Game Detail

Players

Alice (Librarian) Bob (Monk) Charlie (Slayer) David (Chef) Eve (Drunk) Frank (Virgin) Grace (Poisoner) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil114,34711,369$0.8560
Good178,02256,927$1.1085

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Undertaker, Recluse, Fortune Teller
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a likely information-gathering Townsfolk. I'll target Eve - she's not adjacent to me or Heidi, so she's a good candidate for an info role whose poisoned results would mislead town.
📜
Storyteller
Grace
You chose to poison Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Eve or Grace is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Bob or Charlie is the Spy.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early private claims let me build logic chains and spot contradictions, while keeping my Slayer identity hidden so I survive to use the shot.
🧠
I need to coordinate with Heidi (my Demon) privately to align our bluffs and share what safe roles we can claim. This is the most critical first action.
🧠
Share my Investigator ping with a likely-good neighbor to start an info network and set up gentle pressure on Bob or Charlie without outing to whole town yet.
🧠
Gather early claims from my neighbors and set up a controlled Virgin nomination test to confirm a Townsfolk and generate hard info before executions.
🧠
Privately seed my Librarian info with two neighbors to coordinate claim-checking on Eve and Grace without painting a night-kill target on me immediately.
🧠
Answer Charlie promptly without outing Monk; start building a small trust circle and set up tomorrow cross-checks on Eve and Grace claims.
🧠
Share my Chef 1 privately to align with Eve’s Investigator and pressure Bob and Charlie into clearer claims, narrowing the possible adjacent evil pair quickly.
🧠
Coordinate with Grace on bluffs. Share Alice's Librarian info so Grace knows she's under suspicion. I'll claim Fortune Teller as my bluff - it's powerful and lets me generate false info. Grace should probably claim Empath since Alice thinks one of Eve/Grace is Drunk.
🧠
Reply to David without exposing Slayer, and get Eve’s exact Investigator result to evaluate the Chef plus Investigator chain and narrow demon candidates.
🧠
I need to respond to Frank's whisper and build trust with him. I'll claim Empath and share some plausible-sounding info. I also want to subtly gather info about what others are claiming so I can relay it to Heidi.
🧠
Coordinate with Frank and Grace, share my key starting info, and slow down any risky Virgin-style nomination plan until we have better reads, while keeping details away from Bob or Charlie.
🧠
Share my true role to trusted info-gatherers, steer them away from wasting an early Virgin trigger, and focus suspicion on Heidi while we corroborate Bob or Charlie and Chef data.
🧠
Get direct role claims from Eve and Grace early, so we can later compare their info to the town web and identify which of them is the Drunk (or if my info is compromised).
🧠
Collect Eve and Grace role claims and any info early so we can evaluate Alice's Librarian ping and look for contradictions before nominations.
🧠
Lock Bob and Alice into specific claims now and highlight the adjacency logic so we can quickly narrow to a Demon candidate before nominations.
🧠
Build trust with Bob by following up on Alice's shared info. Claim Fortune Teller and gather intelligence on what other players are claiming. This establishes me as a cooperative good player.
🧠
Get Eve to lock in exact Investigator info and her claim so I can run logic with Chef and later decide whether to out as Slayer or set up a shot.
🧠
I need to respond to Alice and Bob who both whispered to me asking about my role. I should claim Empath consistently. I also need to be careful - Frank now thinks my Empath 1 points to Heidi being evil since he's good. I need to start casting doubt elsewhere and protect Heidi.
🧠
Give Charlie my exact Investigator info to reduce confusion, and pressure him for a concrete claim so we can map Chef worlds and narrow Demon candidates.
🧠
Coordinate with David and evaluate whether to use my Virgin by having a low-impact Townsfolk (Chef) nominate me, mechanically confirming them and clarifying the Chef 1 adjacent-evil constraint.
🧠
Tell David and Grace my Librarian info so we treat either Eve’s Investigator or Grace’s Empath as unreliable, and coordinate a plan to verify claims before nominations.
🧠
David and Heidi are info hubs (Chef and FT). Sharing my real role and the Librarian/Empath context helps them evaluate Eve’s accusation and coordinate protection targets tonight.
🧠
Get Grace’s exact claim to evaluate the Drunk ping, and tell Frank I am not eager to suicide on Virgin yet unless town is stuck, while keeping lines open for later confirmation play.
🧠
Respond to Bob to solidify my Fortune Teller claim, build trust, and subtly guide suspicion. I want to keep Bob as an ally who trusts me, and maybe steer attention toward Eve's potentially bad info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get my Investigator info on the table before day ends so town can coordinate pressure and future executions; avoid a rushed day one execution without enough corroboration.
🧠
Get my Librarian info into the open so town weighs Eve and Grace accordingly, and steer us away from a risky Day 1 execution while setting up better pressure targets for Day 2.
🧠
I want to support no execution today (saves evil a day), build my Fortune Teller cover, and subtly keep suspicion on Eve's info being unreliable without pushing too hard.
🧠
Use last public moment to force clearer claims, highlight contradictions, and set a sane default (Bob as main suspect) without revealing I am Slayer.
🧠
Get key claims on record and avoid a low-confidence day one execution, while setting up adjacency-based worlds to solve tomorrow.
🧠
I need to publicly claim Empath with a 1 read, acknowledge I might be the Drunk per Alice's info, and support no execution today. This buys time and keeps suspicion off Heidi.
🧠
Lock in clear public claims, avoid a low-info execution, and set up a later Virgin confirmation play to mechanically clear a nominator.
🧠
Confirm my real role to reduce suspicion, steer to no execution with a plan, and set up tomorrow’s mechanical tests while deciding who to protect tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob the Monk so his protection ability malfunctions tonight, ensuring Heidi's demon kill succeeds on whoever she targets. Bob is the most mechanically dangerous player right now.
📜
Storyteller
Grace
You chose to poison Bob.
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the most valuable ongoing information role and the most likely Demon night kill. Protecting her maximizes town info and may generate a no-death night that helps confirm my presence and narrow suspects.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David. His Chef=1 info correctly identifies adjacent evil pair (Grace+Heidi). If he stays alive, town will narrow down which adjacent pair is evil. Removing him early prevents that deduction from solidifying. Frank's Virgin is dangerous but less immediately threatening.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Heidi's Night 1 Fortune Teller result and push on contradictions (Chef/Investigator) so we can set a nomination plan before the day ends.
🧠
Respond to Bob with a fabricated N1 Fortune Teller result. I'll say I checked Eve and Frank, got 'no'. This builds trust with Bob, doesn't contradict existing info, and keeps me looking cooperative. I'll also engage with his logic about Eve's info vs mine.
🧠
Get Bob’s and Eve’s exact info/reads and coordinate a plan for nominations, while not exposing my Virgin yet.
🧠
Get Heidi's latest FT info and coordinate with Frank on a Virgin test or Bob/Charlie push before nominations, using my Librarian-drunk info to frame likely worlds.
🧠
Answer Frank’s request, align with Bob on verifiable details (Monk target), and set up a mechanical cross-check that can catch a lying Spy quickly before nominations.
🧠
Get any new Fortune Teller checks and Librarian follow up to narrow demon candidates before nominations, and decide whether a Slayer shot is worth using today.
🧠
Coordinate with Heidi privately to align our stories. Need to make sure we're pushing the same targets and not contradicting each other before nominations.
🧠
Share my Chef ‘1 evil adjacent pair’ info and combine it with Heidi’s FT NO to create concrete suspect pairs and propose a Virgin nomination test to generate hard confirmation before nominations.
🧠
Answer Frank and Eve, lock in my N1 protection for consistency, and steer discussion toward a concrete execution pool (Grace or Heidi) using Chef, Empath, and FT.
🧠
Coordinate with Grace - tell her what Bob asked, align our stories, and plan to push suspicion on Bob or Charlie today. Grace needs to know the plan so we don't contradict each other.
🧠
Coordinate with Alice and Heidi to get Heidi’s N1 FT info and align on a Virgin nomination test plan that maximizes info while minimizing loss of good players.
🧠
Align Charlie and Heidi on the cleanest mechanical world (Grace Drunk, Bob Demon). Encourage a low-risk Virgin test via Bob nominating Frank and focus nominations on Bob if consistent.
🧠
Align with Heidi and Frank on a concrete plan: get Heidi’s latest Fortune Teller data and decide whether to use Frank’s Virgin as a mechanical truth test today to cut through conflicting starting info.
🧠
Get the key mechanical piece (Heidi’s N1 FT check, and Eve’s confidence) to decide whether to take the high-impact Slayer shot on Bob today or hold it for final three.
🧠
I need to coordinate with a good player to seem trustworthy and push the Bob execution. Whispering to Alice and Frank helps me seem like an active town member while steering the lynch toward Bob (the Monk, whose protection ability I poisoned tonight).
🧠
Get Chef constraint into more heads and steer today toward a mechanically-informative Virgin test or an execution inside the limited adjacent-pair candidates.
🧠
Get Grace’s Night 1 Empath number and Alice’s updated read to resolve whether Heidi or Grace is more likely evil before nominations.
🧠
Multiple players are asking me for my N1 Fortune Teller result. I need to respond to Charlie and Eve who whispered to me. I should give consistent info (checked Eve and Frank, got no) and subtly push toward executing Bob today, which removes the Monk - a dangerous protector role.
🧠
Set up a low-cost Virgin test via Charlie’s nomination to either hard-confirm two goods or strongly out Charlie as evil, improving today’s execution choice.
🧠
Answer Bob, pressure him into a high-info Virgin nomination that confirms alignments if he is Townsfolk; refusal or inconsistent Monk target increases suspicion and guides today’s execution.
🧠
Get exact Librarian and Empath data to decide between Bob and Grace before nominations, and to check whether my Investigator info is likely drunk.
🧠
Coordinate with Heidi and Frank on a clean plan: either I shoot Bob now, or if we hold, we use a Virgin nomination to mechanically confirm players before executing Bob/Grace.
🧠
I need to respond to Eve and Alice's direct questions about my Empath info. I'll confirm N1 read of 1, keep my claim consistent, and subtly push suspicion toward Bob while addressing Alice's Drunk suspicion of me.
🧠
Make sure they use the Fortune Teller ‘NO’ correctly to hard-clear Alice and Charlie as non-Demon, then focus executions on the only pairs consistent with Chef=1.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my Virgin to create a mechanical truth point now: either confirm two Townsfolk or catch an evil nominator. This should narrow Demon candidates fast.
🧠
I want to encourage the Virgin test because either outcome is good for evil: Charlie dies (losing a good player) or nothing happens and suspicion falls on Charlie. Either way, attention stays off me and Grace.
🧠
I should support the Virgin test. It looks townie to agree, and if Charlie IS a Townsfolk, he dies - removing a good player. If nothing happens, suspicion falls on Charlie which is fine since Charlie is good. Either way this doesn't threaten Heidi. I want to seem cooperative and push this forward.
🧠
Force the Virgin test immediately to generate hard mechanical confirmation, reduce suspicion on me, and create a clear target set for tomorrow.
📜
Storyteller
The Virgin's ability triggers! Bob is executed immediately.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the biggest threat. Her Librarian info + David's Chef info narrows evil pair to Grace-Heidi or Heidi-Alice. Poisoning Alice disrupts her ability to synthesize these clues and could make her doubt her own Librarian info if she has any ongoing reads.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob confirmed as Townsfolk via Virgin. My FT claim narrowed Demon to Bob/Grace - now Bob is proven good, town will target Grace. I must kill someone who'd push that logic. Eve or Alice are key. Killing Eve removes Investigator and a strong logic player. 5 players remain after kill -> 4 alive, still need careful play.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with trusted alive players to focus today’s nomination on Grace or Heidi, using Chef plus confirmations plus my Librarian info to narrow to the only consistent evil pair.
🧠
Coordinate with Alice and Charlie on the strongest deduction and get momentum for an execution on Heidi or Grace this day.
🧠
Use my once per game shot before I can be executed or killed, targeting the player most consistently implicated by Chef adjacency and the empath claim, with upside of instant win.
📜
Storyteller
Heidi has died!
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good