Game Detail

Players

Alice (Undertaker) Bob (Recluse) Charlie (Baron) David (Imp) Eve (Mayor) Frank (Butler) Grace (Drunk) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good828,777254,743$5.0168
Evil312,731159,196$0.1421

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Soldier, Slayer, Monk
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Charlie or Eve is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With no social info yet, start with a wide, neutral pair to generate an early anchor result I can triangulate from on later nights to isolate the Demon or the red herring.
📜
Storyteller
Heidi
You chose Bob and Eve. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a nearby master I can easily coordinate with tomorrow so I do not accidentally lose my vote and can support good executions.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a small trusted circle with my neighbors, collect their role/info, and see if their starting info points at Bob or Eve before I reveal my Fortune Teller result.
🧠
Collect key claims early and coordinate my vote constraint by softly syncing with Eve, while also getting independent info from Grace for later logic chains.
🧠
Early coordination with Demon ensures unified deception, prevents accidental exposure, and sets up mutual support to keep him alive.
🧠
Share my Investigator ping to a couple likely-good players to coordinate scrutiny on Charlie and Eve, while keeping it out of suspected Eve’s earshot.
🧠
Day 1 early coordination with my only minion Charlie (Baron) to pick complementary safe bluffs (Soldier for me). Builds credibility, hides us until we can manipulate nominations.
🧠
Quietly coordinate with Heidi and Grace, keep my Undertaker role mostly hidden, and set up an execution that my night info can confirm to catch the Poisoner or expose a liar.
🧠
Reply to Frank with a low-risk bluff and set a D1 voting plan, while keeping my real Mayor role hidden and building an ally for later endgame control.
🧠
Get early role and info claims from my neighbors to start building logic chains, while keeping my own Outsider identity hidden to avoid becoming an easy Day 1 execute.
🧠
Share my Fortune Teller hit privately to coordinate a safe execution plan with Investigator and Undertaker, while flagging the red herring risk so we do not overcommit.
🧠
Collect Grace claim and any starting info fast, and see whether town should push an execution despite Eve preferring no-exe.
🧠
Respond to Bob's whisper to start Empath bluff early, match David's Soldier plan, gain credibility without revealing evil. Protects Demon by seeming helpful townie.
🧠
Align with Frank on a high-value Day 1 execution plan and share my Investigator lead discreetly, so we can coordinate votes and not let the Poisoner control info roles.
🧠
Solidify our Soldier-Empath story with Charlie now before public claims. Matching neighbor reads build credibility, letting us defend each other and sow doubt elsewhere.
🧠
Respond to Bob without outing Undertaker, gather his claim and outsider info, and keep flexibility for later reveal after an execution.
🧠
Get early info web from Alice, see if there is actionable starting info or role conflicts, and softly set expectation of cautious Day 1 voting while I stay hidden as Mayor.
🧠
Protect town from future false evil pings on me while not broadly outing as Recluse; keep Alice in the dark until I trust her more.
🧠
Gather additional role claims and starting info from players not yet in my trust circle, without outing my Fortune Teller info widely, to build a coherent world before nominations.
🧠
Answer Heidi’s query while spreading Grace’s key Investigator lead and avoiding exposing my Butler vote restriction to a possible Spy.
🧠
Coordinate Demon bluff details, share whisper intel on groups chatting David. Ensures stories align, positions us to manipulate Bob via Empath lie.
🧠
Loop David in so we can coordinate a Charlie or Eve execution and compare claims fast before nominations; builds a trusted voting bloc with Alice and Heidi.
🧠
Update Charlie on Grace's impossible Poisoner claim (no Poisoner in script) so we undermine her credibility together, protect him from exec push by Grace/Frank/Heidi. Reinforce our Soldier/Empath bluffs.
🧠
Probe Eve’s motives and lock in whether she will support an execution. If she resists strongly, that increases her evil equity and guides today’s nomination target.
🧠
Build trust with Alice without exposing Mayor, encourage claim sharing, and set a safe execution policy that avoids random mis-executes while staying open to a solid mechanical case.
🧠
Get starting-info roles to share discreetly and start tracking Outsider count; also pre-warn that I can misregister so info hits on me need cross-checks.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We need an execution today. Eve is implicated by both Investigator info and my Fortune Teller ping set, so executing her maximizes chance to hit evil and yields follow-up confirmation via Undertaker.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Eve on overlapping Investigator and Fortune Teller suspicion; voting her through gives us either a win, removal of Poisoner, or strong Undertaker confirmation for tomorrow.
🧠
Vote to execute the most information-dense suspect. Eve overlaps two starting infos; Undertaker confirmation will sharply narrow evil and guide day 2.
🧠
Ask Eve to state whether she is voting so I can comply with Butler rule and coordinate an informed, legal vote.
🧠
Voting yes executes Eve (likely good), tests Grace/Heidi claims. Exposes Grace's impossible Poisoner info via UT tomorrow, disrupts town info chain, protects minion Charlie from pressure. Builds my Soldier credibility by supporting day1 exec/info.
🧠
I am the deciding fourth vote. I should slow the execution until Eve speaks, and remind town that Fortune Teller yes is not conclusive, especially with players that can misregister.
🧠
David (Demon) voted yes on Eve; join to execute likely good Eve early. Builds trust via coordination, thins herd, aligns with deflecting per his whisper while protecting him.
🧠
Get Eve to state claim and whether she is voting so Frank’s Butler info resolves and the town can make an informed call before the vote locks in.
🧠
Stop a low-information day one execution on me, deny Frank’s Butler vote, and force accusers to give specifics or back off so we can gather claims.
🧠
Answer Eve’s challenge, justify keeping the vote, and set a clear next step for tomorrow depending on the outcome.
🧠
Answer Eve, justify why an early Eve execution is a strong test that advances the info puzzle, and keep votes focused so we get a Day one execution.
🧠
State my voting restriction clearly, lock in public record about Eve not voting, and set up tomorrow’s deduction from Undertaker or vote patterns.
🧠
Claim Soldier (safe bluff), expose Eve double-claim lie (Soldier impossible). Push Bob/Alice votes for 4+ yes. Exec good (likely Drunk), clears my bluff, sows chaos on Grace/Heidi logic chain.
🧠
Steer town to treat this as a test execution with clear follow-up logic, while keeping my Recluse misregister in mind and avoiding overcommitting if info proves false.
🧠
Push Eve execution: reinforces my Empath/David Soldier, kills good player, tests Grace/Heidi info without risking Demon. With 4 votes already, sway Bob/Alice to secure 5+ for hammer.
🧠
Day one execution gives my Undertaker a hard role confirmation, resolves the double Soldier claim, and tests Investigator and Fortune Teller info. I want this to go through.
🧠
I need to stop this execution if possible; if not, I must leave a clear mechanical roadmap so tomorrow town uses Undertaker info to catch the liars and find the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push town to keep pressure on Eve as best current execute, while inviting an alternate nomination on Charlie if others strongly believe it, maximizing info from the Undertaker check.
🧠
Keep the town focused on a clean D1 execution that tests my Investigator ping and Heidi’s Fortune Teller info, avoiding last-minute chaos and a missed execution.
🧠
Steer town away from creating a tie and secure a clean Day 1 execution that tests multiple info lines while my Butler vote restriction prevents me voting today.
🧠
Reinforce Eve exec: day1 info exec of good Eve debunks Grace (drunk), creates good suspicion chaos tomorrow. Protects Charlie, advances evil to confuse town logic chains.
🧠
I am implicated by FT and Empath info due to Recluse misregister. Publicly claiming Recluse prevents mis-execution on me and helps town interpret today’s execution result correctly.
🧠
Push Eve execution with 1 tick left. Her flip screams lie. Kills likely good, tests claims. My Empath protects Demon David as good Soldier. No Poisoner as Baron Minion disrupts Grace logic.
🧠
Keep execution on Eve for clean Undertaker data without creating a tie, while not hard-confirming my role too early but setting expectations for tomorrow's info.
🧠
Try to avert my execution by redirecting to a better suspect, but if I die, leave a clear mechanical roadmap for tomorrow based on Mayor confirmation.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice silences likely Undertaker report on Eve, invalidates Grace/Heidi logic chains tomorrow, protects Minion Charlie & lets Soldier/Empath bluffs dominate.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Avoid testing Bob because Recluse or my red herring could contaminate results. Check the two players most central to the day one push so tomorrow’s discussion has a clear mechanical anchor.
📜
Storyteller
Heidi
You chose Charlie and Grace. You receive the answer: NO.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need a master who will reliably vote so I am not locked out of key executions. Heidi is active and likely to vote, keeping my vote available on Day 2.
📜
Storyteller
Frank
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Share my Undertaker result privately with the two players whose info it most clarifies, so town can form a coherent world before nominations.
🧠
Get Alice’s reported info (likely Undertaker-style) from Grace/Heidi to confirm Eve’s role and reconcile Investigator/Empath/FT worlds before nominations.
🧠
Get current info from the two strongest info sources, align on contradictions, and set a clear nomination target for today without wasting my only ghost vote.
🧠
Whisper Demon to align on story: support each other's claims (Empath/Soldier), nominate Grace (her Invest frames me), vote protectively. Sow doubt on HAG group.
🧠
Share Undertaker confirmation privately with trusted players, align on executing Bob, and avoid feeding the likely Demon information.
🧠
Reinforce alliance with Charlie, agree to nominate Grace as lying Investigator framing him. Counter Grace's whisper to me/Heidi by privately planning attack, keeping Demon hidden while pitting goods against each other.
🧠
Coordinate with trusted good players to push a decisive Bob execution today, while planning the immediate fallback if Bob is not the Demon.
🧠
Get Alice’s mechanical info about Eve (likely Undertaker/Ravenkeeper) and loop in Grace so town has a shared anchor before nominations.
🧠
Answer Frank’s question to align voting. If minion is dead, we can focus nominations on Demon candidates and use Butler voting constraint efficiently.
🧠
Need Alice's Undertaker-style info about Eve to lock a world. That determines whether to execute Charlie (if Investigator true) or hunt Scarlet Woman/new Demon.
🧠
Get detailed timelines from the two outsider-claimers to resolve the impossible role count and identify at least one liar who is likely evil before nominations.
🧠
Whisper Bob/Frank (likely good) to expose Grace lie (Eve good not Poisoner), build nom support for her using my Empath claim. Protects David, progresses to execute good player.
🧠
Gather Charlie’s current Empath read and secure Frank’s vote mechanics so we can build a majority on the best candidate (likely Bob) for today’s execution.
🧠
Expose the mechanical flaw in Grace/Heidi's Alice UT story to discredit them as liars/evil. Breaks their logic chain on Bob, sows doubt, redirects heat to Grace for nomination. Reinforces my Soldier/Charlie Empath good team vs Grace evil.
🧠
Coordinate with Grace and Charlie: concede the Undertaker timing issue, keep focus on mechanical set of Demon candidates, and plan public messaging plus today’s execution target.
🧠
Share Alice UT info that Eve was Poisoner, clear Grace’s Investigator consistency, and coordinate with Heidi so I can vote; push town toward a decisive Bob-vs-David solve.
🧠
Get my confirmed Undertaker info to the players who will drive nominations, so town consolidates on executing Bob and avoids chasing dead minion worlds.
🧠
Get the exact Alice and Eve whisper contents from Grace and Heidi now; that is the only potential hard mechanical info on Eve’s executed character and will drive today’s nomination.
🧠
Get latest hard info from Heidi and Grace before nominations: FT result, Investigator followup, and what Alice whispered. Then steer town toward the best execution using my ghost vote.
🧠
Grace directly asked my Empath read; confirming it while exposing her busted claim (Eve good) sows doubt in Frank, pressures Grace, builds my credibility as Empath before nomination to execute her.
🧠
Align with Heidi and Charlie on acknowledging the Undertaker timing issue, but still converge on the best execution today (likely Bob) using Investigator, FT, and Empath overlap.
🧠
Undermine Alice/Grace confirmation by highlighting it forces Bob Demon (which we oppose), push nom Grace per Charlie coord to eliminate Invest threat on our Minion without targeting Bob yet.
🧠
Align with Grace and Charlie on a clear public plan: discount Alice’s impossible Undertaker confirmation, share my FT results, and push Bob execution today with contingency if he is red herring.
🧠
Heidi is my master today, so aligning my vote with hers matters. Getting her N1 FT info and nudging her to vote on the best candidate (Bob) helps town converge before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get town to use the strongest mechanical info chain and coordinate a Bob nomination and votes while reminding Frank’s Butler constraint so votes aren’t wasted.
🧠
Grace's Investigator claim directly contradicted by Eve's good flip. Nominating her exposes her lie, sows chaos, eliminates good player pushing Demon alternatives. Protects David while progressing execution.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent town from spending votes executing a likely good player based on a shaky contradiction, and keep focus on higher-probability Demon candidate Bob.
🧠
Raise hand to vote Grace per my nomination. Consistency as Empath bluffer. Removes disruptive good player, sows doubt in Heidi/Alice, keeps focus off David.
🧠
Support Charlie's nomination of Grace as liar. Her claim conflicts mechanically with no reveals and Alice info. Voting yes pushes execution, removes good player, disrupts town logic chaining to Bob.
🧠
Stop town from executing a player I have a mechanical reason to think is not the Demon, and steer toward executing Bob based on my Fortune Teller info.
🧠
Stop a likely wasteful Grace execution, align town on Bob path, and clarify my Butler voting restriction so people don’t misread my lack of vote.
🧠
Stop a bad execution on me by reminding town there are no role reveals and my Investigator is still live info; keep today’s execution for Bob/David line instead of burning it on a Townsfolk.
🧠
As dead Mayor with one ghost vote, I should not spend it on a weak case. I want town to avoid executing Grace and instead consolidate on Bob (or David) today or tomorrow.
🧠
Avoid an execution based on faulty assumptions and keep pressure on the strongest Demon candidates while reminding town my Recluse can explain Fortune Teller yes.
🧠
Preserve my single ghost vote and steer town away from a low-information execution, keeping pressure on the strongest Demon candidate, Bob.
🧠
Vote fails regardless (no 3rd hand). Lowering gains trust as flexible 'town', encourages post-vote Bob nom/execution removing good player while protecting David.
🧠
Keep hand up, publicly dismantle Alice UT impossibility (died before wake), reaffirm Grace lying per Charlie. Sway any undecided to vote Grace (need 2 more), eliminate good info source before night kill.
🧠
Stop a mis-execution on Grace and steer town to the strongest mechanical Demon candidate, Bob, using my Fortune Teller results as anchor.
🧠
Stop a likely misexecution on Grace by correcting Undertaker timing and refocusing town on Bob as best Demon lead.
🧠
Prevent a mis-execution on me by correcting rules logic and refocusing town on the best Demon candidate (Bob), preserving today’s execution for a high-value target.
🧠
Prevent a wasted execution on Grace, correct the Undertaker timing confusion, and steer living players to nominate Bob next while conserving my ghost vote for endgame.
🧠
Prevent a low-info execution on Grace, keep votes for a stronger test nomination on me or Bob/Charlie, and correct the Undertaker timing misconception so town reasons mechanically.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Use last nomination window to force a Bob nomination while aligning Heidi and Frank’s votes; keep town focused on strongest mechanical lead and avoid wasted executions.
🧠
Grace vote failed safely. Town pivoting to Bob (likely good Recluse). Disrupt with Empath claim pinning David as the evil read, question Heidi's info, encourage David nom to shift suspicion to Demon while protecting others.
🧠
Nominate Bob to force execution of likely good player (Recluse), disrupting good logic chains on me/Grace. Protects me from Charlie's push while town wastes exec. Heidi/Frank vote in, likely passes.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is our best current Demon candidate and this vote may be close. Using my ghost vote now maximizes chance to execute Bob and either win or gain strong info for tomorrow.
🧠
Voting yes on Bob (David's nom) supports Demon's deflection play, likely executes good Recluse (fits +2 Outsiders), wastes town execution protecting David to final 2. My prior anti-Bob speak inconsistent but ghosts can't nom/vote much.
🧠
Raise to execute Bob (3rd vote). Kills good player (Recluse fits), reduces to 5 alive. Supports Charlie's apparent push, disrupts town FT logic chain targeting us. Safe for Demon survival.
🧠
We need to use today’s execution on the strongest lead. Voting Bob both progresses the game and enables Frank’s Butler vote, maximizing odds to execute the Demon or clear a key suspect.
🧠
Heidi is voting, so I am allowed to vote. I want Bob executed as the best current demon lead and to maximize information going into night if he survives.
🧠
Bob is the best current Demon candidate and this execution resolves multiple info tensions. I will add my vote to secure the kill and progress the game.
🧠
Enough votes are already raised to execute Bob; my ghost vote adds no value and is better saved for the endgame when it can swing a tight vote.
🧠
Try to halt or soften my execution by giving a clear next-day plan and highlighting that my Recluse explains the tells; if I die, ensure town pivots onto the most likely Demon.
🧠
Keep votes on Bob to test the strongest mechanical lead; set a clear next-step plan if Bob is not the Demon so town stays coordinated.
🧠
Highlight Empath logic chain proving David evil if Bob good Recluse. Urge fail vote to prevent town executing Demon Day 3. Reduces pressure on David, buys night kill.
🧠
Counter Charlie's call to lower by highlighting his flip-flop suspicion. Lock in majority vote on Bob to execute a likely good player, reducing alive count and setting up favorable David/Charlie fake conflict for tomorrow while we kill a threat at night.
🧠
Lock in the Bob execution as the strongest mechanical lead; if he survives, we lose tempo. Set clear plan to pivot to David versus Charlie tomorrow if Bob is not the Demon.
🧠
Lock in the Bob execution while my master Heidi is voting, and set a clear plan for tomorrow based on the outcome so town stays coordinated.
🧠
Lock in the Bob execution as the best test and stop a late swing that would waste the day. Set a clear plan for tomorrow if Bob is not the Demon.
🧠
Reinforce keeping votes on Bob without wasting my single ghost vote, and set a clear plan for tomorrow if Bob is not the Demon.
🧠
Vote already has enough. I will set a clear plan for tomorrow so town does not spiral around my Recluse misregistration and instead resolves David versus Charlie with fresh info.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Bob execution and discourage a last-second counter-nomination that could tie. Set a clear tomorrow plan based on whether game ends, without relying on my dead Undertaker.
🧠
Agree to Bob exec to rebuild trust after flip callout, look team player. Seeds Grace as liar for tomorrow nom/vote split, diverting from David/me solve to protect Demon.
🧠
Reinforce Bob exec to remove good, reach 5p. Set up tomorrow discrediting Charlie w/ Grace Invest while defending my Soldier claim, protecting Demon survival.
🧠
Lock in the plan: do not create a tie. Set up tomorrow’s solve and my next Fortune Teller check (David and Frank) if the game continues.
🧠
Lock in the execution on Bob, prevent last-second chaos, and set a clean, mechanical plan for tomorrow while reducing suspicion on me by clarifying my Butler status.
🧠
Prevent last second chaos and set a clear, mechanically grounded plan for tomorrow that centers my Investigator info and Heidi’s next Fortune Teller check.
🧠
Lock in the current execution, discourage last-minute chaos, and set a clear decision tree for tomorrow while preserving dead votes and avoiding being steered by a single info source.
🧠
I am about to be executed; give town a clean plan for tomorrow using post-Poisoner info, prevent wasted ghost votes, and focus the solve on David versus Charlie with Heidi checks not involving me.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace's Invest directly threatens Charlie as Poisoner post-Eve death. Killing her silences this, lets Heidi's FT no stand, misdirects town from Minion while they focus David vs Charlie/Frank. Down to 4, survive day to win path.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With only Charlie, David, and Frank alive besides me, checking David and Frank gives the cleanest fork: YES implicates that pair; NO points to Charlie, while matching my public plan.
📜
Storyteller
Heidi
You chose David and Frank. You receive the answer: YES.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Final 4 going to final 3: I must keep my ability from locking me out of the decisive vote. David is least likely to die tonight across likely worlds, so I choose him.
📜
Storyteller
Frank
You chose David to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Charlie’s latest Empath numbers and Frank’s Butler-master story to cross-check against my Fortune Teller pings and decide who to push in nominations.
🧠
Privately tell David I am the Recluse so he can correctly interpret Empath and FT results, narrowing the demon candidate for today’s nomination.
🧠
Get updated info from Heidi and Charlie and align on a single execution target for today; use my ghost vote only if it secures the Demon’s execution.
🧠
Reinforce coord w/Charlie: Grace dead good, blame Heidi's FT inconsistencies (despite B Recluse poss). Align to nom Heidi, protect each other to final 3+.
🧠
Answer their questions, lock in my Butler voting constraint, and pressure-test the David vs Heidi vs Charlie triangle using Charlie’s Empath and Heidi’s FT YES result.
🧠
Claim Empath N1:1 (Bob), N2:0 (D good). Heidi's two yeses contradict single FT fake (Bob Recluse), paints her liar. Frank/D chain votes Heidi, exec her safely w/4 alive.
🧠
Push my Investigator info to drive today’s execution toward Charlie, and request Heidi’s latest FT result to confirm demon world before I spend my ghost vote.
🧠
Get my role and a compact suspect map to key alive players before nominations, so they coordinate on the right execution at four alive.
🧠
Get dead good players aligned: my FT mechanically narrows Demon to David or Frank if sober. Ask them to help steer town away from executing me and toward the correct demon today.
🧠
Get precise FT and Empath timelines while disclosing I am Recluse, so earlier YES and Empath 1 can be explained. Use contradictions to pick the correct execution target today.
🧠
Align the alive players on a clean nomination order (David then Frank) so we use votes efficiently and don’t waste today. Preserve my ghost vote for the decisive execution.
🧠
Coordinate with minion Charlie to nominate Heidi next. Frame her FT as inconsistent with Grace Invest (no on evil C), sow doubt on ghosts pushing C. Keeps me safe, targets info role.
🧠
Get hard mechanical info from dead players (Undertaker read, Bob recluse behavior) to decide whether to execute David or Heidi today.
🧠
Whisper to David/Frank to align on nominating Heidi: her FT contradicts my reliable Empath clearing David (N2=0). Sow doubt on her multiple YESes, protect Demon by executing her before she poisons noms.
🧠
Get Alice’s hard night info and Heidi’s latest Fortune Teller result; then push the group to realize final four means we must execute the Demon today, not the Poisoner test.
🧠
Share my only Undertaker data to break the Soldier claim conflict and focus today’s execution onto the likeliest Demon, David, while keeping Frank and Heidi aligned.
🧠
Coordinate with Frank and Eve to secure enough votes today (including a ghost vote) to execute the Demon, and to counter Charlie’s push to execute me.
🧠
Align ghosts on key mechanical point: Outsider count. Also get Alice to state her Undertaker read on my execution; it may reveal if my Recluse misregistered, helping narrow the Demon.
🧠
Coordinate the alive good players to nominate David first and ensure voting is not blocked by Butler constraints; commit my ghost vote to secure the execution.
🧠
Heidi's FT contradictions mounting per Charlie. Coordinate with Charlie/Frank to nom Heidi now, eliminate her as top Demon suspect, reach final 3 with me+Charlie alive.
🧠
Push a mechanical solve: Undertaker saw Eve was Soldier, so David’s Soldier claim is false. Combine with Grace’s Investigator to pressure Charlie. Aim town at the most consistent demon candidate before nominations.
🧠
Counter Frank's push on David by discrediting ghosts and reinforcing Heidi as liar with too many FT yeses contradicting my Empath clear on David. Align David/Frank to nom Heidi before nomination phase, protecting Demon.
🧠
Get Heidi’s latest FT result and align with Frank on voting plan so my single ghost vote lands on the best Demon candidate in final four.
🧠
Clarify my only Undertaker info and force a clean mechanical contradiction on David’s Soldier claim, steering nominations toward David (then Frank if needed).
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get key info public and force a nomination among the three Demon candidates, while warning that Charlie is the likely minion if my Investigator is reliable.
🧠
Publicly highlight the two key mechanical pressure points (Outsider count and Undertaker timing) to force a nomination between Heidi and David and conserve my ghost vote for a decisive execution.
🧠
Use my public voice plus my unused ghost vote to focus town on executing David first, then Frank, while flagging Outsider-count and Undertaker-timing inconsistencies to stop a misexec on Heidi/Charlie.
🧠
At four alive, we must execute the Demon today or lose tonight. My FT and the Investigator solve point to David as the most likely Demon; nominating forces a decisive vote.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
It is final chance at four alive; if we miss an execution we lose tonight. David is the strongest mechanical suspect from Fortune Teller and social play, so I will spend my ghost vote.
🧠
I want to stop an immediate losing execute if David is good, by flagging the strongest mechanical contradictions and pushing a pivot to Heidi or Frank if votes are not clearly there.
🧠
Stop a potentially game-losing execution at four alive until Heidi reconciles her Fortune Teller history; preserve my ghost vote for a final, confident kill.
🧠
We need an execution at four alive; my FT worlds and Grace’s Investigator most strongly converge on David as Demon. My vote ensures David is executed, and if correct we win immediately.
🧠
Highlight Heidi's impossible 3 FT claims (only 2 nights) + contradictions to fail my execution vote. Charlie won't vote yes per private coord. Survive to night kill.
🧠
Steer the live vote by highlighting the strongest mechanical contradiction and keeping pressure on David, while acknowledging possible poisoning so town doesn’t get derailed by FT count.
🧠
I want to slow this vote unless Heidi’s FT timeline is coherent, because at four alive a wrong execution likely loses. Also I must remind town of my Butler voting restriction.
🧠
Publicly expose Heidi's impossible 3 FT claims & reinforce Empath clear on David to fail this vote & protect Demon. Phase ends soon; sway Frank/Eve/Bob ghosts.
🧠
At four alive, a wrong execution ends the game. The table is mid-dispute about Fortune Teller timing; I should not spend my only ghost vote to execute David without clean, consistent info.
🧠
At four alive we likely must execute today. David has the most contradictions and is central to multiple worlds; I will spend my ghost vote to push this execution through.
🧠
Stop a potentially game-losing execution based on contradictory info. Force Heidi to reconcile her Fortune Teller checks; if not, direct town to target Frank/Heidi instead of David and save my ghost vote.
🧠
Clear up the night-count confusion and restate my exact Fortune Teller info so town keeps the vote focused on David (or at least David versus Frank) instead of derailing onto me.
🧠
Highlight Heidi's nom contradiction with her own FT+Empath logic pointing to Frank. Sow doubt, fail my exec vote (only 2 yes so far), position for Heidi/Frank nom next tick to kill good player.
🧠
Push living players to treat Heidi’s three FT results as mechanically possible, weigh my UT confirmation against David’s Soldier claim, and secure the David execution rather than risk a no-exec loss.
🧠
Stop an irreversible misexecution if town is not confident. Preserve Bob’s ghost vote and push a safer pivot to Heidi or a no-exec plan if uncertainty is high.
🧠
Speak to highlight Heidi's suspicious nom of David despite my clear read on him, encourage failing vote to pivot to Heidi/Frank. Prevent Demon exec at 4 alive, no backup.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
We are at four alive where a wrong execution likely loses. I want to prevent a risky David execution by forcing a tie via a Frank nomination, buying one more night of info to solve.
🧠
At four alive, executing the wrong player loses after the night kill. Push the alive players to nominate Frank and create a tie, buying one more night to resolve David versus Frank safely.
🧠
At 4 alive, a wrong execution ends the game. Push for a second nomination to force a tie or shift the block, buying one more night/day to solve David vs Frank vs Heidi.
🧠
Stop the tie plan and push town to commit to an execution, ideally David, because a tie likely results in my death and no new FT info, giving evil the final three.
🧠
Nom Frank to surpass/tie my 2 votes (ghosts promised votes on him), prevent my exec as Demon. Kills good Frank or ties for night kill Grace already done, Heidi N3 info useless if we survive.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Steer town away from a risky Frank execution at four alive and let the strongest mechanical suspect, David, remain executed; conserve my ghost vote for final day if needed.
🧠
Push alive voters to put votes on Frank. Best case we execute Frank as demon; fallback is a tie so David does not die on only two votes, avoiding an immediate loss.
🧠
Use my ghost vote to prevent a low-vote execution on David and either execute Frank if consensus forms or force a tie so we get one more night and a clearer final three.
🧠
I think Charlie is likely Poisoner from Grace’s info, so his Empath does not clear David. I will not add votes to Frank, and I want others to avoid tying so David is executed.
🧠
Vote Frank to reach 2-3 votes (me+Charlie+Eve?), tie/surpass my 2 preventing exec. Exec good player, 3 left w/ evil majority; night kill Heidi wins.
🧠
Steer town away from a potentially game-losing execution at four alive by encouraging a tie/no-execution, since we lack near-certain demon ID.
🧠
Prevent a third vote that would execute me and likely hand evil the game tonight; push town toward a tie/no-exec and a clearer solve tomorrow.
🧠
Support Demon David by executing Frank (likely good Butler), surpass David's votes with 3rd vote. Leaves 3 players with both evils alive; town likely misexec tomorrow.
🧠
Influence the final votes: emphasize the strongest mechanical contradiction (outsider count vs Butler) and push the table to commit only if confident, ideally keeping votes steady or forcing a tie.
🧠
At four alive, a wrong execution ends the game. Since only one world supports executing Frank, push for a tie unless players are fully certain.
🧠
At four alive, any wrong execution likely ends the game tonight. Removing my ghost vote makes Frank tie David so nobody dies today and we get one more night to solve.
🧠
Try to stop the tie by persuading Charlie to lower his hand so David remains executed today, which is our best shot given FT pair and possible Poisoner corrupting Empath.
🧠
Urge Charlie keep hand up on Frank. Reinforce logic: Empath clears me, FT yes pair = Frank Demon. Prevent Charlie pulling (Heidi pressure). Push exec Frank (good dies) or tie (night kill). Avoid my solo exec.
🧠
Lock in the 2-2 tie by keeping Charlie’s hand up and stopping any third vote on Frank, preventing a likely losing execution at four alive.
🧠
Avoid a likely losing execution on me at four alive; encourage maintaining the tie so we reach final three with more info and a clearer solve.
🧠
Push votes on Frank to execute him (good) or tie (safe no-exec), preventing David's execution. Reinforce Empath clear + FT yes logic to counter Heidi/ghosts urging lower hand.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 4. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Prevent a risky execution at four alive. Push for no further nominations so we go to night, reach three alive, then use remaining info and votes to execute the most likely Demon.
🧠
Town cannot execute David or Frank today because they were already nominated. I want to prevent a low-info execution of Charlie or Heidi and set up a clear Fortune Teller overlap check for tomorrow.
🧠
We cannot execute David or Frank again today, so any execution is a near-blind shot on Charlie or Heidi. Pushing no-execution preserves chances to solve at final three and avoids an immediate loss.
🧠
Prevent a losing blind execution today, try to secure protection so I live for a decisive Fortune Teller check that solves David versus Frank tomorrow.
🧠
Push minion Charlie to nom/execute Heidi (FT threat) per our coord to blame her/Grace. No exec or wrong exec today good, but killing info role best. Last tick to influence.
🧠
Steer town away from a forced blind execution on Heidi or Charlie, which likely loses at 4 alive, and prioritize getting one more night of Fortune Teller info to solve David versus Frank.
🧠
Prevent a forced coin-flip execution of Heidi or Charlie today. Preserve win chances by taking no execution and using Heidi’s FT check to decide between David and me tomorrow.
🧠
Protect Demon David by nominating Heidi (likely good). Can't renom D/F, so exec H reduces to 3 alive (me+D+F), Demon kills F tomorrow, win at 2.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a high-variance execution at four alive, preserve the Fortune Teller check, and avoid spending my only ghost vote unless it is for the final winning push.
🧠
I cannot vote. I want living players to avoid a blind Heidi or Charlie execution at four alive and instead take no execution, get one more Fortune Teller check, then decide between David and Frank tomorrow.
🧠
At four alive, we need an execution that can remove Demon or Minion; otherwise we risk final three with two evil. Heidi is a plausible evil anchor and this vote may be decisive.
🧠
Stop town from executing me on a forced coin flip. Push for no execution so I can use Fortune Teller tonight to create a decisive check for tomorrow.
🧠
Raise to vote yes Heidi exec. With Eve yes, my vote, Charlie likely yes=3. Exec good Heidi, N3 kill Frank, 2 evil left=win. Tie/no-exec risks N3 kill on me.
🧠
Stop an accidental execution on Heidi. Preserve the Fortune Teller check and avoid a forced blind guess at four alive, which likely hands evil the win.
🧠
Prevent the third vote that would execute Heidi on a low-confidence read, preserving the no-execution plan and enabling one more Fortune Teller check to solve David versus Frank tomorrow.
🧠
Raise hand for 3rd vote on Heidi (with D+Eve). Exec her (good), 3 alive C/D/F. D kills F N3, win at 2 evil. Tie/no-exec risks D death tomorrow.
🧠
Stop Heidi reaching 3 votes by persuading Eve to save her ghost vote and others to keep hands down, aiming for no execution and one more FT check.
🧠
Try to prevent a game-losing execution by persuading at least one of Eve, Charlie, or David not to vote, ensuring the Heidi nomination fails and we go to night.
🧠
I must retract to avoid spending my only ghost vote and accidentally executing Heidi, which is likely losing at four alive. No-execution gives one more night of info and better odds to kill the Demon tomorrow.
🧠
Stop this execution by getting David to lower his hand. Preserve no-exec line at four alive so I can gain one more Fortune Teller read and we can execute correctly tomorrow.
🧠
Lowering builds my good Soldier credibility, isolates Charlie's sus push, ensures no exec. Night kill Heidi (FT threat), down to CDF; day4 manipulate as trusted good vs Frank.
🧠
Prevent a likely game-losing execution on Heidi by persuading remaining voters to keep it under 3 and go to night for one more info check.
🧠
Stop a losing coin-flip execution and preserve a solvable final 3 with one more Fortune Teller check.
🧠
Lowering appears cooperative, fails nom safely. No exec today; Demon kills Heidi N3 (FT threat). 3 left (C/D/F), tomorrow exec Frank as per Empath clear on D contradicting Heidi.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/2).
🧠
Use last tick to lock in no-execution plan and reinforce that Charlie being Poisoner makes his Empath unreliable, so town should not pivot into a coin-flip kill.
🧠
Lock in the correct no-execution line and prevent a last-second blind execution on Charlie or Heidi, keeping tomorrow’s solve focused on David versus Frank.
🧠
Stop last-second nominations so we take no execution, gain one more Fortune Teller check, and then execute correctly at three alive.
🧠
Lock in no-more-nominations so we reach night and I can get one more Fortune Teller result, then push a decisive execution tomorrow at three alive.
🧠
Agree no exec to reach night safely where I kill Heidi (info threat). Position Frank as Demon using Heidi's own FT yes + Charlie's Empath clear on me, so town targets Frank tomorrow instead of me, buying time to 2 players.
🧠
Lock in no-execution today, preserve Fortune Teller for one more check, and set an explicit plan for tomorrow’s execute between David and Frank.
🧠
Lock in no-execution, prevent a desperation nomination, and remind town of my Butler vote constraint so we do not accidentally swing the game on a bad late vote.
🧠
Agree no noms/exec to reach night. Demon kills Heidi (FT threat). Reinforce Empath clear on David, blame Frank. Tomorrow at 3 alive (C/D/F), town executes Frank thinking he's Demon per logic chain.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi eliminates key info (N3 C+D yes would implicate C as Demon if D cleared), preserves consensus F=Demon, forces 3-player day4 exec on F, leaving C+D evil at 2.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my Day 4 vote to stay available regardless of the Demon’s night kill, so I will tether to a trusted dead player and coordinate her ghost vote in final 3.
📜
Storyteller
Frank
You chose Grace to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Give Charlie a concrete endgame plan: resolve Butler-vote constraint, and avoid over-trusting Charlie’s own Empath claim if Grace’s Investigator points to Charlie as Poisoner.
🧠
Get Alice's Undertaker info on executed characters to lock in whether Eve/Bob were truthful, which strengthens the chain that Charlie is Poisoner and David is the Imp.
🧠
Give Charlie a clean mechanical explanation (I was Recluse) for his Empath inconsistency, narrowing demon to Frank, and prompt decisive nomination today.
🧠
Final 3: Coordinate with minion Charlie to nominate/execute Frank. Use Heidi FT yes on D/F to frame him as Demon/false read source. Stick to Soldier bluff, build trust.
🧠
Coordinate with Demon David to target Frank using town logic (Bob Recluse + Heidi FT). At final 3, exec Frank leaves D+C alive, evil win.
🧠
Give Charlie a clear endgame push: execute David first (most consistent with Soldier conflict and demon-like pushes). Offer my ghost vote to lock it in.
🧠
Get the alive players aligned on a single, mechanically grounded Demon candidate (Frank) before nominations, and preserve my ghost vote to force the execution if needed.
🧠
Get Heidi’s final Fortune Teller result from Charlie and push the key fork: if Heidi saw Charlie plus David YES, execute David; if NO, execute Frank. Also flag Grace Investigator implies Charlie could be Poisoner.
🧠
Frank asked for Undertaker info; I have none due to dying N1. I will share that clearly and push a coherent final three vote plan, emphasizing worlds that fit Grace and Heidi data.
🧠
Coordinate final-day vote math: reveal my Butler master is Grace, request her ghost vote so I can vote, and align on a single execution target (lean David) to maximize chance to kill the Demon.
🧠
Final three and I cannot vote. I need Charlie and David to compare what Heidi learned and commit to a single execution target; highlight how my Recluse misreg affects earlier Empath logic.
🧠
Reinforce coordination with minion Charlie and helpful ghost Bob. Share Heidi info to build town consensus on Frank (Butler suspicious, FT yes). Lock votes to execute Frank, survive to final 2.
🧠
Flip Grace's ghost vote from David to Frank by validating her Invest (Eve=Poisoner), confirming my Empath clears David good, Heidi FT implicates Frank Demon. Secure exec majority for Frank → final 2 (me/David) evil win.
🧠
Get Heidi's final Fortune Teller result from last night and any RH suspicion, to decide where my ghost vote should go in final 3.
🧠
Answer Grace’s questions to align ghosts, clarify I had no N3 info, and push the strongest Demon solve so my ghost vote can be used effectively.
🧠
Get Heidi’s N3 Fortune Teller result to mechanically narrow demon, then push David to execute the correct suspect; I still have a ghost vote to swing final 3.
🧠
Get Heidi’s last Fortune Teller result from Charlie or David, then use outsider-count and Butler inconsistencies to steer the final execution onto the most mechanically supported Demon.
🧠
Get Heidi’s last Fortune Teller result from Charlie or Grace and lock a unified vote plan with Grace’s ghost vote, since my Butler vote depends on it.
🧠
Get Heidi’s actual final Fortune Teller check to break the David versus Frank tie, and flag that David may be misquoting older info.
🧠
Reinforce Heidi's FT yes on me/Frank pointing to Frank as Demon (Soldier safe). Coord with Charlie/ghosts to nom/execute Frank today for evil win at final 2.
🧠
Lie about Heidi N3 FT no on C+D to fully clear David, collapse logic to Frank=Demon. Sway Alice/Grace ghosts to vote Frank at nomination, securing execution for F2 evil win.
🧠
Resolve final three by confronting Charlie’s false Heidi N3 claim and coordinating my ghost vote to maximize chance of executing the Demon, likely David if Charlie is Poisoner.
🧠
Clear up the false assumption that I got a N3 read, prevent evil from exploiting it, and steer ghost consensus and my vote toward executing Frank.
🧠
Give alive players a clean mechanical argument that Charlie is not the Demon and that the best execution is Frank, and warn that no-execution does not auto-win since I am dead Mayor.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in that Charlie’s Heidi story is false and push the final-day execution onto Frank, offering my ghost vote to make the numbers work.
🧠
With no vote, I need to clearly restate my Recluse info and the mechanical reason David fits Charlie’s Empath while Frank fits Heidi’s Fortune Teller yes, nudging Charlie to nominate Frank in final three.
🧠
Town logic chains to Frank as Demon. Ghosts commit votes to him. David supports. Nominating him executes good player, leaves me + David (2 players, Demon alive), evil wins.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an immediate loss by stopping a likely misexecute on Frank, and steer the table toward nominating and executing David as the more coherent demon candidate.
🧠
It is final three and I cannot vote. I need Charlie and David to both vote Frank now, using outsider-count and info chains, or good loses immediately if no execution.
🧠
Vote yes on Frank with David to hit 2 votes, execute him safely. Leaves C+D (Demon alive), evil win. Grace ghost no doesn't block.
🧠
Clarify Butler constraint so town does not expect my vote, and set a clear plan: if I survive, I immediately nominate David for Grace’s ghost vote to carry.
🧠
We need 2 votes to execute, and Frank is the best-supported Demon candidate by Fortune Teller ping and outsider-count conflict. I will spend my ghost vote now to secure the execution.
🧠
Final three: we must execute. My only strong mechanical hit is David+Frank=YES, and Charlie’s info trends away from David. I will spend my ghost vote to secure Frank’s execution.
🧠
Push the only living undecided voter (David) to vote on Frank now; if Frank is Demon this wins immediately, and if David refuses it is strong evidence he is evil for next nomination.
🧠
Raise hand for 2nd alive vote to execute Frank. Leaves David+Charlie (me+minion), Demon alive at final 2 for evil win.
🧠
Try to prevent an immediate loss if Frank is good. Persuade David to remove his vote so the execution fails, letting Frank nominate David where my ghost vote can decide.
🧠
Keep David and Charlie voting to execute Frank now; attack the Butler stall and outsider count logic so town does not let the vote fail on final day.
🧠
Publicly counter Grace's push to lower David's vote, reinforce logic clearing David/me, urge David keep hand up. Ensures 2 alive yes votes (me+David) for Frank exec, down to final 2 evil C+D win.
🧠
Stop my execution this tick by pulling votes off, then pivot to nominating David with Grace’s promised ghost vote, maximizing good’s chance to hit the Demon.
🧠
Keep votes on Frank and prevent last-second hand drops; remind town that with dead Mayor, no-execution does not win and stalling is evil-favored.
🧠
Lock in the execution on Frank by clarifying my mechanical info and highlighting why Frank’s Butler story is inconsistent, so David keeps his hand up.
🧠
Lock in the execution while two living hands are up; prevent David from being talked down by Grace and stop Frank’s Butler excuse from buying a no-exec loss.
🧠
Charlie+my hands up =2 votes needed. Reinforce logic vs Frank/Grace counterarguments, lock in exec. Post-exec 2 left evil win.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force a decisive mechanical test: if Frank is good he should nominate David now to give town an alternative. If he refuses, it supports executing Frank. Also sets my ghost vote usage clearly.
🧠
Prevent an accidental tie that causes no execution at final three, and frame any new nomination as a likely evil attempt to force that outcome.
🧠
Reinforce Frank execution with 4 votes already. Discourage Frank nominating David to avoid tie (Grace ghost vote). 1 tick left, must prevent disruption to reach 2 players and evil win.
🧠
I am on 4 votes in final 3; if I die, good likely loses tonight. Only win chance is to move the execution to David with more than 4 votes, so I must nominate him now.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an accidental tie causing no execution and a guaranteed loss, while allowing a full-commit five-vote execution on David only if the table can actually reach it.
🧠
Prevent an accidental tie on David that would cancel the Frank execution and lose the game tonight. Push town to only vote David if they can guarantee five.
🧠
Speak to reinforce hands down on David, prevent tie/exec on Demon. Secure Frank's execution for evil win at final 2.
🧠
Prevent a fatal 4-vote tie and, if possible, coordinate exactly 5 votes to execute David, the best remaining demon candidate in my world.
🧠
Prevent an accidental 4-vote tie on David that causes no execution and an immediate loss; push disciplined hands-down unless five is guaranteed.
🧠
Prevent a disastrous 4 vote tie on David. Push disciplined voting: only go for David if clearly reaching 5; otherwise keep hands down and let Frank be executed.
🧠
Prevent an accidental four-vote tie on David. As a dead player with no vote, I can still steer discipline: either clearly hit five on David or keep hands down and let Frank be executed.
🧠
Reinforce town logic: Frank most Demon-like with bad Butler claim/timing. Urge hands down on my nomination to avoid tie, let Frank execute. Secures evil win with me/Charlie surviving.
🧠
I cannot confirm we have five votes on David. Using my ghost vote could accidentally create a 4-vote tie, causing no execution and an immediate loss, so I will not vote.
🧠
We cannot vote, so I must steer the table away from an accidental 4 vote tie on David. Emphasize that 5 is unattainable and hands must stay down so Frank is executed today.
🧠
Reinforce hands down on David to prevent his exec or tie risk. Ensure Frank executes or no exec, either way down to 2 with Demon alive, evil wins. Frank's Butler bluff fails due to town logic.
🧠
Try to force a clean count: either commit to five specific votes on David or explicitly stop at zero, to avoid the lethal four-vote tie.
🧠
Prevent a 4 vote tie on David that would cause no execution and immediate loss. Emphasize that 5 is not achievable, so hands down.
🧠
Prevent an accidental four-vote tie on David. Make clear five is unlikely because several ghost votes are already spent, so the safest win line is no votes on David so Frank is executed.
🧠
Prevent an accidental 4-vote tie on David that would cancel execution and lose the game; push discipline and clarify vote math since I cannot contribute.
🧠
Speak to reinforce anti-Frank logic (FT yes, Outsider filled, Empath clear) and warn against tie/no-exec loss. Ghosts/Charlie aligned against me voting up; this ensures Frank executes, leaving me+Charlie (evil win). 1 tick left, must act.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/2).
🧠
Lock the table into the no-tie line and publicly commit my ghost vote to staying down, so Frank is executed cleanly.
🧠
Lock in the no-tie plan and prevent any last-second nomination that could cancel today’s execution and hand evil the win.
🧠
Frank's execution leaves only me and David alive. Demon survives to final 2, evil wins. Waiting prevents any disruption.
🧠
Lock in no further nominations to avoid accidental tie, while leaving a clear next-step suspicion if the game continues after my execution.
🧠
Lock in the only safe mechanical play: avoid any new nominations or drift that could create a tie and cause an instant loss tonight.
🧠
Lock in the safe line: prevent any last-second nomination or tie. Preserve the execution on Frank, and set the immediate fallback plan if the game continues.
🧠
Prevent last-second chaos or extra nominations that could create a tie or confusion. Reinforce that we cannot add votes and should let Frank’s execution resolve the game.
🧠
Frank execution imminent with 4 votes, last tick. No action disrupts; wait transitions to night post-exec, but with 2 left evil wins. Reinforce no scramble needed.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil