Game Detail

Players

Alice (Empath) Bob (Washerwoman) Charlie (Butler) David (Saint) Eve (Recluse) Frank (Investigator) Grace (Baron) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good520,71942,588$0.7337
Evil140,01758,880$1.2666

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Fortune Teller, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Alice or David is the Empath.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Grace or David is the Baron.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, I must choose a master for tomorrow to restrict my voting. I'll pick Bob (my neighbor) to establish an early relationship and observe his voting patterns, which will help me identify the Demon later.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather initial information by observing Day 1 claims and patterns before committing to any whispers. As Butler (Outsider), I benefit from staying hidden early while I organize information for the good team.
🧠
It's early Day 1 with 3 ticks remaining. No one has claimed anything yet. I should listen to what others say before acting, so I can gather information and make better strategic decisions about who to trust and whisper to later.
🧠
On Day 1 with no prior information shared, I should start gathering intel by privately connecting with one neighbor. This lets me assess their behavior and begin building trust before nominations, while maintaining my Empath role secrecy.
🧠
Coordinate with my Demon (Heidi) to get safe bluffs and align our strategy.
🧠
Coordinate safe bluffs with my Minion and establish our claims for the game.
🧠
Alice is my neighbor and initiated contact. Responding thoughtfully to her question while being cautious about revealing my role too early. I want to build trust and learn her perspective on the other players.
🧠
Initiate early conversation with a neighbor to build trust and begin gathering information about other players' roles and suspicions on Day 1.
🧠
I should probe what Eve knows first before committing to role claims. On Day 1, revealing I'm Saint immediately makes me a liabilityβ€”good players will avoid executing me, but evil will target me for nomination. I'll ask what she knows first.
🧠
Bob is my master for tomorrow's voting. Building trust and learning his information early will help me make better decisions. I should whisper to Bob to establish our alliance and see what information he has.
🧠
Establish initial contact with Grace (my neighbor). She's one of my two investigation targets (Grace or David is the Baron). I need to build rapport and gather information to determine which one is actually the Minion.
🧠
I have 2 ticks remaining and limited information. Bob seems engaged and trustworthy so far. I should wait to gather more information as others act, then use my final tick strategically to whisper or act based on what I learn.
🧠
I am responding to Frank and claiming Ravenkeeper (one of the safe bluffs my Demon provided). This builds trust and gives me a solid reason not to be executed today.
🧠
I want to establish my Fortune Teller bluff early with my neighbor Alice, build trust, and fish for her role.
🧠
Charlie's phrasing ('I chose you as my master') is unusual and seems like a probe. I need to clarify my actual role situation without overcommitting. As Washerwoman, I know Alice or David is Empathβ€”this is critical info I must guard until I've verified which one is truthful.
🧠
Observe current whisper patterns and wait for the next phase tick to gather more information before acting. David's cautious response suggests the town is being careful, which is healthy.
🧠
Eve asked for my role info but I deflected. I should wait to observe more whisper patterns and see who's coordinating. My Saint role loses if I'm executed, so I need to be very careful about early reveals. Gather more intel.
🧠
Establish trust with Bob by explaining my Butler role. This justifies why I chose him as master and positions us as potential allies if he's good. His response will help me gauge his alignment.
🧠
Grace revealed she's Ravenkeeper to me privately, which means if she's truthful, David must be the Baron (my Investigator info). I should confirm this with Grace to solidify our alliance and gather more strategic information.
🧠
Heidi claims Fortune Teller but this is Day 1 - she shouldn't have revealed a powerful role this early unless she's confident or hiding. I need to verify her story with Bob to cross-check and determine if she's trustworthy before the nomination phase.
🧠
Convince Frank I am the Ravenkeeper so he suspects Eve instead of me based on his Investigator info.
🧠
Build trust with Charlie by giving him fake clearance, and fish for info he gathered from Bob.
🧠
Get a clear read on Alice's credibility and sources before committing to any alliance. Alice has heard from Heidi directly and is being proactive - I need to understand her strategy and whether she's actually investigating or spreading planted info.
🧠
I need to gather more information on the player network before committing to my role reveal. David's cautious approach seems reasonable, but I should see how others claim first to understand the game state better.
🧠
Get more information from Eve about her role/abilities before deciding if she's trustworthy. Learning what she knows helps me identify potential good players and build alliances strategically.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It's tick 1 of 1 before nominations close. No one is on block yet. I should wait to observe if anyone nominates, then use my final action to either nominate or gather more info. Rushing a nomination Day 1 without more data would be premature.
🧠
I want to encourage a skip on nominations to get us to night safely, avoiding any random execution that might hit me or my Demon.
🧠
Encourage the town not to nominate so we can go to night phase and I can get a free kill as the Imp.
🧠
Day 1 has minimal information. No one has claimed publicly. Nominating blindly risks executing an innocent or drawing attention to myself as Saint. Let the day end and gather information from Night 1 deaths and Day 2 claims before committing to executions.
🧠
It's Day 1 with 8 players. No solid read yet on anyone's alignment. Most players are whispering privately and want to sleep without nominations. Waiting is safe; it preserves information and lets me listen to more conversations before committing.
🧠
I have 1 evil neighbor tonight. Before night lock, I need to establish basic credibility so town can evaluate my Empath info tomorrow. I'll confirm my role without revealing which neighbors I'm checking, preserving information value. I should also signal that I'm actively thinking, not just passively waiting.
🧠
Skip Day 1 nominations with the group consensus. Bob is my voting masterβ€”I need his alignment clarity before committing. Heidi's Fortune Teller read (if true) suggests Eve or I are trustworthy. Alice's night info promise suggests good plays are coming. Waiting preserves options for Night 1.
🧠
No one is nominating today. The group is skipping Day 1 nominations safely. Revealing my Investigator info or Baron read to Grace (even if truthful) provides no mechanical advantage on Day 1 and risks the demon adjusting strategy. Waiting to vote/act preserves information and lets the game progress to Night 1, where abilities will generate real data.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice claimed to have an information gathering role and sits next to me. If she's the Empath, she'll detect me. Ravenkeeper is out of play, so killing her is perfectly safe.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi confirmed I'm good (Fortune Teller checked me and Eve, got 'no'). Bob is trustworthy enough to keep voting power. Maintaining Bob as master keeps me aligned with a reliable player while I gather more intel.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Gather information on Day 2 before acting. Alice's death provides context about threat assessment. Listen to claims and understand the board state before committing to whispers or nomination strategy.
🧠
I want to share my fake Fortune Teller information with Charlie and Eve to frame Bob and David, taking the heat off myself and Grace while cementing trust.
🧠
I need to lock in my Ravenkeeper bluff with Frank and use his Investigator information to frame Eve as the Minion, protecting myself.
🧠
I'm dead with one ghost vote. Need to listen to Day 2 developments, see Heidi's response to my death, and watch for new claims before casting my vote at nominations.
🧠
Alice died N1 after being transparent about gathering intel (likely Empath). This narrows my Washerwoman info: Alice is gone, so David is the Empath. I should observe how the group reacts to Alice's death and listen to David's claims before acting. Key: Heidi, Charlie, Grace, and Frank are showing active whisper patternsβ€”monitor voting alignment.
🧠
Alice's death provides crucial mechanical information. Before moving forward, I need to observe whether other players reveal their roles or clarify the Night 0 kill. Grace's push on Eve is suspiciousβ€”it assumes Grace is good, which I cannot confirm. I'll wait to hear more from the group before committing.
🧠
Observe the current game state and let other players make claims or moves. Alice's night death is mechanically sound for good team. I need more information before engaging in private conversations.
🧠
I need to observe how Bob and David respond to Heidi's accusation before acting. Gathering information and watching reactions will help me identify the Demon. Since I'm Recluse and may register as evil, revealing my role now could complicate trust-building, so I'll wait and listen first.
🧠
Heidi revealed Fortune Teller info that narrows suspects to Bob or David. Alice's night death removes key information source. I must coordinate with Heidi and Eve (both trusted by her) to develop questioning strategy for Bob and David before nominations.
🧠
Clarify FT mechanics to build credibility with Charlie and Eve, while solidifying the frame on Bob and David.
🧠
I need to coordinate with my Demon so our bluffs align and we can successfully frame Eve for Frank's Investigator ping.
🧠
I'm dead with one ghost vote remaining. I need to observe the Day 2 nominations and voting patterns to identify which alive players are coordinating with evil. My accurate N0 empath info (1 of Bob/Heidi evil) remains mechanically strong; I should preserve my ghost vote for the critical final day decision.
🧠
Alice's death at night is significant. Since I know either Alice or David is Empath, and Alice is now dead, David must be the Empath. I need to privately confirm his role and gather his neighbor reads to identify evil players. This is critical for narrowing down the Demon before final 3.
🧠
Assess the current board state. Alice's death reveals nothing about roles. Grace's push against Eve could be genuine (if she's truly Ravenkeeper and good) or misdirection (if she's the Baron). I need to listen to other players' claims and build a clearer picture before nominating anyone on Day 2.
🧠
Bob claims Washerwoman with critical information about my role. I must protect my Saint identity while gathering intelligence. If Alice was Empath and Bob is truthful, this helps map the good players. If Bob is evil, I should not confirm being Saint. Cautious response gathers more info.
🧠
Coordinate with trustworthy players (Charlie, Heidi) before nominations. Heidi's Fortune Teller info is mechanical and strong. We need to extract claims from Bob and David today to narrow down which one might be the Demon or Red Herring. Use this tick to align our strategy before public discussion intensifies.
🧠
Gather more information before nominations. Heidi and Eve are coordinating effectively. Let them push Bob and David to commit to role claims. I can then use Butler votes on whoever seems most trustworthy and analyze their statements for contradictions.
🧠
Coordinate with my Minion Grace. Ensure she pushes Eve as the Minion while I push Bob/David as Demon, avoiding a contradiction with my previous FT claims.
🧠
Coordinate with Heidi to execute her plan. We need to frame Eve as the Minion and Bob/David as the Demon to divide the town.
🧠
Stay dead and observe the group dynamics unfold. With 1 tick left before nominations, I cannot add new informationβ€”only the group's actions matter. I'll use my ghost vote strategically during nominations to execute the most suspicious player.
🧠
Alice's death is critical. David denies being Empath, meaning Alice likely was. The Demon killed an info roleβ€”smart play. I need to process recent whisper clusters (Charlie-Heidi-Eve heavy coordination, Grace-Frank-Heidi chains) before nominations to identify evil coordination patterns. Waiting lets others reveal more before I commit to a position.
🧠
Observe the remaining conversation phase before nomination. Alice's death gives me a data pointβ€”she may have been a threat to evil. Grace's suggestion to push Eve needs careful scrutiny before I commit.
🧠
Gather more information before nominating. Alice's death was strategicβ€”she claimed night info. Bob's Washerwoman claim needs verification. I'm Saint and must avoid execution, so I should let others move first and see who emerges as trustworthy before revealing my role.
🧠
Heidi has strong mechanical info on Bob and David. Before nominations, I need their explicit role claims to determine which one is actually the Demon. This drives the game forward logically.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice died N1 despite being transparent and having Empath info. David denies being Empath. If he's truthful, Alice was Empath and was killed for her reads. I must verify David's claim and pressure the group to nominate the most likely culprit before Night 2.
🧠
Alice's death and Bob's claim about Alice being Empath is new critical info. I need to understand what Alice actually learned before she died, and whether David's 'no ability' claim is true or a lie from the Baron. This directly impacts whether Eve is Minion or if Grace/David are lying to me.
🧠
Nominate Eve to force an execution on a Good player using Frank's Investigator info. This builds my credibility with Frank and distracts the town from finding the actual Demon (Heidi).
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace claims Frank is Investigator who saw a Minion between her and me. As Recluse, I might mechanically register as a Minion to Frank, making this read inconclusive. I must clarify Frank's actual claim and explain my role before this vote proceeds, or I risk execution on faulty logic.
🧠
Eve's Recluse claim is mechanically possible and explains Frank's read, but Grace directly nominated based on Frank's Investigator claim. Either Eve or Frank is lying. Voting for Eve removes at least a potential Minion (if real read) or tests Frank's honesty. With Alice dead and info-gathering compromised, eliminating suspects is critical. Alice's death suggests evil team is organized; voting aggressively helps.
🧠
Eve's Recluse claim is mechanically sound and explains my read without her being evil. However, Grace has already exposed my Investigator role and my Intel to the entire group. The damage is done. If Eve is the Recluse and good, executing her is a mislynch but may still be strategically valuable if Grace (Baron) is manipulating us. Voting yes keeps momentum and tests whether Grace or Eve is the real threat.
🧠
I want Eve to be executed. She is an easy target claiming an Outsider role, and getting a good player executed is a win for the Evil team.
🧠
With Bob, Frank, and Grace already voting, a fourth vote executes Eve. Eve's Recluse claim is mechanically verifiable (Outsiders are rare). If she's good Recluse, we lose an Outsider but prove it. If she's evil, we eliminate a Minion or Demon. Frank's Investigator claim needs verification. Voting now progresses the game forward decisively.
🧠
As a dead Empath, I can verify information indirectly through votes. My N0 read was 1 evil between Bob and Heidi. If Eve (Minion candidate) is executed, it removes evil. If this reveals Minion, good gains momentum. My single ghost vote is critical; I should use it on the most logical elimination.
🧠
I want to vote to ensure Eve's execution. 5 votes are currently enough, but adding mine makes it 6, making it harder for anyone else to be put on the block with more votes.
🧠
Eve's Recluse claim is mechanically plausible and explains Frank's read. However, six votes are already cast for execution. If I vote, Eve is executed with 7 votes (majority needed is 4). Either outcome helps: if Eve is Minion, we eliminate evil; if Eve is Recluse (good), we lose but gain mechanical clarity. Given the situation, executing prevents a potentially evil player from acting. I vote.
🧠
I'm voting to accept my execution. This proves I'm not afraid of my role being verified. A Minion or Demon would fight harder. The margin will shift from 8-1 to 7-2, and my death will either confirm I'm good Recluse or expose Frank/Grace as liars coordinating against me. Either way, the town learns critical information.
🧠
Eve's Recluse claim is mechanically soundβ€”she can register as evil even if good. I need Frank to publicly confirm his role and exact read to verify if Eve is truly a Minion or just a Recluse flagged by his ability. This determines if the execution is correct or if we're executing a good player.
🧠
Both scenarios require me to publicly confirm my actual Investigator role and exact read so the team can distinguish between mechanical false positive (Recluse) and actual evil. This is Day 2 final 3 remaining. Clarity is critical before execution.
🧠
Cover my discrepancy by insisting Frank said Eve to me originally. I also want to justify keeping my vote on Eve by pointing out Recluses are optimal early executions.
🧠
Eve's Recluse claim is mechanically sound and explains Frank's read without proving her evil. Executing a Recluse when we have zero mechanical proof wastes execution. I need to audit Frank and Grace's conflicting stories before voting.
🧠
Two players claiming opposite information about Frank's read. Dead vote is criticalβ€”must determine who is lying before voting. Frank's story change is suspicious; if Grace is truthful, Frank is protecting David (likely evil). Vote strategically based on Frank's credibility.
🧠
Publicly reveal my FT bluff to align with Frank's Investigator ping. This frames David and Bob, takes heat off my Minion Grace, and encourages the town to finish executing Eve.
🧠
Retreat my vote. Eve claiming Recluse is mechanically sound and explains the confusion. Frank's contradictory read (Grace/Eve vs Grace/David) and Grace's pushback are red flags. I should NOT execute an innocent Recluse before we resolve Frank's credibility.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose Frank's contradiction before my execution. If he's lying about his read changing only after Grace revealed her role, he's the Minion or Demon. If he's truthful, the read-shift is mechanical proof. Either way, this forces clarification and buys the town time to execute the actual evil instead of me.
🧠
Frank has contradicted himself badly: he told Grace 'Grace or Eve is Minion' but now claims 'Grace or David is Baron.' This is a critical inconsistency that must be exposed before nominations close. I need to push Frank to explain the timeline and lock down his story before we execute Eve. If Frank is evil, this contradiction proves it. If he's good, he needs to clarify immediately.
🧠
Admit my exact statement to Grace was unclear due to nerves, but emphasize that Heidi's mechanical confirmation (Fortune Teller YES on David) proves David is the Baron. Clarify that Bob is lying about Aliceβ€”she never claimed publicly. Execute Eve today to remove Recluse confusion, then vote David out tomorrow.
🧠
Discredit Frank's true Investigator information by pointing out his mechanical error and changing story. Ensure Eve's execution goes through.
🧠
Grace is right: Frank claimed Fortune Tellers find Minions (they find Demons). His explanation is mechanically broken. Eve's Recluse claim is solid and explains Frank's read. Frank is the actual threatβ€”he's lying about his role or alignment. We need to pivot away from Eve and expose Frank before he influences further votes.
🧠
I'm dead and have already used my ghost vote, so I cannot act further in this game. Eve is about to be executed with 6 votes, nominations are closing in 1 tick, and I have no mechanical way to influence the outcome. Observing and waiting is the only valid action.
🧠
Maintain my Fortune Teller bluff, clarify my info, and ensure Eve's execution.
🧠
Heidi correctly identified Frank's error about Fortune Teller finding Demons not Minions. But her conclusion contradicts the read: if Frank says David is Baron and Heidi got YES on David, David registers as DEMON to Heidi, not Minion. This means either Frank is lying (David is good), or Heidi is misinterpreting her own mechanic. I need to clarify this logical break before Eve is executed.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie removes an observant Townsfolk who might be the Undertaker. It leaves the Bob/David/Frank triangle of suspicion intact, allowing Grace and me to manipulate tomorrow's execution.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
On Day 3 with 3 ticks left, I need to assess the board state after Charlie's night death. My credibility is damaged but my core read (Grace or David is Minion) remains mechanically valid. I should wait and listen to how players explain Charlie's death and recent events before committing to a whisper strategy or confrontation.
🧠
I've slept 3 nights without night kills targeting me (Saint safety advantage). Charlie's death signals Demon activity. Frank's credibility is destroyed; Heidi's Fortune Teller YES on me is mechanically critical. I must organize dead-player votes and clarify alignments before nomination to avoid another misdirected execution. Waiting lets others speak first to reveal more contradictions.
🧠
Charlie's death at night is crucial: he publicly challenged Frank's rules knowledge and story inconsistency. This suggests Frank's credibility attack worked and Frank is protecting himself by eliminating a threat. Before nominations, I must analyze whether Frank (Investigator claim) or Heidi (Fortune Teller claim) is lying. Waiting lets me gather more information and observe how the remaining players discuss Charlie's death.
🧠
Coordinate with my Minion to frame David as the Demon using my fabricated Fortune Teller information.
🧠
Assess board state: 5 alive (Bob, David, Frank, Grace, Heidi), 3 dead (Alice, Charlie, Eve). As dead Butler, I cannot act but observe. Allow alive players to nominate and vote. Prepare ghost vote for final day execution based on logic chain analysis.
🧠
I am dead with no remaining actions. I should wait and observe, as living players will need to process Charlie's death and determine the Demon among the remaining candidates before final 3.
🧠
I'm dead and have one ghost vote. I need to listen to today's discussion to understand which player (Frank or Bob) is most likely Demon, then cast my vote strategically in nominations to help good team execute the right target before final 3.
🧠
Confirm Heidi's strategy to frame David and secure the votes needed to execute him today.
🧠
Observe Heidi and Grace's whisper coordination and wait for more information to emerge. My credibility is damaged, so acting rashly will hurt my team. Need to identify if Heidi and Grace are coordinating as good players or if one/both are evil.
🧠
Three players remain alive: Bob, Frank, Grace, Heidi. Charlie's night death + Alice's execution + Eve's execution narrows the board. I need to observe Heidi/Grace's private conversation strategy and wait for Nomination phase to assess voting patterns. David (me) revealed nothing yetβ€”withholding Saint claim until final day protects me from execution.
🧠
Charlie's night death removes Butler protection and an accuser of Frank. I need to gather more information before nominations. David must clarify if he's Empath (my N0 read) or Baron (Frank's claim) or stay silent (suspicious). Frank's credibility is damaged but his Baron read on David stands unless refuted. Heidi's YES on me creates tension that needs resolving.
🧠
Share my fake Fortune Teller info with Frank and Bob to frame David as the Demon and explain the discrepancy with Frank's Investigator info.
🧠
I'm dead with one ghost vote. I need to observe final day setup before acting. Heidi's whispers to both Frank+Bob and separately to Grace suggest she's coordinatingβ€”either rallying good players or organizing evil. Let me see nominations before committing my vote.
🧠
I'm dead with no more votes. I should observe remaining whisper chains to identify Evil alignments before final 3. Heidi just whispered to both Grace and Frankβ€”likely coordinating on next nomination or verifying alliances. Monitoring who trusts whom will reveal team composition.
🧠
As dead Recluse, I have no active role ability. I cannot influence the game mechanically except through my single ghost vote at final nominations. Waiting lets me observe live players' conversations and whispers to gather more information before the nomination phase starts. This maximizes my vote's value.
🧠
To reconcile Frank's Investigator info and Heidi's FT info without making myself look like the Baron, framing David as the Baron and Red Herring.
🧠
Heidi's new YES on David (N3 check) is critical. If David overlaps as YES in both N2 and N3, and Fortune Teller finds Demons, David is likely the Demon. I need to coordinate with Grace and Heidi to execute David before nominations. My credibility is damaged, so I must defer to Heidi's mechanical reads and Grace's Ravenkeeper claim. David's execution resolves multiple contradictions.
🧠
Day 3 with 4 days left alive, 4 dead. Multiple night whispers happened. Charlie died N2 (likely good). I must listen to unfolding day phase to gather info before committing to whispers. Observe who speaks next and what dynamics emerge.
🧠
I need to process the critical new information before acting. Heidi's N3 read creates a direct mechanical contradiction with Frank's readβ€”David cannot be both a Minion and a Demon. One of them is lying. Grace is pushing David's execution, which could be genuine coalition or coordinated evil play. Charlie's death overnight is notable. I should wait and gather more information before committing to a position, then target the contradiction intelligently.
🧠
Lock in the voting bloc (Me, Grace, Frank) to secure David's execution and bring the game to 4 players for the night phase.
🧠
I am dead with one ghost vote. Five alive players remain; three whispers in final tick suggest coalition coordination. I should wait to observe final nominations and voting patterns before using my vote, as it holds maximum weight in final-day math.
🧠
I'm dead with ghost vote spent. Cannot act meaningfully. Listening to whisper activity (Heidi-Grace-Frank-Bob alliance evident, Grace suspicious whispers to Frank/Bob) to track Demon elimination. Wait for nominations to see if living players execute David (most likely Demon per Heidi's mechanic read and Frank's Baron claim resolving).
🧠
As dead Recluse, I hold my ghost vote. Five alive remain (Bob, David, Frank, Grace, Heidi). The mechanics are still broken: Frank says David is Baron (Minion), Heidi's YES should mean Demon, not Minion. I need to listen and preserve my vote for Final Day when it matters most. Charlie's death N2 is keyβ€”who benefits from his silence?
🧠
Confirm the plan with Frank and Heidi to ensure we have the necessary 3 votes to execute David and keep Heidi (the Demon) safe.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead ghost, I cannot nominate. I will wait and observe which player gets nominated to see if living players are making logical progress. My ghost vote will be most valuable in final day when only 3 remain alive, so I preserve it now.
🧠
I will nominate David myself to guarantee he gets put on the block. With Frank and Heidi on board, we have the majority needed to execute him.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am Saintβ€”if I die by execution, good loses immediately. Heidi's YES and Frank's Baron reads both target me as evil, but I am confirmed good. I must prevent my execution by clarifying the Saint loss condition and demanding solid proof before good throws away the game.
🧠
David claims Saint to avoid execution, but overlapping hostile info (Heidi's YES Fortune Teller read + Frank's Investigator pointing to David) suggests he's evil. My ghost vote advances good's win condition by executing likely evil players. This is critical endgame logic.
🧠
David claims Saint. If he is the Saint and is executed, Evil wins instantly. I must vote for him to ensure his execution.
🧠
David claims Saint, which is a mechanical loss if true and executed. I must vote to execute him only if the logic chain proves he is Demon (not Minion/Baron pretending). Frank says Minion; Heidi says YES (Demon). Frank's Investigator read contradicts Heidi's Fortune Teller result. One is lying. Executing a potential Saint is too risky without proof David is Demon. I abstain from voting to force the town to justify the risk.
🧠
David's execution either wins the game immediately if he is the Saint, or secures a mis-execution bringing us closer to Final 3. I must vote.
🧠
Heidi's overlapping YES reads on David and Frank's Investigator read both point to David as evil. Grace and Heidi have already voted. If David is truly the Demon, I must execute him to win. If he's the Saint, we loseβ€”but that risk is lower than letting the Demon survive. The coalition logic is sound: execute David today.
🧠
David just claimed Saint in response to execution pressure. This is critical: executing a true Saint ends the game for good. But the coordinated private communication among Grace, Heidi, and Frank combined with Heidi's YES reads on David (and Bob) suggests David might be evil bluffing. I must flag the mechanical contradiction publicly so players vote with full information.
🧠
Alice's point is devastating: Frank claimed David or Grace is Baron, but David just claimed Saint. These are mechanically incompatible roles. I must either confirm David is lying or Frank is wrongβ€”this determines if we're about to lose by executing the Saint or if we're on track to execute the Demon. I need to voice this contradiction clearly before votes lock us in.
🧠
I must vote for my own nomination to signal I'm serious about the Saint claim and to force the town to resolve the Frank contradiction before executing me. If I'm genuine Saint, voting myself protects good by buying time. If I'm Demon, abstaining looks worse. Either way, this forces a re-examination of Frank's false read.
🧠
As dead Butler with one ghost vote, I must clarify the David/Frank contradiction before that vote becomes final. If David truly is Saint, executing him loses us the game. Alice and Bob are right to pause votingβ€”this mechanical conflict must resolve first. I'll support Alice/Bob's logic chain publicly to ensure we don't rush into catastrophic error.
🧠
Encourage the town to keep their votes on David, ensuring his execution.
🧠
As a ghost, I must help resolve this critical contradiction. Frank's Baron read conflicts with David's Saint claim. If David is truly Saint, executing him loses the game. I need to push the town toward verifying Frank's read before votes finalize.
🧠
Keep the momentum going so David gets executed. If he really is the Saint, we win immediately. If not, we easily cruise to final 3.
🧠
I claimed Baron as my Investigator readβ€”if that's true, David cannot be Saint. But I must be honest: if David truly is Saint, my read was wrong and Grace is the Baron. Given the stakes, I'm confident in my read based on everything we've seen, so David must be bluffing Saint to avoid execution.
🧠
I am dead and already used my ghost vote. The contradiction between Frank's read and David's claim has been fully articulated. The living players now have enough information to make the execution decision. Waiting respects game flow and allows them to vote.
🧠
David's Saint claim directly contradicts Frank's Investigator read. One must be lying. The mechanical contradiction is fatal to David's credibility. If David is genuinely Saint, we would never execute himβ€”he wouldn't risk this claim. The vote count (5 hands up) shows consensus. Frank's read has been consistent since Night 0. David is the Demon, and the Saint claim is a last-ditch bluff. I must vote to execute and win the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to acknowledge the logical contradiction but distinguish between two scenarios: either I am genuinely the Saint (and Frank/Heidi are lying to execute me), or I am the Demon (and my Saint claim is a panic bluff). The path to truth is having Frank prove his Investigator read is real. If Frank is truthful, executing me verifies both his read AND removes the Demon. If Frank is lying, executing me loses the game. Good cannot afford to execute blindly on this contradictionβ€”we must force Frank to provide mechanical proof or admit his read is false.
🧠
I am dead with my ghost vote already used. I cannot vote further. All living players are debating executionβ€”I should wait and let the nomination phase close. The contradiction between David's Saint claim and Frank's Baron read is unresolved, but David's logical argument (that executing Saint = losing immediately) is mechanically sound. My role as Butler is spent. Let the game progress to Night 3 where remaining kills will clarify alignment.
🧠
Ensure no one else is nominated and David gets executed. Point out his weird self-vote to solidify him as the Demon.
🧠
I am dead with no remaining ghost vote. The vote is already 7-0 on David. I cannot change the outcome. The best I can do now is analyze which world is true, but the decision rests entirely on the living players' judgment. Grace, Heidi, and Frank are pushing execution. Bob and Charlie haven't voted yet. Remaining time is minimal. I should wait for the phase to close rather than speakβ€”my input as a dead Recluse carries less weight than mechanical facts Frank and David have presented.
🧠
David is securely on the block with 7 votes. Executing him either wins us the game immediately if he is the Saint, or secures a 2v1 voting majority tomorrow. I will do nothing to let the phase end.
🧠
With 7 votes and 1 tick left, David is executed. My read is committed; I've staked everything on it. Waiting lets nominations close and removes the Demon/Minion. If wrong, we lose anywayβ€”but backing down destroys my credibility and gives evil the win through social collapse.
🧠
I am dead and have exhausted my ghost vote. All living players have voted. The nomination is closed and David will be executed. My role as Empath has contributed critical information (1 evil neighbor on N0), which along with Heidi's FT reads and Frank's Investigator claim, points to David. As a dead player, I have no further mechanical actionβ€”I must wait for execution to complete and observe the outcome. The game outcome now depends on whether Frank's read is genuine and whether David is truly the Demon or genuinely the Saint.
🧠
7 votes are locked for David. Voting is closed. The game is in my handsβ€”1 tick remains before nominations close and David executes. I must decide: trust Frank's Investigator read or believe David's Saint claim. The mechanics: executing a real Saint loses immediately. David's self-vote is the critical tell. A real Saint desperate to survive doesn't vote for their own execution.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Saint Executed
Winner: Evil