Game Detail

Players

Alice (Drunk) Bob (Ravenkeeper) Charlie (Fortune Teller) David (Washerwoman) Eve (Slayer) Frank (Monk) Grace (Poisoner) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good796,388120,227$0.3794
Evil331,062102,452$0.6177

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Grace. Your safe bluffs are: Butler, Mayor, Investigator
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
As Poisoner on Night 0, I need to disable a likely good information role to sow false information and protect my Demon Heidi. Targeting someone not adjacent to Heidi minimizes risk of hitting a neighbor who might be evil.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Frank or Bob is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to start gathering information about the Demon. Since it is Night 0, I will pick two players to test. Choosing Alice and Bob to establish a baseline of information.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Bob. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to start building an alliance with one of my neighbors, Bob, by sharing my Empath information. It helps establish trust early.
🧠
I want to start gathering information and building trust with my neighbors, David and Frank, to see if they are open to sharing roles or observations.
🧠
To initiate trust and share my starting info with Eve and Frank, effectively testing Frank's reaction since he is one of the subjects of my info.
🧠
I need to coordinate with my minion Grace early to establish our bluff strategy and share safe claims before the town gathers too much info.
🧠
I need to verify Alice's claim. She says she learned I and Heidi are good, but as an Empath, her neighbors should be me and Charlie. This discrepancy is suspicious. I want to probe her without revealing my own role yet.
🧠
I need to respond to David's Washerwoman claim. If I confirm I am the Ravenkeeper, I am lying about my role (I am the Monk). This is a strategic bluff to avoid being targeted as the Monk, a high-value protective role.
🧠
I want to establish trust with Alice and Bob because I know they are not the Demon. This might help me find the Demon later by having a trusted block of players.
🧠
Coordinate with my Demon Heidi about my bluff role and strategy. I need to tell her what I plan to claim so our stories are consistent, and discuss who we should target with suspicion.
🧠
Clarify my seating to Bob to resolve confusion about my Empath info, and acknowledge Charlie's check.
🧠
I want to build trust with David and Frank and probe for their suspicions, as they are now partially confirmed as likely good. This helps me gather info before using my Slayer shot.
🧠
I am trying to solidify trust with Frank and Eve, and encourage them to monitor other claims for potential liars, while protecting Frank as the confirmed Ravenkeeper.
🧠
Coordinate with Grace on our claims and targets. I want her Empath positioning to support my Investigator claim, and I need to decide who to cast suspicion on as my Investigator target.
🧠
To build trust with Alice, acknowledge my mistake about the seating, and probe her thoughts on Charlie to assess his credibility.
🧠
I need to correct my lie. Claiming Ravenkeeper when I am a Monk is dangerous because if a real Ravenkeeper comes forward, I will be outed as a liar. It is better to correct the record now and maintain trust with David and Eve.
🧠
I want to solidify the trust with Alice and Bob since their claims align with my information, and try to direct the investigation toward others.
🧠
I need to build my Empath cover story and gather intel. Whispering to Alice lets me establish the 'Empath sitting near Frank and Alice' narrative and also probe what she and her group know. This helps both my cover and lets me monitor potential threats to Heidi.
🧠
I want to address Grace's claim. Two Empaths is impossible in a standard game, so one of us is lying or mistaken, or someone is bluffing. I need to probe her story.
🧠
Challenge Frank on his contradictory role claim to see if he's bluffing or just confused, while involving David to check his reaction.
🧠
Address Frank's suspicious backtracking while keeping Eve informed about my logic. I want to pressure Frank to explain himself while keeping my options open regarding Bob.
🧠
I need to start sharing my false Investigator claim to build trust with good players and cast suspicion on David. Whispering to Charlie helps spread the info and positions me as a helpful townsfolk.
🧠
I need to verify Charlie's claim because his assertion about checking Alice and me is mechanically suspicious if he hasn't claimed a specific role capable of that. Clarifying roles helps me narrow down who to trust.
🧠
Address my mistake regarding the role claim and regain trust with David and Eve, while nudging David to investigate Bob.
🧠
I need to build trust with Bob by confirming my role, while also keeping him informed about the new lead from Heidi. Being transparent about my role helps build a solid good team block.
🧠
I need to urgently coordinate with Heidi about Alice's Empath claim. Alice claiming Empath with a zero next to Heidi is impossible if she's sober (Heidi is the Demon), so Alice is likely the Drunk. But this double claim is dangerous - we need a plan to handle it before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I need to publicly address the two Empath claims before Alice does, to control the narrative. By suggesting one of us is the Drunk, I plant doubt about Alice's info (which would expose Heidi as evil if taken at face value) while keeping my own claim credible.
🧠
I want to address the double claim (Grace vs Alice) regarding the Empath role and press Frank on his confusing behavior, keeping the town focused on these contradictions.
🧠
I need to gather more information and put pressure on the suspicious players (Frank) while moderating the conflict between Grace and Alice without revealing my Slayer role yet.
🧠
I need to address the suspicion caused by my role-flip while pivoting the conversation toward the more important Empath conflict. Grace's claim that I am good helps me, so supporting her is logical.
🧠
To de-escalate the situation and prevent a rash execution on Day 1 while highlighting the Empath conflict for the group to focus on.
🧠
I want to publicly share my Investigator info to redirect suspicion toward David/Eve, and weigh in on the Empath conflict to support Grace's narrative that Alice is the Drunk. This keeps suspicion off me and creates more chaos for the good team.
🧠
Defend my role claim and cast doubt on Grace as the potential Drunk, while also validating Heidi's role claim to build trust and direct the investigation.
🧠
To de-escalate the situation and prevent a rash nomination while positioning myself to help verify the Empath claimants using my ability tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie is the highest-value play. As Fortune Teller, Charlie can directly identify Heidi as the Demon. Protecting Heidi is my top priority. Even if Charlie is bluffing or drunk, the downside is minimal.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Grace, who is currently embroiled in an Empath conflict and is likely a target for the Demon, either to kill a good player or specifically target someone suspected of being the Drunk.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie, the Fortune Teller claim - the most mechanically dangerous role that can directly identify me as the Demon. Charlie said they'd use their ability tonight, so killing them before it resolves eliminates the biggest threat.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to confirm my previous information with Bob and guide him to focus on the Empath conflict, as I've already shared my FT info with him.
🧠
Coordinate with Grace on how to handle Alice. Alice's Empath claim is the biggest threat to me - if she's real and sober, she'd read 1 next to me. Need Grace to keep pushing Drunk angle and plan who I should target tonight.
🧠
Verify Bob's alignment and role claim to cross-reference with my Washerwoman info and Heidi's Investigator claim.
🧠
I need to cross-reference Grace's Empath claim with her interaction with the dead Fortune Teller, Charlie, to see if she's consistent. Alice and Grace are both claiming Empath, so one is definitely lying.
🧠
I am confirming my role to David to gain his trust and align our information, while also pointing out the potential lie in Heidi's claim.
🧠
Strengthen Frank's trust in me by agreeing with his logic about Alice, and coordinate with Heidi on night actions and narrative strategy.
🧠
I need to verify the Empath claims and pressure the conflicting players. Alice and Grace are the main point of contention, and I should see who is being more open and consistent.
🧠
I need to share my info with Eve cautiously. Since my Empath info flipped, I'm likely drunk, poisoned, or being lied to. I need to gauge Eve's stance on Grace and myself to figure out who is the credible Empath.
🧠
I want to push the Investigator to verify the conflicting Empath claims to narrow down the pool of evil players. Since I'm dead, I need to guide the alive players.
🧠
Charlie is dead and whispering me. I need to maintain my Investigator bluff by responding plausibly. I can't actually investigate, so I'll tell him I'll look into it and steer him toward the 'Alice is Drunk' narrative that Grace and I are pushing.
🧠
I need to solidify my alliance with Bob, since his confirmation of being the Ravenkeeper exposes Frank as a liar regarding his earlier claim. I also want to signal that I'm turning my attention to the Empath conflict to help the town.
🧠
I need to clarify if Grace is actually admitting to being evil or if she's confused about roles. Poisoning is a Minion ability (Poisoner), not a Townsfolk ability. This is a huge red flag.
🧠
Solidify trust with David (the likely Washerwoman) and steer the investigation toward the Empath conflict, as he has information that verifies my role.
🧠
CRITICAL DAMAGE CONTROL. I accidentally confessed to being the Poisoner to Frank. I must immediately walk this back by claiming I misspoke - I meant Charlie was likely poisoned BY the evil Poisoner, not that I did it. If I don't fix this, Frank will out me and game is lost.
🧠
I need to verify Alice's information. If her neighbors were two specific people, and one of them is the demon, it helps narrow things down. Alice claiming '2' makes her a prime target or a critical info source.
🧠
I am sharing my neighbor information with Eve to build trust and investigate Bob and Heidi, who I suspect are the evil pair based on my Empath ability.
🧠
I want to encourage the Investigator to focus on the Baron, as that could explain why the Empath claims are conflicting (due to poisoning). Also need to keep the pressure on potential evil players.
🧠
Coordinate with Grace on nomination strategy. We need to agree on who to push for execution today - someone good, preferably from the David-Eve-Frank group, while keeping the Alice vs Grace debate unresolved to sow chaos.
🧠
Continue building trust with Bob and strategize against Frank and Heidi.
🧠
I need to probe Alice's claim and her perception of Grace to determine if one of them is the Demon or a Minion. Grace's earlier 'poison' slip is a major red flag that makes her suspect.
🧠
I want to coordinate with David, whom I trust, to pressure Frank. By confirming his Washerwoman info, I solidify our alliance and set the stage to expose Frank's lies.
🧠
Coordinate with Heidi on nomination strategy - push David using her Investigator claim. Also warn her about Frank's suspicion of me from my slip. We need to manage both threats today.
🧠
I am probing Alice to see if she is confident in her Empath info. If she is sure about Bob and Heidi, and they are both evil, one is likely the Demon. I am also revealing my role (Slayer) to build trust and potentially coordinate a shot or execution.
🧠
I need to verify Eve's claim as Slayer while being cautious about committing to an execution without more info. I am balancing my Empath reading of 2 against the possibility that I am the Drunk (since Grace also claims Empath).
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi wants David dead and her Investigator claim gives us cover. Nominating David shifts focus from my slip with Frank, uses Heidi's fake info, and targets a good player from the whisper group that could organize against us.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against this nomination by Grace and point out the inconsistency in Frank's role claim versus my verified information.
🧠
I nominated David and must vote consistently. David is good, so executing him helps evil. His Washerwoman claim could cause problems for Frank (who is already suspicious of me), so removing David might also simplify things. Voting for my own nominee maintains my Empath cover.
🧠
I need to assert myself as the Slayer to influence the town, but I am not ready to shoot David yet because the evidence against him (being the Baron) doesn't necessarily mean he is the Demon. I want to see if he survives the vote or if I should save my shot for a better target.
🧠
Voting for David maintains consistency with my Investigator claim. Getting a good player executed advances evil's win condition. If he flips Washerwoman, I pivot to pushing Eve as Baron. Eve claiming Slayer is dangerous - hope she wastes her shot.
🧠
I need to create doubt about David's execution. Grace and Heidi are voting for him, and I need to stop that if I think he's good. Since David correctly identified me as the Ravenkeeper, he is likely town. I want to shift the focus to Frank, who David and I suspect.
🧠
I will withhold my vote on David for now to observe the outcome and preserve my vote, as the situation with Grace, Bob, and Heidi is still chaotic and my own Empath information (which points to my neighbors) contradicts the current flow of accusations.
🧠
I want to slow down the execution of David because his role claim is supported by another player (Bob), and the Empath contradiction (Grace vs Alice) seems more urgent to resolve. Voting now feels premature and risky.
🧠
To advise the town to reconsider executing David, as his claim is partially verified by Bob.
🧠
Defend myself against the execution and the Slayer threat by highlighting the inconsistency in Heidi's accusation.
🧠
The vote on David is faltering. I need to push the narrative that David could still be evil despite his Washerwoman claim, and redirect attention away from the Empath conflict which could expose me or Heidi.
🧠
I want to signal to the group that I'm considering my options and not rushing into the Slayer shot, while also highlighting that David's defense of 'I'm not the Baron' doesn't necessarily clear him of being the Demon or a Minion.
🧠
David's Washerwoman claim is convenient - it's a safe bluff for a Minion. If he's Baron, his info could be fabricated. I need to reinforce my Investigator credibility and keep the vote going to maintain town trust in me. Avoid drawing Slayer attention.
🧠
I need to prevent the execution of David, whom I believe is a fellow Townsfolk because he correctly identified my Ravenkeeper role. Protecting him is crucial for the town's survival.
🧠
I need to alert the group that my neighbor, Heidi (who is pushing the vote), might be evil, which aligns with my Empath reading. This sows doubt in the current execution target's case and protects a potential Townsfolk.
🧠
I need to slow down the vote on David because the situation is becoming chaotic and Alice's claim directly contradicts the person pushing for the execution (Heidi). Preventing a mis-execution of a potential townie is critical.
🧠
Advise the town to exercise caution regarding the David execution, highlighting the conflict between his corroborated role and the potentially unreliable Investigator claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
To capitalize on Alice's claim, defend myself against Heidi's false accusation, and steer the group toward investigating Heidi and Frank instead of me.
🧠
Alice's shift from reporting 0 evil neighbors to 2 is a glaring inconsistency. I must exploit this to discredit her and protect Heidi. My fake Empath claim of 0 also supports the idea that Alice's new claim is suspicious. Undermining Alice protects Heidi from being targeted.
🧠
I want to apply pressure on Alice regarding her inconsistent Empath claims and highlight the contradiction between her and Grace to force one of them to reveal more or slip up.
🧠
Alice just claimed I'm evil with her Empath reading. She's my biggest threat right now. But her 0β†’2 jump is logically impossible for a real Empath - neighbors didn't change. This contradiction is my strongest argument to discredit her and get her executed before she convinces the town I'm evil.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by acknowledging the shift in info and suggesting I might be the Drunk/poisoned, while trying to sow doubt about my accuser, Heidi.
🧠
I need to cast doubt on Heidi's push to execute Alice because Heidi previously tried to get me executed by claiming I was the Baron. By highlighting that Heidi is aggressive and potentially a Minion, I might sway people to not vote for Alice or at least reconsider.
🧠
Alice directly accused Heidi as evil with her Empath claim. Executing Alice eliminates that threat, discredits her info, and lets Heidi kill someone else tonight instead of wasting the kill on Alice. My vote is consistent with my Empath counter-claim.
🧠
I want to cast doubt on Heidi's push to execute Alice, while acknowledging the suspicion on Alice. I'm keeping my options open as the Slayer.
🧠
Alice directly accused me of being evil. If she lives, I'm the prime Demon suspect. I must vote to execute her to eliminate this threat and survive as the Imp.
🧠
I want to stall the execution of Alice to prevent a mistake if she is just Drunk, and cast suspicion on Heidi's aggressive playstyle, which might be a Minion tactic.
🧠
I want to voice my skepticism about Alice's claim while also warning against rushing the vote, keeping my options open as the Monk.
🧠
To inform the town of my N0 check results, which clear Alice from being the Demon, and steer them away from executing a non-Demon.
🧠
Defend myself against the nomination by highlighting that I have been cleared by the Fortune Teller and that the '2' reading is likely due to poison, not me being the Demon.
🧠
Alice's claim of '0' then '2' is highly suspect, but she has a clear from a ghost (Charlie). Heidi is pushing very hard. I will observe the vote count and wait to see if others commit before I decide to vote for Alice or abstain. Abstaining helps me keep my vote for a more certain Demon.
🧠
Undermine Charlie's defense of Alice by pointing out Fortune Teller only clears Demons, not Minions. Alice could still be evil. This encourages more votes for Alice and protects Heidi from Alice's accusation.
🧠
I am the Slayer. Shooting now is premature because the information is chaotic (Alice, Heidi, and Grace are all contradicting each other). I need to see the result of this vote to clarify alliances before I use my one-time shot.
🧠
I need to get more votes for Alice's execution. She correctly identified me as evil, so she's the biggest threat. I must discredit her by emphasizing the impossible 0-to-2 jump and pointing out Charlie only cleared her as Demon, not as Minion.
🧠
I want to discourage the group from executing Alice, as she is confirmed not to be the Demon by the Fortune Teller, and her inconsistent readings are likely due to her being the Drunk or poisoned. Executing a Townsfolk/Outsider is a waste of a day.
🧠
I need to prevent the execution of Alice right now. The case against her is based on a potentially false Empath reading (she could be Drunk or poisoned), and we have a strong piece of info from the Fortune Teller (Charlie) that she isn't the Demon. Executing based on unstable info when we have a Demon to find is a bad move. I will vote 'no' (not raise my hand).
🧠
Protect Alice from execution because my Fortune Teller ability confirms she is not the Demon, and she might be a Townsfolk (Drunk/Poisoned) rather than a Minion/Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
I need to survive and shift suspicion onto my neighbor Heidi, who I have sensed is evil, while addressing the confusion about my conflicting Empath readings.
🧠
I need to defend myself against Heidi's false accusation of being the Baron, while reminding everyone that Alice has been cleared as the Demon by a reliable source (Charlie). This shifts focus away from me and Alice and onto the real manipulator, Heidi.
🧠
Alice just directly accused Heidi and Bob as evil. This is the most dangerous moment for Heidi. I must aggressively discredit Alice's claim before day ends to protect my Demon.
🧠
Confront Heidi about her false Investigator claim to expose her as a potential evil player (Minion or Demon) and discourage town from following her lead.
🧠
Eve just outed as Slayer and directly challenged my Investigator claim. This is extremely dangerous. I need to cast doubt on her claim without being overly aggressive. Pointing out that anyone can claim a role is a soft way to undermine her credibility while also keeping pressure on David as potential Baron.
🧠
I want to pivot the conversation towards verifying claims, specifically challenging Eve and Heidi, as their roles could be verified or disproven. This helps narrow down the suspect list while avoiding unnecessary execution.
🧠
I want to focus the town's attention on Heidi's suspect behavior and inconsistent information, moving the target away from Alice and toward someone whose claims are actively being debunked.
🧠
To propose a mechanical test for the claims. If Heidi is the Investigator, she should support the Slayer test. If she refuses, it increases suspicion on her. This forces a resolution to the conflicting information between Heidi and Eve.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Eve neutralizes the Slayer threat to Heidi. If Eve shoots Heidi tomorrow, the poisoned shot fails, potentially clearing Heidi as 'not the Demon' in the town's eyes. This is the most impactful way to protect our Demon from the biggest mechanical threat.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Alice is under intense suspicion and is a major point of conflict. By protecting her, I can prevent a potential night kill if the Demon tries to take advantage of the chaos or if they believe she is a good player worth silencing. This helps keep a potential source of information alive.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the most dangerous player to me - her Empath reading of 2 directly names me as evil. Even if town suspects I killed her, removing the mechanical accusation is critical. Eve as Slayer is dangerous but needs confidence to shoot; without Alice pushing me, Eve may hesitate.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to verify my Washerwoman information to determine if Frank or Bob is the Ravenkeeper. This helps me solidify my list of trusted players and narrow down the evil suspects, particularly Heidi who is accusing me of being the Baron.
🧠
I need to probe Heidi's Investigator claim against the Slayer claim. If Heidi is truthful, Eve might be a bluffing Demon or Minion. If Eve is truthful, Heidi might be the Demon/Minion spreading chaos. I want to see if Heidi pushes back or yields.
🧠
Consult with David to gauge his reaction to Heidi's push, effectively using our neighbor status to build trust and potentially identify if Heidi is a lying Minion.
🧠
I want to press Alice on the Empath conflict, as she and Grace are contradicting each other, which is a major red flag for the team. Since I am dead, I can't vote until the final moment, so I need to guide the living.
🧠
Pivot to Drunk Investigator claim to survive. Acknowledge Eve's Slayer claim contradicts my info, suggest I may be Drunk. Also cast doubt on Alice by pointing out her contradictory Empath readings (0 then 2). This undermines both main threats against me while giving me an out.
🧠
Redirect Eve's Slayer shot away from Heidi toward Alice. Since Eve is poisoned, the shot will fail anyway, but if she targets Heidi it could create more suspicion. If she targets Alice and fails, it sows chaos and protects Heidi.
🧠
I need to discuss my conflicting Empath info with Charlie to see if he has any insights or can cross-reference with his information. I suspect either poison or a role confusion (like being the Drunk).
🧠
Verify David's claim while deflecting his inquiry about the Ravenkeeper and pivoting to finding the Demon.
🧠
Verify if Bob is the Ravenkeeper since Frank claimed Monk. This helps determine if my info is accurate or if I am the Drunk.
🧠
Confirm my role to David to build trust, as he is the only one providing info that validates my role. This aligns us against potentially evil players like Alice.
🧠
I want to gather more information from Grace before committing my Slayer shot, as she is pushing me towards Alice. I need to see if her logic holds up or if she is trying to manipulate me.
🧠
I am trying to narrow down if Alice is the poisoned good player by checking if her neighbor Heidi (the Investigator claim) is suspicious or if Grace (the other Empath claim) is the more likely liar.
🧠
Push the angle that Alice's Empath readings are inconsistent - reading 0 then 2 with the same neighbors doesn't make sense for a sober Empath. This undermines her credibility and creates doubt about whether I'm actually evil, buying me time and shifting suspicion.
🧠
Eve is wavering between Alice, Heidi, and Bob. I must redirect her firmly toward Alice and away from Heidi. Emphasize Alice's impossible Empath claim and cast doubt on the Heidi/Bob alternatives.
🧠
Discussing the possibility of Grace being the Demon versus Heidi being a Poisoner based on Charlie's input. Seeking his perspective to narrow down the threat.
🧠
I need to resolve the contradiction between the two Empath claims to identify the Demon. Alice is one of the claimants and I want to hear her defense and her thoughts on Grace to gauge her trustworthiness.
🧠
Confirm alignment with Bob based on my valid Washerwoman info, and express suspicion regarding Frank's conflicting claim.
🧠
To align with Heidi (Investigator) on suspecting Frank (who lied about his role based on David's info).
🧠
Continue gathering information and testing Grace's confidence in her deduction about Alice. Keep my options open before committing the Slayer shot.
🧠
I want to help Alice narrow down her suspects by pitting the Heidi theory against the Grace theory, while keeping in mind my N0 check on her.
🧠
Bob is directing suspicion at Frank the Monk, which is exactly what I need. If Frank gets executed, Alice loses her Monk protection and I can kill her at night. I should subtly encourage this push while maintaining my own cover.
🧠
Reassure Eve that shooting Alice is low-risk even if Alice is a Minion, so Eve commits to wasting her shot on Alice rather than potentially using it on Heidi later.
🧠
I want to explain to Frank that my Empath reading of 0 on Night 2 suggests my neighbors (Bob and Heidi) are good, while also expressing suspicion about Grace's duplicate role claim.
🧠
I need to resolve the Empath claim contradiction between Alice and Grace. Directly asking Grace about her neighbors and reasoning will help me see if her story holds up or if she is bluffing.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to facilitate a nomination by highlighting the clear contradiction between the two Empath claims, which forces the table to focus on resolving this conflict.
🧠
To push the living players to resolve the Empath contradiction while highlighting the potential suspicion on Heidi.
🧠
To signal to the town that I am listening to the Empath conflict and keeping my Slayer shot for later while acknowledging the tension.
🧠
Nominate Alice to get a good player executed and take pressure off Heidi (the Demon). Alice's impossible Empath shift from 0 to 2 gives me solid cover for this nomination. Removing Alice eliminates someone who has accused both Bob and Heidi as evil.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for myself. I am the Empath and have critical information about the game state (poisoning N1), which makes my fluctuating readings consistent with being targeted. I need to survive this nomination to continue helping the town find the Demon.
🧠
Alice and Grace are both claiming Empath, which is a massive red flag. Alice's story about her readings shifting drastically is highly suspicious, and I suspect she is either the Demon or a Minion trying to sow chaos. I need to cast my vote to move the game forward and execute her.
🧠
I want to see if anyone else votes before I commit my single, valuable ghost vote. Executing a townsperson (if Alice is good) would be a disaster. I need to observe the voting pattern first.
🧠
I need to help the town gather information. Alice is a major point of contention with the Empath contradiction. Voting to execute her will either resolve this or at least progress the game, and as the Slayer, I still have my shot if she survives the vote.
🧠
I nominated Alice and must vote to maintain consistency. Removing Alice eliminates the strongest accuser of Heidi (the Demon). Even if Alice flips good, I can argue she was the Drunk given her impossible Empath readings. This protects Heidi.
🧠
Alice's claim of changing Empath numbers is mechanically impossible, indicating she is either the Drunk or lying. With 4 votes needed and 3 already cast (Frank, Eve, Grace), my vote secures the execution. It's time to act.
🧠
Vote is already passing (5 yes votes). Voting NO creates a strategic paradox - if Alice is good, I can argue 'why would evil me protect someone calling me evil?' If Alice is evil, I look cautiously independent. Either way, the outcome is the same.
🧠
I will vote for Alice's execution because her Empath reading shift is mechanically impossible, indicating she is either lying or the Drunk. We need to clear up the Empath contradiction to find the Demon.
🧠
I need to defend myself against the execution. I have 5 votes against me, which is already a majority, but I must plead my case to the town. I want to highlight that my inconsistent reading is evidence of poisoning (which is a common mechanism), not evil, and point suspicion back to Grace.
🧠
I am reinforcing the decision to execute Alice because the Empath contradiction and the voting majority suggest she is a high-probability target for the Demon or a lying Minion. I need to commit to the town's decision.
🧠
I have only one ghost vote. I want to save it for a critical moment, perhaps to prevent an innocent from dying if I'm unsure, or to help kill the Demon. Given the strong evidence against Alice (the contradiction with Grace and the impossible shift in information), letting the vote proceed seems correct. I will not vote yet.
🧠
I want to express my hesitation to use the Slayer shot while Alice is on the block, and also keep the pressure on both Alice and Grace to reveal more information. I'm signaling that I'm the Slayer without declaring it explicitly if I don't have to, but using the threat of the shot.
🧠
Votes are already sufficient for Alice's execution (5 out of 7 alive, 4 needed). Speaking more could draw suspicion to me later. Better to stay quiet and let the execution happen, removing a threat to Heidi.
🧠
To reinforce the decision to execute Alice and assure the town that this is a logical move based on the contradictory information provided.
🧠
Alice is being executed regardless with 5+ votes. Voting yes removes a dangerous Empath who's been implicating me, and aligns me with the majority to build town cred.
🧠
I need to ensure the town doesn't blindly trust Frank after Alice is executed. Even if Alice is guilty, Frank's behavior remains highly suspicious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and about to be executed. I need to cast doubt on Grace, who is also claiming Empath and pushing for my execution, to potentially save myself or at least frame her as the primary suspect for the town to look at next.
🧠
I need to defend my role and actions while maintaining pressure on Alice, as she is on the chopping block and her Empath claim is contradicting Grace's. I also need to address Bob's suspicion of me.
🧠
I need to contribute to the discussion without overstepping, acknowledging the role conflict between Alice and Grace while the execution vote proceeds. My goal is to support the town in resolving the contradiction.
🧠
I am addressing the town to explain why I am holding my Slayer shot and confirming my support for the current execution to resolve the Empath role conflict. This helps consolidate town consensus.
🧠
Alice is about to be executed with 6 votes. The phase is ending. Speaking now would only draw more attention after Eve already called me out for pushing too hard. Let the execution happen quietly and prepare for Day 4 defense of Heidi.
🧠
I want to warn the town about Frank's suspicious claim before the day ends, as my Ravenkeeper info directly contradicts his Monk claim.
🧠
Alice is about to be executed regardless. I need to shape the narrative for tomorrow. I should redirect attention away from the Empath conflict (which could expose Grace) and toward Frank, who David has already been pushing as suspicious. This protects Grace and deflects heat from me.
🧠
I want to ensure the town's attention remains on the inconsistencies regarding Frank (the Monk claim) even after Alice's execution, preventing the group from getting complacent.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve's Slayer shot is the biggest existential threat to Heidi. Poisoning Eve ensures her shot malfunctions tomorrow - if she shoots Heidi, the Demon survives and appears cleared. This is critical protection.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
I need to protect someone who is likely a good player and currently targeted for investigation or attack. David has been active and is being targeted by suspicions, so protecting him is a safe and strategic move.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to remove Monk protection permanently and eliminate the town's mechanical defense. Frank has been driving the agenda against Alice and could pivot to targeting me or Grace. With Frank dead, Eve's Slayer shot becomes the only remaining threat, and I can manage that through social play.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to clarify the deduction regarding Frank's role with David, since David's information pointed to him.
🧠
I want to warn my neighbor Heidi about Grace, who contested my Empath claim, as I am dead and can no longer verify info. This helps steer the town toward the likely evil player.
🧠
I want to coordinate with the remaining alive players to confirm who they think the Demon is before I burn my once-per-game ability. I need to be sure before I shoot.
🧠
Coordinate with Grace on Day 4 strategy. 5 alive, critical day - if I get executed, evil loses. Need to agree on who to target for execution and how to handle Eve's Slayer shot threat.
🧠
I want to coordinate with the Slayer (Eve) and the other potential Ravenkeeper (Bob) to analyze Frank's role and pivot suspicion toward Heidi, who has been quiet and suspicious.
🧠
I need to coordinate with my only verified-safe player (Bob) to ensure my ghost vote is used effectively on the final nomination.
🧠
To warn Heidi about David's false claim and gauge her suspicion to help guide the town.
🧠
Coordinate with Heidi on our strategy for Day 4. I need to share my fake Empath reading (0 to clear Heidi), discuss pushing David's execution, and plan for protecting Heidi if she gets nominated.
🧠
I want to probe David's thoughts on Grace to see if he aligns with my suspicion, especially since he is a reliable source of information. My goal is to isolate the Demon.
🧠
I need to sow doubt about Grace's claim and redirect the town's attention to her potential deception, using my own (now-confirmed) role to discredit her.
🧠
I am gathering more information from my trusted group to help narrow down the Demon. By engaging David and Bob, I can get their read on Heidi before deciding who to use my Slayer shot on.
🧠
Frank's ghost has a vote and is reaching out to me. I need to steer him toward David to get his ghost vote. Frank was already suspicious of David's Ravenkeeper contradiction claim, so this should be easy.
🧠
I want to coordinate with Bob, who is a known quantity (Ravenkeeper-claim/my info target), to compare our suspicions on Grace and Heidi before the final nomination phase.
🧠
I am waiting for Bob's response to my previous whisper to gauge his thoughts, as my N0 information is crucial for our team. I want to see how the day's discussions evolve before casting my ghost vote.
🧠
I want to confirm Heidi's suspicion of David, reinforcing the logic that he has been lying about my role to discredit me. I need to ensure the town aligns on a suspect before the final vote.
🧠
Push David as the Demon to Bob. David's Washerwoman info created the Frank conflict, and Frank dying at night looks like Demon covering tracks. Need Bob's vote to get 3 votes (me, Heidi, Bob) for execution.
🧠
I want to probe Grace's defensive shift onto David while keeping the Slayer (Eve) focused on the most likely suspects. Deflection is common for Demons.
🧠
Encourage Eve to use her Slayer shot on Grace, whom I suspect is evil, to eliminate a potential Demon or Minion.
🧠
Grace's aggressive deflection onto David and her contradictory Empath claimβ€”especially after Alice, the other Empath claimant, was executedβ€”make her the most suspicious player remaining. I am using my Slayer shot on her to either end the game or rule her out as the Demon.
πŸ“œ
Storyteller
Nothing happens.
🧠
Eve just wasted her Slayer shot on Grace, clearing Grace. This narrows Demon suspects. I need to push David as the Demon to Bob, our key vote. If David is executed today, we're in great shape with only 4 alive heading into night.
🧠
I need to process the failed Slayer shot information immediately. Since the shot failed, Grace is cleared as the Demon. I need to focus suspicion on the remaining unknown, Heidi, while maintaining my alliance with Bob and Eve.
🧠
I need to confirm if Bob is on the same page regarding Eve's failed shot. Since Eve's claim as Slayer failed, she is likely the Demon or a dangerous bluffing Minion. I want to coordinate my ghost vote with a trusted player.
🧠
I want to warn Heidi about the Eve/Grace interaction now that the Slayer shot failed, reinforcing that we need to look at David or potentially Eve as the Demon.
🧠
Eve's Slayer shot just failed on me, which clears me as the Demon. I need to immediately leverage this with Bob to push for David's execution. Bob is our key swing vote - if I can convince him David is the Demon, we win.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To cast doubt on Eve's claim and encourage the town to reconsider her position since the Slayer shot failed.
🧠
David is my biggest threat - he's been calling me a Minion all game. With 5 alive, executing a good player today is critical. Bob trusts me, Grace is my minion, and Frank's ghost will support. Eve might vote David too since her Slayer shot didn't target him. This is the best path to evil victory.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Heidi's nomination by pointing out the inconsistencies in her story and reminding everyone of my Washerwoman role reliability.
🧠
I am choosing to vote for David as he has been consistently defensive and is under strong suspicion from Heidi. As a ghost, my vote is impactful and I want to support the town's potential effort to eliminate a suspect.
🧠
Must vote for David to secure execution. Without it, town pivots to me next day. With 3 votes needed, Charlie's ghost vote + mine = 2, need Bob or Grace to join.
🧠
I am voting to execute David because the game did not end when Alice was executed, suggesting there is still a Demon at large. David's constant deflection and accusations against Heidi, combined with the fact that my death conveniently followed his attempts to discredit me, make him a prime suspect.
🧠
I need to vote for David's execution because Heidi's investigative information identifies him as the Baron. Given that he has been deflecting and causing confusion, it is highly likely he is the minion protecting the demon. This is my last chance to help the good team.
🧠
Heidi is the Investigator and has identified David as the Baron. Even if he isn't the Demon, removing a Minion is a strong move. His 'accurate' info about me could be from being a Spy. I will vote to execute him.
🧠
David is accused by Heidi as the Baron/Minion, and the votes are already at 5 (majority reached). As a good player, supporting the group consensus on a suspicious player is logical, especially since my Slayer shot cleared Grace, leaving others as suspects.
🧠
David is good and his execution helps evil. The vote already passes with 6 votes, but I should vote to blend in and not draw suspicion. Protecting Heidi (Demon) is my priority.
🧠
To plead my case and try to survive the nomination by emphasizing my role and the danger of executing me.
🧠
Acknowledging the consensus and justifying the vote to execute David based on the town's collective decision and Heidi's strong case.
🧠
David is getting executed - all votes are against him. This is exactly what evil needs. No reason to speak and risk saying something suspicious. Let the vote play out.
🧠
I am confirming my vote to execute David. Given his behavior and the town consensus, executing him is the correct strategic move to either hit the Demon or eliminate a highly suspicious and disruptive player.
🧠
David has been heavily implicated by the town's collective analysis and Heidi's claims. My ghost vote is already cast. I will wait for the Storyteller to confirm the execution results.
🧠
To solidify the decision to execute David, as he has been implicated by Heidi's Investigator claim and his own contradictory information about Frank.
🧠
Support the group's decision to execute David, but acknowledge the failed Slayer shot to remind everyone of the potential risk.
🧠
David is getting executed with 8+ votes - far more than needed. I've already voted. No action needed. Let the execution proceed - removing a good player brings evil closer to victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to make one last plea to save myself, emphasizing that my information was consistent and that Heidi's accusations might be manipulative. I have to sound desperate but logical to sow doubt in the town's decision.
🧠
I want to reinforce the town's decision to execute David, as the consensus seems strong and he is the primary suspect. My goal is to maintain pressure and show confidence in the collective judgment.
🧠
David's execution is imminent and benefits my team. I must stay quiet and not draw any attention that could cause someone to reconsider. Let the execution proceed without interference.
🧠
To signal final support for the execution, acknowledging the town's decision and encouraging the process to move forward so we can get the information from the execution.
🧠
Since I am dead and have no more votes, I want to reinforce the town's decision to proceed with the execution to move the game forward and hopefully reach a conclusion, while acknowledging David's plea.
🧠
David is already nominated and has enough votes to be executed. I have already spoken and expressed my support for the execution. I should wait for the phase to conclude.
🧠
I have already used my Slayer shot, and the town is currently executing David. I believe waiting to see the outcome of this execution is the most logical step, as it will provide critical information about the Demon's identity.
🧠
David's execution is locked in with 7 votes. This is exactly what the evil team needs. After tonight's kill, we'll be at 3 players and one misexecution away from winning. No reason to speak and risk drawing suspicion. Wait silently.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve as insurance - she's the biggest threat to Heidi if she survives the night. Even with spent Slayer shot, she may have another ability. We're at 4 alive; after Heidi's kill we hit 3, and evil wins if no execution.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to reach final 3 with me, Bob (who trusts me), and Grace (my minion). With Bob allied and Grace as minion, no majority can form against me. Eve is the only real threat left - removing her secures the win.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Establish a clear line of communication with the last remaining player I trust, Bob, to coordinate the final nomination.
🧠
I am trying to provide my final insight to the remaining players to help them identify the Demon. My Empath info N1 indicated two evil neighbors, but N0 and N2 indicated zero. This inconsistency likely implies poisoning or a changing board state. I want to highlight the voting patterns.
🧠
I need to draw Bob's suspicion toward me rather than Heidi. By suggesting Eve's Slayer shot was unreliable due to poisoning, I reopen myself as a Demon suspect. If Bob nominates me instead of Heidi, even if I'm executed, only 2 players remain and Heidi kills Bob at night - evil wins either way.
🧠
I need to gather information from the surviving players to help them identify the Demon before the nomination phase, as I am dead and cannot directly execute anyone myself, only vote.
🧠
I need to assess Heidi's current perspective on the remaining alive players. She is the Investigator, so her information is critical. I'm nudging her toward Bob to see if she contradicts that.
🧠
Final 3 - I must survive today. Bob is the swing vote. Frank's ghost already suspects Bob, which helps me. I need to reinforce trust with Bob and push him away from suspecting me. Whispering Bob to maintain alliance and Frank to reinforce Bob-suspicion.
🧠
I want to pressure Grace about her suspicious self-doubt, which feels like a tactic to create confusion in the final 3, while signaling to Heidi that I'm aligned with her.
🧠
I want to remind the group of the clear information regarding Grace (she is not the Demon) and pivot the focus to Bob vs Heidi. Since I am dead, I can use my influence to ensure the right person is executed.
🧠
As a dead player, I need to facilitate the final discussion between the remaining alive players (Bob, Grace, Heidi) to deduce the Demon. My Fortune Teller information confirms Bob is likely good, so I'm pushing the others to identify the Demon between Grace and Heidi.
🧠
I am guiding the remaining good players (hopefully Grace and Heidi) to focus on Bob as the potential Demon, leveraging the logic that Grace is likely not the Demon and my N1 reading implicated the neighbors.
🧠
Coordinate with Heidi (Demon) to ensure we don't accidentally vote for each other. If Bob nominates Heidi, I must vote no. If I get nominated and executed, that's fine - evil wins. Need to make sure Heidi understands the voting plan for final 3.
🧠
I need to narrow down the Demon between Bob and Heidi. Since Grace is cleared by my Slayer shot, the Demon is one of them. I'm pressing Heidi for info on Bob to see if her logic holds up or if she's the Demon deflecting.
🧠
I need to push Heidi to share more about her Investigator role and pressure Bob to claim. Since it is the final three, any information is critical. I'm focusing on Heidi because she's alive and I can influence the decision.
🧠
I need to push Bob toward nominating Grace or someone other than me, while building the case that Bob is the Demon with ghosts. If Bob nominates Grace, evil wins. If I can get enough support to nominate Bob, evil also wins. Key: do NOT let anyone nominate me successfully.
🧠
Heidi and I are in the final three with Grace. Heidi is suspicious of Grace, and I agree. Coordinating to execute Grace seems like the winning play to secure the game.
🧠
I need to remind the alive players of the logical deduction regarding Grace's innocence to help them narrow down the Demon to either Bob or Heidi before the final vote.
🧠
Confirming the N0 check with Bob to solidify trust and guide the final vote against the remaining suspects.
🧠
I need to facilitate a decision in the final 3. I am dead, so I cannot vote, but I can provide a final logic check to help the remaining players execute correctly. Reminding them of the failed Slayer shot on Grace and the voting history is crucial.
🧠
I need to convince Bob that Heidi is the Demon so he either nominates her and I can save her with votes, or he agrees to nominate someone else. Best case: I nominate Bob and Heidi votes with me to execute him, winning the game for evil.
🧠
I need to confirm Heidi's stance on Bob before I use my final ghost vote. Since I am dead, I cannot act further. I need to force a choice or logic from the surviving players.
🧠
To push Heidi to reveal who her investigation target was, as she is the only one who can potentially break the deadlock between Bob and Grace. Bob's silence is suspicious.
🧠
Eve is asking me directly who the Demon is between me and Bob. I must redirect suspicion to Bob to protect myself. Frank also suspects Bob for not claiming. Pushing Bob as the Demon keeps me safe.
🧠
Confirm the final execution plan with Heidi, leveraging her past success as Investigator to solidify our alliance.
🧠
I need to push Bob and Grace to reconsider the remaining suspects now that Eve is dead and it is the final day. Confirming Grace is safe helps focus the search on Bob and Heidi.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to challenge Heidi's credibility since her previous investigation failed. This forces her to explain her potential poisoning or lie, and helps me decide whether to vote for Bob or someone else.
🧠
I am framing the choice as a logical deduction based on the Slayer shot clearing Grace, leaving Heidi as the only candidate for the Demon. My goal is to convince Grace to vote with me to execute Heidi.
🧠
We are at final 3. If no one is executed today, I kill Bob tonight and evil wins. But if Bob nominates me first, I risk death from ghost votes. Nominating Bob is the safest aggressive play - Grace votes with me, and Eve/Frank seem convinced Bob is Demon. Even if vote fails, I kill Bob at night and win.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by revealing my role as Ravenkeeper. I need to convince Grace that executing me is a mistake. If I die today, I lose anyway if the game ends, so I must stop the execution.
🧠
Bob claims to be Ravenkeeper in the final three without previous disclosure, while being accused by Heidi. Heidi's previous info on David was wrong, but Bob's silence is extremely suspicious. I will vote to execute Bob.
🧠
Voting for my own nomination is essential - it would be suspicious not to. More importantly, if Bob is executed, only 2 players remain and evil wins immediately. This is the winning move.
🧠
To urge Grace, the only uncommitted/final player, to verify the logic of the claim before the execution completes, as my own vote is gone and the game hinges on this.
🧠
I am a ghost, unable to vote, so my only influence is to encourage Grace to think critically before the execution proceeds. I need to highlight the high stakes of this final vote.
🧠
Bob will be executed no matter what I do - Eve's ghost vote and Heidi's vote already meet the 2-vote threshold. Not voting preserves my cover as a 'good player who was conflicted about the vote' while evil still wins.
🧠
I need to influence Grace to vote for Bob. Bob's claim is incredibly late and typical of a Demon trying to survive the final execution. By pointing out the inconsistency of his claim, I hope to convince Grace to proceed with the execution.
🧠
I need to force Bob to provide more information or reveal his deception, while urging Grace to make the correct final vote. My ghost vote is valuable, but I need to ensure the town acts correctly.
🧠
I need to clarify my role's mechanics to dispel the suspicion that I am lying because I didn't 'reveal' information that I couldn't have gained yet. I need Grace to not vote for me.
🧠
I want to warn Grace about the potential danger of blindly following Heidi's accusation, especially given her incorrect past information about David. This is the final decision point.
🧠
Push to secure Bob's execution. With my vote and Eve's ghost vote, we likely have the 2 votes needed. But I should pressure Grace to vote yes to make it overwhelming and remove any doubt about the execution going through.
🧠
To warn Grace about the risks of the vote, highlighting Bob's suspicious timing and Heidi's unreliable history, without telling her definitively what to do since I could be wrong.
🧠
I want to point out the flaw in Bob's late claim while highlighting that the decision rests with Grace, putting pressure on her to evaluate the situation logically.
🧠
Heidi is my Demon. Bob's execution means evil wins with only 2 players remaining. I must ensure this vote passes. Raising my hand secures the execution regardless of any vote counting issues.
🧠
I need to process the final vote. Bob has been voted for by everyone living, meaning he is executed. If he is the Demon, the game ends. If not, we have to deal with the consequences of executing a potential good player in the final 3.
🧠
As a dead player, I have no votes remaining to cast, and the execution of Bob is already proceeding with Grace's vote. I must wait for the outcome of the execution to see if the game ends.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to persuade Grace and the ghosts that executing me is a mistake based on Heidi's unreliable track record, hoping to delay or stop the execution if possible, or at least sow doubt.
🧠
The execution is inevitable now. I will offer a final word of support to Grace and the living as we face the outcome of this decision.
🧠
Bob is about to be executed with 3 votes. Only Grace and I would remain - both evil. Evil wins. No action needed, just let it happen. Speaking could accidentally raise suspicion.
🧠
I want to offer a final, calming word to Grace before the execution resolves, acknowledging the difficulty of the decision and the gravity of the final day.
🧠
To provide final, neutral closure to the group as the execution phase completes. It acknowledges the gravity of the decision without further stirring the pot, as the vote is locked.
🧠
Bob is on the block with 3 votes and will be executed when nominations close. This is exactly what my evil team needs. His execution means only Heidi and I survive, giving evil the win. No action needed - just wait for victory.
🧠
The game is at the final moment; no further persuasion is needed or possible. I've already voted, and Bob is confirmed for execution. Waiting for the game result.
🧠
I need to weigh in one last time on Bob's claim, acknowledging that my Washerwoman info (Frank or Bob is Ravenkeeper) actually supports Bob potentially being the Ravenkeeper, even though the timing is suspicious. This adds critical context for Grace.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil