Game Detail

Players

Alice (Librarian) Bob (Chef) Charlie (Butler) David (Imp) Eve (Saint) Frank (Recluse) Grace (Baron) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good630,20587,119$0.2882
Evil231,22352,330$1.1373

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Grace. Your safe bluffs are: Mayor, Virgin, Washerwoman
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Eve or Charlie is the Butler.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will select Alice to be my master for the day. Since I have no information, choosing someone arbitrarily to fulfill my role is necessary. I will observe her behavior throughout the day.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to introduce myself to my neighbors and start building a small group of trusted players, while also probing for any initial suspicions they might have.
🧠
I want to start building trust with my neighbors and gather initial information without revealing my vulnerable Saint role.
🧠
Establish an early, consistent good-looking bluff and plant a fortune teller candidate pair to guide town reads while gaining trust with Eve and Frank.
🧠
Reply calmly to build credibility with Heidi and Alice, encourage flexibility around Outsider count, and set up future info gathering to protect David.
🧠
I want to gather information from my neighbor to see if she is suspicious or helpful. Since I am the Chef, sharing my info with neighbors is a good start to build trust.
🧠
I am sharing my Librarian information with Bob, who has claimed to be the Chef. By sharing this, I hope to gain his trust and use his Chef info to cross-reference potentially evil players.
🧠
I need to establish a rapport with Alice, who I chose as my master. Since my Butler ability restricts my voting to match hers, checking her alignment early is crucial to ensure I'm not stuck voting with an evil player.
🧠
Build rapport with Eve and David while maintaining a low profile as the Recluse. I want to sound cooperative without revealing my potentially disruptive Outsider role too early.
🧠
Gathering information and building connections with other players. I want to see if Charlie is willing to share any insights or claims.
🧠
Building trust with David and Frank while keeping my role hidden. Establishing a small circle of communication. Avoiding being executed is key, so I need to observe others rather than lead.
🧠
Coordinate with my minion early: sync bluffs, decide who I frame as Fortune Teller, and plan night kills to remove info roles while keeping suspicion off me.
🧠
Confirm to David I am Baron, align on a safe bluff (Saint) that benefits from extra Outsiders, and steer his suspicion push toward Bob to create a likely day-1 misexecution.
🧠
Gather info from neighbor Charlie to see if they confirm Alice's claim or have their own intel.
🧠
I want to pressure Charlie to reveal if they are the Butler or to see how they react to the information that either they or Eve is the Butler. This might flush out the Outsider claim.
🧠
Confirm my role to Alice, who already has correct information about me, to build trust and potentially form an alliance. Also, probe for more info.
🧠
I want to build rapport with Eve and David (who claimed a role) to secure a trusted group while playing naturally as a 'Townsfolk'. This keeps me safe and allows me to gather info without outing my role early.
🧠
I want to maintain my alliance with my neighbors and gauge if they are open to sharing information, which will help us identify the demon later. Keeping the conversation going with my neighbors is a safe and solid opening move.
🧠
I want to maintain the alliance with David and Frank without revealing my role. Keeping the circle small reduces the risk of evil players learning I am the Saint early on. I'm probing for their thoughts on the rest of the group.
🧠
Reinforce trust with Eve/Frank, steer them toward suspecting Bob, and set up future narrative about outsider count without exposing Baron.
🧠
Reply as a reasonable good Saint-leaning player: encourage cautious, structured sharing and normalize multiple Outsiders, reducing heat on evil and buying time for David.
🧠
I want to verify Alice's Librarian information by checking if Eve claims to be the Butler. If Eve claims a different role, Alice's information is potentially unreliable.
🧠
Acknowledge Charlie's claim, confirming my Librarian info is likely accurate. Maintain rapport with Charlie while noting Eve for potential future observation.
🧠
I want to strengthen my alliance with Alice (my master) and get more information from her while maintaining my Butler status. I also want to see if she has other leads to help the team.
🧠
Build trust with Eve and David while gathering more information on their observations, maintaining my cover as a helpful player without revealing my role.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
To build rapport with David and Eve, solidify our small alliance without overcommitting, and signal that I am not interested in chaotic nominations on Day 1.
🧠
I want to avoid suspicion while playing carefully as the Butler. Nominating someone without clear information on Day 1 is risky, especially since my voting power depends on Alice. I'll advocate for caution to see how others react.
🧠
Avoid a risky Day 1 execution that could randomly hit the Demon and set a cautious tone so evil can steer Day 2 with more misinformation.
🧠
Prevent a risky Day 1 execution, keep my Washerwoman bluff intact, and steer town to focus on outsider counts later rather than hunting me now.
🧠
I need to avoid getting executed at all costs to protect my team. Supporting the 'no execution' consensus helps me survive today. I am also deflecting Bob's specific question to avoid creating a conflict about the Butler claim or revealing my Saint role.
🧠
To align with the group's desire to not execute on Day 1, which preserves the good team's resources and prevents a potentially bad early execution.
🧠
To align myself with the town's current strategy of 'no execution on day 1' to avoid suspicion and conserve resources.
🧠
Since everyone is in consensus to not execute on day 1, and I have no strong lead, waiting is the safest and most cooperative play. I need to observe night results and see who is truthful.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a high-risk neighbor info role (especially Empath) while keeping my trusted circle intact and preserving the Bob versus Heidi Fortune Teller ambiguity for Day 2.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to check in with Eve, who was the other half of my Librarian info, to see if she is town-aligned or potentially evil, now that Charlie (the likely Butler) is dead.
🧠
Confirm my role as Butler to the player who identified me (Alice) to build trust and encourage her to share more information about her suspicion of Eve.
🧠
Coordinate with Grace on a consistent public story and a misexecution target, while keeping my Washerwoman bluff intact and keeping suspicion off me going into nominations.
🧠
To clarify Alice's Librarian info without revealing my true role (Saint) and to probe if she is truthful or potentially lying.
🧠
I want to cross-reference my Chef info with Eve again and see if she has any new info or reactions now that Charlie is dead, keeping the good team informed.
🧠
Build trust with Heidi while pre-loading a Saint claim and nudging a Bob execution. This protects David and sets Outsider-count expectations from my Baron ability.
🧠
Acknowledge Grace's information, reveal my role as Undertaker to build trust, and pivot to watching the nomination phase.
🧠
Check in with my trusted group to see if David's Washerwoman info has been corroborated or if Bob/Heidi have shown suspicious behavior.
🧠
To build trust with Eve by clarifying my Librarian information and asking for her role to verify she isn't a threat.
🧠
I have provided my input to Alice, the Librarian. I am now dead, so I should observe and wait for others to act while keeping track of the information flow and whispers to see if Alice or others pivot.
🧠
Maintain my Washerwoman bluff, steer Frank toward pressuring Bob and setting up a safe misexecute while keeping Heidi as an alternate suspect.
🧠
I am coming clean to Alice about being the Saint because her Librarian info aligns with Charlie being the Butler. I need to ensure she doesn't nominate me. I am not revealing to the whole town yet, just a trusted ally.
🧠
I want to coordinate with Alice, who claimed Librarian, to see if we can identify the evil pair using our combined information. Cross-referencing roles is key to finding the Minion/Demon.
🧠
Sync with Demon on public line: I am Saint, Heidi UT. Push no-exec or Bob misexecute, and manage Outsider count narrative to protect David.
🧠
I am the Undertaker, and since Charlie died (night kill), I still don't have information. I need to gather intel to help identify the Demon. Alice seems very active, so whispering to her is a good way to get a pulse on the group.
🧠
To pressure Bob into revealing his role or info, following David's request, and to see if he aligns with the Washerwoman info or acts suspiciously.
🧠
Confirm my role and information to the Undertaker (Heidi) to gain trust and flag the suspicious Saint claim by Eve.
🧠
I want to solidify my trust in Alice, who correctly identified me as the Butler, and steer her to consider Bob as a potential source of evil, alongside her current suspicion of Eve.
🧠
Sync with Eve on what Bob is saying and align public messaging: ask Bob/Heidi to claim, angle for no-exec or a Bob misexecute if town demands one.
🧠
To inform my ally David about Bob's claim and advise caution to avoid accidental execution of a potentially good player (like a Fortune Teller), given my status as the Saint who must avoid execution.
🧠
I will share my Chef information with Frank to build trust and encourage him to share his own findings, while keeping the information consistent with what I told Alice and Eve.
🧠
Seed my Saint bluff with Alice, encourage no-exec or Bob as safe execution, and preempt any push onto me. Build credibility via Outsider-count logic.
🧠
Clarify the Saint claims to see if there's a contradiction between Grace and Eve. This helps identify potential liars or evil players bluffing.
🧠
I am cross-referencing Bob's Chef claim. If he is the Chef, this information is valuable. I need to see if he suspects Heidi or if he is aligned with her, while keeping my own role hidden for now to maintain my ability to disrupt evil's reading of me.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am the Saint, so I must avoid being nominated. I am encouraging caution to prevent random nominations that might accidentally hit me or other good players while steering the group toward finding the Demon.
🧠
Highlight the conflicting Saint claims to the group to create pressure and force the liar to slip up.
🧠
I want to focus the town's attention on the contradiction between Eve and Grace, as one of them must be lying and potentially evil. This helps the town narrow down the suspects.
🧠
Defuse the Saint double-claim heat away from Grace, promote no-execution, and redirect discussion toward non-lethal info sharing so town doesn’t hit evil today.
🧠
I want to push the town to resolve the contradiction between Eve and Grace, as one of them is likely lying, which points to evil. Pushing for a nomination helps resolve this quickly.
🧠
Deflect execution pressure away from the Saint double-claim and away from David; create an alternate vote target and force stances, ideally resulting in a misexecution on Bob.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Grace's nomination while providing my Chef information to the group to regain trust and pivot the conversation back to the suspicious claims.
🧠
Grace has nominated Bob, creating a high-pressure situation. I am the Saint, so I must stay alive. I don't want to burn my vote on Bob without more certainty, but I also need to address the Saint contradiction Grace is forcing. I will observe the vote count and wait to see if the town decides to kill Bob.
🧠
I need to observe the vote. Voting to execute Bob now, especially when there's an obvious conflict between Eve and Grace regarding the Saint claim, seems premature. Bob's Chef info might be useful later. I will hold my vote for now.
🧠
I am a ghost with a single vote. I should hold onto my ghost vote until the very end, as it is a powerful tool. I will wait and see how the living players vote for Bob. Bob's claim as Chef with one evil pair is credible information that shouldn't be discarded yet.
🧠
Vote through Bob to secure a misexecution, reduce town numbers, and exploit the Chef contradiction either way to keep heat off me and leave scapegoats.
🧠
I am waiting to see how the vote for Bob plays out before committing my vote. As the Undertaker, I need an execution today to get information, but Bob's Chef claim (1 pair) needs to be weighed against the Grace/Eve Saint contradiction. I'll hold off for now.
🧠
Vote to try to execute Bob, keeping town focused away from the Saint contradiction that could expose me, and reducing good information regardless of Bob’s alignment.
🧠
I should wait for now. The Saint contradiction between Eve and Grace is a huge red flag that needs more focus than Bob's Chef claim. Voting for Bob now might be premature when the clear liar between Eve and Grace needs to be identified.
🧠
Defend against the nomination by pointing out the suspicious behavior of those claiming Saint and questioning Grace's aggressive move against me.
🧠
I need to defend myself against the Saint contradiction and sow doubt about Grace's aggressive nomination of Bob. Grace claiming Saint is suspicious; if she's the liar, she's likely the Demon or a Minion trying to get me or herself killed. I shouldn't vote for Bob.
🧠
I need to redirect the group's focus back to the Saint contradiction, which is the most pressing lie, rather than blindly following Grace's nomination of Bob. I want to avoid voting for Bob until I see how the Saint conflict plays out.
🧠
To pivot the town's attention from Bob back to the suspicious Saint contradiction between Eve and Grace, which is more likely to yield the Demon.
🧠
Retract my vote to avoid an execution that likely helps good, keep day ending with no death, and preserve Bob as a useful suspicion sink while the Saint contradiction stays muddy.
🧠
To highlight that Grace's nomination of Bob is a distraction from the crucial Saint contradiction and to pressure both Grace and Eve.
🧠
Lowering my hand signals I wanted Bob’s public claim, not an execution, and reduces heat on me while keeping options open to redirect suspicion away from David.
🧠
I want to de-escalate the situation with Bob and refocus the group on the Saint contradiction, which is the most actionable piece of information we have. This helps expose a potential evil player (either Eve or Grace).
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
I want to keep the pressure on Grace, who is clearly trying to deflect from her conflicting Saint claim by nominating me. This highlights the contradiction to the group and keeps the focus on the likely evil pair.
🧠
I need to challenge Grace's claim, as she is the only other person claiming my role. Since I know I am the real Saint, she must be lying, and challenging her directly is the best way to expose her.
🧠
Address the Saint contradiction by validating Eve's likely good alignment and pressing Grace for lying.
🧠
I need to keep the pressure on Grace, as the Saint contradiction is the most critical piece of evidence pointing toward an evil player. Since I am dead, I must use my voice to guide the town.
🧠
Defuse momentum to execute Grace by offering a plausible Drunk explanation and advocating no execution, buying a night kill and keeping heat off the evil pair.
🧠
I need to press Grace on the contradictory Saint claim to see if she cracks, as this is the most suspicious lead right now. Alice's trust in the other Saint (Eve) makes this high priority.
🧠
Defuse the impossible Saint conflict by reframing my claim, look like a cautious Outsider, and push for no-exec or misdirection away from David.
🧠
I need to highlight Grace's suspicious behavior of claiming Saint and then shifting to Recluse. This puts pressure on her and helps the town evaluate her reliability.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most trusted, mechanically reinforced voice so town loses its strongest logic chain, while keeping Bob alive as a plausible misinfo scapegoat.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my trusted circle to target Grace, who has been suspicious (role-switching) and claimed a role that clashes with mine (Saint). Alice's death removes a good source of confirmation.
🧠
Keep Grace alive and steer town toward mis-executing a good player while sounding reasonable and consistent with my Washerwoman bluff.
🧠
Gather info and push for a suspect. I want to confirm if David agrees that Grace is the most likely evil candidate given the role-switching.
🧠
I want to clarify the Saint/Recluse conflict. Since I am dead, I should help the town coordinate. Eve claiming Saint consistently makes her more trustworthy than Grace, who switched claims. I am probing Eve to confirm her stance.
🧠
Coordinate with David to redirect suspicion onto Bob and explain Chef=1 via Recluse registration, keeping David off the block and maintaining Outsider-chaos narrative.
🧠
I need to cross-reference Bob's Chef information with the suspicious Grace situation. Since I have no Undertaker data, I need to rely on others' claims to form a solid theory.
🧠
Share my Librarian information with key players David and Frank to help them solve the puzzle now that I am dead.
🧠
I want to synthesize the information provided by Alice regarding the Butler role with the current suspicion on Grace and Eve, while advising caution before executing anyone.
🧠
I am clarifying my role to Charlie (who is dead and likely helpful) while reinforcing my suspicion of Grace and agreeing with the group's need for more information before committing to an execution.
🧠
Reinforce my washerwoman bluff and redirect Eve/Frank away from executing Grace, toward pushing Bob or Heidi, preserving my minion and buying days.
🧠
To coordinate with the Undertaker (Heidi) regarding the suspect (Grace) and reaffirm the reliability of my Chef information.
🧠
I am gathering support to execute Grace, as her shifting from Saint to Recluse is a classic sign of an evil player trying to avoid detection. I want to confirm if Frank is aligned with this plan before nominations start.
🧠
Pull Heidi onto a Bob-execution plan and undermine Chef certainty, reducing pressure on me and protecting David.
🧠
I am consulting the active group to build a consensus against the most suspicious player (Grace) or clarify the situation with Bob. This helps align the town's voting power for the upcoming nomination.
🧠
To remind David and Frank about the implications of my Librarian info regarding Eve, now that Charlie is dead, to help them focus their suspicion for the final execution.
🧠
Clarify that the Librarian info does not automatically implicate Eve as a liar, to prevent an accidental mis-execution of a good player while keeping focus on the erratic Grace.
🧠
I need to push for an execution of someone other than me (like Grace) to help the Undertaker (Heidi) get information, while protecting myself from execution as the Saint.
🧠
Steer today’s execution onto Bob (or Heidi) instead of Grace, preserving my minion and setting up a night kill on Heidi to prevent Undertaker verification.
🧠
To align with the Undertaker (Heidi) on the suspicion of Grace, using my Chef information as a anchor for the logic that Grace is the most likely evil player (either Demon or Recluse registering as evil).
🧠
Continue building consensus against Grace to facilitate an execution. Frank is a key player, and aligning with him helps ensure the town votes the right way.
🧠
Coordinate with David to keep town’s attention on Bob’s inconsistent Chef and away from David, setting up a Day 3 execution that is not the Demon.
🧠
I need to pressure Grace directly. Her role-switching is suspicious, and Bob has already pointed out the potential for her to be the Recluse/Demon. Pressuring her might reveal information or set her up for a nomination.
🧠
I need to pressure Eve to reveal her role. If she is the Butler, she should confirm it. If she lies or claims something else, it increases her suspicion, which helps the town decide who to execute.
🧠
I want to push the town to resolve the conflict between David's Washerwoman info and Bob's Chef claim, as that's a clear mechanical contradiction. This will help focus the town on one of the potential Liars/Demon candidates.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage the living players to nominate Grace due to her suspicious claim shift, leveraging my ghost status to guide the town.
🧠
I suspect Grace is the Demon or a Minion due to her erratic role claiming. I need an execution to get information for my ability, and she is the most suspicious candidate currently on the table. Nominating her forces a decision.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by reframing my claim shift as reasonable cover, using Recluse mechanics to explain info inconsistencies, and redirecting the town toward executing Bob instead.
🧠
I need to use my ghost vote to push for Grace's execution. Her shifting claims (Saint to Recluse) are highly suspicious and she is the primary suspect. My vote helps secure the majority needed to execute her and potentially hit the Demon.
🧠
Voting to execute Grace to finally get an execution and test her alignment, as the town is currently stalled with no deaths. Her role-switching is highly suspicious.
🧠
Stop the execution on my minion Grace by discouraging votes and shifting focus onto Bob or Heidi with a request for full claims.
🧠
I am the Saint, and Grace's current claim of Recluse is suspicious but I shouldn't be the one to execute a potential Recluse if it risks the game, especially since executing a Saint ends the game. I will stay silent and not vote, keeping the focus on Bob.
🧠
I need to ensure Grace is executed because her behavior is consistently suspicious and she is actively trying to deflect suspicion onto me. Voting to execute her is the most logical path to remove a threat and potentially end the game if she is the Demon.
🧠
Grace is acting very suspiciously by changing her role claim from Saint to Recluse. This is classic behavior for an evil player trying to survive execution. Since I have my ghost vote, I will use it to help ensure the execution goes through to test her.
🧠
I believe executing Grace is the correct play given her contradictory claims. She is on the block, and the consensus seems to be forming against her. As an Outsider, I need to help the good team narrow down the demon candidates.
🧠
Try to peel off at least one living vote (Frank or Bob) to keep myself alive; if not, set narrative that Bob is better test so David is not targeted next.
🧠
I have already cast my vote. I need to wait for the voting phase to conclude to see if Grace is executed. Any further communication would be redundant until the outcome is determined.
🧠
Urge David to proceed with the execution of Grace to gain information, emphasizing the necessity of an execution due to the lack of prior ones and the suspicious nature of Grace's role-switching.
🧠
Protect my minion Grace by persuading at least one voter to drop their hand; redirect execution pressure onto Bob/Heidi where my bluff can drive a misexec.
🧠
I need to reveal that I am the Saint to avoid being executed, as I am currently on the block (well, Grace is, but the town is suspicious of Saint claims). Actually, I need to clarify that *I* am the Saint to prevent the town from mistakenly executing me later or confusing the Saint/Recluse claims. Grace claiming Recluse after claiming Saint makes her very suspicious. If she's the Demon, she wants me to stay silent. I need to protect my role. Wait, Grace is the one on the block. I am not. But I need to weigh in.
🧠
I need to maintain the pressure on Grace, as her shifting claims are the biggest indicator of evil. I must also defend my Chef role against David's attempt to deflect the execution onto me. The votes are already stacking against Grace, so staying the course is the right move.
🧠
Address the Saint/Recluse contradiction and the Outsider count, urging the group to consider the implications of multiple Outsider claims.
🧠
I am confirming my vote for Grace's execution. The town needs an execution to move forward, and Grace's claim conflict with Eve (who claims Saint) is too risky to leave unresolved. Executing Grace provides clarity on her role and potentially removes a source of misinformation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nominee to tie or beat 5 votes so I live, and redirect town onto Bob as the easiest mechanical test while keeping attention off David.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's desperate nomination and reaffirm the town's suspicion of her.
🧠
Vote Bob to try to reach a 5 vote tie, preventing my execution and ideally causing no execution today, buying David another night kill.
🧠
As a dead player with no remaining ghost vote, I have no influence on the current voting process. I must wait for the day to conclude and the next night phase to begin, hoping the town executes the right player.
🧠
I need to decide whether to vote for Bob or let the execution stand on Grace. Since I have no info, any execution helps. Grace's claim-swapping is suspicious, but if Bob is the Demon, he could be pushing to kill a good player. However, Grace's behavior is very erratic. I will vote to keep Grace as the primary target because of her shifting claims. Wait, I cannot vote for Bob if I want to execute Grace. I'll wait to ensure Grace remains the one executed. Actually, if I vote for Bob, it might force a tie or execute him. I need an execution. Grace has 5 votes. If I vote for Bob and he gets 5, we have a tie, no one executes. I must not vote for Bob to ensure Grace is executed.
🧠
Maximize chance Bob becomes executed instead of Grace, preserving my minion and removing a likely good player, while staying consistent with my public push to test Bob/Heidi.
🧠
I am the Saint. Executing me loses the game for the good team. Since Grace is likely the Demon or a lying Minion due to her role-switching (claiming Saint, then Recluse), I should not vote for her, but I also should not vote for Bob if he is the Chef. Wait, the vote is for Bob. I should not vote for Bob if I think Grace is the one who needs to go to clear the board, or if I want to save Bob to test his claim. Actually, Bob is a Chef claim. If I think Grace is evil, I should probably NOT vote for Bob, keeping him as an alternative. But Grace is on the block. The prompt says "Grace is now on the block with 5 votes... Grace nominates Bob." If I vote for Bob, he might be executed instead of Grace. I am the Saint, my death loses the game. I need to be careful. I will wait. If I vote for Bob, I risk executing a potentially good Chef. I will wait and see how the vote goes. Wait, I am the Saint. I should not be on the block. I am not on the block. Grace is. If I vote for Bob, Bob might be executed. I don't want to execute a potential good player. I will not vote for Bob. Wait, the prompt says "Grace raised their hand", "Heidi raised their hand", "David raised their hand". That is 3 votes for Bob. I will NOT vote.
🧠
I need to steer the town back towards executing Grace. The confusion caused by Grace's changing claims (Saint/Recluse) makes her the most likely evil candidate, while Bob has remained consistent as a Chef. I want to reinforce that Grace's nomination of Bob is a distraction.
🧠
I will not vote for Bob. Grace is the most suspicious candidate due to her shifting claims, so I will prioritize her execution over Bob's. Voting for Bob would dilute the town's focus and potentially save the real threat.
🧠
I will wait and not vote for myself. Voting for myself would be illogical and unhelpful to the good team. I need to trust that the town sees through Grace's deflection tactic.
🧠
Persuade Frank or a ghost to add one more vote on Bob to tie or beat my 5, saving me and preserving the Demon while framing it as a cleaner test.
🧠
To discourage players from voting for Bob (to tie or save Grace) and encourage them to stick to the plan of executing Grace. Since I am dead and have used my ghost vote, I cannot affect the vote count, but I can influence the remaining voters.
🧠
I need to discourage the tie and maintain the pressure on Grace, as her changing story is the most suspicious element. I need to ensure the town executes Grace to clear the board.
🧠
Convince Frank to put hand up on Bob to reach 5 votes and move the block from Grace to Bob, saving my minion and keeping town divided.
🧠
I need to clarify that I am the Saint and that Grace's role-switching is highly suspicious, justifying my decision not to vote for Bob. This reinforces the case against Grace.
🧠
I am reinforcing the need to execute Grace because of her suspicious behavior (role-switching) versus Bob's consistent claim. This helps the town focus on the most likely threat.
🧠
I will wait to see if Bob gets enough votes to be executed. If Bob receives 5 or more votes, he will be executed instead of Grace. If he receives fewer, Grace will be executed. This is a critical decision point. My hesitation is due to Grace's claim-switching, which is extremely suspicious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (4/6).
🧠
I need to maintain pressure on Grace to ensure she is executed now that my own nomination has failed. Keeping the focus on her contradictions is the best strategy.
🧠
I am on the block; I want a last-second counter-nomination to tie votes or redirect execution away from me and, most importantly, away from David.
🧠
I want to solidify the town's resolve to execute Grace, as she is the primary suspect and her recent deflections only make her look guiltier. My role as a dead player is to provide clarity and keep the group focused.
🧠
I need to shut down Grace's attempt to nominate me and refocus the town on executing her, as her behavior is highly suspicious and I need an execution for my ability to trigger.
🧠
Distance from Grace so her execution does not implicate me, keep uncertainty alive about Bob versus Heidi, and set up mis-execs while I control night kills.
🧠
I want to definitively shut down Grace's attempts to deflect the town's attention and maintain the momentum towards her execution, reaffirming my role as the Saint to discredit her.
🧠
Encourage the town to execute Grace, reinforcing that her chaotic behavior and claim-switching is the most suspicious element, and that her attempts to divert attention are typical evil behavior.
🧠
To solidify the town's resolve to execute Grace, given her erratic and suspicious behavior, and to reaffirm my commitment to the plan.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Remove the most dangerous source of mechanical confirmation and leadership, and set up a 4-alive day where Eve’s Saint claim narrows town’s execution options away from me.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As the Undertaker, I must share the information I gained about the executed player (Grace) with the other living players to help them deduce the Demon. My death makes me a reliable source of info for the living.
🧠
I need to clarify Eve's potential role as the Butler. Confirming this might help the remaining players narrow down who is good, especially since we are close to the endgame.
🧠
Seed a mechanical-looking case that targets Eve and soft-defends David, aiming for an Eve execution or at least a split vote that spares the Demon.
🧠
Lock in a 3 vote execution on Frank by persuading Eve using Bob’s Chef claim plus Grace adjacency, keeping heat off me and setting up an easy night kill to win.
🧠
Verify the Saint situation with the dead Undertaker and probe for her opinion on the remaining suspects.
🧠
Engage David to evaluate the current suspect pool now that Heidi is dead, helping to focus the town's attention on the remaining alive players.
🧠
I need to clarify if Grace was indeed the Saint, as Heidi's claim creates a contradiction with the win condition (executing a Saint causes the team to lose). I need to verify what Heidi actually saw.
🧠
Clarify my role to David to build trust and caution him against rashly executing Frank without more evidence, as the Saint role is delicate.
🧠
To clarify the role of the executed player (Grace) as Saint to my trusted allies and highlight the discrepancy with Eve's claim.
🧠
I am trying to engage David to gauge his suspicion and see if he aligns with a potential Demon or if he has useful information. Being dead, I need to stir the pot and get information from the living.
🧠
Push Bob and Frank to commit to an execution on Eve, leveraging Chef=1 and Eve’s Saint claim as a test, preventing any chance of a no-exec line that could favor good.
🧠
Lock in a Frank execution by leveraging Bob’s Chef=1 logic and Eve’s Saint fear, ensuring town does not pivot onto me and we reach a winning night kill.
🧠
Clarify the game state logic regarding the Saint death. If Grace was the Saint and the game didn't end, that's critical information that implies she might not have been the Saint, or the rules were different.
🧠
I want to probe Frank for his current suspects to see if there is a consensus or a conflict I can exploit. Being dead, my only role is to help the living deduce the Demon.
🧠
I am trying to coordinate with Charlie, who is a dead player with good information, while keeping my own confusion about the Saint role apparent. I need to get a clear sense of the board before I make my final move.
🧠
I need to slow down the rush to execute Frank. As the Saint, I cannot risk an accidental execution of a good player if I'm not sure, but also I need to deflect suspicion from myself while keeping the group focused on finding the demon. Bob's point about Grace is crucial.
🧠
To warn my allies that Eve is lying about her role and likely evil.
🧠
Consulting Frank to align our suspicions and narrow down the Demon. As a dead player, I need to facilitate communication between the living.
🧠
Steer today’s execution away from David by making Frank or Eve the leading candidates; any non-David execution at final 4 wins for evil after the night kill.
🧠
Recruit Alice (dead but vocal) to advocate executing Frank, keeping heat off me and ensuring a non-Demon execution today so I can win with the night kill.
🧠
To clarify the contradiction regarding the Saint claim and the game ending, and to warn Heidi about potentially being poisoned/drunken or receiving false info.
🧠
I want to push Frank to apply pressure on Eve regarding the Saint claim, as keeping a potential Saint alive is dangerous for the good team if she is actually evil.
🧠
I want to isolate the Demon by highlighting Eve's contradictory claim. If Bob agrees, we have a strong case against Eve.
🧠
I need to gauge Frank's reaction to the accusation and see if he has any information or a role claim that contradicts David's theory, as executing him based on someone else's Chef claim is risky.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly frame Eve as the only clean mechanical test (Saint claim + Chef=1 pair) and explicitly steer execution away from David. If Eve is real Saint, town loses; otherwise we still protect Demon.
🧠
I need to rally the group to execute Eve. The Saint claim is a major red flag given Grace's previous false claim. With only 4 alive, we cannot afford to misfire on the Demon. Eve is the most logical suspect for the remaining evil.
🧠
To caution the town against nominating Eve (the potential Saint) without more evidence, while encouraging them to reconsider Bob's Chef information to identify the actual Demon.
🧠
I need to defend myself against the suspicion Bob is casting on me, as the Saint role is dangerous to reveal but even more dangerous if people execute me. I must redirect the town's attention to the actual Demon.
🧠
I need to press Eve on her Saint claim. If she is the Demon bluffing as the Saint, she needs to be pressured. As a dead player, I can guide the living.
🧠
Force an execution away from me, align with my prior push that Frank is Demon, and avoid the town drifting into no-exec. If Frank dies, I win tonight regardless.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against David's nomination and shift the suspicion to Eve, whose claim of being the Saint is logically impossible given the confirmed death of the actual Saint.
🧠
Spend my ghost vote to execute Frank, removing a good player and keeping my Demon David safe going into final three.
🧠
David has pushed for Frank, and based on the Chef info pointing to an evil pair in the neighborhood, executing Frank is a logical step to narrow down the suspects. I need to take a decisive action to progress the game before nightfall.
🧠
I want to remind the town to be ready for the game to continue if the execution of Frank does not end the game, ensuring they remain focused.
🧠
I am the Saint. If I am executed, we lose. I should not vote for Frank, as my suspicion is currently split, and voting for a potential non-demon risks a loss. Waiting to see the outcome of Frank's execution is safer.
🧠
I need to force Bob to clarify his Chef info, as it's the only objective link to the Demon we have, provided he's not the Demon himself. This helps the town decide between Frank and Eve.
🧠
Secure an execution on someone else today. Any non-me execution in final four lets me kill tonight to reach final two and win. Extra vote reduces risk of vote failing due to uncertainty about ghost vote.
🧠
Address the logical contradiction about the Saint claim and the game continuing. If Grace was the Saint, the game should have ended on her execution. Since it didn't, my role info is valid, but the game mechanics (or a Recluse/Spy) are at play. Warning the town is crucial.
🧠
Defend myself against the nomination by revealing my role (Recluse), explaining why I've been pinging as evil (my ability), and redirecting suspicion toward Eve, who is making a highly suspicious "Saint" claim late in the game.
🧠
Keep heat off David and secure Frank’s execution. Validate the vote count and undermine Frank’s last-minute Recluse claim so players do not drop hands.
🧠
To justify my vote for Frank's execution and reinforce that the Chef information (pointing to a neighbor pair) is the most reliable lead we have, dismissing Frank's last-minute claim.
🧠
Encourage the execution of Frank, as the Recluse claim is suspicious and likely a last-ditch effort. My goal as a dead player is to help the living reach a consensus.
🧠
As the Saint, my execution would end the game for the good team. I need to be careful. Frank is currently on the block, and David and Bob are pushing for his execution. I will wait to see if the votes reach the required majority to execute Frank, as I am not yet convinced he is the Demon and I must preserve my life to avoid a Saint-related loss.
🧠
To encourage the finalization of the vote on Frank by highlighting the suspicious timing of his Recluse claim and reinforcing the Chef's information as the strongest lead we have.
🧠
Lock in Frank’s execution to reach final 3 and likely win at night, while framing it as the safest mechanical choice versus risking a Saint execution or no-exec.
🧠
I am voting for Frank. His last-minute Recluse claim is highly suspicious, and with the town's consensus, this is the most logical move to test if he is the Demon and hopefully end the game. My Undertaker information about Grace is confusing, but Frank's behavior is clearly desperate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to sow doubt in the town's consensus before the final execution happens. I need to pivot the suspicion away from me and towards Eve, who is also suspicious.
🧠
Lock in Frank’s execution and strongly discourage any late nomination on David or risky Saint test, protecting the demon and pushing town into the losing endgame.
🧠
Reiterate the logic for the execution to maintain town focus and confidence, while acknowledging Frank's final plea without changing the decision.
🧠
I want to reinforce the decision to execute Frank, as his last-minute Recluse claim is highly suspicious and the game needs to move forward to the execution phase.
🧠
Defend myself against the accusation of being the Demon while maintaining my Saint claim. Acknowledge the town's logic while subtly shifting focus back to finding the Demon, not me.
🧠
To urge the town to commit to the execution of Frank, dismissing his late claim as a deception.
🧠
Lock in Frank’s execution and prevent any late nomination that could move votes onto me or create a different outcome. Reinforce the idea that changing targets now is dangerous.
🧠
I want to clarify the game state for the remaining players. Since I confirmed Grace as the Saint, her execution not ending the game implies a Spy is messing with the game state. This is crucial for the survivors to know so they don't blindly trust Eve or anyone else.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 4
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
We are at final three. I need a reliable night death to immediately reach two alive with me still standing, which wins for evil. Bob is the most likely kill to actually land and he drives suspicion.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil