Game Detail

Players

Alice (Librarian) Bob (Slayer) Charlie (Chef) David (Imp) Eve (Spy) Frank (Drunk) Grace (Empath) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good877,333252,811$0.5666
Evil310,826187,804$0.8580

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Eve. Your safe bluffs are: Monk, Washerwoman, Soldier
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Drunk.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Alice or Heidi is the Poisoner.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Slayer (good), Alive - Charlie: Chef (good), Alive - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Mayor (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I'm sharing my Librarian info about Heidi or Frank being the Drunk with Charlie. This builds trust and starts gathering intelligence. Since Charlie hasn't spoken yet, they seem like a good first ally to approach.
🧠
Coordinate with David early to align bluffs and plan to protect him while I gather trust as a good role bluff.
🧠
Waiting allows others to reveal information first, letting me adapt my strategy and respond to new claims without overcommitting early.
🧠
My Night 0 Empath read showed 0 evil neighbors. Both Frank and Heidi are good. I want to share this with them privately so we can form a trust chain and narrow down the Demon to the remaining players.
🧠
Grace just revealed her Empath claim and wants me to trust her. I should reciprocate by sharing that I'm the Investigator and that Alice or Heidi is the Poisoner, so we can cross-reference information and determine who's lying.
🧠
Gather info from Alice about her Librarian claim and compare notes. Also start probing about game setup to understand my 0 pairs reading.
🧠
Gather intel on early alliances and potential threats. Charlie was whispering with Alice, so they may share useful information about their conversation or reveal something about their role/alignment through their response.
🧠
Address the contradiction between Grace's claim that I'm good and Frank's claim that I might be the Poisoner. Push for clarity on who is sober and truthful. As Mayor, I need to identify the real Demon before we reach final 3.
🧠
Charlie is asking good questions and seems cooperative. I'll confirm my role and the two suspects I have (Heidi and Frank), and invite them to share their information so we can cross-reference. Building trust early is key for Good team coordination.
🧠
Whisper to coordinate bluffs with David the Demon so we align on stories, protect him from suspicion, and start sowing doubt among goods early.
🧠
Reply to Eve to solidify our evil team coordination on bluffs and strategy, helping keep me alive as Demon by building early trust.
🧠
Heidi is questioning the contradiction between my Empath read and Frank's Investigator claim. I need to confirm my sobriety and clarify that if my read is accurate, Alice must be the Poisoner. Frank's information about 'Alice or Heidi is Poisoner' combined with my 'Heidi is good' means Alice is evil. We should focus on Alice and figure out if Frank is trustworthy.
🧠
Grace is pressuring me to confirm my role and accept that Alice is the Poisoner. I should stay cautious. If I confirm I'm Investigator and she's lying, I've revealed info to evil. I should test her sincerity first before confirming anything sensitive.
🧠
Alice shared her Librarian info freely and asked for mine. I need her help analyzing whether my Chef read of 0 pairs is accurate or if I'm drunk. She seems trustworthy so far.
🧠
Wait for Charlie's response to my earlier whisper while observing the overall dynamics. No need to rush on Day 1 - I should gather more information before revealing my role as Slayer, which would make me a target.
🧠
I know I'm good (Mayor), so if Grace is truthful Empath with 0 read, then Frank's Investigator claim about me is false. Frank looks suspicious. I should ask for more verification before committing.
🧠
Charlie just revealed they are Chef with 0 evil pairs on n0 - this conflicts with standard setup. I need to probe their honesty while sharing more of my thought process to build trust. Their willingness to share their unusual info suggests they might be genuine good.
🧠
Coordinating with David to align our bluffs and plan first day claims. This helps protect the Demon by building my credibility early while gathering who to target next.
🧠
Respond to Eve to solidify our evil coordination on bluffs and targets. This builds our alliance, helps us appear trustworthy, and sets up for misdirection before nominations start.
🧠
Address Frank's verification request directly and move toward identifying Alice as the likely threat. Build trust by acknowledging his skepticism while reinforcing that my Empath read is reliable, pointing us toward Alice.
🧠
I need to respond to the contradiction. Grace's behavior of immediately trying to form an alliance while claiming a helpful Empath read feels like a Minion trying to manipulate. I'll share my Investigator info directly to see who reacts suspiciously.
🧠
I want to probe Bob's role without committing to information sharing yet. Alice claims she's Librarian knowing Heidi or Frank is Drunk. My Chef info shows 0 pairs, suggesting I'm the Drunk. I should test Bob's trustworthiness to help narrow down the evil players. If I can confirm more information, it helps me know whether my read is accurate or I'm misinterpreting.
🧠
Continue building rapport with Charlie while gathering more information about the village dynamics. Charlie seems willing to share, so I can learn about Alice's behavior and any suspicions from their perspective.
🧠
Address the contradiction between Grace and Frank by focusing on the suspicious Alice-Charlie private conversations. Push Frank to prove his Investigator claim by investigating Alice or Charlie, and maintain my Mayor win condition by gathering more intel.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I have critical Chef info showing 0 pairs of evil players which is impossible in standard setup. I need to reveal this to see if others can explain it. The Grace/Frank/Heidi trio has been talking privately which is suspicious. I should speak up now before nominations proceed.
🧠
Share my Investigator information publicly, address Charlie's Chef claim, highlight the suspicious private communications between Alice/Charlie and Eve/David, and build on Grace's Empath info to make Alice look like the likely threat.
🧠
Counter Charlie's public questioning by highlighting his suspicious behavior (whispering with Alice) and defending my Empath read. Establish credibility with the group while raising Charlie as a suspect.
🧠
Counter Frank's Investigator claim against me by pointing out the contradiction with Grace's Empath claim and my Librarian info. Establish myself as a legitimate player with verified information. Identify who is lying between Frank and Grace.
🧠
Alice claims I'm the Drunk via Librarian, but I'm Mayor. She's either lying about Librarian or the role is fake. Charlie and Alice have been whispering privately - suspicious alliance. I must expose Alice's false claim and Charlie's suspicious behavior before they control the narrative. Nominated to force public response.
🧠
Waiting allows others to reveal more info or commit to the nomination while I observe without overcommitting early, preserving my Soldier bluff and options to support Eve later.
🧠
Challenge the contradiction between Grace's Empath read (Frank is good) and Frank's Investigator claim (Poisoner info). If both are lying, they could be the evil team. The trio defending together is suspicious.
🧠
Highlighting contradictions among the good claims will sow discord in the town, encouraging them to suspect and potentially execute one of their own rather than the Demon David, advancing our evil win condition.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice eliminates a vocal accuser involved in private whispers and public contradictions. It aligns with Heidi's nomination making town suspect the demon targets the same player increasing their internal suspicion. This reduces active good players and buys time for our evil team to stay hidden and manipulate the narrative tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Slayer (good), Alive - Charlie: Chef (good), Alive - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Mayor (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Start private conversation to discuss Alice's death and the private trio's behavior. I need allies to narrow down who might be evil.
🧠
I am dead but still have my ghost vote. I must share critical analysis: Frank claimed I'm the Poisoner but I'm dead Alice - I cannot be the Poisoner. Therefore Frank is lying about his Investigator role. This makes him suspicious.
🧠
Alice's death confirms my Investigator info was correct. She was one of two Poisoner options, so Heidi must be the real Poisoner. I should verify with Grace and align our information before nomination.
🧠
Waiting allows me to observe more whispers and claims from others like Bob, Charlie, and the ghosts before committing to a public bluff or nomination, helping me adapt my strategy to keep suspicion off me as the Demon.
🧠
Whispering privately to David coordinates our strategy to protect the Demon, align on undermining good claims like Frank's and Grace's, and choose my bluff to build false trust with the town.
🧠
Share critical contradictions about Alice's claims to build alliance with Bob and redirect suspicion away from me before nominations.
🧠
Respond to Charlie's alliance request by sharing Alice's posthumous claim. Compare notes to identify who is most suspicious - Frank (lying Investigator?) or someone else. Building alliances helps narrow down the Demon.
🧠
Push back on Frank's poisoning theory while questioning his Investigator claim and his reasoning about Alice being dead. Use logic to defend my consistent reads while remaining open to information.
🧠
Share my Chef info (0 evil pairs) and Alice's dead claim about Frank lying. Since Alice is dead and can't be the Poisoner, Frank's Investigator claim is false. Combine this with Grace's suspicious tight alliance with Frank and their contradictory claims. Focus on Frank and potentially Grace as the evil players.
🧠
Reinforce my key finding that Frank's claim was impossible. Continue building trust with Bob to help the good team. My ghost vote is valuable - I need to help identify who is truly evil before the final day.
🧠
Wait to gather more information before making a move. Charlie whispered to Bob multiple times and Alice's ghost is also whispering to them - this suspicious cluster may reveal more if I observe.
🧠
Waiting allows other players to reveal more information through whispers. This gives me time to observe who is pushing what narrative and adapt my bluff without committing too early, helping us maintain control as the evil team.
🧠
Observe the ongoing whispers and activity without committing to a specific claim or target yet. This allows time for good players to create more chaos among themselves, keeping our evil team hidden and the Demon safe for now.
🧠
Charlie claimed Chef with zero evil pairs but has been privately coordinating with Bob multiple times. This private chatter pattern is suspicious. If he's actually evil, his 'Chef' claim is false and he's part of the team that killed Alice.
🧠
Alice (dead Librarian) confirmed Frank's Investigator claim is mechanically impossible - a dead player cannot be the Poisoner. Frank is lying about his role. This makes him the most suspicious player. As the Slayer, I should execute Frank now to potentially eliminate the Demon. If he's the Demon, we win. If he's a Minion, we still eliminate a key evil player.
📜
Storyteller
Nothing happens.
🧠
Analyze Bob's failed Slayer shot on Frank. This proves Frank is not the Demon, but Bob is also not the true Slayer. This creates a new mystery - why would Bob fake a Slayer shot? He might be evil protecting the real Demon, or misleading the town. I need to update my threat assessment and share this critical revelation.
🧠
Probe Heidi about the private group dynamics with Grace and Frank, redirect her questions about my Chef info, and get her take on the contradiction between Grace's Empath and Frank's Investigator claim. Also need to understand Bob's Slayer shot play.
🧠
Confirm that Frank is a Minion (not Demon since Slayer shot failed) and guide the living players to execute him today. My ghost vote combined with theirs can eliminate this confirmed liar.
🧠
Bob just used a fake Slayer shot on me. This proves I'm not the Demon but also suggests Bob is suspicious - either lying about his role or wasting the ability. I need to confront him about his intentions. If he's evil, he might be trying to protect the real Demon by making me look suspicious.
🧠
Coordinate with Eve to align on next steps, confirm suspicions on Frank/Grace, and prepare to sow doubt during nomination phase to protect myself as Imp.
🧠
Coordinate with David on how to handle the conflicting claims from Frank, Grace, and Alice. Suggest pushing doubt on Frank's Investigator to sow chaos among good players while protecting our Demon.
🧠
Charlie is engaging with me and asking questions about the contradictions. I should respond with my analysis and gather more information about Charlie's Chef read and his opinion of Bob. Charlie has been privately talking to Bob multiple times, which could indicate an alliance or that Charlie is suspicious of Bob. I need to understand these dynamics to narrow down the evil players.
🧠
Update Charlie on the failed shot result and get his read on the situation. Charlie seems to be working with me based on our private exchange and his Chef claim of 0 evil pairs. I need to coordinate with him about what this failed shot means for finding the real Demon.
🧠
Confront Bob about wasting his fake Slayer shot on Frank, who is clearly not the Demon. This exposes Bob as either the Demon or a Minion trying to mislead the town.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my analysis about Frank being confirmed good by the failed Slayer shot. Connect this to my Empath reads to conclude Alice was likely the Poisoner. Point suspicion at Bob and Charlie for their coordinated behavior and Bob's suspicious fake Slayer shot.
🧠
Challenge Grace's Empath claim and expose the suspicious trio of Grace, Frank, and Heidi who have been privately coordinating. Grace's logic about Frank being good only works if her Empath reads are truthful, but Frank's Investigator claim is clearly false (dead Alice can't be Poisoner). This creates a paradox: either Grace is lying, Frank is lying, or both are working together. I should nominate Grace to force the issue.
🧠
Reveal my Mayor role strategically to put pressure on the Demon while guiding the town toward correct execution. Charlie's analysis about Frank and Grace is valid, but I want to redirect focus toward whoever is pushing hardest for executions since the Demon benefits from keeping the game alive. My Mayor status changes the math - if 3 remain with no execution, Good wins automatically, so the Demon must be preventing that scenario.
🧠
Frank's Investigator claim is definitively false (dead Alice can't be Poisoner). Alice's deathbed confirms he's lying. My shot proved he's NOT the Demon. The logical conclusion is he's the Minion. I must execute him now before he kills more villagers. Alice's whispered guidance and the mechanical impossibility of Frank's claim support this nomination.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am being nominated for execution. I need to vote against my own execution and immediately clarify that my Investigator claim is valid - knowing someone is the Poisoner doesn't mean they can't be dead. Dead players can be Minions. Alice could have been the Poisoner and still be killed by the Demon.
🧠
Frank's Investigator claim is definitively false - Alice cannot be the Poisoner since she's dead. Combined with Bob's Slayer shot proving Frank isn't Demon, Frank is either a lying Minion or a confused good player. Either way, his false claim warrants execution to eliminate the confusion and potential evil influence.
🧠
Frank's Investigator claim is provably false - Alice is dead and cannot be the Poisoner. Bob's shot confirmed he's not Demon. He MUST be lying about his role. Even if he's not evil, he's definitely a threat to village logic. Vote to execute.
🧠
Frank's Investigator claim is clearly false - pointing at dead Alice as Poisoner is impossible. Bob's Slayer shot confirmed Frank isn't the Demon (Minion or Townsfolk), but his role claim is still a lie. Voting to execute removes a source of false information and confusion from the game.
🧠
Frank's Investigator claim is definitively false - he named dead Alice as a potential Poisoner. My Slayer shot confirmed he's not the Demon, so he must be lying Minion. Vote to execute.
🧠
Frank's Investigator claim is provably false - he said Alice or Heidi is the Poisoner, but I'm dead Alice and dead players cannot be the Poisoner. Bob's Slayer shot confirmed Frank is not the Demon, so he must be a Minion. I must use my ghost vote to execute this liar. This is mathematically the correct play - even if I'm wrong and he's the Drunk, executing a Minion helps Good win.
🧠
Voting yes for Frank's execution eliminates a player with inconsistent claims, helps my evil team by reducing good numbers and confirming false info narratives without exposing myself.
🧠
Voting yes for Frank supports the majority momentum and David's vote, eliminates a good player to weaken the town, and avoids drawing suspicion by opposing the group while keeping our Demon safe.
🧠
Make my final defense against execution by pointing out that my Investigator info still points to Heidi as the Poisoner now that Alice is dead. I need to survive this nomination or we lose the game.
🧠
The execution will pass regardless - 7 votes already cast with only 4 needed. My Empath reads show Frank as good, but if he's lying about being Investigator, his claim about 'Alice or Heidi is the Poisoner' could still be partially true. Alice is dead, so if he's truthful, Heidi must be the Poisoner - contradicting my reads. If I'm drunk/poisoned, my neighbor reads are wrong. I should let this execute and observe what happens next. The real Poisoner will still be in play.
🧠
Vote is active with 6 votes already cast for Frank (me, Heidi, Bob, Alice, David, Eve). We have more than the 4 votes needed. Grace lowering her hand is suspicious - she's part of the Frank/Heidi/Grace trio and may be protecting Frank. But the execution should pass. I'll wait to see if the vote completes or if there's any obstruction.
🧠
Grace's Empath reads (0 evil neighbors both nights) are mechanically consistent evidence I'm good. If I truly believe in that info, then Frank's accusation of me as Poisoner must be false. Lowering my vote preserves my dead vote for later and signals I need more time to decide. If the execution passes without my vote, I live to fight another day with my Mayor ability intact.
🧠
Push for execution of Frank who is definitively lying about his Investigator claim. Even though my shot proved he's not the Demon, he could be the Minion or a bluffing Townsfolk. Either way, removing a liar helps narrow down the Demon. We have 4 votes minimum.
🧠
My original Librarian read identified either Heidi or Frank as the Drunk. If Grace's Empath reads are accurate and Frank is good, then Heidi must be the Drunk. Heidi's sudden Mayor claim is suspicious, especially given she was one of my suspects. I should redirect the vote to Heidi instead of wasting it on Frank, who is more likely a Minion lying about being Investigator rather than the Demon.
🧠
Support suspicion on Frank to encourage his execution as a likely good player or liar, sowing chaos among the Grace-Frank-Heidi group and protecting Eve by deflecting Poisoner accusations.
🧠
Pushing for Frank's execution eliminates a good player and disrupts town coordination. My raised hand supports this; speaking reinforces the vote to ensure it passes in this tick.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Creating a tie to survive - Heidi must be the Poisoner based on my Investigator info, and forcing equal votes prevents my execution while potentially exposing the evil team
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm being nominated by a dying player with a false claim. I need to redirect attention to what Alice whispered to Bob and Charlie, as this could clarify whether I'm the Drunk (per Alice's Librarian claim) or if Alice was lying. I should not vote for myself - I should vote for Frank, who is already on the block with 5 votes and is clearly lying about his role.
🧠
My Investigator info was clear: Alice OR Heidi is the Poisoner. Alice is dead and can't be the Poisoner anymore, so Heidi must be it. I'm already on the block and about to be executed, so voting for Heidi is my last chance to eliminate the Poisoner. Even if I die, at least I take her with me.
🧠
I'm voting for Heidi because Frank's Investigator claim is demonstrably false (Alice is dead and can't be Poisoner), my Empath reads show 0 evil neighbors, and Bob's failed Slayer shot proves Frank isn't the Demon. If Frank is Minion and executed, we may win. Heidi's Mayor claim is suspicious and she could be the Demon using a bluff to survive to final 3.
🧠
Heidi just revealed Mayor, which changes everything. If she's good, protecting her is critical. But Frank's nomination claiming she's Poisoner creates doubt. My Chef info said 0 evil pairs, which still tracks with everyone alive. Grace's Empath has been consistent - both nights she reads Heidi as good. If Grace is truthful, Heidi is good. Voting for Heidi risks losing our Mayor and potentially gives the Demon an escape route. I need to see who else votes.
🧠
Frank is dead (not Demon). Heidi claims Mayor which would auto-win for Good if true, but her secret comms with Charlie, not voting for Frank, and his suspicious vote suggest she's the Demon bluffing to survive. I must vote against her to have any chance of winning.
🧠
My Librarian info showed either Heidi or Frank is the Drunk. Since Frank is being executed, if Heidi is actually the Drunk (and not Mayor), she would be evil. My ghost vote can push the vote to 5 (a tie), or if more vote, help execute her. Either way, the game continues and we learn from the outcome.
🧠
Waiting avoids raising hand for Heidi, resulting in 5-5 tie. This prevents any execution, keeping more good players alive for me to kill at night while protecting Eve. Avoids executing a potential good like Heidi and lets chaos build without me committing a vote that might backfire.
🧠
Voting yes for Heidi executes a key good player (Mayor), protects Demon David by reducing good numbers faster, and leverages the existing votes to surpass Frank's block without tie. This advances evil win by dismantling town leadership while keeping Demon hidden.
🧠
Defend myself against Frank's nomination by using Alice's Librarian claim (I OR Frank is Drunk), Grace's Empath reads supporting my goodness, and the logical impossibility of Frank's Investigator claim pointing to a dead player. I need to buy time to let the good team continue investigating.
🧠
I'm voting for Heidi because my Investigator info pointed to her as the Poisoner (since Alice is dead). Even if I might be the Drunk, Heidi hasn't proven her own alignment - she's only attacked mine. The voting math from Bob is inconsistent. I need to vote for Heidi to challenge the vote against me and force the group to examine Heidi's role more closely.
🧠
My Empath reads show 0 evil neighbors (Frank, Heidi) both nights, suggesting both are good. Frank is already on the block with 5 votes and will be executed. My hand is raised to vote for Heidi, but I'm uncertain if this is correct given my reads. If Heidi is truly good and claims Mayor, not executing her could be our winning path. The current vote count shows 6 raised hands including mine and Frank's self-vote - this seems like enough for execution. I should wait and see if the vote count is correct before making further decisions. If I lower my hand, the vote count changes and the situation clarifies.
🧠
I've already voted for Heidi and she has enough votes to be executed. The dead player's vote (Alice) was suspicious but the vote should proceed. I should wait and see the outcome rather than speaking now.
🧠
Vote to execute Heidi and explain why - her Mayor claim is suspicious timing, and Grace's failed Empath reads suggest the Demon is among remaining players. My failed Slayer shot proves Frank is not the Demon, narrowing suspects.
🧠
Use my ghost vote to create a tie or help execute Heidi. My Librarian read said Heidi or Frank was the Drunk - Frank is dead and confirmed Minion, so Heidi should be good. But Frank's Investigator nomination of her as Poisoner, combined with her suspicious Mayor claim that conveniently ends the game, plus her coordination with Grace, suggests she might be evil. With only 8 alive and likely 6 good vs 2 evil, we can't afford to let a potential Demon survive to final 3. My vote could create the tie (5 votes) or help execution (6 votes). Either outcome forces clearer information.
🧠
Waiting allows the current votes on Heidi to resolve naturally without my direct input, potentially leading to her execution as a good player while Frank remains on the block. This keeps my options open for night kills and avoids overcommitting publicly.
🧠
Support executing Heidi to eliminate a key good player (Mayor) and create more suspicion among town, while keeping votes on her to ensure Frank doesn't escape execution. This disrupts good logic and protects Demon David.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have 6 votes against me and will be executed. Nominating David creates a potential tie situation (8 alive = 5 votes needed). David didn't vote for me, making him the best candidate to create a tie and save my life so I can continue helping Town find the Demon.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Speaking against the tie rallies the group to execute Heidi instead of letting a tie occur. This removes a key suspicious player, prevents my execution, and advances our evil plan by maintaining the Demon alive.
🧠
I'm on the block with 6 votes. David is the only player who didn't vote against me, making him the most likely Demon protecting himself. Creating a tie gives us night phase to gather more information and potentially identify the real Demon before more executions.
🧠
Vote for David because he is the only player who did NOT vote for Heidi's execution. This is his suspicious behavior that marks him as the Demon or Demon-aligned. Even if Heidi is lying about being Mayor, David may be the Demon using her as a shield. Voting now forces the Demon to either be caught or exposed.
🧠
Heidi already has 6 votes (likely executed). David has only 1 vote. I incorrectly voted for Heidi earlier (contradicting my own Empath reads). I should NOT also vote for David blindly. Wait to see if the vote tally becomes clearer, and only vote if David reaches a near-tie threshold.
🧠
Heidi is correct that David's refusal to vote is suspicious. As Chef with 0 evil pairs, there can only be 1 or 2 evils total. David not voting suggests alignment with Heidi. Voting to execute David tests this theory.
🧠
I'm analyzing the voting patterns and David's suspicious behavior. He didn't vote for Heidi (only player who didn't), and now he's arguing against the tie while also not caring about finding the Demon. As a Slayer, I need to determine if David is the Demon. Let me not vote yet and observe - maybe someone else will expose information.
🧠
Share my ghost perspective: I was the real Librarian, confirmed by dying to the Demon. My read was correct - Heidi or Frank is the Drunk. Frank is dead Minion, so Heidi must be the Drunk (good). But Drunks think they're Townsfolk, so Heidi claiming Mayor might be her thinking she's Mayor while actually being Drunk. David's failure to vote for Heidi is suspicious - only the Demon would avoid voting.
🧠
Arguing against tying the vote for David prevents his execution while allowing Heidi to be executed if votes stay low, protecting the Demon and removing a potential good Mayor or Drunk to advance evil's position without suspicion.
🧠
Defend my lack of vote for Heidi by agreeing with Eve to execute her and test the Mayor claim, while discouraging a tie on me to stay alive and sow doubt on Heidi's story without claiming a bluff role yet.
🧠
I need 4 more votes (including David) to force a tie and survive. David's resistance to the tie is extremely suspicious - he's the only one who didn't vote against me and now opposes saving me. This fits Demon behavior trying to prevent the Mayor win condition. I should convince others to vote with me.
🧠
I've already voted for David. My hand is raised and committed. I should wait and see if the other players (Grace, Bob, Eve) vote to create the tie that saves Heidi or allow execution. The vote count will reveal who is protecting Heidi and potentially expose the Demon.
🧠
I'm raising my hand against David because: 1) Heidi's nomination creates a potential tie that prevents her execution, 2) My Empath reads show Heidi is good for 2 nights straight, 3) If my reads are correct, preserving Heidi is critical for our win condition. By opposing David, I buy time to verify information tonight while making it clear I won't blindly execute based on suspicious behavior alone.
🧠
I raised my hand to vote for David because he's the only one who didn't vote against Heidi - suspicious timing when he suddenly nominated her. His Mayor claim timing and David's cooperation suggest they're aligned. I need to see if he raises his hand against himself to confirm.
🧠
If I raise my hand against David, I'm voting to execute him. But I should wait and let Heidi be executed first. If she's Drunk (Alice's read), we lose a Townsfolk but gain info. If she's real Mayor, we're already winning. David's suspicious behavior is noted but secondary.
🧠
Clarify my Librarian read and explain why David is suspicious. If Heidi is the Drunk (good), then David's behavior is inconsistent. If Heidi is evil, she nominated David to protect herself. Either way, David should be executed.
🧠
Protect the Demon by arguing against voting for David. Support executing Heidi to remove a good player and advance to night where we can gather more info or kill. This keeps suspicion on good players and prevents tie that might save Heidi.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (3/7).
🧠
Pushing for Heidi's execution tests her Mayor claim, removes potential good or evil threat, and counters her accusation against me. This sows doubt on Alice's inconsistent info and helps coordinate with Eve to look town-friendly while advancing to night where I can kill strategically.
🧠
Day 1 ended with no execution, so the Mayor condition for winning at 3 players remains active. I need to survive this execution attempt to have any chance of winning.
🧠
Heidi is about to be executed but I must reveal my Investigator info before night. Alice is dead so by my N0 info, Heidi must be the Poisoner. David has been protecting Heidi suspiciously. This execution is correct.
🧠
Expose Frank's logical contradiction - he claimed Alice was the Poisoner, Alice died, so Heidi can't also be the Poisoner. This defends Heidi who is on the block, aligns with my Empath reads showing Heidi good, and reveals Frank as potentially lying about his Investigator role.
🧠
Heidi has 6 votes and will be executed regardless of my action. My Chef info of 0 evil pairs is highly unusual - either I'm drunk/poisoned or there's unusual modification. Since I can't prevent the execution and Heidi is dying either way, I'll wait and let the vote resolve. Then we can analyze what we've learned from her death.
🧠
Heidi is about to be executed with 6 votes. Alice (dead Librarian) confirmed Heidi is the Drunk (good). David was only player who didn't vote against Heidi - very suspicious. Before Heidi dies, I want to confirm the Demon identification and challenge others to take action against David if he's the Demon.
🧠
Grace just exposed a critical contradiction in Frank's Investigator claim - if Alice was the Poisoner and she's dead, Heidi can't also be the Poisoner. This destroys Frank's accusation against Heidi. Push this point home before the block resolves to save Heidi if she's actually good Drunk, or confirm she's evil if she's the Demon.
🧠
Reinforce executing Heidi by highlighting Frank's contradiction to build consensus on removing a good player, protecting David as Demon. This moves game to night without executing evil.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
By eliminating Bob the claimed Slayer, we neutralize a key good ability that could target me directly during the day. This strengthens our evil team's position by reducing the good team's offensive options while we continue to sow doubt among the survivors.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Slayer (good), Dead - Charlie: Chef (good), Alive - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Mayor (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate secretly with David on who to target next and my bluff role to dismantle good logic without revealing my Spy ability. This keeps Demon safe and creates chaos among remaining good players.
🧠
Coordinate with Eve to target Frank or Charlie for execution, using their contradictions to build town consensus against a good player, keeping me safe as Demon. Suggest bluffing support for each other.
🧠
Eve just whispered privately with David - the only player who protected Heidi and nominated her. I need to know what they discussed. This could reveal David's alignment or if Eve is David's evil partner.
🧠
Confirm my read about Frank being the Drunk and gather intel on who died night 2 and why. Also check if anyone has new info about David's suspicious behavior defending Heidi.
🧠
Identify the Demon by questioning the private whisper network. David showed the most suspicious behavior by not voting against Heidi and now coordinating privately with others. I should push to narrow down suspects before final day.
🧠
Share critical observations about the suspicious David and coordinated whispers before final day, helping narrow down the Demon for the remaining 5 players.
🧠
Coordinate with Grace using ghost information about the secretive communication between Charlie, David, and Eve. Their private whispers are suspicious patterns that could reveal the Demon.
🧠
Need to verify Alice's Minion claim since it contradicts my reliable Empath reads. If I'm drunk, I need to know. If Alice is wrong, I can trust my reads and focus on David/Eve.
🧠
Coordinate plan with David to execute Frank today, protecting the Demon while sowing doubt on suspicious good players like Charlie.
🧠
Coordinate with Eve to push execution on Frank today by highlighting contradictions. I will bluff as Monk to protect Eve or self. This keeps me safe by having good players target Frank instead.
🧠
Eve is whispering extensively with David who was suspicious with Heidi. I need to break this alliance and get information from Eve. Also, my Chef info of 0 evil pairs is very concerning - suggests I'm drunk, poisoned, or there's a Recluse/Spy throwing off the count.
🧠
Respond to Grace's Empath contradiction and gather more information about Eve's suspicious behavior. Need to clarify if my Librarian read or Grace's Empath read is wrong, and understand the full picture of who might be evil.
🧠
Probe Eve for information about David and her role while being cautious. David has been behaving suspiciously with private whispers and not voting against Heidi. I need to either confirm Eve is good or identify if she's working with David and Charlie. Eve might be a Fortune Teller or another info role that could help me narrow down the Demon.
🧠
Wait for nomination phase. As a ghost, I have one vote to use. The coordinated whispers between David and Eve are suspicious, plus David's Day 2 behavior. I need to see how the board shapes up before committing my vote. My key contribution will be voting against the most suspicious Demon candidate when nominations occur.
🧠
I've already whispered to Grace asking for information. I should wait for her response while observing the private communications happening. The pattern of Charlie, David, and Eve privately communicating is suspicious and suggests they may be working together as Evil team.
🧠
Confront Eve about suspicious coordinated whispers before nominations begin. Eve has been privately communicating with David, Frank, and Charlie - the exact players showing suspicious behavior. My Empath reads show Charlie and Frank are good, so the Demon must be among the untested players. Eve is the most suspicious alive player based on coordination pattern. If she can't explain herself, I'll nominate her for execution.
🧠
Address Grace's accusation directly to build trust, deflect to Frank's contradictions, and confirm plan to execute Frank with David to keep Demon safe in final 5 players.
🧠
Coordinate with Eve to publicly claim Monk and push execution on Frank today. This builds my credibility as good, sows doubt on Frank's contradictions, and keeps me safe for endgame with only 5 alive now.
🧠
Eve is the information hub - she's been whispering with everyone. I need to know what she knows and who she's protecting. Her extensive private comms with David is very suspicious. Press her directly for actionable intel or identify her as an ally against David.
🧠
Gather more intel from Eve who has been privately communicating with everyone. Bob's death creates urgency with 5 players remaining. Need to understand if my initial read was wrong (meaning I might be drunk) and who Eve suspects as the Demon based on her private conversations.
🧠
Eve is receiving whispers from multiple players including Alice-ghost, indicating she's a central information hub. I need to build trust with her and gather her perspective on who the Demon is. With only 5 alive and Bob just dying, narrowing down the Demon is critical.
🧠
I'm dead with my ghost vote remaining. The coordinated private whispers between David, Eve, Charlie, and Frank this morning is suspicious - this is classic Demon coordination behavior. Grace is the most trustworthy because her Empath reads confirmed she has 0 evil neighbors both nights, proving she's good. I need to give her actionable intel for when she's in final 3.
🧠
Eve is the hub of an unusually dense private whisper network - David, Charlie, Frank, and ghosts Alice and Bob are all whispering to her privately. This clustering pattern is highly suspicious of evil coordination. I need to find out what information is being shared through Bob's whispers to Grace, and understand what's being coordinated. My ghost vote is valuable and I need to figure out who to support.
🧠
Analyze whisper coordination pattern. Bob's intel is valuable - whoever Eve protects is likely evil. My Empath reads consistently show Charlie and Frank are good. I need to decide if Eve or David is Demon before final 3. Eve's coordination with suspicious players (David who didn't vote Heidi, Frank who was debunked) is damning.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Frank pushes our plan to execute the contradictory Investigator claim, protects David by deflecting suspicion, and uses the last nomination tick to force a vote before night.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's nomination while redirecting suspicion to David and the suspicious private conversation patterns. Clarify that my Investigator info identifies a minion, not the Demon, and doesn't contradict any claims made.
🧠
Voting yes for Frank advances plan to execute good players, keeps David safe as Demon, and resolves contradictions to build false trust.
🧠
Eve nominated Frank, which feels like coordinated misdirection. My Empath shows 0 evil for 3 nights straight - if Frank is truly evil, my reads should show it. I'll wait to see if this vote fails or passes, then reassess. With only 5 alive and 2 ghosts watching, I need more data before committing my vote.
🧠
Eve nominated Frank citing Investigator contradictions and Alice's Librarian info. As ghost with vote, I help execute likely Minion/Demon. Alice claimed Frank was Minion, Eve confirms his claims are false. Grace hasn't voted - my ghost vote makes 3 and executes Frank.
🧠
Raise hand to vote for Frank execution per plan to eliminate contradictions and good info gatherers. Supports team by advancing toward endgame with demon safe.
🧠
Frank's Investigator claim has been contradicted by multiple sources. He claimed Alice or Heidi was Poisoner, but Alice's Librarian info identified Heidi as Drunk, not Poisoner. This contradiction points to Frank being evil. Execute him and we likely win, or at minimum eliminate one threat.
🧠
My ghost vote is already spent. With 5 votes already cast for Frank (needing only 3), he will be executed regardless of my action. I should observe and wait to see the outcome and any role reveals.
🧠
Frank is likely the Demon or Minion based on Alice's confirmed info (she's a dead Librarian). Grace destroyed his Investigator claim. His own vote for himself suggests desperation. With 4 votes already, my ghost vote helps secure the execution.
🧠
I mistakenly raised my hand as if voting to execute myself. I need to lower it immediately since I know I'm good and should not vote to execute myself. Then I'll defend my Investigator claim.
🧠
Pushing to execute Frank eliminates a good player, maintains David's safety, and uses the vote to create chaos among the remaining good players like Charlie and Grace who are whispering suspiciously.
🧠
Vote to execute Frank. While my Empath reads 0 evil neighbors for 3 nights (suggesting he's good), his Investigator claims were debunked and he has multiple suspicious behaviors. Eve is suspiciously pushing this execution - if she's the Demon, letting her drive the narrative could help us identify her. Better to execute now and see the reaction than wait for final 3.
🧠
Vote to execute Frank based on Alice's reliable info pointing to him as Minion/Demon. With 5 votes already (Eve, David, Charlie, Grace, me), we only need 3. Grace's consistent Empath reads of 0 evil neighbors for Charlie+Frank contradict Alice's claim unless Frank is evil. Eve's nomination aligns with the evidence. Execute to confirm or eliminate.
🧠
Support Frank's execution to eliminate a good player with contradictory claims, reduce living to 4, and maintain my Monk bluff while coordinating with Eve to hide as Imp.
🧠
Keep my vote on Frank to execute him. With 4 votes (Eve, David, me, Grace), I should maintain pressure. The dead players pushing for Frank's execution adds credibility to this nomination. I need to observe David's behavior - if he's genuinely helping execute Frank (a potential evil), he might be good. But David has been suspicious all game. I should wait and see the vote result before deciding my next move.
🧠
Observe the vote outcome. With 6 votes already cast and only 5 living players, Frank will definitely be executed. After his death, we'll have 4 players remaining (Charlie, David, Eve, Grace). I need to wait to see if my Drunk read was correct or if Grace's Empath information is correct - this will determine who to focus on in the final stages.
🧠
Frank is likely a Minion or the Demon based on Alice's confirmed info. He has 5 votes and only needs 3, so he'll be executed. I'm Bob, dead, and my ghost vote is already in. I should wait to see the execution result. My single ghost vote is valuable for final 3, so don't waste it now.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 6 votes. I need to nominate David to create a tie and survive. David is the most suspicious: he was the only one not voting against Heidi, and now he's voting against me aggressively. If I can get equal votes on David, we both survive and I can continue investigating.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend Monk claim and expose Frank's contradictions to sway votes away from me, ensure his execution with 6 votes, and keep Imp alive as only 5 players left.
🧠
Counter David and Alice-ghost's accusations by highlighting David's suspicious non-vote against Heidi. Get votes on David, the most likely Demon.
🧠
Supporting David's defense and pushing Frank's execution confuses the good players, prevents votes against the Demon David, and ensures the drunk Frank dies as planned to remove a disruptive good player.
🧠
Vote to execute David. He claims Monk but protected me (an Empath showing good reads), which is exactly what a Demon would do to gain trust. His Day 2 vote refusal against Heidi, coordination with Eve, and now defending Frank (confirmed Minion per Alice) all point to him being the Demon. With only 4 living players and Frank about to die, we must execute David now or lose.
🧠
Grace is deciding her vote for David. I must clarify the logical contradictions with Alice's reliable info vs Grace's Empath reads to help her make the right call before night falls.
🧠
David has 5 votes from Eve, ghosts, and others. Frank is already on the block so I should raise my hand to execute David now, gaining information about remaining players for the final 3 scenario.
🧠
David is the most suspicious player - never voted against Heidi when everyone else did. His claim to be Monk (evil role) protecting Grace is suspicious. If he were truly Monk, he'd be evil. He's deflecting by nominating Frank while holding 0 votes. I should vote to execute David and point out he's the one who protected the Demon/Minion Heidi.
🧠
Grace is about to vote for David but I'm dead - I can only speak. I must warn her about the coordination pattern and David's suspicious protection claim before it's too late.
🧠
Defend my Monk bluff and highlight Frank's inconsistencies to prevent my execution. With Frank on block at 6 votes, convincing ghosts and players not to vote me ensures he dies and I survive to night with 4 left.
🧠
I must vote for David. He is the most suspicious player - only one who didn't vote against Heidi, claims Monk but is therefore evil, and has been coordinating with Eve/Charlie against me. If he is the Demon, this ends the game immediately. I have one vote and must use it.
🧠
By speaking to reinforce executing Frank over David, I protect the real Demon while using the drunk Frank's false claims as a scapegoat. This sows doubt on the ghosts' push for David and builds on my earlier statement to appear consistent and good-aligned.
🧠
Lower my hand from voting for David. Frank already has 6 votes and will be executed regardless. Voting for David doesn't make sense when Frank is going to be eliminated anyway. By not voting, I preserve the option to tie the vote if other ghost votes come in, which will reveal more information about coordination. My Empath reads show 0 evil consistently - if I'm sober, then either Frank is not evil or my information is being altered. Lowering prevents committing to David's execution when the situation is unclear.
🧠
Influence Grace before she decides. As Mayor, my role was to help eliminate the Demon before final 3. Frank is about to be executed but we need to identify the Demon. David has 0 votes currently but is nominated - Grace needs to understand the strategic implications of letting him live.
🧠
Wait for the vote to conclude. Frank has 6 votes and will be executed. My hand is raised to vote for Frank. David has 0 votes. I need to observe the final outcome and reassess the game state after Frank's execution. The Chef information about 0 evil pairs remains a contradiction I need to resolve - either I'm drunk/poisoned or there's something unusual about the game setup.
🧠
I've already used my ghost vote, so I cannot vote again. I must wait and observe how the remaining alive players vote. The key decision now rests with Grace, who lowered her hand after Heidi and Bob's warnings about David. With 6 votes on Frank and voting still in progress on David, I need to see if Grace changes her vote and how the final counts resolve.
🧠
I cannot vote (ghost vote already used), but I must speak now to influence Grace before she decides. My argument is that Alice's confirmed-good Librarian info saying Frank is Minion overrides Grace's potentially drunk Empath reads. David's suspicious behavior may be misdirection.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (2/7).
🧠
Speaking to push Frank's execution reinforces my Monk bluff, eliminates a key good player with conflicting info, and advances evil towards keeping Demon alive in final two by reducing numbers strategically.
🧠
I am being executed with 6 votes. I must make one final appeal to the town before I die, leaving critical information about David being the likely Demon based on his failure to vote against Heidi and his evil Monk claim. This may be my last chance to help the town win.
🧠
Support executing Frank to remove a good player sowing doubt on David. Reinforce David's Monk claim to build trust and deflect suspicion from the real Demon. This advances us toward final 3 where we can control the outcome.
🧠
Frank has 6 votes and will be executed. My Empath reads consistently showed 0 evil with Charlie and Frank as neighbors, but Alice (confirmed good by dying N1) said Frank is Minion. This contradiction needs resolution - likely Charlie is the Demon. I'll nominate Charlie to gather information before night and test the others' reactions. If Eve and David don't vote for Charlie, it confirms their evil coordination.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank has 6 votes and will die regardless. My Chef knowledge of 0 evil pairs means either Frank is the only evil (making his execution game-winning) or my info is unreliable. Vote with the town to execute Frank and gather more information. I cannot change this outcome, but I can observe who defends him most vigorously.
🧠
Speaking now influences the vote on Charlie to delay his execution, allowing Frank to die first as the bigger threat with inconsistent claims. This keeps me safe as suspected Monk, buys time for Eve to coordinate, and prevents good team from narrowing down too fast before final 3.
🧠
Charlie just voted to execute himself - highly unusual Demon-like behavior. I should vote to execute Charlie now to test if Grace's Empath reads are accurate and possibly catch the Demon.
🧠
Supporting David's push to execute Frank while opposing Charlie's nomination removes a good player (the Drunk) and keeps suspicion away from David. This helps maintain evil control and prevents good players from coordinating against us.
🧠
My Empath consistently showed 0 evil neighbors with Charlie as my neighbor for 3 nights. If I kill Charlie, I'm killing a likely good player. Frank is about to die anyway (6 votes). I should wait and not vote to execute Charlie, letting Frank die first and then hunt the real Demon.
🧠
Grace is testing Charlie with her nomination, and the immediate defensive response from David and Eve reveals coordinated evil behavior. Pointing out Charlie voting for themselves and the suspicious rush to finish Frank's execution supports Grace's strategy. This could expose the Demon before we hit final 3 where we'd lose.
🧠
Point out the coordinated defense of Charlie by David and Eve - this is the classic Demon/Minion behavior pattern. As a ghost with information, I can help the town see what Heidi noticed before she died.
🧠
As a dead Slayer with no vote remaining, I must speak now to expose Charlie's suspicious self-vote and the coordinated defense by David and Eve before Frank's execution passes and we lose the opportunity to track this behavior into final 3.
🧠
I mistakenly raised my hand to vote for my own execution - this was a reflex when Grace nominated me and I panicked. Lowering my hand prevents self-execution and buys time to defend myself properly. The ghosts are using this against me as proof of Demon behavior, but I am genuinely the Chef with 0 evil pairs. I need to focus on surviving this nomination and continuing to help the town find the real Demon.
🧠
Counter ghost accusations of coordination by explaining defense of Charlie was to prioritize Frank's execution first, reinforce Frank as threat to maintain town focus on him, help evil team by ensuring Frank dies and chaos continues.
🧠
Final appeal to expose David, Eve, and Charlie's coordination before my execution. Charlie voting for themselves then lowering is a classic panic tell. If they're the evil team, the town needs to redirect votes.
🧠
Counter the ghosts' accusations of coordination between David, Eve and Charlie by pushing to execute Frank first. This resolves the main contradictions from Frank's false Investigator claims while keeping suspicion off David the real Demon and maintaining our evil coordination.
🧠
Frank has 6 votes and will die regardless. I'll vote yes to execute him. If he's Minion, Charlie becomes primary suspect. If he's Demon, good wins. Either way, I learn critical info for Night 3 Empath read on remaining neighbors.
🧠
Charlie voted for themselves then lowered hand - panic behavior. David and Eve coordinated to defend Charlie before Charlie spoke. Alice (Librarian, dead to Demon) said Frank was Minion. Grace's Empath showing 0 evil neighbors contradicts Charlie being good if Grace is sober. Need to influence this vote before it closes.
🧠
I need to point out the suspicious coordination where David and Eve both immediately defended Charlie before he even spoke in his own defense. Charlie initially raised his hand to vote for himself then lowered - that's panic, not innocence. This coordinated protection is classic evil behavior.
🧠
The key observation is that Charlie, David, and Eve are showing coordinated defensive behavior. Charlie voting for himself then lowering his hand is highly suspicious. If Frank (allegedly Minion) dies, we go to 4 players with 2 evils remaining. I need to point out this coordination pattern and the Charlie self-vote tell before it's too late.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/7).
🧠
Defend myself without revealing Chef role yet. Frame the execution as necessary while acknowledging I have useful information to share tomorrow. Create ambiguity about my role to avoid Demon targeting.
🧠
Defend my Monk bluff and Eve/Charlie coordination by highlighting Frank's inconsistencies, support his execution to reduce numbers and shift suspicion away from us as we approach final 3.
🧠
I'm about to be executed but need to expose the coordination between Charlie/David/Eve before I die. Charlie voting for himself then lowering, David and Eve defending him before he spoke - classic Demon protecting Minion. Alice was the Poisoner so her claims were lies. Grace's Empath reads are consistent. Push final suspicion on Charlie or David before my death.
🧠
Support Frank's execution to eliminate the Drunk's chaos and reduce good players. Defend our group as logical focus on inconsistencies rather than evil coordination. This keeps Demon David alive and sows doubt on ghosts' accusations.
🧠
Frank is about to be executed with 6 votes. After he dies, we're at 4 players. I need to observe who survives and what information emerges to resolve the contradiction between my Empath reads and Alice's Minion claim about Frank.
🧠
Provide guidance to the living players about what to watch for after Frank's execution, focusing attention on Charlie as the most suspicious remaining player due to his self-vote behavior and the coordinated defense from David and Eve.
🧠
Point out the key pattern: after Frank dies, only 4 remain and only one of them can be poisoning Grace's Empath. The David/Eve/Charlie coordination from the Charlie nomination is the tell. Guide the living players to watch for repeat coordination on the next nomination.
🧠
Frank is about to die. After execution, only 4 players remain. The coordination pattern among Charlie, David, and Eve is critical. Use this final speech to set up the next day's strategy: nominate the player whose neighbors show inconsistent alignment, and watch for repeated defensive coordination.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie eliminates a player with contradictory claims and under ghost suspicion reducing to three players with me and Eve. This allows us to execute the remaining good tomorrow ensuring the Demon survives until only two remain for the win.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Slayer (good), Dead - Charlie: Chef (good), Dead - David: Imp (evil), Alive - Eve: Spy (evil), Alive - Frank: Drunk (good), Dead (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Mayor (good), Dead
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate privately with Eve to agree on executing Grace today by both nominating her and voting for her, using our bluffs to back each other up and make her look like the Demon.
🧠
I'm dead but can still help. David whispered to Eve IMMEDIATELY on Day 4 before anyone spoke. This is coordination. One of them is likely the Demon. Must warn Grace.
🧠
My N3 Empath read was 2 evil neighbors (David and Eve). They coordinated to protect Charlie. If I wait, I miss my only action before nominations. I must act NOW to give the town a chance. Nominated David - the one who whispered immediately to Eve.
🧠
With only 3 alive players, I must help narrow down which of David or Eve is Demon. Eve's aggressive push for Frank's execution and her coordination with David makes her the most suspicious. I share this with Grace since she's the remaining Empath.
🧠
Grace is the alive Empath and holds the critical vote. She needs to know about David/Eve's coordinated protection of Charlie and their suspicious behavior to make an informed nomination. This is the final day - we must execute the Demon or lose.
🧠
Share critical Chef analysis with the one player most likely to execute correctly. My 0 pairs info combined with Grace's suspicious reads point to her being the Demon. She needs to nominate Grace now or we lose.
🧠
Agree with David's execution plan for Grace, reinforce our cover story to ensure we execute the good player today and reduce to two for the win.
🧠
Only 3 alive remain: David, Eve, Grace. My ghost vote is used, so I cannot directly vote. I must use my whisper to help Grace understand she may be the only good player left, and must nominate carefully.
🧠
Whisper accusation to Grace using her Empath inconsistency to build suspicion and pressure for her execution in final 3, securing evil win by removing last good player.
🧠
Grace has received warnings from multiple ghosts (Frank, Alice, Charlie, Heidi) plus my own whisper telling her to nominate David or Eve. She hasn't nominated yet. I need to see which one she chooses and prepare to support her nomination with my dead vote.
🧠
Nominate Eve based on coordinated defense pattern, private whispers with David, and aggressive pushing for Frank's execution - all classic Demon behaviors observed by multiple ghosts.
🧠
With Charlie dead (likely Minion), the Demon is David or Eve. Eve pushed hardest for my execution and remained firm despite ghost warnings - classic Demon behavior to manipulate the town. Since I can only vote once and Grace needs to nominate, I'm urging her to nominate Eve as the most suspicious player.
🧠
I've already provided critical information to Grace about David/Eve coordination pattern. Now waiting to see how Grace processes this and what she decides. The game is at final 3 - one of David or Eve is the Demon. My ghost vote is spent, so my role now is to provide information and observe. I should wait and let Grace make her decision, while being ready to confirm information if she asks.
🧠
I'm dead but still useful - I can share strategic insights via whispers. The key puzzle: Chef showed 0 evil pairs on Night 0 (when Frank was alive as Minion and Demon was alive). This should have shown 1 pair, not 0. Something is wrong with the information chain. My main value now is coordinating with Grace (Empath) to identify which of David/Eve is the Demon, and preserving my ghost vote for maximum impact on final day.
🧠
Wait for Grace's response or nomination phase to see if she changes target based on my whisper, while coordinating implicitly with David to block any execution on me and ensure Grace is removed by night kill.
🧠
I've already whispered my analysis to Grace. The final 3 are David, Eve, and Grace. With Mayor dead, Good wins if no execution occurs with 3 players. But the Demon would try to survive. I should wait and see how Grace proceeds with nomination phase.
🧠
Waiting allows the nomination phase to start without further action, where we can execute Grace to win. We have already coordinated privately with Eve to support the plan.
🧠
Reinforce that coordination between David and Eve is the key tell. Charlie was likely their Minion who got killed last night. Grace should nominate one of them NOW - we cannot let this go to a 2-player final where Demon auto-wins.
🧠
Nominate Eve based on coordinated defense of Charlie, pushing hardest for Frank's execution, and private whisper to David. All ghosts confirm this pattern. With Charlie likely the Minion, Eve must be the Demon.
🧠
Final push to convince Grace to vote Eve. Both the coordination pattern and Eve's aggressive execution-pushing behavior point to her being the Demon. If Grace votes for Eve, we win.
🧠
I've already shared my analysis with Grace about David and Eve's coordination. I'm dead with no ghost vote remaining. The final decision is Grace's. I'll wait to see how she processes the information from all the ghosts.
🧠
Provide final analysis to Grace about who to nominate. Based on coordination evidence and logical deduction, one of David/Eve/Grace is Demon. Grace should trust her Empath reads if sober.
🧠
Wait for the nomination phase to start so David can nominate Grace and we secure the execution without further private talk that might alert her.
🧠
Provide final strategic analysis to Grace before nomination, acknowledging my previous reasoning about Eve but also noting alternative scenarios where David could be evil if Grace's reads were poisoned. The key insight is that Charlie died at night - likely an evil player being eliminated by their own Demon. This leaves only David and Eve, and Grace must make the final choice.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute Eve as Demon based on ghost consensus, coordinated defense of Charlie with David, and pushing hardest for Frank's execution. My Empath read of 2 evil neighbors on Night 3 combined with ghost evidence points to Eve. Final 3 - must act.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Grace's nomination by accusing her of being the Demon, coordinate with David to avoid voting for me, and push to execute Grace instead for certain win in final three.
🧠
Eve is on the block with 2 votes needed. I have 1 vote already cast. I need to vote YES to secure the execution and win. Eve is claiming I'm the Demon but all 4 ghosts (Alice, Bob, Frank, Heidi) have consistently warned about David-Eve coordination. My Empath reads showed 0 evil neighbors for 3 nights until the Minion (Frank) was executed - now showing 2 evil. Eve's defense that 'ghosts are lying' contradicts basic game logic - dead players have no reason to coordinate false accusations. This is the final vote - I must raise my hand and execute the Demon.
🧠
Eve is trying to flip the vote to Grace by claiming ghosts lie. My verified-good status makes my testimony strong. David needs to hear from a confirmed-good source that executing Eve is correct. If David votes with Grace, Eve dies, final 2, and we win. If David flips to Grace, we lose tonight.
🧠
Waiting allows the current vote on Eve to fail naturally since only Grace raised hand and Eve refuses to vote for herself, preserving my Minion and setting up chance to target Grace next.
🧠
My single ghost vote is critical here. All behavioral evidence, ghost testimony, and my Investigator info point to Eve being part of the evil team. This is the final vote - I must raise my hand to execute Eve and secure the win for Good.
🧠
David is refusing to vote for Eve while Eve begs him to vote for Grace instead. This coordinated defensive behavior between them is the final proof. I must convince David to vote with Grace before the nomination ends, or Evil wins.
🧠
Eve is about to be executed with 2 votes from Grace and Frank's ghosts. My ghost vote confirms the execution goes through. Chef N0 showed even evils (1 Minion + 1 Demon). Alice verified Frank as Minion before dying, so he was executed correctly. The Demon is among the remaining 3. Eve showed coordinated defensive behavior with David, the most suspicious pattern this game. Execute Eve. Good wins.
🧠
We have 3 votes for Eve (Grace, Frank, Charlie). Only 2 needed. Execution will happen. I must speak to confirm the vote and push it through, preventing David from changing minds.
🧠
Waiting lets the existing ghost and Grace votes potentially execute me, leading to only 2 players with Demon alive, securing evil victory. Avoids contradicting my earlier statement against self-vote and prevents good from pivoting to nominate David.
🧠
Eve already has 3 votes (Grace, Frank, Charlie) when only 2 are needed. She WILL be executed. The game is won for Good. David cannot save her by waiting. My Empath reads, all ghost testimony, and behavioral coordination point to Evil being eliminated. I wait for the execution to confirm our victory.
🧠
Eve has 3 votes and needs only 2. She will be executed. Urge David to vote with Grace to confirm execution happens. If David votes for Eve too, execution is certain.
🧠
Ensure Eve's execution to reach final 2 with Demon alive for Evil win. Appear as good player by voting against the 'evil' nominee, consistent with Monk bluff.
🧠
Verify the final vote count and watch Eve be executed. With 4 votes (Grace, Frank, Charlie, David) for Eve and only 2 needed, the execution should complete. This ends Day 4 with Good winning. My ghost vote helped secure the win.
🧠
The vote has reached 4 for Eve - more than the 2 needed. I am dead and have already used my ghost vote, so I cannot vote. I must wait for the execution result. If Eve is the Demon, we win. If she is the Minion and David is the Demon, Evil wins tonight.
🧠
My ghost vote is already raised for Eve. The 3 votes (Grace, Frank, Charlie) exceed the 2 needed - Eve WILL be executed. Wait for the execution result to determine if Good wins or if we proceed to final 2 with Evil guaranteed to win.
🧠
Confirm execution has enough votes. Four votes raised (Grace+3 ghosts+David) vs 2 needed. Eve is executed. Good wins. Dead Slayer confirms outcome.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Waiting lets the current votes execute me, reducing to final 2 with Demon safe. This achieves our primary goal without risking disruption. No need to speak or nominate as win is imminent.
🧠
Eve has 4 votes already - more than the 2 needed for execution. Waiting allows the execution to proceed without risking any complications. If I speak and trigger some response, it could interfere with the guaranteed win.
🧠
The execution of Eve is imminent with 4 votes (Grace, Frank, Charlie, David). All evidence points to Eve being the Demon or a key evil player. I should wait for the result - if Eve is the Demon, Good wins immediately. If she's a Minion, David is the Demon and Evil wins since only 2 players would remain with no execution possible.
🧠
Waiting allows the current vote to execute Eve when nominations close, reducing players to 2 with the Imp alive, guaranteeing evil victory without additional actions or risks.
🧠
The execution is passing with all 4 votes. Final moment to reinforce the ghost consensus - Eve and David coordinated to protect Charlie. My Investigator info confirmed Alice was Poisoner, making Heidi the Mayor. This validates the ghost testimony throughout.
🧠
Celebrate the execution. Eve has 4 votes and will be executed. This is the final play - either Eve is the Demon or she's the last Minion and Good wins. The coordinated evil between Eve/David/Charlie has been caught and neutralized.
🧠
Eve is about to be executed. Guide the remaining two players (David and Grace) on how to finish the game. If Eve is Minion, they need to execute the remaining Demon. My Chef info shows 0 evil pairs = even number of evils, confirming our deductions.
🧠
The execution is about to happen. Predict what will occur based on who Eve is. If Demon dies, Good wins immediately. If Eve is Minion, David may still be the Demon with only 2 players left.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil