Game Detail

Players

Alice (Butler) Bob (Imp) Charlie (Scarlet Woman) David (Undertaker) Eve (Mayor) Frank (Washerwoman) Grace (Chef) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good691,535188,759$3.8528
Evil328,18715,890$1.2229

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Charlie. Your safe bluffs are: Slayer, Empath, Ravenkeeper
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Eve or Heidi is the Soldier.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info Night 0, choose a likely active voter so my Butler restriction is minimized and I can coordinate early about when to vote.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims and starting info from my neighbors while keeping my Undertaker identity protected, so I can later verify executed roles and build trust chains.
🧠
Contact both candidates early to learn claims, create a trust chain around the Soldier ping, and decide whether to keep it private or leverage it publicly later.
🧠
Privately share Chef=1 with my neighbors and get their claims, so we can map which adjacent pair is likely evil without outing me to the whole town yet.
🧠
Build trust with David and Eve while bluffing as a good info role.
🧠
Confirm my real role to likely-good info roles, but keep it quiet so evil cannot easily exploit it; use Chef 1 to focus on adjacent-pair worlds.
🧠
Coordinate my Butler voting restriction for today while extracting Bob's role claim and early reads, without widely outing myself.
🧠
Build trust with Alice by claiming Empath, a safe bluff. Keep her coordinated with me so I can influence her vote.
🧠
Clarify the Washerwoman info while keeping my true Mayor role hidden. A low-risk bluff lets us test Heidi and Frank later without painting a night-kill target on me.
🧠
Build a tight info triangle early, lock in Charlie’s Empath read on me, and get Eve’s claim while limiting who knows I am Undertaker.
🧠
Use Eve’s claimed Monk protection to try to keep the Chef alive night one, and set up accountability if Grace dies or Eve’s behavior conflicts later.
🧠
Get Frank to give his exact Washerwoman info and his read on who to talk to next, so we can use Chef one to narrow the single adjacent evil pair and plan what to reveal publicly.
🧠
Wait to see Eve's response before acting. My Empath bluff is established. No need to push further right now.
🧠
Get Alice’s role claim and any N0 info to start mapping the Chef adjacency world and catch inconsistencies before nominations.
🧠
Answer Heidi, build a small trust network, and ensure town understands my voting restriction today while extracting her info for wider deduction.
🧠
Coordinate with Charlie my minion to align our stories and share bluff info.
🧠
Answer David to keep trust with likely-good info roles while maintaining my Monk bluff, protecting my Mayor identity and setting up coordinated info for later.
🧠
Get early role claims and any starting info from outside my neighbor circle without revealing Undertaker, so I can map possible worlds and plan a useful Day 1 execution.
🧠
Grace is coordinating with Chef=1; giving her my exact ping plus Eve and Heidi claims lets her map adjacency suspects and plan protections, without outing it publicly yet.
🧠
Get my Chef 1 into more hands before night, collect early role claims, and start mapping which adjacent pair can plausibly be the single evil pair.
🧠
Coordinate with Bob to avoid role conflict - I already claimed Empath, he should switch bluff.
🧠
Get Bob's claim straight from him and align stories with Alice's report; this helps validate Empath info and narrow the Chef1 adjacency suspect pair.
🧠
Share my role constraints and Bob’s Empath read to help others build an early adjacency solve from Chef1, and coordinate voting limits from Butler.
🧠
Switch to Slayer bluff with Heidi, coordinate with Charlie my minion.
🧠
Confirm Heidi’s claim around the Soldier ping and get Grace’s starting info, to build early clears and spot inconsistencies without outing that I am Mayor.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force a Day 1 execution on a low-ongoing-value claim to confirm or catch a lie, enabling a strong Undertaker read tonight and narrowing the evil pair from Chef info.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information day one execution on me; keep my Chef info alive and steer town toward testing the likely evil-adjacent pairs tomorrow.
🧠
Day one execution generates the most information for my Undertaker and may hit evil; even if Grace is good, confirming her role tightens the suspect pool for tomorrow.
🧠
Don't vote - killing Grace day 1 isn't strategically needed for evil. Let the vote fail to appear measured.
🧠
Bob passed, I should also pass to avoid drawing attention. No need to burn Grace day 1 if it doesn't help us.
🧠
Reduce chance of a low-info day one execution on a likely useful info role; keep options open and focus tomorrow on resolving claim webs and Chef one adjacency.
🧠
Steer town away from a low-information D1 execution and explain why I am not voting due to Butler restriction, preventing misreads.
🧠
Prevent a low-information Day 1 execution and flag Bob’s suspicious claim change so town can pressure it tomorrow while we use Chef=1 to narrow suspects.
🧠
Signal I will not vote, reduce chance of misexecution, and flag Bob claim swap as priority to interrogate tomorrow while keeping my Monk bluff intact.
🧠
Reinforce that executing me gains little, and steer town toward the most suspicious inconsistency (Bob claim change) while keeping my Chef info alive for tomorrow.
🧠
Publicly reveal I am Undertaker so town understands Grace execution is mechanically confirmable and worth it, to gain enough votes or at least justify my vote and set tomorrow’s plan.
🧠
Not voting keeps me low profile. Only David voted so far, Grace likely survives. I'll address the claim switch tomorrow with a prepared story.
🧠
Don't vote Grace - she's likely good and the vote won't pass. Stay quiet to avoid drawing attention.
🧠
Clarify the new Undertaker claim and keep town from a hasty, possibly evil-driven day one execution while still leaving door open if the table shifts.
🧠
Steer votes away from executing a likely good info role, highlight suspicious late Undertaker claim and Bob claim swap, and set tomorrow’s pressure targets.
🧠
Keep vote off Grace, preserve Chef info, and publicly flag David’s late Undertaker claim and Bob’s claim swap as tomorrow’s key threads.
🧠
Keep my hand down to avoid a low-info D1 execution, preserve likely-good info roles, and set up tomorrow’s pressure on Bob claim swap and David timing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Bob’s claim change is the most actionable red flag. Putting him on the block tests both Bob and David’s Undertaker claim and can quickly narrow the Chef=1 evil-adjacency.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself to avoid execution, redirect suspicion to Grace and David's coordination.
🧠
We need a Day 1 execution on the most mechanically inconsistent player. My vote pressures an actionable kill and either removes evil or sets up strong truth-testing for tomorrow.
🧠
Day 1 execution is high value. Bob’s claim change is the best actionable suspicion and my Undertaker info tomorrow will convert this into hard mechanical data.
🧠
Do not vote for Bob. Let the vote fail naturally.
🧠
We need an execution today, and Bob’s mid day claim swap plus the new Charlie story are the best concrete suspicion. My vote helps reach the threshold and creates confirmable info for tomorrow.
🧠
Use my Butler constraint plus Bob’s earlier Empath info to pressure an extra vote onto Bob and resolve the biggest claim inconsistency today.
🧠
We need one more vote to execute Bob. His claim swap and inconsistent messaging are the best D1 execution, and it sets up an Undertaker check if David is truthful.
🧠
We already have enough votes, but I will add mine to lock in Bob’s execution and convert the loud claim-swap into concrete information for tomorrow.
🧠
Try to stop the vote or create doubt before it closes.
🧠
Keep pressure on Bob during vote, frame his swap as mechanically testable via Charlie/UT, and prevent momentum from shifting to a wasteful execution on me.
🧠
Keep votes on Bob to secure an execution that my Undertaker info can confirm, creating hard mechanical info and resolving the claim swap dispute.
🧠
Confirm Bob's story to maintain my cover, but Bob is likely getting executed. I'll become the Demon via Scarlet Woman ability.
🧠
Lock in a Day 1 execution on the most mechanically suspicious player, and frame the follow-up checks for tomorrow depending on whether David is really the Undertaker.
🧠
Lock in votes on Bob while we have majority; emphasize that even with Charlie corroboration, the cleanest Day 1 test is executing Bob for Undertaker-style confirmation.
🧠
Lock in today’s execution on the messiest claim while emphasizing that tomorrow’s Undertaker info will also test David’s late reveal and Charlie’s coordination.
🧠
Lock in the highest information Day one execute while setting an expectation that David must produce a verifiable Undertaker result tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use fake Slayer shot on Grace to demonstrate commitment to Slayer claim, redirect suspicion, and potentially save myself from execution.
πŸ“œ
Storyteller
Nothing happens.
🧠
Lock in Bob’s execution, prevent a tie, and set up tomorrow’s mechanical check (Undertaker plus Chef=1) to narrow demon candidates.
🧠
Lock in Bob’s execution, prevent a late tie, and set up tomorrow’s Undertaker confirmation to either catch Bob lying or validate key claims.
🧠
Let Bob's execution proceed. I become the Demon via Scarlet Woman ability.
🧠
Prevent a late tie, add my Washerwoman info to help tomorrow’s trust map, and lock in a clean Undertaker test by executing Bob.
🧠
Stop a late tie, explain my missing vote mechanically, and lock in Bob execution to gain Undertaker confirmation and clean up conflicting stories.
🧠
Prevent a last-second tie and lock in the most information-rich Day one execution, while setting up tomorrow’s mechanical check on David and the Bob-Charlie story.
🧠
Avoid creating a tie or last-second chaos; preserve the clean mechanical test of Bob’s execution and force David to give a concrete Undertaker result tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ”„
Charlie
Scarlet Woman Charlie becomes the Imp!
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to prevent his Undertaker reveal tomorrow, which would expose Bob's true role and cast doubt on my Empath story.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maximize my ability to vote tomorrow by choosing a master likely to remain alive and participate in votes; Heidi is widely townread and, if truly Soldier, is hard to remove at night.
πŸ“œ
Storyteller
β†’
Alice
You chose Heidi to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Charlie now that David is dead and can't reveal Undertaker info.
🧠
Get David’s Undertaker result on Bob and align with Charlie’s info, then use Chef constraint to narrow the single adjacent evil pair before nominations.
🧠
Respond to Grace with my Empath bluff, restate zero read, and use David's death to sow doubt about his Undertaker claim.
🧠
Confirm my Undertaker result to a trusted core so we can lock Bob’s real character, clear or implicate him, and redirect today’s nomination toward the most likely Demon.
🧠
Get the Undertaker result on Bob immediately and cross-check it with existing claims; then use it to narrow demon candidates before nominations.
🧠
Get latest private info from the players who spoke with David/each other, then steer nominations toward the world that fits Chef=1 and claim-count math.
🧠
Tell Heidi I am Butler and she is my master today so I can only vote with her; coordinate voting plans and gather her reads before nominations.
🧠
Gather current whisper info and align with Chef/Empath logic to narrow the adjacent evil pair, without outing I am Mayor yet.
🧠
Wait and observe. Already whispered to Charlie. Save ghost vote for critical nomination.
🧠
Share confirmed Undertaker result and tighten Chef adjacency deduction so town focuses on the only viable adjacent evil pair(s) before nominations.
🧠
Respond to Eve, reinforce my Empath claim, and subtly push suspicion toward Frank as the likely evil player.
🧠
Get Frank aligned on my Undertaker confirmation and the Chef-based narrowing to two suspect adjacent pairs, so town can prioritize nominations and avoid wasting votes.
🧠
Push the group toward a concrete execution plan using the strongest consistent world: Chef=1 plus my ping implies Heidi-Alice are the only viable adjacent evil pair.
🧠
Coordinate voting constraints with Butler Alice and share my key mechanical read to Grace to focus nominations on the most likely evil cluster (Eve/Frank).
🧠
Gather Charlie and Grace’s current info and share my vote constraint so we coordinate a high-value execution without me accidentally missing a crucial vote.
🧠
Get exact, checkable details from Frank and Alice to test consistency with Chef/Empath chains and focus nominations today.
🧠
I'm dead with one ghost vote. Wait and see what Charlie orchestrates before using my vote strategically.
🧠
Get Heidi and Alice on the same logic chain: David’s UT supports Bob good; with Chef 1 and WW/Soldier, steer execution onto Frank or Eve and away from Heidi.
🧠
Let Frank and others push Heidi nomination. Stay quiet to avoid suspicion as the new Demon.
🧠
Share the strongest mechanical deduction (Bob executed as Slayer + Chef adjacency) to focus nominations on the two most likely evil pairs while I still have influence as a dead player.
🧠
Answer Eve’s Washerwoman question to build trust and keep info consistent, and pressure-check Alice’s Butler mechanics since today’s likely executions are Heidi or Alice under Chef-1 logic.
🧠
Get Charlie’s Empath numbers to lock whether David was good, then coordinate with Grace on a clean nomination target (Eve or Frank) and prep Alice’s Butler vote constraints.
🧠
Answer the Butler question clearly and ensure town can account for my vote restriction, preventing wasted votes and allowing coordination with Heidi.
🧠
Clear up Charlie neighbor inconsistency, align on Chef1 pair possibilities, and set suspicion targets for nominations while keeping my Mayor identity hidden.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With little time, I want an execution on the most mechanically plausible evil in an adjacent pair. Frank is central to multiple worlds and easiest to pressure today.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town executing me, a likely good Washerwoman, and redirect suspicion to the mechanically consistent evil pairs from Chef and Butler constraints.
🧠
Slow a potentially bad execution, surface contradictions (Empath neighbors, Chef pair), and steer town to a more certain solve before we spend a key execution.
🧠
Chef=1 narrows evils to Eve-Frank or Heidi-Alice. I currently find Eve’s pushy framing and Frank’s convenient WW chain more consistent with Eve-Frank, so I want Frank executed to test that world.
🧠
Save ghost vote for a more critical moment to protect Charlie or help evil win.
🧠
Clarify my Butler vote restriction so town reads my vote correctly, coordinate with Heidi to avoid accidental vote, and push for disciplined voting given uncertainty on Frank.
🧠
Secure the execution on the most likely member of the only plausible adjacent evil pair, and enable Alice’s Butler vote by voting myself.
🧠
Don't vote Frank - he's likely good and I don't want to waste an execution. Staying quiet preserves my cover.
🧠
Conserve my single ghost vote until we have a higher-confidence Demon execution; let living players decide the Frank vote without spending scarce resources.
🧠
Prevent my execution by reinforcing the Chef chain that points away from me, and set up Heidi as the next nomination target to catch the evil pair.
🧠
Prevent a likely misexecution on Frank, redirect town to resolve the Chef and Empath inconsistencies, and set up a better demon solve next day while I stay alive for Mayor endgame.
🧠
Publicly constrain the solve to the only two possible living pairs from Chef1, and secure the third vote to execute Frank as a strong test that likely reveals the evil team.
🧠
I'm dead and saving my ghost vote for a critical endgame moment. Frank is likely good and his death helps evil. But I shouldn't reveal alignment by voting here.
🧠
Heidi is voting so I am allowed. Getting Frank on the block resolves the Chef=1 fork and tests the likely Eve-Frank evil pair.
🧠
Publicly justify keeping my vote on Frank to secure an execution that cleanly tests the Chef=1 worlds, and set up next steps if Frank survives as good.
🧠
Not voting Frank keeps me looking cautious and analytical. Frank is likely good, so his execution helps evil team thin good players. Either way, abstaining looks measured.
🧠
Stop town from spending votes on a low-info execution now that Undertaker is dead; push for Charlie’s details and a more mechanically grounded target, while conserving my ghost vote for endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; the only way to avoid a low-info kill is to create an alternative execution. Heidi is in the other Chef=1 pair and links to Butler master, so execute her instead.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me to avoid a tie, keep Frank as the execution today, and leverage Butler voting restriction by not voting so Alice cannot add a vote.
🧠
I must stop my execution. Raising on Heidi aims to at least tie the vote count, preventing me from dying today and keeping good’s info alive.
🧠
Prevent an information-poor Frank execution and push the game toward the Chef-indicated adjacent pair Heidi-Alice; at minimum force a tie so we can regroup with clearer claims.
🧠
Prevent an unnecessary tie/execute on Heidi; keep today’s execution on Frank as the cleaner test consistent with Chef=1 and current claims.
🧠
Save ghost vote, let Heidi nomination fail so Frank gets executed. Frank is a threat as Washerwoman who correctly identified Heidi as Soldier.
🧠
Prevent an accidental tie on Heidi, clarify my Butler vote restriction, and steer town to the lower-risk line that keeps Frank as today’s execution while we demand Charlie’s info next day.
🧠
Not voting keeps Frank on the block for execution. Frank is a good player who's been pressing logic hard - eliminating him helps evil.
🧠
Prevent an unhelpful tie and keep momentum by ensuring an execution today; also flag who is trying to force the tie as likely evil.
🧠
Prevent a tie or my execution; keep Frank on the block so we get an execution today and reduce evil options.
🧠
Avoid an accidental tie leading to no execution. Even if I die, town keeps tempo and can use my Washerwoman info to solve tomorrow.
🧠
Prevent a tie or surprise execution on Heidi. Lock in an execution today (Frank) to keep the game moving and avoid giving evil a free day.
🧠
Prevent a tie/no-execution and keep the planned high-information execute (Frank) while reinforcing Chef-based pair logic.
🧠
Stay silent, let Frank execute. Don't draw attention as a dead player.
🧠
Prevent a tie and wasted day; remind Charlie and others not to vote on Heidi since my Butler restriction makes my vote irrelevant and we need an execution.
🧠
Don't vote on Heidi; let Frank execute. Frank dying removes a good player who has been pushing logical deductions against evil.
🧠
Prevent a tie/no-execution by discouraging votes on Heidi; preserve progress by keeping Frank on the block and executed today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
With one tick left, lock in no further nominations or tie, ensure Frank’s execution goes through, and set tomorrow’s agenda: force full claims and track tie-pushers.
🧠
I am likely dying today, so I must leave my real role and the key fork: which of Eve or Heidi is the Soldier. This sets tomorrow’s suspects and warns against overtrusting Chef=1.
🧠
Prevent a last-second tie or no-execution, lock in the execution, and set a clear agenda for tomorrow to extract Charlie’s exact Empath info and re-evaluate pairs.
🧠
With one tick left, prevent any last-second tie and set clear info demands for tomorrow so we can resolve which Chef pair is evil and execute demon.
🧠
Nothing useful to say; let Frank's execution proceed and save ghost vote for later.
🧠
Lock in a clean execution by discouraging last-second nominations and ensure tomorrow starts with the key Empath timeline to solve the Chef one world.
🧠
Agree publicly, commit to sharing Empath info tomorrow to build trust.
🧠
With one tick left, lock in no more nominations and preserve my ghost vote for endgame, while setting tomorrow’s agenda to cross-check Charlie’s Empath against Chef one and today’s voting.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace - she's the most dangerous investigative voice and will challenge my Empath story hardest tomorrow.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want a master who is likely to actually vote tomorrow so I am not mechanically prevented from voting in the crucial final-four execution. Charlie has been cooperative and should vote.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Share my Washerwoman info plus Chef adjacency logic to focus today’s nomination on the most mechanically likely evil pair, and prompt Charlie to lock it with Empath numbers.
🧠
I'm dead with ghost vote. Wait and observe Charlie's play before using my vote strategically to protect Charlie.
🧠
Get Charlie and Heidi aligned on the Chef=1 mechanical fork (Eve vs Alice/Heidi) so town can execute correctly today; prompt Empath details to choose which fork.
🧠
Get Charlie’s promised info and Heidi’s received whisper from Grace, then push town toward the most mechanically consistent Demon candidate before nominations.
🧠
Share Grace’s fork and my Soldier certainty to focus the group on Eve unless Charlie’s exact Empath timeline disproves it; keep David looped in for cross-checks before nominations.
🧠
Give Empath cover story to satisfy David and Heidi's requests, pointing suspicion at Eve.
🧠
Get Charlie’s exact Empath info and coordinate my Butler voting restriction (mastered to Charlie today) so my vote can be used strategically in noms.
🧠
Get Charlie to lock in exact Empath nights and neighbor logic so we can reconcile with Chef=1 and decide between Heidi vs Alice (or catch Charlie lying) before nominations.
🧠
Get Charlie to lock in Empath numbers publicly and put pressure on Alice about the Heidi-Alice adjacency from Chef=1, so town enters noms with a clear evil pair to test.
🧠
I'm dead with ghost vote remaining. Wait and observe to save my vote for the nomination phase to protect Charlie.
🧠
Get concrete mechanical details from Alice and Eve (Butler master, Monk protections) to lock which Chef pair is the evil pair and decide where to spend my ghost vote.
🧠
Coordinate the town toward executing Eve today, and reduce mis-executions on Alice or Heidi. I will commit my ghost vote to Eve if nominated.
🧠
Lock in a coordinated execution on Eve by ensuring Alice can legally vote with me (her Butler master) and aligning with Charlie on nomination timing before we reach final three.
🧠
Confirm my Empath story to Eve while deflecting, then coordinate with Heidi to execute Eve today.
🧠
Correct Heidi’s misunderstanding of my Butler master (it is Charlie today), push for clear public info from Charlie, and get Eve’s Monk picks to sanity-check before final, must-hit execution.
🧠
Prevent a misexecution on me by exposing Charlie’s Empath inconsistency and redirecting focus to mechanically consistent suspects (Heidi/Alice) before nominations.
🧠
Use remaining day time to lock Charlie into exact Empath data and confirm Grace’s Chef reliability, so town can choose between Heidi and Alice for execution and I can spend my ghost vote correctly.
🧠
I'm dead with ghost vote. Wait to see how nominations unfold. Save ghost vote to protect Charlie if needed.
🧠
Reply to Frank, reaffirm Chef=1 unless poisoned, and push for Charlie’s exact Empath timeline so town can choose between the two main worlds before nominations.
🧠
Secure enough votes to execute Eve today by coordinating Bob’s ghost vote to unlock Alice’s Butler vote, maximizing our chance to kill the Demon at final four.
🧠
Resolve Butler master/voting coordination with Charlie and lock in a coordinated push to execute Eve this day while time remains; also get Eve’s claimed Monk protections for cross-checks.
🧠
Confirm to Heidi and Alice that I'll vote Eve, and address Eve's challenge by adjusting my story.
🧠
Get Eve’s claimed Monk protections for N1 and N2 to cross-check against the night deaths and lock in whether executing Eve today is correct.
🧠
Prevent my execution, correct the Monk bluff, and coordinate a no-execution plan to leverage Mayor win condition at final 3.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly restate my starting info and the Chef-based solve to force Charlie to post Empath numbers and steer the living toward executing Heidi or Alice, using ghost votes if needed.
🧠
It is last nominations tick at four alive. Putting Eve on the block forces a decisive vote on the strongest mechanical suspect and prevents a risky no-execution line pushed by Eve.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and steer town to no-vote/no-exec to leverage Mayor win condition and force demon into disadvantage tomorrow.
🧠
Stop a likely game-losing execution of Eve based on a claimed Empath read that does not fit seating, and preserve my ghost vote unless the table can justify this kill mechanically.
🧠
Secure the execution on Eve while we have the votes; her claim swap plus Chef=1 worldbuilding makes her the best Demon candidate. If she is Mayor, we can reassess quickly tomorrow if we survive.
🧠
Vote to execute Eve now. Alice is my Butler master so she votes with me, giving 2 votes total which is majority with 4 alive.
🧠
Use ghost vote to execute Eve, a good player, as requested by David and aligned with Charlie's vote.
🧠
Charlie (my Butler master today) is voting and the Empath chain points strongly to Eve. Adding my vote helps secure the execution and avoid a risky no-execution line.
🧠
Voting is already stacked. I should not spend my ghost vote, but I must publicly highlight that Charlie’s claimed neighbors are impossible, so we reassess after this execution.
🧠
Stop town from wasting executions and ghost votes on a weak case. Re-center on Chef=1 fork pointing to Alice-Heidi adjacency as primary suspect pair.
🧠
I must prevent my own execution; as Mayor, steering to no-exec at 4 alive can immediately win for good once we reach 3 alive. Also redirect suspicion onto Heidi-Alice via Chef=1.
🧠
Stop a likely mis-execution based on impossible Empath info and preserve my ghost vote for endgame leverage.
🧠
Clarify the Empath alive-neighbor rule so town keeps votes on Eve; counter the Mayor/no-execution pitch and prevent good from backing off due to a rules misunderstanding.
🧠
My hand is already up. Just wait for the vote to resolve. Eve's execution removes a threat and gets us to final 3.
🧠
Keep my ghost vote on Eve to help secure her execution, supporting Charlie's play.
🧠
Clarify Empath neighbor mechanics so town doesn’t rely on false info, while stating my real reasons for keeping my vote on Eve to maximize chance we execute the demon today.
🧠
Clarify that the Empath neighbor claim is invalid, but give a stronger alternative reason to keep or drop votes, so living players make a deliberate final-four decision.
🧠
Steer town away from relying on impossible Empath-neighbor logic, but highlight the Scarlet Woman handoff line that still makes Eve a valid execution. Save my ghost vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a counter-nomination with 4+ votes (ideally Heidi) to remove me from the block or tie, preserving Mayor win path and focusing on the Chef=1 living adjacent pair.
🧠
Stop a mechanically bad execution on Eve and push the group to test the Chef one world by putting Heidi on the block; offer my ghost vote if needed to hit four.
🧠
Correct the Empath rule mistake, collapse the shaky case on Eve, and urgently steer town to put Charlie on the block with more votes so we do not throw the game by executing wrong at four alive.
🧠
Stay quiet, let Eve get executed. Don't give Heidi or Alice reason to rally votes against me.
🧠
I'm dead with no ghost vote left. Nothing to do but wait for nominations to close.
🧠
We must avoid executing a good player today. Charlie’s mechanically wrong Empath claim plus his refusal to nominate is the strongest executable case, and it may also create a safe tie if town cannot agree.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Talk down votes against me by undermining Alice's case and redirecting suspicion.
🧠
I must avoid being executed. Putting 5+ votes on Charlie is the only way to surpass my 4 and move the block off me.
🧠
Use my ghost vote to push the Charlie nomination to at least a tie, aiming to stop Eve’s execution, which likely loses if Eve is good.
🧠
Prevent a tie/no-execution by discouraging votes on Charlie and keep Eve as the execution, the most consistent Demon candidate with Chef=1 and WW.
🧠
I have no ghost vote left and cannot act mechanically. Best to wait and let the vote play out.
🧠
Prevent a tie/no-execution at four alive, clarify my Butler voting restriction today, and steer town to commit to a single execution that is most likely to hit the Demon.
🧠
Coordinate votes to avoid a 4-vote tie/no-execution, and only switch to Charlie if we can actually reach 5 and believe he is the Demon.
🧠
Prevent an accidental four vote tie on Charlie that causes no execution. Preserve chance to win by keeping votes focused or requiring five to switch.
🧠
Stay quiet, don't vote for myself, let Eve get executed.
🧠
Get David and Grace to spend ghost votes on Charlie to create a 4 vote tie, saving me from execution and enabling the Mayor no-exec win path if I survive the night.
🧠
Coordinate votes so we either get five on Charlie to replace Eve, or at least tie to prevent a likely wrong execution of Eve at four alive.
🧠
Prevent an accidental four-vote tie that causes no execution at four alive. Keep the group committed to executing Eve unless we can clearly reach five votes on Charlie.
🧠
I'm dead with no ghost vote. Best to wait and let Eve's execution proceed. Charlie survives to keep killing.
🧠
Prevent an accidental four-vote tie and force the town to either clearly commit to a five-vote switch onto Charlie or accept executing Eve as the safer, decisive line.
🧠
Prevent an accidental four vote tie on Charlie and push town to commit to executing Eve, which is our best immediate demon hit and avoids a likely game-losing no execution.
🧠
Publicly discourage accidental 4-vote tie and clarify that switching requires 5, while preserving my ghost vote for endgame leverage.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/5).
🧠
Let Eve be executed. I survive as the Demon and win in endgame.
🧠
I am on the block with 4. Nominating Heidi is the only way to shift execution off me and it targets the strongest Chef1 living-pair suspect.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Deter players from creating a 4-vote tie on me. Lock in the current block on Eve rather than risk no execution at four alive.
🧠
Don't vote for Heidi. Let Eve's execution stand.
🧠
I must prevent my execution. Voting Heidi either executes her (best) or creates a tie/no-exec path that can carry us to final 3 with me alive as Mayor.
🧠
Prevent a game-losing no-execution tie. Push town to only switch if they can actually execute Heidi with 5; otherwise commit to Eve and reassess Heidi-Alice tomorrow.
🧠
Stay quiet, let Eve be executed. No action needed from dead Bob.
🧠
Prevent an accidental 4-4 tie on Heidi that causes no execution. Reinforce Butler constraint and commit the town to the current block so we get an execution at four alive.
🧠
Prevent an accidental four vote tie on Heidi and steer town to a single execution, preserving win chances at four alive.
🧠
Prevent an accidental four-vote tie on Heidi. With no clear path to five votes, preserve the current execution on Eve as the safest line.
🧠
Prevent a 4-vote tie that causes no execution at four alive. Commit to the current block on Eve and keep my nomination votes low.
🧠
Let Eve be executed. Stay quiet so I don't draw attention.
🧠
Persuade Charlie and a ghost to vote Heidi so we either execute Heidi or at minimum tie and prevent my execution, preserving Mayor win condition.
🧠
Try to prevent a likely game-losing wrong execution on Eve by pushing for a Heidi execution if possible, otherwise a tie no-execution to buy another day.
🧠
Stay quiet. Eve is about to be executed which is good for our evil team. Charlie needs Eve dead.
🧠
Prevent an accidental 4-vote tie that causes no execution at 4 alive; keep town coordinated on executing Eve since we cannot reach five on Heidi.
🧠
Discourage an accidental four vote tie on Heidi that causes no execution. Force town to either name five votes to switch, or accept Eve stays on the block.
🧠
Prevent an accidental 4-4 tie on Heidi and steer town to a single decisive execution, keeping my ghost vote unless a clear 5-vote plan emerges.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/5).
🧠
Prevent a fatal tie and push for a clean execution today; set up a clear plan for final three using my Soldier survivability.
🧠
Nothing to do, Eve will be executed. I just need to plan Night 3 kill carefully.
🧠
Last-second push for a counter-nomination that can beat my 4 votes; if that fails, at least lock in who to execute if the game somehow continues.
🧠
Last tick: push for a Charlie nomination on Alice to avoid a possibly game-losing execution on Eve; a tie/no-exec is safer than killing a good at four alive.
🧠
I'm dead with no ghost vote. Nothing to do but let Eve be executed and trust Charlie to carry evil to victory.
🧠
Prevent a last-second nomination or tie that removes today’s execution. Keep town committed to executing Eve, then use whether the game ends to confirm demon status.
🧠
Stop a last second nomination that could create a tie or wrong execution. Keep the group focused on one execution, which is our best shot given Frank’s likely evil and Eve’s shifting claims.
🧠
In final seconds, prevent a tie or chaotic switch. Push town to commit to executing Eve, the current best-supported evil, rather than gambling on an uncoordinated tie at 4 alive.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is Soldier and immune to Demon kills. Alice must die tonight leaving Charlie and Heidi for final day.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil