Game Detail

Players

Alice (Chef) Bob (Empath) Charlie (Soldier) David (Virgin) Eve (Butler) Frank (Imp) Grace (Poisoner) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good314,10953,437$1.2978
Evil163,4696,189$0.5832

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Grace. Your safe bluffs are: Undertaker, Investigator, Slayer
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to corrupt any info role she might have, protecting Frank the Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Charlie or Alice is the Chef.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 I need a default master with no info. Choosing someone likely to participate in votes preserves my ability to contribute, and I can adjust tomorrow night once I have reads.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate my Butler voting restriction with Alice so I do not accidentally miss critical votes, while probing Alice’s claim and intentions for early-world building.
🧠
Coordinate with Frank to align bluffs and protect him as the Demon.
🧠
Respond to Eve, build a trusted voting link for Butler, and seed the key Chef constraint (0 evil pairs) for later world-building while keeping vote commitment flexible.
🧠
Start a private trust chain, gather Charlie's claim, and potentially set up a Virgin confirmation nomination plan without exposing it to the whole town yet.
🧠
Coordinate with Grace to avoid role conflicts.
🧠
Answer David, build a small trust link, and steer town away from an early forced Townsfolk death while keeping my low-impact Soldier role mostly quiet.
🧠
Create an early trust network with my neighbors, compare starting info claims, and set up a consistent world model before nominations.
🧠
Confirm who is actually claiming Chef and get the Chef number privately before nominations, so I can help steer day one execution and catch contradictions.
🧠
Coordinate with my master for voting, learn whether her Chef info should be public, and decide a safe public claim timing while tracking outsider count.
🧠
Establish my Empath bluff and coordinate with Frank.
🧠
Lock in early mechanical info, build trust web with Bob, Heidi, and Eve, and set up a clean public info dump that constrains evil seating without overcommitting to a day one execution.
🧠
Build a trusted info network early while keeping Charlie’s claim private; set up a future Virgin confirmation without sacrificing a key townsfolk blindly.
🧠
Coordinate with Grace on kill targets and share bluff plan.
🧠
Answer both claims quickly, deny being Chef, and keep my real Soldier claim limited to this small circle so we can cross check stories without feeding the demon.
🧠
Collect Heidi Washerwoman details and Eve and Grace claims fast, then map them with Chef 0 and my Empath 0 to focus nominations away from my neighbors.
🧠
Confirm my Washerwoman info to Bob, then quickly collect Eve and Grace claims to build a consistent role and evil-count picture before nominations.
🧠
Answer direct claim question honestly, coordinate voting constraint with the info group, and prompt Grace to share her claim so we can build an early world-model.
🧠
Bob claimed Empath already in this group chat. I need to pivot my claim to avoid conflict. I'll claim Washerwoman with info pointing somewhere useful.
🧠
Answer David, share my Chef 0 info, and coordinate a controlled Virgin test later to gain mechanical confirmation without wasting day one execution.
🧠
Share Chef info with Charlie to start mapping seating constraints and collect any other claims from his chats, so we can guide nominations intelligently today.
🧠
Wait and observe before nominations. No need to whisper again right now.
🧠
Align Bob and Heidi on the key mechanical info (Chef 0 and Virgin claim) and coordinate a safe plan for nominations without exposing Soldier too widely.
🧠
Get Frank’s claim and coordinate a safe Virgin test on David using a less-confirmed Townsfolk nominator, while keeping my Empath and likely-good Alice alive.
🧠
Get Frank and David claims publicly/privately and plan a Virgin nomination test; confirm whether Grace’s Undertaker ping is real to tighten worlds.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Establish my Investigator bluff publicly, address the Washerwoman claim about me, and avoid nominating day 1 to stay low profile.
🧠
Support Frank's bluff and build credibility for both of us while casting light suspicion on Bob or Eve.
🧠
Lock in my Chef 0 publicly, confirm Heidi’s Washerwoman, and steer the town away from a rushed day one execution based only on a single Investigator ping.
🧠
Defuse the Investigator suspicion with a consistent public Butler claim, reinforce the Chef and Empath information web, and discourage a weak day one execution while directing the town to verify David as Undertaker.
🧠
We need a Day 1 execution to create hard info. Eve is in the only Investigator pair and her claim is easy to bluff, so putting her on the block is the best test today.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Don't vote Eve - she's likely good and killing her wastes a good player. Let the vote fail or pass without my help.
🧠
Don't vote for Eve - she's likely good and executing her helps evil indirectly but risks my credibility. Better to appear cautious.
🧠
D1 execution is valuable info. Eve is directly in an Investigator ping and her Butler claim is hard to confirm today; voting helps resolve Bob versus Eve and supports info roles.
🧠
Prevent an unhelpful Day 1 execution on me, preserve town resources, and redirect to info gathering and better targets while Alice is voting so my Butler restriction is satisfied without me voting.
🧠
I nominated Eve to test the Investigator ping and generate mechanical info. Following through with my vote increases odds of a decisive D1 execution and clearer worldbuilding.
🧠
During the vote, steer town away from a likely misexecute on a plausible Outsider, and set up a safer info-generating alternative like a Virgin test on David.
🧠
Stop a likely misexecute on a plausible Butler and steer town toward the more count-consistent Spy candidate, while flagging the double Washerwoman contradiction for tomorrow.
🧠
Clarify I am Virgin not Undertaker, reduce confusion from Washerwoman claims, and steer town away from a likely D1 misexecute while setting up a mechanical Virgin test soon.
🧠
Not voting keeps me looking neutral/good. The vote likely fails anyway.
🧠
Don't vote Eve, let this nomination fail. Protect Frank by not drawing attention.
🧠
We are not reaching threshold; retracting reduces risk of pushing a likely good Butler while preserving flexibility to pursue a cleaner mechanical test today.
🧠
Stop my Day 1 execution and redirect to a high-information Virgin test that resolves the Investigator ping between Bob and me.
🧠
Push for an information-generating D1 execution while clarifying I cannot nominate again, and set up a clean Virgin test plan if Eve does not die.
🧠
I already publicly said I am not voting Eve. Holding here avoids a likely Outsider misexecute and keeps options open for a cleaner Virgin test and to scrutinize Bob or Frank next.
🧠
Prevent a likely bad Day 1 Outsider execution and push a higher value mechanical test using my Virgin ability, ideally with a contested claimant as nominator.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Nominate David for Virgin test - I'm evil so I won't die, and it makes me look cooperative and trustworthy while potentially executing a good player.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Don't vote on my own nomination to seem neutral and avoid suspicion.
🧠
Don't vote for David - let the vote play out. Protect good players from unnecessary execution Day 1.
🧠
Coordinate Butler voting with Alice and push town to use the no-trigger info. If Alice votes, I can vote; aim to secure or deny execution intentionally.
🧠
Stop a likely mis-execution driven by a non-trigger that could be explained by poisoning, and keep town resources for clearer info on Day 2.
🧠
Prevent a low-confidence Day 1 execution and preserve the option of a cleaner Virgin test with a verified Townsfolk; keep focus on resolving Frank versus Bob-Eve and Washerwoman lines.
🧠
Avoid a low-information Day 1 execution and set up a stronger mechanical test tomorrow while keeping pressure on the Investigator conflict.
🧠
Prevent a low-information execution on me, highlight that the failed trigger points to Frank or poisoning, and set up a cleaner mechanical plan for tomorrow.
🧠
Agree with the majority to not execute David, seem reasonable and deflect suspicion from myself.
🧠
Let vote fail, avoid drawing attention. Will address Washerwoman conflict in speech next.
🧠
Prevent a low-information Day 1 execution on a contested Virgin claim; set up a cleaner mechanical test tomorrow and preserve good voting math.
🧠
I cannot vote unless Alice votes, so I should publicly set expectations, prevent misreads, and propose a concrete, cleaner Virgin test plan for tomorrow.
🧠
Do not contribute to a low-info Day 1 execution on a potentially real Virgin; preserve our ability to gain Empath info tonight and set up a cleaner test tomorrow.
🧠
Keep today executionless, preserve good roles, and set up a clean Virgin test tomorrow with a likely confirmed Townsfolk nominator.
🧠
Do not add a vote that could push an unclear execution. Preserve flexibility and aim for a cleaner Virgin test plus new night info tomorrow.
🧠
Prevent an unhelpful D1 execution and lock in a clean Virgin test plan tomorrow that creates mechanical confirmation and pressure on Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Wait out the nomination phase. Tonight I'll kill Alice to disrupt the Virgin test plan and remove a credible good player.
🧠
No execution Day 1 is good for evil. Just wait out the phase.
🧠
Reinforce the no-execution plan, set up a clean Virgin test tomorrow, and use Chef 0 to steer suspicion away from adjacent pairs while asking any Monk to protect key players.
🧠
Use last pre-night moment to lock in tomorrow plan and request protection, while flagging Frank as top suspect without forcing an execution today.
🧠
Lock in a concrete plan for tomorrow, highlight my Empath zero as anchor info, and request Monk protection to preserve Alice for a clean Virgin test.
🧠
Use final seconds to lock in tomorrow plan, restate my Washerwoman info, and encourage Monk protection to preserve the Virgin test and key info sources.
🧠
Use my low-info role to help coordination: tell Monk not to protect me, encourage protection on Alice or David, and set expectation for tomorrow’s clean Virgin test.
🧠
Lock in the plan to take the night, request protection for the clean Virgin test tomorrow, and prevent a last second chaotic nomination that wastes our best mechanical confirmation.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt tomorrow's Virgin test and undermine her Chef claim credibility, protecting Frank.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to disrupt the planned Virgin test and remove the Chef info anchor, buying my team more time.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is dead so picking her would prevent me from voting. Bob is the most trusted alive player and likely to vote on key executions, maximizing my ability to help good.
πŸ“œ
Storyteller
β†’
Eve
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I am dead but can coordinate deductions: use Chef 0 plus the failed Virgin test to narrow to Frank versus David, and resolve the competing Washerwoman claims.
🧠
Coordinate with Grace to align our stories and deflect suspicion from me.
🧠
Coordinate with likely-good Bob and Charlie to run a trustworthy Virgin test on David, and gather Bob’s latest Empath info to sort Frank, David, and Grace.
🧠
Get fresh day 2 info from Bob, Heidi, and Charlie, coordinate a clean Virgin test, and remind Bob my Butler vote is tied to his vote today.
🧠
Get the private info Alice shared and align good players on the key mechanical question: why my Virgin failed, and who to push in nominations today.
🧠
Coordinate with Frank, agree to push Eve as suspicious today.
🧠
Share Alice’s last logic, align on a clean Virgin test, and get Bob’s N1 Empath number to narrow the Frank versus David world.
🧠
Answer their question, coordinate a clean Virgin test, and ensure Eve can vote with me. This creates the strongest mechanical confirmation we can get today.
🧠
Clarify Empath neighbor rules, get Bob night info, and push a mechanically clean Virgin test to create hard confirmations or expose lies.
🧠
Whisper to Bob to build trust and redirect suspicion toward Eve before nominations.
🧠
Coordinate a clean Virgin test and correct Empath-neighbor confusion so town has solid mechanics going into nominations.
🧠
Lock in a clean Virgin test plan and align votes with my Butler restriction. Gather any new info from Alice/Heidi to decide whether to push Frank or David for execution.
🧠
Stop town wasting today on an invalid Virgin test; clarify mechanics and steer toward executions that generate info (Frank/WW conflict) while keeping the possibility of Poisoner in mind.
🧠
Support Frank's push against Eve by adding fake Washerwoman corroboration to undermine Eve's credibility.
🧠
Coordinate with Bob, Heidi, Grace to get Grace’s Washerwoman info public and decide whether to prioritize a second Virgin test on David or push an execution on Frank or David.
🧠
Coordinate a mechanically grounded plan: treat Frank as top suspect unless we see evidence of Poisoner; sync votes with Eve’s Butler constraint and push for a decisive nomination.
🧠
Get Bob’s N1 Empath read and coordinate a clean Virgin test plus use Chef 0 adjacency logic to narrow Demon candidates before nominations.
🧠
Wait for nomination phase; I've already whispered to Bob and Grace. Let the chaos settle.
🧠
Lock down Grace’s contradictory Washerwoman claims, then coordinate with Bob and Charlie on a public push and a clear nomination target (Frank or Grace) this day.
🧠
Coordinate town to prioritize executing Frank while keeping a fallback plan (Virgin test) and reminding them of my Butler vote restriction tied to Bob.
🧠
Steer town away from a low value repeat Virgin test, gather Bob’s fresh Empath info, and focus execution on the most mechanically suspicious cluster: Frank and the conflicting Washerwoman claims.
🧠
Damage control on my contradictory Washerwoman claims. Explain away the inconsistency to preserve credibility.
🧠
Align Bob, Heidi, and David on a fast mechanical plan: early Virgin test to generate confirmation, then a decisive execution target (likely Frank) to avoid another no-exec day.
🧠
Coordinate a clear pre-nomination plan and messaging: lock my Empath timing, push Frank as best execution, and set a backup Virgin test line if town hesitates.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have one tick left. Frank is the biggest mechanical contradiction (Virgin test plus Investigator ping). Executing him either wins or removes evil and clarifies the David and Grace worlds.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure execution on my top evil suspect and resolve the core contradiction around the failed Virgin test and Frank’s Investigator claim.
🧠
Frank is the largest mechanical contradiction with my Virgin claim and the game’s info web. Voting to execute him either removes evil or yields strong info for solving tomorrow.
🧠
Vote to execute Frank, the main mechanical contradiction, and also enable Eve’s Butler vote since she says she can only vote when I vote.
🧠
Bob is my master and is voting, so I can vote. My vote makes 4 and secures Frank’s execution, which is the best solve path given contradictions and the failed Virgin test.
🧠
Argue against execution to potentially sway votes, even if unlikely to succeed.
🧠
Frank is the central mechanical inconsistency (no Virgin snap) and conflicts with Bob’s Empath and Chef 0 world. My vote helps secure the execution and clarify the game state.
🧠
Do not vote for Frank. Let the vote proceed and hope it fails, but I cannot raise my hand against my Demon.
🧠
I want to stabilize the vote on Frank without spending my ghost vote, using my confirmed public Chef info to reduce last-second doubt.
🧠
Keep votes on Frank by directly rebutting his β€˜Spy would want this’ narrative and reminding town of the strongest mechanical contradiction: no Virgin trigger from a claimed Townsfolk nominator.
🧠
Lock in the execution while vote is open, explain why Spy-bloc argument is weak, and set clear next steps depending on Frank’s death outcome.
🧠
Lock in the Frank execution by restating the strongest mechanical reasons and prevent last-second doubt from collapsing the vote.
🧠
Keep votes consolidated on Frank and explain that the Spy-bloс argument is weak; emphasize mechanical contradiction (Virgin test) and that my voting is constrained by Butler.
🧠
Final speech to cast doubt on Heidi and redirect post-death investigation toward Grace being trustworthy and Eve/Heidi being suspicious.
🧠
Keep the town focused on the strongest mechanical contradiction so we secure an execution and gain maximum information before night.
🧠
Not voting against my Demon. Wait and let execution proceed.
🧠
We already have enough live votes to execute Frank. Spending my single ghost vote now is wasteful; better to keep it to force a late-game execution when math is tight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution with best mechanical justification, discourage last-second ties, and set a clear next-day plan that uses Chef and Empath constraints plus a clean Virgin test.
🧠
Keep town from wasting a tie nomination, and set a clear decision tree for tomorrow based on Undertaker info and the Washerwoman conflict.
🧠
Keep town from wasting nominations on a tie, reinforce the mechanical case on Frank, and set clear follow ups depending on what Undertaker or night deaths show.
🧠
Prevent an unnecessary tie, keep the town focused on the best mechanical execution, and lay out tomorrow’s decision tree (UT check, Virgin test, resolve Washerwoman conflict).
🧠
Nothing to do but wait. My last speech is already out there. Grace will carry on.
🧠
Keep town focused on the strongest mechanical contradiction, prevent a late chaotic tie, and set a clear plan for tomorrow regardless of what Frank flips.
🧠
Let Frank be executed, then prepare narrative for tomorrow.
🧠
Reinforce concrete next steps: let Frank stand, use Chef zero adjacency to narrow suspects tomorrow, and remind Eve to pick an alive Butler master so town is not vote locked to my dead vote.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good