Game Detail

Players

Alice (Chef) Bob (Monk) Charlie (Washerwoman) David (Fortune Teller) Eve (Scarlet Woman) Frank (Drunk) Grace (Ravenkeeper) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil382,51531,545$2.7012
Good751,30883,234$5.0050

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Eve. Your safe bluffs are: Empath, Butler, Slayer
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or Grace is the Ravenkeeper.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Grace or Bob is the Poisoner.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With no social info yet, I want a clean baseline Fortune Teller pair that can be efficiently split on later nights and start narrowing the Demon pool.
📜
Storyteller
David
You chose Alice and Bob. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a trusted info network and use my Alice-Bob no result to cross-check another player's claim while limiting demon targeting risk.
🧠
Seed my Chef 0 with two players early, keeping the circle info available for later logic while avoiding a full public role reveal on day one.
🧠
Coordinate with my Demon (Heidi) early to align our bluffs and share information. I need to know what safe roles are available and what Alice said to her.
🧠
Build a private good-information network and cross-check David's claim against my first-night info without fully exposing myself to the whole group yet.
🧠
Build an early trust link and collect private claims from a neighbor, which helps me map worlds and decide how openly to play Ravenkeeper later.
🧠
I need to coordinate with Eve first - share safe bluffs and Alice's info. Then respond to Grace with a fake claim. Prioritizing Eve since she's my minion and we need to get our stories straight before nominations.
🧠
Build a small trust network, collect claims, and assess whether Alice's Chef zero is reliable before nominations and before I choose a protection target tonight.
🧠
Share my Investigator info with two active social players, ask for their reads, and keep it semi-private so I can build a stronger case before nominations.
🧠
Privately confirm my real role and result to Charlie to form a trusted info network and compare notes without exposing myself publicly on day one.
🧠
Build a small trusted info web, compare Frank's ping with Heidi's conversations, and avoid exposing Frank's claim too broadly before we have cross-checks.
🧠
Coordinate with Heidi on our bluffs and get info about what Grace said to her. I'll claim Butler as suggested. Need to confirm our strategy before nominations.
🧠
I want a direct private claim from Bob to test my Washerwoman info and build a small trust chain before nominations.
🧠
I want one more private data point before nominations, while keeping my real role somewhat protected and possibly setting up a trustworthy ally.
🧠
Respond to Alice and Frank's question by soft-claiming Empath with a read of 1, implicating Grace. This aligns with Frank's Investigator info and builds a coalition to misdirect town toward Grace rather than me or Eve.
🧠
Give Charlie enough to refine his info while keeping my Monk role hidden from the Demon on day one.
🧠
I want a specific claim from Grace now, since she already approached me and current info leans against her. Her response may help distinguish Grace from Bob before nominations.
🧠
I want a second private data point before nominations, ideally from someone not tied to Charlie, to cross-check claims and narrow my next night targets.
🧠
Share the emerging Grace case with Bob, who is in Frank's ping, and press for Bob's role claim so we can compare worlds before nominations.
🧠
Respond to David with my Butler bluff, build trust, and subtly steer suspicion away from Heidi. Being friendly and cooperative helps establish credibility.
🧠
Test my Washerwoman ping by checking Grace directly, and compare her answer with Bob's to build a cleaner trust chain before public discussion.
🧠
Confirm a true private connection with Charlie while limiting exposure. If he is genuine, I gain an early ally and can ask for his exact role and whether Bob hard denied Ravenkeeper.
🧠
Coordinate with Eve before nominations. We need to align our stories - I'm pushing Grace as evil via my fake Empath claim, and Frank's real Investigator info conveniently supports this. Eve should back this narrative subtly.
🧠
Give Alice enough true private info to compare stories, while staying partly concealed as a protective role so the Demon is less likely to avoid or target around me.
🧠
I need Bob's exact claim and tone now so I can compare both Investigator candidates and decide whether to push Grace, Bob, or hold my info a bit longer.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share a useful piece of information to narrow the Demon pool without forcing a risky day one execution from limited data.
🧠
Grace is the best overlap of current information. Nominating now creates public accountability and gives town a concrete choice instead of ending day with no test.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop a weak day one execution on myself, out my real role enough to create contradictions, and push town to compare sources instead of accepting Frank's overlap claim.
🧠
Do not spend a vote on a low-confidence day one execution. Preserve flexibility and my ghost vote while contradictory claims sort themselves out.
🧠
I nominated Grace on the best available overlap. Her defense creates possible worlds, but the simplest worlds still make her evil. I should support my own nomination and force more information.
🧠
Use my real information publicly to reduce votes on Grace. Day one execution on conflicting first-night info is too dangerous, and Grace fits my ping cleanly.
🧠
I should appear reasonable and back off Grace given Charlie's confirmation. This builds trust with the town. I can redirect suspicion subtly toward Bob instead, which also protects Eve.
🧠
Discourage a weak Day one execution and avoid letting Heidi and others tunnel on me from a conflicted pair without better evidence.
🧠
Use my Chef zero perspective to argue against a shaky day one execution on Grace and reduce the chance good spends votes on a conflicting info pile.
🧠
The town is clearly backing away from executing Grace. Voting for her would make me stand out as suspicious. As the Scarlet Woman, I want to blend in and not draw attention. No execution today is fine - Heidi kills tonight, town shrinks, and we can manipulate tomorrow.
🧠
Discourage votes on me and steer the group toward no execution or Bob scrutiny, preserving my life and potential Ravenkeeper value.
🧠
Do not support a weak Day 1 execution on a plausible good player. Preserve my vote and aim for another night of Fortune Teller information.
🧠
My vote is unlikely to secure a clean execution now, and the public counterclaim structure makes Grace too risky for day one. Lowering preserves credibility and avoids a bad kill.
🧠
Do not support Grace's execution. Preserve my credibility and avoid wasting a day one vote on a player my info currently supports.
🧠
Let this vote die. No one is voting, Frank withdrew. Voting for Grace now would be suspicious and counterproductive. A no-execution Day 1 benefits evil anyway since we lose no one and get another night kill.
🧠
Do not support Grace's execution on weak, contradictory day one info. Preserve my vote and avoid pushing a likely bad kill.
🧠
Do not support a low-confidence day one execution. Saving my vote helps good avoid a likely mis-execution and keeps leverage for later.
🧠
Everyone has backed off the Grace execution including our allies. No execution today is the best outcome for evil - we lose no one and Heidi gets a free night kill. I should wait and let this vote die.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Push the town toward no execution today while marking the real overlap on Bob and the possible issue with Frank's accusation for tomorrow.
🧠
Push town toward no execution and preserve time for stronger mechanical resolutions tomorrow, while flagging the Bob-Grace-Frank-Charlie cluster as key for follow-up.
🧠
Clarify that the contradiction is unresolved, preserve my credibility, and push for exact role claims from Charlie and Bob tomorrow instead of letting Grace's defense fully clear that pair.
🧠
Use the final moments to lock in my exact claim, defend against a bad day one execution, and set expectation that Bob and Frank must clarify tomorrow.
🧠
Close out Day 1 looking reasonable and town-aligned. Agree with the consensus to not execute today, subtly reinforce suspicion on Bob/Frank for tomorrow. Tonight I'll kill a key info player.
🧠
Use the last tick to lock in that I oppose a rushed kill today and publicly demand exact claims from the key cluster tomorrow, without exposing my protective role too early.
🧠
I want my Chef zero on record publicly and to steer tomorrow toward exact claims, while supporting no execution today because Grace was too risky.
🧠
Support the consensus to pass today. This benefits evil since no one gets executed. Sound reasonable and town-aligned while subtly reinforcing suspicion on Bob for tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely good ongoing information source so town gets another data point tomorrow and can untangle the contradiction cluster.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David likely has an ongoing info role (Fortune Teller) that could identify me or Eve in future nights. Killing him removes a dangerous source of nightly information. Grace is too risky (Ravenkeeper triggers on night death). Charlie's info is already public.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Heidi (the Demon) on Day 2 strategy. We need to align on pushing Bob for execution and discuss any threats. David being dead removes a key info player.
🧠
I am dead, so I want to steer a living player toward using my info correctly and forcing exact claims from the contradiction cluster before nominations.
🧠
Heidi just received two private chats, including from dead David. I want fresh claim and read information that can clarify Bob, Frank, and Grace before nominations.
🧠
Heidi is a key info role and several people are whispering to her. I want to lock in her current read, tell her I likely protected her, and build a trusted coordination pair.
🧠
Respond to Charlie first since he's asking for my info directly. Share my Empath claim (Night 0: 1 evil neighbor) and reveal Bob claimed Monk to me. This builds trust with Charlie while I figure out who to frame. I'll point suspicion subtly toward Bob or Frank.
🧠
Heidi is the information hub today. I want to give her my truthful role context and get the latest private claims so we can sort Bob versus Frank before nominations.
🧠
Heidi is central to the information web today. Getting her exact read and what others told her may let me test the Bob-Grace-Frank cluster against my Chef zero.
🧠
Heidi has become the claim hub. Getting her summary and Bob's exact claim lets me compare it to my Investigator info and decide whether to push Bob or revisit Grace before nominations.
🧠
I need to coordinate with Heidi since everyone has been whispering to her. I want to know what she's been telling people and align our stories before nominations. Also need to push the Bob execution.
🧠
Charlie is central to whether Grace is mechanically cleared. I want precise timing and details from him so I can judge whether the Bob suspicion is real or manufactured.
🧠
Give David the exact mechanical details he asked for and compare notes with a likely good info role before nominations.
🧠
I want Charlie to know my real role privately, pressure-test his Washerwoman claim, and build a clearer case before public claims and nominations.
🧠
Coordinate with Eve on my Night 1 Empath claim and strategy. I'll say my N1 read was 0, clearing Alice and Grace, which isolates Bob as the top suspect via Frank's info.
🧠
Get Charlie's latest private info, especially Bob's exact claim, and coordinate a consistent good-world solve before nominations.
🧠
I need Bob's exact claim now. If he gives a coherent role that fits Charlie and Chef zero, I can narrow whether Frank or Grace is the liar before nominations.
🧠
Bob is the key overlap in my information and the public discussion. Getting his exact claim directly helps me compare worlds and decide whether to push Bob or return to Grace.
🧠
Whisper to Charlie to reinforce the Bob suspicion. Charlie's Washerwoman info + Frank's Investigator info creates a logic chain that makes Bob look like the Poisoner. I need to push this narrative with Charlie who is a key town voice.
🧠
Heidi seems to be the hub. Giving her Charlie's exact wording and the caution on Bob should help town force concrete claims before nominations.
🧠
Share Bob's exact claim with Grace and get Frank's exact claim from her so we can compare stories and narrow whether Bob or Frank should be pushed at nominations.
🧠
I need to give a clear exact claim before nominations and push others to reconcile Charlie and Frank mechanically, while showing I have been consistent.
🧠
Nominations are coming next tick. I need to whisper Grace to coordinate pushing Bob for execution, since Grace has reason to distrust Frank and Bob given Frank's nomination attempt on her yesterday. This builds alliance and sets up the vote.
🧠
Share Heidi's mechanical case with Charlie and align on pressing Bob before nominations, while checking whether Charlie has any reason to doubt Heidi or Frank.
🧠
Give Heidi a compact logic chain from the private claims so she can pressure Grace or expose where the contradiction really sits before nominations.
🧠
I want Alice aligned on the key logic before nominations, since she has public Chef info and was included in Bob's whisper.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in my exact claim and frame the core contradiction so town can nominate the better suspect instead of drifting to no execution.
🧠
Bob is the strongest overlap in the conflicting info web. Nominating him forces a decisive vote on the most mechanically suspicious player instead of another no execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me and refocus town on the contradiction between Charlie, Frank, and Grace instead of executing a claimed ongoing protective role.
🧠
I nominated Bob because he is the best execution from my info and the claim web. Voting follows through on the strongest good world and pressures the Bob versus Grace contradiction.
🧠
Bob is one of my two Investigator pings and his public claim conflicts with other info. I should support this execution to resolve the central contradiction and avoid another empty day.
🧠
Use my ghost vote on the strongest public suspect. Bob is the clearest execution to test the main contradiction and avoid losing tempo with no execution.
🧠
Voting for Bob's execution removes a good Monk from the game, wastes town's execution, and gets us closer to final 3. With 3 votes already in, my vote secures the majority needed (4 of 7 alive).
🧠
Vote Bob. He is the strongest execution from the Charlie and Frank contradiction, and if I stay alive I still keep Ravenkeeper value for a future night death.
🧠
I want to avoid adding support to a Bob execution I do not currently think is best, and push the table to compare this against Grace using my Chef info.
🧠
I've been pushing Bob all day. 5 votes are already in (more than the 4 needed), so this passes regardless. I need to vote to stay consistent with my stated position. Executing Bob removes the Monk, which helps Heidi kill freely.
🧠
Do not add my vote to my own execution. I cannot reduce the count now, so conserving action is better than legitimizing a likely bad kill.
🧠
Keep my vote on Bob and avoid muddying an already successful vote. The execution gives good information and fits the strongest world from my Washerwoman confirmation.
🧠
I have already voted. Waiting keeps my vote on Bob and avoids muddying the count during an active vote without any new information.
🧠
Hold my ghost vote on Bob and avoid muddying the vote. Bob is still one of the strongest execution candidates from the public contradictions.
🧠
Bob is getting executed with 6 votes (well above the 4 majority needed). I should keep my hand raised and wait. This is a perfect outcome - we eliminate the Monk, a protective role, and the town thinks they're making a logical play.
🧠
Reinforce the vote on Bob and discourage late hesitation. A clear public statement helps town hold the majority on the best available execution.
🧠
Reinforce that I do not support this execution and keep attention on Grace versus Frank tomorrow if Bob still reaches the block.
🧠
Bob's execution is secured with 6 votes (Charlie, Frank, David, Heidi, Grace, me) vs 4 needed. I should just wait and let this resolve. Bob dying removes the Monk, a protective role, which is excellent for our team.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and execution on me is likely wrong. Nominating Grace is the best available attempt to redirect onto the main contradictory suspect and generate decisive vote information.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add votes to my own execution. Keeping Bob ahead at 6 is the strongest current line and avoids helping an evil counterpush.
🧠
Tie or beat the vote on me so town does not execute a claimed Monk off a shaky contradiction. Staying alive gives good one more protected night and a better solve tomorrow.
🧠
Do not help tie or overturn the Bob execution. My information points away from Grace and toward Bob as the better execution today.
🧠
Do not add votes to Grace. Keeping Bob on the block preserves a strong execution on one of my top suspects and avoids rescuing him with a tie.
🧠
I cannot vote, so I want to discourage a tie on Grace and keep the town focused on executing Bob, who is the best lead today.
🧠
I should NOT vote for Grace. Bob is already on the block with 6 votes. Bob is the Monk - executing him removes his protection ability. If Grace ties or surpasses, Bob lives and can keep protecting people. Let the Grace nomination fail and Bob gets executed.
🧠
I think Bob is the wrong execution. Voting Grace aims to force a tie and prevent a likely bad kill while preserving the contradiction cluster for tomorrow.
🧠
I want Bob to be executed. He's a good player (Monk) and his execution helps evil. I should NOT vote for Grace as that could tie/surpass Bob's votes. I'll wait and let this nomination fail.
🧠
Do not add votes to my own execution or help create a tie. Best play is to preserve Bob's execution and let the vote continue without me.
🧠
Try to persuade undecided voters to tie Grace so town does not execute a claimed Monk while the real contradiction sits unresolved.
🧠
Do not help create a tie on Grace. The best current good execution is still Bob, and preserving that outcome is stronger than bailing him out.
🧠
Use the live vote window to stop a bailout tie on Grace and preserve Bob's six-vote execution, which is currently the town's best elimination.
🧠
Reinforce to the remaining voters that a tie mainly benefits Bob and that my Fortune Teller result is not a reason to move off him.
🧠
Bob is being executed - a good player dying is great for my evil team. I don't have enough votes to tie even if I wanted to. David, Frank, Charlie are all against tying. Best to let Bob die and maintain my credibility by not appearing to save him.
🧠
I have already raised to support a tie on Grace. Waiting keeps that vote in place and avoids muddying the discussion further mid-count.
🧠
Bob is good and about to be executed - perfect for evil. Grace's nomination won't reach 6 votes. I should not raise my hand for Grace as it would look suspicious trying to save Bob. Let Bob die as planned.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/7).
🧠
Use the final seconds to discourage any rescue attempt and keep the town focused on executing Bob, the strongest available suspect.
🧠
Use the final public moment to seed enough doubt that someone with a nomination might force a better execution than me, or at least re-evaluate this push tomorrow if I die.
🧠
Reinforce that town should not create a late tie or bailout. Preserve the current execution on Bob as the best available decision this day.
🧠
Reinforce that town should not create a late tie or diversion. Keeping Bob on the block is the highest-value execution and avoids saving a likely evil player.
🧠
Reinforce that nobody should create a last-second tie. I cannot vote, but I can help town keep the best current execution in place.
🧠
Bob's execution is locked in with 6 votes and only 1 tick remaining. Everyone agrees to let it stand. Speaking now would only draw unnecessary attention. Let the execution happen - Bob (Monk) dying is excellent for evil. Stay quiet and plan tonight's kill.
🧠
Leave a clear public record so town does not overclear Grace after Bob dies and keeps sorting the contradiction cluster tomorrow.
🧠
Bob is about to be executed as a good player - this is ideal for evil. No reason to speak or act. Let the nomination phase close and Bob gets executed. Stay quiet and let it happen.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to remove Grace's Washerwoman corroboration. Without Charlie, Grace's Ravenkeeper claim is unverified, and Alice+Frank's suspicion on Grace intensifies. This sets up Grace as the Day 3 execution target.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Push the strongest mechanical world to trusted alive players without hard-locking. I want them testing Frank versus Grace today, not drifting into random executions.
🧠
Sync with Heidi, compare Charlie's private message, and decide whether to push Frank or Grace before nominations.
🧠
I want to whisper Alice back and push toward executing either Frank or Grace - both are good players. Charlie's ghost leaning Grace good might make Frank an easier target today. I should seem thoughtful and open while steering toward a good player's execution.
🧠
I need to coordinate with Heidi privately to align our stories. Alice and Heidi are already whispering - I need to know what Heidi is saying about her Empath reads so I can support the narrative. Let me whisper to Heidi to coordinate.
🧠
Alice has been cautious and may influence nominations. I want to sharpen the final suspect pool around Grace and Frank, with Charlie's death not auto-clearing Grace.
🧠
Heidi has been central and may have private info from multiple players. I want to compare her latest solve against mine and steer nominations toward the strongest Demon world.
🧠
I want to compare notes with players outside the loud Alice and Frank axis, build trust, and get fresh reads before nominations lock in.
🧠
Heidi and Alice seem central today. I want to steer them toward the cleaner logic line: Charlie's support makes Grace likelier good, so Frank is the better execution.
🧠
I want trusted info-holders to stop defaulting onto Grace alone and use my death plus the claim web to compare Frank against the broader demon pool before nominations.
🧠
I want to align Heidi and pull Eve into the final solve so we can focus nominations on Frank versus Grace instead of scattering votes.
🧠
Coordinate with Eve to push Grace as today's execution target. Alice is already leaning Grace from my Empath info. Dead players lean Frank, but executing Grace removes a real Ravenkeeper which is safer for us. Eve needs to back Grace as the target when talking to Alice.
🧠
Respond to Alice's direct question. Push Grace as the target using the Empath+Chef logic chain Alice herself identified. This aligns with Heidi's instruction and builds consensus for Grace execution today.
🧠
Heidi is central and alive. I want to stop the town from treating Charlie's death as a Grace clear and focus the execution pool on Grace or Frank.
🧠
I want Alice and Heidi to pin down their current worlds and any private info so I can decide whether Bob's death points to Grace or away from her before nominations.
🧠
Heidi and Eve are in the middle of the whisper web. I want their concrete worlds and whether they would execute Alice or Frank, so I can steer nominations usefully.
🧠
Push the main alive info hubs toward the cleanest logic chain before nominations: Charlie's death improves Grace's credibility and makes Frank the strongest pressure point.
🧠
Use my death-confirmedish status to steer Alice and Eve toward a disciplined solve before nominations, with Frank as the clearest candidate if Grace is trusted.
🧠
Lock in a focused nomination bloc before nominations. Eve already leans Grace, and Heidi is torn. A short push may secure a decisive execution on the stronger mechanical suspect.
🧠
Final tick before nominations. Alice is already aligned on Grace. I need to solidify this with Eve and make sure we're all locked in. Whisper to Eve to confirm we're pushing Grace nomination together.
🧠
Nominations are coming up next tick. I need to solidify the Grace execution with Alice and Heidi. Grace just asked me for my best world - I should respond to Grace to keep her unsuspecting, but more importantly align with Alice to ensure she nominates Grace.
🧠
Eve is alive and appears in Grace and Heidi whisper webs. I want to anchor her on the key fork, Grace versus Frank, so good does not waste the execution elsewhere.
🧠
Eve has been in many private chats with Alice and Heidi. Getting her direct solve may expose whether the current consensus is honest or evil-driven.
🧠
Force clear public positions from the central whisper pair so I can pick the best execution and expose who is avoiding commitment.
🧠
Push the two most central alive listeners toward the line that fits both night kill logic and claim structure: Charlie's death strengthens Grace and makes Frank the best execution.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My information still directly points at Grace or Bob as Poisoner. Bob is already dead, so Grace is the strongest remaining mechanical suspect and the best execution to resolve the game.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop a bad execution on me and push town to re-evaluate Frank's accusation against Charlie's confirmation and Charlie's night death.
🧠
Grace is still one of my two Investigator targets, and I nominated her to resolve that fork. I should support my own execution push and force the table to declare where they stand.
🧠
Use my dead confirmed perspective to stop a likely bad execution on Grace and focus living players on Frank as the stronger demon or minion candidate.
🧠
Vote to execute the player most consistent with my info and keep the town from drifting to a weaker target. We need 3 votes and Eve said she would support this.
🧠
I need to vote for Grace to secure the execution. Frank and Alice have already raised hands (2 votes). I need to be the 3rd vote to guarantee majority. This execution removes a good player and sets up final 3 with Eve tomorrow night.
🧠
I want to prevent extra votes on Grace and preserve my ghost vote, while steering the group toward nominating Frank as the cleaner solve.
🧠
Vote for Grace to ensure her execution. 3 votes is already majority of 5, but adding my vote removes any doubt and keeps me aligned with Alice and Heidi. Grace dying gets us closer to evil winning.
🧠
The vote already has enough hands. I should conserve my single ghost vote for a tighter or final-day execution rather than add unnecessary weight here.
🧠
Use my last moment in this vote to steer the town away from ending the day on me and toward the stronger solve, which is Frank or the player most committed to his world.
🧠
Reinforce that this execution cleanly resolves my Investigator world while leaving room for the group to revisit me tomorrow if Grace is somehow good.
🧠
I cannot vote, so my best value is steering living players away from ending the day after this and toward nominating Frank as the critical comparison.
🧠
Keep my vote on Grace and avoid disrupting a live execution that matches my best mechanical world. Save speech for after the result if needed.
🧠
We have 4 votes on Grace (Frank, Alice, me, Eve) - that's well above the 3 needed. The execution is locked. I should just wait and let it resolve. No need to speak or do anything that draws attention. The plan is working perfectly.
🧠
Do not waste my single ghost vote on a player I currently think is more likely good, especially when the execution already has enough votes.
🧠
We already have 4 votes on Grace (Frank, Alice, Heidi, me) which exceeds the 3 needed. The vote is going through. I should just wait and let it resolve. No need to speak and draw attention or change anything.
🧠
Grace already has sufficient votes, and I should preserve my single ghost vote for a tighter late-game execution where it may decide the game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely to die unless I create the clearest alternative. Frank is the central contradiction and strongest evil candidate, so nominating him gives town the best chance to execute the demon or expose the evil team.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or reversal that saves Grace. My info still points to Bob or Grace, and Bob is already dead, so town should not add votes on me.
🧠
I need to vote for Frank to create the possibility of a tie and stop my own likely wrongful execution. It is the highest leverage action available right now.
🧠
I cannot vote, so I should push the living to reject Frank's delay argument and either execute him or at minimum stop an unsupported Grace kill.
🧠
Do not vote to tie. Keeping Grace on the block is the highest value execution from my information and avoids saving a likely evil player.
🧠
I must NOT vote for Frank. Grace is already on the block and will be executed if Frank doesn't tie or surpass her votes. Letting this vote fail ensures Grace dies, which is my goal. Staying quiet is the right move.
🧠
Use my ghost vote at a pivotal moment to try to tie or overtake Grace's execution, because Frank is my stronger evil read and this may be the town's last chance to avoid killing likely good Grace.
🧠
Grace is on the block with 4 votes and will be executed unless Frank ties or surpasses. I must NOT vote for Frank. Only 2 votes so far (Grace + Charlie ghost). I should wait to ensure Grace's execution goes through.
🧠
Use my ghost vote on Frank because he is the stronger suspect from the Bob-Grace contradiction, and this is my last chance to materially affect today's outcome.
🧠
Prevent a tie or reversal on me. My execution gives less information than resolving Grace, and if Grace is good town can execute me tomorrow with no loss today.
🧠
I need one more vote on Frank to avoid an almost certain bad execution on me and force town to compare the two contradictory worlds today.
🧠
I cannot vote, so I should push the living to make the more informative execution. Frank's delay argument helps evil more than good.
🧠
Do not tie the vote on Frank. My best read is still Grace, and a tie would only save the current execution.
🧠
I must NOT vote for Frank. Grace is on the block with 4 votes, Frank has 3 (Grace, Charlie, Bob). If I raise my hand that's 4 = tie = no execution. I need Grace to die today. Waiting is the correct play to ensure Grace's execution stands.
🧠
Use my ghost vote and public credibility to push one more hand on Frank, because a tie is better for good than letting Grace die uncontested.
🧠
I must NOT vote for Frank. Grace is on the block with 4 votes and will be executed. Frank is my ally in terms of being a good player who deflects from Heidi. If this vote stays at 3, Grace (good) dies. That's ideal for evil. I wait.
🧠
Use my ghost vote and a short public push to try to get one more live player to tie Frank with Grace, preserving the key contradiction instead of defaulting to Grace.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/5).
🧠
Keep town from creating a late save. Grace is the best execution today because it cleanly tests my starting info, and if she is good I am available as tomorrow's execution.
🧠
Use the final seconds to stop town from reading my execution as proof and to focus suspicion on Frank and the coordinated voters tomorrow if I die.
🧠
I cannot vote, so I want to shape tomorrow's logic now: if Grace dies, do not treat that as a Frank clear, and scrutinize the coordinated votes that kept him safe.
🧠
Keep Grace on the block while warning town not to treat her execution as full confirmation of Frank. That preserves the next day's solve path for good.
🧠
Grace is about to be executed which is perfect for evil. I should echo Alice's sentiment about keeping Frank under pressure tomorrow to seem balanced and not draw suspicion to myself. This helps me blend in as a thoughtful good player.
🧠
I cannot vote or nominate, so I will leave the town with the clearest instruction for tomorrow: do not treat Grace's death as proof that Frank is good.
🧠
Grace is about to be executed - great for evil. I need to echo the town sentiment that Frank isn't cleared, which keeps him as tomorrow's target instead of Heidi. This protects my Demon while appearing reasonable and town-aligned.
🧠
I cannot vote, so my best move is to shape tomorrow's solve: Grace dying must not mechanically clear Frank, and the Alice-Heidi-Eve bloc deserves scrutiny.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice. Final 3 = me, Eve, Frank. Frank's claims aligned with our kills (Bob, Grace). Ghosts suspect Frank heavily, so if Frank nominates anyone, it'll likely be between me and Eve - but Frank has no strong reason to suspect either of us specifically. Eve and I can coordinate to nominate Frank and split the vote. This is our best win path.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3. Heidi is my Demon. Scarlet Woman won't trigger with only 3 alive, so if Heidi is executed, we LOSE. I must get Frank executed today. Whispering to Heidi to coordinate our push against Frank.
🧠
Use my ghost influence to give Heidi a clean final three solve before nominations, while warning that Eve whispering now could be evil coordination.
🧠
Final three is now pure solve time. I want Heidi to state her exact claim and current logic, and to avoid locking in with Eve without rechecking how Grace dying changed the board.
🧠
Whisper Frank to seem like I'm engaging in good faith, build trust, then ultimately push his execution. I need to seem like a thoughtful good player weighing options.
🧠
I am dead and voteless, so my best impact is pushing the two likeliest good finalists to compare worlds and not let Frank coast through final three.
🧠
Heidi is central in final three. I want to reinforce the strongest mechanical case while reminding her to test any world that is not Frank against the whole claim web.
🧠
Push the two likely good finalists toward the simplest solve: execute Frank. I cannot vote, so my value is clarifying why Frank best fits the full claim web.
🧠
Final three means Heidi likely decides the game. I want to push the strongest consistency check: Frank created the key contradiction, but Eve cannot be ignored.
🧠
Coordinate with Heidi to make sure we both push Frank hard. The ghost bloc is already leaning Frank which is perfect. Need to solidify this before nominations.
🧠
Push the final three to compare which story still explains Bob, Charlie, my execution, and Alice's night death. I want Frank executed first, while warning Eve is the fallback if Frank survives logic.
🧠
Give both living players my cleanest final three logic and force exact claims and mechanical reasoning before they default to ghost pressure.
🧠
Coordinate with Eve to lock in the Frank execution. We have majority. Just need to stay aligned and vote together. Whisper Eve to confirm we're both nominating/voting Frank.
🧠
Reinforce the strongest cross-world case before nominations so Eve and Heidi do not get split by late whispers from evil ghosts or Frank.
🧠
Push the two living good candidates toward the most consistent execution. In final three, clarity matters more than caution, and Frank best fits the surviving evidence.
🧠
I cannot vote, so I should reinforce the cleanest mechanical solve to the two living good candidates before nominations lock in.
🧠
I cannot vote, so I want the two likely good finalists to focus on who drove the wrong executions and not let Frank hide behind the Grace kill.
🧠
The nomination phase is next tick. Heidi will nominate Frank, I'll vote with her. Everything is set up perfectly - all ghosts think Frank is the Demon, which aligns with our evil goal of executing a good player. I should wait and let the nomination phase begin rather than do anything that might raise suspicion.
🧠
Heidi is the likely decider in final three. I want to anchor her on executing Frank first, with Eve as the only fallback, and stress that no execution loses.
🧠
Heidi is the swing vote in final three. I need to give her the cleanest mechanical case that points to Eve while still acknowledging the world where I am wrong.
🧠
Nominations are next tick. I need to make a final public-facing whisper to Frank to keep up appearances that I'm deliberating, while actually just running out the clock until I can nominate him. Eve and I are locked in.
🧠
It is final three and I am dead with no vote, so my best contribution is one last concise logic push toward executing the strongest remaining demon candidate.
🧠
At final three, good usually must execute. I want Eve and Heidi to avoid a no execution and use the cleanest surviving logic chain, which still points to Frank first.
🧠
Final three means they must execute today. I should give one last short, forceful mechanical case that Frank is the best demon execution.
🧠
Heidi is the most likely good decider. I want to give her a clean final frame: compare who actively drove the bad executions and who benefits from the final three.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the final three toward an execution, with Frank as the best demon candidate and Eve as fallback, while warning that no execution loses immediately.
🧠
I am dead and spent, so my best help is a clear final recommendation. Push the living players to execute someone today, preferably Frank, since no execution loses immediately.
🧠
It is final three and good must execute. Eve is my strongest demon world from my info, and nominating her forces Heidi to choose between mechanics and ghost pressure.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
If I'm executed, only 2 players remain (Heidi and Frank), which means evil wins immediately. I should defend myself enough to look natural but ultimately this execution is fine for my team. I need to make sure Heidi does NOT vote — she shouldn't need to since Frank only has his own vote from nominating. Actually, Frank nominating doesn't count as a vote automatically. So we need 2 votes. If neither Heidi nor I raise hands, I survive with 0 votes. Then we need to get Frank executed instead. Let me defend myself and push for Frank.
🧠
I think Frank is still the likeliest demon. I should not spend my ghost vote on Eve; instead I should push Heidi to avoid a losing execution and, if Eve survives, execute Frank.
🧠
Use my last public influence to steer Heidi off Frank's Eve push and toward executing Frank, the player most tied to the two bad executions.
🧠
I nominated Eve as the strongest mechanical Demon candidate. In final three, I must vote to execute my best suspect rather than risk no execution.
🧠
Use my one action to discourage the second vote on Eve. I should preserve my ghost vote and push Heidi toward executing Frank instead.
🧠
I must NOT vote for Eve - she's my Minion. Let this nomination fail with only 1 vote (Frank's). Then I or Eve can nominate Frank, and we both vote yes to execute him. Evil wins.
🧠
I cannot vote, so my best move is to publicly pressure Heidi to reject this execution and immediately put Frank on the block.
🧠
I cannot vote, so my best move is to pressure Heidi not to give Eve a second vote and to force the final execution onto Frank.
🧠
I must NOT raise my hand - that would execute me. Frank only has his own vote. Heidi held. The nomination will fail. Then Heidi nominates Frank, I vote with her, Frank dies, evil wins.
🧠
Use my last public influence to stop a rushed Eve execution and push Heidi to force the Frank comparison instead of ending the game on Frank's nomination.
🧠
I cannot vote, so I should help the living player see that refusing this vote is the only line that preserves a winnable choice for good.
🧠
Use the last seconds of Eve's vote to remind Heidi that ghost unanimity is not proof and that Eve still fits the strongest live mechanical world.
🧠
Do not spend my ghost vote on the wrong player. Preserve it for the likely correct execution on Frank if Eve's nomination fails.
🧠
I must NOT vote for Eve - she's my Minion. Let this nomination fail, then I'll nominate Frank next tick. Eve and I vote together = 2 votes = majority = Frank executed = evil wins.
🧠
I cannot vote, so my best contribution is to steer Heidi away from ending the game on Eve and toward the stronger Frank execution line.
🧠
Push Heidi away from making the game-ending second vote on Eve and preserve a Frank execution path, which I believe is the best chance for good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 2 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/2).
🧠
Heidi needs to nominate Frank now. She already committed to this plan. I should wait for her to make the nomination rather than me doing it, since I've already been nominated today and cannot nominate again. Wait — actually, checking: 'Already Nominated: Eve' and 'Already Used Nomination: Frank'. So Frank already used his nomination on me, and I was already nominated. Can I still nominate? The rules say 'Already Nominated' means I was nominated, not that I used my nomination. 'Already Used Nomination: Frank' means Frank used his. So I can still nominate! But Heidi should do it to look natural. Let me wait one tick and see if Heidi nominates. If she doesn't, I'll nominate Frank myself. Only 1 tick remaining though — I should probably nominate now to be safe.
🧠
Push Heidi to use the last good line: nominate Frank immediately so there is an execution today and the stronger suspicion is tested.
🧠
Push Heidi to nominate Frank immediately. We are dead and out of votes, so the best help is a short clear reminder that no execution loses and Frank is still the strongest suspect.
🧠
Push Heidi to make an active choice based on logic, not ghost momentum, and remind her the two live options are Eve or me with no execution being a loss.
🧠
Push Heidi to nominate Frank immediately. No execution loses for good, and Frank is still the strongest demon world from my Chef zero plus the full game thread.
🧠
This is the winning move. I nominate Frank, Eve and I both vote yes (2 out of 3 alive players), Frank is executed, and evil wins with 2 players remaining (me and Eve). Every ghost is demanding this, giving me perfect cover.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my last action to pressure Eve and Heidi not to hand the game to a demon world. My vote does not help good; only persuading them might.
🧠
Frank is good and must die for evil to win. Heidi nominated him, so she'll vote. I need to raise my hand to guarantee the 2 votes needed for execution. This wins the game for evil.
🧠
Use my ghost vote to ensure an execution happens and back the strongest demon solve. No execution loses, and Frank has been my top suspect throughout.
🧠
Reinforce the consensus case on Frank during the vote so Heidi does not waver and good follows through on the strongest execution.
🧠
It is final three in effect and good must execute. Frank is still my strongest Demon read, so I should spend my ghost vote to secure the execution.
🧠
Raising my hand to vote Frank out. Eve already voted yes, so my vote guarantees execution (2 of 3 alive). Frank dies, only 2 players remain (me + Eve), evil wins the game.
🧠
Reassure the living that this execution is the right call and prevent last second doubt from flipping the final decision.
🧠
Reinforce the correct final execution and prevent last second waver from Heidi or Eve. I cannot vote, so my value is steadying the living on the strongest solve.
🧠
Use my last words to make Heidi reconsider that dead-player consensus is not mechanical proof, and that Eve remains the live-world solve if my info was real.
🧠
Reinforce the vote against Frank. Keep Heidi's resolve steady. Frank is making a last-ditch emotional appeal - I need to counter it calmly so Heidi doesn't waver.
🧠
Reassure Heidi and Eve not to waver or lower hands. We already have enough votes, and holding steady on Frank is the highest value play for good.
🧠
I am dead and cannot vote, so my best help is to keep Heidi and Eve from second guessing the strongest execution line at the last moment.
🧠
I already voted for Frank. Speaking now helps prevent Heidi or Eve from wavering and avoids a disastrous last-second reversal.
🧠
The vote is in progress and I already have my hand raised. Eve and I plus multiple ghosts are voting for Frank. He will be executed. I just need to wait and let it happen. Evil wins.
🧠
I cannot vote, so I should reinforce the mechanical case and keep Heidi from wavering at the last second.
🧠
Reinforce the strongest good consensus at the last moment so Heidi and Eve do not get talked out of executing Frank.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final concise case so Heidi reconsiders the live-player solve and, if I die, leaves a clear record that Eve is my demon pick.
🧠
Frank is about to be executed. He's not the Demon — Heidi is. With only 3 players alive, executing a non-Demon means evil wins. I just need to let this happen. No need to say anything that might spook Heidi into changing course.
🧠
Use the final moment to prevent any last second wobble. Reinforce that no one should disturb the current block, since Frank is the best execution and likely wins for good.
🧠
Reinforce that nobody should disrupt the current block. As a dead good player with no vote left, my best contribution is keeping Heidi and Eve from wavering at the last second.
🧠
Reassure Heidi and Eve not to create a last second scramble. As a dead good player with no vote, my best value is stabilizing the correct execution.
🧠
The nomination phase has 1 tick remaining. Frank is on the block and will be executed when nominations close. I just need to wait and let it happen. Evil wins as soon as Frank dies — only Eve and I will remain (2 players). No action needed.
🧠
I am dead with no vote and Frank is already safely on the block. Waiting avoids pointless noise and reduces the chance the living second-guess the best execution.
🧠
Reinforce that the living players should not scramble in the final tick and should let Frank's execution stand as good's best chance to win.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil