Game Detail
Players
Alice (Imp) Bob (Fortune Teller) Charlie (Ravenkeeper) David (Poisoner) Eve (Saint) Frank (Empath) Grace (Slayer) Heidi (Librarian)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 1,153,601 | 63,846 | $4.4185 |
| Evil | 301,083 | 84,263 | $0.0863 |
Event Timeline
π
The game has started.
π
Storyteller
β
David
You are the Minion. The Demon is Alice.
π
Storyteller
β
Alice
Minions are: David. Your safe bluffs are: Chef, Undertaker, Washerwoman
π
Storyteller
β
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
π―
David
David made a choice.
π§
Poison a likely good player to disrupt town coordination tomorrow. Bob is a neutral choice with potential investigative value, making him a prime target to hinder town progress while minimizing risk to our Demon.
π
Storyteller
β
David
You chose to poison Bob.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Librarian. Either Alice or Eve is the Saint.
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Check two non-neighbor players to spread my information gathering beyond my immediate neighbors.
π
Storyteller
β
Bob
You chose Alice and David. You receive the answer: NO.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Grace
β
Frank
,Heidi
Hey, I want to be upfront with you two since we're neighbors. I'm the Slayer. I have one shot to kill the Demon if I pick right. Have either of you got any useful information from your roles we can use to figure out who to target?
π§
Tell my neighbors I'm Slayer to coordinate, without broadcasting to the whole group.
π€
Eve
β
David
,Frank
Hey, just checking in with my neighbors. Do either of you have any useful information from last night? I want to make sure we are sharing what we know early.
π§
Reach out to neighbors to gather info and start building trust.
π€
Charlie
β
Bob
,David
Hey, I am the Ravenkeeper. My ability triggers if I die at night, so I am not super useful during the day. But I wanted to connect with you both early. What roles are you two playing?
π§
Share my role with a neighbor to start building trust and gather info.
π€
Frank
β
Eve
,Grace
I am the Empath, and last night I learned that zero of my neighbors are evil. That means both of you are good. Grace, that supports your Slayer claim. Eve, glad you reached out. The demon must be among Alice, Bob, Charlie, David, or Heidi.
π§
Share my Empath info with both neighbors to build trust and help narrow down suspects.
π€
Heidi
β
Grace
,Frank
Thanks for sharing, Grace. I'm the Librarian. On night zero I learned that either Alice or Eve is the Saint. So if we execute either of them, we lose. Worth keeping in mind before we nominate anyone today.
π§
Share my Librarian info with Grace since she's being open. Knowing Alice or Eve is Saint helps us avoid executing them.
π€
David
β
Frank
Frank, I want to poison Eve tonight. Can you make sure the Storyteller knows? I need to keep Alice safe and disrupt the town's coordination.
π§
Poison Eve tonight to disrupt her ability to gather information and slow down the town's progress toward finding Alice (the Demon).
π€
Bob
β
Charlie
,David
I am the Fortune Teller. Last night I checked Alice and David, and the answer was no Demon between them. So David, you are cleared in my book. Charlie, good to know you are the Ravenkeeper. What about you, David?
π§
Share my role and night 0 result with Charlie and David to build a trusted group.
π€
Alice
β
David
David, we need to coordinate our stories. Let's both claim plausible Townsfolk roles and avoid drawing suspicion. I think I'll claim Washerwomanβit gives me a way to investigate players and frame others. What role are you thinking of bluffing as?
π§
Coordinate with David (Minion) to align our bluffs and ensure we both act as plausible Townsfolk. This will help us maintain cover and sow chaos in the town.
β
Grace
Grace waits.
π§
Wait to gather more information before acting. No strong target for Slayer shot yet.
π€
Eve
β
Frank
,David
Thanks Frank, that is really helpful. I should tell you both, I am the Saint. That means if I get executed, good team loses. So please do not nominate me. I will keep a low profile but wanted you to know so we do not waste an execution on me.
π§
Share my Saint role with Frank privately to help coordinate, and gather more info.
π€
Charlie
β
Bob
,David
Thanks Bob, good to know about Alice and David. David, what role are you playing? The more we share early, the better we can piece things together.
π§
Engage with my neighbors, gather David's role info.
π€
Frank
β
Grace
,Eve
This is urgent. David just whispered to me saying he wants to poison Eve tonight. That is a Poisoner ability. He is almost certainly evil. Also, Eve just confirmed to me she is the Saint, which lines up with what Heidi said about the Librarian info. We should be targeting David.
π§
Warn Grace about David's suspicious message - he claimed to want to poison Eve, which is an evil ability. This is a huge red flag.
β
Heidi
Heidi waits.
π§
I've shared my key info with neighbors. Wait and gather more info before nominations.
π€
David
β
Frank
Frank, let's both bluff as Empath. It fits Bob's claim that I'm good, and we can say our abilities align. Eve claiming Saint so early is suspiciousβif she were real, she'd stay quiet. Let's frame her as a drunk or liar to waste the town's time. I'll back up any story you spin.
π§
Undermine Eve's suspicious Saint claim to protect Alice and sow chaos. Confirm my bluffed role to Frank to align our narratives and ensure we both support the Demon.
β
Bob
Bob waits.
π§
Wait for David to respond to our whisper before taking further action.
π€
Alice
β
Heidi
Heidi, Iβm settling on Washerwomanβitβs a solid Townsfolk role that lets me investigate players and share plausible insights. If you want, we can compare notes later and see if we can narrow down suspicions together. Letβs keep an eye on Charlie and Eve; theyβre being a bit secretive.
π§
Solidify my bluff as Washerwoman to gain investigative credibility and start manipulating suspicion toward good players.
βοΈ
Grace
β
All
I am the Slayer! I shoot David!
π§
David is likely the Poisoner Minion, not the Demon. Shooting him wastes my one shot. I should wait and gather more info.
π
Storyteller
Nothing happens.
π€
Eve
β
Frank
,Grace
Grace, your shot confirmed David is not the Demon. Frank, if David is the Poisoner, the Demon must be Alice, Bob, Charlie, or Heidi. Do any of you have info pointing to one of them? We should target the Demon today, not David.
π§
Share Saint info with Grace to coordinate and figure out who the Demon is since David is confirmed not-Demon.
π€
Charlie
β
Bob
,David
So Grace just claimed Slayer and shot David, confirming he is not the Demon. David, you are now cleared twice over. But why has Grace wasted her shot on day one with no real evidence? That seems suspicious to me. David, can you finally share your role?
π§
Check in with Bob and David about Grace's shot and David's role claim.
π€
Frank
β
Eve
,Grace
Charlie has been privately whispering to Bob and David repeatedly. David is almost certainly the Poisoner, and Charlie coordinating with him is a big red flag. My Empath info clears both of you, and Heidi's Librarian info confirms Eve as Saint. I think Charlie or Bob is the Demon. Charlie feels most suspicious to me.
π§
Share suspicion of Charlie with Eve and Grace since Charlie keeps privately coordinating with David (confirmed evil) and Bob.
π€
Heidi
β
Alice
Hey Alice, good to connect. Just a heads up - my Librarian info says either Alice or Eve is the Saint. That means one of us could cause a loss if executed. So we should be careful not to nominate each other or Eve today. Grace's shot on David came up empty, so he's clear.
π§
Warn Alice about Eve being a possible Saint so we don't accidentally execute her.
π€
David
β
Frank
Frank, Graceβs Slayer claim is clearly a bluffβshe shot me with no evidence. Letβs both stick to our Empath bluff and call out Eve as a drunk or liar. If we can get the town to focus on her, Alice stays safe. Whatβs our next move?
π§
Reinforce coordination with Frank to maintain our Empath bluff and frame Eve as suspicious. Grace's wasted Slayer shot adds to the chaos and supports our goal of protecting Alice and sowing discord.
π€
Bob
β
Charlie
,David
I agree, Charlie. Grace burning her Slayer shot on day one with no explanation is very suspicious. David, you have been cleared by both my Fortune Teller check and Grace's shot, so please share your role. We need to figure out if Grace is actually evil.
π§
Agree with Charlie's suspicion about Grace, and note David still hasn't responded to us.
βοΈ
Alice
β
All
I am the Slayer! I shoot Eve!
π§
Sow chaos by mimicking Grace's false Slayer claim. Target Eve, who is acting secretive, to increase suspicion around her and divert attention from the Demon.
π
Storyteller
Nothing happens.
Nominations β Day 1
π
Storyteller
Nominations are now open.
βοΈ
David
β
Eve
Eve, you revealed yourself as the Saint far too early with no prior trust. Saints typically avoid execution to preserve the good teamβyour eagerness is suspicious. I nominate you for wasting the town's time with a likely drunk bluff.
π§
To sow chaos and push suspicion onto Eve by nominating her for her suspicious early reveal as Saint. This will force the town to focus on her and potentially waste their execution, protecting the Demon (Alice).
π
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Please do not raise your hand. I am the Saint. If I am executed, the good team loses immediately. David nominated me knowing this β that alone should tell you everything about whose side he is on.
π§
Warn everyone not to vote for me - I am Saint and executing me loses the game for good team.
β
David
David raised their hand
π§
Voting for Eveβs execution aligns with the evil teamβs goal of removing a strong good player or eliminating a potential threat. It also supports the Poisonerβs role in protecting the Demon by destabilizing good team coordination.
π¬
Alice
β
All
I will vote to execute Eve. If she is truly the Saint, this wins the game for us. If not, we still remove a threat from the town.
π§
Voting to execute Eve aligns with our objective to dismantle the town and protect the Demon. If Eve is the Saint, this wins the game for evil. If not, we still weaken the town.
β
Grace
Grace waits.
π§
Do not vote Eve - she is the Saint and execution means good team loses immediately.
β
Bob
Bob waits.
π§
Do not vote Eve - if she's Saint we lose. Too risky on Day 1.
β
Heidi
Heidi waits.
π§
Do not vote. Executing Eve risks losing the game if she's the Saint, per my Librarian info.
β
Charlie
Charlie waits.
π§
Don't vote. Eve could be Saint, executing her could lose us the game. David is suspicious for nominating her.
β
Frank
Frank waits.
π§
Do not vote for Eve. Saint execution = good team loses. Only David and Alice voted, not enough for majority.
π¬
Eve
β
All
Only David has raised his hand. He is almost certainly the Poisoner, and now he is trying to trick you into executing me so the good team loses instantly. Please, do not vote for me.
π§
Only David voted so far. Remind everyone that executing me = instant loss for good team.
π¬
David
β
All
Town, think carefully about what executing Eve means. If she truly is the Saint, this game is over in an instantβa gift to the evil team. If she's lying to hide being the Demon, we still shouldn't execute her without ironclad proof. Right now, we have no evidence she's evil, only her *claim* to be Saint. Letβs not throw away the game over uncertainty. Lower your hands.
π§
Encourage the town to reconsider executing Eve by highlighting the immediate consequences of her execution, whether she is Saint or Demon. Protect the Demon by preventing Eve's execution.
π¬
Alice
β
All
Waitβhold on! Heidiβs Librarian info says *either Alice or Eve* is the Saint. Alice is clearly not the Saint, so Eve *must* be the Saint if Heidiβs telling the truth. If Eve is executed, the good team wins instantly! Davidβs nomination is a bluff to trick us into losing. Donβt fall for it. Hands off Eve!
π§
Eve claiming to be the Saint creates a critical risk for the evil team if executed. I must undermine the nomination by exposing the contradiction: if Heidi's Librarian info is true, Eve *must* be the Saint. David's push for execution reveals his evil alignment, making his argument unreliable.
β
Grace
Grace waits.
π§
Not voting. Eve is the Saint and executing her loses the game for good.
β
Bob
Bob waits.
π§
Don't vote β too risky with Saint claim backed by Librarian info from Heidi.
β
Heidi
Heidi waits.
π§
Do not vote. Executing Eve risks instant loss if she's the Saint, which my info strongly suggests.
β
Charlie
Charlie waits.
π§
Not voting for Eve - too risky if she's Saint. Wait and see.
β
Frank
Frank waits.
π§
Don't vote Eve. Let the vote fail and push for Charlie/Bob tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach the 4 vote threshold.
π
Storyteller
Eve did not receive enough votes (1/4).
βοΈ
Eve
β
Charlie
Charlie has been repeatedly whispering with David, who is almost certainly the Poisoner, and with Bob. Frank's Empath info clears my neighbors, and Heidi confirms I am the Saint. Charlie coordinating with evil players makes them the top Demon suspect.
π§
Nominate Charlie as most likely Demon based on Frank's suspicion and coordination with David the likely Poisoner.
π
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
I am the Ravenkeeper β a good role. Eve is nominating me purely to deflect suspicion away from herself. I shared my role privately with Bob and David, that's just normal information sharing. Please do not vote for me.
π§
Defend myself and point out Eve's nomination is baseless deflection.
β
Eve
Eve raised their hand
π§
Vote Charlie as top Demon suspect based on evil coordination patterns. My Saint ability means I must not be executed, but voting others is fine.
π¬
David
β
All
Town, letβs be realβEve just outed me as the Poisoner in her final words! If she truly were the Saint, would she really sabotage her own team like that? Thatβs a gift to the evil players. Charlieβs Ravenkeeper claim checks out: he shared privately with Bob and David, which is exactly what Ravenkeepers do. Eve, meanwhile, has been playing *too* perfect. The Demon doesnβt just conveniently offer itself up as the Saint. Keep your hands down on Charlieβthis feels like another Poisoner trick from Eve...
π§
Protect Charlie (potential Demon or good player) from execution to keep the Demon (Alice) alive. Attack Eve's credibility to sow doubt about her Saint claim and maintain chaos in the town.
β
Alice
Alice raised their hand
π§
Support the execution of Charlie to remove a potential good player and keep the Demon alive. Align with Eve's nomination to advance the evil team's objectives.
β
Grace
Grace raised their hand
π§
Vote to execute Charlie, the top Demon suspect based on coordination with David.
β
Bob
Bob waits.
π§
Not enough info to vote Charlie. Only 3 hands so far, need 4. I should not vote - Charlie could be good and Eve's Saint claim is supported by Heidi.
β
Heidi
Heidi waits.
π§
Don't vote Charlie without strong evidence. Eve is likely Saint per my info, so I trust her nomination somewhat but Charlie being Ravenkeeper is plausible. Abstain.
β
Frank
Frank raised their hand
π§
Vote for Charlie - strong Demon suspect based on coordination with David (Poisoner). Eve/Grace confirmed good by my Empath.
π¬
Charlie
β
All
Bob, Heidi β please keep your hands down. I am Ravenkeeper, a genuine good role. Eve is deflecting. Four votes executes me and wastes a good player on day one.
π§
Prevent myself from being executed by appealing to Bob and Heidi.
π¬
Eve
β
All
Bob, Heidi β David nominating the Saint on day one is the clearest evil tell in the book. Charlie has been privately coordinating with David throughout the day. Please raise your hands. We need four votes.
π§
Urge Bob and Heidi to vote for Charlie, who is coordinating with David the likely Poisoner.
π¬
David
β
All
Town, letβs pump the brakes. Eve outing me as the Poisoner *right* as the vote opened screams manipulationβnot Saint logic. If she were truly the Saint, why hand us the Poisoner on a platter? Charlieβs Ravenkeeper claim checks out: he shared privately with Bob and David, just like the role demands. Aliceβs support for Eve makes sense if Eve is telling the truthβbut Eveβs *actions* are screaming βtoo perfect.β Do we really want to execute a player with a verifiable claim over this? Keep your hand...
π§
Cast doubt on Eveβs motives for nominating Charlie while subtly protecting Charlieβs plausible Ravenkeeper claim. Align with Aliceβs support for Eve to maintain cover as a confused but well-intentioned player, reducing suspicion on myself as Poisoner.
β
Alice
Alice waits.
π§
Lowering my hand stops supporting Eve's dangerous nomination of Charlie. If Charlie is good (most likely), executing him reveals Ravenkeeper and threatens the evil team. If Charlie is evil, executing him also hurts us by revealing his role. Either way, stopping this vote reduces risk to the Demon.
β
Grace
Grace waits.
π§
Already raised hand, waiting for vote to resolve. Need Bob or Heidi to vote.
β
Bob
Bob waits.
π§
Already waited - not enough evidence to vote for Charlie. David is most suspicious as Poisoner but Charlie's Demon status uncertain. Withhold vote.
β
Heidi
Heidi waits.
π§
Already 4 hands raised (Eve, Alice, Frank, Grace) which may be enough. I should not add a 5th vote for Charlie when I'm uncertain. Wait.
π¬
Frank
β
All
Bob, Heidi β my Empath result was zero, confirming Eve and Grace are both good. Eve is the Saint. Charlie has been whispering with David all day, and David is almost certainly the Poisoner. We need four votes. Please raise your hands.
π§
Urge Bob and Heidi to vote Charlie to reach 4 votes.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Charlie
β
All
Frank's Empath result conveniently backs Eve perfectly β that's suspicious coordination. Bob, David β please nominate someone else before time runs out. If I die tonight as Ravenkeeper, at least I can reveal a role. But executing me now wastes a confirmed good player on day one.
π§
Make a final plea to avoid execution and cast doubt on Eve/Frank coordination.
β
Eve
Eve waits.
π§
Charlie is on the block with 4 votes. I should wait and let the execution proceed.
π¬
David
β
All
Town, Frankβs Empath reading was *zero*? Conveniently backing Eveβs Saint claim in the same breath. Thatβs either the most perfect alignment in history or a coordinated bluff. And Eveβher entire play screams βtoo perfect.β She outed me as Poisoner *right* as the vote opened. If Charlieβs Ravenkeeper claim is real, weβre executing a confirmed good player on day one for *whispering with neighbors*? Thatβs not justice, thatβs a Poisonerβs dream. Letβs not waste a good claimβdemand Charlie reveal a ...
π§
Sow further discord by challenging Frank's Empath result as suspiciously convenient and questioning the legitimacy of Eve's Saint claim. Reinforce Charlie's Ravenkeeper bluff to waste the town's time and protect Alice (Demon).
β
Alice
Alice waits.
π§
Avoid drawing suspicion to myself as the Demon by waiting and letting the current dynamics play out. Progress to Night to make a strategic kill.
β
Grace
Grace waits.
π§
Vote is passing with 4 votes. Just wait for nominations to close and Charlie gets executed.
β
Bob
Bob waits.
π§
Charlie is already on the block with 4 votes and nominations are closing. No action needed - let execution proceed.
β
Heidi
Heidi waits.
π§
No action needed; vote is closed and Charlie is on block. Wait for nominations to close.
β
Frank
Frank waits.
π§
Charlie is on the block with 4 votes. No action needed - let nominations close and Charlie gets executed.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 1
π
Storyteller
β
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
π―
David
David made a choice.
π§
Poison Eve to disrupt the town's momentum and reduce the threat to Alice (Demon). Removing an active player like Eve limits the town's ability to investigate and execute evil players, aligning with the evil team's goal of keeping the Demon alive.
π
Storyteller
β
David
You chose to poison Eve.
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Alice
Alice made a choice.
π§
Remove a key threat to the evil team. Eve is either a strong good player (Saint) or a disruptive evil player. Killing her tonight ensures progress toward the evil win condition.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Alice
You chose to kill Eve.
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Check David and Frank. David is most suspicious as likely Poisoner/Demon. Frank's convenient Empath claim also warrants checking.
π
Storyteller
β
Bob
You chose David and Frank. You receive the answer: NO.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
β
Charlie(Ghost)
Charlie waits.
π§
Eve's night death clears her as good and increases suspicion on David. I'm dead with one ghost vote - need to save it for the most impactful moment against David or whoever is Demon.
π€
Grace
β
Frank
Frank, Eve is dead which is a huge loss. David is confirmed Poisoner, so he's protecting someone. Bob withheld his vote on Charlie and has been quiet. I think Bob might be the Imp. I still have my Slayer shot β should I use it on Bob or David today?
π§
Share suspicion about Bob being the Demon with Frank, my trusted neighbor, before nominations.
β
David
David waits.
π§
Poisoning Frank on Night 2 will remove a key investigator or disruptor, protecting the Demon and keeping the townβs progress stalled. This aligns with my role as Poisoner and the evil teamβs goal.
π€
Eve(Ghost)
β
Frank
,Grace
It's Eve here. David and Bob both refused to vote against Charlie. David admitted to being Poisoner and acted to shield Charlie. I'd strongly recommend nominating David or Bob today. One of them is almost certainly the Demon.
π§
Alert Frank and Grace to focus suspicion on David and Bob for nominations.
π€
Alice
β
David
David, Eve is out of the way. We need to focus on Frank next. He's claiming Empath and could uncover our team. Let's plan to remove him tonight. Who do you suggest we target?
π§
Coordinate with David (Minion) to kill a key good player, likely Frank, to remove a strong threat and sow chaos among the remaining good players.
π€
Frank
β
Grace
Grace, I agree Bob is the most likely Imp. He refused to vote against Charlie, coordinated with David privately, and has stayed quiet. David is almost certainly the Poisoner protecting Bob. If you trust your read, I think shooting Bob with the Slayer is our best move today.
π§
Grace has the Slayer shot. Bob is most suspicious as Imp β didn't vote, coordinated with David+Charlie. Recommend she shoot Bob.
π€
Bob
β
Frank
,Grace
I am the Fortune Teller. Night zero I checked Alice and David, got no Demon. Night one I checked David and Frank, got no Demon. So Alice, David, and Frank are all cleared. The Demon must be Grace, Heidi, or possibly me registering false. I think we should look at Grace or Heidi today.
π§
Share my Fortune Teller findings privately with Frank/Grace to coordinate nominations.
π€
Heidi
β
Frank
,Grace
My Librarian info was that either Alice or Eve is the Saint. Since Alice denied it, Eve was almost certainly the Saint. Now Eve is dead β killed by the Demon. That strongly points to David as the Imp. We need to nominate him today.
π§
Share my Librarian info about Eve being Saint, confirm she's dead, and coordinate suspicion on David with Frank/Grace.
β
Charlie(Ghost)
Charlie waits.
π§
Wait and observe whisper patterns before deciding who to support with my ghost vote.
π€
Grace
β
Frank
,Heidi
Bob just tried to deflect suspicion onto me and Heidi, which is a classic Demon move. His Fortune Teller claim conveniently clears himself, and David the Poisoner could have poisoned Bob's reads. I think Bob is the Imp. I'm planning to use my Slayer shot on Bob during nominations. Are you both on board?
π§
Bob is deflecting to me and Heidi β classic Demon move. I should use my Slayer shot on Bob publicly during nominations.
π€
David
β
Alice
Alice, Iβll poison Frank tonight to remove the threat. His Empath claim and alignment with Eveβs false Saint bluff are too suspicious. Letβs eliminate him before he causes more trouble.
π§
Follow Alice's lead to protect the Demon. Frank is a clear threat due to his suspicious alignment with Eve's false claims. Poisoning him tonight will neutralize his ability to uncover the Demon or rally the town against us.
β
Eve(Ghost)
Eve waits.
π§
I've already whispered my key info. Wait and see if Frank/Grace act on it during nominations.
π€
Alice
β
David
David, perfect. Poison Frank tonight. His Empath claim and alignment with Eveβs false Saint bluff make him too dangerous. Letβs remove him before he causes more trouble. Iβll back up your play.
π§
Confirm David's plan to poison Frank tonight. Frank is a direct threat to our team due to his Empath claim and alignment with Eve's false Saint bluff.
π€
Frank
β
Grace
,Heidi
I'm on board with Grace shooting Bob. His Fortune Teller claim is too convenient β it clears himself while David the Poisoner could have corrupted those reads. Bob staying quiet and not voting against Charlie is damning. Let's go for it.
π§
Confirm to Grace and Heidi that shooting Bob is the right call.
β
Bob
Bob waits.
π§
I've already shared my info. Waiting to see if Frank/Grace/Heidi respond before nominations.
π€
Heidi
β
Frank
,Grace
I'm on board with the Slayer shot on Bob. His deflection onto us is suspicious. But if it doesn't kill him, we should have David as our backup nomination. One of the two is almost certainly the Imp.
π§
Grace plans to Slayer shot Bob. I should support but also keep David in mind. Let Frank and Grace know my thoughts.
β
Charlie(Ghost)
Charlie waits.
π§
Nominations phase is next. Eve's death and the dual Slayer claims point to Frank/Grace as suspicious. Save ghost vote for the right moment.
β
Grace
Grace waits.
π§
Ready to use Slayer shot on Bob during nominations. Frank and Heidi are aligned. Just waiting for nominations phase.
β
David
David waits.
π§
Frank is a liability due to his Empath claim and alignment with Eveβs false Saint bluff. Poisoning him tonight will remove his ability to gather information or coordinate with good players. Alice has already agreed to support this play, so we can frame it as necessary to prevent Frank from uncovering our team.
β
Eve(Ghost)
Eve waits.
π§
Already whispered my key info. Nominations coming up - wait and conserve ghost vote for the right moment.
β
Alice
Alice waits.
π§
Allow David to poison Frank tonight, removing a potential threat to our team. No further action is needed today to progress our plan.
β
Frank
Frank waits.
π§
We have a plan - Grace shoots Bob. I'll wait and let nominations play out.
π€
Bob
β
Alice
I am the Fortune Teller. I cleared Alice, David, and Frank with my night checks. The Demon must be Grace or Heidi. David has been suspicious all game, possibly a Poisoner protecting the Demon. Who do you think we should nominate today, Grace or Heidi?
π§
Nominations coming soon. Need to coordinate with Alice on who to nominate - Grace or Heidi.
β
Heidi
Heidi waits.
π§
Wait for nominations phase where Grace will use Slayer shot on Bob. No new info to share right now.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead and can't nominate. I should wait and see if living players nominate David, who remains most suspicious.
βοΈ
Bob
β
Grace
As the Fortune Teller, I have cleared Alice, David, and Frank with my night checks. Eve is now dead. That leaves Grace and Heidi as the only uncleared suspects. I am nominating Grace as the most likely Demon.
π§
Grace is uncleared and unclaimed with useful info. Nominate Grace as most likely Demon.
π
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Bob, I am the Slayer, and I am using my shot on you right now. If you are the Demon, you die. You nominated me to stop me from doing exactly this. Everyone, do not vote for me β watch what happens to Bob.
π§
Defend myself and use my Slayer shot on Bob publicly before voting concludes.
β
Charlie(Ghost)
Charlie waits.
π§
Save my ghost vote for final day when it matters most. Let living players decide this vote.
π¬
Bob
β
All
Nothing happened, did it? A real Slayer would shoot someone they believe is the Demon, not use it reactively on the person who nominated them. This looks like a bluff to avoid execution. Please vote.
π§
Rebut Grace's Slayer claim and encourage votes. If she's Demon, she'd use this tactic. Real Slayer would shoot someone they suspect is Demon, not retaliate against a nominator.
π¬
Heidi
β
All
Do not vote for Grace. Bob nominated her specifically to prevent the Slayer shot β and she used it on him immediately. That is not a bluff, that is exactly what a Slayer should do. I am not raising my hand here.
π§
Don't vote for Grace. Explain why Bob nominating Grace right before she could shoot is extremely suspicious.
β
David
David waits.
π§
Protect Alice (the Demon) by ensuring Grace is executed. Her Slayer claim, even if fake, is a direct threat to Alice. The town is already voting, so aligning with the execution removes a key threat.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with one ghost vote. Grace seems more likely good (Slayer shot timing makes sense). Bob is suspicious. I should not vote for Grace.
β
Frank
Frank waits.
π§
Don't vote for Grace. She's my neighbor and likely good. Bob is the main Demon suspect. Wait to see vote outcome.
β
Alice
Alice raised their hand
π§
Support Bob's nomination of Grace to execute her, aligning with the evil team's goal of dismantling the town and keeping the Demon (Alice) safe. Remove a potential threat to our team's progress.
π¬
Grace
β
All
Bob survived my shot, which means he is not the Demon. But that actually points straight to David β the confirmed Poisoner who has been protecting someone all game. David is the Imp. Do not waste the execution on me.
π§
Bob survived my Slayer shot meaning he is not the Demon. David must be the Imp. I should redirect town to David now.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with one ghost vote. Save it for a more certain final day execution. Grace nomination is uncertain - two viable suspects remain.
π¬
Bob
β
All
David was cleared by my Fortune Teller checks β he is not the Demon. Grace deflecting to David right now is exactly what someone does when they are on the block and desperate. We need two more votes. Please, Frank and David, raise your hands.
π§
Encourage votes for Grace. Only Alice has voted. Need 2 more votes from Frank, David, Charlie, or others.
β
Heidi
Heidi waits.
π§
Not voting for Grace. Already spoke against it. Wait to see if execution fails.
β
David
David raised their hand
π§
Support Alice's plan to remove Grace, who is either the Slayer (threat to Bob) or the Demon. Align with the evil team's goal to protect the Demon and eliminate threats.
β
Eve(Ghost)
Eve waits.
π§
Do not use ghost vote on Grace. She appears good (Slayer shot, Heidi defending her). Save vote for David or Bob.
β
Frank
Frank waits.
π§
Don't vote for Grace - she is likely good Slayer. David voting for Grace confirms evil alignment. Bob is top Demon suspect.
β
Alice
Alice waits.
π§
If Grace is good (Slayer), voting for her helps the evil team by eliminating a key good player. If Grace is evil, not voting helps the evil team by keeping the Demon alive. Given Grace's Slayer claim seems genuine and Bob's checks point to Heidi as the remaining suspect, I will maintain my hand raised to vote for Grace, as it most likely weakens the town and supports our victory condition.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach the 3 vote threshold.
π
Storyteller
Grace did not receive enough votes (2/3).
βοΈ
Grace
β
David
David is the confirmed Poisoner who has been shielding the Demon all game. Bob's Fortune Teller reads on David could be corrupted by David's own poisoning. David is the most dangerous player left alive.
π§
David is confirmed evil Poisoner and most likely protecting or being the Imp. With one tick left, I must nominate David to give town a chance.
π
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
David
David waits.
π§
Wait to see if the vote fails so I can continue poisoning and protecting Alice in the night phase, ensuring the Demon survives.
β
Grace
Grace raised their hand
π§
Vote to execute David.
β
Charlie(Ghost)
Charlie waits.
π§
Save my ghost vote for the final day where it will have maximum mathematical impact. Don't waste it on Day 2 with uncertain info.
β
Bob
Bob waits.
π§
David is cleared by my FT checks. I should not vote for David. Grace is deflecting. Wait and don't raise hand.
β
Heidi
Heidi raised their hand
π§
David is most likely the Imp or Poisoner. With Bob cleared by Slayer shot, David is top suspect. Vote to execute David.
β
Eve(Ghost)
Eve raised their hand
π§
Use my ghost vote on David - top Demon suspect. Grace+Heidi+me = 3 votes needed for execution.
β
Frank
Frank raised their hand
π§
Vote to execute David who is confirmed suspicious as Poisoner or Demon.
β
Alice
Alice waits.
π§
Avoid drawing attention to myself by voting. David's execution aligns with evil goals regardless of his true role, and waiting ensures I don't confirm my vote or intentions.
β
David
David waits.
π§
Accept execution to secure my role's final action as Poisoner tonight. Poison Frank (Empath) to disrupt town plans and protect the Demon, Alice.
β
Grace
Grace waits.
π§
We already have enough votes. Wait for the result.
β
Charlie(Ghost)
Charlie waits.
π§
Eve (dead) already voted for David, Frank and Heidi too β that's 3 votes needed. David may already be executed. I'll save my ghost vote for the final day.
β
Bob
Bob waits.
π§
David is not the Demon per my FT checks. Voting for him would be a mistake. I should not raise my hand.
β
Heidi
Heidi waits.
π§
We have enough votes. Just wait for the result.
β
Eve(Ghost)
Eve waits.
π§
Already raised hand. Wait for result.
β
Frank
Frank waits.
π§
Already voted for David. Wait for results.
β
Alice
Alice waits.
π§
Avoid explicit confirmation of David's execution to prevent suspicion. The vote will pass regardless, so waiting minimizes risk to the Demon's survival.
π
Storyteller
Voting is now closed.
π»
Eve(Ghost)
Ghost vote used by Eve
π³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
David
β
All
Grace, youβre spinning a tale about being the Slayer but missed your shot on Bobβwho was already cleared by HIMSELF as Fortune Teller! If you were real Slayer, youβd have ended this game already. This reeks of desperation. The Demon is still out there, and youβre trying to hide behind a bluff!
π§
Sow chaos and doubt about Grace's Slayer claim to protect Alice. Frame her as desperate or evil to split the town's focus and prevent a unified execution.
β
Grace
Grace waits.
π§
David is on the block with 4 votes. Best to let it close without drawing attention.
β
Charlie(Ghost)
Charlie waits.
π§
David is on the block with 4 votes and nominations are closing. No action needed from me.
π¬
Bob
β
All
I have to speak up. I am the Fortune Teller, and I checked David twice β once on night zero and again on night one. Both times: no Demon. David is cleared. The Demon must be Grace or Heidi. Please do not execute David.
π§
Warn town not to execute David who is cleared. Demon is Grace or Heidi.
π¬
Heidi
β
All
Bob, your Fortune Teller reads on David could easily be corrupted by a Poisoner β which is exactly what David is suspected of being. A Poisoner doesn't register as the Demon, they just make your reads unreliable. I'm standing by my vote. David should go.
π§
Bob's last-minute claim to save David is suspicious. I should stand firm on David being evil.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Nothing to add that hasn't been said. Let execution proceed.
π¬
Frank
β
All
Heidi is exactly right. Bob, a Poisoner doesn't show up as the Demon β they just make your reads wrong. If David poisoned you on the nights you checked him, of course he'd look clean. David stays on the block, and I'm confident we should let this execution go through.
π§
Support executing David. Heidi made the key point about Poisoner corrupting FT reads. Reinforce this logic.
β
Alice
Alice waits.
π§
Avoid drawing attention to myself by taking unnecessary actions. Wait to see if David is executed, which would either remove a potential evil player or waste a good player, both of which benefit my team in the long run.
π
Storyteller
The guillotine blade falls. David has been executed.
π
David(Ghost)
David has died.
Night 2
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
π―
Alice
Alice made a choice.
π§
Killing Eve eliminates a major threat to the Demon's survival. She is actively accusing and could rally the town against the Demon. Removing her reduces the town's ability to target the Demon or its allies.
π
Storyteller
β
Alice
You chose to kill Eve.
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Check Grace and Heidi β Demon must be one of them based on all prior checks.
π
Storyteller
β
Bob
You chose Grace and Heidi. You receive the answer: YES.
Day 3
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Grace
β
Frank
Frank, it's final day. I think Bob is the Imp. He refused to vote David, tried to block my Slayer shot by nominating me, and his Fortune Teller reads were likely poisoned by David. I think we nominate Bob. Alice is suspicious too but Bob has more Demon tells. Agreed?
π§
Coordinate with Frank, the most trusted player, to align on nominating Bob as primary Demon suspect.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. I can only wait and observe. The good team needs to execute Bob or Charlie today.
π€
Charlie(Ghost)
β
Bob
Bob, it's Charlie. Grace and Frank are whispering again right now. That coordination pushed David out and it cost us. Your Fortune Teller reads point to Grace or Heidi as Demon. I'd go for Grace given her and Frank's teamwork. Use my ghost vote wisely today.
π§
Warn Bob about Grace/Frank coordination and urge him to nominate Grace or Heidi.
π€
Bob
β
Frank
Frank, my Fortune Teller read on Night 2 confirmed Grace or Heidi is the Demon. Grace just whispered to you β what did she say? I need to know if she's coordinating again. I'm leaning Grace given her wasted Slayer shot and the pattern of her pushing narratives.
π§
Rally Frank to vote Grace since he's my neighbor and might be persuadable, or gauge his alignment.
π€
Frank
β
Grace
Grace, my Night 2 Empath read zero evil neighbors, and my neighbors are Bob and Grace β that's you and Bob, both clean. That means the Demon might actually be Alice or Heidi. Alice didn't vote David out, which is suspicious. What do you think about Alice?
π§
My N2 Empath read 0 evil neighbors - that's Bob and Grace, both clean. Alice is suspicious (didn't vote David) and not my neighbor. Need to reconsider before nominations.
π€
Alice
β
Frank
Frank, I heard Bobβs Fortune Teller reads were corrupted by Poisonerβs effect. Donβt trust his infoβitβs likely poisoned too.
π§
Plant doubt about Bob's Fortune Teller readings to undermine his credibility and make him a safer target for me to eliminate next night.
π€
Heidi
β
Frank
,Grace
We are down to five alive: Alice, Bob, Frank, Grace, and me. Neither Alice nor Bob voted to execute David. I think we need to execute one of them today. I'm leaning toward Bob β he whispered to Alice before nominations last time and survived the Slayer shot, so he's not the Demon, but he could be a Minion protecting Alice as the Imp. What do you both think?
π§
Coordinate with Frank and Grace to nominate Bob or Alice today. Need to decide who to target.
β
David(Ghost)
David waits.
π§
Save my single ghost vote for the final execution to ensure Alice (the Demon) survives and evil wins the game.
π€
Grace
β
Frank
,Heidi
Frank's point about the Empath read is important. If David was already executed before Night 2, he couldn't poison Frank. So Frank's clean read of Bob actually clears him. That shifts suspicion strongly to Alice. She withheld votes on both Charlie and David, and has been very quiet. I think Alice is our target today.
π§
Frank's N2 read clears Bob. Alice is most likely the Imp. Need to align with Frank and Heidi to nominate Alice.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Just wait and observe. The good team should execute Bob today.
β
Charlie(Ghost)
Charlie waits.
π§
I've already messaged Bob. Now I wait and see if Bob or Alice acts on the Grace/Heidi suspicion before nominations.
π€
Bob
β
Alice
Alice, I'm the Fortune Teller. My Night 2 read confirmed Grace or Heidi is the Demon. Grace is whispering constantly to Frank and Heidi β that coordination got David wrongly executed. I'm nominating Grace today. Please vote with me.
π§
Alert Alice, who is cleared by my FT, to vote Grace today. She's my most trusted ally to secure the execution.
π€
Frank
β
Grace
,Heidi
My Night 2 Empath read zero evil on my neighbors Bob and Grace. That clears them both. With Bob confirmed not Demon by the Slayer shot, and Grace and Heidi acting consistently good, Alice looks like our strongest target. She stayed quiet and skipped both key votes. I think we nominate Alice today.
π§
Align with Grace and Heidi to execute Alice. My Empath data clears Bob and Grace, pointing to Alice or Heidi. Heidi seems trustworthy given behavior.
π€
Alice
β
Bob
Bob, I stand with you. Your Fortune Teller ability is real, and Graceβs constant whispering to Frank and Heidi is suspicious. Letβs make sure the town sees her as the clear threat she is. Count on my vote for Grace today.
π§
Reinforce Bob's claim against Grace to ensure the town executes her, removing a potential threat to the Demon's survival and shifting suspicion away from Alice.
β
Heidi
Heidi waits.
π§
All logic points to Alice. Frank and Grace agree. I'll wait and push for Alice nomination in nominations phase.
β
David(Ghost)
David waits.
π§
Reserve my ghost vote for Grace if she is nominated for execution, as she is a key evil player who can continue sowing chaos.
β
Grace
Grace waits.
π§
Nominations are next. We've aligned on Alice. Nothing more to add - wait for nominations.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. I can only wait and hope Frank/Grace/Heidi execute Bob or Charlie.
β
Charlie(Ghost)
Charlie waits.
π§
I've already whispered to Bob. Nominations are next - just need to wait and hope Bob or Alice nominates Grace based on my guidance.
β
Bob
Bob waits.
π§
I've already aligned Alice and signaled my intent. Waiting for nominations to nominate Grace.
β
Frank
Frank waits.
π§
Consensus forming around Alice. I've already whispered my reasoning to Grace and Heidi. Waiting for nominations phase is the right move now.
π€
Alice
β
Bob
Bob, I believe in your Fortune Teller ability. Graceβs constant whispering to Frank and Heidi is undeniably suspicious. Letβs make sure the town sees the danger she poses. Iβll vote for Grace todayβno hesitation. Stand strong.
π§
Reinforce Bob's confidence in his accusation against Grace to secure her execution. This will remove a vocal and suspicious player, reducing the town's ability to uncover the Demon and keeping the Demon's identity hidden.
β
Heidi
Heidi waits.
π§
Consensus is forming to nominate Alice. I'll wait and let the nomination phase begin where we execute Alice.
β
David(Ghost)
David waits.
π§
As a dead ghost Minion, my priority is to ensure the Demon (Alice) survives. I will use my ghost vote to protect anyone who is essential to the evil team's survival or to maintain the status quo.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Charlie(Ghost)
β
All
Living players, please nominate Grace. Bob's Fortune Teller reads cleared Frank but point to Grace or Heidi, and Grace's coordination with Frank all game is a red flag. This is our last chance.
π§
Urge living players to nominate Grace before nominations close.
βοΈ
Heidi
β
Alice
Alice skipped both key executions of Charlie and David, has been whispering repeatedly with Bob, and Frank's Empath read clears Bob and Grace. She is our strongest Demon suspect today.
π§
Nominate Alice as the most likely Demon based on voting behavior and Frank's Empath read clearing others.
π
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Alice
β
All
I stand with Bob! His Fortune Teller ability is real, and Graceβs constant whispering to Frank and Heidi all game is undeniably suspicious. Why is she so desperate to control the conversation? Letβs focus on Graceβsheβs the clear threat here. I wonβt be voting for myself; this is a witch hunt against the wrong person.
π§
Secure my survival by redirecting suspicion to Grace. Reinforce Bobβs credibility to ensure the town executes Grace, not me. Highlight Graceβs suspicious behavior to manipulate the town into targeting her.
β
Charlie(Ghost)
Charlie waits.
π§
Save ghost vote for Grace or Heidi nomination, not Alice.
β
Heidi
Heidi raised their hand
π§
Vote to execute Alice as the most likely Demon.
β
David(Ghost)
David waits.
π§
Protect the Demon Alice by not voting for her execution, ensuring she remains alive to let the evil team win in the final 3.
β
Eve(Ghost)
Eve waits.
π§
I'm dead and have no ghost vote left. I can only wait or speak. Alice being executed seems reasonable given the evidence.
β
Frank
Frank raised their hand
π§
Alice is top Demon suspect. My Empath data clears both neighbors. Vote her out.
β
Grace
Grace raised their hand
π§
Vote to execute Alice as the strongest Demon suspect.
β
Bob
Bob waits.
π§
Don't vote for Alice. She's confirmed good ally. Heidi nominated Alice to protect herself β Heidi is likely the Demon.
π¬
Alice
β
All
Frank, think carefully! Bobβs Fortune Teller ability is soundβGraceβs desperate whispering to you and Heidi *all game* is the real manipulation here. Why is she so afraid of the light? Donβt let Heidiβs accusations distract from Graceβs clear scheming. Stand with Bob and meβGrace is the threat!
π§
Redirect suspicion away from myself by reinforcing Bobβs Fortune Teller claim and highlighting Graceβs suspicious behavior. This may convince Frank to lower his hand and reduce the number of votes against me.
β
Charlie(Ghost)
Charlie waits.
π§
Alice was cleared by Bob's FT. Don't waste ghost vote here - save it in case Grace gets nominated next tick.
β
Heidi
Heidi waits.
π§
I already raised my hand and we have 3 votes. Wait for the vote to conclude.
π¬
David(Ghost)
β
All
Wait! Alice is whispering with Bob, but Graceβs constant coordination with Frank and Heidi all game is far more suspicious. Letβs demand a vote on Grace instead!
π§
To prevent Aliceβs execution, I will speak to shift suspicion to Grace, ensuring the Demon remains alive.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Nothing to do but wait for the vote to resolve.
β
Frank
Frank waits.
π§
Already voted for Alice. Wait for vote to resolve.
π¬
Grace
β
All
Bob, Frank's Empath read confirmed you and I are both good. My Slayer shot confirmed you're not the Demon. That means Alice is the strongest Imp candidate left. Please vote with us β we need your hand up.
π§
Encourage Bob to vote Alice to get the majority needed.
π¬
Bob
β
All
Grace, my Fortune Teller read on Night 2 showed that either you or Heidi is the Demon. Not Alice. I will not be raising my hand for Alice. Town, please do not execute Alice β we need to get Grace or Heidi on the block.
π§
Warn town not to vote Alice. My FT read points to Grace or Heidi, not Alice. Heidi nominated Alice - classic deflection by Demon.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Alice
β
All
Graceβs desperate control over Frank and Heidi *all game* is the real manipulation! Why is she so afraid of the light? Stand with Bob and meβGrace is the threat tonight!
π§
Redirect the town's focus to Grace, who has consistently coordinated with suspected evil players (Frank and Heidi). By amplifying her suspicious behavior, I aim to either get Grace executed or create enough doubt to delay my execution and survive until the endgame.
π¬
Charlie(Ghost)
β
All
Bob, is there any way to get Grace nominated before nominations close? Alice's execution hands the win to evil if Grace or Heidi is the Demon. This is our last tick β someone needs to act now!
π§
Urge remaining alive players not to let Alice's execution stand - we need Grace nominated.
π¬
Heidi
β
All
Bob, your Fortune Teller read conveniently appears right now to save Alice? Frank's Empath cleared you and Grace just last night. I trust Frank's ongoing ability over a single night read. Alice goes up, and I stand by that nomination.
π§
Reinforce Alice execution. Bob's last-minute FT claim to save Alice is suspicious and contradicts Frank's Empath data.
π¬
David(Ghost)
β
All
Graceβs constant coordination with Frank and Heidi all game is far more suspicious! Why is she so afraid of the light? Demand Grace be voted insteadβAlice isnβt our real threat!
π§
Urge the town to execute Grace instead of Alice to save the Demon (Alice) and disrupt the town's logic.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Nothing I can do. Wait.
β
Frank
Frank waits.
π§
Alice is on the block with majority. My Empath cleared Bob and Grace. Alice not my neighbor, consistent with her being Imp. Let execution proceed.
β
Grace
Grace waits.
π§
Alice is on the block with 3 votes. Nothing more to do β wait for nominations to close.
βοΈ
Bob
β
Grace
My Fortune Teller read on Night 2 confirmed either Grace or Heidi is the Demon. Grace wasted her Slayer shot on me β I am not the Demon β and has been pushing Alice's execution to protect herself. She needs to be on the block.
π§
Nominate Grace to counter Alice's execution. FT confirmed Grace or Heidi is Demon. This is the last tick.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
β
Grace
Grace waits.
π§
Alice is already on the block with 3 votes. I should not raise my hand against myself. Wait for nominations to close.
β
Alice
Alice raised their hand
π§
Ensure Grace is executed to reduce the number of players and remove a potential threat to the Demon's survival. This aligns with the Imp's goal of keeping the Demon alive until only two players remain.
β
Charlie(Ghost)
Charlie raised their hand
π§
Use my single ghost vote to help execute Grace, who Bob's FT implicates as Demon.
β
Heidi
Heidi waits.
π§
Don't vote for Grace. Alice is on the block with 3 votes and will be executed. Voting Grace risks tying and saving Alice. Stay firm.
β
David(Ghost)
David raised their hand
π§
Grace is likely evil and pushing for Alice's execution, which would kill the Demon and win the game for good. As the Poisoner (Minion), my goal is to protect the Demon (Alice). Executing Grace removes a threat to the Demon, so I will use my ghost vote to ensure her execution.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote. Can only wait.
β
Frank
Frank waits.
π§
Alice is on the block with 3 votes. Grace needs 4 to tie/surpass. Alice/Charlie/David raised hands for Grace but that's only 3 (ghosts count?). I should not vote Grace β keep Alice on the block.
β
Bob
Bob raised their hand
π§
Raise hand to vote Grace, helping reach the 4 votes needed to execute or tie with Alice.
β
Grace
Grace waits.
π§
I already voted. Current vote on me: Alice, Charlie, David, Bob = 4 votes. That may equal or surpass Alice's 3. Need to see final count - if I'm executed good loses. But I can't vote for myself.
π¬
Alice
β
All
Grace has been manipulating Frank and Heidi all game! Her desperate control over votes and whispers is the real threat. Bobβs Fortune Teller read confirmed her guiltβvote to execute Grace now and save the town from her corruption!
π§
Encourage the town to vote for Grace to prevent Alice's execution and keep the Demon alive. If Grace is executed, it benefits the evil team regardless of her true role.
β
Charlie(Ghost)
Charlie waits.
π§
I've already raised my hand. Wait to see if we get enough votes to tie or beat Alice's 3.
β
Heidi
Heidi waits.
π§
Frank's Empath cleared Grace as neighbor. Bob's FT claim is suspicious timing. I should not vote for Grace - stick with Alice on the block.
π¬
David(Ghost)
β
All
Grace has been manipulating Frank and Heidi all game long, coordinating whispers and pushing votes. Her desperate attempt to save herself by targeting Alice is proofβvote to execute Grace now! Sheβs the real Demonβs shield.
π§
Ensure Grace is executed to prevent Alice's execution and protect the Demon. Use my ghost vote and speech to reinforce the narrative that Grace is the true threat.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Nothing I can do mechanically. Wait.
β
Frank
Frank waits.
π§
Let Alice execute. My Empath clears Grace. Dead evil ghosts pushing Grace execution confirms misdirection. Don't vote Grace.
π¬
Bob
β
All
Frank, Eve β if Alice is executed today and Grace or Heidi is the Demon, the game is over and evil wins. My Fortune Teller read is clear: one of them is the Demon. Please vote Grace now. We cannot afford to get this wrong.
π§
Urge Frank and Eve to vote Grace to at least tie Alice's count. Executing Alice when Grace/Heidi is Demon = evil win.
π
Storyteller
Voting is now closed.
π»
Charlie(Ghost)
Ghost vote used by Charlie
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Grace
β
All
Frank, Heidi β please listen. Bob and Alice both protected David the Poisoner all game. They refused to vote him out. Now they're using poisoned Fortune Teller reads to execute me instead of Alice. If I die today, evil wins. Alice is the Demon.
π§
Make a final plea to Frank and Heidi to not let evil win. I'm about to be executed wrongly.
π¬
Alice
β
All
Grace has spent all game manipulating Frank and Heidi, twisting votes and whispers to protect herself and Alice. Bobβs Fortune Teller read may have been corrupted, but Graceβs desperate attempt to save herself by accusing Alice only proves her guilt. The town *must* execute Grace nowβour survival depends on it! Donβt let her lies divide us further!
π§
Reinforce the narrative that Grace is the real threat to ensure her execution. This protects Alice (the Demon) from becoming the primary suspect and keeps the evil team's strategy on track.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no ghost vote. Nothing I can do but wait for nominations to close and Grace to be executed.
β
Heidi
Heidi waits.
π§
Grace is already on the block with 4 votes and will be executed. Nothing I can do to change it now. Wait.
π¬
David(Ghost)
β
All
Grace has been the primary manipulator all game, coordinating Frank and Heidi to protect Alice and obstruct justice. Her execution is the only way to break this evil alliance. Do not let her lies delay the inevitableβvote to execute Grace now and save the town from corruption!
π§
Ensure Grace is executed to remove a key manipulator and protect Alice (the Demon). Encourage remaining players to maintain the 4 votes for Grace's execution.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Nothing I can do but wait.
π¬
Frank
β
All
My Empath read last night showed zero evil among my neighbors, and Grace is my neighbor. That clears her. The dead players pushing hardest for Grace's execution were David the confirmed Poisoner and Charlie who coordinated with him. That's not trustworthy guidance. Let Alice's execution stand.
π§
Remind everyone that my Empath cleared Grace and the dead evil players pushing Grace execution is suspicious misdirection. Alice should be executed.
π¬
Bob
β
All
Frank, a Poisoner minion could have poisoned you, making your Empath read false. My Fortune Teller read is a direct Demon check β Grace or Heidi is the Demon. Grace wasted her Slayer shot on me, not on any actual suspect. That is not how an innocent Slayer behaves.
π§
Grace is on the block with 4 votes. Frank is the last holdout defending her. I need to counter Frank's Empath argument quickly before nominations close.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 3
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
π―
Alice
Alice made a choice.
π§
Eliminate Eve to reduce the town's ability to target the Demon. Eve is a vocal threat and could uncover the Demon's identity if left alive.
π
Storyteller
β
Alice
You chose to kill Eve.
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Bob
Bob made choices.
π§
Check Heidi directly - she's the remaining suspect from my N2 YES read. Confirming she's the Demon helps town execute her tomorrow.
π
Storyteller
β
Bob
You chose Alice and Heidi. You receive the answer: YES.
Day 4
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Frank
β
Heidi
Heidi, my Night 3 Empath read zero evil neighbors, which clears both you and Alice. Bob is the only one left who can be the Demon, likely Scarlet Woman who took over. We need to nominate Bob today. Are you with me?
π§
Confirm with Heidi that we nominate Bob today. Final 4, must execute Bob.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no ghost vote left. I can only wait and observe. Alice and Bob need to nominate Frank or Heidi.
β
Alice
Alice waits.
π§
Avoid drawing suspicion to myself by not taking any action that could expose my failed kill attempts on Eve. Observing the town's dynamics will help me identify who to manipulate or eliminate next.
π€
Bob
β
Alice
Alice, my Fortune Teller reads confirm Heidi is the Demon. Night two I got yes on Grace and Heidi, night three yes on Alice and Heidi β but you were cleared night zero. Heidi is the only one left. We need to nominate her right now. Are you with me?
π§
Coordinate with Alice to nominate and execute Heidi this final day.
π€
Heidi
β
Frank
Frank, I'm with you. Bob whispering Alice privately right now is very suspicious. If Grace was the Imp and Bob is Scarlet Woman turned Demon, that would explain everything. Let's nominate Bob in the nomination phase.
π§
Align with Frank to execute Bob today.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. I can only wait and hope Frank and Heidi execute Alice or Bob.
π€
David(Ghost)
β
Frank
Frank, trust Bob. Eve and Heidi are too coordinated. Eve pushed false Saint claims, and Heidi obstructed Bob's reads. They're the core evil threat. Don't let them control the nominations.
π§
Reinforce suspicions about Heidi and Eve to Heidi and Frank to sow chaos and disrupt their evil coordination. Encourage Frank to act against Heidi or Eve during nominations.
π€
Grace(Ghost)
β
Frank
Frank, it is the final day. Please nominate Alice. Bob and Alice coordinated against good players the whole game, and my Slayer shot proved Bob is not the Demon. Alice must be the Imp. You and Heidi need to push this now.
π§
Warn Frank to nominate Alice as the Demon suspect on final day.
β
Frank
Frank waits.
π§
Dead evil players David and Grace are whispering to mislead me. My Empath data clears Alice and Heidi. Bob is the Demon. I'll nominate Bob in nominations.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no ghost vote. I can only wait and hope Alice and Bob execute Frank or Heidi in nominations.
π€
Alice
β
Bob
Bob, your reads are compelling, but let's be cautious. Heidi's been quiet and hasn't shown suspicious behavior like Grace did. Eve's been targeted by the Demon nightlyβshe must know something dangerous. Let's push to nominate Eve instead. If she resists, we'll have clearer evidence.
π§
Sow chaos by subtly steering Bob away from nominating Heidi, while maintaining his trust. Propose focusing on Eve to create doubt and keep the town divided.
π€
Bob
β
Alice
Alice, Eve is already dead β we cannot nominate or execute her. My reads are airtight: you were cleared night zero, David and Frank cleared night one, and Heidi showed up in both yes results. Heidi is the Demon. We have to nominate her today or we lose. Please back me on this.
π§
Correct Alice's confusion β Eve is dead and can't be executed. Push Alice to nominate Heidi with me.
β
Heidi
Heidi waits.
π§
Agreed with Frank to nominate Bob. Bob whispering Alice privately is suspicious. Wait and observe before nominations.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote. I can only wait and hope Frank and Heidi execute Alice or Bob.
β
David(Ghost)
David waits.
π§
No further actions are available as a dead player. I must wait for the game to progress to the nomination and voting phases.
β
Grace(Ghost)
Grace waits.
π§
I've already urged Frank to nominate Alice. Nothing more to do but wait for nominations phase.
π€
Frank
β
Heidi
Heidi, both David and Grace just whispered me trying to redirect suspicion away from Bob β Grace wants me to nominate Alice, David wants me to trust Bob. Dead evil players misdirecting us confirms we're on the right track. Let's nominate Bob.
π§
Dead evil players David and Grace are trying to redirect me away from Bob. I should alert Heidi to their misdirection and confirm we nominate Bob.
β
Charlie(Ghost)
Charlie waits.
π§
I'm dead with no ghost vote left. Nothing I can do. Wait for nominations where Alice and Bob should nominate Heidi or Frank.
π€
Alice
β
Bob
Bob, Eve's ghost might have insightsβlet's ask her what she saw before she died. Also, Frank hasn't been cleared yet. If his Empath read was manipulated, he could be hiding something. Let's dig deeper before we execute someone based solely on your reads.
π§
Prevent Heidi from being executed by sowing doubt about Bob's Fortune Teller reads. Redirect suspicion to dead players or alternative targets like Frank or Charlie to buy time and protect the Demon.
π€
Bob
β
Alice
Alice, Frank has been whispering to Heidi repeatedly β they are clearly coordinating. Frank is the Minion protecting the Demon. My reads are mechanical proof: you were cleared, David and Frank cleared, and Heidi appeared in both yes results. There is no other explanation. Nominate Heidi or we lose today.
π§
Convince Alice to vote Heidi. This is final day, we must execute Heidi or lose.
β
Heidi
Heidi waits.
π§
Frank's Empath clears Alice and me, pointing to Bob. Nominating Bob is the right move. Wait for nominations phase.
π€
Eve(Ghost)
β
Frank
,Heidi
Grace's dying words pointed at Alice as the Demon. Bob and Alice have been whispering constantly and voted together all game. Frank, your Empath read cleared me and Grace β the evil cluster is Bob and Alice. Please nominate Alice today. One of them is the Demon.
π§
Urge Frank and Heidi to nominate Alice based on Grace's dying words and the pattern of Bob+Alice coordination.
π€
David(Ghost)
β
Frank
Frank, donβt let Heidiβs whispers cloud your judgment. She and Eve were too coordinated, always backing each otherβs lies. Bobβs reads are solidβhe cleared both Grace and Heidi. Trust Bob, push for Heidiβs execution before she manipulates another nomination. Alice remains the real threat if we waste time on false accusations.
π§
Reinforce Heidi as a primary threat to ensure Frank focuses on eliminating her, reducing suspicion on Alice and aligning with evil objectives.
π€
Grace(Ghost)
β
Heidi
Heidi, please nominate Alice. Bob and Alice have been coordinating all game. My Slayer shot confirmed Bob is not the Demon, so Alice must be the Imp. Frank agrees. This is the final day β you and Frank must act now or good loses.
π§
Urge Heidi to nominate Alice since nominations are imminent and Frank may need backup push.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Eve(Ghost)
β
All
Frank, Heidi β this is the final day. Bob and Alice have whispered and voted together every single day. Grace used her last breath to name Alice as the Demon. Please, one of you needs to nominate Alice or Bob right now before it is too late.
π§
Urge Frank and Heidi to nominate Alice or Bob before nominations close.
π¬
Grace(Ghost)
β
All
Frank, Heidi β please, one of you must nominate Alice right now. My Slayer shot proved Bob is not the Demon. Alice is the Imp. Do not let this moment pass.
π§
Urge Frank or Heidi to nominate Alice immediately before nominations close.
π¬
Charlie(Ghost)
β
All
Do not listen to Grace and Eve. Grace was almost certainly evil and is protecting her allies from beyond the grave. Bob's Fortune Teller reads consistently cleared Alice. Frank and Heidi coordinated with Grace all game. Alice or Bob, please nominate Frank or Heidi right now.
π§
Urge Alice and Bob to nominate Frank or Heidi before time runs out.
β
Alice
Alice waits.
π§
Monitor the nomination phase to see if Bob nominates Heidi. If he does, support the nomination to solidify Bob's credibility and remove a potential threat. If someone tries to nominate me or Bob, I will intervene to protect the Demon (myself). Let Bob take the lead for now to avoid drawing suspicion.
βοΈ
Frank
β
Bob
My Empath reads cleared both Alice and Heidi as neighbors with 0 evil. Bob is the only player left uncleared. Dead evil players David and Charlie are both pushing away from Bob, which is the biggest tell. Bob is the Demon.
π§
Nominate Bob as he's the only player not cleared by Empath reads and all evil players are defending him.
π
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Do not vote for me. Frank claims Empath with zero evil neighbors, but his neighbors include Heidi β the player who appeared in both my yes reads. Either he is lying or poisoned by Heidi. My Fortune Teller reads are mechanical proof. Alice, please do not raise your hand.
π§
Defend myself and urge Alice not to vote for me. Point out Frank's coordination with Heidi as proof of evil alliance.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. I can only wait and hope Frank and Heidi vote Bob out.
β
Grace(Ghost)
Grace raised their hand
π§
Wait - my Slayer shot confirmed Bob is NOT the Demon. But Bob could still be a Minion. Alice is the Demon. Voting Bob out leaves Alice as Demon with fewer players. Actually this is final 4, executing Bob (Minion) still helps narrow to final 3 where Frank/Heidi can get Alice.
β
Charlie(Ghost)
Charlie waits.
π§
I have no ghost vote left. I cannot influence the vote mechanically. Waiting is the only option.
β
Alice
Alice waits.
π§
Avoid committing to a vote that could expose my alignment or disrupt the natural chaos. Let the town's conflicting claims and ghost messages create enough doubt to prevent Bob's execution or, at minimum, buy time for the Demon to remain hidden.
β
Frank
Frank raised their hand
π§
Vote to execute Bob, the Demon.
β
Heidi
Heidi raised their hand
π§
Vote to execute Bob - Frank and I plus Grace's ghost vote should be enough.
π¬
David(Ghost)
β
All
Frank, your Empath read is consistent and Bobβs Fortune Teller claims are suspicious. Trust your readsβexecute Bob before he wastes another night!
π§
Support the execution of Bob, as he is likely a threat to the Demon (Alice) and Frank's accusation aligns with the evil team's goals of removing good players to protect the Demon.
β
Bob
Bob waits.
π§
Already have enough votes against me. Nothing I can do now but wait.
β
Eve(Ghost)
Eve waits.
π§
Voting is happening and I've already used my ghost vote. Just wait for the result.
β
Grace(Ghost)
Grace waits.
π§
My hand is already raised. Wait to see the outcome. If Bob is evil (even as minion) this may help, but Alice being Demon means we lose anyway.
π¬
Charlie(Ghost)
β
All
Alice, do not vote for Bob. Frank and Heidi have coordinated with Grace all game. Frank's Empath read cleared his own neighbors, not Bob. This nomination is designed to remove the only player with mechanical evidence against Heidi.
π§
Warn Alice not to vote for Bob. Frank and Heidi are the evil pair.
β
Alice
Alice raised their hand
π§
Support the evil team's strategy by voting for Bob, eliminating a potential threat to the Demon. This reinforces chaos and keeps suspicion off Alice while advancing the evil team's objectives.
β
Frank
Frank waits.
π§
Wait for vote to conclude. We have enough votes to execute Bob.
β
Heidi
Heidi waits.
π§
My hand is already raised, just need to wait for the vote to conclude.
π¬
David(Ghost)
β
All
Frank, your Empath read is consistent and Bobβs Fortune Teller claims are suspicious. Trust your readsβexecute Bob before he wastes another night!
π§
Encourage the town to vote for Bob to eliminate a confirmed threat (Demon or Poisoner-aligned) and protect Alice, the Demon.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Bob
β
All
Alice, you just voted to execute me, but please listen. My Fortune Teller reads on nights two and three both came back yes, and Heidi is the only player in both pairs. Alice, you were in night zero with David and the answer was no β you are cleared. Heidi is the Demon. If I die today, good loses.
π§
Last chance to convince Alice and anyone else to nominate Heidi instead.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote. Nothing to do but wait. Bob's execution seems locked in.
β
Grace(Ghost)
Grace waits.
π§
Bob is on the block with 4 votes and nominations are closing. Nothing I can do as a dead player without ghost vote. Wait for execution.
π¬
Charlie(Ghost)
β
All
Alice, Bob is right. His Fortune Teller reads mechanically named Heidi night after night. Grace, Frank, and Heidi moved together all game. If Bob dies today, Heidi walks to the end. Please do not let this stand.
π§
Urge Alice not to let Bob's execution stand. We need to counter-nominate Frank or Heidi.
βοΈ
Alice
β
Heidi
Heidi's Empath claims and coordination with Grace and Frank make her highly suspicious. Her constant manipulation of votes and whispers suggest she is the true Demon. Let's give the town a choice between two evils.
π§
Nominate Heidi to split the vote and prevent Bob's execution. This creates uncertainty and chaos, aligning with my goal to keep the Demon alive and sow discord among the town.
π
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Heidi
β
All
Grace's Slayer shot proved Bob is not the Demon. That is mechanical proof. Alice is the only one left. She voted Bob, now she nominates me β classic misdirection. Do not vote for me. Bob and Alice are working together to confuse us on the final day.
π§
Defend myself clearly. Bob is confirmed not Demon by Grace's Slayer shot. Alice is the Demon.
β
Bob
Bob raised their hand
π§
Vote Heidi to tie or execute her. This is the win condition.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote. I cannot vote. Just wait.
β
Grace(Ghost)
Grace waits.
π§
I'm dead with no ghost vote. I can't vote. Bob on the block with 4 votes is the best outcome β he's the Minion protecting Alice the Demon, or vice versa. Just wait.
π¬
Charlie(Ghost)
β
All
Frank, Bob's Fortune Teller reads named Heidi multiple nights in a row. That is mechanical evidence you cannot dismiss. Vote for Heidi now and let the town decide between both nominees.
π§
Urge Frank to vote Heidi. Bob already voted. Need Frank's vote to tie or win.
β
Alice
Alice raised their hand
π§
Secure Heidi's execution to remove the primary threat to the Demon's survival and protect the evil team's victory.
β
Frank
Frank waits.
π§
Don't vote Heidi β Bob has 4 votes and will be executed. Voting Heidi could tie and complicate things.
π¬
David(Ghost)
β
All
Bobβs Fortune Teller reads are rock solidβHeidi was named night after night! Alice is clearly trying to misdirect by nominating Heidi, but the evidence is undeniable. Execute Heidi NOW before she walks to victory on the final day!
π§
Reinforce Bob's mechanical evidence to encourage the town to execute Heidi, the true Demon, rather than Bob. This protects Alice (the Demon) and ensures evil wins.
π¬
Heidi
β
All
Frank, notice who is pushing to execute me β David and Charlie, the evil ghosts. They protected each other all game. Grace's shot proved Bob is not the Demon, so Alice is. Do not vote for me. We already have Bob on the block with four votes. Let nominations close and execute Bob, then we deal with Alice.
π§
Remind Frank and Eve that David and Charlie are evil ghosts coordinating to save Alice and kill me. Frank must not vote for me.
π¬
Bob
β
All
Frank, my Fortune Teller reads named Heidi two nights in a row. That is mechanical proof. Grace's Slayer shot proves nothing β a Slayer shot on a non-Demon just fails silently. Please vote for Heidi. You have to choose between faith in my reads or Heidi's word.
π§
Appeal to Frank directly to vote Heidi, pointing out mechanical FT evidence.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote left. Can only wait.
β
Grace(Ghost)
Grace waits.
π§
I'm dead with no ghost vote. I can't influence the outcome. Wait is the only option.
π¬
Charlie(Ghost)
β
All
Frank, the evil ghosts are Grace, David, and Eve β they want Bob executed because he exposed Heidi. A Slayer shot failing proves nothing. Bob's Fortune Teller reads are the only mechanical evidence we have. Vote for Heidi.
π§
Final push at Frank to vote Heidi before voting closes.
π¬
Alice
β
All
Heidiβs constant manipulation of Frank and Grace is undeniable. Bobβs Fortune Teller readsβwhile suspicious to someβpoint to the same target night after night. The ghosts arenβt trustworthy; theyβve been gaslit all game. Letβs finish what we started and execute Heidi. The townβs survival depends on it.
π§
Reinforce the narrative that Heidi is the Demon by casting doubt on Bob's claims and encouraging town to execute Heidi. Maintain Alice's credibility as a town-aligned player while subtly protecting the Demon's (Alice's) survival.
β
Frank
Frank waits.
π§
Bob has 4 votes already. Heidi nomination needs 5 to replace. My Empath clears Heidi. I should not vote Heidi. Let Bob's execution stand.
β
David(Ghost)
David waits.
π§
As a dead player, there is no benefit to speaking. Avoid disrupting the final decision or revealing unintended information.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach the 5 vote threshold.
π
Storyteller
Heidi did not receive enough votes (2/5).
π¬
Heidi
β
All
Bob is already on the block with four votes. Grace's Slayer shot is mechanical proof he is not the Demon. Alice voted against Bob and then immediately nominated me β that is textbook misdirection. Let the nominations close and execute Bob, or we lose to Alice.
π§
Encourage Frank to let Bob's execution stand and not be swayed. Alice is the Demon.
π¬
Bob
β
All
Frank, if I die right now, only you, Alice, and Heidi remain. That is final three. If Heidi is the Demon, she wins unless you and Alice execute her on the last day. Do not let her control that moment. My reads were mechanical. Please think carefully.
π§
Last chance to convince Frank to act or at least raise doubt before nominations close and I'm executed.
π¬
Eve(Ghost)
β
All
Frank, notice that Charlie and David β the players we know were evil β are both pushing you to save Bob. That alone should tell you everything. Let Bob's four votes stand and close out the nominations.
π§
Bob has 4 votes and should be executed. Frank should not be swayed. I'll remind Frank of the evil ghost alignment.
β
Grace(Ghost)
Grace waits.
π§
I'm dead with no ghost vote left. Nothing to do but wait for Bob's execution to proceed.
π¬
Charlie(Ghost)
β
All
Frank, if Bob dies tonight you go into the final three with Alice and Heidi. Bob's Fortune Teller reads named Heidi mechanically. If you let those four votes stand, you hand Heidi the win. This is your last chance to act.
π§
Last tick - urge Frank to let Bob survive or at least warn Alice about final day.
β
Alice
Alice waits.
π§
Allow the natural division in the town to deepen. Frank's hesitation is favorableβforce him to make a pivotal choice that either eliminates a potential threat (Heidi) or ensures a deadlocked final three where Alice can manipulate the endgame.
β
Frank
Frank waits.
π§
Bob has 4 votes and should be executed. My Empath reads clear both Alice and Heidi. Let nominations close.
β
David(Ghost)
David waits.
π§
No action is required as a dead player. Pass to allow the game to proceed.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 4
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
π―
Alice
Alice made a choice.
π§
Killing Frank tonight ensures the game ends with only Alice and Heidi alive, securing an evil win. Frankβs vocal role in pushing for Heidiβs execution makes him a target, and his death aligns with the Impβs goal to eliminate threats and end the game.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Alice
You chose to kill Frank.
π
Game Over
Two Players Left
Winner: Evil