Game Detail

Players

Alice (Virgin) Bob (Drunk) Charlie (Imp) David (Investigator) Eve (Empath) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil96,29412,142$0.8457
Good311,12989,143$0.5786

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Fortune Teller, Saint, Recluse
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a neighbor of Charlie to disrupt an Empath read that could immediately point at him, while also potentially corrupting any starting information Bob has.
📜
Storyteller
Frank
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Bob or Frank is the Poisoner.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs with my minion immediately so our claims do not collide and Frank can gather info while shielding me.
🧠
Initiate a private conversation with Bob to encourage sharing of role or night information, helping to build trust and gather early claims for analysis.
🧠
Coordinate bluffs with Charlie, protect his Fortune Teller claim, and use Bob poisoning to undermine early info if needed.
🧠
Initiate a private conversation with Alice to establish a potential alliance and gather early information about roles and suspicions.
🧠
Initiate a private conversation with my neighbor Heidi to begin building trust and gathering information early on Day 1.
🧠
Share my Investigator info with Eve to build trust and gather her role/claims to help narrow down evil players.
🧠
Respond to Alice's outreach and begin building a private alliance without revealing my Undertaker role yet, since I have no useful info to share anyway.
🧠
Share my Empath info with David to build a cooperative information network. If he's truthful, we can confirm Frank is evil. If he's lying, this conversation still helps me analyze later.
🧠
Build trust with a neighbor, learn Alice/Bob claims, and set up a Fortune Teller bluff without overcommitting publicly.
🧠
Continue gathering information while building an alliance. I'll share that I'm a Townsfolk without revealing my exact role, and ask what info she has.
🧠
Build trust with a neighbor using my Recluse bluff and learn claims that could threaten Charlie, while keeping attention away from him.
🧠
Establish an early alliance with Grace by sharing my Mayor role (consistent with what I told Alice) and asking for her role to gather information and build a trusted network.
🧠
Share my true role to build trust with Heidi. As Ravenkeeper, I benefit from dying at night since I learn a character. Revealing encourages Demon targeting, which is strategically optimal.
🧠
Gather Bob's role claim to see if he has a plausible story. If he claims a role that conflicts with other claims, we can deduce.
🧠
Respond to David's claim by revealing my true role (Undertaker) to help solve the game. This provides clarity if David is truthful and protects me from false accusations if David is lying.
🧠
To gather Bob's role and info to cross-check with David's claim and identify inconsistencies that could reveal evil players, helping to narrow down suspects for execution.
🧠
Build a good-facing alliance, gather claims, and set up my Fortune Teller bluff without exposing too much before nominations.
🧠
Gather Charlie's role claim to start building a picture of possible roles in play and detect contradictions.
🧠
Bob was poisoned night zero. If he has start info, I can later argue it may be wrong while building trust through an outsider bluff.
🧠
Gather information from Bob about what claims he's heard. Building a network of trusted players helps identify contradictions and find the Demon.
🧠
Respond to Frank's whisper to build another trusted connection. He hinted at outsider category which is useful information. Building a small network of trusted players helps coordinate good votes.
🧠
Gather Charlie's role claim and any night info to cross-reference with existing claims and narrow down evil players.
🧠
Share my Undertaker claim with Eve to counter David's accusation and build an alliance. Eve approached me directly so she may be trustworthy.
🧠
Charlie reached out claiming an info role and asked if David's channel is trustworthy. Sharing my Empath read helps verify David's claim and builds trust with Charlie.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my Undertaker claim and my analysis of David's Investigator claim. Push for clarity and put pressure on Frank since if David is truthful, Frank is the Poisoner.
🧠
Share my analysis of the claims publicly to help good players reason through the possibilities. As Mayor, I need to be careful about executions, but engaging with the logic helps the town.
🧠
Use Recluse bluff to absorb Investigator suspicion and avoid a rushed execution, while preserving Bob as plausible good and keeping Charlie out of focus.
🧠
Push execution onto good Undertaker Bob instead of exposed minion Frank, using David's info and Frank's Recluse bluff as cover.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out Frank's Recluse claim perfectly explains David's info without either of us being Poisoner. Turn suspicion toward Charlie for flawed logic.
🧠
I want to defend Bob by pointing out the valid Recluse explanation that Charlie ignored, and cast suspicion on Charlie for rushing to execute without considering all possibilities. I will NOT vote for Bob.
🧠
Help put Bob on the block instead of me or Charlie, and make David's Investigator ping look resolved through a plausible non-Demon execution.
🧠
I need to back my nomination and help remove a useful Undertaker while shielding Frank's Recluse bluff from the Investigator and Empath pressure.
🧠
I want to slow down the Bob execution. The Recluse explanation is valid and Charlie dismissing it entirely is suspicious. Day 1 executions based on possibly false Investigator info are risky.
🧠
Reveal my Empath read of 1 evil neighbor to add critical data to the public discussion, prevent a premature Bob execution, and redirect suspicion toward my neighbors David/Frank.
🧠
I'm voting AGAINST Bob's execution. Only 2 votes so far (Charlie, Frank). The Recluse explanation is valid and Charlie dismissed it suspiciously. We need more info Day 1, not a rushed execution.
🧠
I need to stop the Bob execution. Two independent info sources point at Frank. Charlie pushing for Bob despite Eve's public Empath info is highly suspicious. I'll redirect the group toward Frank.
🧠
Grace's vote could execute me. I need to challenge her reasoning and point out the evidence supporting my innocence - Eve's Empath claim and the Recluse explanation Charlie ignored.
🧠
I need to prevent Bob from being executed. We have 3 votes and need 4. I should point out that voting for Bob is premature given the Recluse explanation and Eve's Empath read, and that Charlie's push is suspicious.
🧠
Keep pressure on Bob to try to remove the poisoned Undertaker, while framing it as uncertainty so I do not look too coordinated with Charlie.
🧠
Keep pressure on Bob without looking like I ignored Recluse; make Frank's bluff seem plausible and preserve chance of a good execution.
🧠
Prevent execution of a claimed Undertaker on Day 1, highlight that Eve's Empath read points to David or Frank, and urge reconsideration.
🧠
I need to prevent a premature Bob execution. The Recluse explanation hasn't been properly considered. Three votes means one more ends this. I want Frank and others to reconsider.
🧠
I'm lowering my hand because the Recluse explanation is valid and I was ignoring it. Bob as Undertaker is valuable to keep alive, and Charlie's refusal to consider counter-evidence is more suspicious than Bob's claim.
🧠
Oppose Bob's execution. The Recluse explanation covers all information without requiring Bob to be evil. Charlie's push while ignoring Eve's Empath reveal is the real red flag.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Charlie ignored the Recluse explanation and Eve's Empath read to push for my execution. This is suspicious and warrants examination. Nominating him forces the group to scrutinize his behavior.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defuse the vote on me by sounding reasonable and accepting uncertainty, while avoiding a hard defense of Frank that links us.
🧠
Charlie's aggressive push for my execution while ignoring key evidence (Eve's Empath read, Frank's Recluse claim) makes Charlie the most suspicious player. Voting Charlie pressures them to provide better explanations and tests their alignment.
🧠
Charlie backed down and acknowledged too much uncertainty. Only Bob has voted - we don't have 4 votes. Executing Charlie on Day 1 after they conceded would be reckless. Better to wait and let this vote fail naturally, then push for better information tomorrow.
🧠
Protect Charlie from execution while sounding balanced and redirect suspicion onto the fight rather than my Demon.
🧠
Charlie's push to execute Bob while deliberately ignoring the Recluse explanation and Eve's Empath read is deeply suspicious. Voting for Charlie applies pressure and signals that selectively ignoring evidence is not acceptable behavior. If Charlie flips evil, it validates the suspicion. If Charlie flips good, we learn Charlie was misguided but Bob is likely good.
🧠
I want to express my hesitation about executing Charlie on Day 1 while acknowledging the suspicious behavior. I should lay out the logical reasoning for the group so we make an informed decision rather than a rushed one.
🧠
I am choosing not to vote for Charlie. While Charlie's behavior was suspicious, we don't have enough confirmed information to risk executing a potentially good player on Day 1. Letting the day end without execution allows us to gather more night information and make a more informed decision on Day 2.
🧠
The vote on Charlie will likely fail (only 2 votes, need 4). Charlie has backed down and acknowledged the uncertainty. Voting here feels premature on Day 1 when we have reasonable explanations for all the information. I'll hold my vote and let the day end, saving my input for Day 2 when we have night info.
🧠
Defuse suspicion and discourage two more votes on me while sounding reasonable and willing to adapt.
🧠
I've raised my hand to vote Charlie, showing my conviction. The vote won't reach 4, so I'll wait for the phase to end. Tonight I get Undertaker info if there's an execution, which helps town immensely.
🧠
Charlie's pattern of ignoring Eve's Empath read and the Recluse explanation while pushing Bob is suspicious enough to warrant votes. Applying pressure now could force a better explanation or reveal evil intent.
🧠
Do not add the fourth vote on Charlie, who is my Demon. Let the vote fail while appearing consistent with my public stance.
🧠
Convince Eve or David to be the 4th vote on Charlie before the nomination phase ends. Charlie's selective reasoning and aggressive push on Bob despite evidence makes them the best Day 1 execution target.
🧠
Charlie ignored my Empath read and the Recluse explanation to push Bob's execution - that selective reasoning is too suspicious to let slide. We have 3 votes; my 4th will execute Charlie and remove potential evil.
🧠
Charlie already has 4 votes (the execution threshold), so my vote wouldn't change the outcome. I'll let it happen without adding my hand, preserving deniability if Charlie flips good, while still supporting the execution through inaction.
🧠
Charlie's behavior was genuinely suspicious - ignoring clear evidence to push Bob. The execution is happening regardless (4 votes already). I'll vote with the town to show my alignment and gain information.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to avoid execution by claiming a valuable safe bluff and redirecting pressure onto Frank; sacrificing minion is acceptable to save Demon.
🧠
Reveal as Undertaker to show that executing Charlie is actually ideal - I verify their Fortune Teller claim tonight. Also addresses David's info: if I'm Undertaker, Frank must be the Poisoner per that info.
🧠
Bob's Undertaker claim gives us a safety net - executing Charlie tonight lets Bob verify the Fortune Teller claim. With 1 tick left, we can't realistically tie the vote elsewhere. Let the execution proceed for maximum town information.
🧠
Sacrifice myself or force a tie to save Charlie, the Demon, from execution. My Recluse bluff makes me a plausible alternative without exposing evil team.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to help tie or surpass Charlie's vote to keep the Demon alive, even if it risks me being executed as the Minion instead.
🧠
I must help tie the vote on Frank to prevent my execution and preserve the Demon. Frank is expendable if this saves me or at least creates chaos.
🧠
Maintain consistency with my Undertaker claim. I argued for Charlie's execution to verify their role. Voting for Frank would contradict my logic and waste my ability by causing a tie (no execution = no Undertaker info).
🧠
Bob's Undertaker claim creates mechanical verification of Charlie's role tonight. Whether Charlie is real Fortune Teller or a liar, town gains critical information. Voting to tie would waste this opportunity.
🧠
Not voting for Frank. Bob's Undertaker claim creates a mechanical reason to let Charlie's execution go through - Bob verifies the Fortune Teller claim tonight. This is the strongest information town can get. A tie vote wastes a day.
🧠
Frank's self-nomination only has 2 votes and won't reach 5 needed to tie. Letting Charlie execute tests Bob's Undertaker claim - either way, town gains critical info tomorrow to find the Demon.
🧠
Support executing Charlie to leverage Bob's claimed Undertaker ability for critical information, while also testing Charlie's Fortune Teller claim.
🧠
I'm not voting to tie with Frank. Bob's Undertaker claim makes this execution valuable for town - we get a verifiable report on Charlie's role. The Fortune Teller claim came too late under pressure. Let this go through and we evaluate Bob's report tomorrow.
🧠
Push for a tie to save Charlie, framing it as protecting a Fortune Teller and undermining Bob's Undertaker logic.
🧠
Survive execution by pushing the tie as cautious and redirecting town to Frank, preserving the Demon.
🧠
I need to convince the remaining undecided players (Alice, Eve, Grace, Heidi) not to vote for Frank. A tie wastes my Undertaker ability. Letting Charlie's execution go through gives us critical information tomorrow.
🧠
Letting Charlie's execution proceed gives town the most information. Bob's Undertaker claim creates accountability - if he's lying, we catch him tomorrow. A tie wastes the day and gives zero info.
🧠
Not voting for Frank. A tie gives town nothing - no death, no Undertaker info. Letting Charlie execute gives Bob's claimed Undertaker verification tonight, and if Bob is lying, the real Undertaker can expose him tomorrow.
🧠
My Empath read implicates Frank or David. Charlie's FT claim, though late, aligns with Frank being evil. A tie preserves a potential Fortune Teller and costs us little - Bob can still verify his Undertaker claim later. I must vote Frank to try for the tie.
🧠
I'm arguing against a tie vote. Bob's Undertaker claim means executing Charlie gives town verifiable information tomorrow. A tie gives us nothing and protects a suspicious late claim. I trust Bob's logic here.
🧠
Not voting for Frank. Bob's Undertaker claim gives us concrete verification if Charlie goes through. A tie gives us nothing. Charlie's late FT claim after 5 votes is classic evil panic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 6 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/6).
🧠
Charlie is the Demon and must not be executed. I cannot nominate again, so I need a living player to create any alternative before nominations close.
🧠
I need a last-second counterwagon off me. A fake yes on David/Bob makes David a plausible Demon and may prompt an unused nominator to act.
🧠
Counter Charlie's last-minute deflection attempt and reinforce that the execution going through is correct. As real Undertaker, I will get concrete info tonight regardless of what Charlie actually is.
🧠
Prepare town for tomorrow's critical information from Bob's Undertaker report. Establish accountability so Bob cannot give a false report without consequences.
🧠
Prepare town to hold Bob accountable for his Undertaker report tomorrow. Whether Charlie was truthful or lying, Bob's report must match. If it doesn't, Bob is exposed.
🧠
I need to ensure Bob is held accountable for his Undertaker report tomorrow. This is the key information we gain from executing Charlie. I also want to plant that David is on my radar given my Empath read, without revealing my role fully yet.
🧠
Charlie's execution is happening with 5 votes. With only 1 tick remaining, there's nothing productive I can add. I'll let this play through and hold Bob accountable for his Undertaker report tomorrow. That report will tell us if Charlie was truthful.
🧠
Point out the critical logical chain: if my info is correct AND Charlie is Fortune Teller, then Bob must be the Demon since I'm Investigator (not Demon). This means Bob's Undertaker report cannot be trusted tomorrow.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good