Game Detail

Players

Alice (Virgin) Bob (Drunk) Charlie (Scarlet Woman) David (Slayer) Eve (Soldier) Frank (Imp) Grace (Mayor) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good592,46972,523$0.2569
Evil242,324109,824$0.1034

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Charlie. Your safe bluffs are: Librarian, Ravenkeeper, Recluse
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As the Fortune Teller, I need to start gathering information about potential demons. I will check my neighbors Alice and Grace on the first night to narrow down the search.
📜
Storyteller
Heidi
You chose Alice and Grace. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early Day 1, privately align with my only Minion Charlie on bluff roles (Librarian, Ravenkeeper, Recluse) to establish consistent good personas and sow chaos later.
🧠
Start building trust with a neighbor by revealing my role and asking for theirs. Being the Soldier is a strong role for the good team to rally around.
🧠
Introduce myself, signal my alignment by being active, and gather information to start identifying roles and potential threats.
🧠
Day 1, coordinate bluffs with Demon Frank immediately via whisper to avoid role conflicts, build our good personas early, and plan to support each other's claims publicly.
🧠
I need to investigate Alice and Grace since one of them returned as the Demon to my Fortune Teller ability. I want to gauge Alice's reaction to Grace.
🧠
I want to build trust with Eve by revealing my role and acknowledging her claim, while keeping my intention to use my Slayer ability flexible for now.
🧠
Building trust with a neighbor and gathering information to evaluate potential roles.
🧠
Establish contact with my immediate neighbors to share my info and build a small circle of trust.
🧠
Lock in coordinated bluffs with specific fake Librarian info on safe Recluse. Builds trust, controls narrative before nominations. Forces good to waste time verifying us.
🧠
Building trust with David, who claims to be the Slayer, and advising him to be careful with his ability.
🧠
Initiate communication to establish roles and build trust, aiming to identify the Demon and gather information.
🧠
Confirm Bob's read & claim Ravenkeeper to appear good, gain trust/allies in his group. They vouch for me publicly, hiding my evil while supporting Frank's Librarian bluff.
🧠
I need to start narrowing down suspects. My N0 check was positive for Alice or Grace. By telling Alice my role, I can gauge her reaction and see if she or Grace acts suspiciously.
🧠
To build rapport with a player claiming a protective role (Soldier) and gather information on others' suspicions without committing to a target yet.
🧠
I need to respond to Heidi's accusation without revealing my role too early, but since she accused me of being a Demon, I have to defend myself. I will reveal my role to her, as the Virgin ability acts as a deterrent.
🧠
Engage with neighbors and Grace to build trust and gather information while being transparent about my role.
🧠
Whisper claim to neighbors Eve/Grace: establishes my Librarian bluff publicly-ish (others see whisper targets), builds personal trust with them as good players likely, sows my fake info before nominations. Helps evil hide.
🧠
I want to build trust with my neighbors, Frank and Grace, while sharing that I am the Soldier to solidify my role in the village. I also want to see if Frank's Librarian info aligns with my findings.
🧠
Acknowledge info, build trust with neighbors, and probe for more suspicion.
🧠
Update Frank on Bob's Empath claim to coordinate. Leverage the 'good' read on me to build a fake alliance with Bob/Alice, protecting Frank. Confirm his claim before nomination.
🧠
I need to acknowledge Alice's claim of Virgin to keep her talking and potentially probe others. I want to avoid revealing the specific mechanics of my ability too much while keeping them suspicious.
🧠
I want to observe the ongoing private conversations between the other players to identify potential contradictions or suspicious behavior before committing to any public actions or using my shot.
🧠
I need to maintain my cover while gently pushing back against Heidi's accusation. By confirming I am the Virgin and staying calm, I hope to sow doubt in her 'positive' result or encourage her to investigate elsewhere.
🧠
I want to pressure Alice to share her role to determine if my neighbors are safe.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
To share information about my role and my findings without prematurely calling for an execution of either player, while also warning the town about the Virgin's potential impact on nominations.
🧠
To challenge Heidi's claim by presenting my Empath info, which suggests my neighbor Alice is likely good. This encourages the group to pause before trusting Heidi's potential accusation.
🧠
Publicly state my Librarian claim to all, highlight contradiction with Heidi's FT (townsfolk) and Alice's Virgin since one is supposedly Recluse outsider. Sow chaos between them without nominating yet; day 1 execution risky.
🧠
Day 1 last tick, no one blocked. Nominate Heidi to push execution of good player via Lib conflict Frank set up. Protects Demon, thins town, chaos on Heidi's FT claim clearing Alice/Grace.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by explaining the contradiction through the Recluse register mechanic.
🧠
To press Heidi on her conflicting claims (Fortune Teller vs Recluse) and gauge the group's trust in her before deciding whether to vote for her execution.
🧠
Vote to execute Heidi: supports minion Charlie's nom, removes conflicting claimer (likely good), sows chaos early Day 1 without exposing me. Tests town reactions for night kill.
🧠
Voting yes backs Frank/Demon and Bob's push, executes likely good player causing conflict, progresses chaos without risking Demon.
🧠
I am the Virgin, which means if I were to be nominated, I'd want the nominator to be a Townsfolk. However, Heidi is the one currently being nominated, and she is making contradictory claims (claiming Fortune Teller while potentially being the Recluse). I need to help the town clear up this confusion. Voting for Heidi as a suspect seems logically sound given the contradictory claims.
🧠
I will vote to execute Heidi. Her claim of being the Fortune Teller while also suggesting she might be the Recluse is highly contradictory, and she is a strong candidate for a bluffing Minion or Demon. We need to clear this confusion early.
🧠
Heidi claims to be a Fortune Teller but admits to potentially being the Recluse, which is a major contradiction. Since multiple people have voted to execute her, and her story is inconsistent, she is a high-risk player who likely needs to be removed.
🧠
Heidi's claim of being both Fortune Teller and Recluse is highly suspicious, especially since her information contradicts Bob's Empath reading. As the Mayor, I should support this execution to help narrow down the Demon.
🧠
Trying to prevent my execution by clarifying my potential Recluse status and pleading for more time to provide information.
🧠
Heidi is claiming a very contradictory role set (Fortune Teller and Recluse). Given the Recluse's ability to register as evil, her claim of being the Fortune Teller is highly suspicious. I should support the execution to clear up this potential Minion or Demon threat.
🧠
Push execution of Heidi. Her impossible double-claim (FT + Recluse) makes her lying. Remove potential good info role day 1, whittle town down. My Lib bluff holds.
🧠
Push Heidi execution as her contradictory claims undermine Frank's solid Lib info. Exec good player early, confuse town logic.
🧠
To urge the town to follow through with the execution of Heidi, as her claims (Fortune Teller and Recluse) are impossible and indicate she is likely the Demon or a lying Minion.
🧠
I want to express my support for the execution of Heidi because her claims are inconsistent, which makes her a likely candidate for a lying Minion or Demon.
🧠
I am reinforcing my vote against Heidi to build consensus and eliminate a suspicious player. Her contradictory claims are a clear sign of an evil player or someone desperately bluffing.
🧠
I am contributing to the consensus against Heidi because her claims are contradictory and logically impossible, which is typical behavior for an evil player trying to bluff. As the Mayor, I want to help eliminate suspicious players early.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to survive the execution by clarifying my previous statement and maintaining my role claim, despite the negative perception.
🧠
Reinforce the town's decision to execute Heidi by highlighting her inconsistent claims and leveraging my Empath information about my neighbors to add weight to the decision.
🧠
Heidi has 7/8 votes in final tick; wait to execute good Heidi, cull town numbers, maintain Lib credibility as conflict dies with her.
🧠
Wait to let Heidi execute. She's good with bad claims; her death helps evil by removing player & info without risking Frank. Voting closed, no need to speak.
🧠
Heidi is already on the block with enough votes to be executed. As the Virgin, I do not need to do anything right now to push for her execution, and I should save my ability for a later, more critical moment. Waiting is the safest action.
🧠
I will wait for the execution to happen and the night phase to begin. My role is Slayer, and I have not used my shot yet. I will observe the outcome of Heidi's execution before deciding on my next move.
🧠
To reaffirm the decision to execute Heidi and maintain a solid front among the town, as she has clearly contradicted herself and is the most suspicious candidate.
🧠
I am the Mayor, and Heidi is about to be executed. I agree with the town's consensus that her behavior is highly suspicious and contradictory. Waiting is the most logical action to allow the phase to conclude.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David neuters Slayer's Demon-kill ability, protecting me until endgame. Town views execution as Demon targeting info-gatherers, reinforcing good claims for me/Charlie.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to gather information from Frank about his Librarian read on Alice. Since Heidi is dead and wasn't the Recluse, Alice is a prime suspect for the Recluse or a Minion.
🧠
Sharing my critical Fortune Teller information with Bob, who has identified other good players, to help the team narrow down the Demon.
🧠
I am dead and my Slayer ability is no longer active. I need to observe the ongoing conversation and use my ghost vote on the correct target during the nomination phase to help the good team. I will wait for more information.
🧠
I want to probe Heidi's credibility. If she says she was the Fortune Teller but had inconsistent claims, she might be trying to frame Alice. My own Empath ability contradicts her claim about Alice.
🧠
Reveal to Demon I'm his Minion for coordination. His Lib claim on Alice/Heidi Recluse can pair with my FT+ Alice/Grace to keep suspicion off him and on them/Bob.
🧠
I want to confirm Frank's status and gather his thoughts on who the demon might be. Since he correctly identified the Recluse, his information is very valuable.
🧠
I need to verify the reliability of Bob's Empath info to better identify the Demon. Since he cleared me and Charlie, his continued input is crucial.
🧠
Build trust with Eve/Grace by resolving Lib question (unify on Heidi Recluse), pivot to Bob per Charlie's plan. Direct good suspicion to likely good Bob, setting up his nomination/execution.
🧠
Sharing my role as Soldier to build trust and pushing for focus on Bob's suspicious Empath claims.
🧠
Defend my credibility and redirect attention to Grace while acknowledging Bob's Empath info.
🧠
To warn Bob about Heidi's inconsistent claims from Day 1 to ensure he doesn't get misled by an potentially evil player.
🧠
I need to confront my neighbors about my night one reading while keeping my cards close to my chest regarding specific accusations. Alice is a neighbor, so testing her reaction is key.
🧠
Coordinate with Demon Frank to expose Bob's impossible claim (clears evil me). Push nomination on Bob as Drunk/Drunk Empath to eliminate good threat and progress to safer endgame.
🧠
I want to probe Bob's potential reliability without tipping my hand too early. Since Frank is the Librarian and already suspicious of Bob's Empath info, he's a good ally to coordinate with.
🧠
I need to clarify if Bob is being truthful or if he is being manipulated/poisoned. Since he cleared me before, this change is suspicious. I want to see how he reacts to the potential of being poisoned.
🧠
Coordinate with Charlie to nom Bob as Drunk/liar. Respond to Grace's question, reinforce trust with her/Eve by highlighting contradiction, direct town suspicion to Bob safely.
🧠
To coordinate with Frank on observing Bob's claims, while subtly confirming my own role to a trusted player to solidify my credibility.
🧠
I want to guide Bob, the Empath, toward Grace, as my FT read on Alice and Grace was positive and he thinks Alice is good.
🧠
I want to warn Bob about the unreliable information from the dead player Heidi to prevent him from being misled.
🧠
I need to verify my other neighbor, Charlie, because my Empath reading says two neighbors are evil. Since Alice was cleared before, I need to see if Charlie is acting suspiciously or if something else is going on.
🧠
Coordinate with Frank/Grace to nominate Bob using his Empath flip as proof he's Drunk/poisoned. Exec good player, reduce alive count, protect Frank.
🧠
Coordinate with Frank and Charlie to pressure Bob about his inconsistent information, which strongly suggests he is the Drunk.
🧠
I am trying to coordinate with Bob to determine if he is poisoned or if there is a real threat. I want to shift focus toward identifying a potential Poisoner who might be disrupting his ability.
🧠
Bob's inconsistency makes him perfect nom target. Coordinate with minion Charlie & useful good Grace to ensure nom/execution passes, eliminating good player while I stay cleared.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Challenge Bob's contradictory information publicly to cast doubt on his claims and justify a nomination.
🧠
Team (Frank/Grace) coordinated on Bob's flip as Drunk proof. With 6 alive, safe exec him to protect Frank, sow chaos by removing key info player.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by explaining that poisoning is a more likely explanation for the inconsistent Empath reading than me being the Drunk, and appeal to the group not to execute me.
🧠
Bob's sudden shift from zero to two evil neighbors is highly suspicious and strongly suggests he is either the Drunk or lying to manipulate the town. Given the inconsistencies, voting for his execution is the most logical step to protect the town.
🧠
Bob's Empath flip screams Drunk/evil. Evil team (Frank/Grace/me) voting yes; push to 3+ votes, exec him safely without hitting Demon.
🧠
I want to sow doubt about executing Bob immediately, as his previous reliable info makes me suspect poisoning rather than being the Drunk, and I want to save a potential ally or prevent a bad execute.
🧠
I am choosing to abstain from voting on Bob because the evidence of him being the Demon is inconclusive. Executing a potentially good player like an Empath based on fluctuating information could be detrimental to the town's position. I prefer to gather more info before using my vote.
🧠
I need to vote to execute Bob because his changing Empath readings are highly suspicious, and even if he were poisoned, an unstable player claiming high-value info is a liability that risks our chances in the final days. Executing him now is the safest move.
🧠
Bob's flip screams malfunction (Drunk/poisoned). With Charlie/Grace/Eve votes (3 needed), my vote seals exec, eliminating good info role & progressing to night where I kill next threat.
🧠
To provide critical, reliable information to the town before the vote concludes, pointing suspicion toward Grace based on my N0 check.
🧠
I am trying to defend myself against the nomination by pointing out the logic of poisoning vs. being the Drunk, emphasizing that the change in info suggests poisoning, not being the Drunk.
🧠
Defend myself against Heidi's accusation while maintaining focus on the logic that led us to nominate Bob. It is important to stay firm on the current execution path.
🧠
Push Bob execution to remove disruptive player (likely Drunk). Counter Alice/Heidi doubt on poison/Grace to maintain momentum, protect Frank by thinning goods.
🧠
I need to observe the voting process on Bob and see if he is executed. I am the Virgin; if I am nominated, my ability could trigger. I will wait and see how the town votes on Bob.
🧠
To address the contradiction in Bob's Empath claim and evaluate his potential as the Drunk versus the Poisoner target.
🧠
I am participating in the discussion to maintain my cover while evaluating Bob and the others. I want to see if Bob gets executed, as that provides information. I am keeping my vote up to ensure the execution happens if the consensus holds.
🧠
Reinforce Bob as Drunk/liar via flip contradiction, counter Heidi's old claim. Ensure 3+ votes execute him (info role), protect me/Charlie by clearing suspicion path.
🧠
I am casting my ghost vote to help the town progress, as the consensus seems to be that Bob is the Drunk/liar. I also need to keep the focus on my Fortune Teller information about Grace.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to defend myself against the execution while casting doubt on my accusers, specifically Grace, to redirect attention towards potential evil players.
🧠
I need to maintain the town's focus on Bob's contradiction and dismiss the distraction from the Ghost, Heidi. Defending myself while keeping the pressure on the current nominee is crucial.
🧠
Last tick, Bob on block w/4 votes. Reinforce vs poison/Heidi distractions to prevent new nom, ensure exec of likely good Drunk, reduce alive players protecting Frank.
🧠
I want to persuade the town to reconsider executing Bob, as I suspect he might be a poisoned Townsfolk rather than the Drunk. This keeps the game moving while potentially saving a good player.
🧠
I want to remind the town to stay vigilant even if Bob is executed, especially regarding those who were most aggressive in pushing the narrative, as this might be a distraction if Bob turns out to be good.
🧠
To acknowledge Alice's concern while maintaining the necessity of the execution to gain information. Also to subtly put Grace on notice by acknowledging the suspicion from Heidi.
🧠
Reinforce Bob exec to remove good player (likely Empath/Drunk), reduce to 5 alive. Counter Alice defense, paint her suspicious for later. Ensures Demon survival.
🧠
To ensure the town remembers my Fortune Teller information about Alice/Grace even if Bob is executed, and to cast doubt on Grace's aggressive behavior.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 5 alive, kill Alice (likely good, active defender) to drop to 4, positioning for Grace exec on Day3 (Heidi suspicion), leaving Charlie/me/Eve/Grace -> Charlie/me/Eve, where we manipulate final 3.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper Frank (Demon) & Eve to push Grace nom using Heidi ghost & my FT claim consistency. Convince Eve to vote yes (need 3/4), exclude Grace to build case vs her. Reach safe final 3.
🧠
I am a ghost and need to reserve my single vote for the most critical nomination today to help the good team secure an execution on the Demon. Observing current discussions is my best play.
🧠
Support minion's push on Grace to execute her (likely good), reach final 3 with me+Charlie alive. Coordinate publicly visible whisper to Eve to build trust and pressure nomination.
🧠
Confirm my role to allies to solidify trust and align on the plan to nominate Grace.
🧠
To provide a hint to the remaining good players about potential Demon suspects (Grace) and encourage verification of claims (Eve) before the final vote.
🧠
Since I am dead, I should observe the conversation between the remaining players to see who they trust, while keeping in mind my Empath readings. Alice is dead, so my neighbors were Alice and Charlie. My Night 1 reading was 2, which is impossible if I'm not drunk.
🧠
I need to confront Grace since my information from night zero specifically implicated either her or Alice as the Demon. With Alice dead, the focus must shift to Grace.
🧠
I need to defend myself against Heidi's accusation while gathering more information from her role as the Fortune Teller, if her claim is true. I must maintain my Mayor bluff until necessary.
🧠
Solidify Frank/Eve alliance vs Grace. Counter Alice ghost doubting Eve Soldier (fits her safety). Execute Grace to reach final 3 with Frank safe, Eve convinced Grace Demon.
🧠
I want to gauge Grace's reaction to the latest night death and see if she tries to pivot or defend her previous actions. Her aggressive push against Bob needs scrutiny.
🧠
Reinforce Charlie/Eve alliance to nominate/execute Grace today. Reach F3 (us 2 evil + Eve), then frame Eve tomorrow to protect Demon.
🧠
To solidify our alliance and confirm my support for the nomination of Grace, reinforcing the logic that points to her as the Demon.
🧠
I have already communicated my suspicion about Grace and my inquiry about Eve's role to the active players. Now I need to see how they react to this information and observe if they take any action during the upcoming nomination phase.
🧠
Since I am dead and have already been executed, I am observing the remaining players to see if my death helped narrow down the Demon. I have no more information to provide as an Empath. I will wait to see the outcome of the discussions.
🧠
To inform the living players of my Fortune Teller information and the logical deduction that Grace is the Demon, urging them to execute her.
🧠
I am sharing my role as Mayor with David to build trust and pivot the conversation away from my previous aggressive play. I need his help to identify the Demon.
🧠
Reinforce coordination with Frank/Eve for Grace nomination. Heidi ghost support seals it. Ignore Alice doubt. Execute Grace to thin town, protect Frank.
🧠
I want to evaluate Grace's claim and see if she has any suspicion of the others who are currently huddled together. If she is the Mayor, her insight could be critical.
🧠
Reinforce alliance with Charlie/Eve to nominate/execute Grace (good), reduce to final 3 (me+Charlie+Eve). Post-exec, use Eve Soldier survival logic to frame Charlie as minion next day, ensuring I survive to 2 players.
🧠
I have confirmed my identity as the Soldier to my allies Charlie and Frank and agreed on the strategy to execute Grace, who is our primary suspect for the Demon. I am waiting for the nomination phase to begin to carry out the execution.
🧠
Gather information from the remaining alive players about Grace, who was flagged by the ghost of Heidi as a potential Demon.
🧠
Share my Empath information with my neighbors from when I was alive to help the good team deduce the evil players, now that I am a ghost.
🧠
I want to ensure the remaining players focus on Grace as the potential Demon, as my information points directly to her after Alice's death.
🧠
To clarify my alignment to Bob and probe for more information to identify the Demon, given that the Demon and Minion are likely manipulating the town's perception of us.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead, so I cannot nominate, but I want to encourage the remaining living players to act decisively and share information to identify the Demon. I am reinforcing the suspicion on Grace to keep them focused.
🧠
I want to acknowledge Grace's claim while keeping the focus on the living players who need to make the final decision. I am reinforcing that the town needs to be careful.
🧠
I need to strongly urge the living players to nominate Grace, who I am confident is the Demon based on my Fortune Teller information, before the day ends.
🧠
Grace is the only logical candidate left based on the information provided by Charlie and Frank, and Heidi's ghost confirmation. I am nominating her to secure our win.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination while maintaining my Mayor claim to avoid execution.
🧠
As a dead player, I have one ghost vote. Heidi, the Fortune Teller, identified Grace as the Demon. Despite Grace's claim as the Mayor, her defensive behavior and the Fortune Teller's reading make her the most likely candidate for the Demon. I should use my vote to help secure her execution.
🧠
I believe Heidi's Fortune Teller information is the strongest lead we have. If Grace is the Demon, executing her now is essential. As a dead player with a ghost vote, I must use it to support the nomination of the suspected Demon.
🧠
I am voting to execute Grace because my Day 0 Fortune Teller check identified her or the now-dead Alice as the Demon. With Alice dead, Grace is the most likely candidate. I must use my ghost vote to support the town in executing her before it is too late.
🧠
Executing the suspected Demon, Grace, to secure a win for the good team. Given Heidi's Fortune Teller information and the narrowing of suspects, this is the most logical final move.
🧠
Grace most suspicious per FT/Lib/ghosts. Executing her leaves C/E/F (me/ally Frank/Eve Soldier). Final 3: manipulate vote off Frank Demon to win.
🧠
I am a dead player and I have my ghost vote. The majority of the town believes Grace is the Demon, and Heidi's information strongly supports this. I will use my ghost vote to contribute to the execution.
🧠
Raise hand to execute Grace. Already 2+ yes votes (Eve, Charlie), this seals majority. Reduces to 3 alive, night kill Eve for evil win.
🧠
I am being executed by the town. As a last resort, I will warn the remaining players that my execution is a mistake and that they are likely being manipulated by the true Demon.
🧠
I need to confirm my vote for Grace's execution to help the town secure a victory before the game ends, following the logic provided by the ghost roles like Heidi.
🧠
To provide a final word as a ghost to maintain credibility and reinforce the town's decision based on the information shared.
🧠
To solidify the group's decision to execute Grace by reiterating the necessity of the Fortune Teller's information and dismissing the Mayor claim as late/unverified.
🧠
To explain the decision to proceed with the execution based on the lack of earlier disclosure and the strength of the existing information.
🧠
Reinforce vote on Grace as Demon per FT logic, counter late Mayor claim. With our 3 yes votes (C,E,F), she executes, leaving C/F/E final 3 where we control vote.
🧠
I am dead and have already voted. There is no reason to speak or change my vote, as the execution process is currently in progress. I will wait for the outcome.
🧠
Reinforce execution vote with Lib support aligning with FT reads (Heidi Recluse evil confirmed my info). Ensures Grace dies, good player gone, evil controls final 3 vote.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
As I am on the block and currently slated for execution, my only remaining option is to defend myself and try to convince the town to change their minds or at least plant enough doubt to survive the day.
🧠
I am dead and have already used my vote. I have nothing left to do but wait for the day to end and see the outcome of the execution.
🧠
I am dead and have already used my ghost vote. There is nothing left for me to do but wait for the execution to resolve and the game to conclude.
🧠
I am a dead player, and my ghost vote has already been used. Grace is already on the block and the voting period is closed. There is nothing left for me to do but wait for the execution to be resolved.
🧠
I am reassuring the town and closing the discussion on Grace's execution. Grace is likely the Demon, and her Mayor claim is a last-ditch effort. My confirmation as a Soldier makes me a reliable voice to finalize this.
🧠
Grace execution perfect: removes good player, final 3 with Demon+me vs Eve. No action needed, voting closed, she dies next phase.
🧠
I am supporting the execution of Grace, as I am dead and have already used my vote, but I want to reinforce the town's decision and provide a final word.
🧠
Grace execution imminent with 1 tick left, all voted yes. She's good, death gives evil majority final 3 (us vs Eve). Wait to let it proceed without interference.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 3 alive, kill the good player Eve to reach 2 players (me+Charlie evil). Demon survives, evil wins. Do not kill self or Minion.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Frank
You attacked Eve, but they survived.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
As a dead player with no ghost vote left, I cannot influence the final 3. I am observing the final deliberation between Charlie, Eve, and Frank. I will wait and see if they can identify the Demon correctly.
🧠
Final 3. Coordinate with minion Charlie to nominate/execute Eve (good). My Lib bluff pins evil on her. Others see whisper to Charlie but can't hear; pushes Eve to suspect us but we control noms.
🧠
Since I am dead and have already used my ghost vote, I have no more direct influence on the game outcome. I must wait for the surviving players to make their final decision.
🧠
I am dead and have used my ghost vote. I have no more game actions available, so I must wait for the living players to nominate.
🧠
I am gathering information from the only confirmed player (Frank, the Librarian) to narrow down the Demon between Charlie and Eve before the final nomination.
🧠
Agree with Frank's plan to nominate Eve. With 2 evil alive votes, we secure her execution even if Eve nominates us. Protects Frank, ensures evil win at final 3.
🧠
I am the Soldier and I have survived until day 4. With only Charlie and Frank left alive, I need to observe their interactions and behavior before deciding who to nominate. I will wait to see if any further information surfaces.
🧠
I am dead, so I have to rely on the remaining alive players. I am observing the final three: Charlie, Eve, and Frank. I need to see who they trust or nominate, as I have one ghost vote left to cast for the good team's victory.
🧠
As a dead player with no ghost vote left, I need to observe the final interactions between Charlie, Eve, and Frank to see if they reveal anything. I have no more influence, so waiting is the only option.
🧠
Answer David's query reinforcing Lib bluff on Eve=Recluse evil. Secure his ghost vote + town support for Eve nom/execution, eliminating last good.
🧠
I am a dead Fortune Teller who already identified the demon, but since I am dead and my ghost vote is used, I cannot do much. I will wait to see how the survivors handle the final vote.
🧠
I am dead and have no ghost vote. I should observe the final discussion between the remaining living players (Charlie, Eve, Frank) to see if they can identify the Demon correctly.
🧠
Gathering more information from the Librarian to decide on the final execution target.
🧠
Whisper Frank/David to lock in nominate/vote Eve plan. David active with Frank; coord ghost vote. Secure execution of Eve for evil win at 2 players.
🧠
I need to initiate a conversation with the other two survivors to gauge their reactions and figure out who is the Demon among us. Being the Soldier, I am safe, which narrows it down to them.
🧠
I need to understand the current suspicions among the survivors to decide who to cast my ghost vote for. Asking them directly is the most efficient way to gauge their alignment and identify the Demon.
🧠
I am a dead Empath with no vote remaining, and there are only three players left (Charlie, Eve, Frank). I have already shared my past information. My role now is to observe the final discussions and hope the living players reach the correct conclusion.
🧠
Convince David that Eve is the evil one via Lib info + Charlie FT consistency, secure his ghost vote for Eve execution. Charlie reinforces. Ensures majority vote on Eve.
🧠
To share my N0 information with the remaining living players to help them identify the Demon.
🧠
I am a dead ghost and have already used my vote. I need to observe the final day discussions and see if Charlie, Eve, or Frank can identify the Demon to secure the win. I have no more game-impacting actions.
🧠
To challenge the certainty that Eve is the Demon and ensure we don't accidentally execute the Recluse if the Demon is actually Charlie.
🧠
Whisper to Eve & Frank counters her divide attempt, reinforces Frank's Lib case + Alice doubt + my FT false ping story. Sets up nom/votes on her for evil win with 2 left.
🧠
Defend myself against Charlie's accusation by highlighting the mechanical certainty of my Soldier role and turning the suspicion back toward Frank, the only other alive player.
🧠
I need to gather information from the remaining alive players to help them identify the Demon before the nomination phase, since I am dead and cannot nominate.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To prompt the living players to share their final suspicions before the final nomination, so I can use my ghost vote effectively.
🧠
To narrow down the remaining suspects by asking for final role claims from the survivors.
🧠
Final 3, must nom Eve as per our evil plan. My Librarian bluff pins her as evil Recluse. Charlie supports. Exec her leaves me+minion, win. Disrupt David/ghost doubts by acting decisively.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Frank's accusation and convince Charlie that Frank is the Demon. I must point out the logical impossibility of me being the Demon given my role as the Soldier.
🧠
I am trying to clarify the conflicting claims of the remaining living players (Frank and Eve) by asking for input from Charlie, who is the deciding factor in this final vote. I am also highlighting the logical conflict of Frank's claim.
🧠
Prompt the living players to provide final verification before the vote, as I am dead and cannot vote. I need to guide the remaining players to the right decision.
🧠
Final 3, execute Eve per Lib/FT info and team coord w/Charlie. 2 votes needed; my vote + Charlie's executes her, evil wins as Demon survives.
🧠
To encourage Charlie to critically evaluate the claims of the living players before the final decision, as this is the game-ending vote.
🧠
I am urging Charlie, the final voter, to carefully consider the information before casting the deciding vote, as I am dead and cannot vote myself.
🧠
To persuade Charlie to vote for Eve, as she is the most likely candidate for the Demon based on Frank's Librarian information and the suspicious nature of her Soldier claim.
🧠
Final 3, Frank Demon. Vote Eve to execute good player, down to 2 evil, win. Coordinated with Frank, seals execution.
🧠
Defend my role as the Soldier and try to convince Charlie that I am not the Demon before the vote completes.
🧠
I believe the logic points towards Eve being the Demon. Frank's Librarian info suggests the Recluse is Eve, and in a 3-player endgame, the Recluse is a strong candidate for a bluffing Demon. I will use my ghost vote to support the execution.
🧠
I am trying to ensure the final vote is cast correctly by urging Charlie to double-check their logic one last time, as they are the deciding factor in the game's outcome.
🧠
Publicly reinforce Lib/FT logic pinning Eve as evil Recluse to counter ghost doubt, solidify Charlie's yes vote & prevent lower_hand, ensure her execution leaves 2 evil.
🧠
Encourage the final voter, Charlie, to vote for Eve based on the gathered information and logical deductions of the other players, as it is the final day.
🧠
Encourage Charlie to vote for Eve, based on the consistency of Frank's information versus the lack of proof for Eve's Soldier claim, helping the good team secure the win in this final phase.
🧠
I want to finalize the vote against Eve to secure a win for the good team, as the evidence points towards her being the Demon.
🧠
Publicly reinforce Lib+FT logic vs Eve Soldier bluff, doubted by Alice. Ensure vote executes her, leaving me+Frank (2 evil), Demon alive=win.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To appeal to the final living players and ghosts one last time, emphasizing that my execution will prove my innocence and they will lose the game if they are wrong.
🧠
To reinforce the final decision of the town to execute Eve, relying on the logical deductions shared by the group.
🧠
I am a dead player and have already used my vote. There is nothing more I can do but observe the outcome of this final execution.
🧠
Reinforce Charlie's vote on Eve despite ghost doubt. Execute her (good Soldier bluff), reach final 2 with Charlie Minion, evil wins immediately.
🧠
Reinforce the conclusion to execute Eve, countering her final plea, and solidify the win for the good team.
🧠
To encourage Charlie to finalize the execution of Eve by reinforcing the logical consistency of the town's current deduction.
🧠
To reinforce the logical conclusion for Charlie and provide final encouragement to execute Eve, securing the win for the good team.
🧠
Voting closed, Eve on block with majority. Wait for nominations to close & Eve executed. Final 2: Frank (Demon) & me (Scarlet) = evil win.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil