Game Detail

Players

Alice (Ravenkeeper) Bob (Recluse) Charlie (Virgin) David (Mayor) Eve (Imp) Frank (Monk) Grace (Chef) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good794,906503,260$9.2187
Evil275,45075,755$1.5426

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Heidi. Your safe bluffs are: Washerwoman, Investigator, Saint
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to start a private conversation with my neighbor Eve to see what she claims. As the Monk, I want to find a good player to protect tonight.
🧠
Establish an early credible bluff, seed a misexecution target, and learn Frank’s claim while keeping Heidi off the radar.
🧠
Reach out to my neighbor Charlie to establish a baseline of trust and see if they have any information to share.
🧠
Coordinate with Eve on bluffs and opening narrative so town burns D1 on a good player, while I stay alive as Demon backup.
🧠
Share my Chef information to establish a baseline and build a circle of trust early on.
🧠
I want to bait the Demon into killing me so my Ravenkeeper ability triggers. I will bluff as Fortune Teller to Grace and Bob to make myself a high-value target.
🧠
I want to establish trust with Alice and Grace by sharing that I am an Outsider, while keeping my exact role hidden to avoid being an easy Demon target.
🧠
I want to share my role with David to build trust and set up a potential Virgin confirmation.
🧠
I want to respond to Eve's Investigator claim while protecting my identity as the Monk. Building trust with her will help me figure out if her information is reliable.
🧠
Maintain Frank’s trust in my Investigator bluff, and coordinate with Heidi so her public story supports mine without creating an immediate role clash.
🧠
Reply to Charlie, state my role (Mayor) but explain why I cannot nominate him (I need to survive for my win condition), and suggest finding a spent info-gatherer to nominate him instead.
🧠
Coordinate bluffs with Eve and set up a clean public story that supports her Investigator claim while directing the first execution onto a safe target.
🧠
Share my Chef info with my neighbors to build trust, and probe them about their conversations with Eve to gather more claims.
🧠
Interrupt Charlie and David's private conversation to gather their claims and share public-safe information. This helps me build a web of claims and spot potential contradictions.
🧠
To gather information from Eve and Frank, who have been whispering a lot, and see if anyone else claims an Outsider role to check for a Baron game or liars.
🧠
Reveal my Virgin role to Alice and bait the Chef into nominating me, confirming my alignment and safely executing a spent Townsfolk.
🧠
Test if Eve is the Spy by exposing her 'Chef 0' bluff offer to Grace (the actual Chef). This will force Heidi to explain her relationship with Eve.
🧠
Answer Bob without exposing my exact accusation yet, preserve Investigator credibility, and keep options open for a Day 1 push onto Bob or Grace if needed.
🧠
I want to find out who the Chef and Outsider are from Alice to gather more information, while supporting Charlie's Virgin plan.
🧠
Defuse the Chef double-claim panic, keep suspicion away from Eve, and earn credibility by backing Grace’s Chef 0 without committing to risky mechanics.
🧠
I want to confirm Heidi's Washerwoman info to establish a strong trust circle, prompt Frank for his role, and figure out what Eve's actual claim is.
🧠
I am relaying Grace and Bob's claims to Charlie and David to build trust. I also want to support Charlie's Virgin plan, as it provides hard mechanical proof of alignments.
🧠
Share my exact role with the Investigator to see if my Recluse ability caused a false Minion ping.
🧠
I want to talk directly to Grace (the alleged Chef) to ensure she is on board with nominating me to trigger my Virgin ability, confirming us both. This also fact-checks Alice's claim.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly reveal my Virgin role and ask Grace (the claimed Chef) to nominate me, as this will trigger my ability and mechanically confirm us both.
🧠
Stop the Virgin test that would confirm two good players, align with Eve's Investigator ping, and potentially spike a Saint. A Bob nomination uses the last time and pressures a misexecute.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Recluse to explain the Investigator ping, clear Grace, and prevent my execution.
🧠
I want Eve to publicly confirm the Investigator ping. I am not voting for Bob because his Recluse defense is mechanically sound, and I want to defer my Virgin confirmation to tomorrow.
🧠
I want Bob executed Day 1 to remove a player who can later become mechanically useful to good and to keep pressure off Eve’s Investigator story.
🧠
Prompt Eve to confirm the Investigator ping publicly while explaining my rationale for withholding my vote for now.
🧠
Vote Bob to push a Day 1 execution that either kills a good Outsider or catches evil, while reinforcing my public Investigator claim and aligning with Heidi’s push.
🧠
I want to vote for Bob. Executing a claimed Recluse who has been pinged by an Investigator is a standard safe Day 1 play, as it either kills a Minion or removes a confusing Outsider.
🧠
Vote for Bob to reach the 4 votes needed. Executing a Recluse caught in an Investigator ping is the safest and most informative Day 1 play.
🧠
I want to ensure Bob is executed. Since I am the Chef, Bob must be either the Poisoner or the Recluse based on Eve's Investigator ping. Either way, executing him is a good move.
🧠
Accept my execution gracefully and reinforce the logic that my Recluse ability explains the Investigator ping, which clears Grace.
🧠
Bob has 5 votes, which is enough to execute him. Executing a Recluse Day 1 is a good play to remove misinformation. I will wait for the vote to resolve.
🧠
Keep the vote on Bob to secure a misexecution and reduce scrutiny on Eve by making this look like a reasonable Day 1 informational kill.
🧠
Bob already has 5 votes, which is enough for execution. I will wait for the vote to conclude as my vote is not strictly needed.
🧠
Confirm my Investigator bluff to lock in credibility, support Bob execution, and keep suspicion on Grace so town does not auto-clear her off Bob’s Recluse claim.
🧠
I am keeping my vote on Bob. With 5 votes he is on the block and will likely be executed, which is good whether he is the Poisoner or the Recluse.
🧠
I am fine with executing Bob today. I will wait for the vote to finish.
🧠
Confirm my reasoning for voting Bob and reassure the town that this is a safe execution for Day 1.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Warn any informational roles (like Undertaker) that my Recluse ability can still cause false pings after death, preventing confusion tomorrow.
🧠
Bob is already on the block and will be executed. The day is almost over. I will wait for nominations to close.
🧠
Keep Bob execution to thin town and stop further noms; preempt Day 2 Virgin-confirm line which would create hard good confirms and endanger Eve later.
🧠
Agree with Heidi's plan to close nominations and execute Bob, moving the game to the night phase to gather more information.
🧠
Lock in Bob’s execution, discourage Virgin confirmations that could clear too many good players, and preserve suspicion on Grace for tomorrow while keeping Heidi safe.
🧠
Bob is on the block with 5 votes and the town is happy to execute him. I will wait out the tick so we can proceed to the night phase.
🧠
Wait for nominations to close so we can go to night. Bob is on the block and the town is happy to execute him. I will protect Alice (Fortune Teller) tonight.
🧠
I need to correct Eve's statement. If Bob is the Recluse, he caused the Investigator ping, which clears me from being the Poisoner. Correcting this prevents suspicion on me tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Alice claimed Fortune Teller, which is the most valuable ongoing Townsfolk role currently outed. She is the most likely target for the Demon tonight.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a likely info role sitting next to me, reduce the chance I get mechanically caught tomorrow, and keep town focused on the Bob or Grace Poisoner narrative.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want Grace to nominate me to trigger my Virgin ability and confirm us both, or expose a lie/poisoning.
🧠
Get Alice's N2 Fortune Teller information and gauge Eve's current suspicion of Grace. Also, try to figure out what Frank's role was.
🧠
Maintain my Fortune Teller bluff to bait a Demon attack. Fake-clearing Eve builds trust if she is good, and gives her a false sense of security if she is evil.
🧠
Reveal my true role to Alice to build trust, since I protected her. Ask David for his role since he hasn't publicly claimed yet, helping process of elimination.
🧠
Leverage Alice’s apparent FT clear to build trust, redirect her checks and suspicion toward good players, and discourage mechanically clearing Charlie/Grace.
🧠
Approve Charlie's Virgin plan. It's the optimal move because it tests Grace's alignment regarding Eve's Investigator ping while confirming Charlie.
🧠
Agree to the Virgin test with Charlie and David to mechanically confirm my role and Charlie's role.
🧠
Coordinate with Demon to set today’s misexecution plan and decide whether to bait a good into nominating the Virgin, while keeping Eve off the block.
🧠
Gather information from the newly dead player, who may have valuable night info (like Undertaker or Ravenkeeper) before we proceed to nominations.
🧠
To gather information from the newly deceased player, Frank, who might hold critical night info like Undertaker or Ravenkeeper.
🧠
Respond to Frank and David to maintain my Fortune Teller bluff. Clearing David builds trust, and sharing powerful 'information' makes me a prime target for the Demon tonight.
🧠
Share my role and Alice's FT info with Charlie and Bob. Highlight that Grace is the logical suspect if Alice is telling the truth.
🧠
Sync with Heidi: leverage Alice trusting us, and set up a Virgin test that benefits evil either by executing Charlie or discrediting key good voices while keeping me safe.
🧠
Claim Mayor to Alice and Frank, and use Alice's FT info to set up a hard mechanical trap for Grace based on the upcoming Virgin test.
🧠
I want to inform my trusted allies about the Virgin test and gather Alice's new Fortune Teller info.
🧠
Encourage Grace to spend today’s execution on the Virgin test, ideally killing a good player and preventing an execution on Eve; maintain Alice’s trust and gather her FT info.
🧠
Coordinate with the claimed Fortune Teller and Investigator. Ensure they understand that if Grace survives the Virgin test, she is confirmed Evil.
🧠
To push for the Virgin test on Grace, who is the prime Demon suspect based on Alice's FT info. This mechanically clears/condemns Grace and Charlie.
🧠
Reinforcing my Fortune Teller bluff and keeping the pressure on Grace, while supporting the Virgin test. This makes me look like a dangerous information role for the Demon to target tonight.
🧠
Acknowledge David's Mayor claim and solidify the plan for the day: wait for Grace's Virgin test. Frame the outcomes clearly.
🧠
Nudge Grace into the nomination that either kills her outright or sets her up for execution, while I stay in the trusted FT/Investigator pocket.
🧠
Get Heidi's role and highlight the logic gap in Alice's FT claims if Grace is proven good by the Virgin test.
🧠
Address Alice's suspicion. If I die to the Virgin, she has to re-evaluate her reads or realize she might be poisoned/the Drunk.
🧠
Preempt Grace’s Virgin test by nominating Charlie myself; no trigger lets me cast doubt on Charlie or pivot to 'I might be Drunk' to avoid being outed, keeping heat off Eve.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prompt Grace to nominate Charlie to resolve the Virgin test.
🧠
Apply public pressure on Grace to follow through with the Virgin test to either confirm her or give us cause to execute her.
🧠
Pressure Grace into nominating Charlie to confirm the Virgin and resolve the Investigator ping.
🧠
Reiterate the plan for Grace to nominate me to trigger the Virgin ability, clearing both of us or exposing her.
🧠
Stop the Grace-nominates-Charlie confirmation line and convert town momentum into an execution on Grace, the current consensus suspect.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the town from voting for me so I can survive this nomination and nominate Charlie to trigger the Virgin test. Point out Eve's blatant contradiction.
🧠
Tell the town to abstain from voting on Grace so that she can nominate Charlie for the Virgin test. Save my ghost vote.
🧠
I am keeping my ghost vote for the final day. I want to see if Grace actually nominates Charlie. Eve's nomination is suspicious and disrupted the plan.
🧠
I want the Virgin test to happen. Voting for Grace now disrupts that. I will let the vote fail so Grace can nominate Charlie.
🧠
I want to ensure the vote on Grace fails so she can nominate me. I also want to call out Eve's suspicious behavior in disrupting our plan.
🧠
Vote to execute Grace to stop the Virgin confirmation plan and remove a central town voice; even if it fails, my yes vote signals suspicion and keeps pressure on her.
🧠
Get Grace executed to prevent the Virgin test and preserve uncertainty around Eve; also aligns with the Investigator ping narrative so my vote looks consistent.
🧠
I want this vote to fail so Grace can proceed to nominate Charlie and trigger the Virgin test. I am not voting.
🧠
Defend myself from the active vote, call out Heidi's contradictory behavior, and prepare to nominate Charlie.
🧠
I want this vote to fail so Grace can nominate Charlie. I will wait and save my ghost vote.
🧠
I am dead and only have one ghost vote, which I need to save for final 3. I want this vote to fail so Grace can nominate Charlie for the Virgin test. I will wait.
🧠
Call out Heidi's contradictory behavior and ensure the vote on Grace fails so we can proceed with the Virgin test.
🧠
I do not want to vote for Grace. I want the vote to fail so she can nominate me to prove her alignment and my Virgin ability.
🧠
Try to secure a third vote to execute Grace and block the Virgin test, keeping my demon position safer and protecting Heidi.
🧠
Lowering my hand preserves credibility with Alice and Grace, avoids being grouped with Eve, and keeps the day on the Virgin test path while still letting evil regroup at night.
🧠
Ensure the vote on Grace fails so she can nominate Charlie for the Virgin test, while putting suspicion on Eve for trying to disrupt it.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
I must nominate Charlie to execute the Virgin test we planned. This will mechanically confirm my good alignment and disprove Eve's accusations.
πŸ“œ
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the confirmed Virgin who will unite the town against me, and set up Day 3 to push Alice as inconsistent/Drunk so we get a mis-execution and reach a winning endgame.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Point out the mathematical flaw in Alice's FT claim to convince Eve and Heidi to execute Alice.
🧠
To use my confirmed Chef 0 info to narrow down the Demon suspects with Alice and Frank, pointing out that Eve's alignment heavily restricts who can be evil.
🧠
Share the deduction that David is mechanically confirmed Good. Advocate for sleeping today since we are at 4 alive, allowing the Mayor to lead us to a win tomorrow.
🧠
Gather FT info from Alice and coordinate with Heidi, the most trusted alive player. Determine if we should sleep at 4 alive.
🧠
Coordinate with Eve and David on a consistent public push: Alice’s Fortune Teller story is mechanically impossible unless she is lying or drunk, so we unite votes to execute her and protect Eve.
🧠
Coordinate with Heidi and David to hard-commit to executing Alice today, preventing any split vote that risks my exposure, and setting up the night kill to end the game.
🧠
Reveal my true role to trusted players to prevent my execution today and coordinate a sleep so I can be killed at night and use my ability.
🧠
I want to get David's role claim since he hasn't claimed yet, and he's one of the 4 alive players. I am including confirmed Washerwoman Heidi.
🧠
Tell Bob and Heidi my role and the mechanical path to a Good victory via Mayor.
🧠
I need to confirm if David is actually the Mayor and if Alice is on board with this logic. I also want to point out the risk of Heidi being the Demon.
🧠
Point out the impossible Townsfolk math (7 claims, 5 actual) to force the alive players to scrutinize Alice and Eve. Emphasize sleeping on 4 alive to avoid auto-losing.
🧠
Agree with Alice's Ravenkeeper claim and push for a no-execution day to ensure we reach Final 3 safely.
🧠
Lock in a unified push to execute Alice now; preempt the no-exec Mayor line and frame Alice’s FT to RK swap as a lie/drunk to secure majority.
🧠
Lock in a unanimous Alice execution plan, keep messaging simple, and set up a clean night kill to endgame with minimum heat on me.
🧠
Reveal my true role to trusted dead players to explain the mechanical hole in my FT claims, preventing them from pushing my execution, and coordinate a sleep for today.
🧠
Reveal the Townsfolk count contradiction to the confirmed Good player (Heidi), proving that two of Alice, David, and Eve must be the evil team.
🧠
Reveal Eve and Heidi's Evil slip to Charlie (confirmed Good) and Alice. Coordinate a NO EXECUTION today to force a 3-player Mayor win tomorrow.
🧠
Acknowledge Alice's Ravenkeeper claim and validate the plan to sleep. Ask Frank about David's role to complete the puzzle.
🧠
Answer Grace about David's claim, highlight the role math showing 2 liars, and reinforce Alice's plan to draw the Demon kill by sleeping on 4.
🧠
Verify David's claim about Heidi's "slip". Emphasize the importance of a no-execute today to avoid losing if we misexecute at 4 alive.
🧠
Get Alice to lock in exact fake FT lines so I can publicly show contradictions and justify executing her, protecting Eve in final four.
🧠
Lock in a clean Alice execution with consistent messaging and nomination order, preventing no-exec and securing a night kill to end the game.
🧠
Explain the 4-alive math to Bob and Heidi. Executing a good player ends the game, so sleeping is the only safe play. Validate my FT claims to Heidi so she stops suspecting me.
🧠
Confirm to David and Eve that we will not execute today, ensuring we reach Final 3 safely.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convince the group to sleep today. Executing on 4 alive is highly risky; sleeping guarantees a final 3.
🧠
Support Alice's plan to sleep on 4 alive to ensure we reach Final 3 tomorrow.
🧠
Publicly reinforce the plan to not execute anyone today, ensuring we reach final 3 without risking an immediate loss.
🧠
Expose Heidi and Eve as Evil due to Heidi's slip, and reinforce the plan to not execute today so we can guarantee Final 3.
🧠
Support the town consensus to sleep at final 4 to avoid an instant loss from a misexecution. Keep Alice's RK claim hidden so she gets killed.
🧠
Blend with the majority urging no nomination, reduce suspicion on me, and secure a clean night kill to set up an easy final 3 win for evil.
🧠
Force a vote that Alice might join. If David dies today, Eve can kill tonight to reach final 2 and win. Avoid targeting Eve; deny no-exec safety.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Tell everyone not to vote for me so I survive today, allowing us to reach final 3 tomorrow and win via my Mayor ability.
🧠
I must ensure this vote fails to avoid an accidental loss on 4 alive. I am publicly urging everyone to withhold their votes.
🧠
Reinforce the decision not to vote for David to ensure we sleep today and avoid losing the game.
🧠
I will not vote. Executing at 4 alive is too risky, and we lose if David is good.
🧠
Keep my hand down. Executing on 4 is mathematically dangerous and could cause an auto-loss. I need to save my single ghost vote for the final day.
🧠
Secure an execution on a good player at final four; then kill tonight to reach two living and win. Also back Heidi’s nomination to keep coordination tight.
🧠
Secure the second vote to execute David at four alive; with Eve alive, the night kill ends the game on two living for an evil win.
🧠
Warn Alice to counter-nominate Heidi or Eve so we can use ghost votes to override David's execution, preventing an immediate evil win if David is good.
🧠
Instruct Alice to counter-nominate Heidi or Eve and coordinate the ghosts to force a tied vote, resulting in no execution today.
🧠
Coordinate with the ghosts to counter-nominate and tie the vote, ensuring nobody is executed today.
🧠
I need to keep my hand down and save my ghost vote for the counter-nomination to tie the vote and ensure we sleep tonight.
🧠
Coordinate the plan to tie the vote and ensure a sleep day.
🧠
David is likely the Good Mayor, and Eve/Heidi are the Evil team trying to force a game-winning execution. I will not vote for David. I'll save my ghost vote to help tie the counter-nomination.
🧠
Lock in David’s execution by framing his Mayor/no-exec push as evil, and discourage Alice/ghosts from counter-nominating to force a tie.
🧠
Keep votes on David and discourage a counter-nomination tie so we get an execution today and likely win tonight with Eve killing Alice.
🧠
I will not vote for David. I will wait and save my ghost vote to tie the vote when Alice nominates Heidi, ensuring no one dies today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to force a tie, preventing my execution on 4 alive.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Talk down votes on me so David remains executed. That gets us to 3, then I kill Alice and win with 2 alive.
🧠
I am raising my hand to secure one of the two votes needed to tie the execution block, preventing anyone from dying today.
🧠
Vote for Eve to tie the vote at 2, preventing any execution today.
🧠
Ensure the tie holds at 2 votes so nobody is executed today, preventing a potential evil win if we execute a Good player or Minion on 4 alive.
🧠
Maintain the 2-2 tie so no one is executed today. We need to go to night to reach Final 3 tomorrow. Executing at 4 alive risks an instant loss if we hit a Minion or a Good player.
🧠
I want the vote to tie at 2 so nobody dies today. I will wait and not vote.
🧠
Stop any third vote on Eve (would lose instantly). Frame it as sticking with executing David, minimizing suspicion while keeping Demon alive.
🧠
I need to maintain the tie at 2 votes. David and Alice have already voted, which gives Eve 2 votes. I will not use my ghost vote so we ensure no one dies today.
🧠
Prevent additional votes on me so the vote stays a tie only on the block, leading to David’s execution and an immediate win path tonight.
🧠
We have exactly two votes to tie. I must ensure the ghost votes are held so we guarantee no execution today.
🧠
Maintain the 2-vote tie on Eve to ensure no one is executed today on 4 alive. This forces a night phase where I can hopefully die and use my Ravenkeeper ability.
🧠
I need to maintain the 2-2 tie between David and Eve. If I raise my hand, Eve goes to 3 votes and will be executed, which could be an auto-loss if she is a Good player.
🧠
Preserve the 2-2 tie so nobody dies today, ensuring we reach final 3.
🧠
I want the vote to remain tied at 2 so no one is executed today, avoiding a potential instant loss. Raising my hand would break the tie.
🧠
Push for an Alice nomination on me and encourage votes so I get executed instead of David or Eve; this protects Eve and likely wins tonight.
🧠
Maintain the tie at 2 votes to ensure no execution happens today, guaranteeing we reach final 3 tomorrow without risking a loss on 4 alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 4. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Break the tie/no-exec plan and secure a good execution today, setting up a guaranteed night kill to reach final 2.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution to avoid an auto-loss, as executing a good player at 4 alive loses the game.
🧠
Push the table off the no-exec plan and onto executing Alice right now; secure 3+ votes via Heidi plus dead ghost votes, aiming for immediate win after night.
🧠
Ensure Alice does not get enough votes to be put on the block. Instruct the ghosts to withhold their votes to guarantee a no-execute today.
🧠
Prevent any ghosts from voting so we secure a 2-vote tie and proceed to Final 3 without any executions today.
🧠
I am keeping my hand down to guarantee a tie. Executing at 4 alive risks an instant loss. A no-execution safely brings us to final 3.
🧠
I am keeping my ghost vote and not voting on Alice. By keeping our hands down, we ensure Eve and Heidi can at best tie the vote at 2, meaning nobody is executed today and we safely reach Final 3.
🧠
Sell Alice as the Demon and break the ghost bloc. I speak now to prompt one ghost vote, then I can add my hand to reach execution and win.
🧠
I want to ensure Bob does not vote for Alice. I'm reminding the good team that Eve and Heidi are the likely evil team and are desperate for an execution to win.
🧠
I am currently on the block. I definitely will not raise my hand. I have already explained the math to the ghosts, so I will just wait for the vote to finish.
🧠
Raise my hand to try to reach 3 votes and execute Alice today; any non-demon execution at four alive likely wins for evil after my night kill.
🧠
I want to ensure the vote on Alice fails to get 3 votes so we get a no-execution today. I will wait to let the voting phase pass.
🧠
I need to ensure the vote on Alice fails or ties so that we have a no-execution today. I will keep my hand down.
🧠
I need to ensure the tie holds. Executing at 4 alive is too risky and can lead to an instant loss. By not voting, Eve and Heidi can only muster 2 votes, maintaining the tie and pushing us to Final 3.
🧠
Confirming to Frank and the good team that I am keeping my hand down. Let's ensure Alice does not get enough votes to be executed, resulting in a no-execution day.
🧠
Add a second vote on Alice to keep pressure on her and leave open the chance a ghost makes it three for an immediate win, while still likely resulting in no execution if town holds.
🧠
I will keep my hand down. With Eve and Heidi voting, Alice will have 2 votes and go on the block. Alice must then nominate Heidi to tie it.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was None. Now no one.
πŸ“œ
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
Reinforce the success of the tie strategy and maintain my Fortune Teller bluff to bait a night kill, activating my Ravenkeeper ability.
🧠
Encourage no-exec to lock in a night phase where I can kill Alice, then use 2-evil majority at final 3 to execute David and win.
🧠
The day is ending with no execution. This is perfect for our Mayor victory plan. I will wait and let the day end.
🧠
We successfully achieved a no-execution today. I will wait for the day to end.
🧠
Acknowledge the successful tie and set expectations for the critical Final 3 tomorrow.
🧠
Wait for the day to end and the night phase to begin. We've successfully avoided an execution at 4 alive.
🧠
Lock in a public plan that tomorrow’s execution target is David, using Alice’s FT β€˜NO’ as cover for me and Eve, and painting David’s Mayor line as an evil stalling tactic.
🧠
We successfully tied the vote and there is no one on the block. I will wait for the phase to end so we can sleep and reach Final 3 safely tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the potential Mayor win condition and go to final 3 where Heidi and I control the vote to execute the last good player and end the game.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Plant a coherent explanation for the Heidi night death that makes David the Demon, and secure Alice’s vote to execute David (instant evil win at 2 alive).
🧠
Discuss the Mayor win condition with David and Eve, and figure out who the Demon is between Alice and David.
🧠
To get Alice's latest Fortune Teller information to narrow down the Demon in the Final 3.
🧠
Convince Eve and Frank (and through him, the ghosts) to abstain or tie the vote so my Mayor ability triggers for the win.
🧠
Coordinate with Eve to steer final day execution off her, ideally onto David. Provide coherent public narrative and promise my ghost vote support.
🧠
Convince Eve that she is confirmed good and that Alice and David are the Evil team. We need her to coordinate the final day execution.
🧠
Ask Alice for her Fortune Teller info from N3 to see if David is the Demon.
🧠
Reveal my true role to confirmed good ghosts. Provide mechanical proof that Eve is the Demon based on the Mayor bounce, ensuring we align our votes on her.
🧠
Convince Alice that Heidi’s death does not mechanically confirm David as Mayor, so she executes David instead of no-exec, giving evil an immediate win.
🧠
Warn Alice and Charlie about the danger of David's tie plan, and gauge Alice's suspicion between David and Eve.
🧠
Confirm Alice's theory about Eve being the Demon and coordinate our ghost votes to ensure Eve's execution today.
🧠
Gather Alice's Night 3 info and secure her commitment to not vote today, utilizing Charlie's confirmed good status for leverage.
🧠
Keep Eve off the block by amplifying Bob's Alice or David evil narrative and pushing Alice to suspect David, so the nomination goes onto David or Alice instead of Eve.
🧠
Convince the confirmed good dead players (Charlie, Grace) that Alice and David are the evil team so they use their ghost votes correctly.
🧠
Share Bob's role math with Eve to prove Alice and David are the Evil team, and coordinate a nomination and votes on David to avoid his Mayor abstain trap.
🧠
Stop Grace from voting Eve and align with Eve to execute David. Explain that Eve is Good because bussing a Minion D1 is unlikely.
🧠
Exploit Alice’s current push to execute David, coordinate with Heidi’s ghost vote if needed, and frame it as the only safe play so I survive Day 4.
🧠
Press Alice on why she survived as a claimed FT, and confirm with Eve that Bob must be the Poisoner, meaning the Demon is Alice or David. Discourage tying the vote.
🧠
Expose Alice's massive contradiction to David (her current target) and Charlie (my confirmed good player) to align our ghost votes on her.
🧠
To convince the confirmed good ghosts to enforce a no-execution day, guaranteeing a Mayor win.
🧠
Lock Alice into nominating David early and reassure her I will use my ghost vote to reach 2 votes with Eve, preventing any pivot onto Eve.
🧠
Urge Eve to nominate David and coordinate the ghost votes. Consolidate the view that David is the Imp hiding behind a Mayor claim.
🧠
Discuss the surplus of Townsfolk claims with trusted ghosts and analyze David's Mayor claim.
🧠
Share airtight logic proving David is Mayor and Eve is the Imp to secure their votes against Eve.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Expose Alice's contradictory whispers to the whole town and use my Chef 0 info to prove David and Eve can't be an evil pair, solidifying Alice as the primary suspect.
🧠
Get David executed today to end the game with me alive. Frame it as stopping a final-three no-exec trap and use Chef 0 to look mechanically cleared.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deter anyone from voting for my execution and instruct the ghosts to prepare to tie the vote if necessary.
🧠
David claims Mayor. If we abstain and there is no execution today, Good wins automatically. I trust him over Alice and Eve, so I will not vote.
🧠
Secure David’s execution now; with three alive, two votes executes. This likely ends the game in evil’s favor immediately and avoids a no-execution Mayor win.
🧠
Spend my ghost vote to execute David now, ending the game with Eve alive in final two. This is the clean win line for evil.
🧠
Convince the town to stop voting for David. Explain the Townsfolk math that proves Alice is the Imp and David is the Minion, and that executing David will lose us the game.
🧠
I need to secure David's execution. Charlie thinks David is a Minion, but Bob was the Poisoner according to Eve. I will vote David to ensure he is on the block with 3 votes.
🧠
David is either the Minion or the Good Mayor. If Alice or Eve is the Demon, they are voting him to win the game. I must save my ghost vote to vote for Alice instead.
🧠
I want to convince everyone that Alice is the Demon, not David, and coordinate a higher vote on Alice.
🧠
Explain that tying the vote at 3 guarantees a Good win via my Mayor ability, bypassing the need to guess if Alice or Eve is the actual Demon.
🧠
I need to hold my ghost vote until I am absolutely certain. Let David sit on the block with 3 votes, then evaluate Alice or Eve. I will remind the group not to tie.
🧠
Lock in David’s execution by keeping hands up and arguing against tie or no-exec plans; steer town away from executing me or Alice.
🧠
Lock in David execution now; prevent town from backing off into a tie/no-exec line that could derail the guaranteed evil win.
🧠
I am voting David to ensure he is executed. Alice mathematically cannot be the Demon, so David's F3 tie plan is an Imp trap. Putting him at 4 votes makes it harder for him to be tied.
🧠
Warn the town that tying the vote results in no execution, which gives the Demon the win in Final 3. Ensure nobody votes if I am nominated next.
🧠
Explain to Eve why Alice voting David proves Alice is the Demon, and coordinate the 5 votes needed to execute Alice.
🧠
I am not voting for David. I need to save my ghost vote to vote for Alice, who is acting highly suspicious and likely the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to get 4 or 5 votes. 4 votes ties and triggers my Mayor win. 5 votes executes the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Persuade good players to withhold their votes by logically proving Bob is the Poisoner and is trying to save David, the Demon.
🧠
I am on the block with 4 votes. I must vote for Alice to ensure she gets at least 4 votes (tying the vote for my Mayor win) or 5 votes (executing her).
🧠
Alice's Fortune Teller claim is logically impossible because she cleared all living players, meaning she must be lying and is the Demon. I must use my ghost vote to vote her up.
🧠
Raise on Alice to push either a 4-vote tie or her execution, both preventing my own execution and securing an evil win.
🧠
Steer ghosts away from voting Alice so David remains the only top vote-getter and is executed, securing an evil win.
🧠
Urge the remaining ghosts with votes (Frank, Bob) to vote for Alice to ensure she is executed or tied, as her voting David proves she is the Demon.
🧠
Vote for Alice. We must get her to 5 votes to surpass David. Since Alice is the Imp, executing her is the only way for the Good team to win.
🧠
I need to urgently communicate to Grace and Eve to drop their hands. Bob is the Minion saving his Imp David. If we vote Alice, we lose or tie. I will speak to warn them instead of voting.
🧠
Reinforce Frank's logic to make sure good players (Eve, Grace) realize they are helping the Poisoner (Bob) save the Imp (David).
🧠
Convince Eve and Grace to keep their hands up for a tie to trigger my Mayor win, while inviting Frank to vote to 5 to secure Alice's execution.
🧠
Retract my vote on Alice. Bob's vote on Alice proves he is the Poisoner trying to save his Imp, David. If Alice was Imp, Bob would let David die to win the game. I must lower my hand to execute David.
🧠
Prevent a 4-vote tie on Alice that would stop David’s execution; executing David ends the game with me alive, securing evil victory and avoiding Mayor no-exec risk.
🧠
Prevent a 4-vote tie on Alice and avoid any chance of a Mayor no-execution win; keep David executed and protect Eve.
🧠
Explain the Recluse interaction to counter Frank's logic, proving Bob is Good and Alice is the Imp, to get the ghost votes needed to tie the vote for a Mayor win.
🧠
Convince Frank that I am Recluse, not Poisoner, and urge everyone to vote Alice to exactly 5. Executing the Minion (David) or tying the vote will result in an Evil win.
🧠
David is heavily pushing for a 4-vote tie under the guise of a Mayor win. This is a classic F3 Imp bluff to survive. Voting Alice risks creating that tie, which hands Evil the win. I will not vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/5).
🧠
Celebrate the victory and let the final tick expire so David is executed.
🧠
Express disappointment that Eve and Grace dropped their votes, sealing the execution and the loss.
🧠
We've done all we can. Voting is closed, and David will be executed. I will wait to see the outcome.
🧠
Lock in David’s execution by discouraging further debate or last-second flips; keep my persona as a convinced Investigator while securing the winning line.
🧠
Lock in David’s execution by discouraging any last-second nominations or vote swings that could create a tie or move the block off David.
🧠
Nominations are closing and David is locked on the block. Voting is already done. There is nothing left to do but wait and see if executing David wins us the game or loses it.
🧠
Nominations are closing and I have no vote or ability left. David is on the block and will be executed. Nothing more I can do but wait for the outcome.
🧠
Reassure the town to let nominations close with David on the block.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil