Game Detail

Players

Alice (Scarlet Woman) Bob (Butler) Charlie (Ravenkeeper) David (Washerwoman) Eve (Imp) Frank (Empath) Grace (Virgin) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil210,85545,574$1.0070
Good547,310103,500$0.4478

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Alice. Your safe bluffs are: Chef, Slayer, Mayor
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Charlie or Alice is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick someone I can coordinate with easily. Alice is my neighbor so I can whisper to her during the day. If she's good, we'll vote together. If she's evil, I'll observe her behavior to help identify evil players.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to start gathering information early. Talking to my neighbor Heidi to see if she has any starting information or if we can build trust.
🧠
Coordinate with Eve on safe bluffs and a day one narrative so town wastes time, and ensure we have a backup plan if she gets heat later.
🧠
I need to establish trust with a non-neighbor to discuss my Empath findings. Talking to Bob allows me to verify and share info safely without immediately alerting my evil neighbor. This builds an alliance while I assess both Eve and Grace's behavior.
🧠
I want to build trust with a neighbor early on. Sharing my Washerwoman information with Eve can help us coordinate and figure out if Charlie or Alice is the actual Ravenkeeper.
🧠
Coordinate early with Alice on consistent, low-risk bluffs and a direction to shade Charlie while keeping heat off me and off our minion.
🧠
Grace reached out first. I should respond to build a relationship, but not reveal my exact role yet on Day 1. I'll express willingness to share info later and ask if she has any starting information to exchange.
🧠
It's early Day 1 and I have no starting information as Ravenkeeper. I should observe who claims information roles first before deciding how to play. Rushing to whisper without a plan could make me look suspicious or waste time.
🧠
Respond to Frank to establish a dialogue. As Butler, sharing my master choice early helps coordinate votes and builds trust.
🧠
I need to respond to Heidi's offer of collaboration without revealing I'm the Virgin. I'll suggest we share information later as we gather it, maintaining a working relationship while keeping my role protected.
🧠
Use David’s Washerwoman ping to β€˜confirm’ my Ravenkeeper bluff, gain a trustworthy ally, and subtly set up Charlie as the alternative suspect while keeping Eve safe.
🧠
Share my Empath information with Bob to build trust and collaborate. Telling him 1 neighbor is evil but not which one yet, so we can discuss who to investigate first.
🧠
Alice claims Ravenkeeper, which matches my Washerwoman info. I need to confirm the other player in my ping was Charlie to verify her claim and build trust.
🧠
Lock in an early bluff to a good player, guide their deduction away from Alice, and create a town incentive not to execute me later.
🧠
I should gather information from other players to cross-reference what Grace told me. Talking to David who seems connected to multiple people could give me a broader view of conversations happening.
🧠
Begin gathering information by establishing a private conversation with Bob. Need to hear what he knows and start building trust networks to identify who has starting information roles.
🧠
Charlie's whispering me as a neighbor to compare notes. I should gather his perspective on claims and see what info is circulating to verify Frank's Empath claim.
🧠
It's early Day 1 with limited information. I should wait to see what claims emerge from the whispering network before revealing my Virgin status or making any moves. Patience will help me evaluate who's sharing real information versus who's posturing.
🧠
Share a believable, mechanically consistent Chef zero to gain credibility and subtly protect Eve while creating space to push suspicion onto others (like Charlie) later.
🧠
I need to gather more information from other players to figure out which of my two neighbors is the evil one. Alice has been talking with multiple people, so she might have useful insights.
🧠
I need to contact Charlie directly to see if he claims Ravenkeeper. If both Alice and Charlie claim it, I know one is lying which helps identify evil. If only Charlie claims it, Alice is likely evil.
🧠
Build trust with my neighbor and seed suspicion onto Charlie while keeping my Mayor bluff consistent and low profile.
🧠
Continuing to gather information from players who have been networking. David has talked to multiple people and might have useful insights.
🧠
Build trust with neighbor David by sharing my Ravenkeeper role. This helps establish an information network while my ability being death-triggered means I'm not a high-priority Demon target.
🧠
We have one tick before nominations. I've gathered claims from Frank and Alice. I should wait to see how the nomination phase unfolds before committing to a side.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 has limited information. I should wait to see what others do before making any moves. Nominating randomly is risky and Virgin ability is more valuable strategically later.
🧠
Share the information I've gathered as Butler to help the town make informed nominations. Day 1 is about gathering intelligence.
🧠
I want to give Grace a chance to speak before nominating, since my Empath info indicates either Eve or Grace is evil, and Eve has already claimed Mayor.
🧠
Protect Eve by steering the first execution toward Grace, using the public Empath lead and my Chef 0 to make Grace a plausible, info-rich D1 test.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to claim my Virgin role immediately so the town understands the consequences of this nomination. If Alice is truly a Townsfolk Chef, she'll be executed by my ability.
🧠
I need to wait and hear more discussion before voting. The Virgin claim complicates things significantly. I want to see how others react to Grace's claim before committing my vote.
🧠
I should vote for Grace because my Empath info says one neighbor is evil. Grace's claim feels defensive, and if she dies as the Virgin, that confirms her good status and points to Eve. If she doesn't die, she was lying about being Virgin and is likely the evil one my Empath detected. Either way, we learn valuable information.
🧠
Secure Grace’s execution to protect Eve from becoming today’s alternative and to create confusion around the Virgin interaction and my Chef claim.
🧠
I want to hear Eve's response and see more reactions before committing my vote. There are conflicting claims that need more discussion.
🧠
Testing Grace's Virgin claim is valuable. If true, Alice dies proving her alignment. If false, we catch an evil player. I want to see this play out and trust Frank's Empath info that Eve/Grace includes evil.
🧠
I want to hear from Eve before voting. If Grace is actually Virgin, the mechanic will prove it (Alice dies). If she's lying, we want to know. But let's hear from the other implicated person first.
🧠
Seed doubt about Grace’s Virgin claim and encourage votes on Grace without committing too hard yet; set up Grace execution today and remove Frank tonight.
🧠
I know I'm the real Virgin. If Alice is Townsfolk, she'll be executed for nominating me. Voting for myself would be self-defeating. I should wait to see if my ability triggers and proves me good.
🧠
Grace's Virgin claim appears false since Alice wasn't executed immediately upon nomination. Combined with Frank's Empath info pointing to Eve or Grace as evil, Grace is the most likely evil player. Since Alice (my master) is voting, I can vote too.
🧠
Rising hand to vote for Grace. The Virgin ability should have triggered immediately when Alice nominated her, causing Alice to die. The fact it didn't happen strongly suggests Grace is lying about being Virgin, making her evil.
🧠
Lowering my hand likely drops votes below majority and stops a harmful Day 1 execution that would mechanically implicate Eve via the Empath claim.
🧠
Grace claiming Virgin but the ability not triggering is suspicious. Frank's Empath gives us useful information with one of Eve or Grace being evil. I need to test Grace now since her claim doesn't hold up, and this execution gives us valuable information regardless.
🧠
Grace's Virgin claim is extremely suspicious since it hasn't triggered despite Alice's nomination. This suggests Grace is lying and likely evil. I should confirm my vote and point out the mechanics issue Eve mentioned - the Virgin should have triggered immediately.
🧠
Grace's Virgin claim is false since Alice wasn't executed immediately. Combined with Frank's Empath pointing to Eve/Grace and Eve's plausible Mayor claim, Grace is most likely evil. Voting to execute removes a threat.
🧠
Lock in Grace’s execution to remove a likely good player and maintain my Mayor bluff consistency, while exploiting the Virgin misunderstanding to protect Alice and confuse town.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Correct the false mechanical claim about Virgin timing to cast doubt on Eve's credibility and save myself from execution.
🧠
I need to address Grace's last-minute claim about Virgin mechanics. This could save her or be a desperate bluff. I should highlight the risk if she's telling the truth and ask for clarification.
🧠
Correct Grace's false explanation of Virgin mechanics so the town sees through the deception. The immediate trigger is key.
🧠
Lock in town consensus that Virgin triggers on nomination; push Grace execution, protect Eve’s Mayor cover, and set up β€˜Grace drunk/bluffing’ narrative without outing myself.
🧠
Clarify Virgin mechanics to settle the debate. The role text clearly states nomination triggers immediate execution, not vote completion. Alice is alive, proving Grace's Virgin claim is false.
🧠
Grace is already on the block with 6 votes - a clear majority. She's been caught in a mechanical lie about Virgin. Waiting lets the execution proceed so we can see night deaths and gather more information tomorrow.
🧠
Confirm my support for executing Grace based on the Virgin mechanical failure and Frank's Empath information pointing to her as the evil neighbor.
🧠
Keep Grace on the block and end nominations without creating new leads on me; frame it as a mechanics and consistency read, not overconfidence.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the biggest immediate threat: his Empath info will mechanically point to me now that Grace is dead. Removing him blocks tomorrow’s hard accusation and fractures town leadership.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been consistent with Chef claims and took decisive action against suspicious Grace. Choosing her as my master allows me to vote if she votes, and she appears to be Townsfolk.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Share my Washerwoman information with Charlie to coordinate and potentially confirm his role as Ravenkeeper, while building trust.
🧠
I need to observe what others claim before revealing my Soldier role. Letting information flow will help me identify contradictions and narrow down who is evil.
🧠
I am dead but have valuable Empath information. I should wait to see how the day unfolds before using my whisper or ghost vote. I need to observe who is lying before committing.
🧠
Coordinate with my master Alice to ensure we can vote together and share information about who might be evil.
🧠
Coordinate narrative with Alice so we control today’s execution and keep heat off me; set up a plausible suspect and contingency if town turns on us.
🧠
Reassure Bob, reinforce my Chef-zero story, redirect suspicion away from Eve, and coordinate with Eve on a plausible execution target for today.
🧠
Confirm to David that I am the Ravenkeeper to establish trust and coordinate information sharing.
🧠
I'm dead with one ghost vote remaining. I need to observe Day 2 discussions to gather more information before deciding who to vote for. There are 6 alive players so the game continues for now. I'll save my vote for when it matters most.
🧠
I want to gather information from other players to cross-reference claims. Heidi hasn't claimed publicly yet and might have valuable intel or a role that can help verify Charlie's claim.
🧠
Share my observations with David and coordinate our investigation. We need to cross-reference claims and find contradictions.
🧠
Share my Empath knowledge with Eve, who was my neighbor. Since I know 1 of my 2 neighbors (Eve and Grace) was evil, and me dying at night confirms I'm not Demon/Minion, Eve should know my info helps narrow down the evil player.
🧠
I want to understand Eve's perspective since Alice seems to coordinate with her. Building a network of trust will help me determine who to believe and who might be the Demon.
🧠
Keep my Mayor bluff credible, recruit Bob to push executions onto good targets, and steer town away from Alice while setting up David or Heidi as the next mis-execution.
🧠
Secure Bob as a voting shield and steer today’s suspicion toward David or Heidi, undermining the Frank Empath line that points at Eve.
🧠
Waiting to gather more claims and information from other players before nomination phase. I need to hear night reports before making any moves.
🧠
I need to share my analysis of who is likely evil based on my Virgin ability not triggering and Frank's Empath read. The alive players need to know Alice is definitely not Townsfolk and Eve is likely evil.
🧠
I need to verify Charlie's Ravenkeeper claim with Alice to cross-reference my starting info. If Alice also claims Ravenkeeper, Charlie is lying. If Alice claims something else, Charlie might be truthful.
🧠
I've shared my suspicions with David. There's a lot of whispering happening. I should wait to see what information emerges and how others react before the nomination phase begins.
🧠
I am dead but have crucial Empath information. I need to share with key players that 1 of my neighbors (Eve or Grace) was evil, so they can evaluate Eve's Washerwoman claim about Charlie being Ravenkeeper.
🧠
I want to get David's perspective and see if he has any information to share, or if he seems evasive. This will help me assess whether Alice's suspicion of him is valid.
🧠
Get David’s role claim and reads, then use it to set up a mis-execution and plan tonight’s kill target while maintaining my Mayor credibility.
🧠
Keep my public Chef bluff consistent, avoid giving David a hard confirmation of Charlie, and plant the idea that his Washerwoman info might be unreliable so we can steer execution away from Eve.
🧠
Comparing notes with Alice who initiated Grace's nomination. She survived which debunks Grace's Virgin claim. Need to cross-reference her Chef information with Frank's Empath read to narrow down evil suspects.
🧠
I have already shared key information with Charlie and David. Alice and Eve are the primary suspects. I will wait for nominations and use my ghost vote on whichever of them is nominated.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create an executable alternative to Eve, leverage contradiction with my Chef claim, and steer town to kill David instead of the Demon.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's accusation and explain why my Washerwoman info doesn't contradict her Chef claim - it actually makes Charlie more likely to be Ravenkeeper.
🧠
Voting to execute David removes a likely good player or a source of misleading info, reducing town’s coordination and keeping suspicion away from Eve.
🧠
I need to clarify the situation before voting. David's info is actually correct about me being Ravenkeeper, so I want to point out that his claim doesn't necessarily contradict Alice - he could still be legitimate. I should hesitate before executing someone whose info checks out.
🧠
Secure David’s execution while the table is divided; a Day 2 mis-execution puts evil ahead and preserves my Mayor bluff by acting β€˜cautious but willing to vote’.
🧠
The vote is at 2/3 and I need more time to process. David's claim actually aligns with Charlie's Ravenkeeper claim, so executing David might kill a good player. I'll wait for now and see if anyone else speaks up before deciding how to vote.
🧠
I need to share that Alice is confirmed non-Townsfolk from my Virgin ability and Frank's Empath points to Eve being evil, so I don't trust Eve's vote against David.
🧠
Share my perspective that Charlie's validation of David's Washerwoman claim makes me hesitant to execute David, and question whether Alice's survival of the Virgin nomination indicates she's not Townsfolk.
🧠
Waiting to see if David reaches 3 votes. Charlie validated David's claim, suggesting David is good. I should save my single ghost vote for later when I have more certainty.
🧠
Stop my execution by highlighting inconsistencies in Alice's story and Eve's suspicious voting pattern. Point out that executing me loses confirmed good info.
🧠
Keep pressure and votes on executing David, discredit the Virgin β€˜mechanical proof’ against me, and stop David from organizing a case onto Eve tomorrow.
🧠
I need to explain why I'm not voting for David - his info checks out on me. I want to redirect suspicion toward evaluating Alice's Chef claim and Eve's alignment based on Frank's Empath data.
🧠
Keep momentum on a David execution by reframing Charlie’s β€˜confirmation’ as non-clearing, and reduce suspicion on me by sounding cautious and logic-driven.
🧠
Stop an execution of what looks like a good player based on mechanical proof and warn others who the real threats are before time runs out
🧠
Remind the group that Alice is mechanically proven non-Townsfolk and Eve is likely evil per Empath. David's claim was validated. Good players should not vote for David.
🧠
My master Alice is voting, so I could vote. But David's claim was validated by Charlie, Alice is mechanically not Townsfolk per Virgin rule, and Eve voting looks suspicious given Frank's Empath info. I need to wait and see if others vote and how the arguments evolve before committing.
🧠
I need to clarify that my Empath indicated exactly one evil neighbor, and those neighbors are Eve and Heidi - not Grace. This is critical information for evaluating who to trust. I also want to highlight that executing a claimed information role like David would be a significant loss for the Good team if he's telling the truth.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
Clarify Frank's corrected Empath information about Eve and Heidi, alert the group that one of them must be evil, and ensure my Washerwoman claim and validation by Charlie are properly noted before night falls.
🧠
Shift the town onto Heidi using Frank’s corrected Empath ping, and defuse the claim that Grace mechanically proved my alignment, to protect Eve and buy a night.
🧠
Challenge Alice's nomination push given she is proven not Townsfolk, and suggest we look at Eve instead since Eve voted with Alice.
🧠
Use the last nomination window to redirect off me and block an Eve nomination. Charlie is a strong social hub; pressuring him creates doubt and buys a night kill.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself and point out that Eve's nomination is a desperate deflection. My Ravenkeeper claim validates David's info, and Eve is trying to break that trust chain because she knows one of her and Heidi is evil per Frank.
🧠
I should NOT vote for Charlie. Eve is nominating him to deflect from Frank's Empath putting her in danger. Charlie validated my Washerwoman claim. Executing Charlie would help the evilteam.
🧠
Secure Charlie’s execution to eliminate a key accuser of Eve and prevent a Ravenkeeper from gaining night information, buying evil a safer path to endgame.
🧠
Secure Charlie execution by getting the vote to 3; removing a strong, trusted voice and keeping suspicion split away from me going into night.
🧠
I know my own role - I am the Soldier. Frank's Empath read mechanically proves Eve is evil. I must explain this clearly to stop Charlie's execution and expose Eve.
🧠
I need to remind everyone why executing Charlie is a mistake. Alice is proven not Townsfolk, and Frank's Empath points to Eve/Heidi with one evil. Heidi claiming Soldier means Eve is evil. Don't let Alice and Eve execute Charlie.
🧠
As Butler with Alice as my master, I can only vote if she votes. She voted for Charlie. I believe Charlie is good (validated David). Frank says Eve is likely evil. I should not vote for Charlie, making the vote 2/3 and saving a good player.
🧠
I should not vote for Charlie. The evidence points to Alice and Eve being evil, with Heidi likely being good (Soldier). I need to preserve my ghost vote for a more critical moment.
🧠
Defend against execution by highlighting mechanical facts: Alice is proven not Townsfolk, Frank's Empath places one evil between Eve and Heidi, and Eve's urgency to kill me aligns with her being that evil player. Appeal to Bob and remaining voters.
🧠
Stop Bob or Frank from voting for Charlie. Explain that Charlie validated my Washerwoman claim mechanically, while Alice and Eve are proven suspicious. We need Charlie alive for good information.
🧠
Get Bob to place the third vote on Charlie, removing a likely good voice and keeping heat off Eve. Also undermine Heidi’s β€˜I know I’m Soldier’ certainty and Empath certainty.
🧠
Secure the third vote on Charlie by leaning on Bob's Butler constraint and casting doubt on Heidi and the corrected Empath, keeping heat off me into night.
🧠
Convince Bob not to vote for Charlie. Eve is the evil one based on Empath+my role. Let this vote fail so we can execute Eve tomorrow.
🧠
Persuade Bob not to vote for Charlie. Alice and Eve are the suspicious pair working together. Charlie validated David mechanically. Execute Eve tomorrow, not Charlie today.
🧠
I need to explain my Butler restriction to Alice while withholding my vote. The mechanical evidence points to Alice and Eve likely being evil, so I won't help execute Charlie.
🧠
I should not vote for Charlie. The mechanical evidence points to Eve being evil (via my Empath + Heidi's claim) and Alice being evil (proven not Townsfolk). Charlie seems good. I should save my single ghost vote for when Eve is nominated.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Frank's Empath mechanically proves one evil between Eve and Heidi. Heidi claims Soldier. Eve is desperately trying to execute good players. I need to nominate Eve now while I can, to expose the Demon before night falls.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by attacking the reliability of the Empath correction and the self-confirming Soldier logic, and redirect suspicion onto Heidi/Charlie-David to buy a night kill.
🧠
Eve is mechanically proven evil by Frank's Empath showing exactly one evil between Eve and Heidi, combined with Heidi's Soldier claim. I must vote to execute the Demon.
🧠
Voting for Eve because if Heidi's Soldier claim is true (and she hasn't been proven wrong), then Eve is mechanically evil per Empath. Alice is proven not Townsfolk and is voting with Eve. This is the best lead right now.
🧠
Stop Eve’s execution by withholding my vote (and blocking Butler Bob), while framing the Empath split as unreliable and redirecting suspicion to Heidi/Charlie for future executions.
🧠
Eve is mechanically proven evil by Frank's Empath and my Soldier claim. Charlie and David are voting for her. I must join them to execute the Demon today before she kills again tonight.
🧠
Eve is mechanically proven evil by Empath data and Heidi's Soldier claim. I must vote to execute the Demon and secure the win for good.
🧠
Alice told others not to vote and isn't voting herself. As Butler, I can only vote when my master votes. Since Alice isn't raising her hand, I cannot vote even if I wanted to. I must wait.
🧠
Eve already has 4 votes against her which should be enough for execution (3+ needed). Using my ghost vote now is unnecessary since the execution seems certain. I should save my single ghost vote for a more critical moment when it could be the deciding factor.
🧠
Try to stall execution by undermining the Empath plus Soldier β€˜proof’ and shift suspicion onto the Charlie-David pair or Heidi, aiming to keep votes below threshold.
🧠
We have enough votes confirmed with Grace's ghost vote. I need to debunk Eve's defense about Frank's Empath and reinforce the mechanical correctness of the Eve-Heidi contradiction to keep Bob and Frank from changing their minds.
🧠
We have Eve on the block with 4 votes already. I need to push Frank and Bob to vote and secure this execution. The mechanical evidence is overwhelming that Eve is the evil one caught by Empath.
🧠
Stop or reduce votes on Eve by injecting Scarlet Woman possibility and undermining the β€˜mechanical’ case, buying evil an extra day or at least better positioning.
🧠
Eve already has 4 votes raised and needs only 3. Mechanical proof is solid - my Soldier claim plus Frank's Empath proves Eve is evil. Voting should close and execute the Demon. I will wait for resolution.
🧠
Reinforce the mechanical proof against Eve and ensure the execution goes through. Counter Alice's Scarlet Woman distraction.
🧠
I need to be careful here. Eve already has 4 votes (Charlie, David, Heidi, Grace), which is enough to execute. If I vote, I'm spending my only vote for the day and burning my master tie to Alice. Alice is saying not to vote. I should wait and see if this vote goes through without me.
🧠
Eve is mechanically caught by my Empath and Heidi's Soldier claim. Alice, proven non-Townsfolk, is protecting Eve. David and Charlie have mechanical confirmation as good. Using my ghost vote to execute the Demon now is the winning play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a last-second tie or shift onto Alice, who is already suspicious, to avoid my execution and keep the Demon alive.
🧠
Eve is trying to distract from being mechanically confirmed evil. I need to counter her argument about Alice and remind everyone that Eve is proven evil by Frank's Empath regardless of Alice's alignment.
🧠
Eve is mechanically proven evil via Empath/Soldier logic. My Washerwoman info confirms Charlie is Ravenkeeper (Alice cannot be RK as she's not Townsfolk). This validates our chain. The execution should proceed. Nominating Alice now would only help Eve escape.
🧠
Create urgency for a nomination on me to tie the vote and prevent Eve’s execution, buying time and keeping the Demon alive.
🧠
The logic that Eve is evil based on Frank's Empath and my Soldier role is sound. Eve is mechanically proven evil and has 5 votes. I will let the execution proceed rather than cause a tie.
🧠
With Eve mechanically proven evil and only seconds remaining, letting the execution proceed is correct. A tie lets a proven evil player survive. The Scarlet Woman risk doesn't outweigh executing proven evil.
🧠
Eve appears mechanically proven evil. I cannot vote anyway due to Butler restriction. The execution threshold is already met. Nominating Alice now seems like a distraction from the proven evil target.
🧠
Eve is trying to create confusion with tie theory. My Empath read is reliable and points to Eve. I need to confirm my info was Night 0 only (before I died) and hasn't shifted.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ”„
Alice
Scarlet Woman Alice becomes the Imp!
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
David is the clearest town leader and the glue for the Charlie confirmation. Killing him avoids triggering Ravenkeeper and makes tomorrow’s vote messier for good.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie is mechanically proven good by Washerwoman. Choosing Charlie ensures I can vote tomorrow if the confirmed good player votes, giving me maximum flexibility to help execute the Demon.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with proven-good Charlie about Alice's suspicious behavior and plan our nomination strategy for today.
🧠
I am dead with ghost vote remaining. I should wait and observe the living players' discussion before using my limited vote. Best to save it for critical late-game moment.
🧠
Coordinate with Alice: set today’s target and narrative, use Bob’s Butler claim to lock his vote with Alice, and steer execution onto a good player.
🧠
Lock in Bob as a reliable vote and start steering the surviving good players toward executing Charlie today, giving evil the win at night.
🧠
I am already dead with no ghost vote remaining. I should observe the remaining alive players and see how they interact before deciding whether to whisper any final information. Let me wait and watch how the day unfolds.
🧠
Respond to Alice's question honestly as Soldier, express suspicion of her due to Virgin nomination survival, and gather more intel before deciding on Charlie.
🧠
Let the whispering conversations conclude a bit before jumping in. I want to see what information surfaces naturally before sharing my analysis.
🧠
Coordinate with Bob to identify Alice as the primary threat. Her mechanical proof of being non-Townsfollk combined with defending Eve makes her the most likely Demon. Need to plan nomination strategy.
🧠
Coordinate with Charlie to nominate Alice. Confirm that I'll vote with him since I chose him as master last night, and discuss whether Heidi will join us.
🧠
I need to share my Washerwoman information with a trusted living player. This confirms either Alice or Charlie as Ravenkeeper and narrows the Demon to Bob or Heidi. I'll whisper Alice since she's been proactive.
🧠
Steer Bob and Heidi into executing Charlie today, while reminding Bob his Butler constraint lets Alice control his vote; aim for one misexecute to end the game tonight.
🧠
Lock in Bob’s vote with Butler constraint and seed Charlie to drive a Heidi execution using David’s WW and prior Empath logic, securing a winning misexecute.
🧠
I want to share my analysis with a trusted player. Charlie has been consistent and I want to warn him about Alice and Heidi before nominations.
🧠
I want to hear from David's ghost what his Ravenkeeper information was before deciding who to trust. This is critical info from last night's death.
🧠
I need to share my Empath information with Alice to help her narrow down the Demon. She should know my Night 0 read confirms Eve was my evil neighbor, making Heidi good. This eliminates Heidi as Demon and points to either Alice or Charlie.
🧠
Need to understand Bob's read on Heidi before deciding our nomination target. If Heidi is good, Alice is the clear Demon. If Heidi might be evil, we need to compare evidence.
🧠
Charlie is my master today - I can only vote if he votes. I need to confirm this with him and align on Alice as Demon. Frank's Empath info suggests Heidi is good if Eve was evil, but Alice's Virgin survival is definitive proof she's not Townsfolk.
🧠
I've already shared my Washerwoman info with Alice. Responding to Heidi risks giving information to a potential Demon. Better to wait and observe how the nomination phase unfolds before using my ghost vote.
🧠
Lock Bob into voting/arguing for a Charlie execution, leveraging his Butler-to-Alice claim, to secure a misexecute at four and let Alice win overnight.
🧠
Create doubt that Eve was confirmed evil, discredit Frank’s clear on Heidi, and steer Bob and Charlie into executing Heidi today to secure a winning final 3.
🧠
I've already used my ghost vote and shared my key information with Charlie. The living players need to sort this out, and I should let them discuss without interference from a dead player.
🧠
I need David's Ravenkeeper information urgently. If he was real Ravenkeeper, he died last night and must have learned something. His silence is suspicious, and I need to push harder for him to respond before we vote.
🧠
I am dead with no ghost vote left. I have already shared my key Empath information confirming Heidi is good. The living players need to figure out if Alice or Charlie is the Demon. Waiting now to observe how they process this information.
🧠
Coordinate with Bob to confirm our plan to nominate Alice. She's the clear suspect given she cannot be Townsfolk mechanically. With only 4 alive, we must execute correctly today or lose tomorrow.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Drive a Charlie execution today and commit my ghost vote to it, increasing odds of a misexecute that lets evil close the game tonight.
🧠
Alice survived Virgin nomination mechanically proving shes not Townsfolk. She defended Eve who was likely evil per Frank Empath. Charlie is my master and we coordinate votes. I must nominate Alice today or she kills tonight and we lose at 3.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the execution on me by creating a high-risk counterclaim (Saint) and redirect the town onto Charlie or Heidi for today’s misexecute.
🧠
Prevent Alice execution by amplifying Saint risk and undermining Bob’s mechanical case; steer town toward executing Charlie instead, preserving our Demon.
🧠
Cast doubt on Alice's Saint claim which is likely a desperate bluff given her previous behavior. Support the execution since Charlie my master is voting.
🧠
I need to cast the second vote to execute Alice. Bob already voted. My vote will reach the 2 votes needed for execution, eliminating the player who mechanically cannot be Townsfolk and has shown consistent Demon behavior patterns.
🧠
I have already used my ghost vote and cannot vote. Speaking now might confuse the situation. The living players need to decide quickly - if they don't execute, night falls and the Demon kills, likely leaving final 3. I should let them finish this vote.
🧠
I am Washerwoman who knows Charlie or Alice is Ravenkeeper. Alice claiming Saint conflicts since Saint is Outsider, not Ravenkeeper. I must reveal my real info to help good team.
🧠
Point out the contradiction in Alice's claim given David's Washerwoman information. Alice cannot be Saint and Ravenkeeper, so someone's story is false.
🧠
Need to resolve the Washerwoman contradiction with Alice's Saint claim before voting.
🧠
Stop the execution by creating a strong mechanical reason not to vote me and by breaking David’s Washerwoman logic chain; aim for no-execution at 4 alive.
🧠
Prevent Alice’s execution by amplifying Saint risk and undermining Bob’s mechanical case; steer town toward executing Charlie later, preserving evil win path.
🧠
Alice is not Townsfolk per Virgin, defended Eve, and her Saint claim contradicts David's Washerwoman info. I trust Charlie and must vote with him as my master. Execute Alice now or Demon kills tonight.
🧠
Alice claiming Saint contradicts David's Washerwoman ping showing her as Ravenkeeper. She cannot be both. Combined with Virgin proof she's not Townsfolk, Alice is clearly the Demon. I must vote and urge Heidi to join.
🧠
Alert the living that Alice will be executed with current votes. Since I can't vote, I must highlight the risk: if Alice is truly Saint, good loses now. If she's Demon, good wins. The group must decide if they trust David's Washerwoman claim over Alice's Saint claim.
🧠
I believe Alice is the Demon. Her Saint claim contradicts my Washerwoman information that she or Charlie is Ravenkeeper. Combined with her Virgin nomination survival and her previous suspicious behavior, she is the most likely Demon. Using my ghost vote now to execute her should win the game for good.
🧠
Point out that the key is my Empath info - Eve was evil making Heidi good by elimination, which means the evil is Alice or Charlie. The Washerwoman contradiction adds weight against Alice.
🧠
Alice's Saint claim contradicts David's Washerwoman info showing her or Charlie as Ravenkeeper. She cannot be both. The Virgin nomination survival proves she's not Townsfolk, consistent with either Saint or Demon. But the contradiction with David's info and her pattern of defending Eve suggests Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create an alternate execution with equal or more votes to get me off the block, while using my Saint claim to persuade ghosts and Heidi to vote Charlie.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince Heidi to see through Alice's Saint bluff. Alice's nomination of me is desperation. Execute Alice today or we lose to night kill.
🧠
Prevent my execution by persuading Heidi and any ghost voters to vote Charlie for a tie, framing it as the only play that cannot instantly lose for good.
🧠
Use my single ghost vote to either execute Charlie or at minimum force a tie so Alice is not executed, preserving the Demon and setting up an immediate or next-night win.
🧠
Clarify my Butler restriction to the group. I chose Charlie as master, so I can only vote if Charlie votes. This is critical information for the vote count.
🧠
I want to highlight the logical contradiction in Alice's claim. She cannot be both Saint and Ravenkeeper, and David's Washerwoman info as a ghost is highly credible. The Virgin nomination survival proves she is not Townsfolk, making Charlie the Ravenkeeper and Alice the Demon.
🧠
Convince remaining players that Alice's Saint claim is a Demon bluff and that executing her is the winning play, based on the Virgin nomination mechanic and my confirmed Washerwoman information.
🧠
I need to clearly explain why Alice must be the Demon - her mechanical proof of not being Townsfolk from Virgin nomination combined with David's Washerwoman info makes this a clear win for good if we execute her. I want to counter her Saint bluff and help Heidi make the right choice.
🧠
Need to understand if Charlie voting for himself can create the tie Bob mentioned, and whether I should support this tie or let Alice through.
🧠
Convince Heidi not to vote for me by explaining self-vote would play into Alice's trap, and emphasize the mechanical proof that Alice is Demon.
🧠
I must prevent my execution. Voting Charlie is the only immediate mechanical way to force a tie and stop town from ending the game today.
🧠
Break the β€˜mechanical proof’ chain and pressure Heidi to vote Charlie for a tie, keeping Alice alive or at least preventing an immediate loss on an actual Saint.
🧠
Convince Heidi to vote Charlie and break the tie, or at minimum explain why I cannot vote due to my Butler restriction with Charlie refusing to vote.
🧠
Convince Heidi to not vote for Charlie. Alice is mechanically proven not Townsfolk via Virgin nomination survival, so she cannot be Ravenkeeper per David's info, making her the Demon. Voting Charlie ties and lets Alice kill tonight.
🧠
I already voted and used my ghost vote. I'm dead. Speaking now won't change Heidi's mindβ€”she needs to decide based on the mechanical proof already presented.
🧠
Heidi is the last vote and might be wavering. She needs to understand that a tie vote still results in Alice being executed, but more importantly, the mechanical logic proves Alice must be the Demon.
🧠
I need to weigh whether Alice is a bluffing Demon or a real Saint. The mechanical proof she's not Townsfolk combined with David's info and Eve's defense of Alice strongly points to Alice being the Demon. I should not vote for Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Alice is already on the block with 3 votes and will be executed. Heidi confirmed she won't vote for Charlie. Waiting for execution to resolve is the correct move - good has won.
🧠
Undermine the β€˜Virgin proof’, create urgency for Heidi/Charlie to nominate Bob for a 3-vote tie so nominations end with no execution, keeping me alive to kill tonight.
🧠
Create doubt about β€˜mechanical’ certainty and push a last-second tie/no-execution to save Alice and keep town divided going into night.
🧠
Prevent a tie by reinforcing the mechanical case for Alice being Demon. Urge the town to execute her now rather than risk another night of Demon kills by tying.
🧠
The mechanical proof is clear and Alice is already on the block to be executed. Heidi appears convinced by the logic. No need to persuade further - wait for Alice's execution to resolve the game.
🧠
Add my authority as the Washerwoman to confirm the mechanical chain. My info that Alice or Charlie is Ravenkeeper combined with the Virgin proof that Alice isn't Townsfolk proves Charlie is Ravenkeeper and Alice is Demon. Support executing Alice.
🧠
Reinforce that Alice will be executed with current 3 votes. Confirm the mechanical proof is solid and good team wins. Encourage Heidi to stay firm and not nominate anyone else.
🧠
Alice is already on block with 3 votes and will be executed when nominations close. Mechanical proof is ironclad. I should not disrupt this winning play by voting or nominating. Let the execution proceed and good wins.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good