Game Detail

Players

Alice (Ravenkeeper) Bob (Empath) Charlie (Imp) David (Mayor) Eve (Slayer) Frank (Soldier) Grace (Poisoner) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil380,51828,679$0.5239
Good753,659107,549$6.9948

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Grace. Your safe bluffs are: Librarian, Butler, Washerwoman
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a player early to disrupt the good team's information gathering and early logic chains. This protects Charlie and gives evil team an advantage in D1 when townies compare notes.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start mapping Demon candidates while avoiding myself. Pairing two non-neighbors gives broad early coverage and can be cross-checked with future pairs.
📜
Storyteller
Heidi
You chose Bob and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish contact with my Minion teammate Grace and coordinate our bluffs to present a unified, believable front to the town.
🧠
Build trust with a neighbor and gather early claims without exposing Mayor too publicly.
🧠
Build trust with my neighbor while protecting Slayer identity and ask for info that can narrow demon worlds.
🧠
Coordinate with my Demon to establish our bluff strategy. Charlie claiming Washerwoman is solid; I should suggest a complementary claim that helps us control the narrative and protects Charlie while raising suspicion elsewhere.
🧠
Build trust with neighbors and float a death-resistant claim set that may bait a night kill while gathering early claims.
🧠
Build early trust with my neighbor and Bob while protecting my Fortune Teller identity; get Bob's claim since my first read says he is probably not Demon.
🧠
Build trust with neighbors and gather soft claims while hiding as a death-bait or survival role.
🧠
Soft-claim info role without exposing fully, signal neighbor focus from my Empath one, and start testing Alice while involving Heidi as possible trusted info holder.
🧠
Coordinating with Grace (my Minion) to solidify our bluff and agree on targets. Washerwoman claiming David and Frank sows early suspicion and gives us narrative control.
🧠
Build trust with a neighbor and collect early info before nominations, while keeping Mayor hidden enough to bait a night attack.
🧠
Build trust with neighbors, collect Grace's claim, and note overlapping defensive claims without revealing Slayer too early or wasting my shot.
🧠
Frank and Eve are soft-claiming good roles and asking for my category. I should respond with a plausible good role claim (Mayor, Monk, or Butler) that won't conflict with Charlie's Washerwoman play. This builds trust with potential good players while I work with Charlie on our evil strategy.
🧠
Gather Charlie's claim to compare with Bob's neighbor-focused info without exposing Bob's details, while keeping my Ravenkeeper bait plausible.
🧠
I want to build a trusted cluster around my no result without exposing Fortune Teller too early, and get Charlie's claim to test Bob's neighbor-focused info.
🧠
Clarify overlaps and pressure vague claims without exposing Soldier yet. Neighbor claims help future Empath or Chef logic and identify role conflicts.
🧠
Pressure Charlie for a claim because my Empath one means exactly one of Alice or Charlie may be evil if I am sober.
🧠
I need to handle these three-for-three requests strategically. I'll give Bob a response that's consistent with my Washerwoman bluff, giving him roles that seem helpful but keep me flexible. This buys trust early.
🧠
Gather first-night info from the Alice-Bob-Heidi cluster before nominations and build trust without fully exposing Mayor yet.
🧠
Clarify the overlapping claims and push Grace to commit before nominations, while preserving my Slayer shot until we have a real Demon candidate.
🧠
Respond to Eve's direct request with a full soft claim that supports my Librarian bluff and doesn't alarm Frank/Eve. I'll claim Mayor as my top role since it's flexible and fits the defensive theme they mentioned.
🧠
Answer David without exposing Ravenkeeper, note suspicious overlap, and push for any starting info before nominations.
🧠
Use the last day tick to extract Charlie's claim and Bob's neighbor info, while hinting my Bob-Charlie Fortune Teller no without hard claiming publicly.
🧠
Check whether David is duplicating my real claim space by coincidence or as an evil bluff; Eve can verify consistency.
🧠
Push Charlie for a real claim and get Heidi's hinted info before nominations, while using my Empath one to pressure the Alice versus Charlie pair.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We need create information before night. David has a duplicated defensive three and no clarification, making him a reasonable day one pressure nomination.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by revealing Mayor; the overlap is weak evidence and losing Mayor day one hurts good.
🧠
David's last-second Mayor claim is not enough to stop pressure. A day one execution creates info and may expose whether the duplicate defensive three was a bluff.
🧠
Bob is probing me directly about being evil. I must avoid appearing evasive or defensive while managing the David vote. I'll comment on the three-matching conflict to look analytical, and implicitly suggest voting pressure is premature. This keeps me from raising my hand too early or too late, makes me look thoughtful, and avoids defensive posturing that confirms Bob's suspicion.
🧠
Avoid executing a plausible Mayor on weak evidence while noting Frank-David overlap as future pressure. My Ravenkeeper value improves if Demon attacks me at night.
🧠
Avoid risking a claimed Mayor with weak evidence, while adding my Fortune Teller shape to refine Bob's Alice or Charlie evil claim.
🧠
Avoid a thin day one execution on a Mayor claim while directing attention to my Empath-relevant neighbors and the Frank overlap.
🧠
The vote is failing with 1 vote (Eve). I have no reason to vote and every reason to stay silent. Voting for David risks exposing myself as coordinated with Eve. Staying quiet keeps my Librarian bluff intact while I position myself as thoughtful and measured. The goal is to let this vote fail harmlessly and keep the evil team's coordination hidden. Tomorrow, I can reassess based on who looks most trustworthy to the good players.
🧠
David's Mayor claim is too valuable to execute on a matching soft three alone. I will not add a vote and will revisit the overlap tomorrow.
🧠
Prevent my execution while accepting scrutiny. Revealing Mayor already makes me a possible night target, which can help confirm me through redirection.
🧠
David's Mayor claim makes day-one execution too risky on thin evidence. Lowering keeps pressure noted without wasting a possible Mayor.
🧠
Vote has ended; David survives with only Eve's hand raised. I should wait for Night to proceed, then plan my kill. Grace (Minion) and I need to discuss kill priority: Bob is a threat (claims one of Alice/Charlie is evil), but Charlie being under suspicion might be useful for misdirection. Focus on consolidating trust and surviving to endgame.
🧠
Avoid executing an uncountered Mayor claim on weak day one pressure; preserve my Ravenkeeper bait and gather more info tomorrow.
🧠
Avoid risking a possible Mayor on thin day one pressure while keeping my Bob and Charlie Fortune Teller information partly protected for later.
🧠
Avoid executing a plausible Mayor claim on weak day one evidence while preserving pressure on Alice and Charlie from my Empath one.
🧠
Maintain my Librarian cover by staying silent after failed execution pressure. Avoid pattern-matching with Eve or Frank. Let good players debate themselves while I poison Alice (poisoned N0) to disrupt claims tomorrow, advancing evil's chaos agenda.
🧠
Prevent a thin day one execution while explaining my matching soft claim without fully exposing Soldier before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Avoid a weak day-one execution while setting tomorrow's agenda around the role overlap and starting-info claims.
🧠
Avoid wasting Slayer shot or forcing thin D1 kill; set agenda to resolve David-Frank overlap and gather info tomorrow.
🧠
Day 1 nominations are closing with David not executed. I've successfully defended David (ally/buffer) while maintaining my Washerwoman cover. Grace coordinated Librarian claim safely. Now I wait for Night 0 to resolve before Day 2 begins—I'll need to kill strategically to reduce pressure on my claim and protect the evil team's position.
🧠
Use the last nomination to avoid ending with no pressure, focusing on Frank's unexplained overlap rather than executing a Mayor claim.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by hard-claiming Soldier; my survival preserves a Demon-safe good player and clarifies the David overlap for tomorrow.
🧠
Frank's delayed hard claim after matching my exact bluff is the best pressure point. A day one execution here gives information and avoids letting a possible evil hide.
🧠
Frank is the cleanest pressure execution today: duplicate three, delayed hard claim, and Soldier is an easy evil bluff. A day one execution gives town information.
🧠
Staying silent and waiting preserves my position as a neutral Washerwoman while the vote concludes. I avoid tipping my hand as evil, keep the town's focus on David-Frank coordination, and allow the execution outcome to shape tomorrow's narrative without me being seen as decisive either way.
🧠
Frank's Soldier claim is convenient and came only under pressure. A day one execution gives town data and this is safer than executing a Mayor claim.
🧠
Put Frank on the block to avoid a no-execution day and test the suspicious overlap with David. My Fortune Teller no makes Bob and Charlie lower Demon candidates.
🧠
A day one execution gives information, and Frank's delayed Soldier claim is a reasonable pressure execution. If true, losing Soldier is acceptable compared with no execution.
🧠
Frank hardclaimed Soldier and is likely good or evil Minion. Either way, voting for execution removes a threat or an ally. I should vote to appear engaged and prevent Frank's execution, keeping the evil team intact.
🧠
Try to stop my execution; as Soldier I am valuable as a Demon-attack sink and a poor day one kill without strong evidence.
🧠
I raised to pressure Frank, but the wagon is now too strong on a possible Soldier. Keeping him alive lets claims separate tomorrow and preserves numbers for a better final three path.
🧠
Keep my vote on the cleaner pressure execution. Frank's exact overlap with David plus late Soldier claim is suspicious enough, and no-execution gives evil a free night.
🧠
Let voting close and move to night phase. I need to act on demon kills to disrupt town logic chains. Bob is the highest logic threat to my Washerwoman bluff; killing him removes a skeptic early while Frank's Soldier claim gives town false security.
🧠
Keep pressure for an execution that can resolve a suspicious overlap and avoid letting an untestable Soldier claim stall the day.
🧠
Keep pressure on Frank as the best day one execution and avoid a no-execution day while preserving my Fortune Teller identity.
🧠
Keep pressure on Frank and secure an execution that may resolve duplicate defensive claims without risking the Mayor claim.
🧠
Keeping my hand up maintains group voting pressure on Frank's claim without speaking. Since I'm bluffing as Mayor/protective, acting as part of town consensus helps me blend in while we move toward the execution or night phase.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create an alternative to executing a true Soldier and pressure the player who engineered a rushed late wagon on a weak basis.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add votes to my own execution. Frank is likely trying to save himself; keep current execution on the defensive claim and survive to bait night death.
🧠
I need to tie or beat the five votes on me; Alice drove a rushed execution on a useful defensive claim and is the only available counterwagon.
🧠
Do not help Frank tie or surpass the current execution. Alice's pressure is not demon-indicative enough, and Frank remains a reasonable day one resolution.
🧠
I prefer keeping Frank as the day one execution over creating a tie on a rushed counter-nomination with less evidence.
🧠
Gather more information before committing to a vote. Voting too eagerly for or against Alice could expose alignment with Frank (my minion) or create suspicion. Waiting lets the vote develop naturally and gives me better reads on who town trusts.
🧠
I want Frank to remain the execution today. Alice may be suspicious later, but this counterwagon is self-preservation and lacks enough new evidence.
🧠
Alice is in my evil pair, but this vote cannot realistically reach five or six now. Saving my vote posture and letting Frank execute gives us info without derailing.
🧠
Alice has only 1 vote (Frank's). The block stays on Frank with 5 votes. I should wait and let nominations close to secure Frank's execution. As Poisoner, I remain low-profile by not voting, and Alice's failed counter-nomination helps town waste discussion energy. Charlie can reassess strategy next phase.
🧠
Do not vote for myself; Frank's counter-nomination is unlikely to pass and my survival preserves Ravenkeeper bait value.
🧠
Persuade town to tie or beat my execution and shift pressure onto Alice, whose reasoning looks evil and opportunistic.
🧠
I want to signal that Alice's push is at least as concerning as Frank's claim overlap and give town a chance to tie rather than execute a possible Soldier.
🧠
Do not help tie Alice when Frank remains the better pressure execution and Alice's push is not inherently evil.
🧠
Currently 2 votes on Alice, need 6 to execute. Frank and David voting for Alice. Eve, Heidi, Bob, Grace haven't voted yet. I should stay quiet—if I raise my hand, it looks like I'm coordinating with Frank-David. If I wait, I appear neutral and undecided, which protects me as Imp regardless of whether Frank is good or evil.
🧠
Bob's claim points to Alice or Charlie evil, and my Fortune Teller no on Bob and Charlie makes Alice the better pressure than Frank. I want a tie if possible.
🧠
Alice is one of my two Empath suspects, and tying or surpassing Frank is better than executing a possible Soldier outside my ping.
🧠
Wait to avoid raising suspicion. Alice is poisoned and will be unreliable. Let the vote close on Frank or Alice without additional involvement. Maintain stealth as Poisoner while Charlie (Demon) leads the board.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (4/6).
🧠
Keep Frank as execution and frame the counterpush as suspicious if I die, while avoiding a fake claim reveal before night.
🧠
I am likely executed, so I need to leave clear legacy pushes and preserve useful suspicion for town tomorrow.
🧠
Create a tie option to stop a thin D1 execution of claimed Soldier and pressure a Frank voter who may be evil pushing an easy misexecution.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against a tie or execution on me while making my real info public enough to guide town if I die tonight.
🧠
Stop a tie on a claimed Empath and keep Frank, an easy evil safeclaim, on the block while extracting Bob's info for tomorrow.
🧠
I know I am good, so tying Bob is necessary to prevent a bad execution. Bob's late Empath claim can be evaluated tomorrow if he survives.
🧠
I nominated Bob to tie and prevent a thin day one execution on a claimed Soldier. Bob's late Empath claim is useful but not enough to let Frank die here.
🧠
Bob's Empath claim is too valuable to tie away casually. Keeping Frank on block preserves an execution and tests the safer evil bluff space.
🧠
Frank is claimed Soldier with defensive utility. Bob's Empath read pointing at me (Charlie) is testable tomorrow by seeing if I die at night. Executing Frank on Day 1 after a Soldier claim (good defensive role) helps town more than letting him survive. I vote Frank to maintain my position as a concerned player.
🧠
Bob is less likely Demon from my Fortune Teller no on Bob and Charlie, and his claim gives useful Alice-Charlie pressure. I do not want to tie Frank off the block.
🧠
Vote for Frank. He's been heavily pushed by good players and creates chaos. As Poisoner, I maintain low profile by following the town's own logic against a Soldier claim while poison works overnight.
🧠
Do not vote for myself and create a tie that erases Frank's execution. Keeping the current block preserves town's best available execution today.
🧠
Avoid tying Bob with Frank. Bob's Empath claim gives testable info; Frank remains better execution today.
🧠
Secure one more vote to tie Bob and save a real Soldier; Bob's late Empath claim can be evaluated tomorrow without executing me now.
🧠
Secure one more vote to tie Bob with Frank, preventing a thin day one execution while preserving Bob's claimed Empath information for tomorrow.
🧠
Do not create a no-execution tie. Bob's late Empath claim is testable tomorrow, while Frank's Soldier claim is easy evil cover and not reliably tested by night deaths.
🧠
Holding my hand up commits me visibly but I need to see if Eve or Heidi break the stalemate. If one of them votes, Frank executes and the day ends. If they don't, I can lower to tie on next tick. Waiting maximizes my information before committing further.
🧠
Avoid tying onto Bob, who my Fortune Teller no makes unlikely Demon, while giving town a reason to trust my nonvote without fully exposing all details.
🧠
Voting is closing; Frank has 5/6 needed votes. Lowering my hand accomplishes nothing since I'm outnumbered. Best play is silence to stay low-profile while Frank executes and the Demon (Charlie) survives day 1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (4/6).
🧠
Lock in Frank execution while setting up night protection and Undertaker confirmation to improve tomorrow's deductions.
🧠
Lock in Frank execution and direct tomorrow's info review while subtly valuing info claims over the Soldier safeclaim.
🧠
I am likely dying; leave clear instructions so good can use my Soldier flip-equivalent Undertaker info and scrutinize the wagon drivers.
🧠
Set a clear tomorrow plan: verify Frank, pressure late claims, and compare independent info instead of accepting the execution narrative.
🧠
Preserve Slayer shot and set tomorrow's mechanical agenda around the execution and late information claims.
🧠
Frank is on the block heading to execution. I've already voted. Speaking now risks making myself a target or looking like I'm protecting evil. Staying silent lets the execution proceed naturally and keeps focus on Frank/Alice drama rather than me.
🧠
Let Frank execute while clarifying my Fortune Teller info so town does not overtrust Bob or Charlie as good, only less likely Demon.
🧠
Voting is closed and Frank will be executed. I have no nomination left and voting closes this tick. Waiting allows the execution to proceed and Night 1 to begin, where I can poison a good player to disrupt town information and protect Charlie. Low profile now, high impact tonight.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob's Empath read is pivotal for town tomorrow. Poisoning him neutralizes his most dangerous ability - either disabling real information or creating doubt about false info. This keeps Charlie safer by clouding town's logical chain.
📜
Storyteller
Grace
You chose to poison Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob's Empath reads directly threaten my survival by confirming evil among Alice/Charlie and creating a mechanical anchor for the town. Eliminating Bob removes the town's most reliable intel source and forces them to rely on weaker claims like Heidi's vague 'Demon candidate' read, buying time.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test two live unresolved players with influence today. Bob’s death makes his Empath claim more credible, putting pressure on Alice, while David’s Mayor claim needs checking.
📜
Storyteller
Heidi
You chose Alice and David. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Bob's possible N2 info and force Heidi's hidden mechanical claim into the open before nominations narrow the demon pool.
🧠
Bob's death makes his Empath info more credible. I need his latest read and Heidi's exact info to decide whether Charlie is likely evil.
🧠
Get Bob's final Empath info and Heidi's claimed info to narrow Demon candidates before nominations and before using Slayer shot.
🧠
Clarify my info and press Heidi for exact mechanics so we can resolve Alice versus Charlie before nominations.
🧠
Observe the day phase to understand town's current suspicions and mechanical claims before nominating. Bob is dead from my poison, which removes his ability but keeps his ghost vote. Need to see if town realizes Bob was poisoned or attributes it to Demon. Waiting allows me to gather more information before committing to action.
🧠
Use Bob's night death and Heidi's claimed mechanics to narrow Demon candidates before nominations while preserving my ghost vote.
🧠
Coordinate with Grace on kill strategy. Bob's death removed threat. Need to identify Undertaker (likely to expose Frank was Soldier). Must protect Demon and manage town's shrinking information sources.
🧠
Reveal exact FT info to a dead likely-good player and pressure Eve for reaction before nominations.
🧠
Force the Empath pair to address the one-evil result directly before nominations and compare claims for execution choice.
🧠
Privately reveal to likely coordinators, avoid feeding Charlie if evil, and force Undertaker info before nominations.
🧠
Clarify I cannot provide Undertaker info and signal that Grace is my main mechanical Demon candidate from Heidi's Fortune Teller claim.
🧠
Pressure Grace for a claim while letting Heidi confirm her Fortune Teller logic; narrowing Demon candidates before nominations is urgent.
🧠
Bob (poisoned, now dead) is seeking my cover story before nominations. I must claim a believable role that doesn't contradict his info while protecting Charlie. Claiming a role that fits with Eve being Demon helps misdirect from Charlie.
🧠
Build a trusted good bloc and request hard info before nominations, especially an Undertaker check proving my Soldier claim.
🧠
David is asking directly—staying silent looks evasive. I'll reaffirm my Washerwoman bluff (safe and consistent with earlier claims) and point to Alice as the suspicious one to maintain momentum away from Grace and me.
🧠
Get Eve's claim before nominations; my checks clear most living players if sober, so Eve or Grace must be scrutinized.
🧠
Force Heidi's exact info and Grace's claim before nominations so we can choose between Alice, Charlie, Eve, and Grace logically.
🧠
Reveal to reduce suspicion from Bob's Empath read and force Charlie's Washerwoman chain to be tested before nominations.
🧠
Heidi's Fortune Teller worlds point to Grace or me. I know I am not the Demon, so shooting Grace tests the cleanest demon candidate before nominations.
📜
Storyteller
Nothing happens.
🧠
Force claims from my Empath pair before nominations so we can decide whether the evil between them is a minion and narrow the Demon.
🧠
Eve just faked a Slayer shot on me, which is a major play. I need to stay silent and observe the table's reaction before acting. The nomination phase is imminent, and I'm currently in a vulnerable position given Heidi's Fortune Teller information pointing at me. Waiting lets others commit to claims and votes first, and gives me information on who is most suspected.
🧠
Force the Bob Empath pair to commit before nominations so town can choose between them or catch contradictions.
🧠
Secure Grace's vote and presence before nominations start. Eve's fake shot helped validate my Washerwoman claim. I need Grace to stay silent but ready to vote, and confirm she will not vote with the good team against me.
🧠
Lock in my exact info with active players before nominations and steer town toward the unresolved Demon candidates, especially Eve.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate while dead, so I need a living player to put Eve on the block before night. Eve best fits sober FT plus my Empath info.
🧠
We need an execution today. Eve is the best Demon candidate from Heidi's info, and her Slayer claim is unproven.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect town to the Bob-Heidi overlap instead of killing a spent good Slayer.
🧠
Eve is one of the strongest Demon candidates from Heidi's info, and no one is on the block. I will spend my ghost vote to help ensure an execution today.
🧠
I nominated Eve and need enough votes to secure an execution on the strongest Demon candidate from Heidi's information.
🧠
My Fortune Teller info narrows the living Demon to Eve or Grace if sober. Eve has weak Slayer claim and no information, so putting her on block is best.
🧠
Secure an execution in the main Demon pool. Eve is not cleared by the Slayer shot, and if Heidi is sober the Demon is likely Eve or Grace.
🧠
Eve is the confirmed Slayer who just shot. If the shot hit nothing, this proves she is good and committed to clearing roles. Voting Eve out removes a dangerous good player who has proven her role. Protecting Charlie (Demon) is paramount. Majority vote (4 yes already) ensures execution.
🧠
Eve already has enough votes without my ghost vote. I should preserve it for final day or a tighter execution.
🧠
Execute Eve to protect Grace (Demon). Five votes already cast; my sixth completes majority and executes Eve, eliminating a strong good player while keeping my Minion alive past final 3.
🧠
I cannot stop the current vote, so I leave useful worlds and push town to scrutinize Heidi plus Alice/Charlie if I die.
🧠
Eve already has enough living votes, so my ghost vote is unnecessary. I should save it for final day while still supporting this execution.
🧠
Keep my vote on Eve. Her failed Slayer shot does not clear her, and Heidi's information plus my known goodness makes Eve or Grace the best Demon pool today.
🧠
Keep momentum on Eve execution while acknowledging contingency if she is good. My vote is already raised; speaking discourages people from backing off.
🧠
Keep Eve executing while forcing Grace's claim and preserving next-day worlds if Eve is good.
🧠
Eve will execute regardless—I have sufficient votes. Lowering my hand makes my voting pattern less predictable and keeps town focused on my Investigator claim rather than suspecting me of coordinating with Charlie. This buys Charlie another day and softens any later allegations of evil voting blocs.
🧠
Save my ghost vote for final day while pushing living players to extract claims and keep the solve focused if Eve is good.
🧠
Hold my vote for Eve (already cast). Eve has enough votes and will be executed. Lower my hand after execution to avoid appearing overeager. Position Grace for tomorrow's Investigator hard-claim. Control Day 3 narrative by having Grace confirm my Washerwoman info, making me appear verified good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create a competing execution in the same Demon world that put me on the block, while forcing Grace's unresolved claim into the open.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Abstain from voting on myself to avoid looking defensive or resigned. Prepare to give a plausible bluff claim after voting closes, before night phase. This buys time and keeps suspicion distributed rather than locked onto me.
🧠
I need to push Grace to at least tie me so town has an alternative to executing a good Slayer and forces Grace’s unresolved claim into focus.
🧠
Prevent a tie that saves Eve while preserving my ghost vote and keeping pressure on Grace to explain tomorrow if needed.
🧠
Avoid tying Grace over Eve; keep pressure on Grace for tomorrow if Eve is not the Demon.
🧠
Avoid tying Eve with Grace because Eve is the cleaner execution from my Fortune Teller world; preserve pressure on Grace for tomorrow if Eve is good.
🧠
Avoid a late tie that saves Eve without stronger evidence, while forcing Grace to commit to exact info for tomorrow's solve.
🧠
Preserve my ghost vote and avoid a late tie that may save the leading Demon candidate while still pressuring Grace for tomorrow.
🧠
Eve's execution is locked in at 4 votes. Waiting allows nominations to close and the night phase to begin so I can make my critical kill decision.
🧠
Avoid drawing further attention by not voting. Eve's execution is locked. Preserve ambiguity on my role claim until day to buy time and adapt to the post-execution board state.
🧠
Make my final legacy clear while pushing the only counterexecution and preserving useful worlds if I die.
🧠
Do not spend my ghost vote or help tie Grace. Eve remains the cleaner execution; preserving vote keeps leverage for final day.
🧠
Avoid tying onto Grace without new evidence; preserve Eve execution as best Demon candidate while forcing Grace accountability tomorrow if needed.
🧠
Avoid a late tie that derails the best execution, while forcing Grace to commit exact info for tomorrow's logic.
🧠
Avoid a late tie on Grace while extracting her claim so tomorrow has accountable worlds if Eve is good.
🧠
Preserve my ghost vote and avoid tying Grace over Eve without stronger proof. Eve is already the cleaner execution; force Grace accountability tomorrow.
🧠
Grace is being pressured hard for exact Investigator info but stays silent. Alice/David/Heidi/Bob (ghost) won't tie. Eve executes in 1 tick. I should wait—voting is progressing naturally toward Eve's execution. My silence looks neutral. After Eve dies, I assess board state and plan N2 kill.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/5).
🧠
I'm being heavily pressured to claim Investigator with exact info before night. Town is trying to lock down my claim and compare it to Heidi's read tomorrow. I must commit to a bluff that protects Charlie (Demon) and fits the world logic. Claiming Investigator with Alice as one suspect keeps pressure off Charlie while appearing cooperative.
🧠
Leave a concise legacy that combines Heidi, Bob, and Grace info into a Grace Demon world before I am executed.
🧠
Lock in the key combined logic before execution so town narrows Demon candidates tomorrow instead of wasting time on Alice/Charlie.
🧠
Lock in my perspective before night and set tomorrow's agenda if Eve is not the Demon.
🧠
Lock in the Eve execution while steering tomorrow toward Grace if the game continues, preserving the value of my Fortune Teller no results.
🧠
Use final moments to extract missing Investigator detail and set tomorrow's agenda if Eve is not Demon.
🧠
Use final tick to lock missing Investigator detail and guide tomorrow if Eve is not Demon, while preserving my ghost vote.
🧠
I must stay silent and let nominations close. Speaking now risks contradicting my Washerwoman bluff or revealing I know too much. Let Eve execute, then manage the nightkill and tomorrow's pressure on Grace. Remaining quiet preserves my position.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi. She's my living neighbor with mechanical info that directly contradicts my false Investigoner claim. Weakening her mechanical read on my alignment is critical to protect Charlie the Demon. David and Alice arguing without Heidi's anchor gives evil maneuvering room.
📜
Storyteller
Grace
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the highest immediate threat. She claims to be good and has confidence Charlie is Minion, meaning she will push for my execution tomorrow. Eve's flip to good Slayer validates that Alice's reads are strong. Eliminating Alice removes her Slayer shot threat and forces town to defend her instead of hunting me.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller(Ghost)
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Grace is the key fork: if she is Imp we execute her; if Investigator, her Alice/Charlie result makes Charlie likely evil and shifts Demon hunting to Heidi/David.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose Grace. They are the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Grace is the key unchecked living Demon candidate. Pairing her with David, a prior no, should make a yes strongly point to Grace if I am sober.
📜
Storyteller
Heidi
You chose Grace and David. You receive the answer: YES.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with the two other living players and pin down Charlie's claim before nominations so we execute the most likely Demon, Grace.
🧠
Pressure Grace to provide missing Investigator detail while including David, my strongest good read, to coordinate before nominations.
🧠
Heidi is pressuring me for my Washerwoman result. I need to claim a result that supports Grace without directly contradicting her Investigator claim. This locks in my bluff and keeps town focused on evaluating competing roles rather than my alignment.
🧠
Reveal hard Ravenkeeper info to alive players so they can coordinate a Grace execution and stop chasing Charlie based on Grace's false claim.
🧠
Coordinate with living info holders before nominations; force Grace to give details and decide whether to execute at four or wait for final three.
🧠
Force Grace's exact claim and let Heidi compare Fortune Teller worlds before nominations; today must hit the Demon or set up Mayor odds.
🧠
Alice is trying to out me as Poisoner by ghost-claiming I revealed that exact role. I must not confirm this. Instead, I'll claim Alice is lying or confused (maybe poisoned herself), redirect focus to Eve being evil, and refuse to give exact character names—staying consistent with my earlier vague Investigator claim while protecting Charlie and my evil team.
🧠
Get Heidi's latest check and coordinate with likely-good David before nominations; narrow between Charlie and Grace while preserving my ghost vote.
🧠
Force Grace to lock her claim before nominations; her exact Investigator result decides whether we execute Grace or reconsider David/Charlie worlds.
🧠
Build consensus before nominations; at four alive, executing the wrong player likely loses. Grace is the strongest Demon candidate if Heidi is sober.
🧠
Alice (ghost) just revealed Ravenkeeper information naming Grace as Poisoner. This accelerates Grace's execution and removes the Minion cleanly before final 3. Charlie stays silent, lets town own the Grace execution decision, and conserves credibility for the endgame where only 3 players remain and Charlie (Demon) must not appear suspicious.
🧠
Correct my earlier strategic error: known minion execution at four can lose. Push alive players to solve Demon among remaining claims.
🧠
Get Alice's night death result and align dead good votes so we can push the best execution without wasting ghost votes.
🧠
Get Heidi’s missing result and force the final-four distinction between Grace as Demon versus Grace as Poisoner minion before nominations.
🧠
Hold my Investigator claim without naming the specific minion character. Reframe the pressure as town hysteria. David is my key convert—keep him doubting the alternative (Eve was good) rather than trusting the pressure to force my specifics.}
🧠
Get Alice’s possible Ravenkeeper result and align dead players before nominations while preserving my ghost vote for a key execution.
🧠
Put my final FT info with key alive players and frame the only viable demon worlds before nominations so we execute the Demon today.
🧠
Use the two trusted information hubs to force Grace's missing Investigator detail into the open before the decisive vote.
🧠
The town is fractured between Grace as Demon/Minion, David as Demon, and Heidi's sobriety. Alice's Ravenkeeper claim creates pressure on my Minion. Staying silent lets the chaos develop and positions me as a cooperative observer rather than a defensive participant.
🧠
Answer dead players with exact Ravenkeeper info and steer them away from wasting ghost votes on a likely Minion at four alive.
🧠
Share Alice's hard result with key living players and redirect the execution from likely Minion Grace to likely Demon Charlie.
🧠
Coordinate the final living good votes and frame the key choice as Demon Grace versus Demon Charlie, avoiding a losing minion execution.
🧠
Hold position until nominations reveal voting intent. I've defended my Investigator claim consistently and poisoned Heidi to disable mechanical reads. Alice's dead-side pressure is predictable. Wait to see whether David or Heidi nominates me, then decide if I need to whisper directly to Charlie or defend publicly.
🧠
Share Alice's Ravenkeeper result with central living players and steer execution toward Demon, not Minion, while preserving my ghost vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the most coherent world: Alice confirms Grace as minion, Bob points to Charlie evil, so Charlie is likely Demon. Living players must act now.
🧠
Heidi is the primary threat to Charlie (Demon). As Poisoner, I must protect Charlie at all costs. Nominating Heidi removes the Fortune Teller logic that pinpoints me as Poisoner and Charlie as Demon. This keeps Charlie alive through final 3 where evil wins.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution at four; I know I am good. Keep votes available for Charlie or Grace, the only worlds that fit the evidence.
🧠
Save my ghost vote and avoid executing a likely good Fortune Teller when stronger worlds point to Charlie as Demon or Grace as poisoned Minion.
🧠
Vote to execute Heidi. She's either a dangerous good mechanical reader or a source of chaos. Either way, eliminating her protects Charlie and narrows the endgame board closer to evil victory at 5 players.
🧠
Stop Heidi execution; her info helps solve. Grace pushing her looks evasive, while Alice+Bob points toward Charlie as Demon if Grace is Poisoner.
🧠
Stop a weak Heidi execution and preserve my ghost vote. Focus town on the real binary: Charlie from Alice/Bob, or Grace from poison/lie worlds.
🧠
Vote for Heidi to push the vote toward execution. This puts pressure on the town to commit to a world and reveals who is defending which narrative. If the vote succeeds, Heidi dies and we lose information but clarify the board. If it fails, we move to a Charlie nomination and defend my bluff next.
🧠
Preserve my ghost vote and push the mechanically supported Charlie execution while highlighting the suspicious Grace-Charlie voting bloc.
🧠
Preserve my ghost vote for Charlie and signal the living players to overturn the Heidi execution before night.
🧠
Stop town from accepting my execution and direct the next nomination to Charlie, the strongest Demon if Alice and Bob are true.
🧠
Save my ghost vote for Charlie while pushing living good to counter-nominate the likely Demon before night.
🧠
Withdraw Grace-Charlie coordinated vote on Heidi. If this vote passes, town immediately nominates Charlie (confirmed by five ghosts). Charlie dies Day 4, Demon falls, game ends evil loss. Failing the vote delays Charlie's nomination and gives evil one more night to maneuver with poisoner actions and Demon kills.
🧠
Avoid executing a likely good Fortune Teller. Let this vote fail so David or Heidi can push the stronger Charlie nomination next.
🧠
Preserve my ghost vote and let the Heidi vote fail; the voting pattern already points toward Charlie and Grace as the execution candidates.
🧠
Pull your vote to break the 'Grace and Charlie voting together' narrative that ghosts are weaponizing. Lower pressure on Heidi, maintain flexibility for the next nomination, and let town uncertainty drive the next decision.
🧠
Preserve my ghost vote and let the bad Heidi nomination fail so living players can nominate Charlie, the likely Demon from Alice plus my Empath info.
🧠
Preserve my ghost vote for Charlie or final day. Heidi execution at four is likely wrong, and the vote appears to be failing without my help.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 2 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/2).
🧠
At four alive, executing no one or the wrong target likely loses. Alice and Bob’s combined info plus the vote pattern makes Charlie the best Demon candidate.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The town has built a strong logical case against me. Voting 'yes' here shows solidarity with Grace and creates the appearance of coordination, which paradoxically buys credibility in a world where I might survive as non-Demon. I must vote to stay in control of the narrative.
🧠
Charlie is the best Demon candidate from Alice plus Bob. My vote may be needed to put them on the block before night; waiting risks losing at four alive.
🧠
Charlie is the leading Demon candidate and this is the key execution. I will spend my ghost vote to prevent vote manipulation from saving them.
🧠
Charlie is our Demon and the ghosts have locked onto him via mechanical reads. If I don't vote yes, David votes yes and the game ends 3-1. Voting yes creates a 2-2 tie, forcing David to decide consciously. This buys the Demon one more day and night cycle to shift narrative or poison critical players.
🧠
Charlie is the best Demon candidate from Bob plus Alice. My live vote ensures the execution reaches majority and prevents a no-execution drift at four alive.
🧠
Charlie already has enough votes without my ghost vote. I support the execution, but preserving my vote for any emergency is optimal.
🧠
Charlie already has enough living votes. I should preserve my ghost vote while reinforcing the correct execution.
🧠
Charlie already has enough votes, so I should preserve my ghost vote for final day or an emergency while letting this execution stand.
🧠
Lowering my hand now creates visible doubt and prevents unanimous evil execution. If voting closes without majority, town must defend Grace or nominate again, giving evil control of Day 3 endgame.
🧠
Keep Charlie on the block while preserving dead votes if safely possible; alive votes from me and David are enough.
🧠
David and Heidi already provide the two votes needed, so I should preserve my ghost vote for final day while keeping Charlie on the block.
🧠
Lowering my hand removes the most damning visual evidence of Minion-Demon coordination. Even if Charlie dies, this slight repositioning might plant seeds of doubt in David's mind about whether I'm actually evil. Better to die looking conflicted than die looking synchronized.
🧠
Keep my vote on Charlie without spending dead votes. This execution best fits the strongest combined information and prevents a no-execution day at four alive.
🧠
Charlie appears to have enough living votes from Heidi and David. I should save my ghost vote for final day unless the count drops.
🧠
Heidi and David appear to be enough for the two votes needed, so I should preserve my ghost vote for a possible final day while not disrupting the Charlie execution.
🧠
Keep Charlie on block without spending my ghost vote, since living votes appear sufficient and this is our strongest Demon candidate.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on 2 votes with 1 tick left before execution. Nominating Grace is my only move to create narrative ambiguity about our pairing or shift suspicion fractionally. It won't save me—David and Heidi have 2 votes locked—but it reframes my behavior as willingness to nominate evil and potentially helps Grace survive if I'm executed.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie is locked for execution (2 living + ghost support, no tie possible without my vote). Voting myself would only cement Minion-Demon coordination to living players. Waiting lets Charlie die while I maintain plausible deniability and preserve my social position for the endgame when Heidi is poisoned/neutered and David is my primary target.
🧠
Break the evil-pair coordination narrative by loudly supporting Grace's execution. This shifts town focus away from me and demonstrates 'disagreement' with my alleged ally, buying credibility as innocent Washerwoman while Grace takes pressure.
🧠
Prevent a tie or higher vote on Grace so Charlie remains on the block; Charlie fits Alice/Bob logic as Demon while Grace fits Minion.
🧠
Do not spend my ghost vote or create a tie; Charlie is the strongest Demon candidate and is already on the block with enough living votes.
🧠
Protect the Charlie execution and prevent a tie on Grace, since Charlie best fits Bob plus Alice and is the current demon candidate.
🧠
Do not spend my ghost vote or create a tie; Charlie execution is the best Demon shot from Alice and Bob's info.
🧠
Prevent a tie on Grace and preserve my ghost vote while keeping Charlie, the likely Demon, on the block.
🧠
Prevent a tie on Grace and keep Charlie on the block as likely Demon while preserving my ghost vote.
🧠
I am the Poisoner with Charlie as my Demon. Charlie is on block with 2 votes (Heidi + David). Raising hand ties at 2-2, but Heidi and David will not flip. Waiting preserves Grace's credibility and prepares endgame disruption as a ghost. Surrender this day to position for final 3.
🧠
I should wait and let voting close. Raising my hand ties the vote but doesn't save Grace—it only signals desperation and confirms evil coordination to the entire town. Grace is already on the block; the smartest play is to let the vote resolve naturally, absorb execution if needed, or pivot to Day 4 endgame if I survive.
🧠
Avoid tying Grace with Charlie. Keeping Charlie on block is our best Demon execution; Grace can be minion or red herring and should not be the escape hatch.
🧠
Prevent a tie on Grace and preserve Charlie execution while saving my ghost vote for final three if needed.
🧠
Avoid tying Grace and keep Charlie on the block, since current combined info points to Charlie as Demon and Grace as possible Minion.
🧠
Save my ghost vote and prevent a tie on Grace; Charlie on block is the stronger Demon candidate from Bob plus Alice info.
🧠
Preserve my ghost vote and avoid tying Grace, which could save Charlie. Charlie on block matches strongest Demon world.
🧠
Preserve Charlie on block and save my ghost vote. Voting Grace only ties or beats Charlie and gives suspected Demon an escape route.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
Charlie is on the block with 2 votes and 1 tick left. The entire ghost team (Alice, Bob, Eve) plus living players (Heidi, David) are unified to execute Charlie and avoid tying Grace. I have no votes, no advantage to speaking, and the phase ends in 1 tick. Best play: stay silent and let Charlie execute, then coordinate with my remaining minion on Night 3.
🧠
I'm down to 1 tick. Two living votes (Heidi/David) are locked on me, and ghosts (Alice/Bob/Eve) won't change. Grace didn't get executed. Waiting is my only play—if nominations close with me at 2 votes, I'm executed. I have no recovery path this phase.
🧠
Lock in Charlie execution and prevent David or others from creating a tie that could save the Demon.
🧠
Reinforce the Charlie execution and preserve my ghost vote while setting tomorrow’s agenda if the game continues.
🧠
Prevent a late nomination or tie and keep the strongest Demon candidate, Charlie, slated for execution.
🧠
Support consensus and avoid destabilizing the execution with one tick left; preserve my ghost vote for final day if needed.
🧠
Reinforce consensus and prevent a last-second tie that could save the leading Demon candidate while preserving my ghost vote.
🧠
Prevent a late tie and keep pressure on the strongest Demon candidate while preserving my ghost vote for final day if needed.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good