Game Detail

Players

Alice (Scarlet Woman) Bob (Drunk) Charlie (Empath) David (Washerwoman) Eve (Imp) Frank (Mayor) Grace (Slayer) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good534,72349,826$1.6333
Evil192,64112,852$0.0450

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Alice. Your safe bluffs are: Librarian, Investigator, Virgin
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Charlie or Grace is the Slayer.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 I want a wide net on two socially likely-to-be-central candidates; an early YES gives a strong lead to refine with follow-up pings, while a NO clears two seats.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Contact minion Alice privately to coordinate bluffs/claims (me Librarian), share safe bluffs, plan kills/nominations. Builds evil trust, sets deception early while town chats.
🧠
Use day-1 whispers to lock in early role claims and night-1 info sources, enabling later mechanical checks and an informed Slayer shot without outing myself.
🧠
Create a trusted pocket (if sober) and quickly cross-check claims to detect poisoning/outsider math issues and narrow demon candidates before nominations.
🧠
Respond to Grace’s D1 sync, build trust channel, but protect my Mayor identity and keep options open for later mechanical endgame play.
🧠
Respond politely to the D1 sync, create a small trusted pocket, and set up N1 protection planning while minimizing risk if the whisper chain contains evil.
🧠
Share my Washerwoman info privately to build a trusted chain with Charlie/Bob, and probe for corroborating claims/outsider count so we can plan safe Day1 nominations.
🧠
Privately share my FT hit and align with Charlie/Heidi on protection + info flow, while keeping public exposure low until we have corroboration.
🧠
Coordinate with Eve on bluffs/kill/noms privately first to align evil team, claim Lib soon publicly to support her and confuse Outsider count.
🧠
Coordinate exact claim timing/text with Alice to make bluffs consistent/supporting, sow early chaos before good team solidifies. Hide as Lib bluff.
🧠
Coordinate privately so we protect the likely info targets N1 and verify FT/Empath chains before noms. Ask for Charlie details; keep my Monk role in small circle.
🧠
Stay silent publicly as planned with Eve. Wait for her Lib claim next tick, then I claim Inv to support/coordinate bluffs, sow chaos with Minion/Outsider claims while protecting Eve.
🧠
Get Grace’s claim to resolve my Washerwoman info and decide whether/when to out it publicly; also coordinate around Bob FT likely being targeted.
🧠
Sync with Grace/Heidi, verify David’s Washerwoman ‘Charlie or Grace is Slayer’, and line up N1 protection + Day1 social plan without outing Bob too loudly.
🧠
Sync privately with Grace to build a consistent info web, while limiting public exposure of my FT so I survive to get more pings.
🧠
Confirm I am the real Slayer per Washerwoman ping, coordinate claim strategy, and avoid an early low-odds shot; align our info so we can execute/shoot with higher confidence.
🧠
Coordinate with Heidi’s Monk for N1 protection priority, collect exact claims/info from this mini-circle, and keep my real Mayor role hidden until later.
🧠
Coordinate a safe public info release: I can lightly clear Bob+David from my read without outing Slayer; encourage Bob to test Alice next and keep Slayer shot in pocket.
🧠
Probe for role/outsider info and see if Eve has claims that fit/contradict the emerging Alice-sus world, without publicly painting a target too early.
🧠
Lock in a small trust circle, gather exact claims/start info, and decide who Heidi should protect N1. Avoid revealing Mayor yet; keep my soft-claim consistent.
🧠
Clarify I’m not Slayer, reinforce info chain, and coordinate N1 protection plan while keeping FT/Empath relatively private to avoid Demon snipes.
🧠
Ignore David for now, privately confirm N1 kill Bob (hub) with Alice, assess Grace group threat. Stay silent publicly till next tick claim Lib to sow safe town info/cred.
🧠
Frank is coordinating protection/info. Sharing my real role privately builds a trusted core and helps Monk decide protections while keeping FT semi-hidden from evil.
🧠
Coordinate N1 protection and information-gathering without outing Slayer publicly; set up FT tests to confirm/deny Alice-as-Demon before I commit my once-per-game shot.
🧠
Confirm plan privately with Eve before public claims next tick. Ensures coordination, kills chatty Bob N1, sets up safe bluffs to confuse info roles and protect Eve.
🧠
Gather Eve’s claim/info quietly to cross-check outsider count and possible evil worlds before nominations; keep my FT identity mostly contained.
🧠
Share key cross-info privately, request exact Washerwoman/other starting info, and coordinate Monk protection on Bob FT to preserve our strongest lead while keeping my Mayor identity hidden.
🧠
Wait this tick as planned to stay silent pre-claims. Builds tension, lets Eve claim first publicly next tick. Supports Demon survival by coordinated safe bluffs.
🧠
Get David’s exact Washerwoman info to lock the claim, detect inconsistencies, and decide whether Charlie is actually being hard-pushed into Slayer; improves our worldbuilding before nominations.
🧠
Keep team coordinated, minimize demon learning Slayer, and set up strong N1 info (Monk protect FT, FT recheck Alice) before using once-per-game shot.
🧠
Resolve double Monk claim quietly, coordinate N1 actions (protection + FT check), and flag the conflict for later without exposing the WW/Slayer link publicly yet.
🧠
Answer Heidi precisely, build trust with a good-seeming hub, and coordinate timing of going public so Demon can’t easily counterplay or snipe the Slayer.
🧠
Stay silent this tick as planned. Final whisper to Alice confirms timing/ignore probes, prevents mistakes. Builds trust, preps coordinated bluffs to frame G/H, survive noms.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly claim as planned: Eve Lib first, then my Inv supporting her, sowing Spy doubt on Grace/Heidi. Builds team cred, disrupts town logic early day1.
🧠
Clarify Alice’s exact Librarian info and get David/Eve to respond, while lightly denying being Recluse without outing Mayor; set up mechanical cross-checks for D1/D2.
🧠
Stabilize public info with exact wordings, flag key contradictions (WW, Lib, FT, Empath), and buy time to avoid a D1 mis-execution while we coordinate N1 protection/investigation.
🧠
Push exact claim wording and minimal public info to set up clean N1 checks and avoid a bad D1 execution while narrowing demon candidates.
🧠
Get exact info on record, prompt key start claims, and avoid premature D1 execution while we reconcile outsider/minion/demon worlds.
🧠
Publicly anchor my exact FT info so town can cross-check claims, but avoid pushing a risky D1 execution; set up N1 plan to resolve Alice vs red herring.
🧠
Claim Lib as planned to establish coordinated evil info roles, support Alice, create conflicts (esp David WW). Stay silent on others' claims to sow doubt, progress to noms on weak links like David/Bob. Protects Demon survival.
🧠
Get my mechanical info on record, highlight key claim conflicts (two Librarians, two Monks) and steer town to resolve with targeted N1 actions rather than random D1 execution.
🧠
Use the last daylight to pin down contradictions (Eve’s ‘confirmed Alice’, Monk conflict) and align on a no-execution day 1 with clear night actions so we can shoot/execute with higher confidence D2.
🧠
Force Eve to give exact Investigator wording + explain ‘confirm’, and surface Monk conflict. Keep town aligned on no D1 exec while setting up N1 checks.
🧠
Defend coordinated claims publicly: clarify Eve's 'confirmation' as mutual support from info alignment (G/H Spy + D/F Recluse = Grace grp evil). Attack David WW contradiction to pivot suspicion. Prevent D1 exec on us, buy N1 kill time.
🧠
Force precise wording + reconcile claims; publicly push back on executing my cleared neighbor; keep town aligned on no-exec and high-value N1 actions.
🧠
Clarify 'confirmation' as logical overlap (G/H Spy + D/F Recluse pins Grace grp evil via chatty behavior), quote exact info, attack David/Bob claims to push nom David. Disrupt logic chains, protect Demon.
🧠
Stop a misexec on me D1; force mechanical clarity (exact wordings, outsider count, role conflicts) and set up N1 checks to resolve Alice/Eve/FT tensions.
🧠
Reduce misinfo by nailing down exact claims (Monk conflict, Grace Slayer?), resist premature D1 execution, and set up N1 actions (protect FT, FT retest) to resolve A/D/Eve lines.
🧠
Steer town to mechanically-grounded plan: resolve info conflicts (Grace Slayer confirmation, Eve exact text), avoid hasty D1 execute, and set up N1 protection + FT check.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Bob is our highest-leverage info role tonight; protecting him preserves a critical N1 Fortune Teller test and discourages Demon from sniping the solver.
📜
Storyteller
Heidi
You chose to protect Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie: his Empath0 mechanically clears David/Bob/my neighbors, strongest good info vs our G/H evil bluff. Disrupts town coordination, forces re-eval of David/Frank without his clear. Preserves Alice, tests town response.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Recheck Alice with a likely-good (Heidi Monk) to resolve whether the recurring YES points at Alice being Demon vs Alice being my red herring, while avoiding David as planned.
📜
Storyteller
Bob
You chose Alice and Heidi. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Privately align with my neighbors, anchor them on my only mechanical read, and request their updated info so we can build a coherent world before nominations.
🧠
Confirm Alice good privately, share my Inv info to solidify alliance, sow doubt on David/Frank using her Lib read. Coordinate bluffs as evil team to survive.
🧠
Collect N1 mechanical info (FT check, Monk protection, Charlie’s last reads) to decide whether to shoot today or hold for nomination/final 3.
🧠
Coordinate with Bob/Heidi/Grace to consolidate N1 actions/results, decide whether to execute today, and set up a mechanically sound suspect list without exposing my Mayor role.
🧠
Reinforce alliance with Eve, confirm claims, plan to nominate/execute David (good) to reduce numbers while keeping Eve safe; advance evil win.
🧠
Share exact FT data to align town before noms, and solicit Heidi’s N1 protection + Grace’s Slayer claim to resolve Alice vs Heidi as Demon/red herring.
🧠
Get fresh mechanical info (Bob N1 FT, Grace willingness/targets for Slayer) and coordinate a safe plan for nominations while leveraging my Washerwoman ping.
🧠
Clarify my N1 protection and push for mechanical cross-checks on FT/Investigator claims to avoid a mis-execution; coordinate targets before nominations.
🧠
Answer Grace, align on mechanical priorities: treat Bob+David as low-suspect unless poison evidence; push to reconcile FT/Lib/Monk conflict and plan nominations before phase ends.
🧠
Reinforce Eve alliance privately, confirm push David publicly next tick. Day2 nom phase soon, seed David exec to town via Eve proxy, sow chaos on David WW claim.
🧠
Confirm coord with Alice, push her to nom David publicly next tick. Solidify alliance, sow chaos by targeting David claim conflict to execute him if possible.
🧠
Coordinate with trusted info roles to interrogate Alice/Eve and decide whether my Slayer shot has a high enough hit rate before nominations.
🧠
Get Alice/Eve’s exact claims + reasoning and de-escalate David tunnel; align town on what to test before nominations, using FT patterns and Charlie’s empath0 as anchor.
🧠
Prevent premature Slayer shot; obtain Bob’s N1 FT picks/result and align on best nomination/shot plan based on mechanics.
🧠
Prevent wasting Slayer shot; coordinate next tests and protection; surface role/outsider/Monk conflicts to narrow demon before nominations.
🧠
Coordinate: stop premature Slayer shot, extract exact claims, set up logical nomination plan and my N2 test targets.
🧠
Publicly push nom/execute David this tick to progress to Nomination phase, unite with Eve visibly, counter Frank probe by ignoring him. Protects Eve, builds our credibility, executes threat.
🧠
Get key claims/results out before nominations; stop faulty ‘confirm’ arguments; focus town on the Monk double-claim and Fortune Teller info to form a coherent execution plan.
🧠
Coordinate final push on David pre-nom phase. Ignore Frank/Charlie probes to avoid contradictions. Alice minion synergy executes threat David, keeps me safe.
🧠
Lock down exact starting-info wording from Alice/Eve and get Frank’s status; tighten worlds before nominations and decide whether to execute Alice/Heidi or wait for more tests.
🧠
Coordinate town to not waste Slayer, pressure for exact statements, and clarify Frank’s Monk/Outsider status to resolve claim conflicts before nominations.
🧠
Get exact mechanical wording + role claims into public thread before noms, to resolve contradictions and decide whether to spend Slayer shot today.
🧠
Clarify my claim (not Monk/Outsider), keep Mayor mostly within trusted circle, and steer group to demand exact wordings + avoid premature Slayer shot before nomination phase.
🧠
Get precise mechanical wording from Alice/Eve to test consistency vs role list/outsider count; this can create hard contradictions before nominations and avoid wasting Slayer shot.
🧠
With noms imminent, force crisp public N1 info, resolve Monk double-claim, and steer town toward a high-value execution while conserving my ghost vote.
🧠
Pub push nom David this tick (pre-nom phase) executes good player, breaks town logic chains relying on David WW/Charlie Empath0. Eve backs fully; united evil front wins day.
🧠
Coordinate with core trust group to avoid premature Slayer shot, extract Heidi’s N1 protection, and set a clear nomination plan (likely Alice vs Heidi) based on updated mechanical consistency.
🧠
Coordinate our trusted trio, set an immediate public agenda (exact Lib/Inv wordings), and decide whether to push execution on Alice vs delay for N2 FT control while keeping my Mayor role protected.
🧠
Coordinate our small trust circle: force verbatim public info (Lib/Inv/FT), avoid wasting Slayer, decide best execution target, and plan Monk protection (likely Bob or Mayor) to keep info flowing.
🧠
Coordinate with Alice to execute script: she pubs David contradiction + nom call, I support publicly next tick then nom David. Disrupt probes by sticking firm, build town momentum to execute Demon David.
🧠
Align our small circle on a clean pre-noms script, decide when to exec vs no-exe, and ensure Monk protection targets the most valuable info-holder/Mayor without outing Mayor.
🧠
Get Alice/Eve on-record with verbatim N0 info before nominations; inconsistencies often expose evil and decide whether to execute Alice/Heidi or hold for another FT night.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pub exact script to expose David's impossible WW claim (Charlie N1 nightkill blocks Slayer reveal), reinforce our info conflicts, rally town to nom David next tick. Eve backs next, we execute Demon & I ascend.
🧠
Stop a mis-execution on David, re-anchor town on mechanical facts (Empath0 + FT hits), and force Alice/Eve to lock exact info before any nomination.
🧠
Slow an impulsive David execution; force exact N0 wordings to catch lies/poisoning, and set up best N2 tests. Keep my Mayor identity hidden while steering toward no-exe unless we have clean, consistent info.
🧠
Drive town to lock exact N0 info and stop Alice’s incorrect ‘impossible’ claim; set up best D2 execution target (likely Alice) while keeping my Slayer shot for endgame certainty.
🧠
Correct the mechanical misunderstanding, force exact N0 wordings to catch liars, and steer town toward executing the most inconsistent player while conserving my ghost vote for a high-confidence kill.
🧠
1 tick left, must nom David now per plan with Alice to force execution this day before night. David's claim provably impossible (night death != exec-able Slayer), kills good logic chains pushing no-exec/info delay. Secures Demon death.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an execution on a likely-good player (cleared by Empath0) and steer town toward Alice/Heidi/Eve as the mechanically implicated seats.
🧠
Stop a misexecution based on incorrect logic; keep town focused on verbatim info + stronger suspects (Alice/Heidi) and preserve today’s execution for real evil.
🧠
Fake good team player pushing David per Eve/Alice script. Vote yes to build credibility, pressure others to vote (Grace/Frank/Heidi), potentially execute good David weakening town. Protects real Demon Eve.
🧠
Stop a likely wrong execution on David and refocus town on the real inconsistencies (Alice/Heidi + Monk CC) using my only ghost vote later.
🧠
Stop a likely wrong execution on David; redirect town to demand exact N0 wordings and focus suspects from FT (Alice/Heidi) rather than Empath-cleared David.
🧠
Prevent a bad D2 execution on a player mechanically leaning good; keep town focused on Alice/Heidi/Eve via verbatim claims + FT tests.
🧠
Raise hand to vote execute David, selling our coordinated Lib/Inv push. Even if fails, builds pressure/credibility for future framing; protects me as Demon.
🧠
Prevent a bad D2 execution on a likely-good David, lock in public verbatim info for later mechanical contradictions, and keep our info players alive by clarifying my Monk protection.
🧠
Avoid a likely mis-execution on David; conserve my influence for pivot execution (Alice/Heidi/Eve) once wording clarifies, keeping Slayer shot for endgame.
🧠
Lower to prevent accidental David exec (not Demon). Fail vote safely with 7 alive, force town waste day on info demands, pivot suspicion to Alice/Eve later.
🧠
Prevent a low-info execution on a likely-good player and steer town to collect verbatim starting info + resolve Monk CC to identify the real liar/demon.
🧠
With 4 needed, withholding my vote helps prevent a likely mis-execution on David. I’ll preserve credibility and push for verbatim info next to identify the liar/Demon.
🧠
Prevent a mis-execution on me; keep town focused on getting verbatim info and pivoting to the FT-positive suspects (Alice/Heidi) next.
🧠
Keep vote pressure on David with logic rebuttal. Defend claims minimally, demand their verBatims too. Disrupt their pivot to info dump, aim for David exec today to cripple town.
🧠
Stop a likely-good execution on David, reinforce that WW isn’t impossible, and force verbatim info so we can choose between Alice/Heidi/Eve next.
🧠
Do not spend my vote on a likely-good execution; preserve flexibility and votes for a better, mechanically grounded pivot after this tally.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Force a productive D2 execution on the highest-mechanical suspect (in both FT worlds Alice is implicated) and test reactions/claims; avoid wasting day on cleared David.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Alice to avoid wasting another day; she’s in both FT YES pings and is pushing a provably false ‘WW impossible’ argument. Execution gives strong alignment/role info chains for D3.
🧠
As evil, support Minion Alice's nom by voting yes. Builds our duo trust, wastes town exec on Minion if passes (sacrifice ok), or fails harmlessly. Avoids David good flip.
🧠
Vote to execute the most mechanically implicated player (Alice appears in both FT YES results and pushed a flawed mis-exec case). No Saint claim; upside high.
🧠
They’re at 3/4; my ghost vote makes 4 to secure an execution on the current best suspect (Alice) rather than waste the day. Even if wrong, it generates strong info for tomorrow.
🧠
Alice is in both FT YES results and is pushing provably-wrong logic; with 4 votes already, adding mine helps secure an execution that likely hits the Demon or clears a major suspect.
🧠
Enough hands are already up to execute Alice; I’ll hold my vote to reduce signal/noise and keep flexibility, then press for verbatim claims post-exec and consider Slayer shot later.
🧠
Secure the execution on the best current suspect (in both of my YES pings and the main misinformation source) to either win immediately or narrow Demon between Heidi/Grace/Eve.
🧠
Raise hand to execute Alice. She's our bluff exposing Eve; her death removes key defender, disrupts town logic chains targeting Eve, keeps Demon safe with 7 alive.
🧠
Lock in the Alice execution while votes are open and force her to give exact Librarian wording; also pre-commit to a sensible Monk protect for tonight based on who survives.
🧠
Lower hand to oppose execution of fellow Minion Alice; prevent her death while town infighting continues, keeping Eve safe with 7 alive.
🧠
Lock in Alice’s exact Librarian info and reasoning while vote window open; that lets us validate outsider count/role worlds after execution and choose tonight’s protections/tests.
🧠
Lock in the Alice execution while extracting verbatim Librarian info; if Alice flips out/stonewalls, that’s additional reason. Also cue Grace/Bob to treat this as info-gathering, not just vibes.
🧠
Lowering my vote on Alice (Minion) prevents her execution (4/7 now, needs 4), disrupts town unity, buys time for whispers/chaos while keeping Demon alive. Fails their logic chain.
🧠
Keep pressure to execute Alice while demanding exact Lib wording; if Alice survives, town may split on Heidi/David. Consolidate votes now.
🧠
Use my one ghost vote to push the best current suspect while demanding VERBATIM info to catch lies/poisoning; clarify I’m spending my dead vote so town weighs it properly.
🧠
Secure the Alice execution while votes are live; her inclusion in both FT YES results plus evasiveness makes her best current suspect and executing progresses the solve.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep pressure for verbatim claims and extract Bob’s latest FT info so we don’t waste my once-per-game Slayer shot or tomorrow’s execution if Alice is a red herring.
🧠
Lock in public commitments: demand verbatim info now, set tomorrow’s decision tree if Alice isn’t the Demon, and discourage last-second mis-exec pivots.
🧠
As dying Scarlet, give fake partial Lib to claim poisoning/drunkenness, protect Eve by questioning her less, push David/Empath fake logic, sow chaos for Eve survival.
🧠
Lowered hand to let Alice die (Minion sacrifice). Speak to preempt her death, attack her Lib as fake (no 'or 0' suspicious, conflicts my Inv), push David as Demon tomorrow, coordinate post-exec chaos.
🧠
Answer Grace, lock in my N1 info publicly, and set a clean plan for tomorrow/night depending on whether Alice dies and whether deaths align with Monk claim.
🧠
Lock in public commitments before day ends: confirm Alice execution, preserve my WW info, and set clear next-day decision points (Heidi vs Eve vs Bob FT reliability).
🧠
Lock in Alice execution, then set clear tomorrow plan: resolve Monk CC + Eve’s exact Inv wording; use consistency checks vs FT and my Empath0.
🧠
Answer Recluse question cleanly, keep town aligned on executing Alice today, and set concrete questions/plan for tomorrow while I’m alive and trusted.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Bob is our strongest info engine (FT) and a likely demon kill. Keeping him alive tonight maximizes tomorrow’s mechanical resolution of demon/poison/red herring worlds.
📜
Storyteller
Heidi
You chose to protect Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Grace is coordinating good logic & saving Slayer shot; killing her removes key analyst & potential Demon-killer tomorrow, buying us time to sow chaos.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With Alice dead (not Demon), a David+Heidi check best distinguishes ‘Alice red herring’ from ‘Heidi/David Demon’ and narrows the living Demon candidates fast.
📜
Storyteller
Bob
You chose David and Heidi. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Collect current-night mechanical info (FT N2 + Monk target) and align on a nomination plan; keep my Mayor identity hidden while driving toward a demon execution.
🧠
Update group with my confirmed Monk protects (Bob N1+N2), then solicit Bob N2 FT and Eve exact Investigator wording to build a coherent execute plan before nominations.
🧠
Confirm my real role (Slayer) to mechanically test WW/Investigator claims and narrow suspects before nominations; push scrutiny onto whoever’s info can’t fit.
🧠
As dead Scarlet, use ghost whisper to coord with likely evil Frank/Heidi/Eve, sow chaos blaming Bob's FT as fake/poisoned, reinforce Eve good vs David to misdirect final votes.
🧠
Answer Frank’s questions, share my hard mechanical constraint (N2 YES on David+Heidi), and steer town toward executing within that pair while checking Eve/Charlie reliability.
🧠
Coordinate evil plan from Alice: claim exact 'G/H Spy or neither', push David exec as Demon/Baron. Heidi fake poisoned. Disrupt Bob's logic by questioning FT consistency vs my Inv 0 Spy. Vote David to win at 5ppl.
🧠
Sync living info (FT/Monk), use Grace-confirmed Slayer to pressure Eve/Heidi worlds, and set a clear nomination target for Day 3.
🧠
As dead/no vote, best value is information consolidation: get verbatim claims + night actions (Monk targets, FT pings), and see who is coordinating, to guide today's execution target.
🧠
Get Eve’s verbatim Investigator info + push group to commit to a coherent world before noms; my FT narrows to David/Heidi unless red herring/poisoning.
🧠
Lock down Eve’s exact Investigator info & story now that Grace confirms Slayer, to decide if Eve is lying/poisoned and to guide nominations today.
🧠
Reinforce team coordination post-Grace death. Ensure we stick to plan: discredit Bob/Heidi, push David exec so I become Demon with 5 alive. Win by keeping 'Demon' alive.
🧠
Alert key good voices that Eve’s whisper indicates evil coordination; steer today’s execution away from David/Heidi and toward Eve (or Bob) while I clarify Monk protections publicly.
🧠
Get concrete mechanical timelines from Bob/Heidi/David to resolve Monk/Mayor contradictions and narrow Demon candidates before nominations; as dead with no vote, best value is info synthesis.
🧠
Publicly push David via private syncs to coord attack on his WW claim + Bob's fake FT math. Heidi acts poisoned. Nom/Vote David to execute him safely (likely good), confuse town, survive to 2.
🧠
Align the info leaders before nominations: highlight mechanical contradictions (Eve Inv vs my alignment) and how Bob’s FT pings depend on Alice being red herring, so we focus suspects efficiently.
🧠
Lock in today’s nomination plan: treat Eve’s ‘team/plan/win imminent’ whisper as hard evil evidence, coordinate with Bob/Heidi/David to publicly out it and execute Eve before nomination phase.
🧠
Get Bob’s N2 FT + everyone’s exact claims/actions before noms; then direct alive town toward 1-2 best executions and preserve ghost vote for final math.
🧠
Get exact mechanical timelines (FT/Monk/role swaps) before nominations and push town to resolve Monk/Mayor/outsider conflicts to narrow Demon.
🧠
Coordinate a unified public push: out Eve’s evil-coordination whisper, nominate Eve, and prevent town being steered onto David/Heidi by an evil script.
🧠
Align good players on a clear, mechanically supported execute: Eve’s ‘Team’ whisper is near-confession. Coordinate what to say publicly and set up nomination/votes.
🧠
Reinforce team plan privately before public push next tick. Ensure Heidi acts hurt/poisoned, Frank/Eve attack Bob FT math + Heidi fail, all vote David. With 5 alive, Alice becomes Demon if David exe'd, we win next.
🧠
Align allies on a consistent public push: out Eve’s incriminating whisper and nominate her in the upcoming phase; my FT info is noisy, so social+mechanical evil ping is highest value.
🧠
Sync allies on publicly outing Eve with consistent wording and ensure we push a single, strong nom. Also lock in my WW/Grace Slayer confirmation to undermine Eve’s earlier push.
🧠
Reaffirm plan as dead Scarlet coordinating evil team. Ensure Eve/Frank pub attack Bob/Heidi/David lies next tick, Heidi acts poisoned, all vote David. Grace death perfect setup, my Demon ascension guarantees win.
🧠
Align quotes across good players so we can publicly out Eve’s incriminating whisper and secure votes to execute her this day.
🧠
Prep team for PUB tick 1 attack on Bob/Heidi/David lies to force David nom/execution. Alice becomes Demon (5 alive), we win. Coordinate final confirm before I go public hammering logic vs good team.
🧠
Get fresh mechanical info (FT N2, Monk N2, any claims) before nominations so good can coordinate votes; I can’t act, but can steer to correct execution with my confirmed Slayer data.
🧠
Get hard, final-night info (FT N2 + Monk targets + any private msgs) to build executable world for nominations since I can’t vote anymore.
🧠
Provide consistent verbatim of Eve’s incriminating whisper so we can publicly expose her and unify votes on executing Eve at nominations.
🧠
Get Charlie aligned on mechanical: my WW confirmed by Grace; multiple corroborations of Eve’s ‘team’ whisper. Encourage Charlie to demand Bob FT N2 and help steer noms onto Eve.
🧠
Sync exact wording for public consistency and prevent Eve from wiggling out on ‘misquote’; then push execute Eve in noms.
🧠
Confirm final team lock as dead Scarlet, remind ghost vote David, reinforce pub plan timing to avoid overlap & ensure chaos on town logic. Progress to execution win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Empath with no vote, I must force public timelines/claims to break the whisper fog and steer living players toward the most mechanically consistent execution.
🧠
As dead Scarlet, use ghost speak to preempt/disrupt Charlie's info-grab that could save David or shift suspicion. Reinforce team plan chaos (Bob/Heidi/David lies), push David Demon/Baron exe so I become Demon (5 alive) for evil win. Save ghost vote for David.
🧠
Put a strong, time-sensitive case on the block now so town can vote before noms close; mechanically and socially the multi-person 'team/win imminent/SW' whisper is best lead.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
At 5 alive we must get an execution. The reported Scarlet Woman-style whispering from Eve is the most mechanically incriminating lead; I’ll spend my ghost vote to help secure the kill.
🧠
Save Demon Eve at all costs - do NOT vote her. Use ghost vote to block execution. Team alive players will also abstain. Disrupt town, push David next.
🧠
Secure Eve’s execution now: strongest hard-evidence of evil via coordinated 'team/Scarlet Woman' whisper; also prevents her steering vote onto David/Heidi this day.
🧠
I can’t vote; I need to persuade living voters to reach threshold on Eve, emphasizing mechanical trust in my Empath0 on Bob+David and the high-signal evil whisper claim.
🧠
Do NOT vote for own execution. Save self as Imp until 2 left. Force no-exec day, night kill threat, survive to win.
🧠
We need 3 votes to execute Eve; her ‘team/ScarletWoman’ whisper to multiple players is near-hard evil and best chance to remove a minion/poison source today.
🧠
We need Eve executed today: multiple consistent reports of her evil-coordination whisper + her push contradicts Empath0/WW/Slayer. My vote helps reach majority and likely removes a Minion or Demon.
🧠
Secure execution on the strongest evil candidate today; hitting Eve likely removes minion/evil coordinator and protects endgame math.
🧠
Lock in execution on Eve while votes are live, counter 'FT triple ping impossible' by explaining red herring, and set up tomorrow’s solve among David/Heidi if Eve dies.
🧠
Lower to avoid self-exec, signal team (Heidi/Frank lower too), force nom David next tick. Expose town lies publicly to flip votes to David Demon/Baron, Alice becomes Demon at 5 alive.
🧠
Lower hand to retract vote on Eve (our Demon), prevent her execution (currently 6 hands but Eve lowered; disrupt to under 3). Sets up David push next tick. Protects Demon, advances evil win (I become Demon if 5+ alive & Demon dies). Use ghost vote on David later.
🧠
Lock in the Eve execution by keeping votes up and reinforcing the two mechanical pillars: confirmed WW→Grace Slayer and multi-witness evil-coord whisper.
🧠
I can’t vote; I’ll reinforce the strongest mechanical/social evidence to secure enough living votes to execute Eve, while noting fallback if the world flips.
🧠
Lock my ghost vote onto Eve and push town to keep hands up; confirm I’m real Slayer so WW supports David over Eve’s case.
🧠
Keep town unified to secure 3 votes and execute Eve today; her whisper is the clearest behavioral/mechanical evil signal and avoids misexecuting likely-good David/Heidi.
🧠
Voting is already underway and my hand is up; best action is to hold steady and not introduce noise. If votes get shaky, I’ll speak next tick to lock hands up.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve’s execution by preventing a tie/safety play; collect who exactly got the whisper so we can map evil team tomorrow.
🧠
Lock in Eve’s execution by discouraging counter-noms, while extracting who actually received the whisper to verify evidence and set tomorrow’s solve.
🧠
Publicly confirm I received Eve’s exact whisper to strengthen the case, discourage counter-nominations that could tie at 5, and keep town unified on executing Eve.
🧠
I'm on block at 5 votes, 0 ticks left—counter-nominate David to tie votes (David used nom, I can nom), force no exec or tie saves me. Push ghosts/living to confirm whispers verbatim, sow doubt on fakes. Buy time to night win.
🧠
Lock in Eve’s execution by correcting her false ‘WW contradiction’ claim and discouraging any counter-nomination/tie. Get living to confirm whisper receipt for social/mech clarity.
🧠
As dead Scarlet, reinforce Eve execution with public support to sow doubt or pressure counter-noms. Disrupt town logic, protect team by pushing narrative even as ghost.
🧠
Prevent an accidental tie/no-execution that could save Eve; reinforce WW consistency and force living players to commit publicly about receiving Eve’s whisper.
🧠
Lock in Eve’s execution by preventing a tie, add my personal confirmation of the whisper, and keep focus on the strongest mechanical/social evil tell.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good