocus the town on nominating Bob this day.
🧠
Keep my hand down on Alice and preserve flexibility; let the vote fail and push for a Bob nomination next tick if possible.
🧠
Do not spend my only ghost vote on a low-confidence execution. Preserve vote for a decisive late-game moment while town focuses on nominating Bob next.
🧠
The vote on Alice is failing, which aligns with town consensus. I will wait for this nomination to conclude so we can move to nominating Bob, which keeps the focus off my Demon, Eve.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/3).
🧠
Use my nomination to put the most mechanically inconsistent player on the block and force a decisive vote while we have numbers.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a wasted execution on me; redirect town to a safer plan (no execution or a better suspect) and explain my earlier Monk soft-claim coherently.
🧠
Bob is the strongest mechanical and behavioral suspect. Voting him through is the highest expected value; if he is Demon we win, if minion we gain clarity and stop his influence.
🧠
I want to vote for Bob to secure his execution, as he is a good player (Recluse/Townsfolk) whose claim swap has made him highly suspicious to the town. Executing him furthers the evil team's goals.
🧠
Use my single ghost vote to secure Bob’s execution, since his Monk to Recluse swap is the clearest inconsistency and most likely evil.
🧠
Ensure Bob is executed today; his claim swap and my Washerwoman info make him the best mechanical and social suspect, and skipping execution at 6 alive is too dangerous.
🧠
Lock in Bob’s execution. His claim swap plus Chef1 adjacency makes him the most likely evil, and we cannot afford to skip executions while alive.
🧠
Push through Bob execution without spending my ghost vote; reinforce that claim shift plus D1 no-vote is stronger than the messy Virgin test.
🧠
Bob is currently on the block with 5 votes. Since I publicly advocated for Bob's nomination, I must raise my hand to vote for him to maintain my 'good' persona and secure the execution of a good player.
🧠
Try to stop my execution by reframing the logic: no Undertaker means low value, and Chef 1 can be explained without me being evil. Preserve good numbers for later.
🧠
Keep votes on Bob to execute the most mechanically and behaviorally inconsistent player, narrowing the demon candidates before night.
🧠
I want to encourage the town to execute Bob, who is a good player, by highlighting his inconsistent claims, while maintaining my bluff as a helpful, logical Soldier.
🧠
Lock in the Bob execution while votes are live. Even without Undertaker, the story contradiction plus game-theory means executing Bob is higher EV than no-exec.
🧠
Keep pressure to execute Bob; no execution at six alive is too dangerous. Bob’s inconsistent claims are our clearest lead and resolving this fork helps narrow Demon candidates.
🧠
Lock in the Bob execution by reminding town that even if he is Recluse, this death is high value and no execution is worse at six alive.
🧠
Reinforce majority to execute Bob while conserving my ghost vote; prevent last-second hand drops that let evil survive another night.
🧠
Support the execution of Bob to secure a misexecution on a good player, while maintaining my good alignment bluff and keeping the spotlight off my Demon, Eve.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot nominate now. I will leave town a concrete plan using Chef adjacency and the Charlie death, and warn that any evil pings on me are unreliable due to Recluse.
🧠
Lock in Bob’s execution and set a clear D3 plan using Chef adjacency logic and the Virgin non-trigger to avoid losing tempo if Bob is somehow good.
🧠
Bob is on the block with 6 votes and is a good player. Since there is only 1 tick remaining in the nomination phase, I will wait to allow the day to end and secure his execution.
🧠
Lock in the Bob execution and set a clear, mechanical plan for tomorrow using Chef-one adjacency and today’s arguments, so town does not drift into no-exec or misdirection.
🧠
Lock in Bob execution and set a clear, mechanical plan for tomorrow using Chef=1 plus my known good seat to narrow the adjacent evil pair.
🧠
Lock in a clear post-execution plan using Chef=1 and seating, so town does not drift into paranoia or no-exec lines.
🧠
Use the last tick to lock in a clear post-execution plan: if Bob flips suspiciously, use Chef adjacency to narrow suspects; if not, pivot to other neighbor pairs and vote records.
🧠
Bob has 6 votes and is about to be executed. This is a great outcome for the evil team. I will make a brief, cooperative statement about mapping pairs tomorrow to blend in as a helpful townsperson before the day ends.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is a strong voice in town and could be holding a powerful information role like Fortune Teller or Empath. Poisoning her neutralizes any potential threat she poses tonight.
📜
Storyteller
Frank
You chose to poison Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the most influential and logical good player left. Killing her reduces the good team's leadership and leaves us in a 2v2 situation tomorrow where we only need to convince one good player to secure a win.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my Demon (Eve) now that we are in a 4-player alive situation (2 evil, 2 good), and share that Grace is poisoned today.
🧠
Coordinate with the two most likely good info holders, get their current reads/claims, and push a clear execution plan for today since a wrong kill likely loses.
🧠
Push a concrete nomination plan using Chef logic, and offer my ghost vote to ensure an execution today so we do not drift into a losing final three.
🧠
Get Grace and Heidi aligned on the key mechanical point: I am the real Virgin. Use Chef adjacency plus remaining alive pairs to focus today’s execution, likely on Eve or Frank, and request any new ghost info.
🧠
Coordinate with Frank on who to target for execution and how to build a case against them.
🧠
Frank is in almost every live evil-pair world. Get his full claim fast and compare with Grace’s reads so we can choose between executing Eve or Frank with confidence.
🧠
Get Frank to commit to a full claim and share my Chef map with Heidi so we can choose the best execution between Eve and Frank, while not ignoring the Eve–David possibility.
🧠
I am dead and cannot vote, so I should inject the cleanest mechanical solve: use Chef seating plus Alice failed Virgin to narrow to likely demon and focus nominations.
🧠
Claim Slayer to Heidi and Grace to explain my lack of info, setup a fake Slayer shot on my Demon Eve to 'confirm' her as good, and push for Heidi's execution.
🧠
Push the strongest mechanical world: Alice death makes Heidi-Alice an adjacent evil pair that satisfies Chef one cleanly. Align good players on a decisive execution target for final four.
🧠
Ask David for Undertaker info to anchor worlds, and align with Grace on a decisive execution plan while I still have my ghost vote.
🧠
David’s Undertaker info can mechanically clear or implicate players and narrow the single Chef=1 evil pair. I want to align with Grace on a concrete execute target for today.
🧠
To deflect suspicion away from the Eve-Frank pair by pointing out Charlie's logic that Alice could be a Minion and Heidi her adjacent Demon.
🧠
Get Eve’s exact claim and info quickly to choose the best execution target between Eve and Frank, and to test whether Eve-Frank world is real.
🧠
Get David’s Undertaker results (if real) to mechanically anchor which earlier claims are lies, then use Chef adjacency to pick the correct execution between Eve and Frank today.
🧠
I cannot vote, so I need to steer the living toward the most mechanically supported Demon candidate before nominations: Heidi if Chef is trusted, otherwise pressure the Eve-Frank pair.
🧠
I will fake shoot Eve. This will 'prove' she is not the Demon to anyone who believes my Slayer claim, allowing us to pivot the blame onto Heidi as the Demon from the Heidi-Alice pair.
📜
Storyteller
Nothing happens.
🧠
Confirm my Undertaker info to resolve Charlie versus Bob, and use it plus Chef and Slayer shot to narrow today’s must-hit execution among the last four.
🧠
Update key players on what the Slayer shot implies and steer today’s execution toward the highest-information target, saving my ghost vote for a decisive majority.
🧠
Use the failed Slayer shot plus Chef adjacency to narrow to Frank or Grace or Heidi, and coordinate a high-impact execution plan without wasting my ghost vote too early.
🧠
To convince Grace to vote for Heidi by using Charlie's logic about Alice's failed Virgin test and Frank's failed Slayer shot on me.
🧠
At four alive we must hit the Demon today. Frank’s failed Slayer shot is not clearing; it is more consistent with Frank being evil. Align with Grace on executing Frank unless Eve provides strong claim fast.
🧠
Use the tightest mechanical chain (Chef1 + Alice night death + Charlie confirmed Monk) to coordinate the group onto executing Heidi today.
🧠
Get the alive players to use the Slayer shot plus Chef equals one to focus nominations on Grace or Frank, not waste time on Eve.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to execute a good player today. Grace is already convinced Heidi is the Demon due to the Alice-Virgin failure theory, so she will likely vote with Frank and me to execute Heidi.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block as a good Chef. I need to stop this execution and redirect to the highest-leverage suspect, Frank, since the Slayer shot is not confirmable and Chef1 keeps pointing at an adjacent pair around him.
🧠
I need to raise my hand to vote for Heidi. Executing Heidi today will leave 3 players alive, allowing me to kill Grace tonight and secure an evil victory.
🧠
Avoid spending my only ghost vote on a low-confidence Heidi execution; steer town toward executing Frank or at least keeping options open for a stronger final-three solve.
🧠
I should not spend my ghost vote to execute a likely good player. I will steer town to the safer, higher equity execution on Frank and keep my dead vote for a clearer final.
🧠
I cannot vote, so I should steer living players away from a low-value Heidi execution and toward the highest immediate win chance: executing Frank (or Grace if Frank survives).
🧠
Prevent an immediate-loss execution at four alive by warning town that Chef logic plus the Slayer bluff pattern points to Eve and Frank; encourage a pivot or no execution.
🧠
Preserve my single ghost vote for the most likely Demon execution. Publicly steer living players to nominate Frank this phase so we can still win today if he is the Demon.
🧠
I will not vote for Heidi. Letting this nomination fail ensures the town will nominate and execute me instead. As the Minion, my death leads to a night kill and an immediate evil victory.
🧠
Stop my execution and coordinate a same-day pivot onto Frank, the highest-value execution that can immediately win or clarify final three.
🧠
Lowering my hand to let the Heidi vote fail. This cooperates with the town's push to execute Frank, which is my Minion and guarantees an Evil victory once he is executed.
🧠
Do not spend my single ghost vote on a low-confidence Heidi execution; preserve it for final three or a clearer mechanical shot like executing Frank.
🧠
Keep this Heidi vote from passing and push an immediate nomination on Frank, which is the cleanest win check and aligns with Chef 1 worlds.
🧠
Steer living players to let Heidi vote fail and immediately nominate Frank as the highest leverage execution that can win outright and matches Chef one better than Heidi.
🧠
Prevent an execution on Heidi that likely loses, and coordinate an immediate pivot to execute Frank today, which best fits Chef one and the failed Slayer shot.
🧠
Do not waste my ghost vote on a low-confidence Heidi execute; push the table to immediately nominate Frank for the clean win check while we still have time.
🧠
I want to encourage the town to execute me by playing the part of a frustrated good Slayer. Executing me, the Minion, secures an Evil victory tonight when the Demon kills one of the remaining good players.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 2 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/2).
🧠
At four alive we must hit Demon today. Frank is the highest-value execution: if he is Demon we win; if not, it clarifies the remaining evil pair using my Chef one.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Letting the vote on me proceed. Executing me (the Minion) leads to 3 alive, and a night kill by Eve will reduce it to 2 alive, securing an immediate evil victory and avoiding a final day.
🧠
At four alive, an execution is mandatory. Frank is the best mechanical win check and aligns with Chef1 worlds; voting him through maximizes chance to hit Demon or clarify final three.
🧠
Frank's execution leads directly to a 3-alive night, where my kill will reduce us to 2 alive and secure an instant Evil victory. I will wait and let the good players execute him.
🧠
At 4 alive, only executing the Demon wins; this vote is the last chance. Use my ghost vote to ensure Frank dies, the most consensus demon candidate.
🧠
Frank is the highest value execution at four. My ghost vote helps lock the kill through and avoids losing the day to hesitation.
🧠
Lock in the Frank execution by urging remaining living voters to raise a hand, since it is the cleanest win check and preserves tempo at four alive.
🧠
We need an execution at four, and Frank is the cleanest check. My vote guarantees the threshold and aligns with Chef=1 and the failed Slayer shot.
🧠
We are at four alive and need the execution. Frank is the cleanest mechanical check and most consistent with Chef one and the fake Slayer. I will spend my ghost vote to ensure Frank is executed.
🧠
Maintain my bluff as a frustrated good player to ensure the execution goes through smoothly, which will lead to an evil victory tonight.
🧠
Voting is already sufficient to execute Frank. Staying quiet avoids creating confusion or giving evil social leverage mid-vote.
🧠
Maintain my cover as a good player who is suspicious of Heidi, while letting my Minion Frank be executed to secure our win tonight when I make the final night kill.
🧠
Lock in my ghost vote on the highest-leverage execution. Frank is the only living player with a hard mechanical test (failed Slayer) and fits Chef=1 worlds; executing now maximizes win chance.
🧠
There are already more than enough votes to execute Frank, so I should retract to preserve my single ghost vote for the final day if the game continues.
🧠
Lock in the Frank execution and prevent last-second vote pullbacks; set tomorrow’s plan if Frank is not the Demon.
🧠
Keep the Frank execution locked in. It is the highest value check at four alive and preserves a clear plan if the game continues.
🧠
Keep the group committed to the Frank execution. At four alive, this is the highest EV move and I must spend my ghost vote to secure it.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 4 votes, and voting is closed. Since we are at 4 alive, executing me (the Minion) leaves 3 alive. The Demon (Eve) will kill tonight, reducing the alive players to 2, which triggers an immediate Evil victory. I will wait to let the phase end.
🧠
Lock in Frank’s execution and set a clear plan if the game continues, so final three does not devolve into chaos and we still hit the Demon.
🧠
Let Frank be executed. If he is executed, we enter the night with 3 alive. I can then kill either Grace or Heidi, reducing the living count to 2, which immediately wins the game for the Evil team.
🧠
Lock in the Frank execution and prevent a last second derail. If game continues, steer final three toward Chef one adjacency solving, pushing suspicion onto Grace and Heidi rather than letting it become vibes-based.
🧠
Lock in no more nominations and set a clear conditional plan for final three based on whether the game ends and which Chef one pair remains plausible.
🧠
Lock in the Frank execution and prevent a tie. If game continues, give a concrete final three plan using Chef adjacency to narrow to Eve or Grace quickly.
🧠
Lock in the cleanest win check and avoid a late nomination that could create a tie or confusion at four alive.
🧠
Lock in Frank execution as win check, stop last-second chaos nominations, and set a clear logical plan for final three using Chef1 adjacency constraints.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Grace to reduce the living player count to 2 (Eve and Heidi), which immediately wins the game for the Evil team.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil