Game Detail

Players

Alice (Spy) Bob (Slayer) Charlie (Imp) David (Empath) Eve (Investigator) Frank (Washerwoman) Grace (Monk) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good202,57117,700$0.6023
Evil77,5945,000$0.0180

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Undertaker, Soldier, Librarian
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Grace or David is the Empath.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Alice or Charlie is the Spy.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Slayer (good), Alive - Charlie: Imp (evil), Alive - David: Empath (good), Alive - Eve: Investigator (good), Alive - Frank: Washerwoman (good), Alive - Grace: Monk (good), Alive - Heidi: Recluse (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims and key starting info from 2 to 3 players, and pre-warn that I might misregister so I do not cause false mechanical clears or pings.
🧠
Respond politely, share my real claim to a small group, and prompt Heidi for her claim so I can gauge if her warning fits an Outsider or an evil fishing attempt.
🧠
Create a small trusted circle to coordinate on my Spy ping without handing evil the full map. We can later reveal publicly if needed and use others’ info to break the Alice versus Charlie tie.
🧠
Day 1 crucial for evil alignment. Privately inform Charlie of full Grimoire (safe since Spy sees true roles), his identity as Demon, my Spy role. Coordinate bluffs (e.g., me claim Washerwoman on him/Bob) to protect him and deceive town.
🧠
Give Eve my Washerwoman info for cross-checking, and see how David reacts to being one of my Empath candidates without outing to whole town yet.
🧠
Confirm Alice is Minion via private coordination on bluffs/kills. Plan claims to deceive goods, progress evil strategy without public slip.
🧠
Respond to the whisper and establish a small trust circle while not outing Slayer publicly. I will soft-claim something and ask Heidi for her claim and reason for weird register.
🧠
Share my true role and N0 read privately to align with Washerwoman confirm and help resolve Eve’s Alice versus Charlie suspicion without outing too publicly yet.
🧠
Give key mechanical context to likely info roles while limiting public exposure, so future accusations based on registrations do not derail town.
🧠
Acknowledge Heidi claim, set handling rules for info roles, and prompt for any starting info from Alice or Bob to begin building worlds without outing the Recluse.
🧠
Align with confirmed-leaning players (Empath/Washerwoman) to compare claims from Alice and Charlie, decide whether to go public and aim execution on Charlie.
🧠
Respond to allies in Heidi/Bob/Grace group with Washerwoman claim including Charlie/Bob to back Demon bluff. Coordinate with Charlie privately next. Sow doubt on Bob to goods later. Builds Demon credibility, starts chaos without exposing evil.
🧠
Coordinate with Eve and David: gather Charlie and Alice claims, decide whether to go public with my Washerwoman info, and avoid tunneling if Eve could be evil.
🧠
Reinforce alliance with Alice, confirm kill target David (threat), refine bluffs/chaos plan privately. Builds trust, coordinates evil without public slip. Keeps me hidden as Undertaker bluff.
🧠
Clarify I am not Washerwoman, keep my Slayer identity mostly hidden, and coordinate handling of Heidi Recluse so we do not misexecute based on a false ping.
🧠
Get direct role claims from Charlie and Alice quickly and see if they match any starting info; set up a logical case for or against a Day 1 execution.
🧠
Align our small trust group on how to resolve the Washerwoman contradiction: get Charlie claim, track outsiders count, and avoid over-weighting pings on me as Recluse.
🧠
Get Charlie's role claim and any starting info to resolve the Washerwoman conflict and build a consistent town map before nominations.
🧠
Get direct role claims from Alice and Charlie before going public, and see who dodges or conflicts. This determines whether we push a D1 execution on Charlie.
🧠
Publicly reinforce Washerwoman bluff in good-leaning group (Heidi/Bob/Grace) to spread suspicion on Bob/Charlie. Sows chaos day 1, protects Demon Charlie by making town infight over my info before noms. Builds my credibility.
🧠
Get direct role claims from Alice and Charlie before noms, without outing all my Washerwoman info yet, to test consistency and decide whether to push an execution.
🧠
Publicly claim Undertaker soon, but first privately reinforce coordination with Alice on bluffs before responding to goods' probes. Keeps our story tight, builds chaos on Bob without contradicting goods directly yet.
🧠
Get Charlie to state his real claim and any first night or starting info so we can resolve the Washerwoman conflict and narrow demon candidates.
🧠
Coordinate with Eve and Frank: get Charlie and Alice claims fast, plan a conditional push on Charlie, and avoid overexposing our info unless needed.
🧠
Steer our pocket to quickly resolve the Washerwoman conflict by extracting Charlie's exact claim and info, and set up a coherent public narrative without outing my Recluse.
🧠
Coordinate with Alice and Heidi to pin down Charlie's claim and decide whether to go public with partial info, while keeping Recluse quiet unless needed.
🧠
Coordinate timing: push for quick claims from Alice and Charlie, and decide when to go public with Empath and Investigator info to secure a good D1 execution.
🧠
Push Washerwoman bluff to Heidi/Grace/Bob group, urge confronting Charlie publicly. Builds credibility with goods, paints Bob suspicious since he denies, directs heat to goods while Demon safe. Chaos without exposing evil.
🧠
Coordinate with Eve and David: demand immediate clean claims from Alice and Charlie; go public with Investigator plus Empath if needed. Hold my Washerwoman as later confirmation to support David if contested.
🧠
Coordinate with Alice before public claims. Ensure she pushes Bob suspicion, reveal group chat to align stories. Hides Demon, fractures goods on Bob.
🧠
De-escalate suspicion on me, push for Charlie to state claim/info publicly, and coordinate Monk protection on likely info roles without outing Slayer.
🧠
Force Alice and Charlie to give immediate full claims and N0 info before nominations, so we can compare with Eve and Frank and choose the best D1 execution.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Lock in a D1 execution on the highest-probability evil in the Charlie versus Eve pair, while forcing public claims and generating mechanical info for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my vote to try to execute Charlie, the strongest mechanically-supported suspect, and force alignment clarity early.
🧠
Charlie is the common mechanical suspect across multiple claims and has not given a public role. A Day 1 execution here is the best chance to hit evil or force clarity quickly.
🧠
Vote to apply pressure and likely execute the most mechanically implicated and least transparent player, generating information and potentially removing an evil early.
🧠
Raise to vote myself on block. Shows confidence as Undertaker bluff, not scared. Buys time to speak claim next tick, sows doubt via Alice's Bob push while goods probe.
🧠
We already have enough votes but I will add mine to lock the execution through and signal I support the logical chain pointing to Charlie as likely evil.
🧠
There are already enough hands, but I will add mine to lock in the execution pressure and avoid a last second drop below threshold.
🧠
Raise hand to vote execute Charlie (Demon). Looks good/protects Demon by seeming to follow David/Eve logic, sows chaos among goods who want Demon safe. Only 2 ticks left, secure execution if possible.
🧠
Charlie is one of my Spy candidates and lacks a clear story; David’s Empath supports suspicion. Voting helps secure the execution and clarify the game state.
🧠
Voting is already locked in; waiting preserves the tick and lets the vote resolve so we can react to the outcome and any new claims.
🧠
I already voted. Let the vote resolve; if Charlie dies and flips via later info, we gain clarity. Save Slayer shot for a higher-confidence Demon snipe later.
🧠
Voting is already in progress and I have my hand up; best is to hold and listen for last-second claims, then adjust next tick if needed.
🧠
Lower hand immediately to avoid execution (6/4 votes). I'm Demon, must stay alive. Builds 'town' credibility for Undertaker claim next tick, lets Alice push Bob suspicion.
🧠
Voting is already underway and we have enough hands to execute Charlie. I will hold position and listen for any last second claim that changes the math.
🧠
Voting is underway and I already voted. Waiting lets me see the final count and hear any last second claims before deciding whether to retract or push discussion next tick.
🧠
Lower hand to visibly protect Demon Charlie from execution on D1. As Spy, I survive to see Grimoire N1. Push Bob suspicion privately later to split town.
🧠
Lock in the vote on Charlie and push undecided hands up before the tick ends; if Charlie dies we gain confirmation and narrow Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce why Charlie is best Day one, invite any last counter-nomination info, and set up tomorrow’s logic check using my next Empath read.
🧠
Get Charlie to hard-claim immediately so town can sanity-check overlaps before nominations close; avoid wasting my Slayer shot on D1 without high confidence.
🧠
Lock in the current execution unless Charlie gives a strong, checkable good claim; preserve nomination window and set tomorrow’s logical follow-ups.
🧠
Claim Undertaker bluff now with no N0 info to build credibility for post-execution ghosting. No counter-evidence to their info day1, so claim plants doubt/backup story. Kill David night to remove threat.
🧠
Add my Washerwoman confirmation that David plausibly is the Empath, increasing confidence in the Charlie execution unless Grace counterclaims Empath. Push for Grace claim now.
🧠
Get key public clarifications now: Grace answer Frank, lock in claims, and set a clear plan for tomorrow regardless of whether Charlie is executed.
🧠
With 1 tick left, nominate Eve to tie Charlie's 6 votes (assuming her hand up counts as vote). Forces no execution or revote, saving Demon. Ties disrupt town logic Day 1.
πŸ“œ
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage a late tie that could save Charlie, lock in the execution that gives us concrete info, and set expectations to reassess tomorrow based on my next Empath read and Undertaker confirmation.
🧠
Prevent a risky last-second tie and keep the cleaner mechanical line: execute Charlie, then use David’s next Empath and Charlie’s Undertaker check (if alive) to evaluate Eve versus Alice.
🧠
Answer the Empath question clearly, keep vote stable to ensure an execution, and set a clean plan for tomorrow to test claims mechanically.
🧠
Raise to vote Eve, aiming for tie (6 votes) or pass (7). Saves me from D1 exec if tie, disrupts goods, tests Alice Minion push on Eve. Night kill David threat.
🧠
Do not risk a last second tie that might prevent Charlie’s execution. Preserve the current strong D1 execute and reassess tomorrow with fresh Empath data.
🧠
Prevent a late tie that could let the Demon escape day one; keep the plan consistent and set up clear tests for tomorrow using David’s Empath and Charlie’s Undertaker claim.
🧠
Raise hand on Eve to try for 7th vote tying Charlie at 6, preventing Demon execution Day 1. My prior vote on Charlie was to look good; now pivot to tie as backup nominator. Chaos helps evil survive.
🧠
Prevent a last second tie that could save an evil player. Lock in Charlie execution, then use tomorrow’s Empath number plus Undertaker check to resolve Eve versus Alice.
🧠
Do not create a last second tie that could save Charlie. Preserve clear execution and set up tomorrow’s Empath and Undertaker cross check to catch Eve or Alice if needed.
🧠
Avoid a last second tie that could let Charlie survive; keep execution on Charlie so we get a clean data point for David’s Empath and Charlie’s Undertaker claim tomorrow.
🧠
Do not create a last second tie on Eve; let Charlie’s execution resolve overlapping claims and generate Undertaker and Empath data for tomorrow.
🧠
Lower hand to avoid tie risk. Let execution happen for info gain on my Undertaker bluff tomorrow. Staying on block builds trust if info fits.
🧠
Reduce chaos by avoiding a pointless late tie, and lock in what data we must collect tomorrow to resolve Eve versus Charlie using my Washerwoman confirmation of David-as-Empath.
🧠
Do not create a risky late tie. Preserve Charlie’s execution today, then use tomorrow’s Undertaker claim plus David’s new Empath number to narrow Eve versus Alice.
🧠
Lower hand to avoid tie risk on Eve nom. Let Charlie (Demon) execute safely as town wants, then use Spy info dead to sow chaos tomorrow claiming false Grimoire contradicting town logic.
🧠
Avoid a last second tie that could let Charlie survive. Preserve the current execution on Charlie so we gain information and narrow Alice versus Charlie tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/4).
🧠
Lock in the Day one execution and set clear mechanical checks for tomorrow using my Empath number and Charlie’s Undertaker claim, keeping the town aligned and ready to pivot.
🧠
Lock in consensus to let Charlie die, avoid last second chaos, and set clear mechanical checks for tomorrow to catch Eve or contradictions.
🧠
Prevent last second chaos, lock in plan: let Charlie die, gather tomorrow’s mechanical info, and set expectations for who speaks first and what to check.
🧠
With 1 tick left in nomination phase, reinforce town plan to execute me safely. As ghost Undertaker, I'll claim no execution today (true, since I'm dying), building trust. This hides me as Imp, sets up chaos tomorrow to protect Demon.
🧠
Use last tick to align town on correct Undertaker timing and tomorrow info order, preventing confusion that evil can exploit.
🧠
Lock in a clear tomorrow info order and avoid last second chaos, so we can quickly resolve the Eve versus Alice versus poisoning fork.
🧠
Last tick, reinforce town plan to execute Charlie (my Demon). Seem helpful good player, build trust for tomorrow chaos. My dead Spy info will disrupt as ghost. Don't disrupt execution.
🧠
Lock in my exact Investigator statement publicly so tomorrow’s logic chains are clear, while reinforcing no-tie plan so Charlie is executed and we gain night info.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good