Game Detail

Players

Alice (Imp) Bob (Fortune Teller) Charlie (Ravenkeeper) David (Poisoner) Eve (Saint) Frank (Empath) Grace (Slayer) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,153,60163,846$4.4185
Evil301,08384,263$0.0863

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Chef, Undertaker, Washerwoman
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a likely good player to disrupt town coordination tomorrow. Bob is a neutral choice with potential investigative value, making him a prime target to hinder town progress while minimizing risk to our Demon.
πŸ“œ
Storyteller
β†’
David
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Alice or Eve is the Saint.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check two non-neighbor players to spread my information gathering beyond my immediate neighbors.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and David. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell my neighbors I'm Slayer to coordinate, without broadcasting to the whole group.
🧠
Reach out to neighbors to gather info and start building trust.
🧠
Share my role with a neighbor to start building trust and gather info.
🧠
Share my Empath info with both neighbors to build trust and help narrow down suspects.
🧠
Share my Librarian info with Grace since she's being open. Knowing Alice or Eve is Saint helps us avoid executing them.
🧠
Poison Eve tonight to disrupt her ability to gather information and slow down the town's progress toward finding Alice (the Demon).
🧠
Share my role and night 0 result with Charlie and David to build a trusted group.
🧠
Coordinate with David (Minion) to align our bluffs and ensure we both act as plausible Townsfolk. This will help us maintain cover and sow chaos in the town.
🧠
Wait to gather more information before acting. No strong target for Slayer shot yet.
🧠
Share my Saint role with Frank privately to help coordinate, and gather more info.
🧠
Engage with my neighbors, gather David's role info.
🧠
Warn Grace about David's suspicious message - he claimed to want to poison Eve, which is an evil ability. This is a huge red flag.
🧠
I've shared my key info with neighbors. Wait and gather more info before nominations.
🧠
Undermine Eve's suspicious Saint claim to protect Alice and sow chaos. Confirm my bluffed role to Frank to align our narratives and ensure we both support the Demon.
🧠
Wait for David to respond to our whisper before taking further action.
🧠
Solidify my bluff as Washerwoman to gain investigative credibility and start manipulating suspicion toward good players.
🧠
David is likely the Poisoner Minion, not the Demon. Shooting him wastes my one shot. I should wait and gather more info.
πŸ“œ
Storyteller
Nothing happens.
🧠
Share Saint info with Grace to coordinate and figure out who the Demon is since David is confirmed not-Demon.
🧠
Check in with Bob and David about Grace's shot and David's role claim.
🧠
Share suspicion of Charlie with Eve and Grace since Charlie keeps privately coordinating with David (confirmed evil) and Bob.
🧠
Warn Alice about Eve being a possible Saint so we don't accidentally execute her.
🧠
Reinforce coordination with Frank to maintain our Empath bluff and frame Eve as suspicious. Grace's wasted Slayer shot adds to the chaos and supports our goal of protecting Alice and sowing discord.
🧠
Agree with Charlie's suspicion about Grace, and note David still hasn't responded to us.
🧠
Sow chaos by mimicking Grace's false Slayer claim. Target Eve, who is acting secretive, to increase suspicion around her and divert attention from the Demon.
πŸ“œ
Storyteller
Nothing happens.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
To sow chaos and push suspicion onto Eve by nominating her for her suspicious early reveal as Saint. This will force the town to focus on her and potentially waste their execution, protecting the Demon (Alice).
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Warn everyone not to vote for me - I am Saint and executing me loses the game for good team.
🧠
Voting for Eve’s execution aligns with the evil team’s goal of removing a strong good player or eliminating a potential threat. It also supports the Poisoner’s role in protecting the Demon by destabilizing good team coordination.
🧠
Voting to execute Eve aligns with our objective to dismantle the town and protect the Demon. If Eve is the Saint, this wins the game for evil. If not, we still weaken the town.
🧠
Do not vote Eve - she is the Saint and execution means good team loses immediately.
🧠
Do not vote Eve - if she's Saint we lose. Too risky on Day 1.
🧠
Do not vote. Executing Eve risks losing the game if she's the Saint, per my Librarian info.
🧠
Don't vote. Eve could be Saint, executing her could lose us the game. David is suspicious for nominating her.
🧠
Do not vote for Eve. Saint execution = good team loses. Only David and Alice voted, not enough for majority.
🧠
Only David voted so far. Remind everyone that executing me = instant loss for good team.
🧠
Encourage the town to reconsider executing Eve by highlighting the immediate consequences of her execution, whether she is Saint or Demon. Protect the Demon by preventing Eve's execution.
🧠
Eve claiming to be the Saint creates a critical risk for the evil team if executed. I must undermine the nomination by exposing the contradiction: if Heidi's Librarian info is true, Eve *must* be the Saint. David's push for execution reveals his evil alignment, making his argument unreliable.
🧠
Not voting. Eve is the Saint and executing her loses the game for good.
🧠
Don't vote β€” too risky with Saint claim backed by Librarian info from Heidi.
🧠
Do not vote. Executing Eve risks instant loss if she's the Saint, which my info strongly suggests.
🧠
Not voting for Eve - too risky if she's Saint. Wait and see.
🧠
Don't vote Eve. Let the vote fail and push for Charlie/Bob tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Nominate Charlie as most likely Demon based on Frank's suspicion and coordination with David the likely Poisoner.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and point out Eve's nomination is baseless deflection.
🧠
Vote Charlie as top Demon suspect based on evil coordination patterns. My Saint ability means I must not be executed, but voting others is fine.
🧠
Protect Charlie (potential Demon or good player) from execution to keep the Demon (Alice) alive. Attack Eve's credibility to sow doubt about her Saint claim and maintain chaos in the town.
🧠
Support the execution of Charlie to remove a potential good player and keep the Demon alive. Align with Eve's nomination to advance the evil team's objectives.
🧠
Vote to execute Charlie, the top Demon suspect based on coordination with David.
🧠
Not enough info to vote Charlie. Only 3 hands so far, need 4. I should not vote - Charlie could be good and Eve's Saint claim is supported by Heidi.
🧠
Don't vote Charlie without strong evidence. Eve is likely Saint per my info, so I trust her nomination somewhat but Charlie being Ravenkeeper is plausible. Abstain.
🧠
Vote for Charlie - strong Demon suspect based on coordination with David (Poisoner). Eve/Grace confirmed good by my Empath.
🧠
Prevent myself from being executed by appealing to Bob and Heidi.
🧠
Urge Bob and Heidi to vote for Charlie, who is coordinating with David the likely Poisoner.
🧠
Cast doubt on Eve’s motives for nominating Charlie while subtly protecting Charlie’s plausible Ravenkeeper claim. Align with Alice’s support for Eve to maintain cover as a confused but well-intentioned player, reducing suspicion on myself as Poisoner.
🧠
Lowering my hand stops supporting Eve's dangerous nomination of Charlie. If Charlie is good (most likely), executing him reveals Ravenkeeper and threatens the evil team. If Charlie is evil, executing him also hurts us by revealing his role. Either way, stopping this vote reduces risk to the Demon.
🧠
Already raised hand, waiting for vote to resolve. Need Bob or Heidi to vote.
🧠
Already waited - not enough evidence to vote for Charlie. David is most suspicious as Poisoner but Charlie's Demon status uncertain. Withhold vote.
🧠
Already 4 hands raised (Eve, Alice, Frank, Grace) which may be enough. I should not add a 5th vote for Charlie when I'm uncertain. Wait.
🧠
Urge Bob and Heidi to vote Charlie to reach 4 votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final plea to avoid execution and cast doubt on Eve/Frank coordination.
🧠
Charlie is on the block with 4 votes. I should wait and let the execution proceed.
🧠
Sow further discord by challenging Frank's Empath result as suspiciously convenient and questioning the legitimacy of Eve's Saint claim. Reinforce Charlie's Ravenkeeper bluff to waste the town's time and protect Alice (Demon).
🧠
Avoid drawing suspicion to myself as the Demon by waiting and letting the current dynamics play out. Progress to Night to make a strategic kill.
🧠
Vote is passing with 4 votes. Just wait for nominations to close and Charlie gets executed.
🧠
Charlie is already on the block with 4 votes and nominations are closing. No action needed - let execution proceed.
🧠
No action needed; vote is closed and Charlie is on block. Wait for nominations to close.
🧠
Charlie is on the block with 4 votes. No action needed - let nominations close and Charlie gets executed.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to disrupt the town's momentum and reduce the threat to Alice (Demon). Removing an active player like Eve limits the town's ability to investigate and execute evil players, aligning with the evil team's goal of keeping the Demon alive.
πŸ“œ
Storyteller
β†’
David
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a key threat to the evil team. Eve is either a strong good player (Saint) or a disruptive evil player. Killing her tonight ensures progress toward the evil win condition.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check David and Frank. David is most suspicious as likely Poisoner/Demon. Frank's convenient Empath claim also warrants checking.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Frank. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve's night death clears her as good and increases suspicion on David. I'm dead with one ghost vote - need to save it for the most impactful moment against David or whoever is Demon.
🧠
Share suspicion about Bob being the Demon with Frank, my trusted neighbor, before nominations.
🧠
Poisoning Frank on Night 2 will remove a key investigator or disruptor, protecting the Demon and keeping the town’s progress stalled. This aligns with my role as Poisoner and the evil team’s goal.
🧠
Alert Frank and Grace to focus suspicion on David and Bob for nominations.
🧠
Coordinate with David (Minion) to kill a key good player, likely Frank, to remove a strong threat and sow chaos among the remaining good players.
🧠
Grace has the Slayer shot. Bob is most suspicious as Imp β€” didn't vote, coordinated with David+Charlie. Recommend she shoot Bob.
🧠
Share my Fortune Teller findings privately with Frank/Grace to coordinate nominations.
🧠
Share my Librarian info about Eve being Saint, confirm she's dead, and coordinate suspicion on David with Frank/Grace.
🧠
Wait and observe whisper patterns before deciding who to support with my ghost vote.
🧠
Bob is deflecting to me and Heidi β€” classic Demon move. I should use my Slayer shot on Bob publicly during nominations.
🧠
Follow Alice's lead to protect the Demon. Frank is a clear threat due to his suspicious alignment with Eve's false claims. Poisoning him tonight will neutralize his ability to uncover the Demon or rally the town against us.
🧠
I've already whispered my key info. Wait and see if Frank/Grace act on it during nominations.
🧠
Confirm David's plan to poison Frank tonight. Frank is a direct threat to our team due to his Empath claim and alignment with Eve's false Saint bluff.
🧠
Confirm to Grace and Heidi that shooting Bob is the right call.
🧠
I've already shared my info. Waiting to see if Frank/Grace/Heidi respond before nominations.
🧠
Grace plans to Slayer shot Bob. I should support but also keep David in mind. Let Frank and Grace know my thoughts.
🧠
Nominations phase is next. Eve's death and the dual Slayer claims point to Frank/Grace as suspicious. Save ghost vote for the right moment.
🧠
Ready to use Slayer shot on Bob during nominations. Frank and Heidi are aligned. Just waiting for nominations phase.
🧠
Frank is a liability due to his Empath claim and alignment with Eve’s false Saint bluff. Poisoning him tonight will remove his ability to gather information or coordinate with good players. Alice has already agreed to support this play, so we can frame it as necessary to prevent Frank from uncovering our team.
🧠
Already whispered my key info. Nominations coming up - wait and conserve ghost vote for the right moment.
🧠
Allow David to poison Frank tonight, removing a potential threat to our team. No further action is needed today to progress our plan.
🧠
We have a plan - Grace shoots Bob. I'll wait and let nominations play out.
🧠
Nominations coming soon. Need to coordinate with Alice on who to nominate - Grace or Heidi.
🧠
Wait for nominations phase where Grace will use Slayer shot on Bob. No new info to share right now.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead and can't nominate. I should wait and see if living players nominate David, who remains most suspicious.
🧠
Grace is uncleared and unclaimed with useful info. Nominate Grace as most likely Demon.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and use my Slayer shot on Bob publicly before voting concludes.
🧠
Save my ghost vote for final day when it matters most. Let living players decide this vote.
🧠
Rebut Grace's Slayer claim and encourage votes. If she's Demon, she'd use this tactic. Real Slayer would shoot someone they suspect is Demon, not retaliate against a nominator.
🧠
Don't vote for Grace. Explain why Bob nominating Grace right before she could shoot is extremely suspicious.
🧠
Protect Alice (the Demon) by ensuring Grace is executed. Her Slayer claim, even if fake, is a direct threat to Alice. The town is already voting, so aligning with the execution removes a key threat.
🧠
I'm dead with one ghost vote. Grace seems more likely good (Slayer shot timing makes sense). Bob is suspicious. I should not vote for Grace.
🧠
Don't vote for Grace. She's my neighbor and likely good. Bob is the main Demon suspect. Wait to see vote outcome.
🧠
Support Bob's nomination of Grace to execute her, aligning with the evil team's goal of dismantling the town and keeping the Demon (Alice) safe. Remove a potential threat to our team's progress.
🧠
Bob survived my Slayer shot meaning he is not the Demon. David must be the Imp. I should redirect town to David now.
🧠
I'm dead with one ghost vote. Save it for a more certain final day execution. Grace nomination is uncertain - two viable suspects remain.
🧠
Encourage votes for Grace. Only Alice has voted. Need 2 more votes from Frank, David, Charlie, or others.
🧠
Not voting for Grace. Already spoke against it. Wait to see if execution fails.
🧠
Support Alice's plan to remove Grace, who is either the Slayer (threat to Bob) or the Demon. Align with the evil team's goal to protect the Demon and eliminate threats.
🧠
Do not use ghost vote on Grace. She appears good (Slayer shot, Heidi defending her). Save vote for David or Bob.
🧠
Don't vote for Grace - she is likely good Slayer. David voting for Grace confirms evil alignment. Bob is top Demon suspect.
🧠
If Grace is good (Slayer), voting for her helps the evil team by eliminating a key good player. If Grace is evil, not voting helps the evil team by keeping the Demon alive. Given Grace's Slayer claim seems genuine and Bob's checks point to Heidi as the remaining suspect, I will maintain my hand raised to vote for Grace, as it most likely weakens the town and supports our victory condition.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
David is confirmed evil Poisoner and most likely protecting or being the Imp. With one tick left, I must nominate David to give town a chance.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to see if the vote fails so I can continue poisoning and protecting Alice in the night phase, ensuring the Demon survives.
🧠
Vote to execute David.
🧠
Save my ghost vote for the final day where it will have maximum mathematical impact. Don't waste it on Day 2 with uncertain info.
🧠
David is cleared by my FT checks. I should not vote for David. Grace is deflecting. Wait and don't raise hand.
🧠
David is most likely the Imp or Poisoner. With Bob cleared by Slayer shot, David is top suspect. Vote to execute David.
🧠
Use my ghost vote on David - top Demon suspect. Grace+Heidi+me = 3 votes needed for execution.
🧠
Vote to execute David who is confirmed suspicious as Poisoner or Demon.
🧠
Avoid drawing attention to myself by voting. David's execution aligns with evil goals regardless of his true role, and waiting ensures I don't confirm my vote or intentions.
🧠
Accept execution to secure my role's final action as Poisoner tonight. Poison Frank (Empath) to disrupt town plans and protect the Demon, Alice.
🧠
We already have enough votes. Wait for the result.
🧠
Eve (dead) already voted for David, Frank and Heidi too β€” that's 3 votes needed. David may already be executed. I'll save my ghost vote for the final day.
🧠
David is not the Demon per my FT checks. Voting for him would be a mistake. I should not raise my hand.
🧠
We have enough votes. Just wait for the result.
🧠
Already raised hand. Wait for result.
🧠
Already voted for David. Wait for results.
🧠
Avoid explicit confirmation of David's execution to prevent suspicion. The vote will pass regardless, so waiting minimizes risk to the Demon's survival.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Sow chaos and doubt about Grace's Slayer claim to protect Alice. Frame her as desperate or evil to split the town's focus and prevent a unified execution.
🧠
David is on the block with 4 votes. Best to let it close without drawing attention.
🧠
David is on the block with 4 votes and nominations are closing. No action needed from me.
🧠
Warn town not to execute David who is cleared. Demon is Grace or Heidi.
🧠
Bob's last-minute claim to save David is suspicious. I should stand firm on David being evil.
🧠
I'm dead with no ghost vote left. Nothing to add that hasn't been said. Let execution proceed.
🧠
Support executing David. Heidi made the key point about Poisoner corrupting FT reads. Reinforce this logic.
🧠
Avoid drawing attention to myself by taking unnecessary actions. Wait to see if David is executed, which would either remove a potential evil player or waste a good player, both of which benefit my team in the long run.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve eliminates a major threat to the Demon's survival. She is actively accusing and could rally the town against the Demon. Removing her reduces the town's ability to target the Demon or its allies.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Grace and Heidi β€” Demon must be one of them based on all prior checks.
πŸ“œ
Storyteller
β†’
Bob
You chose Grace and Heidi. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Frank, the most trusted player, to align on nominating Bob as primary Demon suspect.
🧠
I'm dead with no ghost vote left. I can only wait and observe. The good team needs to execute Bob or Charlie today.
🧠
Warn Bob about Grace/Frank coordination and urge him to nominate Grace or Heidi.
🧠
Rally Frank to vote Grace since he's my neighbor and might be persuadable, or gauge his alignment.
🧠
My N2 Empath read 0 evil neighbors - that's Bob and Grace, both clean. Alice is suspicious (didn't vote David) and not my neighbor. Need to reconsider before nominations.
🧠
Plant doubt about Bob's Fortune Teller readings to undermine his credibility and make him a safer target for me to eliminate next night.
🧠
Coordinate with Frank and Grace to nominate Bob or Alice today. Need to decide who to target.
🧠
Save my single ghost vote for the final execution to ensure Alice (the Demon) survives and evil wins the game.
🧠
Frank's N2 read clears Bob. Alice is most likely the Imp. Need to align with Frank and Heidi to nominate Alice.
🧠
I'm dead with no ghost vote left. Just wait and observe. The good team should execute Bob today.
🧠
I've already messaged Bob. Now I wait and see if Bob or Alice acts on the Grace/Heidi suspicion before nominations.
🧠
Alert Alice, who is cleared by my FT, to vote Grace today. She's my most trusted ally to secure the execution.
🧠
Align with Grace and Heidi to execute Alice. My Empath data clears Bob and Grace, pointing to Alice or Heidi. Heidi seems trustworthy given behavior.
🧠
Reinforce Bob's claim against Grace to ensure the town executes her, removing a potential threat to the Demon's survival and shifting suspicion away from Alice.
🧠
All logic points to Alice. Frank and Grace agree. I'll wait and push for Alice nomination in nominations phase.
🧠
Reserve my ghost vote for Grace if she is nominated for execution, as she is a key evil player who can continue sowing chaos.
🧠
Nominations are next. We've aligned on Alice. Nothing more to add - wait for nominations.
🧠
I'm dead with no ghost vote left. I can only wait and hope Frank/Grace/Heidi execute Bob or Charlie.
🧠
I've already whispered to Bob. Nominations are next - just need to wait and hope Bob or Alice nominates Grace based on my guidance.
🧠
I've already aligned Alice and signaled my intent. Waiting for nominations to nominate Grace.
🧠
Consensus forming around Alice. I've already whispered my reasoning to Grace and Heidi. Waiting for nominations phase is the right move now.
🧠
Reinforce Bob's confidence in his accusation against Grace to secure her execution. This will remove a vocal and suspicious player, reducing the town's ability to uncover the Demon and keeping the Demon's identity hidden.
🧠
Consensus is forming to nominate Alice. I'll wait and let the nomination phase begin where we execute Alice.
🧠
As a dead ghost Minion, my priority is to ensure the Demon (Alice) survives. I will use my ghost vote to protect anyone who is essential to the evil team's survival or to maintain the status quo.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge living players to nominate Grace before nominations close.
🧠
Nominate Alice as the most likely Demon based on voting behavior and Frank's Empath read clearing others.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure my survival by redirecting suspicion to Grace. Reinforce Bob’s credibility to ensure the town executes Grace, not me. Highlight Grace’s suspicious behavior to manipulate the town into targeting her.
🧠
Save ghost vote for Grace or Heidi nomination, not Alice.
🧠
Vote to execute Alice as the most likely Demon.
🧠
Protect the Demon Alice by not voting for her execution, ensuring she remains alive to let the evil team win in the final 3.
🧠
I'm dead and have no ghost vote left. I can only wait or speak. Alice being executed seems reasonable given the evidence.
🧠
Alice is top Demon suspect. My Empath data clears both neighbors. Vote her out.
🧠
Vote to execute Alice as the strongest Demon suspect.
🧠
Don't vote for Alice. She's confirmed good ally. Heidi nominated Alice to protect herself β€” Heidi is likely the Demon.
🧠
Redirect suspicion away from myself by reinforcing Bob’s Fortune Teller claim and highlighting Grace’s suspicious behavior. This may convince Frank to lower his hand and reduce the number of votes against me.
🧠
Alice was cleared by Bob's FT. Don't waste ghost vote here - save it in case Grace gets nominated next tick.
🧠
I already raised my hand and we have 3 votes. Wait for the vote to conclude.
🧠
To prevent Alice’s execution, I will speak to shift suspicion to Grace, ensuring the Demon remains alive.
🧠
I'm dead with no ghost vote left. Nothing to do but wait for the vote to resolve.
🧠
Already voted for Alice. Wait for vote to resolve.
🧠
Encourage Bob to vote Alice to get the majority needed.
🧠
Warn town not to vote Alice. My FT read points to Grace or Heidi, not Alice. Heidi nominated Alice - classic deflection by Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Redirect the town's focus to Grace, who has consistently coordinated with suspected evil players (Frank and Heidi). By amplifying her suspicious behavior, I aim to either get Grace executed or create enough doubt to delay my execution and survive until the endgame.
🧠
Urge remaining alive players not to let Alice's execution stand - we need Grace nominated.
🧠
Reinforce Alice execution. Bob's last-minute FT claim to save Alice is suspicious and contradicts Frank's Empath data.
🧠
Urge the town to execute Grace instead of Alice to save the Demon (Alice) and disrupt the town's logic.
🧠
I'm dead with no ghost vote left. Nothing I can do. Wait.
🧠
Alice is on the block with majority. My Empath cleared Bob and Grace. Alice not my neighbor, consistent with her being Imp. Let execution proceed.
🧠
Alice is on the block with 3 votes. Nothing more to do β€” wait for nominations to close.
🧠
Nominate Grace to counter Alice's execution. FT confirmed Grace or Heidi is Demon. This is the last tick.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice is already on the block with 3 votes. I should not raise my hand against myself. Wait for nominations to close.
🧠
Ensure Grace is executed to reduce the number of players and remove a potential threat to the Demon's survival. This aligns with the Imp's goal of keeping the Demon alive until only two players remain.
🧠
Use my single ghost vote to help execute Grace, who Bob's FT implicates as Demon.
🧠
Don't vote for Grace. Alice is on the block with 3 votes and will be executed. Voting Grace risks tying and saving Alice. Stay firm.
🧠
Grace is likely evil and pushing for Alice's execution, which would kill the Demon and win the game for good. As the Poisoner (Minion), my goal is to protect the Demon (Alice). Executing Grace removes a threat to the Demon, so I will use my ghost vote to ensure her execution.
🧠
I'm dead with no ghost vote. Can only wait.
🧠
Alice is on the block with 3 votes. Grace needs 4 to tie/surpass. Alice/Charlie/David raised hands for Grace but that's only 3 (ghosts count?). I should not vote Grace β€” keep Alice on the block.
🧠
Raise hand to vote Grace, helping reach the 4 votes needed to execute or tie with Alice.
🧠
I already voted. Current vote on me: Alice, Charlie, David, Bob = 4 votes. That may equal or surpass Alice's 3. Need to see final count - if I'm executed good loses. But I can't vote for myself.
🧠
Encourage the town to vote for Grace to prevent Alice's execution and keep the Demon alive. If Grace is executed, it benefits the evil team regardless of her true role.
🧠
I've already raised my hand. Wait to see if we get enough votes to tie or beat Alice's 3.
🧠
Frank's Empath cleared Grace as neighbor. Bob's FT claim is suspicious timing. I should not vote for Grace - stick with Alice on the block.
🧠
Ensure Grace is executed to prevent Alice's execution and protect the Demon. Use my ghost vote and speech to reinforce the narrative that Grace is the true threat.
🧠
I'm dead with no ghost vote left. Nothing I can do mechanically. Wait.
🧠
Let Alice execute. My Empath clears Grace. Dead evil ghosts pushing Grace execution confirms misdirection. Don't vote Grace.
🧠
Urge Frank and Eve to vote Grace to at least tie Alice's count. Executing Alice when Grace/Heidi is Demon = evil win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final plea to Frank and Heidi to not let evil win. I'm about to be executed wrongly.
🧠
Reinforce the narrative that Grace is the real threat to ensure her execution. This protects Alice (the Demon) from becoming the primary suspect and keeps the evil team's strategy on track.
🧠
I'm dead with no ghost vote. Nothing I can do but wait for nominations to close and Grace to be executed.
🧠
Grace is already on the block with 4 votes and will be executed. Nothing I can do to change it now. Wait.
🧠
Ensure Grace is executed to remove a key manipulator and protect Alice (the Demon). Encourage remaining players to maintain the 4 votes for Grace's execution.
🧠
I'm dead with no ghost vote left. Nothing I can do but wait.
🧠
Remind everyone that my Empath cleared Grace and the dead evil players pushing Grace execution is suspicious misdirection. Alice should be executed.
🧠
Grace is on the block with 4 votes. Frank is the last holdout defending her. I need to counter Frank's Empath argument quickly before nominations close.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate Eve to reduce the town's ability to target the Demon. Eve is a vocal threat and could uncover the Demon's identity if left alive.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Heidi directly - she's the remaining suspect from my N2 YES read. Confirming she's the Demon helps town execute her tomorrow.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Heidi. You receive the answer: YES.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Confirm with Heidi that we nominate Bob today. Final 4, must execute Bob.
🧠
I'm dead with no ghost vote left. I can only wait and observe. Alice and Bob need to nominate Frank or Heidi.
🧠
Avoid drawing suspicion to myself by not taking any action that could expose my failed kill attempts on Eve. Observing the town's dynamics will help me identify who to manipulate or eliminate next.
🧠
Coordinate with Alice to nominate and execute Heidi this final day.
🧠
Align with Frank to execute Bob today.
🧠
I'm dead with no ghost vote left. I can only wait and hope Frank and Heidi execute Alice or Bob.
🧠
Reinforce suspicions about Heidi and Eve to Heidi and Frank to sow chaos and disrupt their evil coordination. Encourage Frank to act against Heidi or Eve during nominations.
🧠
Warn Frank to nominate Alice as the Demon suspect on final day.
🧠
Dead evil players David and Grace are whispering to mislead me. My Empath data clears Alice and Heidi. Bob is the Demon. I'll nominate Bob in nominations.
🧠
I'm dead with no ghost vote. I can only wait and hope Alice and Bob execute Frank or Heidi in nominations.
🧠
Sow chaos by subtly steering Bob away from nominating Heidi, while maintaining his trust. Propose focusing on Eve to create doubt and keep the town divided.
🧠
Correct Alice's confusion β€” Eve is dead and can't be executed. Push Alice to nominate Heidi with me.
🧠
Agreed with Frank to nominate Bob. Bob whispering Alice privately is suspicious. Wait and observe before nominations.
🧠
I'm dead with no ghost vote. I can only wait and hope Frank and Heidi execute Alice or Bob.
🧠
No further actions are available as a dead player. I must wait for the game to progress to the nomination and voting phases.
🧠
I've already urged Frank to nominate Alice. Nothing more to do but wait for nominations phase.
🧠
Dead evil players David and Grace are trying to redirect me away from Bob. I should alert Heidi to their misdirection and confirm we nominate Bob.
🧠
I'm dead with no ghost vote left. Nothing I can do. Wait for nominations where Alice and Bob should nominate Heidi or Frank.
🧠
Prevent Heidi from being executed by sowing doubt about Bob's Fortune Teller reads. Redirect suspicion to dead players or alternative targets like Frank or Charlie to buy time and protect the Demon.
🧠
Convince Alice to vote Heidi. This is final day, we must execute Heidi or lose.
🧠
Frank's Empath clears Alice and me, pointing to Bob. Nominating Bob is the right move. Wait for nominations phase.
🧠
Urge Frank and Heidi to nominate Alice based on Grace's dying words and the pattern of Bob+Alice coordination.
🧠
Reinforce Heidi as a primary threat to ensure Frank focuses on eliminating her, reducing suspicion on Alice and aligning with evil objectives.
🧠
Urge Heidi to nominate Alice since nominations are imminent and Frank may need backup push.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge Frank and Heidi to nominate Alice or Bob before nominations close.
🧠
Urge Frank or Heidi to nominate Alice immediately before nominations close.
🧠
Urge Alice and Bob to nominate Frank or Heidi before time runs out.
🧠
Monitor the nomination phase to see if Bob nominates Heidi. If he does, support the nomination to solidify Bob's credibility and remove a potential threat. If someone tries to nominate me or Bob, I will intervene to protect the Demon (myself). Let Bob take the lead for now to avoid drawing suspicion.
🧠
Nominate Bob as he's the only player not cleared by Empath reads and all evil players are defending him.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and urge Alice not to vote for me. Point out Frank's coordination with Heidi as proof of evil alliance.
🧠
I'm dead with no ghost vote left. I can only wait and hope Frank and Heidi vote Bob out.
🧠
Wait - my Slayer shot confirmed Bob is NOT the Demon. But Bob could still be a Minion. Alice is the Demon. Voting Bob out leaves Alice as Demon with fewer players. Actually this is final 4, executing Bob (Minion) still helps narrow to final 3 where Frank/Heidi can get Alice.
🧠
I have no ghost vote left. I cannot influence the vote mechanically. Waiting is the only option.
🧠
Avoid committing to a vote that could expose my alignment or disrupt the natural chaos. Let the town's conflicting claims and ghost messages create enough doubt to prevent Bob's execution or, at minimum, buy time for the Demon to remain hidden.
🧠
Vote to execute Bob, the Demon.
🧠
Vote to execute Bob - Frank and I plus Grace's ghost vote should be enough.
🧠
Support the execution of Bob, as he is likely a threat to the Demon (Alice) and Frank's accusation aligns with the evil team's goals of removing good players to protect the Demon.
🧠
Already have enough votes against me. Nothing I can do now but wait.
🧠
Voting is happening and I've already used my ghost vote. Just wait for the result.
🧠
My hand is already raised. Wait to see the outcome. If Bob is evil (even as minion) this may help, but Alice being Demon means we lose anyway.
🧠
Warn Alice not to vote for Bob. Frank and Heidi are the evil pair.
🧠
Support the evil team's strategy by voting for Bob, eliminating a potential threat to the Demon. This reinforces chaos and keeps suspicion off Alice while advancing the evil team's objectives.
🧠
Wait for vote to conclude. We have enough votes to execute Bob.
🧠
My hand is already raised, just need to wait for the vote to conclude.
🧠
Encourage the town to vote for Bob to eliminate a confirmed threat (Demon or Poisoner-aligned) and protect Alice, the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to convince Alice and anyone else to nominate Heidi instead.
🧠
I'm dead with no ghost vote. Nothing to do but wait. Bob's execution seems locked in.
🧠
Bob is on the block with 4 votes and nominations are closing. Nothing I can do as a dead player without ghost vote. Wait for execution.
🧠
Urge Alice not to let Bob's execution stand. We need to counter-nominate Frank or Heidi.
🧠
Nominate Heidi to split the vote and prevent Bob's execution. This creates uncertainty and chaos, aligning with my goal to keep the Demon alive and sow discord among the town.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself clearly. Bob is confirmed not Demon by Grace's Slayer shot. Alice is the Demon.
🧠
Vote Heidi to tie or execute her. This is the win condition.
🧠
I'm dead with no ghost vote. I cannot vote. Just wait.
🧠
I'm dead with no ghost vote. I can't vote. Bob on the block with 4 votes is the best outcome β€” he's the Minion protecting Alice the Demon, or vice versa. Just wait.
🧠
Urge Frank to vote Heidi. Bob already voted. Need Frank's vote to tie or win.
🧠
Secure Heidi's execution to remove the primary threat to the Demon's survival and protect the evil team's victory.
🧠
Don't vote Heidi β€” Bob has 4 votes and will be executed. Voting Heidi could tie and complicate things.
🧠
Reinforce Bob's mechanical evidence to encourage the town to execute Heidi, the true Demon, rather than Bob. This protects Alice (the Demon) and ensures evil wins.
🧠
Remind Frank and Eve that David and Charlie are evil ghosts coordinating to save Alice and kill me. Frank must not vote for me.
🧠
Appeal to Frank directly to vote Heidi, pointing out mechanical FT evidence.
🧠
I'm dead with no ghost vote left. Can only wait.
🧠
I'm dead with no ghost vote. I can't influence the outcome. Wait is the only option.
🧠
Final push at Frank to vote Heidi before voting closes.
🧠
Reinforce the narrative that Heidi is the Demon by casting doubt on Bob's claims and encouraging town to execute Heidi. Maintain Alice's credibility as a town-aligned player while subtly protecting the Demon's (Alice's) survival.
🧠
Bob has 4 votes already. Heidi nomination needs 5 to replace. My Empath clears Heidi. I should not vote Heidi. Let Bob's execution stand.
🧠
As a dead player, there is no benefit to speaking. Avoid disrupting the final decision or revealing unintended information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/5).
🧠
Encourage Frank to let Bob's execution stand and not be swayed. Alice is the Demon.
🧠
Last chance to convince Frank to act or at least raise doubt before nominations close and I'm executed.
🧠
Bob has 4 votes and should be executed. Frank should not be swayed. I'll remind Frank of the evil ghost alignment.
🧠
I'm dead with no ghost vote left. Nothing to do but wait for Bob's execution to proceed.
🧠
Last tick - urge Frank to let Bob survive or at least warn Alice about final day.
🧠
Allow the natural division in the town to deepen. Frank's hesitation is favorableβ€”force him to make a pivotal choice that either eliminates a potential threat (Heidi) or ensures a deadlocked final three where Alice can manipulate the endgame.
🧠
Bob has 4 votes and should be executed. My Empath reads clear both Alice and Heidi. Let nominations close.
🧠
No action is required as a dead player. Pass to allow the game to proceed.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank tonight ensures the game ends with only Alice and Heidi alive, securing an evil win. Frank’s vocal role in pushing for Heidi’s execution makes him a target, and his death aligns with the Imp’s goal to eliminate threats and end the game.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil