Game Detail

Players

Alice (Imp) Bob (Fortune Teller) Charlie (Ravenkeeper) David (Poisoner) Eve (Saint) Frank (Empath) Grace (Slayer) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil325,88715,256$1.2065
Good667,965185,367$0.1905

Event Timeline

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: David. Your safe bluffs are: Chef, Undertaker, Washerwoman
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to potentially disrupt an info role on night 1.
📜
Storyteller
David
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Alice or Eve is the Saint.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Selecting Alice and Charlie first maximizes coverage of the seating order and provides early information to narrow down potential Demon candidates.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Wait for others to share information first. As Empath, my N0 info shows Eve and Grace are safe neighbors. This is best shared after hearing initial claims to maximize its impact.
🧠
I need to gather information and observe others before taking action. Revealing my role too early could make me a target.
🧠
Start gathering information by whispering to my neighbors (Alice and Bob) to build trust and collect initial role claims. This will help me identify potential allies and narrow down the Demon.
🧠
Build trust by claiming Chef with a plausible number, seem helpful early game.
🧠
Share my role as the Fortune Teller to encourage others to reveal their roles and consolidate information. This will help the group narrow down the Demon.
🧠
Coordinate with Alice (Demon) secretly to align our stories.
🧠
Start building trust with a neighbor to gather information and coordinate with potential good players.
🧠
Gather more information before making a decision. Identify potential allies and clarify the roles of players like Alice and Bob who are actively whispering.
🧠
Share my Empath role to establish trust and encourage others to reveal their roles or share information. This will help progress the game and identify the Demon.
🧠
Share my Librarian knowledge with Grace to start narrowing down the Saint and build trust with a neighbor.
🧠
Revealing as Ravenkeeper will help the group trust me and focus on the remaining Demon suspects. Alice and Bob have already shared useful info, so they are likely allies. Verifying my role will help progress the game.
🧠
Coordinate with David, confirm bluffs, and avoid suspicion.
🧠
Verify Grace's alignment by asking her to confirm her Slayer role and see if she aligns with our goal of executing the Demon.
🧠
Respond to Eve innocuously, build trust with her while bluffing as Monk.
🧠
Build trust with David (Monk) to coordinate protection and gather more info about Frank’s Empath claim, which could help verify alignment.
🧠
Gather more information from Heidi about her Librarian ability to narrow down suspects for the Saint and potentially identify patterns that could lead us to the Demon.
🧠
Observe the current state and encourage others to share information publicly. Waiting allows me to assess the group's dynamics and see if my earlier whispers prompt further revelations.
🧠
Share my role information with Bob to spread key details about the Saint's identity and encourage coordinated investigation.
🧠
Expand the network of players who know about my Ravenkeeper role to increase the chances someone will execute me if I die at night. This maximizes the value of my ability and helps the town gather critical information.
🧠
Coordinate with David on tonight's kill target. Frank or Grace seem dangerous - Grace has Slayer ability.
🧠
Coordinate with Grace to verify her Slayer ability and plan next steps. This will help confirm if she is trustworthy and allow us to strategize effectively.
🧠
Confirm bluff as Monk to Alice, agree on killing Grace tonight, and flag Charlie's Ravenkeeper claim.
🧠
Clarify Frank’s Empath read to verify his neighbors’ alignment. If true, Grace and Heidi are likely good, narrowing down evil players.
🧠
Bob is the most suspicious player at the moment due to his active questioning of Grace's Slayer ability and unverified Fortune Teller claim. Using the Slayer ability on Bob could eliminate the Demon if he is evil, or at least force other players to reveal more information if he is good.
📜
Storyteller
Nothing happens.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my role and knowledge to guide the group toward verifying the Saint and focusing on finding the Demon, while casting doubt on Grace's false Slayer claim.
🧠
Stay low on day 1, let good players argue among themselves. No nomination needed.
🧠
Cast doubt on Grace's Slayer claim and encourage others to share night results to progress the game. If Grace is lying, she is likely evil and should be investigated. If Heidi is telling the truth, her Librarian info could help narrow down the Saint.
🧠
Avoid premature nominations. Gather more evidence by waiting, as the game is early and roles like Librarian and Slayer require verification. Protect my hidden Saint role until final day.
🧠
Blend in, seem helpful, cast slight suspicion on Grace who is already neutralized.
🧠
Encourage Grace to clarify her Slayer claim or reveal when she plans to use her shot. This will help distinguish if she is a real ally or a potential threat.
🧠
Grace’s Slayer claim failed and her shot is spent, making her highly suspicious. The Chef’s result indicates an adjacent pair of evil players, and Grace could be one of them. Nominating her forces the issue and tests her alignment, progressing our goal to expose the Demon.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my role as Slayer to regain trust and provide clarity. Explain that my ability is spent, but I can still help the group strategize to find the Demon.
🧠
Grace's Slayer claim failed, and she didn't coordinate with the group, making her role questionable. The Chef's result suggests an adjacent evil pair, and executing Grace removes a potential threat. I vote to execute her to progress the game and protect the town.
🧠
Vote Grace out to remove the Slayer threat as coordinated with Alice.
🧠
Share my Empath read to stop Grace's execution. My information proves she is good, and executing her would remove a valuable Townsfolk from the game. This action protects the town and aligns with our goal of finding and executing the Demon.
🧠
Reinforce Frank’s evidence that Grace is good to prevent the town from executing an innocent player and weakening our team.
🧠
Don't vote - Frank and Eve are defending Grace with Empath logic. Voting would look suspicious and contradict my Chef bluff persona. Grace's Slayer is already spent anyway.
🧠
Prevent the execution of Grace, who is proven good by Frank's Empath read (0 evil neighbors including herself). Redirect the town's focus to the actual suspects: David, Eve, and Heidi. This is critical to maintaining our winning odds.
🧠
Grace is confirmed good by Frank’s Empath read, so executing her would harm the town. I must not vote to execute her. Waiting allows the group to realize the mistake and focus on the real threats: David, Eve, or Heidi.
🧠
To survive this execution attempt and continue contributing to the town's victory by ensuring a confirmed good player (Grace) is not executed.
🧠
Grace is mechanically confirmed good by Frank's Empath read (0 evil neighbors). Executing her now would be a costly mistake. I retract my vote to preserve the town's integrity and focus on finding the real Demon.
🧠
Keep hand raised but wait - if execution fails it's fine since Grace's shot is spent. Don't draw attention by lowering hand suspiciously late.
🧠
Prevent the execution of a confirmed good player (Grace) by reinforcing the Empath read and discouraging the vote. Save this vote for the actual Demon.
🧠
Grace is mechanically proven good by Frank's Empath read. Executing her would lose the game for the good team. I must speak to reinforce this and prevent the execution.
🧠
Not voting Grace keeps me looking neutral/good. I plan to kill Grace tonight regardless.
🧠
Protect Grace, who is confirmed good by Frank’s Empath read. Executing her would remove a crucial good player and hand the Demon a free win. I must vote against this execution to preserve our chances of winning.
🧠
Reinforce the mechanical proof that Grace is good using Frank's Empath read. Urge the town to save the vote and focus on gathering more information about the remaining suspicious players (David, Eve, Heidi).
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Acknowledge the failed execution, confirm goodness via Frank’s Empath read, and redirect focus toward investigating suspicious players like David, Eve, or Heidi.
🧠
Encourage role verification and logical deduction to progress the game. Subtly reinforce the importance of identifying the Demon while avoiding direct accusations until more information is available.
🧠
Let the phase end quietly. Alice kills Grace tonight as planned.
🧠
Reinforce Grace's proven innocence via Empath read, redirect focus to verifying Heidi's Librarian claim, and prevent reckless executions that could lose us the Saint or other good players.
🧠
Push for mechanical verification of Heidi's Librarian claim to either confirm her honesty or expose her as a liar. This will help the group make progress by narrowing down roles and identifying the Demon.
🧠
Redirect suspicion to Heidi while appearing helpful, protecting David and myself.
🧠
Encourage verification of Heidi's Librarian claim to expose potential lies and narrow down the Demon. Focus on mechanical proof to progress the game and avoid executing good players.
🧠
Reinforce the need for mechanical proof to verify Heidi's claim. If she cannot provide it, she may be lying and should be treated as suspicious. This will help the town focus on truthful players and avoid executing a confirmed good player like Grace.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank to corrupt his Empath read and destroy his credibility as the town's logic anchor.
📜
Storyteller
David
You chose to poison Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the most dangerous player - his EmpathyYou read has been protecting others. Removing him disrupts town logic.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Investigate Heidi and David to verify Heidi's suspicious Librarian claim and check David's lack of contribution. This will help identify the Demon or confirm the alignment of these suspicious players.
📜
Storyteller
Bob
You chose Heidi and David. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Alice on execution target today to keep her safe.
🧠
Share my confirmed information to coordinate with a likely good player and progress the game toward exposing the Demon.
🧠
Consult Grace, who is confirmed good and has Slayer info, to strategize on narrowing down the Demon among the remaining players.
🧠
Share my Empath insight to encourage verification of Heidi's Librarian claim and push the group to focus on unproven players like Charlie or David. Use my ghost vote to signal support for Alice's push for mechanical proof.
🧠
Coordinate with David to push Heidi execution today.
🧠
Gather more details from Bob about his Fortune Teller reading to confirm whether Heidi or David is the Demon. This will help Grace decide whether to use her Slayer ability on one of them.
🧠
Gather David's perspective on Heidi's unverified Librarian claim and Frank's death. Use his insights to strategize on verifying Heidi's role mechanically or challenging her claim.
🧠
Encourage David and Grace to demand concrete evidence from Heidi to verify her Librarian claim. This will help expose whether she is lying or truthful, narrowing down the Demon's identity.
🧠
Coordinate with Charlie to push Heidi, and respond to Eve similarly to build pressure on Heidi.
🧠
Clarify my Fortune Teller information to Grace to reinforce our shared understanding that either Heidi or David is the Demon. This will help us coordinate and push for decisive action before nominations close.
🧠
Reinforce coordination with Grace, a confirmed good player, and push for an Undertaker reveal to gain critical information about Frank’s death. This could help identify the Demon.
🧠
Reinforce the need for mechanical proof of Heidi's Librarian claim to Alice, ensuring the Town verifies her information or exposes her as a liar.
🧠
Coordinate with David on today's plan - push Heidi, confirm Grace as tonight's kill target.
🧠
Press Heidi for concrete Librarian details to expose inconsistencies or gain actionable information. If she cannot provide specifics, she is likely lying and should be treated as a suspect.
🧠
Coordinate with David to prioritize verifying Heidi’s Librarian claim or identifying alternative suspicious players. Since I am the Saint, I must avoid execution, so pushing for mechanical proof can help expose liars without directly targeting myself.
🧠
Coordinate with David and Grace to apply maximum pressure on Heidi to reveal concrete mechanical proof of her Librarian claim. This will help eliminate liars and focus the town on verified information to identify the Demon.
🧠
Respond to Eve to seem cooperative and align suspicion toward Heidi before nominations.
🧠
Reinforce coordination with Grace to investigate Heidi and David. Use the remaining time to demand concrete evidence from Heidi or prepare to nominate her if she fails to provide it. Frank’s death strengthens the urgency to act.
🧠
Push for the Undertaker to reveal Frank's death cause to gain critical information about who killed him. This could help narrow down the Demon or protect the Saint (Alice or Eve).
🧠
Conserve my single ghost vote for the final critical moment (e.g., final day or late-game execution) when its weight will be most impactful.
🧠
Wait and observe; David is handling Heidi pressure. Save my action for nominations where I can vocally support executing Heidi.
🧠
Clarify Bob’s Fortune Teller read to confirm if Heidi or David is the Demon, and press Heidi one last time for mechanical proof of her Librarian claim. This will either justify targeting Heidi with Slayer or reveal David as the true Demon.
🧠
Directly challenge Heidi's unverified Librarian claim to force her to provide mechanical proof or slip up. If she is evil, this exposes her. If she is good, her inability to prove it may reveal a hidden role or incompetence.
🧠
Wait to see if Heidi provides clear mechanical proof of her Librarian claim. If she fails to deliver, she is likely lying, and we can push for her execution during nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute Heidi to remove her Librarian claim which points suspicion at Alice.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The town is demanding mechanical proof, and Heidi’s inability to provide it makes her claim unverifiable. Voting for her execution aligns with the town’s demand for accountability and forces a resolution. Even if she is truthful, her failure to provide the requested details makes her a liability.
🧠
Vote to execute Heidi as planned with Alice to protect the Demon.
🧠
Heidi's claim is unverifiable and her refusal to provide details is a red flag. As my Empath read confirms Eve and Grace are good, and Grace's failed Slayer shot eliminates Bob, Heidi is the most suspicious remaining player. My ghost vote should execute her to remove the Demon threat.
🧠
Execute Heidi based on her inability to provide verifiable Librarian information and my Fortune Teller ability confirming she registers as a Demon. This is the most logical step to eliminate the Demon and protect the town.
🧠
Heidi's unverified claims and Bob's Fortune Teller reading pointing to Heidi as Demon make them the primary suspect. Voting to execute Heidi aligns with our goal of removing the Demon or a key evil player.
🧠
Vote to execute Heidi to eliminate her Saint claim about me and remove a threat.
🧠
Execute Heidi to remove a suspicious player and reduce the risk of evil players gaining control. The unverifiable Librarian claim and Frank's suspicious night death make Heidi a high-risk target.
🧠
Vote to execute Heidi to eliminate a potential evil player and reduce risk to the good team, given her unverified Librarian claim and refusal to provide mechanical proof.
🧠
Retract my vote to save my ghost vote for a more critical moment in the game, as Heidi's execution is already certain to pass.
🧠
Wait for the vote to conclude. Heidi's execution benefits us.
🧠
Use my ghost vote to execute Heidi, as her unverifiable Librarian claim makes her the prime suspect for being the Demon. This maximizes the town's chance of winning by removing a suspicious player.
🧠
The vote to execute Heidi is in progress and likely to succeed. I have already raised my hand to vote in favor. There is no need to take further action; waiting allows the vote to complete and Heidi to be executed if the majority agrees.
🧠
Voting is in progress, and my hand is already raised. Lowering it would contradict my earlier decision. Waiting ensures I do not retract my vote unintentionally, aligning with the goal of executing an unverified and suspicious player.
🧠
Vote is already passing decisively. No need to act; let execution proceed.
🧠
The vote is already in progress and I have already cast my vote for Heidi. Waiting allows the vote to conclude without interfering with the ongoing process.
🧠
The vote to execute Heidi is already in progress and heavily supported. Lowering my hand now would not change the outcome and could be seen as suspicious. Waiting allows the majority vote to proceed, removing a likely Demon from the game.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi is about to be executed and there is nothing I can do to stop it. Waiting is the only logical action now to conserve energy and observe the execution's outcome.
🧠
Wait for nominations to close and Heidi to be executed. Save actions.
🧠
No further action can change the outcome of Heidi's execution. As a dead player, I cannot influence the game mechanically. Waiting is the only viable option to observe the consequences of the vote and prepare for future discussions.
🧠
Reinforce the Fortune Teller’s evidence that Heidi or David is the Demon. If Heidi is executed, the town must immediately pivot to investigating David as the likely Demon. Avoid letting unverifiable claims derail the focus from the mechanical evidence.
🧠
Bob’s unverified claim and aggressive push to execute Heidi while refusing to provide clear mechanical proof make him highly suspicious. Using my Slayer ability on him now could eliminate the Demon if he is evil, or at least remove a disruptive player if he is not.
📜
Storyteller
Voting starts now for Bob. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's false accusation while reinforcing the Fortune Teller's evidence that Heidi or David is the Demon. Prevent Bob from being executed unjustly and ensure the town focuses on the verified threats.
🧠
Heidi has no meaningful action left to take before execution. Waiting ensures no wasted effort and allows the game to progress naturally.
🧠
Let Bob's nomination fail, Heidi gets executed as planned.
🧠
Since I am dead and have already used my ghost vote, I can only wait and observe the final outcome of Heidi's execution. This ensures the game progresses smoothly and avoids unnecessary interference.
🧠
Voting for Bob removes a potential Demon from the game or forces the town to focus on other suspects. His unverified claims and aggressive tactics make him a high-risk threat.
🧠
Don't vote for Bob; let Heidi's execution stand. Waiting is safest.
🧠
Bob's aggressive push to execute Heidi despite lack of verifiable proof, combined with the Fortune Teller's claim that either Heidi or David is the Demon (with Heidi about to be executed), makes him highly suspicious. Voting for Bob's execution aligns with the team's goal of eliminating the Demon if he is indeed evil.
🧠
Vote for Bob to execute if he is the Demon. The town's suspicion is high due to his unverified Fortune Teller claims and aggressive push to execute Heidi. Removing a potential Demon aligns with the good team's goal.
🧠
Prevent the town from executing an innocent player (Bob) due to Grace's fake accusation. Focus must remain on David as the Demon after Heidi's execution.
🧠
Heidi is about to be executed, so taking no action allows me to observe the outcome and prepare for the next day. This preserves my ghost vote for a critical moment in the late game.
🧠
Wait - Bob is not the Demon, and executing Heidi is the desired outcome. No need to vote against Bob.
🧠
Frank is dead and has no further actions to take. Waiting ensures no unintended interference with the current voting process.
🧠
Bob's unverified Fortune Teller claim and aggressive push to execute Heidi (while deflecting from himself) are highly suspicious. As Slayer, I must ensure the Demon threat is removed. Voting for Bob's execution now may uncover a lie or remove the Demon.
🧠
Let Heidi's execution proceed. Don't vote for Bob as it won't reach 8 votes anyway.
🧠
Reinforce the Fortune Teller's mechanical evidence by voting to execute Heidi. If she is Demon, we win by eliminating her. If she isn't, the mechanical evidence strongly suggests David is the Demon, and we can focus on him tomorrow.
🧠
Lowering my hand reduces my personal risk as the Saint while allowing the current votes for Bob to proceed. If Bob is the Demon, the team benefits from his execution. If not, I avoid being targeted in future scrutiny.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 8 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/8).
🧠
Heidi’s unverified Librarian claim and my Fortune Teller result create a conflict. If she is good, my ability could be pointing to her as the misleading Demon registration. David is the more likely Demon to avoid letting the town execute a good player. I will speak to urge saving Heidi and refocus suspicion on David.
🧠
Prevent my own execution by creating a distraction and forcing the town to focus on David, who is a stronger suspect given recent events. This aligns with the town's goal of eliminating the Demon.
📜
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself and deflect suspicion back onto Bob and Heidi.
🧠
Shift suspicion to David based on his suspicious behavior and Heidi's desperate nomination. Endorse Heidi's nomination to ensure the town investigates David, who is the more likely real Demon despite my Fortune Teller info suggesting otherwise.
🧠
David’s sudden Monk claim is suspicious and aligns with Demon behavior to avoid suspicion. Voting to execute him is the best chance to stop the Demon and save the town.
🧠
Encourage the town to critically assess David's sudden Monk claim and the validity of Heidi's nomination. Reinforce the need for mechanical proof to avoid executing an innocent player.
🧠
Avoid prematurely revealing my Slayer ability. Let the town execute the most suspicious player naturally. If David is innocent, Heidi will be executed shortly. If both survive, I can use Slayer tomorrow with clearer information.
🧠
Do not vote David. Let Heidi be executed as planned. Protect David (my minion ally).
🧠
Wait to see if David receives enough votes for execution. If not, gather more information or challenge David's Monk claim for mechanical proof.
🧠
Avoid prematurely committing to a vote for David until the outcome of the current voting phase is clearer. This prevents exposing my role as Saint and allows me to observe if mechanical proof or further information emerges.
🧠
Defend myself strongly to avoid execution.
🧠
David's sudden Monk claim lacks proof, and the town has no mechanical verification for it. Heidi's suspicious behavior and desperate nomination of David make him the more plausible immediate threat. Raising my hand to vote for David helps the town execute a potential Demon despite the unreliability of my poisoned Fortune Teller reads.
🧠
To avoid executing a good player while ensuring the Demon is exposed. Given Bob's unreliability due to poisoning and David's uncorroborated Monk claim, the safest path is to wait and gather more evidence before voting. Rushing to execute David risks eliminating a good player and playing into potential Demon manipulation.
🧠
Reinforce the need for mechanical proof to verify David’s Monk claim and remind town of Heidi’s suspicious behavior. This aligns with Empath’s role: prioritize empirical evidence over last-minute bluffs. The goal is to prevent a Demon (Heidi or David) from manipulating the town into executing an innocent player.
🧠
Avoid executing an innocent player or wasting Slayer ability prematurely. Wait for more concrete evidence or mechanical verification before acting.
🧠
Don't vote David. Let Heidi execute as planned.
🧠
David's sudden Monk claim lacks verification, and the town is urged to demand mechanical proof. Raising my hand to vote for his execution aligns with the goal of executing the Demon and avoids falling for a potential bluff or distraction.
🧠
Raise my hand to vote for David, as his unverified Monk claim and Heidi's desperate nomination make him the more suspicious target. Eliminating unproven claims reduces the risk of executing a good player.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 8 vote threshold.
📜
Storyteller
David did not receive enough votes (4/8).
🧠
Let Heidi get executed without drawing more attention to myself.
🧠
Ensure the group does not execute a good player (Heidi) while the real Demon (David) remains free. Raise suspicion about David’s sudden Monk claim and demand proof to protect the town's interests.
🧠
Reinforce Heidi's Librarian knowledge to provide the town with a concrete lead, challenge David's unproven Monk claim, and redirect focus toward identifying the Demon rather than executing her.
🧠
As a dead player with no remaining actions, I must wait for the living players to conclude the nomination phase and proceed to night.
🧠
Avoid wasting my Slayer ability on an unverified claim. Instead, urge the town to demand mechanical proof from Heidi and David while highlighting Bob’s unreliable reads to focus on verifiable information.
🧠
Heidi will be executed, removing a liability. Stay passive and let it happen.
🧠
Encourage the town to execute Heidi now to either remove the Demon (if she is evil) or gain critical information from her Ravenkeeper ability (if she is good). The town has already voted once today, and the focus has shifted to Heidi. Delaying execution risks losing the opportunity to gain her ability's information.
🧠
Prevent Heidi's execution to stay alive as Saint. If Heidi is Demon, removing her is good, but without proof, the risk of losing a good player is high. My survival is critical to the game's outcome.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice wants Grace dead — poison Grace to set up the Imp kill or weaken her influence tomorrow.
📜
Storyteller
David
You chose to poison Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace - she's the most trusted good player and her death disrupts the town's reliable info chain.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Investigate David (primary suspect) and Eve (to cover all bases) to confirm the Demon's identity and ensure we have conclusive evidence to act on tomorrow.
📜
Storyteller
Bob
You chose David and Eve. You receive the answer: NO.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Avoid drawing attention to myself as the Saint. Let the town focus on Bob and David, who are the most suspicious players at the moment. This reduces the risk of being nominated for execution.
🧠
Wait to gather more information during the day before the nomination phase. Avoid revealing my role prematurely and observe player interactions to identify suspicious behavior.
🧠
Save my ghost vote for the final day to ensure a decisive and impactful execution of the Demon when the game reaches its critical phase.
🧠
Coordinate with David to push Bob as the execution target today.
🧠
Coordinate with Alice to get Bob executed today. Agree on the plan and figure out how to bring Charlie or Eve along.
🧠
Wait to observe further claims or evidence before nominating. The Demon (Heidi) is already dead, so the game is likely in its final stages. Avoid premature actions that could misdirect the Town.
🧠
Share Frank’s Empath reveal to confirm Eve’s alignment and urge her to act as Slayer if she holds the role. Coordinate with Charlie for Ravenkeeper updates to identify remaining threats.
🧠
No action possible as a dead player with no ghost vote remaining.
🧠
Force Bob to react and reveal his alignment. As the most suspicious player with unreliable claims, targeting him could expose the Demon or Minion.
📜
Storyteller
Nothing happens.
🧠
Share critical information from Grace's whisper to coordinate with Eve, the likely real Slayer, and plan to execute Bob if he is the Demon.
🧠
Save my ghost vote for the upcoming voting phase to execute the most likely Demon, David, who has suspicious claims and survived a failed execution attempt.
🧠
Rally Charlie to vote Bob out, using Eve's Slayer shot as proof Bob is just a chaos agent with wrong reads.
🧠
Whisper Charlie to sow doubt about Bob and leverage the double Slayer claim confusion to push execution on Bob today.
🧠
Share critical deductions with proven good players (David & Eve) to focus the town on the most likely Demon suspects (Alice or Charlie). Progress the game toward a correct execution before time runs out.
🧠
Save my ghost vote for the final day when it holds the most mathematical weight. The group is still gathering information, and prematurely using my vote could weaken our position.
🧠
As a dead player, I can only observe and wait. The living players must focus on verifying Eve's Slayer claim or gathering other evidence before nominations proceed.
🧠
Coordinate with Charlie (Ravenkeeper) to confirm Bob's suspicion and plan to execute him at nomination. Since my Slayer failed, town vote is the only way to remove Bob if he is the Demon.
🧠
Reinforce the suspicion around Bob, who is the most likely Demon due to poisoning and unreliable reads. Push Eve to focus on executing Bob at nomination, which aligns with the Town's goal of eliminating the Demon.
🧠
Wait to observe the nominations and voting. Use my ghost vote strategically during the nomination phase to execute the most likely Demon, either Eve or David, depending on the unfolding discussion and nominations.
🧠
Check in with Charlie to see where they stand and push them toward executing Bob or Eve rather than David.
🧠
Respond to Bob's whisper to undermine his logic and keep suspicion off Alice.
🧠
Expose Eve's Slayer claim as false by using a fake shot, redirecting suspicion to her and protecting Bob's credibility as the Fortune Teller with reliable reads.
🧠
Use my remaining ghost vote to execute Bob, the most suspicious player based on his unreliable Fortune Teller claims, poisoning, and shifting accusations. This maximizes the town's chance of winning by removing a key threat.
🧠
Share Empath's N0 read (Alice and Eve are good) to guide the town toward verifying Eve's Slayer claim and focusing suspicion on Bob, Charlie, or David as potential evil players.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve's contradictory Slayer claim and manipulative push to execute Bob (despite ghosts confirming Bob as threat) reveals her as likely evil. Eliminating her severs the manipulation and protects the town's ability to identify the Demon tomorrow.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid execution by not voting for myself. If I raise my hand, I confirm my vote for my own execution, which would make me lose as the Saint. Waiting ensures I do not contribute to my own execution and leaves the decision to the other players.
🧠
Execute Eve who has demonstrated deceptive behavior through the fake Slayer claim and manipulative insistence on targeting Bob. The two Slayer claims paradox provides strong mechanical evidence she is lying. Remove a suspicious player to protect the town.
🧠
Use my ghost vote to execute Eve, as she is highly suspicious (fake Slayer claim, failed Demon kill) and likely the Demon or a major Evil threat.
🧠
Support Charlie’s nomination of Eve by leveraging my Empath read (Alice and I were good on Night 0, so Eve was likely good then but her Slayer claim failed, making her suspicious) and encourage the town to execute her to remove the Demon.
🧠
Vote to execute Eve. Removes a good player, helps evil get closer to final 2.
🧠
Vote Eve to eliminate a good player and protect Alice.
🧠
Eve's suspicious behavior (failed Slayer claim, targeting Bob despite contradictions) and lack of mechanical proof make her a prime Demon candidate. Using the ghost vote to eliminate her aligns with the Good team's goal of securing the win.
🧠
Confirm my vote for Eve's execution to align with the majority and reinforce the team's decision to eliminate a highly suspicious player based on failed Slayer claims and contradictory evidence.
🧠
As Eve, I must avoid execution at all costs. Raising my hand aligns with the ongoing vote and may buy me time or set up a future reveal, even though the execution seems inevitable.
🧠
The vote is already in progress with 5 hands raised (including mine and Grace's ghost vote). Speak would just repeat points already made. Waiting ensures no unnecessary deviation from the current strategy to execute Eve. Lowering my hand would contradict my nomination and vote. No need for a fake Slayer shot as Eve is already nominated.
🧠
Execute Eve to eliminate a highly suspicious player who has contradicted their role claim and failed their ability, aligning with Frank’s Empath evidence and securing the win for the good team.
🧠
Inform the living players that I am dead and cannot participate further in the game.
🧠
Vote is going well. Eve executing removes a good player. Just wait for result.
🧠
Vote is already up, hand raised. Just wait for result.
🧠
Cast my ghost vote to execute Eve, as the majority of the town is suspicious of her and her failed Slayer claim aligns with her being the Demon. This will help the town secure a win by removing a threat.
🧠
I am lowering my hand to retract my vote for Eve's execution. Mechanical proof from Frank (Ghost) and Alice confirms Eve's goodness, and her failed Slayer claims are not sufficient evidence to execute her. I prioritize logical deductions over weak accusations.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to shift suspicion away from myself by explaining my Slayer failure as poisoning/Demon interference and redirect focus to Bob or David as the real Demon.
🧠
Wait to gather more information for the next night phase. Since I am not dying tonight, my Ravenkeeper ability does not trigger, and there is no immediate action required.
🧠
My ghost vote should support the execution of Eve to align with the town’s majority decision and Frank’s mechanical Empath evidence. Even if Eve’s Slayer claim failed, her suspicious behavior and failed shot justify her execution to secure the good team’s progress.
🧠
Encourage the town to confirm Eve's innocence based on Empath read and focus on Bob or David as the real threats for the final executions.
🧠
Eve's execution is secured. No need to act - just let it happen.
🧠
Nothing useful to add. Let Eve get executed and prepare for endgame.
🧠
Share critical information before Eve is executed to clarify the game state for the remaining players, especially since Heidi knows one of Alice or Eve is the Saint.
🧠
Nominate Charlie to prevent Eve's execution and investigate Charlie's role. If Charlie is the new Demon (Scarlet Woman), this exposes them. If Charlie is good, it buys time to confirm roles before the game ends.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Create a tie to prevent Eve's execution, giving the Town more time to investigate Bob and David, who are the most suspicious players remaining.
🧠
Fulfill my role's requirement by dying by execution. This ensures I do not betray my team by avoiding my predetermined fate.
🧠
Use my ghost vote to support the current nomination of Charlie, as he lacks role verification and is the primary target. This aligns with the Town's need to investigate suspicious players like Bob and David, who are the more likely threats.
🧠
I am dead and cannot participate further in the game. No action is possible or necessary.
🧠
Don't vote for Charlie; keep Eve on the block for execution.
🧠
Don't vote for Charlie; let Eve's execution stand. Keep Alice safe.
🧠
Use my ghost vote to vote for Charlie, who is suspicious due to lack of role verification. This supports the Town's goal of eliminating evil players before Eve is executed.
🧠
Support executing Charlie due to his suspicious behavior and lack of role verification. This aligns with the town's goal of eliminating threats and progressing toward identifying the Demon.
🧠
Revealing my Ravenkeeper role now adds transparency and credibility. It ensures my alignment is known before the final day and discourages further misdirection attempts. The group is already highly suspicious of Eve, and executing her is the priority.
🧠
Lower my hand to reduce the vote count for Charlie below the execution threshold, ensuring Eve avoids execution while leaving the game state flexible for future nominations.
🧠
Prevent the execution of Eve, who is likely good, and redirect focus toward Bob or David as the real threats. Eve’s Slayer failure and Frank’s Empath read support her alignment as good, while Charlie’s unverified Ravenkeeper claim and Bob/David’s suspicious behavior warrant further investigation.
🧠
As a dead player with no further contributions possible, waiting is the appropriate action to avoid interfering with the living players' decisions.
🧠
Don't vote for Charlie; let Eve's execution stand. Charlie nominates against Eve which helps us.
🧠
Don't vote for Charlie; let Eve's execution stand. Eve dying removes a vocal good player.
🧠
Avoid executing the likely Saint (Eve) or an unverified Ravenkeeper (Charlie). Use my ghost vote to prevent unnecessary harm to the good team and focus on gathering more evidence against suspicious players like Bob or David.
🧠
Prevent execution of a clearly good player (Eve) and question Charlie's unverified Ravenkeeper claim. The Demon is already dead (Heidi executed), so focus should be on final role verifications and ensuring town victory.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (4/6).
🧠
To urge the group to execute Eve now as she is the most dangerous suspect and the group cannot afford to wait longer. The Ravenkeeper's ability will provide crucial info if Eve is killed, further aiding the town.
🧠
Avoid execution by waiting to see if the votes are tied or surpassed. If not, the Saint's loss condition is unavoidable, but waiting ensures no unnecessary action is taken that could worsen the outcome.
🧠
As a dead player, Grace cannot contribute to the discussion or actions. Waiting is the only viable option to observe the final execution and understand the game's conclusion.
🧠
Reinforce Grace's argument to prevent Eve's execution. This protects the good Slayer (Eve) and aligns with my Empath read confirming her as good. The town should focus on verifying Charlie's Ravenkeeper claim or redirecting to Bob/David.
🧠
Eve is already on the block with 5 votes. Just wait for nominations to close and Eve gets executed.
🧠
Eve is about to be executed which helps evil. Just wait for nominations to close.
🧠
I am dead and have no further actions to take. Observing the final moves of the game is the best way to ensure my team wins.
🧠
Prevent the execution of Eve, who is likely good based on ghostly Empath reads and mechanical proof. Redirect the town's focus to verifying unverified role claims, particularly Charlie's Ravenkeeper claim, to avoid eliminating a good player and leaving the town vulnerable.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Saint Executed
Winner: Evil