Game Detail

Players

Alice (Recluse) Bob (Librarian) Charlie (Investigator) David (Mayor) Eve (Imp) Frank (Virgin) Grace (Soldier) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good576,291135,261$2.9022
Evil215,575121,572$0.3380

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Heidi. Your safe bluffs are: Slayer, Empath, Monk
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Grace or Alice is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Frank or Alice is the Poisoner.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Librarian (good), Alive - Charlie: Investigator (good), Alive - David: Mayor (good), Alive - Eve: Imp (evil), Alive - Frank: Virgin (good), Alive - Grace: Soldier (good), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early role claims and any starting info from my neighbors while keeping my Soldier role hidden to avoid Demon/Poisoner targeting and to build a trusted info network.
🧠
Start a trusted info triangle with my neighbors, gather N0 info and role claims, and avoid exposing that I am the Mayor early.
🧠
Coordinate with the Demon early to align our bluffs and ensure we have a coherent evil strategy before engaging with the good players.
🧠
Answer David without fully outing my Investigator pair yet. Get David and Eve to commit to claims/info so I can cross-check before deciding whether to hard push Alice or Frank.
🧠
Seed my Librarian info to a likely good player early, so we can interpret future accusations correctly and coordinate around Recluse misregisters.
🧠
Get early role claims and any N0 info from my neighbors while staying vague about my own weak role, building a small trust network for later logic chains.
🧠
Respond to their role-swap request while keeping info semi-private; set up a Virgin confirmation play for nominations and test whether either is fishing as evil.
🧠
Establish my Monk bluff with David and Charlie immediately since they're asking for claims. This is a safe choice that requires no night 0 info and gives me flexibility going forward.
🧠
Respond to Frank, keep my Soldier value hidden, and steer toward a cautious Virgin test after more info so we do not throw away Day 1 execution.
🧠
Get a trusted protector aligned to keep me alive as Mayor while minimizing exposure; also set up a small-info coalition to cross-check Charlie’s minion ping later.
🧠
Claim Empath to Alice and Grace as it's an ongoing role, which lets me provide fake info strategically and coordinate with Eve's bluff later.
🧠
Give my exact Investigator pair to a trusted coordination circle (David and Eve) so we can plan N1 protections/noms while minimizing demon targeting.
🧠
Answer Alice, establish a trusted info-sharing circle with Alice and Heidi, and flag the Recluse possibility so we do not overreact to future evil pings.
🧠
Privately confirm to Bob and Heidi that I am Recluse so they interpret future reads correctly, while keeping it off the public square to avoid being an easy execution target.
🧠
Reply to Grace, prompt Heidi claim, and steer toward a safe controlled Virgin test that either confirms a good player or at least does not cost us a crucial info role.
🧠
Coordinate with my Minion Heidi to confirm her Spy info and align our bluffs. I need to verify what she knows and coordinate our strategy for the game.
🧠
Share my real role and prevent Heidi from wasting herself on a Virgin test; coordinate a safer, information-positive plan for Day 1.
🧠
Coordinate a small trusted circle, test Alice and Frank with claim pressure, and suggest Monk protection to preserve early Investigator info without revealing my Mayor role.
🧠
Coordinate with Eve about tonight's kill target and maintain our bluff alignment. I need to suggest killing Charlie the Investigator before he can gather more information that could expose us.
🧠
Share my minion ping with Bob discreetly so we can cross-check Alice and Frank claims, while keeping the info in a small trusted circle before nominations.
🧠
Update Charlie that Alice privately claimed Recluse, which neatly explains his Investigator hit on her. Encourage him to get a firm Frank claim and keep both worlds open.
🧠
Get an independent claim and any night zero info from Charlie to start building role map without spreading my Recluse identity.
🧠
Get Heidi's claim, confirm Grace's Soldier claim context, and line up a safe, low-cost Virgin test nominator to mechanically confirm at least one Townsfolk.
🧠
Coordinate with my minion Heidi on tonight's kill target. Confirm Charlie should die and discuss how to maintain my Monk bluff with the group.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
With little time, go public to enable a Virgin test nomination today or set it up for tomorrow, generating mechanical confirmation and narrowing suspects.
🧠
Use the Virgin test to mechanically confirm or disprove Frank, and resolve my Investigator ping between Frank and Alice before night actions start.
πŸ“œ
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David removes the Mayor win condition threat and severs my Monk bluff connection. Perfect timing since I told him I'd 'protect' him as Monkβ€”his death frames suspicion on others.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Librarian (good), Alive - Charlie: Investigator (good), Dead - David: Mayor (good), Alive - Eve: Imp (evil), Alive - Frank: Virgin (good), Alive - Grace: Soldier (good), Dead - Heidi: Spy (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with my minion Heidi to discuss optimal kill targets and coordinate our public stories. Need to decide who to kill tonight and how to position myself during nominations.
🧠
Get direct, current claims from Bob and Heidi to confirm the Librarian ping and learn what Eve told Heidi, so we can pick the best nomination going into today.
🧠
Maintain my Empath bluff, deflect Eve's true message, and give plausible info to keep David from becoming too suspicious of me.
🧠
Collect role claims and night info from the whisper cluster to build a consistent world and decide a strong Day 2 nomination target.
🧠
Use confirmed Virgin chain to hard-clear Frank and strongly incriminate Alice as Poisoner; coordinate with key info holders to steer today’s execution and narrow Demon pool.
🧠
Correct my earlier Soldier claim, warn that I likely add an Outsider, and prompt Heidi and Bob to share their info so town can adjust worldbuilding before nominations.
🧠
Answer David’s question, coordinate with Heidi, and push a logical, low-risk execution (Alice) given confirmed Investigator+Virgin, while flagging the Recluse misregister alternative.
🧠
Get Heidi’s Empath N1 number and any context on Grace to build a solid logic chain before nominations; coordinate with Bob on outsider count and potential misregistration.
🧠
Coordinate with my minion Heidi. Get her spy intel on what people are saying, and plan our next kill to sow maximum confusion and eliminate threats.
🧠
Coordinate with Eve and Heidi to push a clean Alice execution and plan Monk protection / late-game Mayor win path.
🧠
Coordinate with Eve on kill target tonight while responding to David. Push for Alice's execution today since she's already suspected, and suggest killing Frank tonight to remove confirmed Virgin.
🧠
Get immediate role claims and any actionable info from my neighbors to form a coherent nomination plan before the nomination phase.
🧠
Coordinate with Eve and Heidi to consolidate claims, check for Saint/Butler, and build consensus to execute Alice if no hard contradiction.
🧠
Inform the most confirmed good player(s) that my Soldier claim is invalid due to night death, so town builds correct role-count worlds and stops treating me as mechanically cleared.
🧠
Align Frank on the hard mechanical chain (Virgin-confirmed Investigator implies Alice is Poisoner) and push a strong nomination plan for today.
🧠
Update Bob and Heidi with Grace’s death message to adjust Outsider count logic and guide today’s information gathering toward Baron/Poisoner worlds.
🧠
Claim Monk to Frank to explain David's survival after I attacked him, gain credibility, and set up the narrative. Coordinate with Heidi to confirm Frank as tonight's target. Support the Alice execution push to divert suspicion.
🧠
Coordinate a clean Alice execution without outing Mayor. Get Frank to nominate and Bob to commit votes; plan next steps if Alice flips good.
🧠
Coordinate with Eve (Demon) on killing Frank tonight while keeping David aligned on executing Alice. Need to answer Frank's questions too but he's the kill target so less important to manage long term.
🧠
Get Heidi’s claim/info fast, flag Eve’s Monk inconsistency, and coordinate majority to execute Alice if Heidi data supports it before nominations start.
🧠
Lock in the mechanical conclusion that Alice is the Poisoner and coordinate an Alice execution today; also gather any new claim info so we can hunt the Demon post-minion.
🧠
Get Heidi's Empath number and any other claims to build a consistent world, then advise a nomination that maximizes information and avoids wasting our one ghost vote.
🧠
Coordinate a clean, simple public case and nomination plan: execute Alice as most mechanically supported evil, while noting it is low risk even if she is the Recluse.
🧠
Share Grace’s death info to key confirmed-good-ish players and pull Heidi’s Empath number plus any Outsider/Minion leads before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push Alice as the execution target to protect Eve and myself, while appearing helpful to town discussions.
🧠
We need a decisive execution. Alice is the focal point of multiple info chains and the best candidate for Poisoner; killing her either removes the minion or clears noise so we can find the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad execution on a good Recluse by highlighting mechanical reasons Investigator/Librarian pings can implicate me and pointing out inconsistency in Heidi’s Empath claim.
🧠
Alice is the current nominee and voting is active. I want her executed to either kill the Minion or maintain my Empath credibility. Waiting to see if the vote reaches 3 without drawing extra attention to myself.
🧠
Secure the execution while evidence is strongest against Alice, removing likely Poisoner and clarifying the game state before night.
🧠
Slow down a potentially wrong execution by highlighting the Empath neighbor inconsistency and the Recluse explanation, so town demands clarification before spending votes.
🧠
Alice raised a valid technical objection that makes this execution messy. I should wait to see how this resolves before committing my vote, maintaining my cautious reliable player image while monitoring if the execution can succeed without my visible support.
🧠
Slow the vote long enough to resolve Heidi’s Empath inconsistency and avoid spending my one ghost vote on a potentially good Recluse.
🧠
Secure the execution on Alice while it is still the active vote; even if she is Recluse, this is low risk and removes a likely minion/poison source.
🧠
We need a third vote to execute and gain clarity. Alice is in both early pings and her execution is unlikely to instantly lose us; it also tests Heidi’s story and reduces evil options.
🧠
Stop the execution by highlighting mechanical errors and asking voters to withhold until Heidi clarifies Empath neighbors and N1 number; create doubt so at least one hand drops.
🧠
Clarify empth timing mechanics (readings happen after deaths), reaffirm my zero reading, and encourage the votes to finish executing Alice while she is distracted attacking my credibility.
🧠
Clarify the Empath timing and Outsider math so town keeps the best execution without relying on a single shaky rules point.
🧠
Stop a premature execution based on possibly poisoned Empath logic; force clarifications from Bob and Heidi, and preserve my ghost vote for a decisive late-game swing.
🧠
Supporting Heidi's push to execute Alice. Whether Alice is actually Recluse or not, her execution helps the evil team. Already have 3 votes, adding mine secures it or at least shows I'm 'cooperating' with town logic.
🧠
Try to halt a potentially bad execution by highlighting the Empath timing contradiction and pushing voters to reconsider; conserve my ghost vote either way.
🧠
Stop a rushed execution based on likely-wrong Empath mechanics; restate my Librarian info and push the group to reassess before we lock in killing a possible good Recluse.
🧠
Pull my vote to prevent a rushed execution based on likely incorrect Empath timing and unclear info; buy time to re-verify Heidi and Bob before committing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop a misexecution driven by Heidi’s impossible Empath story; push for a competing nomination on Heidi with equal votes to get me off the block and test the liar/poison angle.
🧠
Avoid drawing more attention to my flawed Empath claim. Let Alice ride out on the block and hope she gets executed without me digging deeper.
🧠
Stop us executing Alice on a non-clean case and push for a Heidi nomination to test the big inconsistency and possibly catch evil.
🧠
Get a living player to nominate Heidi immediately to create a tie or execute her, avoiding a likely bad Alice kill and highlighting that my Soldier death suggests a Poisoner is in play.
🧠
Deflect attention from Heidi's inconsistent Empath claim and keep pressure on Alice. Support the execution of Alice who may actually be Recluse (helping evil) while protecting my minion Heidi from scrutiny.
🧠
Use the Virgin confirmation to lock my Investigator info as true and argue against a tie. Executing Alice today is the best mechanical play; then we can scrutinize Heidi with poisoning removed.
🧠
Heidi’s Empath neighbor explanation is mechanically inconsistent with the seating and night order. Nominating her forces a vote to either execute Heidi or at least tie and prevent a likely wasted execution on a potential Recluse.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my Empath story by pointing out ambiguity in death timing vs info timing while reinforcing that executing Alice answers questions either way - if she's Recluse, we know I was poisoned; if she's something else, we know Charlie was wrong. I need to avoid getting 3 votes to tie or 4 to die, while ensuring Alice executes as planned.
🧠
I want at least a tie on Heidi to stop my execution, since killing the Recluse gives little information and Heidi’s claim is the main mechanical contradiction.
🧠
Keep focus on the most mechanically supported execute. I will withhold my vote on Heidi so we do not derail the Alice execution unless a clear tie is needed.
🧠
Use my single ghost vote to secure at least a tie on Heidi, stopping the shaky Alice execution and increasing odds we hit the real evil today.
🧠
I need to stop Heidi from tying the vote. Voting for Heidi ties it and saves Alice, which is bad strategy if Alice might be evil. As 'Monk' I should advocate resolving Alice first, then reassessing Heidi.
🧠
Prevent spending ghost vote to force a tie onto Heidi; keep pressure on executing Alice as the best mechanical solve and save my ghost vote for final day math.
🧠
Get a third vote on Heidi to tie the vote count and stop Alice being executed on shaky logic, buying time to resolve Heidi’s Empath inconsistency and Outsider math.
🧠
We already have 3 votes to tie; I prefer a decisive execution, and Heidi’s Empath timeline plus prior β€˜hit Frank’ comments are the strongest objective red flags.
🧠
I need to stop votes from executing me. I want to highlight that Alice is already confirmed to ping evil, executing her resolves the central mystery, and switching targets now wastes the day. I need to convince David or others that Alice is the better execution.
🧠
Keep votes on Heidi to either execute a likely liar/poisoner or, at minimum, stop my wasteful execution that provides no confirm.
🧠
Try to prevent an unhelpful Heidi execution if she is just poisoned, and keep focus on the mechanically supported Poisoner candidate (Alice) to clear poison and improve tomorrow’s info.
🧠
Retract my vote to avoid spending my single ghost vote early and to aim for a 3 vote tie, preventing a likely low-info execution today.
🧠
Prevent Heidi from reaching 4 votes. Alice already at 3 means she is likely executed. I need to speak against Heidi's execution and push for Alice's so my minion survives.
🧠
Stop a tie on Heidi that would cancel Alice’s execution. Preserve the strongest mechanical solve: Frank confirmed means Alice is the Poisoner per my Investigator info.
🧠
Avoid a three vote tie on Heidi that would produce no execution. An execution today is critical; letting Alice die is the least bad option given current info and vote math.
🧠
Avoid a tie that causes no execution. Keep momentum with the best mechanical kill today: Alice, per Investigator versus confirmed Virgin.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Let Alice die here. She's confirmed good (Recluse) but her execution doesn't hurt my evil team directly. Eve wants this to resolve the 'double ping' mystery. A tie benefits nobody. Better to let them execute a good player and appear cooperative than fight a losing battle now.
🧠
I am on the block and my death is low-information. Put a more plausible evil (Eve) on the block to either win now or at least stop a misleading Alice execution.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Alice's nomination by highlighting her convenient Recluse claim and her admission of pinging evil. Steer execution back toward Alice as the best source of information, not me. Avoid getting 3-4 votes on me to prevent my death as the Demon.
🧠
Deflect from Eve and reinforce that Alice is the correct execution. Help the town see Alice's nomination is a desperate survival tactic, not sound logic.
🧠
Prevent an accidental tie leading to no execution. I am fine dying as Recluse, but I want town to focus on the real contradiction tomorrow and not let evil win by stalling.
🧠
Prevent a tie/no-execution by discouraging partial votes on Eve; keep today’s execution on Alice as the best mechanical test.
🧠
Prevent a bad ghost vote that could execute Eve or create a tie. Steer town to let Alice die today, which is high value in most worlds and preserves our one execution.
🧠
Prevent a tie on Eve and keep the guaranteed execution on Alice, which best matches my Investigator info and avoids giving evil a free night.
🧠
Prevent an accidental three vote tie on Eve that causes no execution. Preserve the mechanically strong plan: let Alice die today, then re-evaluate Eve and Heidi with clearer info tomorrow.
🧠
Prevent a tie that would cause no execution, and keep the current plan to execute Alice, then reassess Heidi and Eve tomorrow with clearer info.
🧠
Good players have all committed to keeping hands down on my nomination. I trust their logical consistency and want Alice to be executed as Recluse. Let the vote resolve without interference.
🧠
Let the town execute Alice (a good Recluse) and keep my Demon Eve alive. Voting on Eve would be dangerous.
🧠
Prevent an accidental 3-vote tie on Eve and keep town focused on getting an execution today, then give a clear plan to pressure Heidi and test Eve’s Monk claim tomorrow.
🧠
Prevent an accidental three vote tie on Eve that would cancel the execution; push the group to let Alice die and use tomorrow to resolve Heidi and Eve.
🧠
Prevent an accidental tie that causes no execution, and conserve my ghost vote for a high-leverage late game while letting the current best execution (Alice) go through.
🧠
Prevent an accidental 3-vote tie on Eve and conserve my ghost vote; keep the execution on Alice, our strongest mechanical suspect.
🧠
Maintain the planned Alice execution by not creating a tie on Eve; preserve a guaranteed execution and reduce evil's best outcome (no execution).
🧠
Avoid accidentally creating a 3-vote tie on Eve that would cause no execution. Let Alice’s execution stand, then use tonight and tomorrow to solve Eve and Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/4).
🧠
Let the Alice execution go through by not drawing attention. She has 3 votes which will kill her since no one else reaches 4. A tie is the only risk, but everyone has committed to keeping hands down on me.
🧠
Reinforce town consensus to appear cooperative. Let Alice die without adding new contradictions. Build trust for tomorrow’s scrutiny of Eve and me.
🧠
Use my last public words to set a clear mechanical plan for Day 3 so town does not treat my execution as solving anything and instead focuses on Heidi and Eve consistency checks.
🧠
Lock in the Alice execution and set concrete tasks for tomorrow: UT check, Eve protection claim, and scrutinize Heidi’s Empath timeline.
🧠
Lock in no-tie, preserve my ghost vote, and set a concrete checklist for tomorrow to catch inconsistencies and find the Demon.
🧠
Lock in the Alice execution by preventing a last second tie, and set tomorrow’s info requests to quickly solve if Alice was Recluse or Poisoner.
🧠
Lock in Alice execution with no last second tie, and set tomorrow’s mechanical questions to quickly identify the remaining evil.
🧠
Lock in Alice execution and prevent a last-second tie/no-execution. Set clear mechanical asks for tomorrow without exposing my Mayor role.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank tonight. He is confirmed Virgin and the town's most trusted voice. Removing him destabilizes their coordination and shifts focus onto unconfirmed players like Bob and David, protecting me and Heidi.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Dead - Bob: Librarian (good), Alive - Charlie: Investigator (good), Dead - David: Mayor (good), Alive - Eve: Imp (evil), Alive - Frank: Virgin (good), Dead - Grace: Soldier (good), Dead - Heidi: Spy (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get concrete Monk protection history and align with Bob on a clean execute plan for final four, avoiding a no-execution into final three where we could misplay.
🧠
Respond to David's direct question about my Monk claims, admit my protections failed, express suspicion about Poisoner interference, and deflect by asking Bob for his Demon suspect to shift focus away from me.
🧠
Answer David’s question with mechanical logic: if Alice was the Poisoner and is dead, Eve’s protection should have worked, so either poison remains or Eve is lying. Flag Heidi neighbor inconsistency and push for a decisive execution.
🧠
Get concise, concrete night action timelines and current reads from Bob and Eve before nominations, so I can steer votes and decide whether to spend my ghost vote now or save it for final 3.
🧠
Get Bob and David aligned on the key mechanical point: Frank’s night death strongly pressures Eve’s Monk claim or implies poisoning. Push for a decisive execution today; save my ghost vote for final 3 unless needed.
🧠
Get David and Bob aligned on the key mechanical point: Alice was almost certainly the Poisoner, so today’s claims should be clean. Push them to hard-test Heidi and Eve before nominations, then coordinate my ghost vote on the best Demon candidate.
🧠
Push alive players to lock down Eve’s protection choice and Heidi’s latest Empath number, since Frank dying after claimed protection is a strong mechanical inconsistency that can guide today’s execution.
🧠
Plant doubt about Charlie's Investigator claim and the Poisoner narrative. If I can invalidate Charlie's information as false (which it was since Alice was Recluse), I redirect suspicion away from Eve and break the good team's logic chain.
🧠
Get Heidi’s exact Empath timeline to resolve contradictions and decide the Day 3 execution between Eve and Heidi, while keeping Bob aligned on a clear plan for noms.
🧠
Clarify my bluff and gather more information. I need to hear what Heidi is saying and push harder on my Monk claim with the poisoning excuse being consistent.
🧠
Force precise Empath timeline from Heidi and align with the key mechanical point: Alice dead means Eve cannot be newly poisoned N2, so Frank dying makes Eve very suspicious. Coordinate likely execution today.
🧠
Get clean, ordered claims from David and Heidi and any Undertaker confirmation on Alice, so I can advise which nomination and where to spend my ghost vote.
🧠
Get Bob and David to lock Eve into exact night protection claims and use Frank’s death to drive a decisive execution today, while keeping Poisoner alternative in mind.
🧠
Lock down Eve’s exact Night 2 protection and use Frank’s death to check honesty. Help Bob and David choose a strong execution today and save my ghost vote unless it is a must-pass.
🧠
Get Heidi’s exact Empath results and her interpretation, then use that plus Frank’s night death to narrow the Demon and decide whether to spend my ghost vote today.
🧠
Respond to David and Bob with my Empath bluff to maintain credibility, claiming 0 for both nights to protect Eve who is now my neighbor.
🧠
Share my Mayor identity only with Bob to coordinate a safe no-execution line at 4 alive, and highlight the hard mechanical issue with Heidi’s Empath neighbors.
🧠
Gather Undertaker info to see if Alice's role helps confirm Recluse (which would validate Investigator pings). Keep pressure on Heidi's Empath story while defending my Monk claim by blaming Poisoner.
🧠
Share mechanical impossibility in Heidi’s Empath story and Heidi’s likely fake Undertaker claim; align with David on a decisive nomination instead of risky no-exe.
🧠
Get Bob and Heidi to state exact logs publicly before nominations and align on a single execution target so my ghost vote can matter and we avoid a no-execution or split.
🧠
Lock Heidi into precise Empath timeline and neighbor info to test consistency, while keeping focus that Frank’s night death heavily pressures Eve unless a Poisoner explanation emerges.
🧠
Get a clean, timestamped Heidi account of Empath info and what Eve claimed about protection, to mechanically catch a lying Monk or narrow Demon candidates before nominations.
🧠
Force Eve to lock in her N2 protection target and explanation for Frank’s death, and align Bob on the key mechanical contradiction before nominations.
🧠
Add intrigue to Eve's defense by emphasizing the poison mechanics. If Eve reveals she was poisoned, it explains why her Monk protection failed. I'm questioning the mechanics with Bob to spread information that helps Eve's case while looking critical.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly force Eve and Heidi to commit to concrete night info so living players can nominate the best Demon candidate, likely Eve if her protection claim contradicts Frank’s death.
🧠
Force last-second public claims and contradictions, then help town coordinate a majority execution; preserve or spend my ghost vote to prevent no-execution.
🧠
Force public, checkable statements from the four alive, then spend my ghost vote on the clearest contradiction to ensure we execute today.
🧠
Heidi’s public Empath neighbor claims do not match the seating, and she introduced unverified Undertaker info. With one tick left, I want to force a decisive execution on the most mechanically caught liar.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Observe David's response to Frank's demand for role information before committing to further defense. His Undertaker claim on Alice will be pivotal in deciding whether town believes Bob's seating objection or trusts my Empath claim.
🧠
Prevent a likely-losing execution on Heidi based on shaky reasoning, and force clarity on Eve’s Monk claim so living players can execute the best Demon candidate.
🧠
Secure an execution today and prioritize the most mechanically inconsistent alive player. Avoid a no-execution day that gives the Demon a free kill and shrinks our chances.
🧠
Spend my ghost vote to secure an execution on the most suspicious player today; if wrong, it narrows to final three and forces a clear plan tomorrow.
🧠
Two votes are already up, but I will add mine to secure the execution on the most mechanically inconsistent player and avoid a last second collapse.
🧠
Do not spend my single ghost vote when the required votes appear already reached; preserve leverage for final day while still letting today’s execution proceed.
🧠
Reveal Mayor to justify a no-execution line at 4 alive, preventing an instant loss from executing a good player while still allowing a Heidi execution only if others are absolutely confident.
🧠
I need to pivot away from defending Heidi since the votes are already against her. Supporting David's Mayor claim and suggesting no execution makes me look good while potentially protecting my minion from the gallows.
🧠
Correct Bob's seating error publicly, explain my Empath timeline with shifting neighbors, and pivot to Eve's Monk contradiction to avoid execution and put true Demon on block.
🧠
Correct the public rules error about neighbors and push the table toward the mechanically strongest execution target, Heidi, rather than being stalled by a risky Mayor no-execution plan.
🧠
Lock in the mechanically strongest execute. Correct the neighbor rule, reject the risky no-execution Mayor plan, and use my ghost vote to secure an execution today.
🧠
Execution from four alive is do-or-die. I am not certain Heidi is the Demon, so I will not spend my ghost vote or contribute to a potentially losing execution.
🧠
Lock in the Heidi execution by reinforcing the mechanical impossibility of her story and the risk of the no-exec Mayor line. Keep my vote up to hit majority.
🧠
My ghost vote is highest leverage now. Heidi’s Empath claim contradicts fixed seating and alive-neighbor rules; executing her is the most mechanically justified demon hit compared to the risky no-execution Mayor line.
🧠
Heidi’s explanation contradicts core rules and she added unowned Undertaker info. With only 4 alive, I think the highest win chance is to lock in the Heidi execution now.
🧠
Deflect suspicion from Heidi and myself onto David's Mayor claim. Point out that a Mayor claim at final 4 is convenient and unverifiable. Try to save Heidi or at least cast doubt on executing the wrong person.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get someone else nominated to save myself from execution. David just claimed Mayor with a convenient no-execution plan. If he's executed instead of me, we go to 3 players, Demon kills at night, and evil wins. I must nominate David despite knowing he's actually good.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or execution on me. Keep focus on the mechanically false Empath-neighbor story and the phantom Undertaker claim, which point to Heidi as the best execution.
🧠
Point out the core logic problem: David's claim is either true (we lose to evil tonight) or false (he's evil and we should execute him). Either way, executing David is safer than letting his claim stand unanswered while I die.
🧠
Prevent a tie that causes no execution unless town is committing to 5 votes on David. Steer town toward the mechanically strongest outcome and avoid gifting evil an extra night.
🧠
Steer town away from a 4-vote tie that causes no execution. Preserve the current execution on Heidi, who has the strongest mechanical contradiction, and keep win path open.
🧠
Prevent an accidental 4-vote tie that causes no execution; steer town to let Heidi die and keep my ghost vote for final 3.
🧠
Prevent an accidental tie leading to no execution at four alive; keep the mechanically inconsistent player, Heidi, executed and preserve a winnable final three.
🧠
Prevent an accidental tie leading to no execution, and push the table to the mechanically safest line: keep Heidi on the block and reassess with fewer worlds tomorrow.
🧠
David can only get at most 2 votes (me + Heidi), while Heidi has 4. My vote won't change the outcome and might make me look suspicious. Either Heidi or David being executed leads to me winning tonight, but no execution extends the game and puts me at risk. Best to follow the group's lead and let Heidi be executed.
🧠
Prevent a 4-vote tie on me that causes no execution; keep the execution on Heidi whose claim is mechanically impossible.
🧠
I want to be executed so that evil wins tonight. With 4 votes already on me and David unlikely to reach 4 or 5 votes, waiting ensures I remain the top vote-getter and get executed, leading to the optimal outcome for evil.
🧠
Prevent a 4-vote tie that causes no execution. Coordinate to keep hands down on David so Heidi is executed, then solve final three with remaining info.
🧠
Prevent an accidental 4-vote tie that causes no execution. Emphasize vote math: 5 is hard and requires nearly everyone, so default is keep Heidi on block.
🧠
Do not create a 4-4 tie that causes no execution. With no clear path to five votes on David, keep my ghost vote and let Heidi be executed, then solve final three.
🧠
Do not create a 4-vote tie on David. Preserve Heidi’s execution, which is the mechanically safest path and likely ends the game or narrows to final three.
🧠
Prevent an accidental four-vote tie on David that causes no execution. Force players to either commit to five votes or let Heidi be executed as the safer mechanical play.
🧠
I win if either Heidi or David is executed today since both lead to 3 players then 2 after my night kill. A tie/no execution is the only bad outcome. The ghosts advise against voting David without 5 votes. Waiting keeps Heidi on track for execution, which secures my victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 5 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/5).
🧠
Lock in the current execution and reduce last-second chaos. If we win, great; if not, at least the record shows Heidi’s mechanical impossibilities for postgame learning.
🧠
I am likely going to be executed. One last desperate defense to deflect and protect Eve by casting suspicion elsewhere.
🧠
Lock in Heidi’s execution by discouraging any tie, preserve my ghost vote for final three, and set up a clean solve between Bob, David, and Eve tomorrow.
🧠
Lock in Heidi’s execution by preventing any tie or late nomination shenanigans; maximize chance to win today or reach final three with clean vote math.
🧠
Lock town into safe vote math: avoid any tie that causes no execution. Encourage letting Heidi be executed and saving ghost votes for final three.
🧠
Lock in the current execution and prevent any late tie or no-execution. Keep town focused on strict vote math and taking the surest win line.
🧠
Reinforce vote math and stop last-second tie shenanigans so Heidi is executed, giving good the best odds and preventing an evil-favored no-execution.
🧠
Ghosts and Bob are properly disciplined. Heidi will be executed, leading to final 3 where I can kill Bob and win. No action needed, let the clock run.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob tonight. This leaves David and I alive, and with only 2 players remaining tomorrow, evil wins since the Demon is still alive.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil