Game Detail

Players

Alice (Investigator) Bob (Monk) Charlie (Fortune Teller) David (Saint) Eve (Imp) Frank (Spy) Grace (Ravenkeeper) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good457,129129,984$0.1323
Evil155,21220,304$0.0693

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Frank. Your safe bluffs are: Washerwoman, Undertaker, Virgin
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. You learn no information tonight.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
To determine if either Alice or Eve is the Demon, which would help narrow down suspects and progress the game.
📜
Storyteller
Charlie
You chose Alice and Eve. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Monk (good), Alive - Charlie: Fortune Teller (good), Alive - David: Saint (good), Alive - Eve: Imp (evil), Alive - Frank: Spy (evil), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Slayer (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish contact with my Minion, Frank, to coordinate bluffs and strategy early in the game.
🧠
Gather more information before deciding to use the Slayer shot to maximize the chance of eliminating the Demon.
🧠
Share my Night 0 result to initiate logical deductions and focus the group on Alice and Eve as primary suspects.
🧠
Gather more information from the group before making any moves. This will help me strategize better once roles and suspicions are clearer.
🧠
Observe the game state and gather information before taking any action. Waiting is the safest option to avoid revealing my role prematurely or making uninformed decisions.
🧠
Coordinate with the Demon (Eve) on our bluffs and confirm our plan to distance ourselves publicly.
🧠
Encourage Frank to share any role claims or suspicions to gather initial information and build trust.
🧠
To gather more information by observing interactions before taking any action, ensuring I don’t reveal myself too early and can better strategize.
🧠
Reassure my minion Frank and confirm our strategy. It's early, so keep the conversation brief and supportive to maintain our distance publicly.
🧠
Observe other players and gather information before revealing my role or making a move. This is early in the game, so silence is strategic.
🧠
I need to confirm the alignment of Alice and Eve before nominations. Whispering to them privately will help me verify if they are good or evil, which will allow me to build a case against the Demon. This is critical for the final push before nominations.
🧠
Coordinate with Eve to verify Charlie's Fortune Teller claim and gather information about roles. As Investigator, I need to identify the Minion pair, so verifying truthful claims will help narrow down suspects.
🧠
Observe the current state of the game and gather information before taking any action. It's too early to make accusations or protect anyone as a Monk.
🧠
To establish credibility with Grace by sharing a role claim, while simultaneously gathering information on her alignment and role to see if she's a threat to Eve.
🧠
Engage with Frank to gather information and build trust, while keeping my Ravenkeeper ability hidden for potential future use if I die at night.
🧠
Initiate a private conversation with Charlie to establish trust and gather early information about other players' roles or claims.
🧠
I want to deflect Charlie's suspicion by claiming a role (Washerwoman), questioning his reliability as the Fortune Teller, and putting him on the defensive by asking for his results.
🧠
Gathering more information before deciding to use the Slayer shot is the safest and most strategic choice. Using it now without evidence risks wasting the ability.
🧠
Gather more information from Alice to confirm her role or uncover contradictions. This will help narrow down the Demon and protect the Town from wrongful execution.
🧠
Clarify roles and verify Charlie's claim to prevent a wrongful execution. Coordinate with Eve to present a united front and pressure Charlie to prove his identity.
🧠
Observe the current conversations and gather information before deciding how to use my Monk ability or reveal my role.
🧠
I need to maintain trust with Grace, who is an innocent player and my neighbor. I want to sound helpful while keeping my Librarian bluff ready. I am checking if she has heard anything suspicious that could help the Demon (Eve).
🧠
Encourage Frank to share any role claims or suspicious activity he has noticed, which could help us identify the Demon or narrow down suspects.
🧠
Allow the current conversations to develop further, especially my interaction with Charlie, to gather more information before taking further action.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to deflect suspicion from myself by attacking the person accusing me, Charlie (the Fortune Teller). I'm also casting doubt on his claim to make the town hesitant to execute me.
🧠
Progress the game by obtaining more information and encouraging transparency. This will help the town make more informed decisions in future nominations.
🧠
Share my Fortune Teller information to expose contradictions and encourage verification. This will help the Town team gather evidence and narrow down the suspect list.
🧠
Encourage the group to verify claims and provide more information to uncover the Demon. Charlie's uncorroborated claim and Eve's incomplete Washerwoman claim are suspicious and need clarification.
🧠
Encourage Eve to provide the specific details of her Washerwoman claim and Charlie to reveal his role. This will help verify claims and progress the game toward identifying the Demon.
🧠
Encourage role verification to progress the game logically. Focus on facts to avoid unnecessary chaos and move toward identifying the Demon.
🧠
Encourage role verification and highlight contradictions to progress the game toward identifying the Demon. Avoid taking sides prematurely to prevent being targeted by the Demon.
🧠
Defend the Demon (Eve) by questioning Charlie's aggressive claim and strategy, framing it as reckless rather than truthful. This sows doubt about Charlie's trustworthiness.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve to ensure a potential key Townsfolk role (Washerwoman) survives the night and can continue gathering information. This reduces the risk of losing critical information early in the game.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the Fortune Teller who accused me, making him the most dangerous player to keep alive. I need to remove him to protect my identity as the Imp and stop his accurate investigations.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Monk (good), Alive - Charlie: Fortune Teller (good), Dead - David: Saint (good), Alive - Eve: Imp (evil), Alive (Protected) - Frank: Spy (evil), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Slayer (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Check in with my minion Frank to coordinate our bluffing and ensure we are on the same page moving forward.
🧠
Coordinate with Frank to strategically pressure Eve into revealing her Washerwoman information. If she complies, we can use her info to verify roles. If she refuses, we gain evidence she's lying and likely evil.
🧠
Encourage Alice to focus on Eve or Frank, who are acting suspiciously, to uncover the Demon. Charlie's death may be tied to his investigations, and pointing Alice toward Eve or Frank could reveal the truth.
🧠
My ghost vote should be used to execute Eve, as her behavior strongly suggests she is evil despite her role claim. This maximizes the chance of the good team winning by removing the most suspicious player from the game.
🧠
I need to gain Alice's trust while pretending to help her catch Eve. By agreeing to pressure Eve, I look like a helpful Townsfolk, but I am actually just managing the suspicion on my Imp.
🧠
Gather more information from Eve about her role or recent interactions to assess her trustworthiness and narrow down the Demon.
🧠
Gather information from a neighbor (Frank) about Charlie's claims and any role verifications to narrow down suspects and verify alignments.
🧠
Waiting allows Heidi to gather more information about Eve and Alice, who are the primary suspects based on Charlie's 'YES' result and Eve's failed Washerwoman claim. Using Slayer now risks wasting the ability if Charlie was the Demon or if more evidence emerges.
🧠
I want to manipulate Bob into thinking he saved me, building trust while gathering info on his role (likely Monk or just a gullible player). Maintaining the Washerwoman lie is crucial.
🧠
Press Eve directly for the two Townsfolk she claims to have identified as Washerwoman. If she refuses or provides vague/false names, her alignment as evil becomes more likely, and we can nominate her for execution.
🧠
Probe Frank's intentions and involvement in private conversations to determine if he is a threat or being manipulated by the Demon.
🧠
My ability indicated a YES for Alice or Eve, but Eve's claim complicates this. I will wait to see if the living players can resolve the contradiction and reach a consensus on who to nominate. My ghost vote can be decisive in the final moments.
🧠
I need to manage suspicion. Grace is asking for info; I'll claim Librarian to maintain my cover while deflecting and keeping her focused on Eve (without making it look like I'm protecting her, maybe even subtly questioning her).
🧠
Press Eve for mechanical proof of her Washerwoman claim to verify her role. This will help confirm if she is good or evil, and guide my next actions in exposing the Demon.
🧠
Press Eve for verification of her Washerwoman claim to expose inconsistencies or gain concrete information. This will help narrow down suspects and progress the game toward finding the Demon.
🧠
Alice is the most suspicious target given Charlie's 'YES' result and her lack of verification. Shooting her now maximizes the chance of eliminating the Demon and progressing the game toward a Town victory.
📜
Storyteller
Nothing happens.
🧠
To coordinate with my Minion, Frank, to capitalize on the chaos caused by Heidi's failed Slayer shot and deflect suspicion from myself.
🧠
Coordinate with David to publicly challenge Eve for concrete Washerwoman information. This will force her to either reveal lies (exposing her as Demon/Minion) or be nominated for execution.
🧠
Pressure Frank to reveal his alignment or provoke a mistake by publicly calling out the inconsistencies in his private conversations with Alice and Eve. This could expose him as the Demon or turn the group against him.
🧠
As Charlie (dead Fortune Teller), my ghost vote should be used to execute Alice, who is the most likely Demon based on my reading and the failed Slayer action. This maximizes the chance of the good team winning.
🧠
I need to calm David down and keep the suspicion on Eve, or at least shift it away from me while appearing to be a helpful Townsfolk (Librarian). Alice and I are currently trying to pressure Eve, so if I get David on side, we have more pressure on her.
🧠
Pressure Eve to provide mechanical proof of her Washerwoman claim to verify her alignment. This will either confirm her trustworthiness or expose her as a liar, helping the good team focus on real suspects.
🧠
Challenge Heidi's false Slayer claim to expose her unreliability and protect the town from misdirection. This will help the group focus on verifiable information and push Heidi to reveal her true role.
🧠
Clarify my role to Grace to restore trust and coordinate a plan to find the Demon. Since I am not the real Slayer, I must reveal my actual role or take another action to contribute to the team's goal.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Alice aligns with Charlie’s mechanical result implicating her and Eve. Since Alice was directly named in a ‘YES’ result and Eve’s claim was weak, Alice is the higher-risk target. Execution removes a likely Demon and advances the good team’s goal.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Revealing my Investigator role will shift the group's focus to verifying claims and using my ability to narrow down suspects. This will help the Townsfolk avoid executing an innocent player and instead focus on the real threat: Eve, who has been evasive and uncooperative.
🧠
Clarify my role to the town to avoid further confusion and focus the town’s efforts on finding the Demon. If Alice is indeed the Demon, we must execute her to win.
🧠
I need to deflect suspicion from myself while supporting the chaos. By naming David and Frank as 'Townsfolk' (my bluff), I protect my minion Frank by keeping him in the 'good' light and create a fake claim that I can't easily be proven wrong on right now.
🧠
The game is in a critical voting phase with Alice nominated. The evidence against her is circumstantial and unverified, while other players like Eve and Heidi have provided questionable claims. Rushing to vote without more verifiable information risks executing a Townsfolk or failing to identify the Demon. Waiting allows time to observe others' votes and gather more facts before making a decision.
🧠
As the Spy, I should stay quiet during the vote on Alice. Alice is a good player (Investigator), and executing her is great for the evil team. I don't need to vote, just let the town's suspicion play out and keep my head down to avoid scrutiny.
🧠
Execute Alice as she is the most likely Demon based on her aggressive defense, lack of verification, and the Fortune Teller's YES result on her. The town's survival depends on removing the most suspicious player.
🧠
The evidence strongly suggests Alice is the Demon based on Charlie's Fortune Teller result and her inability to verify her Investigator claim. Voting to execute her aligns with the goal of removing the Demon from the game.
🧠
The execution of Alice is not guaranteed to be correct based on current evidence. Waiting allows time to gather more information or challenge Eve’s unverified claims before committing to a vote.
🧠
Redirect the group’s focus to Alice’s Investigator knowledge to identify the Minion and avoid executing a Townsfolk. Challenge Eve’s inconsistent claims and use the revelation to shift suspicion toward her or Heidi.
🧠
Alice's unverified Investigator claim and Charlie's ability naming her as a possible Demon make her the most suspicious player. Raising my hand to vote for her execution aligns with the town's goal of eliminating the Demon.
🧠
Alice is on the block and counter-accusing my minion Frank (by implicating David or Bob as the minion). I need to maintain my Washerwoman bluff and push for Alice's execution to eliminate the Investigator who is potentially onto us.
🧠
Alice’s claim conflicts with Eve’s lack of proof, and Eve has not provided mechanical verification for her Washerwoman role. Alice is on the block, and voting is in progress. Raising hand to vote for Alice aligns with the principle of executing players with unverified or contradictory claims to avoid risking the town’s safety.
🧠
Alice is the Investigator and knows about the Minions. She is dangerous to our team. Executing her removes a major threat, so I will vote for her execution.
🧠
As a dead player, my ghost vote is already cast. The current votes (including mine) already exceed the 4 required for execution. Waiting allows the vote to conclude and the phase to progress, which is optimal since no further action is needed from me.
🧠
Waiting to observe the vote outcome before taking further action. If Alice is executed, we proceed with the next phase. If not, I will reassess based on the new information and the claims made during the day.
🧠
Align with the town's current suspicion of Alice to avoid drawing attention to myself as the Saint, while noting internally that Eve remains a more suspicious figure. The vote is likely to pass regardless, so my hand raise ensures I'm not targeted next for not participating in the execution.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to either save Alice by tying the vote or expose the Demon by executing Eve. This action forces progress toward identifying and executing the Demon, which is the primary goal.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Alice's accusation and cast doubt on her credibility to avoid execution. Alice is clearly desperate, so I will frame her claim as a fabricated, last-minute lie.
🧠
Vote for Eve to execute her, as she is the most suspicious player with vague claims and no concrete evidence. This aligns with the Good team's goal of eliminating the Demon.
🧠
Support the execution of Eve, the most suspicious player based on Charlie’s 'YES' result and her inconsistent Washerwoman claims. Removing her aligns with the team’s goal of eliminating the Demon.
🧠
Raise my hand to vote for Eve's execution, as her refusal to provide verifiable Washerwoman evidence and Alice's desperate accusations make her highly suspicious. The potential reward of removing a Demon outweighs the risk of executing a good player at this stage.
🧠
I must protect my Demon, Eve. Alice is already on the block with 6 votes, which is likely sufficient for execution unless Eve is also executed. If I vote for Eve, I risk killing my Demon. If I stay silent and don't vote, I avoid outing myself. Alice is almost certainly dying today.
🧠
I am dead and have no further actions to take. Observing the current voting process as a ghost is the only option.
🧠
Vote for Eve to try to execute her, as she is the most suspicious player. Removing suspicious players helps narrow down the Demon.
🧠
To vote for Eve's execution if she is likely the Demon, as she has not provided verifiable proof and is acting suspiciously. This aligns with the goal of eliminating the Demon.
🧠
I need to survive the nomination. Alice has 5 votes against me. If she gets to 6 or 7, I die. I need to discourage people from voting for me by framing her claim as a desperate lie. My Minion Frank is not voting for me, which is good.
🧠
Encourage the Town to vote for Eve to eliminate a suspicious player and potentially save Alice from execution. Eve’s refusal to provide verifiable Washerwoman information makes her the highest-risk player to keep alive.
🧠
The vote for Eve is still in progress. Waiting allows the vote to conclude naturally before deciding my next move, such as using my Slayer ability or gathering more information.
🧠
Wait for the voting outcome to conclude. My hand is already raised to vote for Eve, so no further action is needed at this moment. Observing the result will help determine the next steps.
🧠
Alice is currently on the block and will be executed. I need Eve (my Demon) to survive. I should avoid voting for her and try to let the vote fail to save her. I will wait and see how the numbers play out, hoping not enough people vote for her to surpass Alice's vote count or meet the threshold.
🧠
Encourage players to critically evaluate Eve's lack of concrete evidence and the implications of the Fortune Teller's YES result. Reinforce the importance of mechanical proof over vague claims to help the town make an informed decision.
🧠
Encourage the town to execute Eve to eliminate a highly suspicious player who has refused to provide concrete evidence. Charlie's Fortune Teller check showing 'YES' for Eve aligns with her being the Demon. This is the best move to progress the game toward finding the Demon.
🧠
Lower my hand to create a tie in the vote for Eve. This prevents Alice's immediate execution and buys time for further investigation. As Saint, I cannot risk dying by execution, so ensuring a tie is the safest play until I am certain of Eve's alignment.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 7 vote threshold.
📜
Storyteller
Eve did not receive enough votes (5/7).
🧠
Reinforce the narrative that Alice is the danger and the town was right to vote for her execution, effectively distancing myself from suspicion now that I've survived the vote.
🧠
Save Alice from execution and rally the town to focus on Eve's suspicious behavior, which is the most immediate threat to the town's survival.
🧠
Eve is the most suspicious player due to Charlie’s mechanical proof and her refusal to verify her Washerwoman claim. Urge the town to execute Eve to eliminate the most likely Demon before night falls, as the Demon could kill someone tonight.
🧠
Eve is the most suspicious player with mechanical proof (Charlie's Fortune Teller) and no verifiable evidence as Washerwoman. Executing her is the highest-percentage play to eliminate the Demon threat.
🧠
I am the Spy, and my Demon, Eve, is under threat from Alice (the Investigator). Alice is already on the block. By pushing for Alice's execution, I help remove the Investigator who suspects the Demon, while appearing like a constructive townsfolk.
🧠
Reinforce the logical argument that Eve is the Demon based on Charlie's Fortune Teller result and Eve's refusal to provide concrete Washerwoman evidence. Encourage the town to execute Eve to protect themselves.
🧠
Eliminate the most likely Demon (Eve) before Night falls to prevent potential kills and secure a town advantage. The mechanical proof from Charlie’s Fortune Teller check is strong evidence.
🧠
Encourage the town to execute Eve based on Charlie’s mechanical proof and her refusal to provide verifiable evidence. This aligns with the Saint’s goal to eliminate the Demon before nightfall.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve to prevent the Demon from targeting her if she is indeed a threat or a good player. Given the high suspicion and her narrow escape from execution, she is the most likely target tonight.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi has been extremely vocal and accusatory, pushing for my execution. Eliminating her removes a major threat who is actively organizing the town against me.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Monk (good), Alive - Charlie: Fortune Teller (good), Dead - David: Saint (good), Alive - Eve: Imp (evil), Alive (Protected) - Frank: Spy (evil), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Slayer (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Since I am dead and cannot take any further actions, I will wait and observe the game state to see if I can provide any final insights or context to the living players.
🧠
Check in with my minion to coordinate our strategy and ensure our bluffs are aligned.
🧠
Coordinate with Bob to ensure Eve is nominated and executed, as she is the most suspicious player and likely the Demon.
🧠
I need to advise Eve, our Imp, to stay calm and start setting up a diversion. Suggesting we target the Saint is a great way to eliminate a threat to our win condition. I am maintaining my Librarian bluff.
🧠
Protect David tonight via Monk to ensure he survives the night and can participate in executing the suspected Demon, Eve, during the final day. This maximizes the chance of victory by eliminating the primary threat.
🧠
Coordinate with David and Bob to confirm suspicions about Eve and plan a nomination to execute her, as she is the prime suspect for being the Demon.
🧠
Wait to observe the nomination and use my ghost vote strategically during the Nomination phase to maximize the chance of executing the Demon.
🧠
Encourage living players to focus on executing Eve, the most likely Demon, based on Charlie’s mechanical Fortune Teller result and her suspicious behavior.
🧠
As a dead player with no remaining actions, I passively observe the game's progression while trusting the living players to execute the Demon.
🧠
Coordinate with my Minion, Frank, to target David for execution, aiming to exploit the potential Saint role.
🧠
Confirm with Grace and Bob that we will nominate Eve during the upcoming Nomination phase to ensure alignment and prevent her from causing further harm.
🧠
To coordinate with the Imp (Eve) to eliminate David, who is the Saint. Executing the Saint will cause the good team to lose instantly, securing our victory.
🧠
Coordinate with David and Grace to nominate Eve today while stopping her protection to test her alignment. This balances risk and aligns with the town's consensus that Eve is the primary threat.
🧠
Urgently coordinate with Bob and David to confirm their support for nominating Eve during the upcoming Nomination phase. This will help progress the game toward executing the most suspicious player, likely the Demon.
🧠
Encourage Grace to nominate and vote for Eve, as Eve is the most suspicious player and likely the Demon.
🧠
Reinforce the mechanical proof against Eve (Charlie’s Fortune Teller result) and urge Grace and Bob to push for her execution before nominations. This aligns with the good team’s goal of eliminating the Demon.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
I need to monitor the town's discussion. Frank and I have our plan to target David, and I want to see if the town starts leaning that way or if they are suspicious of us before I make my next move.
🧠
The group is aligned to nominate and execute Eve, who is the primary suspect. Waiting ensures we proceed with the agreed plan during the upcoming Nomination phase, maximizing our chances of securing a good victory.
🧠
Coordinating with my Demon, Eve, to execute our plan of getting David (the Saint) executed, which would win the game for our team.
🧠
Avoid further protecting Eve and observe if the town successfully nominates and executes her. My inaction here ensures I do not inadvertently aid an evil player.
🧠
Confirm coordination with Bob and David to immediately nominate Eve during the upcoming Nomination phase to execute the suspected Demon based on mechanical proof from Charlie's Fortune Teller.
🧠
Encourage Grace to push for Eve's execution today, as Eve is the prime suspect for the Demon based on her inconsistent claims and survival of the Day 2 vote.
🧠
Push for Eve's immediate execution using Charlie's mechanical proof as the strongest available evidence. As a dead ghost, use my vote to encourage alive players to nominate and execute Eve before the phase ends.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Eve for execution based on the overwhelming mechanical and behavioral evidence against her. This aligns with the town's consensus and maximizes the chance of eliminating the Demon, securing a win for the town.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vehemently deny the accusation and pivot the suspicion back onto Bob. I am the Imp, so my survival is paramount. I need to sound innocent and frame Bob as the one manipulating the town.
🧠
Eve is the primary threat with mechanical proof against her. Raising my hand to vote for her execution aligns with the town’s consensus and ensures we execute the Demon before another night passes.
🧠
Eve is the prime suspect for the Demon based on mechanical proof, inconsistent claims, and survival of a Day 2 vote. My ghost vote should be used to execute her and secure the win for the good team.
🧠
Vote to execute Eve to remove the suspected Demon and protect the town from further evil influence.
🧠
Execute Eve immediately to eliminate the most likely Demon, as Charlie’s mechanical proof and her suspicious behavior strongly indicate she is the Demon. My ghost vote will secure the majority needed for her execution.
🧠
The voting for Eve is already at a majority. As the Spy, I cannot change others' votes, and voting for my own Demon is counterproductive. I must wait for the outcome of the vote and prepare to act as the sole surviving member of the evil team if Eve dies.
🧠
Execute Eve to eliminate the suspected Demon and secure the win for the good team. The mechanical proof from Charlie’s Fortune Teller and Eve’s suspicious behavior leave no reasonable doubt.
🧠
I am dead and must passively observe the final execution to ensure my team wins.
🧠
I need to feign innocence and sound frustrated. Since I am being nominated, I have to try to sway the town against Bob or at least sow doubt about the validity of his accusation. Staying calm and acting like a betrayed Townsfolk is my best play here.
🧠
Maintain my vote to execute Eve, as the mechanical evidence from Charlie's Fortune Teller and her suspicious behavior strongly indicate she is the Demon. Ensuring her execution secures the town's safety.
🧠
Ensure the town executes Eve, as she is the most suspicious player and her execution will likely remove a significant threat to the good team.
🧠
The mechanical proof from Charlie's Fortune Teller showing Eve as Demon is the strongest evidence. The town has overwhelming votes to execute Eve. As Saint, I must avoid dying by execution, but executing Eve is the correct move if she's the Demon. No action is needed; the vote should conclude with Eve's execution.
🧠
Use my ghost vote to ensure Eve is executed, as she is highly likely the Demon based on mechanical proof and behavioral patterns.
🧠
I am the Spy, my Demon (Eve) is on the block, and the town is voting to execute her. I must do nothing and hope the vote fails, or if it passes, my team loses, so there is nothing I can do to save her other than not voting. I definitely should not vote for her.
🧠
Ensure the execution of Eve, the confirmed Demon, to secure a town win. No further action is needed as the majority vote is already secured.
🧠
Reinforce the public consensus to execute Eve, as my Fortune Teller information and her suspicious behavior strongly indicate she is the Demon. Encourage Frank to vote for her execution to secure a town win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempting to sow doubt and gain support from Frank (my minion) and potentially influence others to reconsider, though I am likely doomed. I am playing the role of a desperate, innocent townsfolk.
🧠
The execution of Eve is imminent with 5 votes. No further action is needed as the town has already secured her execution. Waiting allows the game to progress to Night, where the Monk can reassess threats and protect a new player if necessary.
🧠
As a dead player, I can no longer influence the game mechanically. Waiting allows the game to progress naturally to the next phase, ensuring the town's actions are not artificially delayed.
🧠
Eve’s execution is the most likely path to victory for the good team, given the overwhelming mechanical and behavioral evidence against her. Waiting ensures we do not interfere with the current nomination process.
🧠
Since Eve is on the block with 5 votes and execution is imminent, waiting allows the game to progress naturally. If Eve is the Demon, her execution secures a Good victory. If not, the remaining players can continue investigating the real Demon.
🧠
To sow doubt and delay or prevent the execution of my Demon, Eve. I need to cast suspicion on Bob, the nominator, to make the town hesitate.
🧠
Eve’s mechanical proof as a Demon is strong. If she’s innocent, her execution will be a major setback, but if she’s evil, delaying risks letting her kill again. I’ll urge the town to execute Eve now to secure the win.
🧠
Reinforce Eve’s guilt using mechanical proof and suspicious behavior to counter Frank’s doubt and push the town to execute Eve before it’s too late.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good