Game Detail

Players

Alice (Mayor) Bob (Slayer) Charlie (Investigator) David (Recluse) Eve (Librarian) Frank (Spy) Grace (Imp) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good691,84171,668$4.5342
Evil258,122134,689$1.5994

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Fortune Teller, Butler, Washerwoman
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either David or Grace is the Recluse.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Bob or David is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Slayer (good), Alive - Charlie: Investigator (good), Alive - David: Recluse (good), Alive - Eve: Librarian (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Chef (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want early private reactions from the two players in my Librarian ping before public claims lock in. Their responses can help identify the real Recluse or reveal my info is unreliable.
🧠
I want to distance myself from the Recluse claim, establish my bluff as the Washerwoman, and put the focus on David to see if he is indeed the Recluse or if Eve's info is false/fabricated.
🧠
Privately acknowledge likely Recluse status, keep trust with Eve, and ask Grace for her Washerwoman details to cross-check both claims before nominations.
🧠
Start a private trust chain with someone outside my suspect pair, preserve my info, and gather an early read before nominations.
🧠
Keep Charlie talking while not exposing my true role. I want role claims from Bob and David before deciding whether Charlie's information is reliable.
🧠
Establish communication with my Demon (Grace) and share the complete Grimoire information to help her formulate a convincing bluff and strategy, while keeping it under the character limit.
🧠
I want two early private contacts, share my Chef info selectively, and get claims or reads that help map possible evil positions before nominations.
🧠
I want early private claims from nearby players and to compare notes later. As Slayer, I can stay quiet for now and save my public reveal until it matters.
🧠
I want Grace's exact Washerwoman information now so I can test whether David's Recluse claim fits a coherent world and start building confirmed good players.
🧠
Respond to Eve and David's question with a plausible Washerwoman ping that uses the Spy's information to gain their trust.
🧠
I want to privately test Grace's Washerwoman claim by asking Alice and Bob for their roles, especially whether one is Slayer, before nominations begin.
🧠
I want to pressure one of my two Investigator candidates for a concrete private claim without exposing my full info too widely on day one.
🧠
Answer David's question without exposing Mayor, deny being Slayer, and ask both for their own claims to create cross-checkable private information.
🧠
Whisper to Alice claiming Washerwoman with true information (Alice or Charlie is Mayor) to gain her trust immediately. This aligns with the Spy's ability to use the Grimoire to make perfect bluffs.
🧠
I want a fresh private read from someone outside my first chat, compare notes, and spread my Chef zero to a potentially useful ally before nominations.
🧠
Protect my Slayer identity for now, signal I have no night zero info, and test whether David's rumor is real info or evil fishing.
🧠
Cross check Grace's Washerwoman claim directly with the named players and look for an early hard claim or contradiction before the nomination phase.
🧠
I need to inform my minion Frank (the Spy) of my current bluff (Washerwoman claiming Alice/Bob as Slayer) so he can support me, and begin coordinating our strategy for nominations and night kills.
🧠
I should explain the source honestly and keep Alice and Bob talking. Their willingness to narrow claims helps test Grace's Washerwoman story and sort early trust.
🧠
Build a trusted information link with Heidi, since she volunteered Chef info and can help cross-check my Investigator ping before nominations.
🧠
Frank directly points to my real role, so testing him privately may identify a genuine good ally while I stay mostly hidden and sort out the conflicting Washerwoman stories.
🧠
I need to coordinate with my Demon (Grace) because we both claimed Washerwoman to Alice. By telling Grace I will pivot to claiming Drunk, I protect her claim. I also suggest killing Bob (the Slayer) or Charlie (the Investigator) tonight to eliminate the biggest threats.
🧠
I want to test Charlie's logic and gather more detail while keeping my Chef info semi-private, so I can judge whether his Bob or David lead is genuine.
🧠
Quietly verify Grace's claim, gain trust with at least one info role, and watch whether Eve handles the confirmation in a good-faith way without exposing me publicly.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share the strongest mechanical cluster I have so town can avoid a bad day one execution and use claims to narrow the demon elsewhere.
🧠
Push the game toward the main contradiction around Grace without overexposing myself, and avoid a weak day one execution unless someone can add stronger confirming information.
🧠
Advance the day with concrete info and force claim clarity from the players in my Investigator pair, without rushing a weak execution.
🧠
To ease tension on my Demon Grace by explaining my double Washerwoman claim as me being the Drunk, confirming Grace's info, and deflecting attention to hearing from Bob and David.
🧠
Publicly explain the logic chain that confirms my Washerwoman claim, explains Charlie's Investigator ping, and aligns Eve's Librarian info, showing that David the Recluse registered as the Poisoner.
🧠
Publicly confirm my true role to resolve the main contradiction, protect against a bad Day 1 execution on me, and warn the group not to over-clear Grace from it.
🧠
Share my information now to narrow worlds and push for details without forcing a weak Day one execution.
🧠
Publicly confirm Recluse to explain the mechanical pings and redirect execution pressure toward contradictory or over-coordinated claims rather than an Outsider.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob is the safest move because he is the Slayer and has expressed suspicion of me. If I do not kill him, he might use his Slayer shot on me tomorrow, which would end the game.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Slayer (good), Dead - Charlie: Investigator (good), Alive - David: Recluse (good), Alive - Eve: Librarian (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Chef (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I want two active players to compare the cleanest logic chain and use my night death as alignment evidence, since I can no longer act publicly as Slayer.
🧠
Coordinate with my Demon, Grace, to push the narrative that David is the Poisoner based on Charlie's Investigator ping, now that Bob is dead.
🧠
Charlie has a mechanically relevant claim and just got a whisper from dead Bob. I want that information quickly to refine whether my Recluse claim is solving the board or covering evil.
🧠
I want Bob's last thoughts from his whisper targets and to test whether Charlie is still consistent, so I can decide whether David or Grace needs pressure today.
🧠
I want quick cross checked reactions from two thoughtful players before nominations so I can decide whether to push David or revisit the Grace Bob story.
🧠
Confirm the plan with my minion Frank to push for David's execution based on Charlie's Investigator ping, maintaining coordination.
🧠
Share Bob's message with my trusted circle and align on the most useful pressure points before nominations without giving too much to possible evil.
🧠
Give my current read without outing Mayor, keep Charlie and Heidi aligned on testing Frank and Grace by consistency while not fully clearing David.
🧠
Push living players toward testing Frank's conflicting Washerwoman claim while keeping David off the block unless new contradictions appear.
🧠
Nudge Charlie to nominate David, the Recluse, whom Charlie thinks is the Poisoner due to his Investigator ping and Bob's death.
🧠
Alice seems engaged on solving the Grace chain. I want her current reads and any info Bob passed before nominations lock in a direction.
🧠
I want exact claim details from Frank and Heidi to resolve the Washerwoman conflict and sharpen a nomination target before the day ends.
🧠
Answer Eve, keep Alice aligned on a logic first approach, and steer today toward resolving Frank's shaky claim without hard clearing David or Grace too early.
🧠
To build trust with Alice (the Mayor) by sharing a logical, pro-town explanation of the night's events that solidifies my own claim while discussing David's status.
🧠
Frank is pushing me toward David. I want his exact claim details and motivation before nominations, while not overcommitting my read.
🧠
Answer David, keep rapport, and press him for a concrete solve so I can compare his consistency against Grace and Frank.
🧠
Use my death and the claim web to focus trusted players on the best contradiction before nominations: Frank first, while not overcommitting to David without more.
🧠
I will explain my night zero info and Drunk claim to Charlie and Eve. By framing it so that my Drunk claim is only possible if David is the Poisoner, I cast deep suspicion on David while maintaining my own cover.
🧠
Alice asked for my cleanest world and next pressure. Giving a tight solve helps coordinate before nominations and keeps attention on the least coherent claim.
🧠
Expose Frank's contradiction quickly to the players already talking with Bob and Charlie, and get any fresh info that can lock the nomination onto the best suspect.
🧠
I want Frank to commit to exact details while Eve hears it, so we can compare his claim against Grace, Bob, and the broader information web before nominations.
🧠
I want to check in with Charlie, the Investigator, to see if he's planning to push on David (the Recluse) as the Poisoner, which would be a perfect mis-execution for the evil team.
🧠
Coordinate with trusted players to publicly pressure Frank's contradictory Washerwoman story while keeping David unresolved, so we get useful clarity before nominations.
🧠
Coordinate with the players already comparing notes so we push the same clean public line on Frank before nominations and avoid a scattered vote.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution candidate now, and Frank has the sharpest public contradiction. Nominating him forces a real test instead of letting the day end with drift and no data.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination and clarify my claim to prevent my execution and keep my voting power active.
🧠
I nominated Frank because his claim history is the clearest mechanical contradiction. Voting follows through on the strongest public case and avoids letting the day end with no pressure.
🧠
Use my ghost vote to help secure an execution on the strongest contradiction. Frank is the best public test today, and stalling again likely benefits evil.
🧠
Frank is the strongest contradiction on the board, and I know his latest story about telling me day one is false. Voting helps execute the best available suspect today.
🧠
Frank is the strongest current suspect and this vote reaches the execution threshold. Taking the shot on the clearest contradiction gives town useful information.
🧠
Defend my minion Frank by leveraging my newly 'confirmed' Washerwoman status to argue that his incorrect information is consistent with his Drunk claim, and attempt to redirect the town's attention to David.
🧠
Secure an execution after yesterday's miss. Frank's contradictory story makes him the best available vote right now, and extra support reduces the chance this falls short.
🧠
Vote the strongest available execution. Frank is the clearest contradictory claim today, and supporting this pressure is better than letting attention swing onto my Recluse ping.
🧠
Defend myself against execution by framing myself as the Drunk and pointing out that executing the Drunk is a waste of a day's execution, redirecting attention to David (the Recluse, who is being framed as the Poisoner).
🧠
Keep pressure on the clearest contradiction. I want town to hold this execution rather than panic off it because of last-second Drunk rhetoric.
🧠
Reinforce the current execution and discourage a last-second pivot onto David. My ghost vote is already on Frank, so I want town to hold steady.
🧠
Keep the town focused on the clearest contradiction and prevent a late save of Frank from derailing the best execution today.
🧠
Reinforce that keeping the vote on Frank is the highest value execution and discourage a last minute pivot to David.
🧠
I want to maintain consistency with my previous statement that executing Frank is a mistake because he is the Drunk, while acknowledging that the town has made up its mind with 6 votes. This keeps my good persona intact.
🧠
I already support this execution. Waiting keeps pressure on the clearest contradiction and avoids an unhelpful last minute reversal during the vote.
🧠
Reinforce the current execution and discourage a last minute switch onto me based on info my Recluse ability can explain.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since town is executing me, I will nominate David (the Recluse) to maintain my 'Drunk' bluff, push the evil-frame on David, and set him up as tomorrow's execution target to protect Grace.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage a tie or pivot onto me so Frank, the strongest current suspect, is executed and town preserves the cleaner test.
🧠
I want to vote for David, whom I just nominated, to try to tie or surpass the votes on me and avoid my execution today, which maintains consistency with my public claim.
🧠
Do not tie the vote onto David. Keeping Frank on the block is the best outcome for good this day.
🧠
I cannot vote, but I can help prevent a last minute tie and keep the town on the strongest execution today.
🧠
Prevent a tie on David and preserve the stronger execution on Frank, which is the clearest contradiction and best information today.
🧠
Prevent a last minute tie that rescues the current best execution. Preserve the strongest consensus kill and revisit David tomorrow if needed.
🧠
Align with the town consensus to execute Frank (Minion) to look good, while keeping suspicion on David (Recluse) for tomorrow.
🧠
Do not tie off the leading execution. Keeping votes off David preserves the stronger test on Frank and avoids helping evil with a chaotic last-minute switch.
🧠
Do not tie the vote. Keeping Frank on the block is the highest-value execution today, and raising my hand would only help an unnecessary last-minute pivot.
🧠
Accept execution gracefully to maintain the persona of a helpful but confused good player (claimed Drunk), while casting suspicion on David for tomorrow.
🧠
Do not raise a hand. Preserving Frank's execution is better than tying onto David at the last second and throwing away the town's current best test.
🧠
I am dead and out of votes. Waiting avoids clutter and helps preserve the town consensus to execute Frank today.
🧠
Do not add to a possible tie on David. Preserve the current execution on Frank, which is the town's best and cleanest test today.
🧠
Do not add a vote to David. Preserving Frank's execution is the best available information and avoids a harmful tie.
🧠
I will wait during this voting tick for David to let the vote fail, ensuring Frank is executed as the town wants. This maintains my cover as a cooperative Townsfolk and avoids drawing suspicion.
🧠
Do not create or help a tie on David. Preserving Frank as the execution is the best move with current information.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (1/7).
🧠
Nominations are effectively settled with Frank on the block. Waiting avoids unnecessary noise or any accidental disruption before the day ends.
🧠
The voting is finished, and I am about to be executed. I have already made my parting statement. I will wait to let the phase transition to Night.
🧠
Lock in the current execution, prevent a late panic tie, and remind town that David can still be tested tomorrow if needed.
🧠
Reinforce the settled execution, prevent a late wobble, and point town toward the next logical check tomorrow if Frank is good.
🧠
Keep the agreed execution on Frank and avoid creating a last second tie or confusion that could save an evil player.
🧠
Nominations are effectively settled and a tie attempt would only create confusion. Holding position on Frank preserves town consensus and lets us reassess with night information tomorrow.
🧠
The town is set on executing Frank, and any attempt to divert or nominate someone else at this last tick would look incredibly suspicious. I will wait for the phase to end and Frank to be executed.
🧠
Keep the execution on Frank. A last-second intervention is more likely to help evil than good, and tomorrow we can use the result plus another night of info to reassess David.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie to eliminate a high-value, logically sound town player. This leaves David alive as a scapegoat and keeps the town's mechanical deductions stagnant.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to privately compare notes with the two players I currently trust most, narrow David versus Grace, and line up a clean nomination before final three.
🧠
To gather information on what Alice is planning and build trust with Heidi by asking about their private conversation.
🧠
Coordinate with my Demon (Grace) to see what her current claim/strategy is and suggest targeting David (the Recluse) for execution today to keep Grace safe.
🧠
I want to compare notes with the players most likely to influence nominations and stop a lazy execution on me if their info points elsewhere.
🧠
Alice and Heidi already know my info. I want them aligned against an easy manufactured world and focused on pressing David, Grace, and Eve for exact timelines before nominations.
🧠
I want to answer Alice, align with Eve privately, and push the group toward the most coherent execution while we still have time to compare timings and stories.
🧠
I cannot vote, so I should privately push the strongest solve framework to players likely shaping nominations, especially Heidi as a central info hub.
🧠
Share my real mechanical lean, push toward a David execution while inviting any private contradictions before nominations.
🧠
I want concrete timing details from the two most analytical good voices so we can choose today's nomination on evidence, not momentum.
🧠
Coordinate with my dead minion Frank to push David (the Recluse) for execution today to secure safety for myself.
🧠
I want to convince Alice (the Mayor) to push for David's execution today. By pointing out Charlie's death and framing David's Recluse claim as a Minion cover, I can help Grace get David executed.
🧠
Get the most connected good players to share Bob and Charlie's last reads and consider alternatives to an autopilot execution on me.
🧠
I want Alice and Heidi to force precise timelines and keep pressure on David-centered worlds, while staying ready to pivot to Grace if David fully checks out.
🧠
I want Grace's exact timing while giving only limited summary of Alice's whisper, so I gain useful detail without broadly leaking Alice's private coordination.
🧠
I cannot vote, so my best value is steering trusted alive players toward a tight solve and away from a distracted execution.
🧠
Give Alice and Heidi the exact limit of what I know on timing, so we do not invent certainty and can keep pressure focused on the mechanically strongest suspect.
🧠
Coordinate the two players I trust most to keep nominations disciplined and centered on the strongest mechanical pair, with David first and Grace second.
🧠
Reply to Heidi's question about the timing of my Washerwoman claim to maintain my cover as a helpful and honest good player.
🧠
To cast suspicion on David (the Recluse) and align with my teammate Grace's plan to push for David's execution today. Pushing David helps protect Grace and wastes a town execution on a good player.
🧠
I need Alice and Heidi to stop autopiloting my execution and compare which claimant gains most from Charlie's death and from pushing me today.
🧠
Alive players need one sharp prompt before nominations. Exact timing on the chain is the best way to break a fabricated world and decide between David and Grace.
🧠
Give Alice and Eve the strongest timing comparison I have so they can keep town focused on David first and avoid a scattered nomination.
🧠
Alice and Heidi seem to be coordinating the town. I want to sharpen the decision into concrete worlds so they do not let David or Grace both coast into the next nomination.
🧠
Coordinate with Alice and Heidi to keep nominations disciplined on the strongest mechanical pair, with David first and Grace second.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Stop an automatic execution on me and push town to demand a fresh case, with Grace the best pressure target if someone wants an alternative today.
🧠
We need a disciplined execution on the most mechanically testable suspect. David is the cleanest follow-up from Charlie's info, with Grace as the backup world if David is good.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a bad execution on me and redirect living voters toward a stronger suspect, especially Grace, before the day is lost.
🧠
I already nominated David as the best current execution. Voting maintains pressure, avoids a split day, and keeps the town on the tight David-then-Grace track.
🧠
Vote the leading suspect to keep town coordinated on the main solve. David is the best current execution, and not voting risks losing tempo with no alternative on the block.
🧠
There are already two votes on David and he is the strongest current suspect. Securing this execution keeps town disciplined and resolves the main David versus Grace puzzle.
🧠
Maintain the consistency of my Washerwoman claim by defending David and refusing to vote for him, since he is my confirmed Recluse.
🧠
Three votes are already enough to put David on the block. As a dead good player, I should conserve my single ghost vote for a closer, more critical execution later.
🧠
Support the execution of David (Recluse) to protect my Demon Grace, while keeping my ghost vote for the final day.
🧠
I cannot vote, so I should publicly reinforce that David is the correct execution today and that Grace's defense should not save him.
🧠
Use the last moments of this vote to stop an avoidable good execution and point town toward the player whose alignment actually resolves more worlds.
🧠
Keep the vote strong on David and frame Grace as the immediate backup so town does not get scattered by his appeal.
🧠
We already have enough votes. I want to keep town disciplined on this execution and stop last-second wavering or a split onto Grace today.
🧠
I have already voted for David. Waiting preserves my vote and avoids creating confusion during an active, disciplined execution.
🧠
I want to let the vote on David proceed without voting for him, maintaining consistency with my Washerwoman claim, so we can transition to night and I can prepare my defense for tomorrow.
🧠
David already has the 3 votes needed. Saving my ghost vote for a tighter late-game execution gives good team more flexibility while still letting this test proceed.
🧠
I will raise my hand to vote for David. This secures David at 4 votes, making it incredibly difficult for the town to pivot and execute my Demon, Grace, today, while remaining consistent with my public stance.
🧠
I cannot vote, but I can help keep the living players disciplined on the current execution and prevent a late derail that benefits evil.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die on a weak 'test.' Nominating Grace is the only action that can mechanically prevent my execution and force the town to compare worlds instead of autopiloting.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against David's nomination to prevent players from voting for me. Keeping David on the block ensures my survival and brings us closer to a 3-player endgame.
🧠
Vote Grace to force a tie or execution and avoid my likely good misexecution. My survival preserves a coherent Recluse world and gives town one more day to solve.
🧠
Do not create a tie or alternative execution. Keeping discipline on David preserves the town's planned test and avoids letting a late switch save both suspects.
🧠
Do not risk tying Grace with David. Keeping David on the block preserves the town's agreed execution and avoids a late save for the main suspect.
🧠
Do not add a vote to Grace. Holding steady preserves the cleaner execution on David and avoids a last-second tie that could save an evil player.
🧠
Do not tie the vote off David. Preserve my ghost vote and keep the town's current execution plan intact.
🧠
To discourage players from voting for Grace (my Demon) and keep the focus on executing David today.
🧠
I cannot vote, so I should publicly reinforce the no-tie plan and stop a late swing that could save the main suspect and reduce town's clarity.
🧠
I want to avoid getting voted onto the block. I will wait to let the voting phase for my nomination pass without gaining more votes, keeping David as the prime execution target for today.
🧠
I want more votes on Grace to at least tie, because executing a Recluse claim here gives town low-value information and likely hands evil an easy mis-execution.
🧠
Do not create or support a tie on Grace. Keeping David on the block is the most disciplined line and avoids letting evil save both suspects today.
🧠
I want to stop any late tie on Grace and keep town disciplined on executing David, which preserves our best solve in every main world.
🧠
Reinforce the table not to tie Grace, so David stays on the block and we keep the clearest solve path into tomorrow.
🧠
Keep my ghost vote for a tighter late-game spot and avoid a tie that could save David or muddy the town's clearest execution today.
🧠
Allow the vote on Grace to fail since the town is already agreeing not to vote for her, keeping David on the block for execution.
🧠
I cannot vote, so my best contribution is to stop a tie and preserve the execution that keeps both major worlds solvable for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/5).
🧠
David is set to be executed, which benefits the evil team. I will wait to let the nomination phase close and transition to night.
🧠
Use the last seconds to remind town this execution is low-value and to leave a clear solve path if I die.
🧠
Reinforce discipline at the end of nominations so town does not create noise. Keep the table aligned on David today and Grace tomorrow if needed.
🧠
Voting is finished and David remains the agreed execution. Staying quiet avoids pointless last-second noise and preserves the clean information from today's choice.
🧠
Voting is closed and David remains on the block. Waiting preserves the agreed execution and avoids introducing unnecessary noise at the last moment.
🧠
Use the final seconds to preserve a structured plan for tomorrow so town does not treat one execution as fully solved without checking the remaining worlds.
🧠
Maintain a supportive presence while letting the execution proceed. Since David is about to be executed and I am dead with no vote, I should just speak to sound constructive and keep town focused on the next day's transition.
🧠
I am dead and out of votes. Additional speech now likely only repeats settled points; waiting avoids clutter and preserves the clean resolution on David.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Eve tonight to eliminate a strong analyst who is highly suspicious of me and has the Librarian ping on me, leaving Alice and Heidi for the final three where I can try to sow doubt.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I want to whisper to Alice to cast suspicion on Heidi and see if I can get her on my side for a final execution, while also avoiding the 'no execution' Mayor win condition.
🧠
It is final three. I want to test whether Alice and I can align against Grace before nominations, and see if Alice's response feels genuine or evasive.
🧠
Test Heidi with my true Mayor claim and try to coordinate the safest final three plan before nominations, while judging whether she reacts like good or evil.
🧠
It is final three and I am dead, so my best contribution is a concise mechanical push to the two players I most trust, centered on Grace but keeping backup worlds in mind.
🧠
I want the two likely good players to compare notes privately and keep Grace as the leading execution, while remembering a Scarlet Woman world is still possible.
🧠
I am sending a 'misdirected' whisper to Alice, addressing her as Heidi. This will make Alice believe Heidi and I are the evil team trying to coordinate a vote on Grace. Paranoia in the final three should drive Alice to vote for Heidi, securing an evil victory.
🧠
Final three means Alice and Heidi must choose today. I want to privately anchor the simplest good world: my Recluse claim was real, which makes Grace the likeliest Demon.
🧠
I cannot vote, so I want the two living players hearing me to center on the strongest mechanical point: Grace fits my real Slayer claim better than the others are confirmed.
🧠
To convince Heidi to execute Alice, or at least find out her stance, pointing out the risk of Alice's Mayor claim and the necessity of an execution.
🧠
I want to stop a risky no-execution and lock Alice onto Grace before nominations, since Grace is still my best Demon solve and final three needs coordination.
🧠
Lock in coordination with Heidi on the strongest available execution target while keeping my Mayor claim credible and avoiding a fatal split in final three.
🧠
It is final three and I am dead, so my best value is to focus the two likely good players on executing Grace and avoiding a fatal no execution.
🧠
It is final three. I want Alice and Heidi aligned on the strongest execution, while reminding them not to rule out a Scarlet Woman jump if David was the Imp.
🧠
Coordinate with my Demon, Grace, to ensure we execute someone today (Heidi or Alice) to prevent the Mayor's no-execution win condition, and to align our bluffs.
🧠
Reinforce the cleanest logic before nominations so Alice and Heidi focus on who benefited most from my execution and do not let indecision hand evil the win.
🧠
Alice and Heidi are the live decision makers. I want to reinforce the cleaner mechanical world and steer them away from a likely misexecution on Grace.
🧠
Coordinate with my Minion Frank in the final three to get a good player executed.
🧠
Lock Alice onto Grace and make sure there is an execution today. A firm good-good agreement reduces the chance of a split or no execution saving the Demon.
🧠
Lock in coordination with Heidi while leaving room to reassess if Grace produces a strong final contradiction in public.
🧠
Push the most consistent final three solve and make sure Alice and Heidi do not allow a no execution loss. They need to compare notes fast and choose a target.
🧠
Give one final, concise solve to the living players without overloading them, focusing on Grace while reminding them to check any private contradiction between Alice and Heidi.
🧠
To convince Heidi that Alice is the Demon bluffing Mayor, in order to get Heidi to vote for Alice or nominate her, leading to a good player's execution and an evil win.
🧠
Final three means good must coordinate. I want Alice and Heidi focused on the cleanest mechanical world and to avoid a no execute or split that hands evil the win.
🧠
I want Alice and Heidi to focus on the cleanest mechanical split and not default onto Grace without a solid Spy world.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the living players toward the strongest consensus execution target in final three, where failing to execute the Demon loses the game.
🧠
Prevent the good team from choosing not to execute by casting doubt on Alice's Mayor claim, forcing them to nominate and execute today.
🧠
Since it is the last tick of the nomination phase and no one is on the block, if the day ends with no execution, Alice's Mayor ability will trigger and Good will win. I must nominate Alice to force an execution and accuse her of being the Demon bluffing Mayor.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my misexecution and keep the final day focused on the strongest demon suspect, Grace. Preserve my vote for the likely real execution.
🧠
Alice is not my top suspect. As a dead player with one ghost vote, I should conserve it for a stronger execution, most likely on Grace if this vote fails.
🧠
Persuade Heidi to vote for Alice by reinforcing the argument that Alice surviving as Mayor to the final three is a classic Demon bluff to prevent execution and secure an evil win.
🧠
Voting for Alice's execution. If she is executed, only two players remain (Heidi and myself), which secures an immediate victory for the evil team. Furthermore, we must execute to prevent a Mayor win.
🧠
Preserve my ghost vote and push Heidi away from executing my top good read. I need to clearly say I do not support this Alice execution and want Grace next.
🧠
Stop a misexecution on Alice and push the living players, especially Heidi, toward the simpler Grace world. Preserve my ghost vote for the likely final execution.
🧠
Do not waste the final execution on Alice when my best solve is still Grace. Preserve the chance for Alice and me to execute Grace after this vote fails.
🧠
Steer Heidi away from a weak execution on Alice right now and toward using stricter logic for the final execution, rather than Mayor survival alone.
🧠
Do not add a vote to my own execution. Preserve the chance for this nomination to fail so Heidi can execute Grace, our best demon candidate.
🧠
Do not spend my ghost vote on a weak Alice case. Preserve my vote and avoid helping an execution that is less likely to hit evil than Grace.
🧠
To convince Heidi to cast the final vote on Alice, which would execute her and secure an evil victory.
🧠
Persuade Heidi to vote for Alice to secure an execution on a good player, which will win the game for evil (or at least keep me alive).
🧠
I already opposed this execution. My best solve remains Grace, and I should save my ghost vote rather than help execute Alice on a weak case.
🧠
Stop Heidi from spending the execution on a weak Mayor-survival argument and direct the final decision toward Grace, who best fits the clean information world.
🧠
Do not spend my deciding vote on the weaker Alice case. Preserve the chance to execute Grace, my stronger demon read, on the next nomination.
🧠
Push Heidi away from a weak survival-based execution and toward a cleaner mechanical solve, most likely Grace if this vote fails.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 2 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/2).
🧠
It is final three and good loses without an execution. Grace is my strongest demon solve and the town consensus path; I should place her on the block now.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To convince Heidi not to vote for me by highlighting my accurate Day 1 Washerwoman claim, and casting suspicion on Alice's survival.
🧠
We must execute someone in final three, and Grace is the strongest demon world. Raising my hand maximizes the chance Heidi follows through and wins for good.
🧠
Use my ghost vote on the clearest mechanical execution. Final three requires an execution, and Grace is the strongest demon candidate.
🧠
Reinforce Grace's defense by highlighting her 'impossible' Day 1 knowledge to convince Heidi and the ghosts that Grace is the genuine Washerwoman, aiming to prevent her execution.
🧠
It is final three and I still think Grace is the most likely Demon. I should spend my ghost vote now to help secure the only execution that gives good the best chance to win.
🧠
This is final three and likely the last meaningful vote. My ghost vote has maximum value now, and Grace is the best demon candidate.
🧠
Final three means no execution loses. The stronger mechanical line and town consensus point to Grace, so I should vote to execute her now.
🧠
Reinforce the strongest final-day solve while the vote is live, so Heidi stays on Grace and good does not get talked out of the execution.
🧠
I need to make a desperate plea to Heidi to lower her hand. If she votes for me, I will be executed and the evil team will lose the game.
🧠
I already voted. I want to stop Heidi from lowering and keep the town on the clearest final execution path.
🧠
I already used my ghost vote on Grace. Speaking now helps Heidi keep her hand up and finish the mechanically strongest execution in final three.
🧠
To convince Heidi to lower her hand and prevent Grace (the Demon) from being executed, which would result in an immediate loss for our evil team.
🧠
Keep Heidi's hand up and prevent a last-second collapse. We must execute today, and Grace is the strongest mechanical solve.
🧠
Reinforce the mechanical case on Grace during the live vote and persuade Heidi not to lower her hand, since executing in final three is mandatory and this is my last useful influence.
🧠
Keep my hand up by taking no action. The stronger mechanical case remains Grace, and lowering now would likely throw the game.
🧠
I cannot vote, so my best contribution is a short, clear prompt to keep Heidi on the stronger mechanical execution and avoid being swayed by survival theory.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final passionate speech as the falsely accused Washerwoman to maintain my bluff until the very end, keeping the game engaging and respectful of the roles.
🧠
Reinforce the settled solve and stop any last second doubt. With Grace already on the block, calm confidence helps town hold course into resolution.
🧠
I cannot vote or nominate, but I can help prevent last-second doubt. Reinforcing that Grace is the cleaner mechanical execution supports the good team's best chance to win.
🧠
Maintain my persona of trying to save the town by defending Grace, expressing frustration at Heidi's vote to keep up the charade until the very end.
🧠
Use the last moment to stop a panic pivot. We already have the strongest mechanical execution on Grace, and scrambling now helps evil more than good.
🧠
Reinforce that town should not scramble in the final tick. I cannot vote or nominate, so the best help is steadying Heidi and Alice to hold the current execution.
🧠
Reassure town not to panic into a last-second scramble. With no cleaner executable alternative, holding on Grace is our best chance to win.
🧠
Reinforce Heidi's current hold on Grace and discourage a last second panic scramble that could throw away the best mechanical execution.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good