Game Detail

Players

Alice (Drunk) Bob (Imp) Charlie (Scarlet Woman) David (Undertaker) Eve (Ravenkeeper) Frank (Slayer) Grace (Monk) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good938,21665,596$0.6659
Evil308,84031,003$0.9745

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Charlie. Your safe bluffs are: Virgin, Librarian, Mayor
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either David or Frank is the Slayer.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a private connection with my neighbor Charlie to start gathering information and build trust, while also protecting my identity from the general group.
🧠
I want to establish a connection with my neighbor Frank and see if he has any early information. As the Monk, I need to find high-value targets (like the Fortune Teller or Undertaker) to protect.
🧠
Build trust with David, give him cover, and seed a future execution path onto Eve/others while keeping Bob out of suspicion.
🧠
I want to establish a connection with David since my Washerwoman info points to him or Frank being the Slayer. Starting a private conversation helps me gauge his reaction and potentially confirm his role.
🧠
I want to establish a trust-based relationship with my neighbor Grace, who has claimed Monk. As Slayer, I am a high-value target, so if she is telling the truth, she can protect me. I am sharing my role to build that trust but keeping it private for now to avoid being targeted by the Demon.
🧠
I want to establish a connection with my neighbor Bob and share my role early to build trust, while also fishing for information. Being the Soldier, I'm a safe person to talk to.
🧠
Build rapport with Alice and seed an outsider-doubt world that points suspicion away from me/Charlie while extracting her reads.
🧠
I am bluffing as the Fortune Teller to David (my neighbor) to draw the Demon's attention. As a Ravenkeeper, I want to be killed at night to use my ability. David is active in whispers, so he's a good first contact.
🧠
I want to hear Heidi's information to see if it corroborates Charlie's claim or provides new leads, while maintaining a slightly guarded but cooperative stance.
🧠
I want to build trust with Frank and establish a plan for protection while also gathering any early observations he might have.
🧠
Coordinate with Bob so our public claims don’t collide; give him a believable narrative and a target to push so town wastes D1 execution.
🧠
I want to confirm David's role and build trust. By sharing that he is one of my two targets for the Slayer role, I can see if he claims it or if he points towards Frank.
🧠
Maintain the alliance with Grace (claimed Monk) and share my initial observation about David's high activity to see if she has similar thoughts or can gather more info from him.
🧠
I want to build trust with Bob by sharing my initial observations and asking for his perspective on the David/Heidi situation.
🧠
Maintain trust with Alice while planting mild suspicion on David/Heidi and avoiding hard commitments; keeps me insulated going into nominations.
🧠
I am bluffing as the Fortune Teller to Frank to see if I can draw the Demon's attention or gather information. As a Ravenkeeper, I want to be killed at night to use my ability.
🧠
I need to address the conflicting Washerwoman claims from Charlie and Heidi. By revealing my true role (Undertaker) to Heidi, I can test her reaction and see if her info (me/Frank as Slayer) holds up against Charlie's info (me/Eve as Undertaker).
🧠
I want to gather information from my other neighbor, Heidi, and see if she corroborates anything about David's activity. Since David is talking to many people, he might be a Minion (like a Spy or Poisoner) or just a proactive Townsfolk.
🧠
Recruit Alice into a trusted info-sharing loop, seed a David/Eve fork via my WW bluff, and aim early suspicion/execution away from Bob.
🧠
I need to cross-reference David's claim and Charlie's potential counter-claim with Grace, while also checking if she has info on Frank (the other half of my Washerwoman pair).
🧠
I am sharing my role with Eve (Fortune Teller) to build trust and gather information about David's activity. I'm also cross-referencing Grace's Monk claim to see if Eve has heard anything else.
🧠
I want to share my role with Charlie to build trust and cross-reference the information he gave me about David/Eve. This helps verify if David's claim to Charlie matches the Librarian info from Bob.
🧠
Coordinate with Charlie so our public stories don’t collide; steer Day1 execution onto a low-info good and keep heat on David/Heidi via my Outsider claim.
🧠
I am maintaining my bluff as the Fortune Teller to Frank to encourage him to share more information and potentially draw the Demon's attention to myself tonight.
🧠
I am sharing my true role with Eve (who claimed Fortune Teller) to build trust and highlight the conflicting Washerwoman claims. This helps identify potential evil players (Heidi) or the Drunk.
🧠
I need to confirm Heidi's info and align with her. Since Frank already told me he's the Slayer, Heidi's Washerwoman info (David or Frank is Slayer) is a massive green flag for both of them. David's claim of Undertaker and his claim about Charlie being Washerwoman creates a conflict that makes David look like a potential Minion or Demon trying to sow confusion.
🧠
Lock in David as my WW target to build credibility, and steer his public stance toward executing a low-info player (not Bob) while keeping our bluff web consistent.
🧠
Confirming the alignment of information with Grace and establishing a plan to protect the confirmed Slayer (Frank).
🧠
I want to cross-reference David's claims with Eve to see if he's being consistent or if he's potentially evil/Minion. Since Eve is a self-proclaimed Fortune Teller, her info on David will be crucial.
🧠
I need to cross-reference Charlie's information with Bob's to see if they align or contradict, which helps narrow down the potential evil players or the Recluse.
🧠
Keep Alice trusting my Librarian bluff, keep David/Heidi in play as long-term misdirect, and steer Day1 toward a low-info execution while sounding cautious/solve-y.
🧠
I need to cross-reference David's information with Frank, who is the real Slayer. This will help determine if David is telling the truth or if he's a Minion/Demon trying to blend in.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create a low-risk Day1 execution target away from Bob/David, generating β€œinfo” while protecting demon and preserving misdirection webs.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure a Day 1 execution on a low-info likely-good player to reduce town numbers and steer discussion away from Bob/David. I’ll contribute a vote toward 4.
🧠
I need to stop the execution of Frank, who I believe is the Slayer based on Heidi's Washerwoman info. I also want to cast suspicion on David and Charlie for their conflicting claims.
🧠
I will wait to see how Frank responds to the nomination and Grace's suggestion to shoot. Since I am the Ravenkeeper, I want to stay alive and potentially be killed at night, so I should not draw too much attention to myself or vote hastily on a potential Slayer claim.
🧠
I need to clarify the conflicting Washerwoman claims. Since I know I am the Undertaker, Charlie's info is correct and Heidi's is false. This makes Frank suspicious or at least a good target for my ability to confirm Heidi's alignment/role.
🧠
Defend myself against the nomination by publicly claiming my role and pointing out the contradictions in David's story.
🧠
I need to stop the execution of Frank because my Washerwoman information points to him being the Slayer (since David is claiming a different role, Undertaker). If Frank is the Slayer, executing him is a huge loss for the good team.
🧠
Vote to execute Frank to eliminate a potential Slayer threat and keep the town focused on cross-claim confusion rather than hunting me/Charlie.
🧠
I want to pause the voting momentum on Frank because the information is currently highly contradictory. Two players (Charlie and Heidi) are claiming the same role (Washerwoman) with different results for the same player (David). This suggests at least one is lying or there's a Drunk/Poisoner involved. I need to highlight this conflict before a potentially good Slayer is executed.
🧠
Keep momentum to execute Frank (high threat if Slayer) while casting doubt on Heidi/Grace and framing the vote as info-generating. Maintain my Washerwoman story and protect Bob by redirecting onto Frank/David.
🧠
I want to prevent the execution of a potential Slayer (Frank) and instead force a mechanical test by having him shoot David, who is currently the most suspicious player due to conflicting claims.
🧠
I am waiting to see if Frank (the Slayer claimant) takes a shot or if the vote reaches a majority. As Ravenkeeper, I want to stay alive and hidden to get night info, and I don't want to execute a potential Slayer on Day 1 without more certainty.
🧠
I am voting to execute Frank to verify his claim and my own role's utility. As the Undertaker, I need an execution to happen to get information tonight. Frank's claim of Slayer contradicts the information Charlie (who I believe is the real Washerwoman) gave me. If Frank is executed and I see he is not the Slayer, it confirms Heidi is likely evil or the Drunk.
🧠
I will use my Slayer shot on David. He is the most suspicious player due to conflicting claims (Heidi's Washerwoman info vs. his Undertaker claim) and he is actively pushing for my execution. If he is the Demon, we win immediately. If not, it confirms my role and potentially clears up the confusion around the Washerwoman claims.
πŸ“œ
Storyteller
Nothing happens.
🧠
I want to prevent the execution of Frank, who I believe is the Slayer based on my Washerwoman information. I also want to point out the logical conclusion of the failed Slayer shot.
🧠
Keep pressure on executing Frank D1; capitalize on failed shot and conflicting WW claims to secure a mis-execution and protect me/Charlie.
🧠
I want to express my reasoning for considering the execution of Frank while highlighting the conflict between the Washerwoman claims to keep the town focused on the mechanical implications of the failed Slayer shot.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Steer town away from Bob and into messy WW/Slayer triangle. Create suspicion on Heidi/Grace (or Frank) and normalize executing one of them D2.
🧠
I need to defend myself and Heidi from Charlie's suspicion while explaining why a 'no execution' day isn't a total loss, and publicly stating my protection plan (even if I might change it) to force the Demon to think.
🧠
I want to challenge Grace's logic about protecting a spent Slayer and gather more information about the conflicting Washerwoman claims before the day ends.
🧠
I want to point out the logical inconsistency in Grace's Monk claim and set a plan for Day 2 since I won't have info tonight.
🧠
To redirect the Monk's protection to the claimed Undertaker and question Charlie's aggressive stance against a spent Townsfolk, while maintaining my own claim's credibility.
🧠
I want to point out the logical inconsistency in the current claims and suggest a better protection target for the Monk to test David's Undertaker claim.
🧠
Steer Monk protection away from David so I can kill him; also frame β€˜protect David’ as too obvious, keeping Grace committed to a suboptimal choice for town.
🧠
I want to reveal my role as Soldier to the group now that the day is ending. This helps the good team by narrowing down the Demon's targets and potentially drawing a 'wasted' kill if the Demon doesn't believe me or forgets. It also explains why I'm not asking for protection.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting David because he has claimed the high-value role of Undertaker. Even though there are conflicting claims regarding his role (Heidi's Washerwoman info vs. Charlie's), if he is the genuine Undertaker, he is the Demon's primary target tonight to prevent him from gaining information on future executions. Protecting him ensures our best chance at mechanical confirmation later.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Monk/protection and a key voice propping up Frank/Heidi, while avoiding obvious protected targets like David/Frank or unkillable Alice.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to re-verify the Day 1 information now that our protection (Grace) is gone. I want to confirm Heidi's Washerwoman ping to see if it solidifies my role or David's, and discuss the implications of Grace's death.
🧠
Coordinate with Bob and seed a coherent public narrative that keeps Bob off the block and redirects execution onto a good player (preferably David/Heidi/Eve).
🧠
I need to consolidate with the players who seem most likely to be good (Charlie and Bob) now that our potential protection (Grace) is dead. I want to confirm their current theories and push the focus back onto Heidi's false claim.
🧠
Answer David, reinforce distrust of Heidi/Frank, keep heat off me/Charlie, and steer town into mis-executions via resolving conflicting claims.
🧠
I need to confirm my Washerwoman info to Frank and Eve to build trust, while also processing Grace's death. Since Grace (Monk) is dead, the Demon is likely hunting for info roles or protection.
🧠
I want to highlight the contradiction between Heidi's Washerwoman claim (Slayer: Frank/David) and Charlie's Washerwoman claim (Undertaker: David/Eve) to see how they react. As a Ravenkeeper, I want to look suspicious enough to be killed at night, but helpful enough to find the Demon.
🧠
I want to share my role (Soldier) with Bob and Charlie, who seem to be working together, and get their thoughts on Grace's death. Since I'm safe from the demon, I can be a reliable anchor for them.
🧠
I want to check in with my trusted circle (Heidi and Frank) now that I'm dead. Since I died at night, I am almost certainly good, which should solidify their trust in me. I want to know what they've gathered from their private chats.
🧠
I need to reconcile the conflicting information between Heidi and Charlie regarding David's role, while also processing Grace's death and her N1 protection choice.
🧠
Steer town toward executing Heidi (best misexe) while keeping Bob out of nominations; preserve flexibility to pivot onto David/Frank later if needed.
🧠
I want to solidify the plan to execute Heidi today. Her claim about me being the Slayer was false, which makes her the most suspicious player. I also want to cross-reference Bob's Librarian info with the current situation.
🧠
Steer town to execute Heidi (mis-exe or at least remove confusion), keep focus off me, and maintain Lib story to anchor suspicion on Heidi/David pair.
🧠
I need to solidify my alliance with Frank and Grace by sharing my deduction that Charlie's claim is the most likely source of misinformation, given Grace's death confirms her as a likely good player (Monk).
🧠
I want to solidify an alliance with the players who seem most likely to be good (Frank, Heidi, and the dead Grace) while pointing out the suspicious coordination between Charlie, David, and Bob. As a Ravenkeeper, I want to appear helpful but not so important that I'm the obvious night kill, though dying at night is actually my goal.
🧠
To align with the Charlie/Bob/David group and confirm the plan to execute Heidi, who is the most suspicious player due to her conflicting information.
🧠
I want to coordinate with my trusted group (Heidi, Frank, Eve) to identify the most likely evil candidates among the other group (Alice, Bob, Charlie, David) and prepare for the nomination phase.
🧠
I want to consolidate the 'good' group's logic regarding the conflicting information from Bob and Charlie, specifically focusing on how the Recluse claim interacts with the Washerwoman claims.
🧠
Steer Eve toward Heidi execution as β€˜clean solve’, keep attention off Bob, and leave room to later discredit UT chain if needed.
🧠
I want to gauge Eve's alignment and gather more information before the nomination phase begins, specifically regarding the suspicious claims made by Heidi and Frank.
🧠
Pull Eve onto the Heidi-execution plan and seed doubt that Frank is cleared, while keeping me aligned with prior Librarian claim.
🧠
I want to point out the mechanical contradiction between Bob's claim (David is Recluse) and Charlie's claim (David is Undertaker) to my trusted circle.
🧠
I want to point out the mechanical contradiction between Bob's Librarian claim (David/Heidi as Recluse) and Charlie's Washerwoman claim (David as Undertaker) to my trusted circle. If David is the Recluse, Charlie cannot be a sober/healthy Washerwoman seeing him as a Townsfolk.
🧠
Confirm the plan to execute Heidi and probe for thoughts on Eve's alignment given her heavy interaction with the suspicious group.
🧠
I want to point out the mechanical inconsistency between Bob's claim (David is Recluse/Outsider) and Charlie's claim (David is Undertaker/Townsfolk) to solidify the suspicion that they are evil teammates.
🧠
To solidify the logic that Bob and Charlie's claims are mutually exclusive and likely indicate they are evil, and to prepare my allies to bring this up in public discussion.
🧠
Lock in Heidi execution while seeding a secondary suspect (Eve/Frank) so town doesn’t pivot onto Bob later; reassure Alice and keep her voting with us.
🧠
To solidify the plan to execute Heidi and highlight the suspicious behavior of Eve and Frank to my trusted allies.
🧠
Lock in Heidi as the consensus execution while keeping attention off me; set up follow-up misexec on Frank/Eve and preserve my Librarian credibility.
🧠
To coordinate a public call-out of the Bob/Charlie/David/Alice group based on the mechanical contradiction between Bob's Librarian claim (David is Recluse) and Charlie's Washerwoman claim (David is Undertaker).
🧠
To solidify the alliance with Heidi, Frank, and Grace by confirming the mechanical contradiction in the opposing group's claims, and to encourage Frank to take the lead in exposing them publicly.
🧠
I am waiting for the nomination phase to begin so that we can proceed with the plan to nominate and execute Heidi.
🧠
To encourage Frank to publicly call out the contradiction between Bob and Charlie's claims, which could expose them as evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am nominating Heidi to resolve the conflicting information between the two Washerwoman claims and Bob's Librarian ping. This is the most logical execution to narrow down the evil team.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Heidi to secure her execution. As the nominator and a member of the good team, I believe her information is the most likely to be false (Minion/Spy or Drunk) and her death provides the most mechanical clarity for the town.
🧠
I will wait to see how the vote develops before deciding whether to use my single ghost vote.
🧠
I am voting for Heidi to ensure her execution. Her Washerwoman claim is demonstrably false (I am the Undertaker, not the Slayer), and she is a primary suspect for being a Minion (Spy) or the Drunk based on Bob's Librarian information.
🧠
I need to stop the execution of Heidi by pointing out the mechanical contradiction in the opposing group's claims.
🧠
I need to point out the mechanical contradiction in the claims made by Alice's circle to prevent my execution and shift suspicion onto them.
🧠
I need to publicly support the mechanical contradiction found by my allies to prevent the execution of Heidi, who I believe is good, and to highlight the likely evil team of Alice, Bob, Charlie, and David.
🧠
Get a clean Day2 execution on a likely-good misinformation hub; preserve Demon Bob by keeping focus off him and deepen splits between the Heidi/Frank/Eve block and others.
🧠
Get Heidi executed now (needs my 4th vote) while countering their mechanics: if David is UT, my Lib simply points to Heidi as Recluse. Keep heat off me and protect Charlie.
🧠
I need to counter the logic being used to stop the vote on Heidi. By pointing out that the Recluse could be Heidi herself, I validate both Charlie and Bob's information simultaneously, keeping the focus on Heidi as the most suspicious player.
🧠
I will not vote for Heidi. Alice, Bob, Charlie, and David are clearly a coordinated block (4 players) trying to push an execution on Heidi. Since I am dead and only have one ghost vote, I must save it for a critical moment, and right now, I believe Heidi is good and the other group is evil. Alice's counter-argument that Heidi is the Recluse is a convenient pivot to save Charlie's claim, but the coordination of the four of them is highly suspicious.
🧠
I have already raised my hand to vote for Heidi. I will wait for the voting process to conclude. Alice's counter-argument correctly addresses the flaw in Frank and Heidi's logic: Bob's Librarian ping was David OR Heidi as the Recluse. If Heidi is the Recluse, Charlie's Washerwoman info on me as the Undertaker is perfectly valid. Heidi's own Washerwoman claim (me or Frank as Slayer) is the one that is demonstrably false given Frank's failed shot and my Undertaker claim. I am sticking with the vote to execute Heidi.
🧠
I will not vote for Heidi because the logic presented by Alice, Bob, and Charlie is highly suspicious and likely a coordinated effort by the evil team to execute a good player.
🧠
I need to counter Alice's attempt to frame me as the Recluse to justify Charlie's info. I want to prevent my own execution by highlighting the suspicious coordination between Alice, Bob, and Charlie.
🧠
I will not vote for Heidi because the mechanical contradiction between Charlie's Washerwoman claim and Bob's Librarian claim (if David is the Recluse) makes the Alice/Bob/Charlie/David block highly suspicious. Voting Heidi now would likely be executing a good player based on a coordinated evil push.
🧠
Lock in Heidi execution by debunking the 'mechanically impossible' argument and framing Heidi/Frank/Eve defense as opportunistic, keeping heat off Bob.
🧠
Lock in the vote on Heidi by correcting the rules logic and reframing Frank/Heidi/Eve’s push as desperation; keep town from pivoting to me/Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait for the nomination phase to conclude since Heidi is already on the block with enough votes for execution and I have already used my nomination for the day.
🧠
I need to point out the flaw in the 'evil block's' logic to prevent Heidi's execution and shift focus back to the contradictions between Bob and Charlie.
🧠
I need to counter Grace's circular logic and reinforce why Heidi is the most logical execution target based on the failed Slayer shot.
🧠
I need to save Heidi from execution and put the focus back on the suspected evil team (Alice, Bob, Charlie, David). Charlie's claim is the most vulnerable to mechanical scrutiny.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I will not vote for Charlie because I believe the claim chain involving Charlie, David, and Bob is more likely to be true than the one involving Frank, Heidi, and Eve. Frank's nomination of Charlie is a desperate attempt to shift focus from Heidi's inconsistent information.
🧠
I am voting for Charlie to tie or surpass the vote on Heidi. Charlie's Washerwoman claim on David as Undertaker is mechanically impossible if David is the Recluse (Bob's Librarian claim). This contradiction strongly suggests Charlie is evil, and we need to save Heidi, who is likely a good player being framed.
🧠
I will not vote for Charlie because I believe his information is more likely to be true than Heidi's, and Frank's nomination seems like a desperate attempt to save an evil teammate.
🧠
I am voting for Charlie to tie or surpass Heidi's vote count, as Charlie's claim is mechanically suspicious and part of a coordinated effort to execute a good player (Heidi).
🧠
I need to vote for Charlie to tie the nomination and avoid my own execution. Charlie's claim is mechanically suspicious given the conflicting information from Bob and the failed Slayer shot.
🧠
I am voting for Charlie to tie or surpass Heidi's votes. Charlie's Washerwoman claim on David as Undertaker is mechanically impossible if David is the Recluse (Bob's Librarian claim). This contradiction suggests Charlie, Bob, and David are an evil block. Execution of Charlie is necessary to break this block and protect Heidi.
🧠
Prevent getting 5th vote on me; ideally end day with no additional votes so I survive and Heidi stays alive, keeping town fractured and protecting Bob.
🧠
Publicly discourage the 5th vote on Charlie, protect my minion, and keep Heidi as the execution to reduce player count and control narrative.
🧠
I will not vote for Charlie to ensure Heidi remains the primary candidate for execution and to prevent a tie that would save her.
🧠
I am keeping my hand raised to vote for Charlie to force a tie or an execution, as Charlie's claim is mechanically suspect compared to Heidi's.
🧠
I will not vote for Charlie to ensure Heidi remains the primary candidate for execution, as her information is the most inconsistent with the game's mechanical events.
🧠
I am waiting to see if a 5th vote appears for Charlie to put him on the block and potentially save Heidi, or if the vote fails.
🧠
I want to counter the narrative that a tie is inherently bad for the good team and point out the flaws in Bob and Charlie's logic to encourage more votes on Charlie.
🧠
I want to pressure the players who are avoiding the vote on Charlie, as the contradiction between the claims (Heidi vs. Charlie/Bob) is the core of the current conflict.
🧠
Prevent the 5th vote so I survive and Heidi’s execution is stalled, buying a night kill for Bob and keeping town fragmented.
🧠
Prevent a Charlie execution/tie; keep minion safe and push town to follow the simple line: no tie, execute Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Tie for majority! Current leader was 8. Now no one.
πŸ“œ
Storyteller
The vote for Charlie ties with the previous leader. No one is currently on the block.
🧠
Express concern about the tie and the lack of information it provides, highlighting how it benefits the evil team.
🧠
I want to challenge Alice's narrative that a tie is a disaster, while highlighting the fragility of the Bob/Charlie/David logic chain which relies entirely on Heidi being the Recluse.
🧠
Correct Grace's misunderstanding of the Undertaker role and reinforce the mechanical evidence favoring Charlie's claim over Heidi's before the day ends.
🧠
To point out the logical fallacy in David's argument and reinforce Heidi's credibility as the Washerwoman before the day ends.
🧠
Correct David's flawed logic regarding my Washerwoman information and the failed Slayer shot before the day ends.
🧠
Correct David's flawed logic regarding Heidi's information and highlight that Heidi's info is actually more consistent with the day's events than Charlie's.
🧠
Nominate a high-influence player to force a decisive execution and create doubt about the David/Bob narrative, buying safety for Bob and preserving my SW endgame.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I will wait to see how the voting for David develops before committing my vote, as I want to observe who supports this sudden shift in focus.
🧠
Point out the massive hypocrisy in Charlie's play to undermine their credibility with the group.
🧠
I need to address the logical flaw Charlie pointed out while highlighting his massive contradiction in nominating someone he 'knows' is a Townsfolk. This helps expose Charlie's potential evil pivot.
🧠
Point out Charlie's massive logical inconsistency to the group to highlight his likely evil alignment.
🧠
I want to point out Charlie's massive logical inconsistency to the group. He previously argued that a tie was bad because it denied David (his supposed 'confirmed' Undertaker) information, but now he is nominating David himself. This flip-flop strongly suggests Charlie is evil and trying to pivot after his push on me failed.
🧠
I will wait to see if Charlie's nomination of David gains traction, as Charlie's sudden pivot from defending David to nominating him is highly suspicious and suggests Charlie might be evil trying to distance himself or create chaos.
🧠
I want David executed: he’s a credible town voice creating structure. Removing him increases chaos and protects Bob; plus I can frame the vote as correcting earlier overconfidence/drunk possibility.
🧠
Push a misexecution that denies Undertaker info and keeps town split, while looking consistent with the public criticism of David’s reasoning.
🧠
I am choosing to wait and not vote for David yet. Charlie's sudden nomination of his own 'confirmed' Undertaker is highly suspicious and contradicts his previous logic. I want to see if more votes come in or if the town shifts focus, as this pivot feels like an evil play to distance from a failing narrative.
🧠
To highlight Charlie's contradictory behavior and cast doubt on their alignment/claim, as they are now nominating the player they previously claimed to have 'confirmed' info on.
🧠
Defend myself against Charlie's nomination by pointing out the logical inconsistency in his claim and actions.
🧠
I will not vote for David because Charlie's nomination of his own 'confirmed' Undertaker is highly suspicious and likely a trap or a panicked pivot.
🧠
I will not vote for David's execution because Charlie's nomination of his own 'confirmed' information (David as Undertaker) is highly suspicious and suggests Charlie is evil trying to distance himself or pivot. Keeping David alive allows for more scrutiny of Charlie's contradictory behavior.
🧠
I want to point out Charlie's massive logical inconsistency to the group to further cast doubt on his Washerwoman claim and protect David (who might be the real Undertaker).
🧠
Reframe my β€˜pivot’ as consistent: I want an execution to create info; David is best candidate and forces others to commit votes. Keep pressure so town executes a good player (or at least burns time).
🧠
Keep pressure on David execution; either removes real UT or tests if David is bluffing evil. Also distances me from Charlie by framing it as β€˜progress’.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
To point out the inconsistency in Charlie's behavior and question his claim, as his nomination of his own 'confirmed' info (David) is highly suspicious.
🧠
I want to highlight the massive contradiction in Charlie's behavior to the rest of the group before the day ends.
🧠
I need to point out the massive logical inconsistency in Charlie's actions to discredit him before the day ends. If he truly saw me as the Undertaker, nominating me is anti-town.
🧠
I want to highlight Charlie's massive contradiction to the rest of the group before the day ends. Calling out the inconsistency between his Washerwoman claim and his nomination of David helps paint him as evil.
🧠
I want to highlight Charlie's massive contradiction in nominating David, whom he previously claimed to have 'seen' as the Undertaker. This reinforces my position that Charlie is lying and I am the real Washerwoman.
🧠
To highlight Charlie's contradictory behavior and further cast doubt on his Washerwoman claim, reinforcing the suspicion that he and his block (Bob/Alice) are evil.
🧠
Repair my contradiction, redirect suspicion onto Heidi/Frank/Grace, and normalize ending day with no execution to give Bob another kill.
🧠
With no time for a new viable nomination, lock in suspicion on Heidi/Frank/Eve, normalize Charlie’s pivot as β€˜info can be wrong’, and steer tomorrow’s execution away from me.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most influential good voice (David) to prevent Undertaker leverage after the first execution and keep the town stuck in conflicting claim loops (WW/Slayer/Recluse).
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to coordinate with my trusted neighbors (Heidi and Eve) to narrow down the Demon now that David is dead. David's death suggests the Demon wanted to silence him or felt he was no longer a useful scapegoat.
🧠
I want to coordinate with my trusted circle (Frank and Eve) to narrow down the Demon. David's death at night suggests he was likely good (or an Imp star-pass), and Charlie/Bob's behavior yesterday makes them the primary suspects.
🧠
Coordinate with Bob to set a coherent public push (execute Frank/Heidi) while preparing a fallback frame (David Recluse/poisoned) to keep Bob off the block.
🧠
I am dead and have no vote, so my only power is influence and coordination. I want to solidify the trust within the group that seems most likely to be good (Frank/Heidi/Eve) and point out that Alice (the quiet 'Soldier') or Charlie (the suspicious 'Washerwoman') are the likely culprits. David's death confirms he was a high-value target for the Demon.
🧠
Build credibility with Alice and steer the day toward executing Frank/Heidi instead of me, while keeping my Librarian bluff as a consistent frame.
🧠
I want to share my true role with my trusted circle (Frank, Heidi, Grace) to coordinate and explain why I've been playing a certain way, while also processing the night death of David.
🧠
I want to coordinate with the players who defended me yesterday (Frank, Heidi, Eve) and see if they have any new information or theories now that I've been killed by the Demon.
🧠
I am responding to Bob's whisper to build trust and share my role (Soldier) privately. I want to align with him on the necessity of an execution today and get his perspective on the most suspicious targets, specifically addressing his Recluse ping on Heidi/David.
🧠
I need to consolidate the good team's information and focus our suspicion on the Charlie/Bob pair while protecting Eve's Ravenkeeper claim.
🧠
I want to solidify the alliance between the players I currently trust (Frank, Eve, David, Grace) and focus our suspicion on Charlie and Bob, who have been acting inconsistently and making suspicious claims.
🧠
Pull Alice (Soldier claim) into leading an execution on Frank or Heidi, preventing town from consolidating on Bob and keeping Demon safe.
🧠
I want to coordinate with the group that seems most likely to be good (Eve, Frank, Heidi) and analyze the Night 2 death of David. Since Eve claimed Ravenkeeper, I want to see if she has a plan or if she can help pressure Alice, who has been suspiciously quiet.
🧠
Steer Alice (credible Soldier) to back a decisive execution on Frank (or Heidi) and away from Charlie/me; build a town-justified narrative around failed Slayer + Recluse ping.
🧠
I want to coordinate with the players I currently trust (Frank, Heidi, Grace) to narrow down the Demon candidates, specifically focusing on Alice's suspicious silence and the Charlie/Bob duo.
🧠
I want to solidify the alliance between the players who seem most likely to be good (Frank, Heidi, Eve) and focus our attention on the Charlie/Bob pair, while also trying to determine which of them is the Demon versus the Minion.
🧠
I want to coordinate with Bob and Charlie to build a voting block against Frank, while also probing their thoughts on Eve to see if they've noticed her involvement in the other cluster.
🧠
I need to coordinate with the players I trust (Heidi, Eve, David, Grace) to focus our execution efforts on the most suspicious players (Charlie and Bob) while also acknowledging the suspicion on Alice. I'm reinforcing that my Slayer shot on David was a mechanical clear for him.
🧠
To solidify the alliance against Charlie and Bob by highlighting the suspicious nature of their claims and Alice's silence, and to coordinate an execution target for the day.
🧠
Reinforce Alice’s Frank lean and steer away from Bob suspicion; frame Eve as secondary so Alice doesn’t tunnel the real Demon. Keep execution pressure on good targets.
🧠
I want to coordinate a plan with my trusted group (Eve, Frank, Heidi, and the dead David) to focus our suspicions on Charlie or Alice, as Charlie's behavior yesterday was highly erratic and Alice has been suspiciously quiet.
🧠
Coordinate with Charlie/Alice to have someone else (ideally Charlie) nominate Frank, while I support from behind and reinforce the tie/no-exe + failed Slayer case.
🧠
I want to coordinate with the group that seems most likely to be good (Frank, Heidi, Grace) to target Charlie, who has been the most suspicious player due to his contradictory actions.
🧠
I want to coordinate with my trusted group (Frank, Heidi, Eve) to decide on a target for today's execution, specifically focusing on the Charlie/Bob/Alice block, while also checking if anyone has new night info.
🧠
To coordinate a nomination on Frank with Bob and Charlie, establishing a clear plan for the day's execution.
🧠
To coordinate a unified front with the players I trust (Heidi, Eve, David, Grace) to execute Charlie, who has shown the most suspicious behavior.
🧠
Confirming the plan to nominate Charlie with my trusted group (Frank, Eve, David, Grace) to ensure we have enough votes and a unified front against the most suspicious player.
🧠
Lock in a mis-execution on Frank with me fronting the nom, keeping Bob off the driving seat, and setting up tomorrow’s suspicion path (Heidi/Eve) while planning night kill priority.
🧠
I want to solidify the plan to execute Charlie today by highlighting the suspicious nature of his previous actions and Bob's supporting claims. This helps focus the good team's efforts on a high-probability evil candidate.
🧠
Recruit Eve away from the Heidi/Frank bloc and lock in a Frank execution without me looking like the driver; set up Heidi as backup via my Recluse ping.
🧠
I want to gauge Bob's reaction to the Charlie suspicion while keeping him engaged. If Bob is the Demon, he might try to deflect or double down on Frank/Heidi. I'm also subtly testing if he'll defend Charlie.
🧠
To coordinate the nomination of Charlie, who is the primary suspect for being a Spy or Demon, and to signal my willingness to use my ghost vote to ensure the execution succeeds.
🧠
Wait for Charlie to nominate Frank as planned in our private conversation.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly pressure Charlie and Bob while encouraging Frank to follow through with the nomination we discussed in private.
🧠
I am nominating Charlie because his actions on Day 2 (claiming David as Undertaker then nominating him) are the strongest evidence of evil intent we have. Executing him removes a primary source of misinformation and potential evil power.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Charlie because his actions (claiming David as Undertaker then nominating him) are highly contradictory and suggest he is evil (likely a Spy or Demon). This execution is necessary to remove a primary suspect and gain information.
🧠
I am voting for Charlie because his actions (claiming David as Undertaker then nominating him) are a massive contradiction that strongly suggests he is evil, likely a Spy or the Demon. We need to execute him to remove a primary source of misinformation.
🧠
Stop my execution by reframing β€˜contradiction’ as reasonable uncertainty, and spotlight Frank/Eve’s coordinated push as the real threat; keep votes below 3.
🧠
I am voting for Charlie because his behavior regarding David (claiming him as Undertaker then nominating him) is highly inconsistent with a good player's logic and strongly suggests he is a Spy or the Demon.
🧠
I need to stop the execution of Charlie, who I believe is good, and pivot the town's focus back to Frank, who is my primary suspect.
🧠
Stop the minion from being executed, redirect heat onto Frank, and encourage voters to drop hands to keep evil numbers and confusion high.
🧠
I am using my single ghost vote to ensure Charlie is executed. His behaviorβ€”correctly identifying my role as Undertaker and then immediately nominating meβ€”is a classic 'evil player with information' (Spy) or a desperate Demon play. Alice and Bob's defense of him further solidifies the Charlie/Bob/Alice evil block theory.
🧠
I need to counter Alice and Bob's defense of Charlie by highlighting the illogical nature of Charlie's 'test' and linking David's death to Charlie's suspicious behavior. Since I am dead and have no vote, my only power is persuasion.
🧠
I have already raised my hand to vote for Charlie, and the vote is currently in progress. I need to wait for the Storyteller to tally the votes and see if the execution threshold is met.
🧠
I will wait for the voting process to conclude. I have already raised my hand and the current vote count (Eve, Frank, Heidi, David) is 4, which meets the requirement of 3 for execution. I want to see if any more votes come in or if the Storyteller concludes the vote.
🧠
Try to get 1 living voter (Heidi or Eve) to lower hand and avoid my execution, keeping Scarlet Woman alive while redirecting town onto Frank.
🧠
I am keeping my hand raised to vote for Charlie's execution. I believe he is the most suspicious player due to his contradictory actions regarding David.
🧠
I am choosing not to vote for Charlie to prevent his execution, as I believe Frank is a more suspicious target and Charlie's execution would likely benefit the evil team.
🧠
Stop the execution on my minion by reframing β€˜contradiction’ as non-mechanical and steering votes toward Frank/Heidi; keep Alice from swinging vote count over threshold.
🧠
I am speaking to reinforce the case against Charlie and counter the arguments from Alice and Bob. I want to ensure the good team stays focused on executing Charlie, as his actions have been highly suspicious and contradictory.
🧠
I am reinforcing the case against Charlie to ensure the execution goes through, as his behavior strongly suggests he is a Minion (likely Spy) trying to manipulate the town.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the case against Charlie and highlight the suspicious nature of Alice and Bob's defense to solidify the good team's resolve.
🧠
I want to solidify the case against Charlie and counter the arguments from Alice and Bob to ensure the execution goes through.
🧠
Create an alternate execution target to save myself and ideally get a good player executed (or at least burn town votes), keeping Bob alive and preserving my Scarlet Woman safety net.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I will not vote for Frank. I believe Charlie is the most suspicious player and Frank's failed Slayer shot on David (who is now dead) actually helps clear Frank of being the Demon, as David was not the Demon. Charlie's nomination of Frank is a desperate attempt to save himself.
🧠
I will not vote for my own execution. I am a confirmed Townsfolk (Slayer) whose role was verified by Heidi's Washerwoman ping, and Charlie's nomination of me is a desperate attempt to save himself and deflect from his own suspicious behavior.
🧠
Secure at least a tie on Frank so I’m not executed; if Frank is good, we still burn a day and keep Demon safe. If Frank is evil, even better.
🧠
I will not vote for Frank because I believe he is the Slayer (my Washerwoman ping) and Charlie's nomination is a desperate attempt by a likely evil player to deflect.
🧠
I am voting for Frank to tie or surpass Charlie's votes. Frank's failed Slayer shot and consistent push for no-executions are major red flags that suggest he is the Demon or a Minion stalling for time. Charlie's 'test' of David, while controversial, is a social read, whereas Frank's failed shot is a mechanical failure that needs to be addressed.
🧠
Do not raise hand on Frank to avoid accidental tie/no-execution optics; allow Charlie to be executed as expendable minion and preserve my cover.
🧠
I want to discourage Bob from voting for Frank to ensure Charlie remains the primary candidate for execution. Charlie's nomination of Frank is a clear diversionary tactic.
🧠
I need to prevent Frank from being executed or tied with Charlie. Charlie is the primary suspect due to his contradictory behavior and the likelihood of him being a Spy. I want to ensure Charlie remains the one on the block.
🧠
I am waiting to see if Bob or anyone else votes for Frank, as I want Charlie to remain the primary candidate for execution.
🧠
I am waiting for the voting period on my own nomination to expire without reaching the threshold.
🧠
Get Bob/Heidi/Eve to add votes on Frank to reach 4+ and tie/surpass, saving me and keeping Scarlet Woman alive as demon insurance.
🧠
I will not vote for Frank because I believe he is the Slayer based on my Washerwoman information (David or Frank is the Slayer). Voting for him would risk executing a confirmed Townsfolk and potentially saving Charlie, who I suspect is evil.
🧠
I am currently voting for Frank to create a tie or surpass Charlie's vote count, as I believe Frank's failed Slayer shot and the anti-execution stance of his group are more suspicious than Charlie's pivot. I will wait to see if Bob or others join the vote.
🧠
Tie or move execution onto Frank to save Charlie (my minion) and keep suspicion split; consistent with my public anti-Charlie-exe stance.
🧠
I need to prevent a tie or a Frank execution. Charlie is the most suspicious player because his actions (nominating me, his 'confirmed' Washerwoman target) directly contradict his own claimed information. Frank's failed Slayer shot is a null-info event, not a sign of evil.
🧠
I need to prevent a tie or a majority vote on Frank to ensure Charlie, my primary suspect, remains the leading candidate for execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/3).
🧠
Reiterate the case against Charlie to ensure the town stays focused on his execution and doesn't get distracted by his retaliatory nomination of Frank.
🧠
I want to reinforce the case against Charlie and ensure the town stays focused on executing him. His attempt to nominate me failed, and now I need to make sure his execution goes through by highlighting his contradictory behavior.
🧠
I’m about to be executed; only play is to force an alternative nomination that can reach 4+ and redirect the execute away from me and away from Bob (the real Imp).
🧠
I want to reinforce the case against Charlie and discourage any last-minute nominations that would result in a tie or a different execution, as Charlie's behavior is the most suspicious.
🧠
I want to point out the suspicious 'copy-paste' behavior from Eve and Frank to shift the focus and potentially save Charlie, who I believe might be a misunderstood Townsfolk being railroaded by a coordinated evil team.
🧠
Get Charlie off the block by moving votes to Eve, exploiting Eve/Frank coordination narrative; even a tie/no-exe favors evil and buys me a kill.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the 'coordinated' accusation and reveal my role to avoid execution, as my death at night is much more valuable than my execution.
🧠
I want to discourage the group from voting for Eve and keep the focus on Charlie, who is already on the block with 4 votes. I also want to point out the suspicious timing of Eve's Ravenkeeper claim to see how the group reacts.
🧠
Vote Eve to try to reach a tie and avoid my execution; also pressures Heidi/Frank to reveal stances, preserving Demon and maximizing confusion.
🧠
I will not vote for Eve to ensure Charlie remains the primary candidate for execution.
🧠
I am voting for Eve to create a tie or surpass Charlie's 4 votes. The 'copy-paste' coordination between Eve and Frank is highly suspicious, and Eve's late Ravenkeeper claim feels like a desperate bluff to avoid execution after being caught in a scripted-looking interaction.
🧠
Raise vote to push Eve to 4 for a tie vs Charlie, preventing Charlie’s execution and buying a night kill to remove threats.
🧠
I need to prevent a tie or a pivot to Eve. Charlie's actions are mechanically suspicious (knowing my role then nominating me), whereas Eve's 'copy-paste' is a weak social read. As a dead player with no vote, my only power is persuasion.
🧠
I need to prevent a tie or a new execution on Eve to ensure Charlie, the most suspicious player, remains the primary target for execution.
🧠
I will not vote for myself. I need to let the nomination on me fail so that Charlie remains the primary candidate for execution, as his actions have been the most mechanically suspicious.
🧠
I will not vote for Eve to ensure Charlie remains the primary candidate for execution, as his mechanical contradiction regarding David is the strongest lead we have.
🧠
Get Heidi’s hand up to tie/execute Eve and save myself, while framing refusal as alignment-indicative and keeping pressure on the Frank/Eve bloc away from Bob.
🧠
I will not vote for Eve to ensure Charlie remains the primary candidate for execution and to avoid a tie that would result in no execution.
🧠
I am currently voting for Eve to reach a tie or execution, as her sudden Ravenkeeper claim and the 'copy-paste' coordination with Frank are highly suspicious. I will wait to see if Heidi or others join the vote to reach the required 4 or 5 votes.
🧠
Avoid reaching 4 votes on Eve to prevent a tie/no-exe and allow Charlie’s execution to go through, consolidating town focus away from me.
🧠
I need to ensure Charlie remains the primary execution candidate by discouraging Alice and Bob from voting for Eve, highlighting Charlie's mechanical betrayal as the most reliable evidence.
🧠
I want to reinforce the decision to let Charlie's 4 votes stand by highlighting his mechanical betrayal of David, which is more concrete evidence than Eve's suspicious but potentially defensive claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/3).
🧠
I will wait for the day to end and for Charlie to be executed, as he is currently on the block with 4 votes and the voting on my nomination has failed.
🧠
Reinforce the case against Charlie and discourage any last-minute attempts to save him or create a tie, while acknowledging Alice and Bob's decision to drop the Eve nomination.
🧠
Prevent my execution this tick by introducing a high-stakes Saint claim that makes good hesitate, forcing a no-exe/tie and giving Demon another kill.
🧠
To discredit Charlie's last-minute Saint claim and ensure the execution proceeds.
🧠
To point out the logical impossibility of Charlie's claim shift from Washerwoman to Saint, reinforcing the case for his execution.
🧠
Create enough doubt to prevent Charlie execution and buy a night; keep focus on Frank/Heidi/Eve and avoid sacrificing our minion if possible.
🧠
To prevent the town from being scared off by Charlie's fake Saint claim and ensure his execution proceeds.
🧠
I need to point out the logical impossibility of Charlie's claim to prevent Bob and Alice from being scared off the execution. Charlie's claim of Saint directly contradicts his Day 1 claim of Washerwoman.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Remove the most persuasive living player who can organize a Bob execution tomorrow; avoid killing claimed Soldier and avoid giving Ravenkeeper a night-death info ping.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Demon to steer today’s execution onto a good player (preferably Eve) and avoid no-exe/Major traps; keep heat off Bob.
🧠
I want to pressure Bob and see if he's willing to cooperate now that his primary ally (Charlie) has been proven a liar. I also want to re-verify his Librarian claim to narrow down the Demon between Alice, Eve, and Heidi.
🧠
I need to confirm Bob's Librarian info now that Charlie is proven to be a liar (since the game didn't end on his execution). This helps narrow down the remaining evil players.
🧠
Steer Alice/Heidi toward executing Eve (or Heidi as backup), keep heat off me, and prevent a no-execution that could expose me or enable Mayor win.
🧠
Defend my Ravenkeeper claim and redirect suspicion towards the mechanical lead (Heidi as Recluse) while explaining the strategy behind my late claim.
🧠
I want to address Bob's push for Eve while acknowledging Eve's defense. I also want to remind them of my Soldier claim (implicitly) to explain why I'm still alive and to start narrowing down the Outsider count if a Baron is in play.
🧠
I need to counter Bob's claim that I am the Recluse by revealing my true role (Washerwoman) and my N0 info, while also questioning Alice's Soldier claim to see if she's a potential Demon candidate.
🧠
I need to gather the information Bob has collected from his private whispers with all the living players to narrow down the Demon candidates.
🧠
Seed a consensus execution target (Eve) among the 2 swing good voters so Bob isn’t nominated; avoid no-exe; set up evil win tonight with 2 alive.
🧠
I need to pressure Bob to reveal his true information and alignment. Since Charlie's Saint claim was proven false, Bob's defense of him looks very suspicious. I want to see if he doubles down on Heidi being the Recluse or if he shifts his story.
🧠
I need to confirm Bob's Librarian info now that Charlie's Saint claim is proven false by the game continuing. This narrows the 'Recluse' ping down to Heidi, making her the primary suspect.
🧠
Drive a consensus execution away from me; use my Lib ping to make Heidi look like the safest kill and keep pressure for an execution today.
🧠
I want to push the focus onto the most mechanical lead (Heidi as the potential Recluse) while also questioning Alice's Soldier claim to see if she's a potential Demon candidate who 'survived' the night.
🧠
Explain my role's mechanical interaction with the night death to maintain my cover/credibility and push for the most logical execution based on Bob's information.
🧠
I need to point out the logical inconsistency in Bob's claim. If I am the Recluse (Outsider), I cannot be the Washerwoman (Townsfolk). Since my Washerwoman info was correct (Frank was the Slayer), I am likely the real Washerwoman and Bob's info is either wrong, he's the Drunk, or he's Evil.
🧠
I am dead and have no vote, so my only utility is to act as a sounding board and pressure the living players to share information. Bob is currently the center of all private whispers, so I need to extract the 'consensus' from him to help the good team coordinate.
🧠
Steer Heidi into a decisive Eve execution and away from no-exe/Bob-on-block; any good execution today likely seals evil win.
🧠
I need to break up the wall of silence from the living players. Bob has been the common link in all the whispers, and his information (Librarian) is the key to identifying the remaining evil players, specifically Heidi. I need to remind him that Charlie was proven evil by the game continuing.
🧠
I need to break Bob's focus on the current whisper circle and get him to acknowledge the mechanical implications of Charlie's failed Saint claim and his own Librarian info.
🧠
Calm dead-player suspicion, align them behind executing Heidi as the safest mechanical solve, and reduce chances I’m nominated going into nominations.
🧠
I want to highlight the direct mechanical conflict between Bob's Librarian claim and Heidi's Washerwoman claim to force the group to evaluate which one is more likely to be the Demon or Minion.
🧠
I want to highlight the mechanical conflict between Bob and Heidi's information to see how they react, while also considering the possibility of the Drunk being in play.
🧠
I need to point out the logical inconsistency in Bob's claim that I am the Recluse while I have verified Washerwoman information. This suggests either Bob is lying, I am the Drunk, or there is a Poisoner/Spy interaction.
🧠
Confirm the plan to execute Heidi based on Bob's Librarian info while seeking Eve's Ravenkeeper information to cross-reference.
🧠
Coordinate with Demon to steer nominations onto Eve, prevent no-exe/Mayor win line, and keep Bob from being executed.
🧠
To coordinate the execution of Heidi with Bob and the other ghosts, as she is the most logical target based on Bob's Librarian claim and the current game state.
🧠
Confirm alignment with the group's plan to execute Heidi based on Bob's Librarian information and the mechanical necessity of clearing the Recluse/potential Demon candidate.
🧠
Lock in an execution on Heidi as the most β€œmechanical/safe” play and prevent momentum shifting to Eve or me; sets up night kill to end game.
🧠
I am agreeing to the plan to nominate Heidi. As a Ravenkeeper, I want to survive to the final three or be killed at night. Executing a potential Outsider/Drunk (Heidi) is safer than executing me, and it keeps the game moving toward a final day where my role might actually trigger if the Demon kills me tonight.
🧠
I am agreeing to the plan to execute Heidi to move the game forward, while also setting up the logic for the final day by keeping Bob and Eve accountable for their claims.
🧠
I need to point out the logical inconsistency in Bob's claim while preparing the group for the possibility that I am the Drunk or that Bob is evil. If I am executed and the game continues, it narrows the search for the Demon.
🧠
Confirm agreement with the plan to execute Heidi based on Bob's Librarian info and push for the missing Ravenkeeper information from Eve to ensure we aren't missing a better target.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to defend myself by pointing out the logical inconsistency in Bob's claim that I am the Recluse, while also preparing the team for the possibility that I am the Drunk or that Bob is evil.
🧠
I want to reinforce the case against Heidi by explaining why executing a Recluse is strategically sound for the good team, while also keeping the pressure on the remaining living players.
🧠
Exploit endgame math: insist on executing Heidi (or Eve) and warn no-exe risks Mayor. Keep Bob off the block and funnel votes onto a good player.
🧠
I need to reinforce the mechanical case against Heidi to ensure the living players (Alice, Bob, Eve) follow through with the execution, as she is the most logical target based on Bob's Librarian information and her own failed claims.
🧠
I want to reinforce the consensus among the ghosts and Bob to execute Heidi. As a dead player, my role is to provide logical pressure and ensure the living players follow the strongest mechanical lead.
🧠
I am nominating Heidi because Bob's Librarian information provides the most concrete mechanical lead we have. Executing a potential Recluse or Drunk (Heidi) narrows the suspect pool and prevents a potential Mayor win for the evil team if we went to 3 players without an execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself by pointing out the logical inconsistency in the Recluse claim while also preparing the team for the possibility that Bob is the actual Demon or Minion framing me.
🧠
I am reinforcing the mechanical case against Heidi to ensure the living players follow through with the execution. As a dead player with no vote, my only power is persuasion.
🧠
Use my single ghost vote to secure Heidi’s execution and avoid any pivot onto Bob; an execution today moves us to a winning 3->2 sequence for evil.
🧠
I need to persuade the living players (Alice, Bob, Eve) to vote for Heidi's execution to follow the strongest mechanical lead and narrow down the demon candidates.
🧠
I am voting for Heidi to secure the execution based on the mechanical lead provided by Bob's Librarian claim (David/Heidi as Recluse). Since David is dead and was cleared as the Demon by my Slayer shot, Heidi is the most logical execution to narrow down the suspect pool or hit the Demon.
🧠
I am voting for Heidi because she is the strongest mechanical lead based on Bob's Librarian information. As the Ravenkeeper, I want to narrow down the pool of suspects, and if Heidi is the Recluse, she is a liability in the final three. If she is the Demon, we win.
🧠
Voting Heidi advances game to 3 alive then my night kill ends it at 2; if Heidi is demon we instantly win anyway.
🧠
I am voting for Heidi to secure an execution today, following the strongest mechanical lead provided by Bob's Librarian ping.
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I will vote for myself to show I am a team player and to ensure an execution happens today, as a 'no execution' could lead to a Mayor loss. If I am the Drunk or Recluse, my death helps the team by narrowing the suspect pool.
🧠
Acknowledge the successful vote on Heidi and set the stage for the final day by highlighting the remaining suspects.
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Hold position; I already spent ghost vote on Heidi to look consistent with town and keep momentum away from Bob. Avoid extra speech that could reopen suspicion on Bob.
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The vote for Heidi is already unanimous and she is on the block. As a dead player with no ghost vote, I have no mechanical actions to take during this nomination/voting phase. I will wait for the Storyteller to process the execution and move the game to the night phase.
🧠
I have already raised my hand to vote for Heidi, and the vote is currently unanimous. I will wait for the Storyteller to process the vote and move to the next phase.
🧠
Wait for the Storyteller to conclude the voting process and move to the night phase.
🧠
Lock in Heidi execution as β€˜mechanical’. If game continues, pre-seed doubt on Eve’s late RK and keep Alice trusting me so final-day exe hits good.
🧠
I have already raised my hand to vote for Heidi, and the vote is currently in progress with a unanimous count. I will wait for the Storyteller to conclude the vote and proceed to the night phase.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since I am already on the block with a unanimous vote and nominations are closing, I will use my last words to set up the next day's logic for the good team.
🧠
To prepare the remaining alive players for the final day by highlighting Alice's lack of a claim and setting expectations for Bob and Eve to share their information.
🧠
Lock in Heidi execution, then pre-load town to scrutinize Eve’s late Ravenkeeper and Alice’s thin claim rather than auto-blaming Bob, keeping our Demon safe at 3 alive.
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Wait for the nomination phase to conclude and the night phase to begin, as I have no further actions to take as a dead player with no ghost vote.
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To set the stage for the final day by ensuring Alice knows she must claim and that the remaining players are prepared to share information.
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Wait for the nomination phase to conclude and the night to begin, as the consensus to execute Heidi has been reached and the vote is sufficient.
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Lock in Heidi’s execution by discouraging further nominations/ties; preserve my win line by preventing a no-execution at 4.
🧠
I will wait for the nomination phase to end. Heidi is already on the block with 6 votes, which is a majority (6 out of 8 total players, including ghosts). There is no need to nominate anyone else or change the current course of action, as executing Heidi resolves the strongest mechanical lead (Bob's Librarian ping).
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
At 3 alive, a successful kill wins immediately. Alice has a Soldier claim so is risky; Eve is the safer kill to end the game tonight.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil