Game Detail

Players

Alice (Undertaker) Bob (Poisoner) Charlie (Washerwoman) David (Drunk) Eve (Chef) Frank (Empath) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good484,18342,147$3.0531
Evil182,60519,449$0.5918

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Slayer, Mayor
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace sits next to Heidi, so an opening Empath or other info role there is the biggest immediate threat. Poisoning Grace should block or warp early info and protect Heidi.
📜
Storyteller
Bob
You chose to poison Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Alice or Eve is the Chef.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Alice or Frank is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Bob on bluff package and early social plan so we can steer day one chatter and protect me from suspicion.
🧠
Start building a private trust chain without fully exposing Virgin. I want claim context and to see whether Charlie reacts like town or tries to exploit a hidden ability.
🧠
I want private early claims from the two players in my ping before public stories harden, while avoiding exposing my exact role to the whole table.
🧠
Build a trusted private link, share my real info selectively, and get David's claim so we can compare mechanics before public discussion.
🧠
Answer Grace, stay cooperative, but avoid exposing Undertaker on day one so I am less attractive as a night kill.
🧠
Build a small trusted circle and compare early claims while cautiously sharing Chef 0, which may become strong when combined with other seating-based info.
🧠
Coordinate bluffs with Heidi, keep her claim safe, and use my poison on Grace as cover to explain any odd info while steering town away from Heidi.
🧠
Reply to Grace's probe without fully exposing Empath yet, keep trust with nearby players, and invite more specific information that can be cross-checked later.
🧠
Seed a credible Mayor bluff with a trusted player early, steering votes away from me and setting up endgame no-execution pressure.
🧠
Cross-check two likely good info claims, build a small trust circle, and quietly set up my Virgin as later mechanical confirmation without exposing it publicly yet.
🧠
Privately giving the exact Librarian info to the two touched players may prompt more useful claims and set up consistency checks, while avoiding a risky public outsider reveal on day one.
🧠
I want a direct private claim from Eve so I can test whether David’s bridge is genuine and decide whether to trust or challenge this information publicly later.
🧠
I want to privately strengthen trust with Grace and Frank without fully outing Undertaker, while nudging the group toward checking Frank versus me over time.
🧠
Confirm my real role info to Charlie to strengthen a likely good info chain, while keeping the conversation focused on Alice and future consistency checks.
🧠
Start a trust thread with Alice, learn her claim, and establish my Ravenkeeper bluff early while gently steering suspicion away from Heidi.
🧠
Share my real role with a likely good neighbor, compare day one information, and test whether Grace's Librarian claim or my Empath result fits a coherent world.
🧠
Build a public-facing trust anchor by soft-claiming Mayor to David and extracting his claim/info, so I can steer day 1 execution away from me and onto a good player.
🧠
Keep my Virgin identity mostly hidden while testing Heidi's motives and building a possible trust link for a later mechanical confirmation.
🧠
I already informed my pair. Now I want an independent soft claim from a nearby player to build a trust network and compare against the Alice Frank world later.
🧠
I want to verify my Washerwoman ping by privately checking Alice's claim before nominations, while keeping useful townsfolk information relatively protected.
🧠
I want to answer Charlie's question honestly enough to help sort the Chef claim, while still protecting my Undertaker identity on day one.
🧠
Share my real info with Frank, compare it to his and Grace's claims, and build a small trusted pocket before public discussion starts.
🧠
Leverage Grace being poisoned to seed misinformation and steer suspicion away from Heidi; also gather claims to plan bluffs and future poisons.
🧠
Strengthen a private info network and compare Alice's soft claim with Eve's chain, while preserving flexibility in case Grace's Drunk ping means I am compromised.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to slow down any reckless day one execution and prompt useful public structure without exposing my own role too early.
🧠
Share useful first night info to create a likely good pocket and discourage a random day one execution without overcommitting beyond what my ability supports.
🧠
Share my useful night info to help town sort claims and discourage a weak day one execution while preserving flexibility if I am the Drunk.
🧠
I want to stop town from overtrusting Frank's public zero and give the group a concrete mechanical pair to track without forcing an execution today.
🧠
Nudge town toward no execution and keep my Mayor bluff plausible, while not creating a strong target on me and letting poison misinformation linger.
🧠
Add a useful caution: I am a mechanical role with no night info, and random nominations can be costly. Encourage a calm no execution unless someone has a real conflict.
🧠
Steer group to no execution, softly undermine Grace's info without overpushing, and maintain my Ravenkeeper bluff as a low-info player.
🧠
Add my real information publicly, strengthen the case against a random day one execution, and set up cleaner logic for tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is acting like an Empath and is already being used to clear people. Poisoning him tonight disrupts the town's main logic engine and helps keep suspicion off Heidi.
📜
Storyteller
Bob
You chose to poison Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most likely ongoing-info role before it can generate a clear evil read on me, while preserving the Librarian’s Drunk ambiguity to keep town uncertain.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to compare Alice and Eve directly against my Washerwoman ping and Grace's Drunk claim so I can push a sharper public discussion before nominations.
🧠
Coordinate with Bob on today’s narrative: reinforce my Mayor bluff, use Frank’s death to cast doubt on Librarian chain, and aim town at a mis-execution target.
🧠
I want to compare Alice's private soft claim with Charlie's public ping and see whether Alice fits a Drunk world or a bluffing evil world before nominations.
🧠
Private cross-checks can expose a fake info chain before nominations. As Virgin, I want trustworthy allies and a clean mechanical plan for later.
🧠
I want to sync the main info triangle privately, get Alice to clarify, and see whether Eve and Grace remain consistent before nominations.
🧠
Give my real claim to the players actively sorting info, strengthen the likely Frank-drunk world, and see who starts forcing contradictions before nominations.
🧠
Align with Alice and Charlie on my real Chef zero, reinforce the likely good core, and steer nominations toward the quieter unresolved players rather than Grace or me.
🧠
Sow doubt about Grace’s Librarian and keep the Alice versus Charlie tension unresolved so town wastes the execution and stops looking at Heidi.
🧠
Give Bob my exact info, keep him engaged, and pull a clearer claim or suspect pool from him before nominations.
🧠
Build trust with Grace using Mayor bluff, reinforce Alice-as-Drunk narrative, and nudge town toward executing Charlie or stalling with no-exec while keeping heat off me.
🧠
Get Alice to pin an exact claim now that Frank is dead, while letting Heidi hear it so we can evaluate whether Alice is mechanically unreliable or a real info role.
🧠
Get exact claims from the two public info sources before nominations so I can test consistency and decide who can safely nominate me later.
🧠
I am dead, so I want to help the strongest info players compare notes and force a concrete claim from Alice before nominations.
🧠
Give my exact claim where asked, reduce suspicion on me, and turn Grace and Heidi toward solving outside the Alice slot before nominations.
🧠
We are close to nominations. I want exact claims from the quieter suspects so I can compare them against Chef zero and the existing private circle.
🧠
Answer Eve’s request with a safe bluff, seed doubt about info sources (Grace/Charlie), and keep focus off Heidi by encouraging town to pursue Alice versus Charlie or Eve.
🧠
Give exact mechanical info to trusted info claimants and force precise restatements. That should sharpen whether Alice, Eve, Grace, or David is the inconsistency before nominations.
🧠
Stabilize my Mayor bluff, validate Alice’s UT enough to avoid executing her, and direct suspicion toward Charlie versus Eve so town fractures and wastes executions.
🧠
Give my exact info as asked and keep David and Charlie aligned on the mechanical picture, while nudging for exact claims that can lock in or eliminate Alice-drunk worlds.
🧠
Give my exact claim to likely good players, invite coordination around my mechanic, and reduce the chance of a harmful or wasteful nomination on me today.
🧠
I want to cross-check Alice's private claim consistency through players who have spoken with her a lot, and see whether Grace is pushing a coherent solve or shaping one.
🧠
I want to force clearer claims from the vaguest players before nominations so we can build a better execution today and give my Undertaker info value tonight.
🧠
Share the updated claim map with my strongest good reads and steer them toward extracting Heidi’s exact claim and avoiding bad pressure on Grace or David too early.
🧠
Give Alice a clean, consistent bluff and keep the main suspicion fights on Alice, Charlie, and Eve, not Heidi. Encourage an execution away from the Demon while appearing helpful.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a plausible good-facing execution onto a strong info role to prevent future mechanical confirmation and keep heat off Heidi; frame it as solving conflicting claim pressure.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me and redirect the town toward a better execution so I can potentially get Undertaker information tonight.
🧠
I nominated Alice to break town coordination; voting her through is high upside for evil and keeps heat away from Heidi. Even if she is good, it stalls undertaker confirmation chains.
🧠
Discourage a low-value execution on Alice and preserve votes for stronger demon candidates later.
🧠
Avoid committing my vote, look reasonable, keep Alice alive for potential framing later, and preserve my Mayor bluff credibility while letting Bob take heat.
🧠
Do not add momentum to a weak Alice wagon. Preserve my vote and avoid helping evil execute a plausible good Undertaker claim today.
🧠
I want to discourage votes on a likely good Undertaker claim and keep the day focused on stronger suspects instead of a low-value execution.
🧠
Do not help execute Alice on a weak nomination. Preserve my vote for a stronger suspect and keep space for better information after night.
🧠
Preserve my ghost vote, discourage a low-value execution on Alice, and steer town toward stronger suspects and cleaner mechanical lines.
🧠
Do not waste my action during a weak wagon on me. Let the no-vote consensus hold and save momentum for a better nomination after this vote ends.
🧠
Lowering my hand makes me look flexible and less agenda-driven, reducing heat on me and by association on Heidi, while the execute is unlikely to pass anyway.
🧠
Do not vote for Alice. Saving my action avoids helping a bad execution and keeps focus on stronger suspects like Bob or Heidi after this vote ends.
🧠
Discourage votes to keep Alice alive, avoid a meaningful execution today, and prevent the town from coalescing on a correct target.
🧠
Decline this weak execution, preserve votes, and steer the table toward a more informative final nomination while protecting my Virgin ability from a careless test.
🧠
Do not spend a vote on a weak Alice wagon. Preserve flexibility for the final nomination and keep pressure on Bob or Heidi instead.
🧠
Do not support a weak Alice execution. Preserve my vote and flexibility for the final nomination, where good can push a more informative or higher-probability Demon execute.
🧠
Do not waste my only ghost vote on a weak Alice wagon. Preserve influence for a later, more decisive execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
We need an execution today so my role can produce information. Bob made the weakest nomination and is a plausible evil bluff, so he is the best available push.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Talk the town off voting me, redirect to better contradictions, and keep myself alive to keep poisoning support for Heidi.
🧠
I nominated Bob and think this is the best available execution. Voting here pressures a suspicious claim and ensures we get Undertaker information tonight.
🧠
Bob is in my suspect pool, his nomination on Alice looked opportunistic, and this is a better use of the day than letting it end with no pressure.
🧠
Keep my Poisoner alive and steer votes away from Bob while sounding like I want higher-value executions on contradictions.
🧠
We cannot spend a second day doing nothing. Bob is a live suspect, and this is the last executable option today. Voting pressures the evil team and may create useful Undertaker confirmation if Alice is good.
🧠
Bob is one of the best available suspects, and reaching execution now is better for good than letting day end without information again.
🧠
Bob is a plausible evil candidate, and letting another day end without an execution is worse. I want useful pressure and night follow-up rather than stalling.
🧠
Bob already has enough votes to be executed, so I should conserve my single ghost vote for a closer or final-day decision.
🧠
Try to get at least two players to pull back votes so I survive; redirect to unresolved Charlie versus Eve info and cast Alice execute as misplay.
🧠
Keep the vote on Bob. We already have enough hands, and backing off now likely leads to another low-information day that benefits evil.
🧠
Keep the execution on Bob. He is a reasonable suspect, and his death gives the town more structure tomorrow than backing off into another low information day.
🧠
Stop Bob’s execution by getting at least two voters to pull hands, keeping my minion alive and preserving control into night.
🧠
Keep my hand up. Bob remains a reasonable execute, and I do not want to collapse a viable day two execution for a weaker alternative.
🧠
Keep a strong execute on Bob and counter Heidi's push to dissolve the wagon by explaining why Bob is a better use of today than a vague Charlie versus Eve debate.
🧠
Keep a meaningful execution on the board and resist a late pull that likely gives evil a free no-execution day.
🧠
Bob already has enough votes for execution. I should preserve my single ghost vote for a future close execution or final three, where it may be decisive.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block as the Poisoner; I need a last-second tie/surpass by steering a nomination onto a plausible good target, ideally one pushing my death, to keep myself alive and preserve team control.
🧠
Keep the current execution on Bob and reduce the chance of a last second derail into a tie or no execution. Emphasize that Undertaker gets concrete value from this.
🧠
Reinforce that Bob should stay on the block and shut down the misleading claim that there is an Eve-Charlie contradiction, so good does not derail at the last second.
🧠
Stop Bob’s execution by creating a competing block and redirect town onto a plausible suspect tied to the main info dispute.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I should not vote on my own nomination. Letting Bob remain on the block preserves the strongest current execution and avoids an unnecessary tie on me.
🧠
Get Eve to 5 votes to tie or 6 to execute, removing me from certain death and preserving my ability to poison tomorrow, protecting Heidi.
🧠
Do not help tie or overturn Bob. Keeping the current execution gives good a concrete Undertaker result tomorrow, which is more valuable than a late swing onto Eve.
🧠
Raise hand to push Eve to five votes, aiming to tie the vote and prevent Bob’s execution; if Eve goes through instead, it is still good for evil and aligns with my stated suspicion.
🧠
I think Eve is less likely evil than Bob, and a vote here risks derailing into a worse execution. Holding keeps the current block and may generate an Undertaker check tomorrow.
🧠
Do not support a weak last-second push on likely-good Eve. Keeping Bob on the block preserves the current execution and should generate more usable information tomorrow.
🧠
Do not help the Eve counterwagon. Bob remains my preferred execution over no kill or a last second tie on a less convincing case.
🧠
Preserve my ghost vote and avoid helping a likely good Eve tie or beat the Bob execution when current information points away from her.
🧠
Do not vote on myself. Preserve Bob's execution, which is the best available pressure and may yield an Undertaker confirmation tonight.
🧠
Get enough hands on Eve to tie or beat my 5, moving execution onto the Chef dispute and off me; protect Heidi by redirecting suspicion to Eve/Charlie.
🧠
Do not support the tie on Eve. Keeping Bob on the block preserves the most likely execution and gives me a concrete Undertaker result for tomorrow.
🧠
Get 3 more votes on Eve to tie Bob at five, saving our Poisoner and redirecting execution into the info dispute.
🧠
Do not create a last-second tie on a player who currently looks more coherent than Bob. Preserve my vote and keep mechanical pressure for later days.
🧠
Do not vote to tie or overturn onto Eve, because my best-read world has Eve as confirmed good-leaning Chef and Bob remains the better execution today.
🧠
Do not support a late tie on Eve when the case is weaker than Bob and unlikely to produce a clean resolve. Preserve the execution already secured.
🧠
Hold my ghost vote. I do not want to tie the block onto Eve, who is still more likely good from my info, and I want to save my dead vote for a higher leverage moment.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 6 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/6).
🧠
Keep the current execution on Bob and discourage a chaotic last second renomination that is less grounded than the existing wagon.
🧠
Try to trigger an emergency counter-nomination to beat 5 votes and keep myself alive so I can keep poisoning and protect Heidi.
🧠
Reinforce that Bob should remain the execution and discourage a chaotic last-second redirect. If Bob dies, my role may give the town concrete information tomorrow.
🧠
Last-second attempt to save Bob by provoking a new nomination or at least seed distrust in Alice UT so Bob’s flip does not clear the town path onto me.
🧠
With seconds left, I want to discourage a low-information panic swap and preserve the strongest existing execution and follow-up tomorrow.
🧠
Keep town from panic-switching in the final seconds. Bob is the best available execution, and preserving that wagon gives us the most usable information tomorrow.
🧠
Keep the town from scrambling into a weak last-second nomination. Preserve the best available execution and set up clearer tests tomorrow.
🧠
Use my last chance to anchor town on my Empath zero while warning them not to treat tomorrow's Undertaker result as automatic truth.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Remove the Undertaker claim before it can confirm Bob as Poisoner and connect my behavior to evil, keeping the town in uncertainty going into final days.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Compare notes with likely good info holders and build a focused execution plan before nominations, while keeping my Virgin role useful and not casually triggered.
🧠
Answer David, strengthen the non-adjacent evil logic, and steer this trio toward a focused nomination between Heidi and Charlie without exposing unnecessary extra doubt publicly.
🧠
Get Alice's final information quickly from the most connected players and compare it with my Librarian world before nominations.
🧠
Seed a clean, plausible case to get David pushing a Grace execution, keeping suspicion off me and creating cover for my Mayor bluff.
🧠
I want to tighten a good voting bloc with David and Eve and get any final Alice information that can mechanically point us at the demon.
🧠
I want to privately coordinate with players most central to today's info flow, share my read on Heidi, and ask for their latest claims so dead-good can help narrow the demon.
🧠
Steer the next execution onto Grace as the safest mis-execution, using her poisoned Librarian claim and contradictions to protect Heidi and reach a winning endgame.
🧠
I want to steer likely good players toward using my Empath zero to narrow suspects and to recover any final info Alice may have shared before she died.
🧠
Coordinate with my most trusted pair to keep the day focused on Heidi and avoid an accidental nomination on me that wastes my Virgin ability.
🧠
Push the likely good core to consolidate on Heidi while extracting any last private info from Alice that could confirm today's execution.
🧠
I need Alice's last info before nominations. A private answer from David and Charlie can resolve whether to trust Alice or pivot to the Alice or Frank Drunk world.
🧠
Steer town toward executing Grace (good) by highlighting poison/false info angle, while keeping my Mayor bluff credible and avoiding spotlight.
🧠
Keep my likely good coalition aligned and flag Heidi's new Grace push as suspicious last-minute deflection before nominations.
🧠
I want fresh private reads from the two most connected players, and I want to press the Heidi versus Grace worlds before nominations lock us in.
🧠
Steer the living toward executing Grace as a low-risk misexecute that preserves Heidi and keeps the good team arguing over poisoned info.
🧠
I need Heidi's exact claim and current solve. If my zero is real, she can help focus on David; if not, her info may expose Eve or Grace before nominations.
🧠
Keep the likely good bloc unified on Heidi before nominations and prevent a late scatter onto me or Grace without stronger evidence.
🧠
Keep the main good bloc aligned on Heidi and prevent a late scramble onto Grace or me before nominations.
🧠
Eve is central to the Chef knot and is in the main information cluster with Charlie and David. I want any last message from Alice before nominations so I can decide whether to trust Alice or treat her as my Drunk ping.
🧠
Answer Frank with a consistent Mayor bluff and steer him to pressure Grace as the source of Drunk paranoia, reducing suspicion on me and aiming for a mis-execution.
🧠
Grace is the main holdout. I want to answer her question clearly, compare notes, and keep her from drifting onto a side execution that could let the Demon survive.
🧠
I need a direct read from Heidi now. Her earlier Mayor plan and caution line made her suspicious, but if she gives coherent worlds that fit the claims, that helps narrow the execution today.
🧠
Reinforce the Grace execution plan with Eve so she advocates it publicly, keeping nominations away from Heidi and consuming town attention.
🧠
Share Heidi's exact claim and Bob-poison story with the main info hub, while warning that my Empath zero still makes a Grace execution look dangerous unless I was drunk.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I should put Heidi's exact public claim and Bob poison story into the open so living players can evaluate Grace versus Heidi and force concrete claims before a blind execution.
🧠
We need a clean execution on the strongest suspect before night. Heidi is the best consolidation point from mechanics and behavior, and nominating prevents a last-second scatter that could save the Demon.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent votes on me by reaffirming Mayor bluff and offering a cleaner alternative execution target, reframing the poison story as earlier private info, and redirecting suspicion to Grace or David.
🧠
Use my ghost vote to help execute my top suspect. Heidi is one of the two players my info points to most, and her defense feels like a redirection rather than a solve.
🧠
I think Heidi is the strongest demon candidate and we need to help this nomination reach the threshold instead of letting the day end with no execution.
🧠
Heidi is my best demon read, and my vote is likely the third vote needed. Good needs an execution today, and Heidi's defense looks like deflection.
🧠
I want to lock in Heidi's execution. Her push on me looks like a desperate attempt to discredit my Librarian info, and we already have enough momentum to remove a likely evil player.
🧠
Heidi is my top demon suspect, and the vote is already there. Raising my hand secures a clean execution instead of letting evil wriggle out late.
🧠
Do not spend my only ghost vote on a vote that is already decided; preserve it to protect the Demon or swing final 3 later.
🧠
The execution already has enough votes. I should preserve my single ghost vote for a tighter, more decisive late-game vote.
🧠
Try to get at least 3 voters to reconsider so I survive the vote, preserving the demon and redirecting execution pressure onto other alive players.
🧠
Keep my ghost vote on Heidi and discourage a last-second collapse. Her defense does not outweigh the case against her, and this may be our best execution today.
🧠
Keep the group consolidated on the strongest demon read and prevent Heidi from talking people out of a successful execution.
🧠
Reinforce the current execution and discourage players from retracting, since Heidi is my best demon read and the vote is already sufficient.
🧠
Keep the town consolidated on the strongest current execution and prevent a late collapse of votes caused by Heidi's self-defense.
🧠
Reinforce the current wagon and discourage a chaotic vote collapse, since Heidi is my strongest evil read and we already have enough votes.
🧠
Try to disrupt the vote at the last second by reframing as a wasted Mayor test and pushing an alternate execute target, preserving Heidi.
🧠
Heidi is my strongest suspect, and this is the best consolidated execution. I should spend my ghost vote now to lock in the result rather than let doubt save an evil player.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to force a tie or flip the block off me. Nominating Grace focuses the table on the poisoned-Librarian contradiction and gives people a concrete alternative to vote for now.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not create or support a counterwagon on myself. Preserve the current Heidi execution, which is the town's best consolidated outcome.
🧠
Vote Grace to force a tie or flip the execution off me; it is my only realistic survival line this day.
🧠
I want to discourage a late swing or tie on Grace and keep the town focused on executing Heidi, which is the strongest current good line.
🧠
Do not vote on Grace. Preserving Heidi's six-vote execution is better than creating a tie that likely saves an evil player.
🧠
Do not rescue Heidi with a tie vote. Preserve the existing majority on the stronger demon candidate and avoid creating late-game chaos from a weak pivot.
🧠
Deter players from raising on Grace so Heidi stays on the block and our strongest execution goes through.
🧠
Use my single ghost vote to push the Grace nomination to a tie, rescuing Heidi (our Demon) and creating uncertainty. Even if Heidi were Mayor, this avoids a dead-end execution.
🧠
I cannot vote, so I should verbally discourage a rescue tie and help the living keep pressure on the strongest suspect, Heidi.
🧠
Do not help create a tie on me. Keeping Heidi on the block preserves the strongest current execution and avoids a likely evil bailout.
🧠
Create doubt and push for a tie on Grace by reframing it as the only reversible, information-seeking line; maybe peel Charlie or David into voting and save myself.
🧠
Use my last influence to stop a rescue tie. I cannot vote, so the best help is reinforcing that Heidi remains the better execution today.
🧠
Do not support Grace. A tie or overtake would rescue Heidi, who is the strongest execution today. Preserving the block helps good most.
🧠
Do not tie the vote. Preserving Heidi on the block is the best current path and avoids a last second rescue.
🧠
Do not help create a tie that could save Heidi. Staying silent and withholding my vote best protects the current likely-demon execution.
🧠
Try to create a last-minute tie by framing it as Mayor safety plus testing the key info source, while sounding like cautious good logic.
🧠
I cannot vote, but I can still discourage a panic tie. Keeping the stronger execution today is the best chance to remove evil and preserve coherent solving.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/7).
🧠
Do not disrupt a strong execution with one tick left. Preserving Heidi on the block is the highest-value play for good right now.
🧠
Last-second doubt: undermine Chef and Empath clears by pointing to Poisoner and propose an alternate demon world so someone hesitates and forces a different execution next day.
🧠
Reinforce the current consensus and prevent any last second panic from moving votes off Heidi before nominations close.
🧠
Reinforce the consensus to keep Heidi on the block and stop a last-second panic or rescue attempt.
🧠
Reinforce that no one should create a last second save. Heidi remains the best execution from both my info and today's behavior.
🧠
Reinforce the settled consensus and discourage any final rescue or panic nomination so the strongest current execution goes through.
🧠
Last-second sow doubt and prompt a fresh nomination to pull votes off Heidi; frame alternative suspects and make saving Heidi feel 'solve-y' not just rescue.
🧠
Reinforce the consensus and discourage any last-second derail. As a dead good player with no vote left, my best value is steadying the town onto the strongest execution.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good