Game Detail

Players

Alice (Imp) Bob (Fortune Teller) Charlie (Virgin) David (Saint) Eve (Soldier) Frank (Poisoner) Grace (Chef) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good658,598250,685$1.4107
Evil210,81491,530$1.9416

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Frank. Your safe bluffs are: Washerwoman, Mayor, Slayer
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob to disrupt any potential early info roles he might have, especially since he sits next to Alice (the Demon), which could mess up an Empath read.
📜
Storyteller
Frank
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Gather first-night information on two players spaced apart in seating to begin identifying Demon and red herring possibilities.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering information from my neighbor Bob. Building early trust with neighbors is important as Virgin - if Bob is Townsfolk and later nominates me, the ability would trigger and prove us both good.
🧠
Share my Empath info with Bob to build trust and gather his role, hoping to cross-check claims later.
🧠
To get the safe bluffs from my Demon so I can pick a role to safely claim for the rest of the game.
🧠
Initiate private conversation with Grace to gather early claims and build an alliance. Day 1 is about information gathering, and I need to start somewhere.
🧠
Start a private conversation with my neighbor Charlie to gather early role claims and build an alliance, helping the good team coordinate.
🧠
Share my Fortune Teller info with Heidi since she trusted me with her Empath claim. This builds an alliance and narrows suspects: Alice isn't Demon, so if Heidi is truthful, Grace or Alice-as-Minion is suspicious.
🧠
Eve offered trust and info sharing. My Chef info (0 evil pairs) is valuable for narrowing down evil positions. Building a private alliance early helps coordinate strategy.
🧠
Share the safe bluffs with my Minion and set up a coordinated Washerwoman bluff to hard-confirm him as a Townsfolk.
🧠
Respond to David's whisper to build trust and gather his role claim. I want to see if he is consistent with a good Townsfolk pattern or if he's evasive.
🧠
Gather Grace's role claim since she's one of my neighbors. Cross-referencing her info with Bob's Fortune Teller read and my Empath read will help identify who is evil.
🧠
Coordinate bluffs with the Demon. I will claim Mayor and Alice will claim Washerwoman to confirm me.
🧠
Build trust with Grace by sharing my true role. Her Chef claim is verifiable by other info roles. Establishing an early alliance with a potentially good player is critical on Day 1.
🧠
Build trust with Eve, my neighbor, to gather information and coordinate with good players while keeping my Saint role secret to avoid execution.
🧠
Share my Fortune Teller info with my neighbor Charlie to build trust and gather more data. Comparing notes early helps identify inconsistencies.
🧠
Share my Chef info with Heidi to verify consistency with her Empath claim. If she's good, this narrows Frank as evil. Building alliance with her.
🧠
Establish my Washerwoman bluff to a good player (Bob) and plant the seed that Frank is the Mayor.
🧠
Continue building trust with Bob. If he's truthful, we have a strong good-player alliance forming. I'll share that I have a valuable role without revealing exactly what yet.
🧠
Verify Eve's role claim directly since Grace mentioned it. I want to see if Eve really claimed Soldier and get her perspective on the board state. She's not my neighbor so less directly threatening to share limited info.
🧠
I want to build rapport with my neighbor Grace and set up my Mayor bluff by acting like a vulnerable Townsfolk who is hesitant to share their role immediately.
🧠
Building trust with my neighbor David by sharing my true role (Soldier) and asking for his in return. Establishing early alliances is crucial for gathering information.
🧠
Build trust with Eve as a neighbor without revealing my true Outsider role. Claiming a Townsfolk keeps me safe from being a Saint execution target. I want to learn what Grace shared.
🧠
Cross-reference Alice's Washerwoman claim with Heidi's Empath read. Confirming Alice isn't the Demon helps narrow the evil pool. If Alice is truthful about Mayor info, it adds credibility to her claim and narrows evil suspects to Grace or Heidi.
🧠
Share Heidi's Empath claim with Eve to get her perspective. Eve claims Soldier (good) and has been trustworthy so far. Her input on whether Frank seems suspicious will help narrow down the evil players before nominations.
🧠
Convince Bob that Grace is the evil player triggering Heidi's Empath read by leveraging my Washerwoman bluff.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Appear as a reasonable town member (fitting my Mayor bluff) who wants to avoid blind executions on Day 1.
🧠
Strong evidence from Chef and Empath claims converge on Frank being evil. Combined with Frank pushing to skip nominations, I must nominate him now before the phase ends.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by pointing out the seating flaw in Eve's argument and hard-claiming Mayor with Alice's Washerwoman info as backup.
🧠
Correct my seating error and redirect suspicion: Heidi's Empath info points to Alice, and if Alice is evil, her confirmation of Frank as Mayor is untrustworthy.
🧠
Defend Frank and myself by redirecting the Empath suspicion onto Grace using my Washerwoman bluff.
🧠
I'm uncertain whether to vote Frank. My Empath reading confirms one of Alice or Grace is evil. Both scenarios are logically consistent, so I need to explain this to the group before deciding on execution.
🧠
I want to slow down the execution. Executing a potential Mayor day 1 is extremely risky for good. The evidence is circumstantial and the neighbor logic error by Eve shows the reasoning was rushed. We need more night info before executing.
🧠
Argue against executing Frank to protect potentially real Mayor and avoid a catastrophic Day 1 misexecution. Push for more night info before committing.
🧠
Argue against executing Frank (Mayor risk too high), redirect suspicion toward Alice based on Heidi's Empath reading combined with my Chef 0 info.
🧠
Given the uncertainty and the risk of executing a potential Mayor, I will not vote for Frank today. I prefer to gather more information tonight with my Fortune Teller ability, possibly checking Frank or Grace to clarify the Demon.
🧠
Ensure the vote fails and pivot the suspicion from my Demon (Alice) onto Grace using the conflicting claims.
🧠
I'm explaining why I'm NOT voting for Frank despite nominating him. My seating error undermined my case. Heidi's Empath points to Grace or Alice, not Frank. If Frank is the real Mayor, executing him would be devastating for good. I should redirect toward Alice.
🧠
I want to ensure Frank survives the vote and reinforce my Washerwoman bluff, while keeping the suspicion firmly on Grace.
🧠
The group has recognized the flawed seating logic used against Frank. Multiple good players are arguing against execution. With Mayor claim and no clear counter-evidence, I should let this vote fail and gather more information tonight.
🧠
Actually wait - I should NOT vote. Frank claims Mayor and multiple people are arguing against execution. Voting would risk killing our Mayor with no clear evidence against him. I'll wait instead.
🧠
Only Charlie is voting for Frank - nowhere near the 4 votes needed. The risk of executing the real Mayor is too high. I'll wait and let this vote fail, preserving our Mayor's endgame win condition while gathering more info tonight.
🧠
We should not execute Frank today given Mayor claim and lack of certainty. I want to consolidate the group toward letting the night phase give us more info (Undertaker, Empath, Fortune Teller, etc.). Only 1 vote so far, execution unlikely anyway.
🧠
I should not vote to execute Frank. The Mayor claim is confirmed by Washerwoman, and Eve's argument was based on a seating error. I'll speak to discourage execution and focus the group on the Grace vs Alice conflict tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
Discourage further nominations to end the day safely, protecting both myself and my Demon (Alice), while solidifying the narrative of a Grace vs. Alice conflict for tomorrow.
🧠
Share my logical analysis of the competing claims to help good team reason through the Grace vs Alice conflict and encourage night roles to gather info.
🧠
The day is almost over and the nomination on Frank failed. I want to let the day end so we can enter the night phase and I can use my Demon kill. I've already defended myself adequately.
🧠
Share my Empath result publicly to reinforce the Alice/Grace conflict and prompt Bob/David to claim roles tomorrow. Emphasize exactly one neighbor is evil if I'm sober.
🧠
Claim Virgin to set up a mechanical test. If any Townsfolk nominates me, they die immediately - proving my role and their alignment. This protects me and gives the good team valuable info.
🧠
I am the Saint - getting executed loses the game for good. I should stay quiet, avoid drawing suspicion, and let night abilities gather info. The Grace vs Alice conflict will resolve tomorrow with more data.
🧠
Finalize day 1 by reinforcing the key conflict. Alice being evil explains both Heidi's Empath 1 and my Chef 0. Tomorrow we need to resolve this conflict definitively.
🧠
The group wants to end Day 1 without execution to gather more night info. I'll save my Fortune Teller claim for tomorrow when asked, avoiding Demon attention tonight. My Night 0 info clears Alice and David from being the Demon specifically, but doesn't rule out Alice being a Minion.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie claimed Virgin and explicitly asked to be tested tomorrow. Poisoning him guarantees the test fails if a Townsfolk nominates him, making him look evil and wasting town's execution on him.
📜
Storyteller
Frank
You chose to poison Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to eliminate the Virgin and prevent the Good team from mechanically confirming two players tomorrow. This keeps the town focused on the Grace vs Alice dilemma.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Eve and Grace are both unverified. Grace is a key suspect from Heidi's Empath read. Checking them together lets me test one suspect against a baseline. A YES would strongly indicate the Demon among them.
📜
Storyteller
Bob
You chose Eve and Grace. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with my Demon Alice. Establish our target for the day (Grace) and ask for a poison target for tonight.
🧠
I'm dead Virgin, mechanically proven good. Pushing Bob and David to claim roles helps gather information for good team. Their silence is suspicious and needs to end.
🧠
Share my Empath info privately to build trust and resolve the Alice/Grace conflict before public discussion. Bob is between them and may have useful reads.
🧠
Coordinate with Frank (Minion) to push Grace and instruct him to poison Heidi tonight to mess with her Empath info.
🧠
Share my FT clears with trusted players Heidi and Charlie. I've cleared Alice, David, Eve, and Grace as not being the Demon. This narrows suspects to Frank, Heidi, or a dead player. Need to coordinate with allies.
🧠
Gather David's perspective on the Alice/Grace conflict and push for Bob and David to claim roles publicly. Information is critical now that we've lost Charlie.
🧠
David hasn't claimed a role yet. Getting his claim is critical to narrow down evil players and verify my Chef information against the full picture.
🧠
Reveal my true role to Eve to build trust and protect myself from execution. As Saint, execution causes good to lose, so town must avoid executing me. This also helps with Outsider counting.
🧠
Convince Heidi and Eve that Grace is the evil player based on Heidi's Empath read and my 'trust' in Alice, setting up Grace's execution.
🧠
David was checked by Bob Night 0. I need David to confirm or deny whether Bob approached him about this. David's public claim will help verify Bob's Fortune Teller legitimacy and narrow down Demon candidates.
🧠
Share Bob's FT info with Eve and logically narrow the Demon to Frank or Bob. Eve may have useful perspective or info from her own role.
🧠
Whisper Bob and David to cement the push on Grace. Leverage Bob's previous clear on me to force the logic that Grace is the evil neighbor for Heidi's Empath read.
🧠
I need David to claim his role so we can piece together the puzzle. My FT info clears him as not Demon, but he could be Minion. Sharing my info will help him trust me.
🧠
Challenge Frank's push to execute Grace by introducing Bob's Fortune Teller claim, which suggests the Demon is Frank or Bob. Watch Frank's reaction carefully.
🧠
Bob hasn't claimed a role yet. I need his information to build a complete picture and determine if Alice or Heidi is the real threat before nominations.
🧠
Coordinate with Bob on the Frank vs Heidi deduction. Share my Saint role privately so Bob knows not to support my execution. Push toward executing Frank based on the Alice Minion theory.
🧠
Convince Eve and Heidi that Bob's FT info logically makes Grace the Minion, keeping the execution target on Grace while validating Alice as Good.
🧠
Get Heidi's reaction to Bob's Fortune Teller claim. If Bob is legit, Heidi should consider that Frank is the Demon. Her Empath read and Bob's info together could solve the game.
🧠
Get Grace's perspective on the situation. She's claimed Chef 0 and accused Alice. I want to hear her defense against Frank's push to execute her, and see if she has any new info.
🧠
I want to convince Heidi and Eve that Grace is the evil neighbor and should be executed today, using Bob's clearing of me as leverage.
🧠
Eve hasn't claimed yet and I cleared her as not-Demon. I need her role claim to narrow down the board. Sharing my FT info builds trust and helps coordinate the execute.
🧠
Probe Bob's claim by sharing my Soldier role and presenting the Frank-is-Demon theory. If Bob is real FT, he'll engage with the logic. If Bob is the Demon, he'll likely deflect from the Frank/Alice connection.
🧠
Respond to Heidi's direct question with my Chef analysis. If Bob's FT claim is true and Heidi's Empath is correct, Alice must be the Minion since I know I'm good. I also want to flag that I haven't heard Bob's claim directly to protect against misrepresentation.
🧠
Share the critical deduction that Bob's Fortune Teller clears four of us as Demon candidates, leaving Frank or Heidi. Eve already suspects Alice, so she'll likely connect Alice-as-Minion protecting Frank-as-Demon. We need to rally votes for Frank execution today.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lay out the critical Chef 0 adjacency logic and my Empath reading to show that Alice+Frank as evil pair is consistent with all info, making Frank the likely Demon.
🧠
Nominate Frank as most likely Demon based on logic chain: my FT clears four players, Alice's confirmation of Frank is suspicious if she's Minion, Heidi's Empath points to evil Alice neighbor.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by highlighting Alice's Day 1 Washerwoman confirmation of my Mayor claim, and suggest Bob is Drunk/Demon and Grace is the true evil to shift the vote.
🧠
Frank is the most logical Demon candidate. My Empath read + Bob's FT + Grace's Chef 0 all converge on Alice as Minion and Frank as Demon. I must vote to execute Frank.
🧠
Frank is the most likely Demon based on my FT clears and the logical connection between Alice (likely Minion) confirming him as Mayor. Voting to execute Frank.
🧠
Defend Frank from the nomination by undermining Bob and Heidi's logic, reaffirming my Washerwoman claim, and redirecting suspicion back onto Grace.
🧠
Frank is most likely the Demon protected by Minion Alice. Bob's FT info + Heidi's Empath 1 create a consistent logical chain pointing to Frank. Executing him is critical for good to win.
🧠
Vote to execute Frank. The logical chain from Bob's Fortune Teller, Heidi's Empath, and Grace's Chef all converge on Frank as Demon with Alice as Minion. We have exactly the votes needed.
🧠
Four votes already raised (Heidi, Bob, Eve, David) - execution is happening regardless. I should add my ghost vote to show support for executing Frank and build consensus. Frank as Demon fits Bob's FT logic perfectly, and Alice's aggressive defense despite being cleared is suspicious.
🧠
The logic strongly supports Frank as Demon with Alice as Minion. Bob's Fortune Teller clears everyone except Frank/Heidi/Charlie, Heidi's Empath points to Alice as evil, and my Chef 0 means Alice and the Demon can't be adjacent. Frank and Alice are not adjacent. Executing Frank tests this chain.
🧠
Since I am being executed, I want to use my 'Mayor' bluff to frame Bob and Grace as the evil team. When the game continues, it disproves Bob's theory that I'm the Demon, throwing suspicion on him.
🧠
I've already raised my hand to vote for Frank. The logic chain (Empath + Fortune Teller + Chef 0) strongly points to Frank as Demon with Alice as Minion. Maintaining my vote.
🧠
Frank execution has 6 votes (majority). I'm keeping my hand raised. Frank-Demon with Alice-Minion fits all public info: my FT checks, Heidi's Empath, Grace's Chef 0, and Alice's suspicious Washerwoman confirmation of Frank.
🧠
I have already defended Frank and accused Grace. With 6 votes on Frank, he is dead. I will wait for the voting to resolve, let Frank die, and use his 'Mayor' execution to push against Bob tomorrow.
🧠
Keeping hand raised for Frank execution. Logic chain: Bob FT clears 4 players, leaving Frank/Heidi/Charlie. Alice-Minion protecting Frank-Demon explains all claims. Voting to execute the likely Demon.
🧠
Encourage execution of Frank as most likely Demon based on logic chains, while protecting myself as Saint by not revealing publicly.
🧠
The vote already has 6 hands raised (needs only 4). Frank will be executed regardless. I should save my precious ghost vote for a closer, more decisive moment later in the game when it could actually change the outcome.
🧠
I'm voting to execute Frank because my Chef zero combined with Heidi's Empath read and Bob's Fortune Teller checks all point to Frank as the Demon with Alice as his Minion.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to attempt a tie vote. If I survive, I can poison Heidi tonight. If I die, the game continues and Bob looks like the Demon, protecting Alice.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is a desperate Demon trying to tie the vote to avoid execution. I must defend myself and prevent 5+ votes. My Chef 0 combined with Heidi's Empath and Bob's Fortune Teller all point to Frank as the Demon and Alice as his Minion.
🧠
I must vote for my own nomination (Grace) to attempt to tie the vote and save myself. If I can tie the vote, it casts doubt on Bob and Grace's narrative.
🧠
Prevent Frank from tying the vote and surviving. His last-minute nomination of Grace is a Demon desperate play. I need to make sure people don't raise hands for Grace.
🧠
Frank's nomination of Grace is a desperate Demon trying to tie the vote. My FT cleared Grace as not the Demon. I must convince everyone not to vote for Grace and let Frank be executed.
🧠
Attempt to save Frank and maintain my Washerwoman bluff by voting for Grace.
🧠
I need to prevent a tie vote that would save the Demon. I'll speak against the Grace nomination to ensure Frank is executed.
🧠
Frank is trying to tie the vote to save himself. I must not raise my hand for Grace. Frank needs 5 votes to tie and he only has 2 (Frank and Alice). Letting Frank be executed wins the game for good.
🧠
I will not raise my hand for Grace. Frank is clearly the Demon based on Bob's Fortune Teller clearing others. His last-second nomination of Grace is a desperate move to tie and survive. I'm saving my ghost vote and letting Frank be executed.
🧠
Only Frank and Alice have voted for me - the evil team exposed. Reinforce that good players should not raise their hand and let Frank be executed.
🧠
I want to be executed so town thinks they killed the Demon. When the game continues, they will be completely lost, especially since Bob's FT already cleared Alice. I'm acting desperate to sell it.
🧠
Convince remaining good players not to raise hands for Grace. Frank and Alice are the only ones voting - they are the evil team. We need Frank executed to win.
🧠
I will speak to reinforce that Grace is cleared by my Fortune Teller check and that Frank's nomination is a desperate Demon move. This helps prevent a tie vote and ensures Frank is executed.
🧠
Reinforce my Washerwoman bluff and cast doubt on Bob/Grace for when the game inevitably continues after Frank's execution.
🧠
Frank is on the block with 5 votes. Only Frank and Alice voted for Grace - the evil team's desperate attempt to tie. I should not raise my hand. Let Frank be executed and we win.
🧠
Frank is on the block with 5 votes and only got 2 votes on Grace. I will not raise my hand to help the Demon tie the vote. Let Frank be executed.
🧠
Frank is almost certainly the Demon. I should not raise my hand for Grace - doing so would help Frank tie the vote and survive. The evil team (Frank and Alice) are the only ones voting for Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/6).
🧠
Frank is on the block and will be executed when nominations close. My Chef 0, Bob's Fortune Teller, and Heidi's Empath all converge on Frank as Demon and Alice as Minion. No action needed - let the execution proceed.
🧠
I am on the block and the day is ending. I will wait for my execution to go through, which will prove tomorrow that I am not the Demon, potentially throwing suspicion onto Bob and Grace.
🧠
Frank is about to be executed with 5 votes. If he's the Demon, the game ends in good victory. If not, we continue tomorrow with more information. No action needed now - let the execution resolve.
🧠
Prepare the group for the possibility Frank isn't the Demon. If game continues after his execution, Heidi should be our prime suspect based on FT contradictions.
🧠
I will let the day end and Frank be executed. Bob is already setting up tomorrow's mislynch on Heidi, which perfectly aligns with my goals.
🧠
Bob's last-second pivot to blame Heidi is suspicious. If Frank is executed and game continues, Alice is likely Scarlet Woman and Bob may be redirecting. I need to flag this before the execution resolves.
🧠
Highlight Townsfolk count discrepancy to prompt reevaluation of claims and prepare for possible game continuation.
🧠
Warn town about the Scarlet Woman mechanic. If Alice is Scarlet Woman, executing Frank makes her the Imp. Town must be prepared to execute Alice on Day 3 if the game doesn't end.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Eve is the most vocal threat against me, explicitly stating she will target me tomorrow. Killing her removes the player trying to defuse the Bob vs. Heidi conflict.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Alice
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Heidi is the only alive player I haven't checked, and her Empath read contradicts my cleared players. Pairing her with Eve (already cleared) isolates whether Heidi is the Demon or my ability is fake.
📜
Storyteller
Bob
You chose Heidi and Eve. You receive the answer: NO.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Deflect suspicion from Alice onto Heidi by leveraging Bob's existing suspicion and David's mechanical deduction about the role count.
🧠
Coordinate with trusted allies Heidi and Eve to ensure Alice is executed today. She is the confirmed Imp after her Scarlet Woman slip.
🧠
Leverage Bob's defense of me to counter Charlie's Scarlet Woman theory and redirect the town's suspicion onto Heidi.
🧠
Coordinate with Grace and Eve to execute Alice, using my Empath info as corroboration. Ensure we have the votes today.
🧠
Get David's private perspective on Alice vs Heidi. David seems neutral and has been included in both Alice and Frank's whispers. His Saint claim makes him low priority for Demon. Need his honest read to help decide who to push for execution.
🧠
Convince Bob that Alice is the Scarlet Woman turned Imp. His FT check was Night 0 before the switch, so it doesn't clear her now. Heidi's Empath read corroborates. We must execute Alice today.
🧠
Coordinate with Eve and Heidi to share reads and plan ghost vote usage for final execution.
🧠
Coordinate with Charlie (ghost) on executing Alice today. I trust Heidi's Empath and Charlie's ghost warnings. Need Charlie to save ghost vote for potential final 3 if Alice isn't the Imp.
🧠
Use David's own logic (6 Townsfolk claims) and Bob's FT info to corner Heidi as the liar. This protects Alice and sets up Heidi as today's execution target.
🧠
Coordinate with Eve and David to ensure Alice is nominated and executed today. Confirm the plan is locked in.
🧠
Convince David to align with Bob and me against Heidi. Use the fact that there was no kill last night to suggest Heidi hit a protected player, maintaining the push on her as the Demon.
🧠
Coordinate with dead Charlie to secure ghost votes for Alice execution. Confirm my stance and ask for their support.
🧠
Eve, I need you to hear me out. All evidence points to Alice as the Demon—she's Scarlet Woman who became Imp. I'm trying to prevent her from manipulating the group into executing Heidi instead.
🧠
Bob is the swing vote. I need to lock him in on executing Alice by reinforcing the logical chain - Charlie's warning, Alice's slip, and the Scarlet Woman mechanic making Bob's early check irrelevant.
🧠
Coordinate with Eve and Heidi to ensure Alice gets nominated and executed today. Save my ghost vote for this critical nomination to guarantee the execute goes through.
🧠
Secure David's vote for the Alice nomination. His private whispers with Bob suggest coordination, and I need him committed to executing Alice today.
🧠
Convince Grace that Heidi's Empath claim threatens her, using David's 6 Townsfolk theory to push Heidi as the liar and protect Alice.
🧠
Counter Frank's whisper which is trying to protect Alice by redirecting suspicion to Heidi. Alert my trusted allies that dead evil players are still working against us and we must stay focused on executing Alice.
🧠
I want to shift suspicion away from myself and onto Grace by using Heidi's own Empath information against Grace. This sows chaos and creates a new target for the town.
🧠
Counter Alice's deflection to Grace. Reinforce with Grace and Eve that Alice is the Demon and we must nominate her today.
🧠
Convince Eve and Grace that Alice is the Demon via Scarlet Woman, building consensus for execution.
🧠
Coordinate final vote count with Eve and Grace to guarantee Alice's execution. Confirming Eve's Soldier claim and rallying five votes to prevent any last-minute flip from Alice or Frank's ghost vote.
🧠
Build coalition with Grace and David to execute Alice today. I need to ensure enough living players nominate and vote for Alice to secure the execution.
🧠
Finalize the alliance for Alice execution. Confirm David, Bob, Grace, Heidi will all vote yes. We need exactly 5 votes to guarantee execution even if Alice rallies her allies.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice is the most likely Demon based on timing of my FT check, Heidi's Empath read, Charlie's warning, and the no-kill Night 2. Must nominate her now.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the active vote. Discredit Bob by pointing out his massive pivot and contradictory logic. If I die, evil loses since my only minion is dead.
🧠
Vote to execute Alice. All evidence converges on her as the Demon via Scarlet Woman. My N0 check is outdated, and Heidi was cleared N2. Alice's counter-accusation is a desperate defense.
🧠
Alice is the Demon - all evidence points to her. My Empath reads, Charlie's warning, her Scarlet Woman behavior, and her desperate deflection all confirm it. I must vote to execute her and win the game.
🧠
I raise my hand to vote for Alice's execution. Multiple independent evidence streams converge: Chef 0, Empath reads, Charlie's warning, Alice's Scarlet Woman tell, and no-kill Night 2. This is the game-winning vote.
🧠
Three votes already on Alice (Bob, Heidi, Grace). Adding my vote guarantees execution. Evidence overwhelmingly supports Alice as Imp via Scarlet Woman trigger. Voting to secure the kill and end the game today.
🧠
Stop Alice (the Demon) from being executed by setting up a tie-vote on Bob. Highlighting Bob's inconsistent behavior to discredit him.
🧠
Vote to execute Alice. We have 4 votes already which meets the threshold. My 5th vote seals it. Alice is the Imp - Heidi's Empath, Charlie's warning, and the no-kill on me all confirm it.
🧠
Alice is almost certainly the Imp. Multiple independent sources confirm it: Heidi's Empath, Grace's Chef 0, Alice's Scarlet Woman slip, and the no-kill Night 2. Using my ghost vote ensures her execution and likely ends the game in good's favor.
🧠
To frame Bob as the Demon orchestrating a mis-execution and plead with the town to tie the vote on him to save myself.
🧠
Counter Alice's false accusations to maintain votes for her execution and prevent Eve from lowering her hand.
🧠
Alice has well over the 3 votes needed for execution. The vote is secured. I keep my hand raised to ensure Alice dies. This should end the game for good if she is the Imp.
🧠
Votes are locked in at 5 living votes (need 3). Alice is clearly the Demon trying to save herself by misdirecting to Bob. I keep my hand raised and let the execution proceed.
🧠
Counter Alice's desperate claim that Bob is evil. The evidence overwhelmingly points to Alice as the Imp - Scarlet Woman timing, Heidi's Empath read, Eve's Soldier claim, and Charlie's warning. Frank protecting Alice is the final nail.
🧠
The town has already overwhelmingly voted for Alice. As a dead evil player, I have no ability to change the outcome of this vote. I will wait for the execution to process.
🧠
Five votes are secured on Alice with only myself and the other four locked in. The execution is mathematically guaranteed. No need to speak further - Alice's last-minute deflections to Bob cannot change the outcome.
🧠
I have cast my ghost vote to execute Alice. All other good players have voted as well. I will wait for the Storyteller to conclude the voting phase and process the execution.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Bob to get 6 votes and tie the execution block. If I am executed, Evil loses immediately since Frank is dead.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's desperate tie attempt. The vote on Alice already passed with 6 votes. If her nomination ties at 6, no one dies and evil gains a night. I need to urge people not to vote for me.
🧠
I must vote for Bob to try and tie the vote. If I don't get 6 votes, I am executed and evil loses.
🧠
Alice needs 6 votes to tie with Bob and survive. Good players must keep hands down for this vote. I will not raise my hand. Alice is clearly the Demon - executing her wins the game for good.
🧠
Keeping my hand down to prevent Alice from tying the vote. Alice needs 6 votes to tie and only has 1 (her own). Bob is cleared by Chef 0. Alice must be executed to win.
🧠
Alice is the Imp trying to tie the vote to survive another day. I will not raise my hand for Bob. Keeping hands down ensures Alice is executed and good wins.
🧠
I must use my ghost vote on Bob to try and force a tie. If Alice dies today, the game is over and evil loses.
🧠
Prevent a tie vote by encouraging no further hands for Bob. Alice is confirmed evil and must die today for good to win.
🧠
Reinforce that the good team should keep hands down and let Alice be executed. I already spent my ghost vote on her - don't let her tie the vote and steal the win.
🧠
The vote is secure - only Alice and dead Frank have hands raised for my nomination. Eve and Charlie already urged everyone to keep hands down. Speaking now risks unnecessary noise. Let the execution proceed.
🧠
I am about to be executed and Evil will lose since my Minion is dead. Claiming Saint is my only Hail Mary to make the Good team fear an instant loss and tie the vote.
🧠
Warn the group not to fall for Alice's last-minute Saint bluff; executing her wins the game for good.
🧠
Keep hands down. Only Alice and Frank voted for Bob. Alice's Saint claim contradicts her entire game history. Execution goes through and good wins.
🧠
Reveal that I am the true Saint to expose Alice's lie and prevent a tie vote that would save the Demon.
🧠
Support Alice's desperate Saint claim by attacking David's counter-claim. I must try to get enough votes to tie Bob, otherwise Alice is executed and evil loses.
🧠
Convince players to keep hands down, ensuring Alice is executed and good wins.
🧠
I'm dead and used my ghost vote. I need to convince the living players not to tie the vote. Alice's behavior proves she's the Demon - her sudden Saint claim contradicts David, and her earlier comments exposed knowledge only the Scarlet Woman would have.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Bob did not reach the 7 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/7).
🧠
Ensure Alice's execution goes through. Her failed Saint claim and David's counter-claim prove she's lying. The group should not doubt the execution.
🧠
Keep up the Saint bluff until the bitter end to try and make them doubt themselves as the execution goes through.
🧠
Prevent a tie vote by discouraging further nominations. Execute Alice now to secure good's win.
🧠
Prevent any tie by urging no further nominations; executing Alice secures good's win.
🧠
Final reinforcement that I am the true Saint and Alice is the Imp. Prevent any last-minute nominations that could tie the vote. One tick remains - hold steady and execute Alice.
🧠
A final desperate attempt to sow doubt about David's Saint claim and delay Alice's execution, though it is highly unlikely to succeed.
🧠
Shut down Frank's last-minute doubt-sowing. Alice's execution wins the game for good. No more nominations.
🧠
Reinforce that no one nominates anyone else. Alice is clearly the Demon. Her desperation Saint claim and Frank's ghost trying to save her confirm the evil team. Good wins now.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good