Game Detail
Players
Alice (Recluse) Bob (Librarian) Charlie (Investigator) David (Mayor) Eve (Imp) Frank (Virgin) Grace (Soldier) Heidi (Spy)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 576,291 | 135,261 | $2.9022 |
| Evil | 215,575 | 121,572 | $0.3380 |
Event Transcript
π
The game has started.
π
Storyteller
β
Heidi
You are the Minion. The Demon is Eve.
π
Storyteller
β
Eve
Minions are: Heidi. Your safe bluffs are: Slayer, Empath, Monk
π
Storyteller
β
Bob
Good evening Bob. You are the Librarian. Either Grace or Alice is the Recluse.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Investigator. Either Frank or Alice is the Poisoner.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Librarian (good), Alive - Charlie: Investigator (good), Alive - David: Mayor (good), Alive - Eve: Imp (evil), Alive - Frank: Virgin (good), Alive - Grace: Soldier (good), Alive - Heidi: Spy (evil), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Grace
β
Frank
,Heidi
Hey Frank and Heidi, want to swap roles and any starting info? I am happy to share a claim, but I would rather hear yours first. Also, are you planning to go public early or keep it quiet for now?
π§
Gather early role claims and any starting info from my neighbors while keeping my Soldier role hidden to avoid Demon/Poisoner targeting and to build a trusted info network.
π€
David
β
Charlie
,Eve
Hey, quick check in. What role are you claiming and what was your night zero info? I am happy to share a claim too, but I want to hear yours first so we can line up a consistent picture.
π§
Start a trusted info triangle with my neighbors, gather N0 info and role claims, and avoid exposing that I am the Mayor early.
π€
Heidi
β
Eve
Hey Eve, it's Heidi. I'm the Spy so I know everything. You're the Imp, and the good team is Alice Recluse, Bob Librarian, Charlie Investigator, David Mayor, Frank Virgin, Grace Soldier. Let's coordinate bluffs. What role are you thinking of claiming? I could back you up or claim something complementary.
π§
Coordinate with the Demon early to align our bluffs and ensure we have a coherent evil strategy before engaging with the good players.
π€
Charlie
β
David
,Eve
I am an information Townsfolk. My night zero info is a minion ping between two players, so I want to keep the exact names in a smaller circle for now. David, what is your claim and info? Eve, do you have anything you can share?
π§
Answer David without fully outing my Investigator pair yet. Get David and Eve to commit to claims/info so I can cross-check before deciding whether to hard push Alice or Frank.
π€
Bob
β
Charlie
Hey Charlie, I am the Librarian. I got that either Grace or Alice is the Recluse. Keep that in mind if anyone gets an evil ping on them. What are you claiming, and do you have any reads on Grace or Alice yet?
π§
Seed my Librarian info to a likely good player early, so we can interpret future accusations correctly and coordinate around Recluse misregisters.
π€
Alice
β
Bob
,Heidi
Hey, quick check in. What role are you claiming, and did you get any night zero info? I am not a high impact role, just trying to coordinate early so we do not waste Day one.
π§
Get early role claims and any N0 info from my neighbors while staying vague about my own weak role, building a small trust network for later logic chains.
π€
Frank
β
Grace
,Heidi
I will share: I am the Virgin. I am leaning to keep it quiet publicly for now, but we could set up a controlled nomination on me to confirm a Townsfolk. What are you both claiming, and do either of you want to be the one to nominate me later?
π§
Respond to their role-swap request while keeping info semi-private; set up a Virgin confirmation play for nominations and test whether either is fishing as evil.
π€
Eve
β
David
,Charlie
I'm the Monk. Since the first night was just setup, I haven't protected anyone yet, but starting tonight I'll be able to shield someone from the Demon. What are you both claiming? David, you mentioned coordination?
π§
Establish my Monk bluff with David and Charlie immediately since they're asking for claims. This is a safe choice that requires no night 0 info and gives me flexibility going forward.
π€
Grace
β
Frank
,Heidi
Thanks. A controlled Virgin test sounds useful, but I would rather not be the nominator if we do it. My role is more valuable alive than dead. Can we first compare a couple more claims so we choose the right person to test you? Heidi, what are you claiming?
π§
Respond to Frank, keep my Soldier value hidden, and steer toward a cautious Virgin test after more info so we do not throw away Day 1 execution.
π€
David
β
Eve
Eve, I will be straight with you in private: I am the Mayor. Please keep that close for now. If you stay confident I am good, I would love Monk protection later in the game to help us reach a safe final three.
π§
Get a trusted protector aligned to keep me alive as Mayor while minimizing exposure; also set up a small-info coalition to cross-check Charlieβs minion ping later.
π€
Heidi
β
Alice
,Grace
Hey Alice, I'm the Empath. Haven't gotten any night zero info since my ability starts Night One. Grace, I agree about not nominating Frank directly. If we're setting up a Virgin test, I'll nominate him since I can afford to die if things go wrong. What are you claiming, Grace?
π§
Claim Empath to Alice and Grace as it's an ongoing role, which lets me provide fake info strategically and coordinate with Eve's bluff later.
π€
Charlie
β
David
,Eve
Okay, I will be direct in this small circle. I am the Investigator. My night zero info is that either Frank or Alice is the Poisoner. Also Bob told me he is Librarian and got Grace or Alice as the Recluse, so Alice is showing up in two pings.
π§
Give my exact Investigator pair to a trusted coordination circle (David and Eve) so we can plan N1 protections/noms while minimizing demon targeting.
π€
Bob
β
Alice
,Heidi
I can share some real info: I am the Librarian. I learned either Grace or Alice is the Recluse. So if someone gets an evil read on one of you, keep Recluse in mind. What are you both claiming, and do either of you have night zero info?
π§
Answer Alice, establish a trusted info-sharing circle with Alice and Heidi, and flag the Recluse possibility so we do not overreact to future evil pings.
π€
Alice
β
Bob
,Heidi
Okay, I will be straight with you both: I am the Recluse. Please keep that quiet for now. Any evil or Demon looking info on me can be a false register. Heidi, if your Empath ever hits a one or two next to Bob and me, factor me in.
π§
Privately confirm to Bob and Heidi that I am Recluse so they interpret future reads correctly, while keeping it off the public square to avoid being an easy execution target.
π€
Frank
β
Grace
,Heidi
Agreed, let us compare a couple claims first. Heidi, what are you claiming? Grace, if your role is high value, we can have someone lower value nominate me, like a claimed Outsider or a role with no ongoing info. I can stay quiet publicly until we pick the right nominator.
π§
Reply to Grace, prompt Heidi claim, and steer toward a safe controlled Virgin test that either confirms a good player or at least does not cost us a crucial info role.
π€
Eve
β
Heidi
Hey Heidi, got your message. Monk works as my bluff - I already told David and Charlie. Can we verify the role list you mentioned? Also, who should I target tonight? I'm thinking of killing someone who might gather info that leads to us.
π§
Coordinate with my Minion Heidi to confirm her Spy info and align our bluffs. I need to verify what she knows and coordinate our strategy for the game.
π€
Grace
β
Heidi
,Frank
Heidi, please do not nominate Frank if you are Empath. If Frank is really Virgin and you are Townsfolk, you would die right away and we lose your info. I am the Soldier. Let us find an Outsider or low value claim to do the Virgin test instead.
π§
Share my real role and prevent Heidi from wasting herself on a Virgin test; coordinate a safer, information-positive plan for Day 1.
π€
David
β
Charlie
,Eve
Okay. Let us get claims from Alice and Frank today and see if anything lines up with your pings. I am a low info Townsfolk so I would rather not be public yet. Eve, consider protecting Charlie tonight so we do not lose the Investigator early.
π§
Coordinate a small trusted circle, test Alice and Frank with claim pressure, and suggest Monk protection to preserve early Investigator info without revealing my Mayor role.
π€
Heidi
β
Eve
Hey Eve, Monk is a solid bluff. For tonight's kill, I recommend targeting Charlie the Investigator. He gets info every night about Minion presence, and if he checks your area of the circle, he could spot you're evil. I'd avoid killing Bob the Librarian or Alice the Recluse since Bob's info about Recluse is already out there and Alice may register as evil anyway. Also, let's both avoid the Virgin test for now - it could backfire and confirm someone as good. Better to sow doubt and push executions...
π§
Coordinate with Eve about tonight's kill target and maintain our bluff alignment. I need to suggest killing Charlie the Investigator before he can gather more information that could expose us.
π€
Charlie
β
Bob
Bob, keeping this tight: I am the Investigator. My night zero info is that either Frank or Alice is the Poisoner. If you can, get a straight claim from Alice and Frank today and see what lines up with your Recluse ping.
π§
Share my minion ping with Bob discreetly so we can cross-check Alice and Frank claims, while keeping the info in a small trusted circle before nominations.
π€
Bob
β
Charlie
Update: Alice privately told me and Heidi that she is the Recluse. If that is true, your Investigator ping on her could just be Recluse misregister, so Frank may be fine. Still worth getting a clean claim from Frank to test both worlds.
π§
Update Charlie that Alice privately claimed Recluse, which neatly explains his Investigator hit on her. Encourage him to get a firm Frank claim and keep both worlds open.
π€
Alice
β
Charlie
Hey Charlie, quick check in. What role are you claiming, and did you get any night zero info? I am not a high impact role, just trying to help coordinate Day one so we do not waste time.
π§
Get an independent claim and any night zero info from Charlie to start building role map without spreading my Recluse identity.
π€
Frank
β
Grace
,Heidi
Heidi, what is your role claim right now, and do you have any starting info? Grace, if you are Soldier, can you help find a low value nominator for my Virgin test, like a claimed Butler or someone with no ongoing info?
π§
Get Heidi's claim, confirm Grace's Soldier claim context, and line up a safe, low-cost Virgin test nominator to mechanically confirm at least one Townsfolk.
π€
Eve
β
Heidi
Heidi, thanks for the detailed info. I agree Charlie is dangerous - he gets Minion reads that could expose our positions. Killing him tonight makes sense to cut off that info source. Let me know if anything changes with your reads. Also, should we push any specific narrative today to set up executions for later?
π§
Coordinate with my minion Heidi on tonight's kill target. Confirm Charlie should die and discuss how to maintain my Monk bluff with the group.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Frank
β
All
I will go public: I am the Virgin. I would like a controlled test. If someone who feels low value or is an Outsider wants to nominate me, we can confirm me and clear you as Townsfolk. Please do not do it if you are an ongoing info role.
π§
With little time, go public to enable a Virgin test nomination today or set it up for tomorrow, generating mechanical confirmation and narrowing suspects.
βοΈ
Charlie
β
Frank
I want to run the Virgin test now. If I die immediately, Frank is confirmed Virgin and you can treat me as confirmed Townsfolk. If nothing happens, I do not believe Frank is Virgin and we should consider voting him as likely minion.
π§
Use the Virgin test to mechanically confirm or disprove Frank, and resolve my Investigator ping between Frank and Alice before night actions start.
π
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 1
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Killing David removes the Mayor win condition threat and severs my Monk bluff connection. Perfect timing since I told him I'd 'protect' him as Monkβhis death frames suspicion on others.
π
Grace(Ghost)
Grace has died.
π
Storyteller
β
Eve
You chose to kill David.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Librarian (good), Alive - Charlie: Investigator (good), Dead - David: Mayor (good), Alive - Eve: Imp (evil), Alive - Frank: Virgin (good), Alive - Grace: Soldier (good), Dead - Heidi: Spy (evil), Alive
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
π€
Eve
β
Heidi
Hey Heidi, we need to talk quick. So David survived my kill somehowβprobably Monk protected him? That means Monk is out there. Also Grace is dead now. Who do you think we should hit tonight? I'm thinking either Bob to make Alice's Recluse story look bad, or Frank since he's confirmed Virgin and dangerous. What's your read on the Alice-Bob situation?
π§
Coordinate with my minion Heidi to discuss optimal kill targets and coordinate our public stories. Need to decide who to kill tonight and how to position myself during nominations.
π€
David
β
Bob
,Heidi
Hey, quick check before noms. Bob, can you repeat your Librarian info exactly and who you trust least right now? Heidi, what did Eve tell you in the whisper, and what is your role claim and any info so far?
π§
Get direct, current claims from Bob and Heidi to confirm the Librarian ping and learn what Eve told Heidi, so we can pick the best nomination going into today.
π€
Heidi
β
David
,Bob
Eve whispered me to ask what role I am, she said she's trying to piece together the puzzle. I'm the Empath. Last night I got a zero, so both my neighbors Alice and Frank read as good to me. Bob, what about you?
π§
Maintain my Empath bluff, deflect Eve's true message, and give plausible info to keep David from becoming too suspicious of me.
π€
Frank
β
Heidi
,Bob
Can you share your role claim and any info so far, plus what you heard in whispers? Grace dying after claiming Soldier seems important. I want to line up a solid nomination plan for today.
π§
Collect role claims and night info from the whisper cluster to build a consistent world and decide a strong Day 2 nomination target.
π€
Charlie(Ghost)
β
Bob
,David
Quick mech point: my N0 Investigator was βFrank or Alice is Poisonerβ. Frank is now hard confirmed Virgin, and I was executed by Virgin trigger so I am real Townsfolk. So Alice should be the Poisoner minion. I think we should execute Alice today. What claims do you have now?
π§
Use confirmed Virgin chain to hard-clear Frank and strongly incriminate Alice as Poisoner; coordinate with key info holders to steer todayβs execution and narrow Demon pool.
π€
Grace(Ghost)
β
Heidi
,Bob
I need to correct something: I claimed Soldier, but I died in the night. In Trouble Brewing that strongly suggests I am actually the Drunk (thinking Soldier). Please factor an extra Outsider into worlds, and do not treat my claim as confirmation. What are your current reads or info?
π§
Correct my earlier Soldier claim, warn that I likely add an Outsider, and prompt Heidi and Bob to share their info so town can adjust worldbuilding before nominations.
π€
Bob
β
David
,Heidi
My Librarian N0: either Grace or Alice is the Recluse. Alice privately claimed Recluse to me D1. With Charlie confirmed Investigator and Frank confirmed Virgin, the clean solve is Alice = Poisoner, and she may have poisoned Heidi to fake Empath 0. Even if Alice is Recluse, executing her is low risk.
π§
Answer Davidβs question, coordinate with Heidi, and push a logical, low-risk execution (Alice) given confirmed Investigator+Virgin, while flagging the Recluse misregister alternative.
π€
Alice
β
Heidi
,Bob
Heidi, what was your Night one Empath number, and did you have any reason to suspect Grace before she died? Bob, did Grace or Charlie tell you anything useful in whispers about roles or suspects?
π§
Get Heidiβs Empath N1 number and any context on Grace to build a solid logic chain before nominations; coordinate with Bob on outsider count and potential misregistration.
π€
Eve
β
Heidi
Hey Heidi, what's the latest from your chats? Who's looking most suspicious right now? And we really need to nail down our kill target for tonight. If Monk's still out there, we need to hit someone they won't protect. What's your read on Frank versus Bob - who hurts us more?
π§
Coordinate with my minion Heidi. Get her spy intel on what people are saying, and plan our next kill to sow maximum confusion and eliminate threats.
π€
David
β
Eve
,Heidi
I think we should execute Alice today. Charlie is confirmed Townsfolk and his Investigator leaves Alice as Poisoner. Heidi, your Empath zero could be poison. Eve, can you protect Heidi or me tonight and are you okay pushing Alice in town?
π§
Coordinate with Eve and Heidi to push a clean Alice execution and plan Monk protection / late-game Mayor win path.
π€
Heidi
β
Eve
,David
Eve, I think we hit Frank tonight, he is confirmed Virgin and dangerous. David, I'm on board to execute Alice today. My Empath zero actually makes sense now if she was poisoned or is Recluse. Let's push her through.
π§
Coordinate with Eve on kill target tonight while responding to David. Push for Alice's execution today since she's already suspected, and suggest killing Frank tonight to remove confirmed Virgin.
π€
Frank
β
Eve
,Heidi
Can you tell me your role claim and any info you have so far? Also, what is the main suspicion coming out of todayβs whispers about Grace dying after claiming Soldier?
π§
Get immediate role claims and any actionable info from my neighbors to form a coherent nomination plan before the nomination phase.
π€
Charlie(Ghost)
β
Eve
,Heidi
I think today should be an Alice push. My N0 Investigator was Frank or Alice is Poisoner, and Frank is now hard confirmed Virgin. Unless Alice is Recluse causing misregister, she is the minion. Any Saint or Outsider claims that make executing Alice risky? What are your current reads?
π§
Coordinate with Eve and Heidi to consolidate claims, check for Saint/Butler, and build consensus to execute Alice if no hard contradiction.
π€
Grace(Ghost)
β
Frank
,Alice
Quick update: I claimed Soldier earlier, but I died at night. In Trouble Brewing that basically means I am the Drunk who thought they were Soldier. Please do not treat my claim as confirmation, and consider there is an extra Outsider in play.
π§
Inform the most confirmed good player(s) that my Soldier claim is invalid due to night death, so town builds correct role-count worlds and stops treating me as mechanically cleared.
π€
Bob
β
Frank
I am Librarian. Night zero I learned either Grace or Alice is the Recluse. Alice privately claimed Recluse. But Charlie is confirmed Investigator and his info was βFrank or Alice is Poisonerβ. Frank is confirmed Virgin, so Alice is the Poisoner. That forces Grace to be the Recluse, and Alice may have poisoned Heidi to fake Empath zero. I think we execute Alice today.
π§
Align Frank on the hard mechanical chain (Virgin-confirmed Investigator implies Alice is Poisoner) and push a strong nomination plan for today.
π€
Alice
β
Bob
,Heidi
Grace whispered me and Frank: she had claimed Soldier earlier, but died at night, so she thinks she was actually the Drunk. That would imply at least one extra Outsider in play, so maybe Baron or Poisoner. Do we have any other Outsider claims yet, and Heidi what was your night one Empath number?
π§
Update Bob and Heidi with Graceβs death message to adjust Outsider count logic and guide todayβs information gathering toward Baron/Poisoner worlds.
π€
Eve
β
Frank
,Heidi
Hey, I've actually been quiet because my info is sensitive. I'm the Monk. I protected David night one which is why he's still here. That's why Grace died instead - the Demon hit a protected target. As for Grace dying as Soldier, either her info was wrong or something else is up, but we know Frank is definitely Virgin from Charlie's execution. I'm honestly most suspicious of Alice - Charlie's Investigator info pointing to her as Poisoner makes a lot of sense now. Heidi, I can try to protect you o...
π§
Claim Monk to Frank to explain David's survival after I attacked him, gain credibility, and set up the narrative. Coordinate with Heidi to confirm Frank as tonight's target. Support the Alice execution push to divert suspicion.
π€
David
β
Frank
,Bob
I think we should execute Alice today. Charlie confirmed Townsfolk makes Alice the Poisoner from his Investigator. Frank, can you nominate Alice in town? Bob, please be ready to push that this is low risk even if she is Recluse.
π§
Coordinate a clean Alice execution without outing Mayor. Get Frank to nominate and Bob to commit votes; plan next steps if Alice flips good.
π€
Heidi
β
Eve
,David
Hey both, I'm still the Empath with that zero reading. Frank is asking about Grace - I told him she probably was Drunk. Eve, definitely kill Frank tonight, he's confirmed Virgin and most dangerous. David, let's push Alice hard today - her Recluse claim doesn't explain the Investigator info and it's the cleanest solve for Poisoner. I've got your back on that execution.
π§
Coordinate with Eve (Demon) on killing Frank tonight while keeping David aligned on executing Alice. Need to answer Frank's questions too but he's the kill target so less important to manage long term.
π€
Frank
β
Heidi
,Bob
Heidi, what is your exact role claim and info so far? Bob, quick flag: Eveβs Monk story sounds off, since Monk prevention should mean no death, not βGrace dies insteadβ. Still, Charlie Investigator makes Alice look like Poisoner. Letβs compare with Heidi before noms.
π§
Get Heidiβs claim/info fast, flag Eveβs Monk inconsistency, and coordinate majority to execute Alice if Heidi data supports it before nominations start.
π€
Charlie(Ghost)
β
Bob
,David
Any new claims from today? Mechanically, with 1 Outsider and Lib seeing Recluse, Drunk is very unlikely, so my Investigator should be clean. Frank confirmed Virgin, so Alice should be Poisoner and Grace likely the Recluse. I think we should execute Alice today. Are you aligned on that?
π§
Lock in the mechanical conclusion that Alice is the Poisoner and coordinate an Alice execution today; also gather any new claim info so we can hunt the Demon post-minion.
π€
Grace(Ghost)
β
Heidi
,Bob
Can one of you tell me Heidiβs N1 Empath number, plus any key claims you have heard? If Heidi got a one, we should map which neighbor could be evil. Also, do you think she might be poisoned?
π§
Get Heidi's Empath number and any other claims to build a consistent world, then advise a nomination that maximizes information and avoids wasting our one ghost vote.
π€
Bob
β
David
,Frank
Heidi told me she is Empath and got a zero, so Alice and Frank read good to her, but Alice could have poisoned her. I will back the public case that executing Alice is correct and low risk even if Recluse. Frank, if you nominate Alice I will support hard.
π§
Coordinate a clean, simple public case and nomination plan: execute Alice as most mechanically supported evil, while noting it is low risk even if she is the Recluse.
π€
Alice
β
Heidi
,Frank
Grace whispered me: she had been claiming Soldier, but since she died at night she thinks she was actually the Drunk, so there may be extra Outsiders in play. Heidi, what was your Night one Empath number? Frank, have you heard any other Outsider claims or strong suspects?
π§
Share Graceβs death info to key confirmed-good-ish players and pull Heidiβs Empath number plus any Outsider/Minion leads before nominations.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Heidi
β
All
I'll be direct. My Empath zero reading from Night One means both Alice and Frank register as good to me. But Frank is confirmed Virgin now, and Charlie's Investigator pointed to Alice as Poisoner. That Recluse story of hers fits perfectly as a Minion cover. We should execute Alice today. It's the cleanest solve, and frankly we need to thin the herd before the Demon gets another kill tonight.
π§
Push Alice as the execution target to protect Eve and myself, while appearing helpful to town discussions.
βοΈ
Frank
β
Alice
I am nominating Alice. Charlie died as a Townsfolk after nominating me, and his Investigator info pointed to either me or Alice as the Poisoner. I am confirmed Virgin, so that points to Alice. Bobβs Librarian ping also sits on Alice or Grace. This is the cleanest execution today.
π§
We need a decisive execution. Alice is the focal point of multiple info chains and the best candidate for Poisoner; killing her either removes the minion or clears noise so we can find the Demon.
π
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Alice
β
All
Please hold votes. I am the Recluse, so I can register as a Minion like the Poisoner to an Investigator, and Bobβs Librarian ping on me fits too. Also Heidi, your Empath read cannot include Frank because he is not your neighbor. Do not execute me on that logic.
π§
Stop a bad execution on a good Recluse by highlighting mechanical reasons Investigator/Librarian pings can implicate me and pointing out inconsistency in Heidiβs Empath claim.
β
Heidi
Heidi waits.
π§
Alice is the current nominee and voting is active. I want her executed to either kill the Minion or maintain my Empath credibility. Waiting to see if the vote reaches 3 without drawing extra attention to myself.
β
Frank
Frank raised their hand
π§
Secure the execution while evidence is strongest against Alice, removing likely Poisoner and clarifying the game state before night.
π¬
Grace(Ghost)
β
All
Hold votes a moment. Heidi, your neighbors are Grace and Alice, not Frank, so can you restate your Night One Empath number clearly? Also remember: if Alice is the Recluse, she can show up in Charlieβs Investigator and Bobβs Librarian info. I am not spending my ghost vote until that is cleared up.
π§
Slow down a potentially wrong execution by highlighting the Empath neighbor inconsistency and the Recluse explanation, so town demands clarification before spending votes.
β
Eve
Eve waits.
π§
Alice raised a valid technical objection that makes this execution messy. I should wait to see how this resolves before committing my vote, maintaining my cautious reliable player image while monitoring if the execution can succeed without my visible support.
π¬
Charlie(Ghost)
β
All
I am not spending my ghost vote yet. My Investigator can absolutely hit a Recluse, so Alice being in my ping is not a lock. Heidi, please state your Night One Empath number and confirm your neighbors clearly. If that does not line up, I do not want to execute on bad math.
π§
Slow the vote long enough to resolve Heidiβs Empath inconsistency and avoid spending my one ghost vote on a potentially good Recluse.
β
Bob
Bob raised their hand
π§
Secure the execution on Alice while it is still the active vote; even if she is Recluse, this is low risk and removes a likely minion/poison source.
β
David
David raised their hand
π§
We need a third vote to execute and gain clarity. Alice is in both early pings and her execution is unlikely to instantly lose us; it also tests Heidiβs story and reduces evil options.
π¬
Alice
β
All
Bob, you and I already talked and I told you I am the Recluse. Charlieβs Investigator can hit me, and your Librarian can hit me, with me still good. Also Heidi, your neighbors are me and Grace, not Frank. Everyone, please do not execute me until Heidi clearly states her Night One number and neighbors.
π§
Stop the execution by highlighting mechanical errors and asking voters to withhold until Heidi clarifies Empath neighbors and N1 number; create doubt so at least one hand drops.
π¬
Heidi
β
All
Alice, you are wrong about the timing. Empath readings happen during the night AFTER deaths are processed. By the time I was woken Night one, Grace was already dead, so my neighbors were indeed Alice and Frank giving me that zero reading. I stand by my information. Frank, Bob, and David are already voting - this is the right execution. Do not let Alice confuse us with bad technicalities when the clean solve is right here.
π§
Clarify empth timing mechanics (readings happen after deaths), reaffirm my zero reading, and encourage the votes to finish executing Alice while she is distracted attacking my credibility.
π¬
Frank
β
All
Empath neighbor change can happen if a neighbor died earlier that night, so Heidi could have had Alice and me. But Outsider math matters: if Grace really was the Drunk, we cannot also have a Recluse with no Baron, and Charlieβs Investigator implies a Poisoner minion. I still want Alice executed.
π§
Clarify the Empath timing and Outsider math so town keeps the best execution without relying on a single shaky rules point.
π¬
Grace(Ghost)
β
All
Frank, Bob, David, can you pause and drop hands a moment? Bob, please restate your Librarian info exactly, including which Outsider. Heidi, your zero means Alice is probably good unless you were poisoned. Alice being Recluse explains both pings, so I do not want a rushed execution.
π§
Stop a premature execution based on possibly poisoned Empath logic; force clarifications from Bob and Heidi, and preserve my ghost vote for a decisive late-game swing.
β
Eve
Eve raised their hand
π§
Supporting Heidi's push to execute Alice. Whether Alice is actually Recluse or not, her execution helps the evil team. Already have 3 votes, adding mine secures it or at least shows I'm 'cooperating' with town logic.
π¬
Charlie(Ghost)
β
All
Everyone, please pause and if you can, pull hands down for a second. Heidi, your Empath neighbors on Night One should still be Grace and Alice, because deaths resolve at the end of the night. Your story about Grace already being dead does not add up. If that is wrong, Alice being Recluse cleanly explains both pings, so executing her is not clean.
π§
Try to halt a potentially bad execution by highlighting the Empath timing contradiction and pushing voters to reconsider; conserve my ghost vote either way.
π¬
Bob
β
All
Hold on. My Librarian info was: either Grace or Alice is the Recluse. Alice told me that claim on day one, so it is plausible she is just the Recluse and both pings are explained. Heidi, your neighbors are Grace and Alice by seating, and I do not think deaths update before Empath. I do not think this execution is clean.
π§
Stop a rushed execution based on likely-wrong Empath mechanics; restate my Librarian info and push the group to reassess before we lock in killing a possible good Recluse.
β©οΈ
David
David lowered their hand
π§
Pull my vote to prevent a rushed execution based on likely incorrect Empath timing and unclear info; buy time to re-verify Heidi and Bob before committing.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Alice
β
All
Grace did not die until last night, so on Night One Heidiβs neighbors were Grace and me, not Frank. Her story about Grace already being dead is impossible. Someone who can still nominate, please nominate Heidi and let us vote. Executing me proves nothing, because I am the Recluse and I can ping as evil.
π§
Stop a misexecution driven by Heidiβs impossible Empath story; push for a competing nomination on Heidi with equal votes to get me off the block and test the liar/poison angle.
β
Heidi
Heidi waits.
π§
Avoid drawing more attention to my flawed Empath claim. Let Alice ride out on the block and hope she gets executed without me digging deeper.
π¬
Frank
β
All
Heidi, Grace did not die until last night, so on Night one your neighbors were still Grace and Alice. Your explanation is impossible. I want someone who can still nominate to put Heidi up, so we can vote and either execute her or at least tie and stop a bad Alice kill.
π§
Stop us executing Alice on a non-clean case and push for a Heidi nomination to test the big inconsistency and possibly catch evil.
π¬
Grace(Ghost)
β
All
Bob, David, Eve, please nominate Heidi right now. Her Empath neighbor story for night one is impossible, and putting her up can at least tie and stop a bad Alice execution. Also, I died night one as the Soldier, so a Poisoner is very likely in play.
π§
Get a living player to nominate Heidi immediately to create a tie or execute her, avoiding a likely bad Alice kill and highlighting that my Soldier death suggests a Poisoner is in play.
π¬
Eve
β
All
I am still protecting David as my Monk target tonight. Heidi, your neighbor claim does seem off if Grace was alive on Night One. But Alice being Recluse also means she pings evil, which explains both the Investigator and Investigator conflict. If we execute Alice and she flips Recluse, we know Heidi was poisoned or wrong. If Alice flips something else, we learn a lot. We need to resolve this now, not chase a tie.
π§
Deflect attention from Heidi's inconsistent Empath claim and keep pressure on Alice. Support the execution of Alice who may actually be Recluse (helping evil) while protecting my minion Heidi from scrutiny.
π¬
Charlie(Ghost)
β
All
I do not want a tie onto Heidi today. My death to the Virgin proves I was a Townsfolk, so I cannot be the Drunk, and my Investigator info is true. Frank is confirmed Virgin, so Alice must be the Poisoner. Let us execute Alice, then reassess Heidi tomorrow with poison gone.
π§
Use the Virgin confirmation to lock my Investigator info as true and argue against a tie. Executing Alice today is the best mechanical play; then we can scrutinize Heidi with poisoning removed.
βοΈ
Bob
β
Heidi
Heidiβs Empath story about having Frank as a neighbor on Night One does not match seating and night timing. Either she is lying or poisoned. I want a vote here to either execute Heidi or at least tie and stop a potentially wasted Alice execution.
π§
Heidiβs Empath neighbor explanation is mechanically inconsistent with the seating and night order. Nominating her forces a vote to either execute Heidi or at least tie and prevent a likely wasted execution on a potential Recluse.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
π¬
Heidi
β
All
Okay wait, there is genuine ambiguity about when Empath information resolves versus when night deaths register. That is a Storyteller ruling question, not a me lying question. But look at what matters here: Alice admits she is the Recluse. She pings as evil to Investigators and other roles. We have Charlie dead saying Alice pinged as evil, and we have conflicting information all over. If we execute Alice and she is Recluse, we solve the mystery. If she is not Recluse, we learn Charlie was wrong ...
π§
Defend my Empath story by pointing out ambiguity in death timing vs info timing while reinforcing that executing Alice answers questions either way - if she's Recluse, we know I was poisoned; if she's something else, we know Charlie was wrong. I need to avoid getting 3 votes to tie or 4 to die, while ensuring Alice executes as planned.
β
Alice
Alice raised their hand
π§
I want at least a tie on Heidi to stop my execution, since killing the Recluse gives little information and Heidiβs claim is the main mechanical contradiction.
π¬
Frank
β
All
I am keeping my hand down on Heidi. Even if Heidi is wrong or poisoned, Charlieβs Investigator plus my being confirmed points most strongly to Alice as the Poisoner. I would rather execute Alice today and reassess Heidi tomorrow with poison hopefully gone.
π§
Keep focus on the most mechanically supported execute. I will withhold my vote on Heidi so we do not derail the Alice execution unless a clear tie is needed.
β
Grace(Ghost)
Grace raised their hand
π§
Use my single ghost vote to secure at least a tie on Heidi, stopping the shaky Alice execution and increasing odds we hit the real evil today.
π¬
Eve
β
All
I am keeping my hand down on Heidi. Four votes to execute her is too steep, and tying just delays the inevitable. If Alice is Recluse, her death resolves the mystery of the double ping. If she is not Recluse, we learn Charlie was deceived or the Poisoner framed her. We execute Alice today, reassess Heidi tomorrow when poison might be gone. I am protecting David again tonight as Monk, so we will have another night of protection regardless. Let us see this through.
π§
I need to stop Heidi from tying the vote. Voting for Heidi ties it and saves Alice, which is bad strategy if Alice might be evil. As 'Monk' I should advocate resolving Alice first, then reassessing Heidi.
π¬
Charlie(Ghost)
β
All
I am not using my ghost vote on Heidi here, and I do not want a tie. Mechanically, my Investigator was Frank or Alice as Poisoner, and Frank is confirmed Virgin, so Alice is the best execution today. Heidi can be poison noise; we check her tomorrow.
π§
Prevent spending ghost vote to force a tie onto Heidi; keep pressure on executing Alice as the best mechanical solve and save my ghost vote for final day math.
β
Bob
Bob raised their hand
π§
Get a third vote on Heidi to tie the vote count and stop Alice being executed on shaky logic, buying time to resolve Heidiβs Empath inconsistency and Outsider math.
β
David
David raised their hand
π§
We already have 3 votes to tie; I prefer a decisive execution, and Heidiβs Empath timeline plus prior βhit Frankβ comments are the strongest objective red flags.
π¬
Heidi
β
All
Four votes to execute me? David, think about this. Alice already admits she pings evil as the Recluse. Charlie died saying she pinged as evil. We have her dead to rights. You are switching your vote based on a timing ambiguity that might just be Storyteller mechanics? Execute Alice today and we solve the puzzle. If I am wrong or poisoned, you see that tomorrow. But if Alice is secretly the Demon and we let her live, we might lose tonight.
π§
I need to stop votes from executing me. I want to highlight that Alice is already confirmed to ping evil, executing her resolves the central mystery, and switching targets now wastes the day. I need to convince David or others that Alice is the better execution.
π¬
Alice
β
All
This is not a timing ambiguity. Empath checks happen before night deaths are applied, so your Night One neighbors were still Grace and me. You doubled down on an impossible story to push my death. Please keep hands up on Heidi.
π§
Keep votes on Heidi to either execute a likely liar/poisoner or, at minimum, stop my wasteful execution that provides no confirm.
π¬
Frank
β
All
I do not want Heidi executed here. If Alice is the Poisoner, Heidi could simply be poisoned noise. Executing Heidi keeps poison in play and kills an info role. I would rather we let Alice die today, then reassess Heidi tomorrow with poison gone.
π§
Try to prevent an unhelpful Heidi execution if she is just poisoned, and keep focus on the mechanically supported Poisoner candidate (Alice) to clear poison and improve tomorrowβs info.
β©οΈ
Grace(Ghost)
Grace lowered their hand
π§
Retract my vote to avoid spending my single ghost vote early and to aim for a 3 vote tie, preventing a likely low-info execution today.
π¬
Eve
β
All
I am keeping my hand down on Heidi. Four votes executes her instead of Alice, and Alice is the one who admitted to pinging evil as Recluse. Let Alice's execution resolve the mystery, not Heidi's death. Execute Alice and reassess Heidi tomorrow.
π§
Prevent Heidi from reaching 4 votes. Alice already at 3 means she is likely executed. I need to speak against Heidi's execution and push for Alice's so my minion survives.
π¬
Charlie(Ghost)
β
All
Bob and David, please pull your hands down on Heidi. Three votes here ties the vote and we get no execution, which is terrible. My Investigator was Frank or Alice as the Poisoner, and Frank is confirmed Virgin, so Alice is the best kill today. We can solve Heidi tomorrow.
π§
Stop a tie on Heidi that would cancel Aliceβs execution. Preserve the strongest mechanical solve: Frank confirmed means Alice is the Poisoner per my Investigator info.
β©οΈ
Bob
Bob lowered their hand
π§
Avoid a three vote tie on Heidi that would produce no execution. An execution today is critical; letting Alice die is the least bad option given current info and vote math.
β©οΈ
David
David lowered their hand
π§
Avoid a tie that causes no execution. Keep momentum with the best mechanical kill today: Alice, per Investigator versus confirmed Virgin.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach the 4 vote threshold.
π
Storyteller
Heidi did not receive enough votes (1/4).
β
Heidi
Heidi waits.
π§
Let Alice die here. She's confirmed good (Recluse) but her execution doesn't hurt my evil team directly. Eve wants this to resolve the 'double ping' mystery. A tie benefits nobody. Better to let them execute a good player and appear cooperative than fight a losing battle now.
βοΈ
Alice
β
Eve
Eve is strongly steering us to execute me and delay dealing with Heidiβs impossible Empath story. Her Monk claim is unconfirmed and could be cover while she protects the real evil. I would rather test Eve than kill an Outsider who will not resolve anything.
π§
I am on the block and my death is low-information. Put a more plausible evil (Eve) on the block to either win now or at least stop a misleading Alice execution.
π
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Alice, I am not steering toward anything except logical consistency. You admit you ping evil as the Recluse, yet you want to execute me instead of letting us test that claim? You are literally the person who registers as evil to information roles. Charlie died pointing at you specifically. If you were truly Recluse, you would want to be executed to clear the mystery, not nominate me to save yourself. My Monk claim is straightforward, and I will prove it tonight by protecting Frank. Execute Alice...
π§
Defend against Alice's nomination by highlighting her convenient Recluse claim and her admission of pinging evil. Steer execution back toward Alice as the best source of information, not me. Avoid getting 3-4 votes on me to prevent my death as the Demon.
π¬
Heidi
β
All
Alice, your move here is transparent. You admit you ping as evil to roles like Charlie and Fortune Teller, you claim you are Recluse to explain it, and now you want to execute Eve instead of testing your own story? If Charlie was wrong about you, an execution confirms it. Eve has been consistent with her Monk play and protecting David. You are just throwing mud to save yourself.
π§
Deflect from Eve and reinforce that Alice is the correct execution. Help the town see Alice's nomination is a desperate survival tactic, not sound logic.
π¬
Alice
β
All
Please do not vote on Eve unless you are sure it will reach four and actually execute her. Three votes creates a tie and we get no execution, which is awful. If you want to execute me today, fine, but then tomorrow we must deal with Heidiβs impossible Empath story and re check Eveβs Monk claim.
π§
Prevent an accidental tie leading to no execution. I am fine dying as Recluse, but I want town to focus on the real contradiction tomorrow and not let evil win by stalling.
π¬
Frank
β
All
Do not vote on Eve unless you are sure we can reach four. Three votes would tie and we get no execution. I am keeping my hand down. Let Aliceβs three votes stand so we execute Alice and remove the poison possibility.
π§
Prevent a tie/no-execution by discouraging partial votes on Eve; keep todayβs execution on Alice as the best mechanical test.
π¬
Grace(Ghost)
β
All
I am not spending my ghost vote on Eve here. A tie is disastrous, and executing Eve keeps Alice alive. Also, I died at night one, so if I really was the Soldier, that strongly suggests there is a Poisoner. Alice is our best execution today.
π§
Prevent a bad ghost vote that could execute Eve or create a tie. Steer town to let Alice die today, which is high value in most worlds and preserves our one execution.
π¬
Charlie(Ghost)
β
All
I am keeping my hand down on Eve. Please do not vote unless you are certain we hit four. Three votes ties and we get no execution, which is how evil wins. Let the Alice execution stand, then we reassess tomorrow.
π§
Prevent a tie on Eve and keep the guaranteed execution on Alice, which best matches my Investigator info and avoids giving evil a free night.
π¬
Bob
β
All
Do not vote on Eve unless you are sure we can hit four and actually execute her. Three votes ties with Alice and we get no execution, which is the best outcome for evil. I am keeping my hand down.
π§
Prevent an accidental three vote tie on Eve that causes no execution. Preserve the mechanically strong plan: let Alice die today, then re-evaluate Eve and Heidi with clearer info tomorrow.
π¬
David
β
All
I am keeping my hand down on Eve. I do not think we can reach four votes, and three votes would tie and give us no execution. Let Alice die today, then we come back tomorrow and scrutinize Heidi and Eve hard.
π§
Prevent a tie that would cause no execution, and keep the current plan to execute Alice, then reassess Heidi and Eve tomorrow with clearer info.
β
Eve
Eve waits.
π§
Good players have all committed to keeping hands down on my nomination. I trust their logical consistency and want Alice to be executed as Recluse. Let the vote resolve without interference.
β
Heidi
Heidi waits.
π§
Let the town execute Alice (a good Recluse) and keep my Demon Eve alive. Voting on Eve would be dangerous.
π¬
Alice
β
All
Do not vote on Eve unless we are absolutely sure we hit four, because three would tie and we get no execution. I am keeping my hand down. If I die today, tomorrow we need to re open Heidiβs Night One Empath story and also verify Eveβs Monk protection with the night kill.
π§
Prevent an accidental 3-vote tie on Eve and keep town focused on getting an execution today, then give a clear plan to pressure Heidi and test Eveβs Monk claim tomorrow.
π¬
Frank
β
All
I am keeping my hand down on Eve. Please do not vote unless you are absolutely sure it hits four, because three votes ties and we get no execution. Let Aliceβs execution go through, then we re check Heidi and Eve tomorrow.
π§
Prevent an accidental three vote tie on Eve that would cancel the execution; push the group to let Alice die and use tomorrow to resolve Heidi and Eve.
π¬
Grace(Ghost)
β
All
Please keep your hands down on Eve. I do not think we are reaching four, and three votes would tie and cause no execution. Let Alice be executed today, then we reassess Heidi and Eve tomorrow with one fewer source of noise.
π§
Prevent an accidental tie that causes no execution, and conserve my ghost vote for a high-leverage late game while letting the current best execution (Alice) go through.
π¬
Charlie(Ghost)
β
All
Reminder: please keep hands down on Eve unless you can guarantee four votes. Three votes ties and means no execution, which is great for evil. Let Alice die today, then we reassess Heidi and Eve tomorrow.
π§
Prevent an accidental 3-vote tie on Eve and conserve my ghost vote; keep the execution on Alice, our strongest mechanical suspect.
β
Bob
Bob waits.
π§
Maintain the planned Alice execution by not creating a tie on Eve; preserve a guaranteed execution and reduce evil's best outcome (no execution).
β
David
David waits.
π§
Avoid accidentally creating a 3-vote tie on Eve that would cause no execution. Let Aliceβs execution stand, then use tonight and tomorrow to solve Eve and Heidi.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach the 4 vote threshold.
π
Storyteller
Eve did not receive enough votes (0/4).
β
Eve
Eve waits.
π§
Let the Alice execution go through by not drawing attention. She has 3 votes which will kill her since no one else reaches 4. A tie is the only risk, but everyone has committed to keeping hands down on me.
π¬
Heidi
β
All
I think we made the right call today. Alice going first makes sense, and we can figure out the rest tomorrow. I will answer any questions about my Night One Empath read then.
π§
Reinforce town consensus to appear cooperative. Let Alice die without adding new contradictions. Build trust for tomorrowβs scrutiny of Eve and me.
π¬
Alice
β
All
Before I go, please do not treat my execution as clearing anything. Tomorrow, start by re checking Heidiβs Night One Empath timing and who her neighbors were, and ask Eve to state exactly who she protected each night. If there is an Undertaker, please share what I register as.
π§
Use my last public words to set a clear mechanical plan for Day 3 so town does not treat my execution as solving anything and instead focuses on Heidi and Eve consistency checks.
π¬
Frank
β
All
Alright. Let Alice go through today. If we have an Undertaker, please tell us tonight what Alice was. Eve, protect me tonight like you said, and tomorrow state clearly who you protected each night. Heidi, tomorrow I want your Night One Empath result and exactly who you had as neighbors.
π§
Lock in the Alice execution and set concrete tasks for tomorrow: UT check, Eve protection claim, and scrutinize Heidiβs Empath timeline.
π¬
Grace(Ghost)
β
All
Okay, let Alice go through. I am saving my ghost vote. Tomorrow, start with Heidi stating her Night One Empath number and exactly who she believes her neighbors were, and Eve stating who she protected each night. If we have an Undertaker, please share what Alice was.
π§
Lock in no-tie, preserve my ghost vote, and set a concrete checklist for tomorrow to catch inconsistencies and find the Demon.
π¬
Charlie(Ghost)
β
All
No last second votes that create a tie. Let Alice be executed. Tonight, if we have an Undertaker, please check Alice. Tomorrow, I want Heidi to restate her Night One Empath with exact neighbors, and Eve to list exactly who she protected each night.
π§
Lock in the Alice execution by preventing a last second tie, and set tomorrowβs info requests to quickly solve if Alice was Recluse or Poisoner.
π¬
Bob
β
All
No last second votes anywhere. Let Aliceβs execution go through. Tomorrow, I want Heidi to restate her Night One Empath number and her exact neighbors, and Eve to list who she protected each night. Undertaker, please check Alice tonight and share.
π§
Lock in Alice execution with no last second tie, and set tomorrowβs mechanical questions to quickly identify the remaining evil.
π¬
David
β
All
No late votes that create a tie. Let Alice be executed today. Tomorrow, Heidi please restate your Night One Empath with your exact neighbors, and Eve list who you protected each night. Undertaker, please check Alice tonight.
π§
Lock in Alice execution and prevent a last-second tie/no-execution. Set clear mechanical asks for tomorrow without exposing my Mayor role.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
Night 2
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Kill Frank tonight. He is confirmed Virgin and the town's most trusted voice. Removing him destabilizes their coordination and shifts focus onto unconfirmed players like Bob and David, protecting me and Heidi.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Eve
You chose to kill Frank.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Dead - Bob: Librarian (good), Alive - Charlie: Investigator (good), Dead - David: Mayor (good), Alive - Eve: Imp (evil), Alive - Frank: Virgin (good), Dead - Grace: Soldier (good), Dead - Heidi: Spy (evil), Alive
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
David
β
Eve
,Bob
Quick check before noms. Eve, can you list exactly who you protected on Night one and Night two, and did you protect Frank? Bob, do you think Eveβs protections make sense with Frank dying, and what is your top Demon suspect right now?
π§
Get concrete Monk protection history and align with Bob on a clean execute plan for final four, avoiding a no-execution into final three where we could misplay.
π€
Eve
β
David
,Bob
Okay, let me be clear. Night one I protected you, David. Night two I protected Frank. Both died despite my protections, which obviously means I was either poisoned or there's a Poisoner blocking me. This is really frustrating because I'm trying to keep people safe but something is interfering. Bob, who do you think the Demon is? And do you think there could be a Poisoner messing with my abilities?
π§
Respond to David's direct question about my Monk claims, admit my protections failed, express suspicion about Poisoner interference, and deflect by asking Bob for his Demon suspect to shift focus away from me.
π€
Bob
β
David
,Eve
If Alice was truly the Poisoner and is now dead, then Eve being βpoisonedβ on night two is unlikely, so Frank dying despite protection makes me doubt Eve is really the Monk, or doubt her night two target. Also, Heidiβs Empath story about who her neighbors were has felt inconsistent, which makes me suspect Heidi too. Right now my top Demon suspect is Eve, with Heidi close behind. David, what is your exact role claim?
π§
Answer Davidβs question with mechanical logic: if Alice was the Poisoner and is dead, Eveβs protection should have worked, so either poison remains or Eve is lying. Flag Heidi neighbor inconsistency and push for a decisive execution.
π€
Frank(Ghost)
β
Bob
,Eve
Can you both give me a clean recap: your exact role claim, all night actions and results in order, and who you want executed today with why? Also, did anyone claim Undertaker info on Alice yet?
π§
Get concise, concrete night action timelines and current reads from Bob and Eve before nominations, so I can steer votes and decide whether to spend my ghost vote now or save it for final 3.
π€
Alice(Ghost)
β
Bob
,David
Frank dying really pressures Eve. If she is Monk and actually protected Frank last night, he cannot die. Can you both ask Eve to state clearly who she protected on Night one and Night two, and when she decided? If her story is shaky, I think we execute Eve today.
π§
Get Bob and David aligned on the key mechanical point: Frankβs night death strongly pressures Eveβs Monk claim or implies poisoning. Push for a decisive execution today; save my ghost vote for final 3 unless needed.
π€
Charlie(Ghost)
β
David
,Bob
I think Alice was almost certainly the Poisoner, since Frank was confirmed Virgin by my death. So poisoning should be gone now. Please press Heidi for her exact Empath reads and seat neighbors, especially last night. Also ask Eve who she protected last night. If either dodges or conflicts now, I am happy to spend my ghost vote to execute them.
π§
Get David and Bob aligned on the key mechanical point: Alice was almost certainly the Poisoner, so todayβs claims should be clean. Push them to hard-test Heidi and Eve before nominations, then coordinate my ghost vote on the best Demon candidate.
π€
Grace(Ghost)
β
Bob
,David
Frank died last night. Eve had said she would protect Frank, so unless she confirms she chose someone else, that strongly points to her not being Monk. Also my N1 death fits Alice poisoning me then Imp kill. Can you get Heidiβs N2 Empath and Eveβs exact N2 target, then pick a demon today?
π§
Push alive players to lock down Eveβs protection choice and Heidiβs latest Empath number, since Frank dying after claimed protection is a strong mechanical inconsistency that can guide todayβs execution.
π€
Heidi
β
Bob
Bob, I need to talk to you. The Undertaker learning Alice was Recluse completely invalidates Charlie's Investigator read. If Charlie said he learned about a Poisoner and pointed to Alice or someone else, that information was wrong. Recluse registers as evil to the Investigator. Charlie's info was false from the start. We need to reconsider who the real evil players are because following Charlie's lead has been a disaster.
π§
Plant doubt about Charlie's Investigator claim and the Poisoner narrative. If I can invalidate Charlie's information as false (which it was since Alice was Recluse), I redirect suspicion away from Eve and break the good team's logic chain.
π€
David
β
Heidi
,Bob
Heidi, can you state your Empath results for night one and night two, and who your alive neighbors were each night? Please be precise about timing. Bob, based on that plus Frank dying, are you still voting to execute Eve today, or do you think Heidi is the better hit?
π§
Get Heidiβs exact Empath timeline to resolve contradictions and decide the Day 3 execution between Eve and Heidi, while keeping Bob aligned on a clear plan for noms.
π€
Eve
β
Bob
,Heidi
Let me address this clearly. I am the Monk. Night one I chose to protect David. Night two I chose to protect Frank. Both died, which I believe means the Poisoner poisoned me. If Alice was the Poisoner, she was alive both nights. Even if she died, poison carries over to the next day. Heidi, can you confirm your exact Empath readings? Bob, if you're Librarian, who exactly did you learn were Outsiders?
π§
Clarify my bluff and gather more information. I need to hear what Heidi is saying and push harder on my Monk claim with the poisoning excuse being consistent.
π€
Bob
β
David
,Heidi
Key point: Alice was executed Day two, so she cannot have poisoned Eve on Night two. If Frank died Night two, Eve claiming she protected Frank is a big mechanical red flag. Heidi, please give exact Empath reads Night one and Night two, and confirm your neighbors each night.
π§
Force precise Empath timeline from Heidi and align with the key mechanical point: Alice dead means Eve cannot be newly poisoned N2, so Frank dying makes Eve very suspicious. Coordinate likely execution today.
π€
Frank(Ghost)
β
David
,Heidi
Can you both give me your exact role claim and a full night by night log of actions and results, in order? Also, did anyone get Undertaker info on what Alice registered as after yesterdayβs execution? Who are you pushing to execute today, and why?
π§
Get clean, ordered claims from David and Heidi and any Undertaker confirmation on Alice, so I can advise which nomination and where to spend my ghost vote.
π€
Alice(Ghost)
β
Bob
,David
Frank dying means Eve cannot have protected him last night. Can one of you get Eve to state clearly who she protected on Night one and Night two, and when she chose? If she claimed Frank, I think we execute Eve today unless we have a strong Poisoner-on-Eve explanation.
π§
Get Bob and David to lock Eve into exact night protection claims and use Frankβs death to drive a decisive execution today, while keeping Poisoner alternative in mind.
π€
Charlie(Ghost)
β
Bob
,David
Frank died last night, so we can hard-check Eve. Please get Eve to state clearly who she protected Night 2. If she says Frank, she is lying, since Alice is likely dead Poisoner. Also note Heidiβs Empath is useless now since her neighbors are dead, so push for full role-claims and pick best Demon shot today.
π§
Lock down Eveβs exact Night 2 protection and use Frankβs death to check honesty. Help Bob and David choose a strong execution today and save my ghost vote unless it is a must-pass.
π€
Grace(Ghost)
β
Heidi
Hey Heidi, can you tell me your exact Empath reads for each night, and who your alive neighbors were when you got them? Also, did Eve ever state she protected Frank last night, and do you believe her now that Frank died?
π§
Get Heidiβs exact Empath results and her interpretation, then use that plus Frankβs night death to narrow the Demon and decide whether to spend my ghost vote today.
π€
Heidi
β
David
,Bob
David, here are my exact Empath readings. Night One, my neighbors were Grace and Bob, and I read zero. Night Two, after Charlie and Grace died, my neighbors were Frank and Bob, and I read zero again. Both times I had no evil neighbors. This means Bob is good, and Frank was good. As for who to execute, Eve claiming she protected Frank yet Frank died is a huge red flag. If she was really Monk and Frank was protected, he shouldn't have died.
π§
Respond to David and Bob with my Empath bluff to maintain credibility, claiming 0 for both nights to protect Eve who is now my neighbor.
π€
David
β
Bob
Bob, my real role is Mayor. Please keep that quiet for now. Heidiβs Empath neighbor story is impossible by seating, so I think Heidi is evil. With four alive, a wrong execution loses, so I am leaning to no execution today and try to win at three.
π§
Share my Mayor identity only with Bob to coordinate a safe no-execution line at 4 alive, and highlight the hard mechanical issue with Heidiβs Empath neighbors.
π€
Eve
β
Bob
,Heidi
Bob, has anyone shared Undertaker info on Alice yet? That would tell us if she was actually the Poisoner or something else. And Heidi, I need you to state your exact Empath readings for Night one and Night two with specific neighbor names, because Bob and the ghosts think your story has been inconsistent. We need to straighten this out before nominations.
π§
Gather Undertaker info to see if Alice's role helps confirm Recluse (which would validate Investigator pings). Keep pressure on Heidi's Empath story while defending my Monk claim by blaming Poisoner.
π€
Bob
β
David
Heidiβs Empath story is mechanically impossible by seating: her neighbors are Grace and Alice, not Grace and Bob. Also sheβs claiming Undertaker learned Alice was Recluse, but I have not heard any Undertaker claim. That looks like a hard lie. I am leaning execute Heidi over Eve, though Eve protecting Frank and him dying is also bad.
π§
Share mechanical impossibility in Heidiβs Empath story and Heidiβs likely fake Undertaker claim; align with David on a decisive nomination instead of risky no-exe.
π€
Frank(Ghost)
β
Bob
,Heidi
We are almost at nominations. Please give your exact role claim plus full night by night actions and results, in order, and say who you want executed today and why. Also can you both state who Heidiβs neighbors are and her exact Empath numbers? I still have my ghost vote and will back the best unified plan.
π§
Get Bob and Heidi to state exact logs publicly before nominations and align on a single execution target so my ghost vote can matter and we avoid a no-execution or split.
π€
Alice(Ghost)
β
Heidi
Can you state your Empath reads night by night, and who your alive neighbors were each night? Also, did you ever get a reading other than zero? Frank died, so I want clean timelines today to decide between you and Eve.
π§
Lock Heidi into precise Empath timeline and neighbor info to test consistency, while keeping focus that Frankβs night death heavily pressures Eve unless a Poisoner explanation emerges.
π€
Charlie(Ghost)
β
Heidi
Heidi, can you give me your exact Empath numbers for Night one and Night two, and confirm your neighbors were Grace and Alice? Also, did Eve tell you who she protected last night? If Eve says Frank, Frank dying makes that look really bad now.
π§
Get a clean, timestamped Heidi account of Empath info and what Eve claimed about protection, to mechanically catch a lying Monk or narrow Demon candidates before nominations.
π€
Grace(Ghost)
β
Eve
,Bob
Eve, who exactly did you protect last night, and had you said you would protect Frank? Frank died, so if you claim you protected him, that does not fit Monk unless you were poisoned. Bob, if Eve confirms she chose Frank, I think we hard push her today.
π§
Force Eve to lock in her N2 protection target and explanation for Frankβs death, and align Bob on the key mechanical contradiction before nominations.
π€
Heidi
β
Bob
Bob, here's the thing about poison mechanics. If Eve was poisoned Night one by Alice, the Monk ability doesn't work that night, correct? And poison persists into the next day. But here's my question - if Alice died Day two from execution, does her poison still carry into Night two? Because if the poison source is dead, shouldn't the poison end? This is critical for whether Eve's claim can actually explain Frank's death.
π§
Add intrigue to Eve's defense by emphasizing the poison mechanics. If Eve reveals she was poisoned, it explains why her Monk protection failed. I'm questioning the mechanics with Bob to spread information that helps Eve's case while looking critical.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Grace(Ghost)
β
All
Before nominations close, can Eve clearly say who she protected last night, and whether she had said she would protect Frank? Frank died, so if you claim you chose Frank, that does not work unless there was poison. Heidi, please also state your Night Two Empath number and who your alive neighbors were.
π§
Publicly force Eve and Heidi to commit to concrete night info so living players can nominate the best Demon candidate, likely Eve if her protection claim contradicts Frankβs death.
π¬
Frank(Ghost)
β
All
We need a clean public recap right now from the four alive. David, what is your role and full night by night info, especially any Undertaker on Alice. Bob, restate your Librarian. Heidi, give your exact Empath numbers and alive neighbors each night. Eve, list both Monk protections and if you ever protected Frank. We must execute someone today, I will use my ghost vote to secure the best plan.
π§
Force last-second public claims and contradictions, then help town coordinate a majority execution; preserve or spend my ghost vote to prevent no-execution.
π¬
Charlie(Ghost)
β
All
We have to execute today. Eve, say clearly who you protected Night One and Night Two. If you claim you protected Frank on Night Two, that does not work now that Alice is dead. Bob and David, give full role claims. If Eve will not be precise, I want her executed and I will spend my ghost vote.
π§
Force public, checkable statements from the four alive, then spend my ghost vote on the clearest contradiction to ensure we execute today.
βοΈ
Bob
β
Heidi
Heidiβs Empath neighbor claims are impossible by seating, and she also asserted Undertaker info on Alice that nobody has corroborated. That looks like a hard lie, so I think Heidi is our best Demon hit today.
π§
Heidiβs public Empath neighbor claims do not match the seating, and she introduced unverified Undertaker info. With one tick left, I want to force a decisive execution on the most mechanically caught liar.
π
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi waits.
π§
Observe David's response to Frank's demand for role information before committing to further defense. His Undertaker claim on Alice will be pivotal in deciding whether town believes Bob's seating objection or trusts my Empath claim.
π¬
Grace(Ghost)
β
All
Do not execute Heidi just because of the Night One timing. Empath learns before the Demon kill, so that part can fit. We need Eve to say, clearly, who she protected last night. If she ever said she protected Frank, and Frank still died, that is a huge red flag.
π§
Prevent a likely-losing execution on Heidi based on shaky reasoning, and force clarity on Eveβs Monk claim so living players can execute the best Demon candidate.
β
Frank(Ghost)
Frank raised their hand
π§
Secure an execution today and prioritize the most mechanically inconsistent alive player. Avoid a no-execution day that gives the Demon a free kill and shrinks our chances.
β
Charlie(Ghost)
Charlie raised their hand
π§
Spend my ghost vote to secure an execution on the most suspicious player today; if wrong, it narrows to final three and forces a clear plan tomorrow.
β
Bob
Bob raised their hand
π§
Two votes are already up, but I will add mine to secure the execution on the most mechanically inconsistent player and avoid a last second collapse.
β
Alice(Ghost)
Alice waits.
π§
Do not spend my single ghost vote when the required votes appear already reached; preserve leverage for final day while still letting todayβs execution proceed.
π¬
David
β
All
I am the Mayor. With four alive, a wrong execution loses us the game tonight. I want no execution today, then tomorrow at three alive we can win by not executing. Please do not vote Heidi unless you are absolutely sure she is the Demon.
π§
Reveal Mayor to justify a no-execution line at 4 alive, preventing an instant loss from executing a good player while still allowing a Heidi execution only if others are absolutely confident.
π¬
Eve
β
All
I am not voting Heidi. David makes a good point about his Mayor claim, and if he is telling the truth, a wrong execution today loses us the game. We should hear the full claims first before rushing to vote.
π§
I need to pivot away from defending Heidi since the votes are already against her. Supporting David's Mayor claim and suggesting no execution makes me look good while potentially protecting my minion from the gallows.
π¬
Heidi
β
All
Bob, I think you are misunderstanding how seating works. When players die, they are removed from the circle, so my neighbors shift. Night One, alive neighbors were Grace and Bob, reading zero. Night Two, with Frank and Grace dead, my alive neighbors became Bob and Eve, and I got a reading of one. That evil neighbor is Eve. Now, can we talk about Eve claiming Monk protection on Frank when Frank clearly died? Alice was executed Day Two, so any poison from her ended. Eve's protection should have wo...
π§
Correct Bob's seating error publicly, explain my Empath timeline with shifting neighbors, and pivot to Eve's Monk contradiction to avoid execution and put true Demon on block.
π¬
Grace(Ghost)
β
All
Heidi, neighbors do not change when people die. Dead players stay in the circle for seating. So your Night One neighbors cannot be Grace and Bob, they are Grace and Alice. That makes your Empath explanation look fabricated. I support executing Heidi.
π§
Correct the public rules error about neighbors and push the table toward the mechanically strongest execution target, Heidi, rather than being stalled by a risky Mayor no-execution plan.
π¬
Frank(Ghost)
β
All
Neighbors do not change when people die. Heidiβs shifting-neighbor story makes no sense, so I think she is lying, not just confused. The no-execution Mayor plan is too risky with four alive. I am spending my ghost vote on Heidi.
π§
Lock in the mechanically strongest execute. Correct the neighbor rule, reject the risky no-execution Mayor plan, and use my ghost vote to secure an execution today.
β©οΈ
Charlie(Ghost)
Charlie lowered their hand
π§
Execution from four alive is do-or-die. I am not certain Heidi is the Demon, so I will not spend my ghost vote or contribute to a potentially losing execution.
π¬
Bob
β
All
Neighbors do not change when people die. That means your Empath story cannot be true, and the Undertaker claim on Alice has no owner. David, the no execution plan only works if your Mayor claim is true and you live. I am keeping my vote on Heidi.
π§
Lock in the Heidi execution by reinforcing the mechanical impossibility of her story and the risk of the no-exec Mayor line. Keep my vote up to hit majority.
β
Alice(Ghost)
Alice raised their hand
π§
My ghost vote is highest leverage now. Heidiβs Empath claim contradicts fixed seating and alive-neighbor rules; executing her is the most mechanically justified demon hit compared to the risky no-execution Mayor line.
β
David
David raised their hand
π§
Heidiβs explanation contradicts core rules and she added unowned Undertaker info. With only 4 alive, I think the highest win chance is to lock in the Heidi execution now.
π¬
Eve
β
All
Wait. Before we execute Heidi, think about this carefully. David suddenly claims Mayor at the last moment with a convenient story about no execution. That is unverifiable and the perfect Demon play to save themselves. Heidi at least has given us concrete information that we can check. David's claim is just words. If he is actually the Demon and we execute Heidi, we lose tonight when he kills one of us.
π§
Deflect suspicion from Heidi and myself onto David's Mayor claim. Point out that a Mayor claim at final 4 is convenient and unverifiable. Try to save Heidi or at least cast doubt on executing the wrong person.
π
Storyteller
Voting is now closed.
π»
Alice(Ghost)
Ghost vote used by Alice
π»
Frank(Ghost)
Ghost vote used by Frank
π³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Heidi
β
David
David suddenly claims Mayor at the exact moment we need to execute someone, with a convenient story about why we should not execute today. This is the perfect Demon bluff to save themselves and make us lose. If we execute no one today and he is actually the Demon, he kills tonight and wins. And if he is actually Mayor, executing him is still better than executing me because at least we remove uncertainty. David is the unexpected claim that disrupted our logic - execute him instead.
π§
I need to get someone else nominated to save myself from execution. David just claimed Mayor with a convenient no-execution plan. If he's executed instead of me, we go to 3 players, Demon kills at night, and evil wins. I must nominate David despite knowing he's actually good.
π
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
David
β
All
Do not vote me. Heidiβs Empath story relies on neighbors shifting when people die, which is false, and she also claimed Undertaker info that nobody owns. That is not confusion, that is fabrication. Keep the four votes on Heidi and let her go.
π§
Stop a tie or execution on me. Keep focus on the mechanically false Empath-neighbor story and the phantom Undertaker claim, which point to Heidi as the best execution.
π¬
Heidi
β
All
Grace and Frank are right about seating which means I was wrong about my Empath info shifting. But look at the bigger picture now. David's Mayor claim creates a win-win for evil: if we believe him, no execution today means Eve kills tonight and we lose. If he's lying, he's the Demon. Either way, executing David removes the uncertainty. Don't let his convenient story save the real Demon.
π§
Point out the core logic problem: David's claim is either true (we lose to evil tonight) or false (he's evil and we should execute him). Either way, executing David is safer than letting his claim stand unanswered while I die.
π¬
Grace(Ghost)
β
All
Careful here. If David only reaches four votes, that ties Heidi and means no execution. So only vote David if you are sure you can hit five and actually execute him. Otherwise, keep your hands down and let Heidi go, because her Empath story is mechanically impossible.
π§
Prevent a tie that causes no execution unless town is committing to 5 votes on David. Steer town toward the mechanically strongest outcome and avoid gifting evil an extra night.
π¬
Frank(Ghost)
β
All
Do not vote David unless you are certain you can reach five and actually execute him. Four votes ties Heidi and means no execution. Heidiβs Empath neighbors shifting is mechanically impossible, so I want Heidi executed today. Keep your hands down.
π§
Steer town away from a 4-vote tie that causes no execution. Preserve the current execution on Heidi, who has the strongest mechanical contradiction, and keep win path open.
π¬
Charlie(Ghost)
β
All
Do not vote David unless you are certain we can reach five. Four votes only ties Heidi and causes no execution. Heidiβs Empath neighbor story was mechanically impossible, so I want Heidi executed today and we reassess after.
π§
Prevent an accidental 4-vote tie that causes no execution; steer town to let Heidi die and keep my ghost vote for final 3.
π¬
Bob
β
All
Do not vote David unless you are sure we have five votes. Four votes ties Heidi and gives no execution, and we probably lose tonight. Heidiβs info has been mechanically wrong and she also invented an Undertaker result, so I want Heidi executed.
π§
Prevent an accidental tie leading to no execution at four alive; keep the mechanically inconsistent player, Heidi, executed and preserve a winnable final three.
π¬
Alice(Ghost)
β
All
Do not vote David unless you are absolutely sure we have five votes right now. Four votes only ties Heidi and means no execution, which is how we lose. The safe play is keep Heidi going out today, then we solve the remaining three tomorrow.
π§
Prevent an accidental tie leading to no execution, and push the table to the mechanically safest line: keep Heidi on the block and reassess with fewer worlds tomorrow.
β
Eve
Eve waits.
π§
David can only get at most 2 votes (me + Heidi), while Heidi has 4. My vote won't change the outcome and might make me look suspicious. Either Heidi or David being executed leads to me winning tonight, but no execution extends the game and puts me at risk. Best to follow the group's lead and let Heidi be executed.
π¬
David
β
All
Everyone, do not vote on me unless you can count five hands right now. Four votes ties and causes no execution, and that is the only way evil can wriggle out here. Let Heidi be executed and we solve the final three tomorrow.
π§
Prevent a 4-vote tie on me that causes no execution; keep the execution on Heidi whose claim is mechanically impossible.
β
Heidi
Heidi waits.
π§
I want to be executed so that evil wins tonight. With 4 votes already on me and David unlikely to reach 4 or 5 votes, waiting ensures I remain the top vote-getter and get executed, leading to the optimal outcome for evil.
π¬
Grace(Ghost)
β
All
I am keeping my hand down on David. I do not see a clear path to five votes, and four votes would tie and cause no execution. Let Heidi be executed and we solve the remaining three tomorrow.
π§
Prevent a 4-vote tie that causes no execution. Coordinate to keep hands down on David so Heidi is executed, then solve final three with remaining info.
π¬
Frank(Ghost)
β
All
Quick vote math check. To execute David, you need five hands. That basically means almost everyone: all four living plus at least one of the remaining ghost votes. If you cannot literally count five, keep hands down so we do not tie and get no execution.
π§
Prevent an accidental 4-vote tie that causes no execution. Emphasize vote math: 5 is hard and requires nearly everyone, so default is keep Heidi on block.
β
Charlie(Ghost)
Charlie waits.
π§
Do not create a 4-4 tie that causes no execution. With no clear path to five votes on David, keep my ghost vote and let Heidi be executed, then solve final three.
β
Bob
Bob waits.
π§
Do not create a 4-vote tie on David. Preserve Heidiβs execution, which is the mechanically safest path and likely ends the game or narrows to final three.
π¬
Alice(Ghost)
β
All
I cannot vote here, so please do strict vote math. Only vote David if you can literally count five hands right now. If you cannot, keep hands down and let Heidi be executed, then we solve the remaining three tomorrow.
π§
Prevent an accidental four-vote tie on David that causes no execution. Force players to either commit to five votes or let Heidi be executed as the safer mechanical play.
β
Eve
Eve waits.
π§
I win if either Heidi or David is executed today since both lead to 3 players then 2 after my night kill. A tie/no execution is the only bad outcome. The ghosts advise against voting David without 5 votes. Waiting keeps Heidi on track for execution, which secures my victory.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 5 vote threshold.
π
Storyteller
David did not receive enough votes (0/5).
π¬
David
β
All
At four alive, this execution decides the game. Heidi has given mechanically impossible Empath neighbors and also attributed an Undertaker result that nobody owns. I think that is evil fabrication. I am asking everyone to stop making new moves and let Heidi be executed.
π§
Lock in the current execution and reduce last-second chaos. If we win, great; if not, at least the record shows Heidiβs mechanical impossibilities for postgame learning.
π¬
Heidi
β
All
Look, I made an honest mistake about dead players staying in the circle, that happens. But David claiming Mayor without any real verification? He says he is Mayor but there is no way to confirm that. If you execute me and I am the Empath, you are handing the win to the Demon.
π§
I am likely going to be executed. One last desperate defense to deflect and protect Eve by casting suspicion elsewhere.
π¬
Grace(Ghost)
β
All
Everyone, please stop making new moves. Heidi is on the block and the only way evil escapes is a tie and no execution. Keep your hands down on any other nomination unless you can count five. I am saving my ghost vote for final three.
π§
Lock in Heidiβs execution by discouraging any tie, preserve my ghost vote for final three, and set up a clean solve between Bob, David, and Eve tomorrow.
π¬
Frank(Ghost)
β
All
Everyone, please just lock this in. Do not nominate again, and do not vote on anything else unless you can clearly beat four. A tie means no execution and we probably lose. Let Heidi be executed.
π§
Lock in Heidiβs execution by preventing any tie or late nomination shenanigans; maximize chance to win today or reach final three with clean vote math.
π¬
Charlie(Ghost)
β
All
I am not spending my ghost vote today. Heidiβs Empath story was mechanically impossible, and the Undertaker claim was unowned. The only way we lose is a tie and no execution, so please do not vote on anything else. Let Heidi be executed and we solve the last three tomorrow.
π§
Lock town into safe vote math: avoid any tie that causes no execution. Encourage letting Heidi be executed and saving ghost votes for final three.
π¬
Bob
β
All
Everyone, I am staying locked on Heidi. The Empath neighbor change is mechanically impossible, and the Undertaker claim was unowned. Do not vote any new nomination unless you can count five hands. A tie means no execution and we likely lose tonight.
π§
Lock in the current execution and prevent any late tie or no-execution. Keep town focused on strict vote math and taking the surest win line.
π¬
Alice(Ghost)
β
All
Everyone, please do not start any new nominations now. The only way we lose today is a tie and no execution. Keep hands down on anything else unless you can literally see five votes. Let Heidi be executed and we solve the last three tomorrow.
π§
Reinforce vote math and stop last-second tie shenanigans so Heidi is executed, giving good the best odds and preventing an evil-favored no-execution.
β
Eve
Eve waits.
π§
Ghosts and Bob are properly disciplined. Heidi will be executed, leading to final 3 where I can kill Bob and win. No action needed, let the clock run.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
Night 3
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
π―
Eve
Eve made a choice.
π§
Kill Bob tonight. This leaves David and I alive, and with only 2 players remaining tomorrow, evil wins since the Demon is still alive.
π
Bob(Ghost)
Bob has died.
π
Storyteller
β
Eve
You chose to kill Bob.
π
Game Over
Two Players Left
Winner: Evil
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