Game Detail

Players

Alice (Imp) Bob (Fortune Teller) Charlie (Undertaker) David (Virgin) Eve (Mayor) Frank (Saint) Grace (Scarlet Woman) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil244,70065,688$1.3479
Good709,488350,659$7.0459

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Grace. Your safe bluffs are: Monk, Chef, Recluse
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Alice and Charlie to start clearing players or finding the Demon/Red Herring.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Charlie. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build an alliance with someone outside my 'YES' ping (Alice/Charlie) to safely share information and gather theirs.
🧠
Establish a connection with my neighbor Eve to start gathering claims. As the Saint, I need to find trustworthy allies to protect me from execution.
🧠
Coordinate bluffs with my minion early and avoid role conflicts, setting up a believable public claim and a plan to misdirect town.
🧠
Share my role with Bob to set up a potential Virgin proc, while asking for his role and info.
🧠
Establish early communication with Heidi to gather information and build trust without revealing my Undertaker role.
🧠
I want to respond to Frank to build trust, but I need to keep my Mayor role hidden for now to ensure I survive to the late game. I will soft-claim a passive role.
🧠
I am the Ravenkeeper, so I want to bluff as a high-value role (Undertaker) to bait the Demon into killing me at night.
🧠
Coordinate a low-risk bluff with Alice that supports her Chef 0 and gives us social leverage without creating nightly info contradictions.
🧠
Share my FT info with David but decline his Virgin trap so I don't die and lose my ongoing ability.
🧠
I want to build trust with Eve by reciprocating her lack of night 0 info, while suggesting we work together.
🧠
Get early role claims from my neighbors while establishing my Chef zero bluff as believable. This lets Grace’s Washerwoman story land cleanly and gives us targets to kill or discredit.
🧠
I am the Virgin and want to be nominated by a Townsfolk with starting info. Charlie is my neighbor and a potential FT ping. If he agrees to nominate, it tests his alignment.
🧠
Tell David my real role to coordinate with his Virgin ability, and warn him about Heidi's conflicting claim.
🧠
Reach out to David and Charlie to gather info and see if they claim any Night 0 information, since Frank and I have none.
🧠
I want to bait the Demon into attacking me at night. By claiming Undertaker to Alice and Bob, I increase the chances that an evil player hears it and targets me.
🧠
Seed my Washerwoman bluff early, collect Bob and Charlie claims, and pocket whichever seems influential while redirecting any Demon-hunting away from Alice.
🧠
Confirm Grace's Washerwoman info to establish a strong good alliance. Apply pressure to Charlie by revealing my YES ping on him and Alice.
🧠
Reach out to my other neighbor, Grace, to gather information before the nomination phase begins and establish trust.
🧠
Keep my Chef zero bluff consistent, extract Bob’s claim, and quietly set up a day one execution that benefits evil while looking cooperative with the Undertaker.
🧠
I need to secure a nominator before the phase ends. By telling Eve my plan and Charlie's role, I lock Charlie into his Undertaker claim and urge Eve to find us a good first-night info candidate.
🧠
I want to confirm Bob as the Fortune Teller using Grace's information, direct Bob's suspicion onto Alice, and expose Heidi's lie to build a strong good alliance against them.
🧠
Acknowledge David's Virgin claim and support the plan, but decline to be the nominator to protect my Mayor ability for the late game.
🧠
Keep up the Undertaker bluff to draw a Demon kill tonight. Prod Bob for a claim since he's been dodging our questions.
🧠
Alert Alice that Bob has a YES including her, and immediately redirect town focus to the Undertaker double claim. Give Frank enough to spread that narrative without pointing at Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the Undertaker double-claim as a clean Day 1 execution to remove a likely good info role and keep suspicion away from me as the Chef 0 bluff.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's nomination by coming clean about my Undertaker bluff. I need to survive the day so I can be killed at night for my Ravenkeeper ability.
🧠
Secure a Day 1 execution on a plausible target I already nominated, thinning good numbers and keeping momentum on a conflict story instead of scrutinizing me or Grace.
🧠
Help secure a day 1 execution on a non-Alice target, ideally removing a good player (or instantly winning if Saint), while maintaining my helpful-town persona.
🧠
Heidi admitted to fake-claiming Undertaker, which is highly suspicious. As the Saint, any execution that isn't me is good for our survival today, so I will vote for her.
🧠
Explain why I am not voting for Heidi and redirect the town's attention to testing David's Virgin claim to secure confirmed good players.
🧠
Voting for Heidi secures an execution today, providing me with a body to use my Undertaker ability on tonight. Since she bluffed my role, she's the perfect candidate to check.
🧠
Point out Heidi's inconsistency. She claimed Undertaker to me and Alice as well, contradicting her defense that she only bluffed it to Charlie. abstaining from vote.
🧠
Ensure Heidi gets firmly on the block. She was caught lying about her Undertaker bluff to multiple people, making her highly suspicious.
🧠
Reveal my true role (Ravenkeeper) to explain my Undertaker bluff, convincing town to put someone else on the block so my ability isn't wasted by a day execution.
🧠
Keep momentum to execute a non-evil player day one, justify my vote, and steer town away from testing other claims that might clear good players.
🧠
Reinforce voting Heidi as the cleanest D1 resolution, amplify her inconsistency, and steer discussion away from Alice being implicated by FT info.
🧠
Apply pressure on Heidi due to her changing claims, while also acknowledging the Virgin test as an alternative.
🧠
Heidi already has 5 votes, which is enough to put her on the block. I've already stated my piece about not voting for her and wanting to test David's Virgin claim. I will wait for the vote to conclude.
🧠
Support Heidi's execution. It provides me with Undertaker information and removes a player who has been caught lying multiple times, likely an evil player.
🧠
Abstain from voting since Heidi already has a majority. I want to publicly voice my suspicion of the wagon, especially since my YES pings (Alice and Charlie) are the main drivers of it.
🧠
To retract my vote on Heidi, as the push is being led by Alice and Charlie who are highly suspicious based on Bob's Fortune Teller info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate David to test his Virgin claim. If he is the Virgin, I will die, confirming both of us as Good. If he is lying, we expose him and might get him executed instead of me.
πŸ“œ
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the highest-leverage recurring information role and a strong dissenting voice, reducing the chance town solves the game before endgame.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Heidi was the Ravenkeeper.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Check Charlie's Undertaker info on Heidi to verify his claim and confirm her role.
🧠
Coordinate with Grace to weaponize Bob’s FT result, steer town onto Frank, and plan night kill/poison to break good’s info chain.
🧠
Align with the only other confirmed Good player (David) to share thoughts and set up a plan. I want to point out that Charlie needs to confirm my role to prove his Undertaker claim.
🧠
Share my role with the confirmed good player to build trust and direct suspicion onto Charlie based on the Fortune Teller's info and death.
🧠
Tell Alice I am Scarlet Woman and align on a safe push using Bob’s FT β€˜yes’ to keep executions off Alice and set up a misexecute.
🧠
Share my N0 FT check with the confirmed good players (Grace and David) to set up executions for Alice or Charlie.
🧠
I need to answer Eve's question to build trust and confirm my Undertaker info. I also want to plant the seed that Alice is the Demon based on Bob's death.
🧠
Catch Frank in a potential lie regarding Bob's FT check, or confirm if Bob used a fake check on Frank D1.
🧠
Verify Charlie's claim about Bob's info and share it with confirmed Good David.
🧠
Lock in a trusted player (Virgin) to drive the vote onto Frank using Bob’s β€˜yes’ and my Chef 0 bluff, keeping suspicion away from me and protecting Grace.
🧠
I want to test Charlie's Undertaker claim by asking what he saw, and retrieve Bob's information since he died at night and is likely a good player.
🧠
Clarify the difference between Bob's N0 and N1 checks. Point out the overlap (Charlie) to prove to David I am telling the truth and to push for Charlie's execution.
🧠
Seed an alternative Fortune Teller result through a trusted good player so the group targets Frank instead of Alice, protecting the Demon and controlling the Day 2 execution.
🧠
Expose Frank's lie to David (confirmed Virgin) to get Frank executed.
🧠
Confirm Heidi's role to her, establishing trust, and align with confirmed/likely good players (Heidi and Bob) to push for Alice's execution.
🧠
Uncover Charlie's Undertaker info on Heidi and expose Grace's lie about Bob's N1 check to Eve and Charlie, directing suspicion onto Alice as the Demon.
🧠
Share my deduction with confirmed Virgin David and suspect Charlie. Point out that Charlie is also a suspect from Bob's ping, and flag the excessive Townsfolk claims.
🧠
Get Charlie publicly focused on executing Frank via the dead FT ping, while quietly checking Charlie's Undertaker info so I can adapt the lie if needed.
🧠
I need to verify Bob's information directly and bring David into the loop so we can coordinate our votes, likely against Alice.
🧠
Prevent my execution at all costs by convincing confirmed/trusted good players (David and Grace) that I am the Saint and Bob is pushing for a game-losing execution.
🧠
Exploit Frank’s Saint claim as either a panic bluff or a real Saint; in both cases, pushing his execution benefits evil and protects Alice.
🧠
Confirm my role and info to the 100% mechanically confirmed good players (David and Heidi), while pushing the logic that Alice is the Demon and Frank is her Minion caught in a lie.
🧠
Confirm Heidi's role to David, relay Alice's suspicious message, and solidify the push on Alice today.
🧠
To inform Charlie and Eve about Grace's lie and Alice being the Demon, securing their votes for Alice's execution today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Out myself as Saint to prevent my execution, and publicly expose Bob's mechanical lie to discredit his push against me.
🧠
Get Frank on the block now and frame his Saint claim as unreliable, encouraging votes. If he is Saint we win immediately; if not, we still remove a player and protect Alice.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Beg the town not to vote for me so that my Saint ability doesn't end the game for the good team.
🧠
Get Frank executed. If he is Saint we win immediately; if not, we still remove a good voice and keep heat off Alice while I retain Scarlet Woman safety.
🧠
Stop the town from voting Frank in case he is the Saint, and redirect the focus onto Alice who is mathematically the Demon.
🧠
Stop the vote on Frank, reveal my Undertaker info to fully confirm David as Virgin, and expose Grace and Alice as the evil team based on the caught lie.
🧠
The vote is active and I want Frank to live since he might be the Saint, and we have a much better Demon candidate in Alice. I will save my single ghost vote for the late game or when we execute Alice.
🧠
Clarify that Frank is the liar, not Grace, and state that I am saving my ghost vote.
🧠
Secure the Frank execution while Saint claim panic splits town; even if not Saint, removing him benefits evil and buys me time from being the main suspect.
🧠
Stop anyone else from voting Frank, as Alice (a Demon suspect) is voting for him and could instantly win the game if he's the Saint.
🧠
Survive the current vote by ensuring ghosts do not push me over the threshold, and set up Alice as the next target.
🧠
Use Bob’s public correction to discredit Frank’s Saint panic and try to secure a third vote, ideally ending the game if Saint or removing a dangerous player if not.
🧠
Prevent Frank's execution to avoid a potential Saint loss, and redirect the town's focus to executing Alice, the primary Demon suspect.
🧠
I want the vote on Frank to fail. Executing a Saint claim is extremely risky, and we have a much better Demon suspect in Alice. I will wait so the vote concludes without my hand raised.
🧠
To ensure the vote on Frank fails and direct the town to nominate Alice, the likely Demon.
🧠
I am saving my valuable ghost vote. The town is aligned on letting Frank's nomination fail so we can execute Alice, who is my prime Demon suspect.
🧠
Drop my vote to prevent a risky execution and to reduce the evidence being used to paint me as the Demon, buying space to redirect the town next nomination.
🧠
Wait for the vote on Frank to fail so we can nominate Alice. I do not want to risk a Saint execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/3).
🧠
Nominate Alice to capitalize on the town's consensus and Bob's Fortune Teller information. Charlie is heavily trusted, making Alice the prime Demon suspect.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by discrediting the FT ping as non-clearing and the UT 'confirmation' as weak; push suspicion onto Frank and/or Grace so the vote on me fails.
🧠
I need to vote for Alice. She was on a YES ping, and her counter-claims don't hold up against Charlie's confirmed Undertaker info. Since I nominated her, I must raise my hand.
🧠
Keep votes off Alice to protect the Demon and steer town back onto Frank or Charlie as the safer executions today.
🧠
Vote for Alice to ensure she is put on the block.
🧠
Vote for Alice to ensure she goes on the block. The FT ping caught her, and her defense is weak. My vote is the 3rd required.
🧠
Encourage Eve to vote to secure Alice's execution while saving my own ghost vote.
🧠
Encourage Eve to vote to ensure Alice is executed, while preserving my one and only ghost vote for a more critical moment later in the game.
🧠
I will raise my hand to vote for Alice. Bob's FT info points to her, and the town consensus is strong. Securing her execution is the safest play.
🧠
Try to get at least two voters to lower hands by undermining the strength of the evidence and offering a safer alternative plan, keeping me alive.
🧠
We have 4 votes on Alice, which is a majority. I will keep my hand raised and wait for the vote to conclude.
🧠
Try to get at least two voters (especially Eve and Charlie) to drop their hands so Alice is not executed, keeping our Demon alive.
🧠
Encourage Eve and Charlie to keep their hands raised so Alice is executed.
🧠
I am confirming I will not lower my hand and explaining the logic behind executing Alice to reassure Eve and David.
🧠
Encourage the good team to keep their hands up and secure Alice's execution without me having to burn my ghost vote.
🧠
Alice already has 4 votes, which is enough to put her on the block. I will save my single ghost vote for when it is absolutely necessary.
🧠
I am keeping my hand up to vote for Alice. I want to secure her execution as she is the prime Demon suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nominee to steal or tie the vote count so I am not executed today; sacrifice Grace if needed to keep the Demon alive.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me so I survive; likely let Alice die to trigger Scarlet Woman takeover, then steer town toward executing a good player next.
🧠
Raise hand to push Grace to at least a tie, ideally execute Grace, so I avoid being executed and keep evil in winning position.
🧠
Ensure the vote on Grace fails so that Alice remains on the block and is executed. A tie would mean no one dies, and executing Grace lets Alice survive.
🧠
Reinforce Frank's plan to let the vote on Grace fail so Alice executes.
🧠
I want the vote on Grace to fail so that Alice remains on the block and gets executed. I will wait and not raise my hand.
🧠
Instruct town to keep hands down to ensure the vote on Grace fails, keeping Alice on the block for execution.
🧠
Ensure the vote on Grace fails so Alice remains on the block and is executed today. I am saving my ghost vote.
🧠
I want to assure the Good team that I am cooperating with the plan to keep hands down so Grace does not tie Alice.
🧠
Keep the Grace vote low so I live; position as cooperative so if Alice dies and I become Demon, I am not immediately executed.
🧠
Tie looks impossible. Lowering my hand reduces the narrative that Grace is my partner and that I am scrambling to force no execution, which helps evil if the game continues via Scarlet Woman.
🧠
Let the vote on Grace fail so Alice is executed today.
🧠
I need the vote on Grace to fail so that Alice remains on the block with 4 votes and is executed. Everyone agreed to keep their hands down, so I will wait.
🧠
I want the vote on Grace to fail so that Alice remains on the block and gets executed. I will wait and keep my hand down.
🧠
The entire town is aligned on letting the vote on Grace fail to ensure Alice is executed. I will wait to let the phase end.
🧠
Wait for the vote on Grace to fail so Alice remains on the block and is executed.
🧠
I want the vote on Grace to fail so Alice is executed, as she is our prime Demon suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/5).
🧠
Alice is about to die; I need to pre-empt the Scarlet Woman hunt by showing I argued against this execution and by steering tomorrow’s blame toward Frank or Charlie.
🧠
Last-second: either induce a counter-nomination/tie to avoid my execution, or if I die, pre-seed the SW narrative to protect Grace and direct tomorrow’s execution onto Frank or Charlie.
🧠
Wait for nominations to close and for Alice to be executed.
🧠
Alice is locked on the block and about to be executed. With 1 tick remaining, I will just wait for the phase to end and the execution to go through.
🧠
Reassure town that my Undertaker ability will clarify Alice's role if the game continues, preparing us for a potential Scarlet Woman or Red Herring scenario tomorrow.
🧠
Reinforce the town's decision to execute Alice and confirm Charlie's plan for the night phase.
🧠
The day is ending and Alice will be executed. I will wait for the night phase.
🧠
The phase is ending and Alice is on the block to be executed. I have no actions left to take and just need to wait for the phase to conclude.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ”„
Grace
Scarlet Woman Grace becomes the Imp!
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the most dangerous tomorrow because Undertaker info would clarify everything. Killing him prevents the clean logic chain and leaves town split between Frank, Eve, and me.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want Eve and Grace to claim their roles so I can lock down the remaining Townsfolk slot and deduce the Evil team.
🧠
Share my real role with our confirmed player to set up the Mayor win condition. I will coordinate a Soldier bluff to keep the Demon off me tonight.
🧠
I want to get Charlie's Undertaker information regarding Alice's execution, and share it with David who is mechanically confirmed Good.
🧠
Nudge David and Eve to treat Frank as the safest execution target today, while keeping heat off Grace so the new Demon survives to final three.
🧠
Give David a consistent β€˜full claim’ to build trust, then steer the safe execution away from me and ideally onto Eve (or cast doubt on Frank’s Saint) to secure a win tonight.
🧠
Ask Charlie for his Undertaker info on Alice, and include David as the confirmed Virgin so we can coordinate.
🧠
Get Charlie's Undertaker read on Alice and coordinate with the confirmed good player (David).
🧠
To inform David (confirmed Virgin) and Heidi (confirmed Ravenkeeper) that I received no info, which strongly implies Alice was evil and I was killed to cover it up.
🧠
Share the role-count deduction. 6 Townsfolk claims means exactly one of Eve or Grace must be the evil Scarlet Woman. Pinning suspicion on Grace due to her late claim and defense of Alice.
🧠
Convince David not to execute anyone today so we safely reach the Final 3 for a Mayor win.
🧠
Warn the confirmed Good player about the math. Executing on 4 alive is an instant loss if we miss the Demon. We must sleep to reach Final 3.
🧠
Coordinate with Grace on the real endgame line while nudging Eve to push suspicion away from Grace and onto Frank or David, increasing odds of a misexecution today.
🧠
Privately line up Frank to push an Eve execution and to back my Washerwoman bluff, so nominations go onto Eve and not me.
🧠
Confirm Eve's role and discuss the risks of executing on 4 alive. Also want to see what Charlie learned about Alice.
🧠
Get Eve's role claim since she is one of the few unknown alive players, and she could be the Scarlet Woman if Alice was the Imp.
🧠
Inform Frank and Bob that I received no Undertaker info due to my death, highlighting that I was killed to hide Alice's role, pointing to an evil Alice.
🧠
Inform Frank that Charlie got no info and agree to sleep today to avoid losing on 4. Prompt Eve to share her role claim with Frank.
🧠
Prove mechanically to David and Frank that Grace is the Scarlet Woman turned Demon, and urge them to execute her today.
🧠
Warn Eve and Grace about the 4-player math to ensure we skip execution today, and press them for their role claims.
🧠
Protect Grace by funneling suspicion and votes onto Frank or Eve, and discourage a Grace execution so the Demon survives to the night kill for the win.
🧠
Steer the confirmed good (David) toward executing Eve, the safest non-Saint target, securing an evil win tonight if they miss the Demon (me).
🧠
Align with confirmed good player David to sleep today, going to final 3 safely, and confirm Grace as the Demon target for tomorrow.
🧠
Convince David and Grace that the remaining Evil player (Scarlet Woman) is either Eve or Frank, based on process of elimination of the 5 Townsfolk.
🧠
Find out Eve's role and pressure Grace for her Washerwoman info. Highlight that the remaining evil is among Eve, Frank, and Grace.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To prevent a risky execution on day 3 with 4 alive, ensuring we reach final 3 where we have better odds and more time to deliberate without losing instantly to a misexecution.
🧠
Agree with the plan to sleep on 4 players to prevent an accidental loss, while clearly outlining the mechanical reasoning that proves Eve is the remaining Evil player.
🧠
Reinforce a no-execution today and steer tomorrow’s execution onto Eve, shielding Grace (likely new Demon) and setting up a final 3 misexecution.
🧠
Reinforce the decision to sleep today. Executing on 4 players is mathematically a game-losing risk if we get it wrong.
🧠
Nominate Grace because Alice accidentally slipped that Grace is the Scarlet Woman turned Demon. It is the last tick, so I must nominate her now before the day ends to secure a win while David is alive.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by reinforcing prior town consensus to sleep at four and discredit Eve’s whisper story, preserving my life to secure evil win.
🧠
Stop the execution. Voting for Grace could instantly lose us the game if she is good. Eve's panic nomination contradicts our agreement to sleep and her role is mathematically impossible.
🧠
Prevent Grace's execution by reinforcing the mechanical impossibility of Eve's role and highlighting Grace's Day 1 correct information. Do not vote.
🧠
Stop the vote from reaching 2 by reinforcing the prior β€˜sleep at four’ agreement and framing Eve’s nomination as reckless, buying Grace the night kill.
🧠
I will keep my hand down. Executing on 4 alive is too risky. If we execute incorrectly, we lose immediately. Sleeping guarantees we reach final 3 tomorrow where we can make an informed decision.
🧠
I nominated Grace, so I must vote for her to show my conviction and try to get her executed.
🧠
I need to save my ghost vote and I agree we shouldn't execute on 4 alive. Eve is likely the evil player making a desperation play.
🧠
I must not vote. If Grace is not the Demon, we lose the game instantly. I will save my ghost vote for tomorrow.
🧠
Prevent a second vote on me by reinforcing the agreed sleep-at-four plan and casting Eve’s nomination as a desperate, unprovable play.
🧠
I must keep my hand down. Executing Grace at 4 players alive risks losing the game immediately if she is good. Eve's Mayor claim is mathematically impossible, making her the prime Demon suspect.
🧠
Do not vote for Grace. Grace is confirmed good. Executing a good player at 4 alive loses the game. I am waiting.
🧠
Prevent Grace from being executed on this nomination; reinforce the sleep-at-four plan so David and Frank do not vote, preserving the demon and securing an evil win path.
🧠
It's too risky to execute on 4 alive. If I vote Grace and she's not the Demon, we lose immediately. Better to sleep, force the Demon to kill, and decide at Final 3 tomorrow.
🧠
Urge David and Frank to vote for Grace right now, warning them about the consequences of sleeping.
🧠
To prevent David and Frank from voting for Grace by reinforcing the town math that proves Eve is evil.
🧠
Prevent anyone from voting for Grace by reiterating Bob's airtight logic that Eve is the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
Reinforce the no-execution plan and discredit Eve’s push so nominations stop, letting me kill David tonight and reach a manipulable final three.
🧠
To end the day and proceed to sleep with 4 players alive.
🧠
Reassure the town after the failed vote and solidify the plan to execute Eve tomorrow.
🧠
Reinforce no-execution at four and discourage further nominations, preserving evil win path and keeping my ghost vote for the final day if needed.
🧠
I want to end the nomination phase without executing anyone, sticking to the town's plan to sleep at four players alive to guarantee a final three.
🧠
Plant the seed for tomorrow's Final 3 execution by providing airtight logic that proves Grace is lying about her role because of the Townsfolk cap.
🧠
Counter Eve's flipped math argument by highlighting Bob's N1 death as proof of his and Grace's alignment, solidifying Eve as the liar.
🧠
We successfully avoided executing at 4. Now we just need to wait out the remaining ticks to go to sleep.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
David is the most trusted and could pivot town onto me at final 3. Removing him leaves Eve as the obvious scapegoat and keeps Frank nervous about being executed as Saint.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I want to see what the living players say at the start of Final 3 before I intervene or use my ghost vote.
🧠
Swing Frank onto executing Eve and away from Grace; set up a clean final-3 narrative and commit my ghost vote to Eve so evil likely wins.
🧠
Convince Frank to vote for Grace by preempting Alice's manipulation and explaining the role count discrepancy.
🧠
Align with Eve. Alice's whisper strongly suggests she is the dead Imp protecting Grace (the real Scarlet Woman who caught the Imp star).
🧠
Reinforce the plan to execute Eve with the alive good players, Frank and Grace.
🧠
Secure the final-day execution onto Eve, not me, by validating Bob’s push and highlighting Eve’s contradictions so Frank leads the nomination and vote.
🧠
I need to find out Grace's role to evaluate the Townsfolk count, and I want to push Frank to make a decision or share his thoughts since he's the swing vote.
🧠
Reinforce the mathematical impossibility of Eve's claim to Frank and Grace, ensuring they vote Eve today.
🧠
I want to remind Frank and Grace that Eve's claim is mathematically impossible and that she is the only logical choice for the Demon.
🧠
Coordinate with Grace to push the execution onto Eve, keeping pressure off Frank in case he is the Demon, and shape final-day narrative to secure evil win.
🧠
Reinforce Frank's trust and try to sway David's ghost vote by explaining why the ghost math is flawed and depends on a false premise (Grace being Good).
🧠
To convince the confirmed good ghosts (David and Heidi) that Grace is the Demon, using Alice's whisper as proof of Evil's agenda.
🧠
Coordinate with confirmed good ghosts (David and Heidi) to ensure they keep Frank focused on the plan to execute Eve.
🧠
Secure Frank’s vote on Eve so town executes a good player in final 3, letting me win tonight. Keep focus on β€˜Mayor impossible’ and Eve’s panic move.
🧠
Confirm Frank's logic about Alice's behavior and highlight Grace defending Alice D2. Question Bob's certainty to see if there is actual mechanical proof.
🧠
Debunk Frank's paranoia by proving Grace cannot mechanically be evil. Explain that Alice is using reverse psychology because Eve is mathematically trapped.
🧠
Rally the ghosts to vote Eve.
🧠
Reinforce to Frank that voting Grace is the only lose condition; lock him into nominating and voting Eve so execution lands on good and evil wins.
🧠
I want to reinforce Frank's decision to vote Grace and assure him I'm taking the lead.
🧠
Reassure Grace and Heidi that I am on board with executing Eve and that my previous messages were just bait. Validate Heidi's strong mechanical logic.
🧠
Explain to David and Frank why Grace cannot be the Scarlet Woman, making her confirmed Good, which exposes Eve as the Demon due to too many Townsfolk.
🧠
Lock in Frank’s vote on Eve and pre-empt any last-second flip onto me; ensure the nomination phase results in Eve’s execution and an immediate evil win.
🧠
Convince Frank that Alice is using reverse psychology to frame Grace, and mathematically prove Eve is the Demon since Grace couldn't fake her D1 Washerwoman info as a Scarlet Woman.
🧠
To relay Frank's confirmation to Bob and David to keep the town united and calm heading into nominations.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate the confirmed Demon (Eve) to win the game at final 3.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Frank and the ghosts not to vote for my execution by explaining the Mayor win condition and offering a logical explanation for Grace's D1 'proof'.
🧠
Vote to execute Eve. The logic holds: there can only be one Minion. If there was a SW, there was no Spy to feed Grace info. If Grace was SW, she couldn't know Bob's role D1. Thus Eve is the Demon.
🧠
Prevent the second vote on Eve by steering dead players away from spending ghost votes and keeping focus on the uncertainty around Mayor and role math.
🧠
Use my ghost vote to execute Eve. She is the mathematically proven Demon, and I want to ensure she gets the required votes.
🧠
Ensure Eve is executed by reinforcing town’s urgency while keeping my own hand down to look less eager and avoid becoming the next target if vote math is questioned.
🧠
Eve is mathematically proven to be the Scarlet Woman turned Demon. I need to use my ghost vote to ensure she is executed today and we win the game.
🧠
I am confident Eve is the Demon because her Mayor claim is mathematically impossible. I will use my ghost vote to secure her execution and win the game for the good team.
🧠
Eve is the Demon. This is the final day and the final vote. I will use my ghost vote to ensure she gets executed and we win the game.
🧠
Express frustration at Frank's betrayal and the ghosts' dogpile, explaining that the game is now mathematically lost because ghost votes are spent.
🧠
Reassure the town and counter Eve's desperate last-minute defense by reiterating the mathematical proof of her guilt.
🧠
Lock in Eve’s execution by adding a guaranteed vote, preventing any last-second vote math or rules confusion from letting the vote fail.
🧠
I'm waiting for the vote to finish. We have all the votes needed to execute Eve.
🧠
Secure Eve’s execution to eliminate a good player and set up the winning night kill on Frank.
🧠
Reassure the good team that we have successfully secured the execution on Eve and express confidence in the win.
🧠
Let the vote on Eve pass. She has the majority, and her Mayor claim is mathematically impossible given our confirmed Townsfolk. This execution should win us the game.
🧠
I have already voted for Eve, and she has enough votes to be executed. I will wait for the voting to resolve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm executed and there's no way to tie the vote since all ghosts used their vote. Call out Frank's mistake.
🧠
Wait for nominations to close so Eve is executed and Good wins the game.
🧠
Keep Eve on the block with 7 so she is executed, protecting Grace-as-Demon and securing an evil win.
🧠
The votes are locked in and Eve is on the block with an insurmountable lead. We are confident in our logic, so I will wait for nominations to close and the execution to resolve.
🧠
Execution is effectively locked; staying quiet minimizes risk of giving town new angles or prompting a nomination cascade. Preserve a clean win tonight.
🧠
Eve is on the block with 7 votes. I'm just waiting for the day to end and the game to resolve.
🧠
To reassure the town that the logic is solid and Eve is the Demon.
🧠
Congratulate the team on the impending win.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil