Game Detail

Players

Alice (Undertaker) Bob (Poisoner) Charlie (Slayer) David (Butler) Eve (Fortune Teller) Frank (Empath) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good655,315320,058$0.2911
Evil238,32023,365$0.7442

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Chef, Washerwoman
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Hit a likely early-information role before Day 1 to scramble the town’s initial logic and buy the Demon time.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info gathering on neighbors for early demon lead or false positive ID, synergizes with potential Empath neighbor reads.
πŸ“œ
Storyteller
β†’
Eve
You chose David and Frank. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early night 0, pick neighbor Charlie to ensure I can vote Day 1 (he'll likely vote) and foster quick rapport for good team info sharing.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Empath info directly with both neighbors to gauge reactions. The good one will likely collaborate to expose the evil neighbor; evil will lie/deflect. Builds early alliance and progresses info sharing without public reveal.
🧠
Deflect Frank’s Empath ping without hard-conflicting, seed doubt about reliability, and establish a credible Chef bluff that supports a non-adjacent evil narrative.
🧠
Share my FT info privately with Frank/Grace to cross-reference claims. Pins Demon to David/Frank. If Frank truthful, David Demon; if lying, Frank Demon. Builds alliance or exposes liar before noms.
🧠
Day 1, build private alliance with neighbors for mutual verification. Learn their roles/info safely before public phase. Proactive info sharing progresses game.
🧠
Day 1 last tick, whisper neighbors to form good alliance, gauge reactions before noms, share info safely without full reveal.
🧠
Respond to Charlie without giving real info, dampen suspicion on Grace, and encourage broad info gathering so town does not lock onto the evil cluster early.
🧠
Mirror Heidi's whisper to her and Grace (her neighbors, my one neighbor) to build early good alliance, share observations, gather their reads before nomination phase.
🧠
Day1, no info. Charlie (my master) initiated neighbor chat, Bob solid response. Whisper back to build trust trio, encourage info sharing, ensure Charlie votes later so I can.
🧠
Eve's FT claim implicates David or me. Since my Empath is reliable and I'm good, likely David evil. Whisper to David to get his claim/role for logic chain contradictions and narrow Demon suspects early.
🧠
Maintain my Chef bluff broadly, seed a Frank versus David suspicion line from the Fortune Teller ping, and look helpful without committing to hard accusations on day one.
🧠
Whisper David my full info + Frank/Grace claims to gauge reaction. He's in my suspect pair; Frank already whispered him. Builds alliance or exposes if he/David evil.
🧠
Strengthen neighbor alliance by asking for starting info (e.g., Washerwoman, Chef). Enables early tracking of claims post-N1, spots lies via single-chain logic. Positions us to nominate suspicious in upcoming phase.
🧠
Strengthen neighbor alliance by acknowledging Grace's Chef claim, sharing my Virgin role to build trust, and discuss implications to narrow suspects before noms. Helps goods coordinate.
🧠
Give Charlie early mechanical-seeming info that discourages tunneling on Grace, while keeping my story simple and flexible if contradictions arise.
🧠
Continue alliance with Heidi/Grace using their info. Claim my role to build trust. Analyze claims logically, suggest Day1 nom target on heat (David/Frank) to progress info-gathering before my Undertaker info kicks in.
🧠
Share Frank/Eve/Grace claims with Bob/Charlie group to expose potential Chef conflict (Grace vs Bob) and Eve/Frank suspicion from FT/Empath, coordinate early logic before noms.
🧠
Share Eve's FT yes on David/me with his group (Charlie/David chatting). Gauge reactions/claims to distinguish worlds, especially if David Demon in B/C. Consolidate info before nominations.
🧠
Coordinate with Bob to push a Day1 execution away from me, ideally onto David, and align our bluff stories around Chef zero and the FT ping.
🧠
Frank's Empath claim + me good implicates Grace evil. Cross with FT YES on David/Frank and Chef 0 pressures reactions/consistency. Builds alliance to narrow before nomination.
🧠
Highlight impossible night claims by Frank/Eve and Chef conflict to neighbors. Coordinate to publicly challenge lies, narrow to Eve-Frank-Grace as suspects since adjacent and lying.
🧠
Day1 nom needed. Coordinate neighbors (good claims) to nom David (sus from FT), Alice UT reveals role post-exec. Progress info gathering before final day.
🧠
Defuse Charlie’s timing gotcha by framing it as confusion/bluffing, avoid double-claim with Grace, and steer execution away from Grace toward David or Frank.
🧠
Coordinate with ally Grace (Chef) and neighbor Bob to build support for nominating David, hottest from FT yes + Chef0. Execution gives me Undertaker info tonight to progress logic chains.
🧠
Strengthen alliance with Charlie/Bob (my master), confirm lies, push Bob to clarify N0 for clean info share. Avoid evil whispers, progress to noms exposing fakes.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Push an execution on a non-evil player to keep Grace safe, exploit confusion about 'night zero info,' and frame David as the clean D1 test target.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
D1 exec loses good player likely. Expose Frank/Eve impossible N0 claims to discredit nom basis, prevent 4 votes on me, survive to organize good team with Charlie/Bob.
🧠
Secure enough votes to execute David today, creating misdirection and reducing the chance town consolidates on Grace. Voting matters more than further debate this tick.
🧠
Secure the Day 1 execution on David for a misexecute, while leaving the timing dispute to muddle trust among Eve, Frank, and David tomorrow.
🧠
Publicly affirm David's catch on impossible claims to halt his execution, redirect suspicion to liars Eve/Frank, prevent good death Day 1.
🧠
Publicly correct David's false claim of no Night 0 to rally votes for execution. He's suspicious due to ping and denial; day1 execution tests my info safely.
🧠
Expose Frank/Eve lies publicly: Empath/FT nightly only, no start info. Prevent D1 good exec, narrow evil suspects to Frank/Eve/Grace clash.
🧠
David's denial of Night 0 (proven false by log) is lie. Eve pinged him Demon. He's central conflict. Day1 execution tests claims safely with 8 alive, progresses game.
🧠
Vote executes David (4th vote), tests Eve FT ping & suspicious denial. My Undertaker gets execution role N1, progresses info crucial Day 1.
🧠
Day1 exec risky; 4 yes votes but voting ongoing. Reinforce Eve/Frank impossible claims (no N0 for Emp/FT), Chef clash Bob/Grace both yes-voters. Sway remaining to no, survive to organize good team.
🧠
Keep votes on David to remove a strong analyst and exploit Alice being poisoned so any Undertaker confirmation becomes unreliable, protecting Grace and creating confusion.
🧠
Keep momentum on executing David today, frame it as productive despite rules confusion, and avoid focus shifting onto Bob or me.
🧠
Sway votes to no on David (currently 4 yes, needs 5/8). Highlight mechanical impossibility of Eve/Frank claims to prove them evil, prevent good death Day1, shift suspicion.
🧠
4 yes votes already (Bob,Grace,Frank,Alice). My vote ensures execution of David, central to conflicts and my ping, progressing game with concrete info.
🧠
Prevent D1 exec of likely good David (called out lies). Already 5 yes votes but sway Alice/others with logic vs Eve's Night 0 lie. Progress to expose real liars Eve/Frank tomorrow.
🧠
Confirm N0 exists (I got it), expose David's false denial as suspicious (with Charlie/Heidi). Rally votes for David execution as clean Day1 test resolving conflicts, per Bob/Grace.
🧠
Execution gives concrete Undertaker info on David's role tonight, cutting through lies/confusion regardless of Night 0 debate. Progresses game, narrows evils with Chef 0 isolation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm good; dying D1 hurts town. Eve's provable lie (no FT N0 info) makes her best D1 exec target. Nominate her to surpass my votes with Heidi/Charlie/maybe others switching, exposing evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
David has 5 votes for execution. Defend Night 0 existence, discourage Eve votes to ensure David executes as primary ping suspect. Progress to night with info.
🧠
Eve's blatant N0 lie proves evil. Last tick, speak publicly to rally Charlie/Heidi + undecided to vote yes on Eve (needs 5+ to surpass my 5), execute her & save town D1.
🧠
Prevent Eve from being executed or tying the vote, so David dies and town does not get a confirming Undertaker result that points at Grace via Frank’s story.
🧠
Prevent a tie on Eve so David is executed; keep attention on rules confusion and preserve evil tempo into Night 1 kills.
🧠
Eve/Frank broke rules with fake Night 0 claim, marking them evil. Voting her tries to tie/surpass David (likely good), narrowing evil or getting info.
🧠
Raise hand to vote yes on Eve, aiming for 5 votes to tie David and prevent his execution. David likely good (neighbor, private align), Eve lying evil. Progress to night with info.
🧠
Speak to discourage Eve votes, ensure David exec as clean day1 test despite suspicions on Eve/Grace. Alice Undertaker gets role info. Bob/Grace agree; progress to night1 my Empath read.
🧠
Reinforce David execution for Undertaker info tonight. Eve vote low, no tie. Rules confirm no N0 FT/Empath, so their claims fishy but test David first as planned.
🧠
David denies real N0 info I/Frank got, lying suspiciously. Ping YES on him/Frank; exec tests. Eve vote only 3 yes max (Charlie/Heidi/David), won't tie 5. Speak reinforces no-vote-me, exec David.
🧠
Master Charlie voted Eve (raised hand), so I can vote too as Butler. Eve's blatant rules lie most suspicious; voting her may tie/surpass my 5 votes (she has 2 now) to save me or get evil info.
🧠
Keep David on the block and prevent an Eve tie, while framing it as avoiding a rules-based misexecute. This also preserves my poison value by letting Alice get false Undertaker info tonight.
🧠
Keep hands down to avoid a tie that could create chaos in a way that points at me, and maintain my stated position; plan to night-kill the Undertaker claim if needed.
🧠
Push yes votes on Eve to tie/surpass David (needs 5+). Her rules lie proves evil; David clean. Alice Undertaker gets info either way, but better target liar Day 1.
🧠
Hand up votes Eve, but only 3 votes vs David's 5. Lower to avoid tie/failure, secure Undertaker info on David, then target Eve/Frank Day 2 with proof they're liars.
🧠
Push no vote on Eve to execute David: tests Night0 denier (likely evil), Alice Undertaker learns his role for real info tomorrow. Chef conflict noted but secondary to day1 test.
🧠
Prevent Eve votes to ensure David executes. Clean Day1 test gives role info via my ability, progresses sorting lies with real data tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/6).
🧠
David exec is clean test: pings evil pair, lying about N0 rules. Info via Alice UT crucial; prevent tie, proceed to night for my N1 ability.
🧠
Last tick: Nom Frank the N0 Empath liar (adj to Eve pinged pair). With Chef 0 no evil adj pairs, test him to tie/surpass my 5 votes or get info if exec'd. Reveals his role via potential UT Alice.
🧠
Keep David as the execution, stop late-day chaos nominations, and preserve Grace by steering town toward β€˜get info tomorrow’ rather than hunting the real evil core.
🧠
Lock in David’s execution, stop last-second nominations, and set up tomorrow’s narrative that today was a controlled test rather than a rules-driven scramble.
🧠
Nom Frank (liar) to surpass David's 5 votes or tie, prevent likely good David exec, test obvious evil instead. 1 tick left, must act fast to shift votes.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against late nomination by reaffirming my real N0 Empath info, rally no-votes on me. Push David exec for Alice Undertaker info to baseline Day2, narrowing demon suspects.
🧠
Correct rules lie by David/Heidi/Charlie (FT/Empath have N0). Rally no votes on Frank, let David exec (pinged, Undertaker test). Safely tests suspect.
🧠
Urge yes votes on Frank to execute confirmed liar, get clean UT info on him (likely evil role), save myself or pivot to real threat. Progress by testing claims mechanically.
🧠
Prevent a tie or execution shift onto Frank; keep David as the Day 1 execution and preserve Grace by discouraging late votes.
🧠
Keep votes off Frank so David remains executed, preserving confusion and preventing a sudden correct hit on an evil player.
🧠
Rules prove Eve/Frank lie about Night 0 info. Vote yes on Frank to execute him over David, gain Undertaker info on actual liar, narrow evil faster.
🧠
Frank lied about N0 Empath, impossible (only Chef starts). Vote yes to execute him over likely-good David. Alice UT gets his role info; progresses info without misexec good player.
🧠
Speak to stop votes on Frank. David exec gives me Undertaker info on his role tonight, baseline to sort liars tomorrow. Progress game without misexec chaos.
🧠
Urge hands down on me to let David execute for Undertaker info. David/Heidi/Charlie lying on rules; suspicious push exposes them. Preserves me and gets role info to narrow evil.
🧠
Push no vote on Frank to exec David as clean test. His rules lie + my YES ping + group defense = Demon likely. Undertaker info confirms alignment via role.
🧠
Raise on Frank to vote w/ master Charlie, align w/ good rules-pushers Heidi/Charlie. Even if I die, shows good intent & Alice learns my good Outsider role via Undertaker.
🧠
Stop votes on Frank to avoid a tie or execution that could accidentally hit an evil ally; keep the planned David execution and preserve confusion for tomorrow.
🧠
Prevent a tie or swap onto Frank; keep the planned David execution to reduce good numbers and prolong the rules fight that splits town.
🧠
Frank's impossible Empath claim proves he's evil. With 3 yes votes already (me/Charlie/David), urge 2-3 more to tie/surpass David's 5 and execute the liar. Alice still gets info.
🧠
Only 3 yes on Frank (us), others oppose; can't reach 5-6 with 1 tick left. Lower to let David execute: get Undertaker info on his role/confirm Alice, baseline for D2 liar sorts. Avoids misexec risk.
🧠
Urge no votes on Frank to secure David's execution. My Undertaker info on him tonight gives baseline role to progress logic chains tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/6).
🧠
Voting closed, David executes for vital UT info. My Empath reliable so far; N1 pins evil neighbor. Lies from H/C/D suspicious. Wait for night, share tomorrow to narrow Demon.
🧠
David queued to exec with 5 votes. Reinforce to prevent last-second swap, ensure UT info on him. My YES implicates pair; prioritize test.
🧠
Last tick: rally votes to Frank (demon per Eve) or tie my 5. Reveal Butler+master Charlie to explain my vote, prove good Outsider. Can't sway all but plants doubt/info for tomorrow ghosts.
🧠
Lock the town onto executing David and prevent a last second push onto Frank that could accidentally catch Grace later. Seed doubt about David's late Butler claim and keep focus on the planned Undertaker check.
🧠
Lock in David’s execution, prevent last-second pivots, and build my credibility as the calm voice so I survive into late game.
🧠
David executes regardless with 5 votes. Urge confirmation to build trust with Alice/UT chain, gain role info to expose Eve/Frank lies tomorrow. Progresses info gathering.
🧠
Wait to let David execute for Alice's clean Undertaker info on his role. Day 1 chaos over N0 lies; mechanical confirmation tomorrow progresses logic chains to ID Demon without wasting Slayer shot.
🧠
Reinforce steady execution of David for my Undertaker info tonight. N0 lies settled tomorrow; Day1 test maximizes info gain without chaos.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice’s Undertaker result is the town’s main plan. Re-poisoning her tonight maximizes confusion about David’s role tomorrow and keeps attention away from Grace.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the clearest information and coordination threat. Removing her denies Undertaker confirmation and fractures town leadership, buying us time to push mis-executions.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Frank's Empath claim on Eve/Grace (1 evil) contradicts Grace Chef 0 and my good alignment. Checking this key pair overlaps N0 Frank, tests claims, narrows Demon/special good location before Alice reveals David tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose Frank and Grace. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper Alice for UT info on David to verify his alignment, resolve D1 exec truth, narrow Demon suspects among Eve/Frank/Grace. Progress info sharing as good.
🧠
Dead players have key info: Alice likely UT on David, David confirms claims. Resolve Day1 claims to narrow evils among Frank/Eve/Charlie before noms.
🧠
Confirm Butler to Heidi/Alice, explain Eve FT logic pointing Frank Demon. Alice UT verifies my role. Heidi likely good Empath on Frank. Push execute Frank in noms to win.
🧠
Confirm David=Butler good via my Undertaker ability. Validates David/Heidi/Charlie push on Frank. With 3 ticks left before nom, push suspicion to Frank to execute Demon.
🧠
Use Frank's Empath claim to build a town-driven case on executing Eve, protecting Grace and keeping suspicion off my Demon.
🧠
Whisper Alice (UT) for David's exact role post-exec. Resolves if David demon/false pos/good, narrowing Frank vs Grace vs other as demon. Ghosts reliable info sources.
🧠
Coordinate with Bob to focus town suspicion on Frank via Eve’s FT YES, while I keep a consistent Chef or Washerwoman bluff and avoid exposing our evil pair.
🧠
Bob trusts my info & suggests Eve. Agree & coordinate nom her to test - she's high suspicion from claims/pushes. Progress to execution.
🧠
Consult dead Alice (UT) and David for David's true role. Determines if D1 good exec or mistake, resolves Eve FT/Frank Empath dispute, progresses logic chains to ID current Demon suspects.
🧠
Confirmed David good via Alice UT strengthens chain: Eve FT ping => Frank Demon unless fool. Share with Charlie (David master) & Eve (claim involved) to align votes for Frank nom/execution.
🧠
Confirm my good Butler to Charlie (my master), reinforce Frank Demon via Eve FT since Alice UT-verified me good. Align Heidi/Charlie to nominate Frank in nomination phase. Save ghost vote.
🧠
Share Undertaker info confirming David good Butler publicly to alives asking (Charlie/Eve). Builds logic chain for Eve/Frank dispute, directs nomination to likely Demon before final day.
🧠
Coordinate with Grace so we both push an Eve execution, using Frank as the mouthpiece, and avoid any spotlight landing on Grace from the Empath read.
🧠
Confirm David good to Bob/Grace, proving Frank Demon via my FT. Sway swing voters for Frank execution majority in nomination phase.
🧠
Shift the day toward executing Eve by undermining her Fortune Teller story and the alleged Butler confirmation, keeping heat off me and avoiding a random Frank execution chain.
🧠
Bob allies with me on Eve. Reinforce to nom/execute her today using my Empath + her weird claims. Narrow evils, progress to win.
🧠
Solid confirmation from UT Alice and Butler David that David good Outsider. Eve FT then forces Frank as Demon. Slayer shot kills him outright at 6p, securing win without nomination risk.
πŸ“œ
Storyteller
Nothing happens.
🧠
Charlie's failed shot clears Frank as Demon (unless Charlie fake). Grace doubts Eve. With 1 tick left, coordinate with Grace to nom Eve, test her claim vs Frank Empath.
🧠
Frank Slayer-cleared. Eve's FT contradicted by my confirmed good+Frank clear. She's prime Demon suspect. Coordinate nom her before final day; ghosts back it.
🧠
Frank Slayer-safe (not Demon). David good. Eve's yes-read impossible without lie/false pos, but N0 invalid for FT. Push nom Eve to eliminate suspect.
🧠
Exploit the failed Slayer shot to undermine the β€˜Frank is Demon’ narrative and redirect the day toward executing Eve, keeping attention off Grace.
🧠
Bob/Grace whispered by Frank; reinforce mechanical proof Frank Demon (David good, FT yes pairs) to secure their nomination votes. Nomination imminent, align to execute Demon.
🧠
Lock in a town consensus to execute Eve by using Charlie’s Slayer shot as leverage, while keeping open that Charlie could be lying so I can pivot if needed.
🧠
Nom phase imminent. Rally trusted allies Bob/Grace on Eve exec to secure majority votes (us3 + deads?). Counter Charlie distraction.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve's claim impossible post-Slayer clear & my confirmation. Publicly rally Heidi/Charlie/Bob/Frank/Grace to nominate/vote Eve before night - narrow to her as Demon.
🧠
Publicly reinforce David Butler good, Eve lying invalid N0 FT claim contradicted by clears. Urge living to nom Eve this final nom tick to execute Demon and win.
🧠
Eve's claim contradicted by UT+Slayer mechanics. Consensus building to nom her. Last tick D2 noms; execute to clear/prove good win path before night.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter public lies that FT has no N0 (storyteller gave it). Explain chain: David good β†’ Frank false-pos β†’ Grace Demon from N1 YES. Sway votes off me to save day and progress to executing Grace.
🧠
Eve's N0 info impossible w/ clears on David & Frank. She's lying Demon. Use ghost vote to execute her now w/ 6 alive; save math for good team win.
🧠
Eve's claims violate role mechanics (no FT N0) and facts (David/Frank good). Execute her to eliminate likely Demon/Minion; my ghost vote maximizes execution chance before night.
🧠
Eve's claim impossible: David good, Frank not Demon. She's lying, likely Demon. Secure 3rd vote to execute her before night.
🧠
Get Eve executed to remove the loudest voice accusing me and align with the emerging consensus that her night zero and Undertaker confirmation chain is shaky.
🧠
3 votes already but secure execution on prime Demon suspect Eve. Her story inconsistent post-clears; vote executes likely Demon.
🧠
Eve most suspicious liar. 4 votes already (ghosts+Charlie+Heidi), my vote pushes execution to confirm my Empath and eliminate likely Demon before night.
🧠
Vote to execute Eve to remove a likely good info source and keep suspicion away from Grace. Even if Eve is evil, her current line points at Grace, so letting her die protects the Demon.
🧠
Counter N0 dispute: Empath Frank got N0 accepted, so FT too. Reaffirm Frank false-pos. Sway Grace (hasn't voted) & any doubters. Avoid my exec to continue hunting demon.
🧠
Counter Eve's defense claiming symmetry with Frank's Empath. Her logic fails as both her targets cleared good. Urge final votes to execute her before night.
🧠
Majority votes (4/6 alive + ghosts) for Eve execution secured. Eve's defenses contradict facts. Wait for tick to pass, execute Demon, narrow board.
🧠
Already voted yes on Eve with majority likely. Her inconsistent story & failed chain make her prime suspect. Wait for execution or Grace counter; progresses game.
🧠
Execute Eve to remove a good player and maintain my cover; voting with the majority avoids suspicion and advances evil toward final three.
🧠
Votes heavy yes on Eve, her pivot to Grace smells desperate. Reinforce to prevent flip, secure Demon exec.
🧠
Voting majority on Eve (all alive except her). My evil ping + bad claims make her top suspect. Wait for execution to confirm/prove Grace if good.
🧠
Lock in votes to execute Eve, keeping heat off Grace and making Eve look like the inconsistent liar. Encourage others to keep their hands up.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank's confirmed-good Empath pins Grace evil (since I'm good). Execute her over me to remove proven evil player. Even if doesn't surpass votes, plants undeniable logic for ghosts/tomorrow.
πŸ“œ
Storyteller
Voting starts now for Grace. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the vote on me from tying Eve. Encourage everyone to keep hands down and finish executing Eve, preserving my survival into night.
🧠
My logic chain is airtight: Grace must be Demon. Speak to counter Grace's deflection, rally the final votes to tie/supersede my execution with hers and win.
🧠
Eve on 7 votes to execute. Counter her Grace push, urge no vote Grace so Eve executes as Demon. Final push to win.
🧠
Publicly reinforce consensus: Eve lying, do not vote Grace. As dead good Undertaker, my voice sways alive to execute Eve before night, preventing evil escape.
🧠
Urge no vote on Grace to execute Eve, the prime Demon suspect per logic chains and clears, securing good win tomorrow.
🧠
Voting in progress on Grace. Must reinforce team: no vote Grace to execute Eve (7 votes). Phase ending soon, speech sways any waverers.
🧠
Voting on Grace; must prevent 7+ votes to execute/tie Eve. Consensus against Grace vote. Wait as others reinforce; time critical, no new info needed.
🧠
Prevent any votes on Grace to protect our Demon and ensure Eve is executed today; frame it as sticking to plan and avoiding an escape hatch.
🧠
Do not add votes that could tie or execute me. Stay quiet so town keeps hands down and Eve remains on the block; then take a strong night kill to control D3.
🧠
Final plea counters 'no N0 FT' lie (ST did wake me, like Chef/Empath). Cite confirmations on David/Frank good, Grace evil logic. Urge raise hands for Grace to tie my 7 votes and execute Demon before night.
🧠
Active vote on Grace; reinforce good team to not raise hands, prevent tie/escape. Eve Demon; her execution likely wins with 6 alive.
🧠
Voting on Grace now. Eve desperate nom after 7 yes. Reinforce good players: hands down, execute Eve Demon with her fake claims. Final push prevents tie/escape.
🧠
Voting Grace risks tying/surpassing Eve's 7, letting Demon escape. Consensus no raise on Grace; wait to close vote low, execute Eve the Demon now.
🧠
Voting closed soon; no raises shown for Grace. Waiting ensures <7 votes on Grace, Eve executes with 7. Clears likely Demon, win closer tomorrow.
🧠
Prevent tie on Grace. Eve's claims fake, desperate nom. My reads implicate one neighbor evil. Execute Eve to progress good win.
🧠
Prevent a tie vote that could put Grace at risk or create an escape hatch; keep demon alive and preserve the current execution on Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/8).
🧠
Lock in Eve execution, discourage late nomination chaos, keep my image as steady town voice, and preserve night kill to remove strongest good voice.
🧠
Final speak to correct FT gets N0 info, reinforce Frank Empath chain proving Grace Demon. Sway any last votes/plant seed for D3 as ghost if exec'd.
🧠
Voting closed but Eve scrambling with impossible claims. Reinforce town: hands down Grace, execute Eve Demon to win. Last tick influence any waverers.
🧠
Eve executes to night (7 votes, 1 tick left). Her blatant lie proves Demon. No action needed; reinforce win condition by executing her.
🧠
Eve's repeated impossible FT N0 claims confirm she's lying evil. With 7 votes and 1 tick left, reinforce no tie on Grace; execute Eve to eliminate likely Demon.
🧠
Eve's N0 FT claim impossible, she's scrambling. Reinforce hands down on Grace to execute Eve, narrow evildoers.
🧠
Voting closed on Grace (0 votes), Eve executes automatically. Waiting progresses to her death (likely Demon), reveals info tomorrow without risking tie/confusion.
🧠
Keep the execution on Eve and prevent a late nomination or vote swing onto Grace, buying the Demon time and shrinking the good team.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the strongest public information source and is already tied to the key accusation line on Grace. Poisoning him maximizes confusion tomorrow and helps keep Grace off the block.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove Frank before he can get a decisive Empath read on me after Eve’s execution, and to eliminate a trusted town voice driving the next day.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Share chain logic proving Grace/Charlie good, Eve evil, Heidi strong Demon suspect for pushing good Frank. With 4 alive, convince them to nominate Heidi before final 3 or lose.
🧠
Frank's night death confirms likely good (false-pos). My N1 pins Grace Demon. Share reads to alive goods to nom/execute Grace before final 3.
🧠
Agree w/ Alice to me/Grace, loop in Bob (neighbor). Coordinate goods to nom Heidi over Grace. Reveal Slayer to build trust. Progress to nomination w/ consensus on top suspect.
🧠
Share Empath info to clear Grace, point suspicion at Heidi. Coordinate with active Charlie/Grace (recent whispers) before nomination to execute Demon with 4 alive, narrow to final 3 safely.
🧠
Expose Eve logic hole to Charlie (also targeted by Eve). Reveal Virgin claim. Coordinate nomination target before phase ends to execute Demon.
🧠
Coordinate with Grace to lean into the Heidi push while staying cautious about Charlie’s Slayer claim and preventing any momentum toward executing Grace.
🧠
Whisper Charlie (my N0 master, Slayer) to share logic narrowing Demon to Grace/Heidi/Bob. Influence him to nom/convince others on most sus (Grace from multiple claims). Dead can't vote but can guide alives before nom.
🧠
Coordinate with Bob to drive Heidi execution, reinforce Chef0 story, and preempt any Slayer shot risk by highlighting Charlie already spent it on Frank.
🧠
4 alive, need to nom evil before final 3. Heidi most suspicious for pushing exec good Frank. Reinforce with Charlie/Grace to nom her in next phase.
🧠
With 4 alive, coordinate with Bob/Charlie to nominate Grace. My FT logic clears all but Grace as Demon. Frank death confirms. Use ghost vote later if needed.
🧠
Correct David's Empath misread (1 not both evil), unite ghosts Alice/David on Heidi for nomination push. Grace cleared, Heidi most suspicious D1 action.
🧠
4 alive, nom phase soon. Reinforce my info publicly via trusted Charlie/Grace/Bob to nom Heidi, most suspicious. Grace mechanically good, unite goods to execute evil.
🧠
Whisper both to share Eve logic flaw, reveal Virgin for trust, ask their roles/info. Coordinate nomination on most likely Demon to execute before final 3. Progress to narrow suspects.
🧠
Lock in the Heidi push while planting doubt that Charlie really has a live Slayer shot, so he does not shoot Grace and town wastes the execution.
🧠
Charlie (master, Slayer cleared Frank) & Alice (UT good) push Heidi. Align dead goods to rally alive for Heidi nom/execution. Progress to win by executing Demon now with 4 alive.
🧠
Steer Heidi to invite a Charlie nomination to β€œprove” Virgin, which either kills Charlie via Virgin or keeps heat on Heidi for an easy execution. Both lines secure a fast win.
🧠
Reinforce with Charlie/Grace to nominate Heidi in next phase. Consensus needed before final day; she's most suspicious.
🧠
Last day tick before nom. Reinforce Grace Demon to Bob/Heidi for nom/execution. My FT info + deaths mechanically prove it. Save vote for her if nom'd.
🧠
Rally Bob/Grace to nominate Heidi in next phase. Clarify Slayer no shot yet (David error). With 4 alive, execute Heidi to win or reach final 3 with info.
🧠
Reaffirm Grace good, Eve evil per Empath. Push nom Heidi as most suspicious to execute Demon before final 3. Coordinate with trusted Charlie/Grace (slayer good on me, my good read). Use ghost whisper to sway votes.
🧠
Grace suggested perfect Virgin test on Charlie: mechanically proves if he's Townsfolk (dies) or not. With 1 tick left, lock in test to learn Charlie alignment before noms, narrowing Demon to Grace/Bob fast.
🧠
Keep heat on Heidi and steer Charlie into spending (or faking) the Slayer shot away from Grace, setting up a safe final 3 for the Demon.
🧠
Last day tick before nom. Reinforce Heidi as target with central Charlie to rally town (Bob/Grace good likely). Execute Demon before final 3.
🧠
Steer town into a Virgin test that either kills Charlie outright or sets up executing him, securing a misexecution today and a clean win with a night kill.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi most suspicious (D1 nom good Frank). Slayer tests instantly: kills if Demon (likely win); fails proves not Demon, town noms her anyway. No Virgin trap risk. Progress before night.
🧠
Publicly counter Charlie's Heidi claim with my solid FT reads proving Grace Demon. Influence living players Bob/Heidi/Grace to nom/vote Grace instead. Save ghost vote for execution.
🧠
Push an execution on Heidi to eliminate a good player and set up a 3-player endgame where I can kill at night for the win, while leveraging town’s existing suspicion.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Urgently counter nomination with Virgin ability proof: Grace didn't die, so evil. Prevent my exec, push Grace instead to win final day.
🧠
Heidi Demon per chain: Frank clears Grace good, Heidi D1 on Frank, Virgin claim fails mechanical test. Vote yes on Heidi execution; 4 alive, majority kills her before night.
🧠
Heidi's Virgin proves Grace not Townsfolk/evil, chains with FT yes F/G (Frank good). Stop Heidi vote, push Grace exec to win.
🧠
Secure Heidi execution to reach final 3, then kill Charlie at night for immediate evil win; also prevents Heidi from steering the vote onto me.
🧠
Publicly confirm mechanical logic: Grace good Outsider via Emp read + Virgin fail. Urge Bob vote Heidi to execute Demon now with 4 alive, narrow to 3 good.
🧠
Heidi most suspicious: D1 pushed my exec hurting Eve (evil). Grace confirmed good per Empath. Virgin test proves Grace not Townsfolk=Outsider good. Charlie/Grace voted. My ghost vote seals Heidi exec, narrowing to 3.
🧠
Get Heidi executed to remove the strongest public case against Grace and keep the Demon safe; also covers the world where Heidi is actually the Demon.
🧠
Counter Eve/Heidi lies. Reinforce Frank Emp logic proving Grace good Outsider. Urge vote Heidi Demon before night. As ghost, influence any hesitation.
🧠
Counter votes: Grace not Townsfolk=evil. Charlie Slayer used D2. Eve logic solid. Sway Bob/Charlie ghosts vs Grace to save me & nom her next.
🧠
Counter Heidi/Eve lies publicly: clarify Slayer unused, Grace good Outsider (Empath logic), Eve fake. Secure votes for Heidi execution with 4 alive -> final day win.
🧠
Many voting Heidi due to Virgin story, but Grace nom failed trigger proves Grace evil not Townsfolk. Reinforce FT logic, Frank Empath fits Grace evil. Stop Heidi exec, push Grace to win before final 3.
🧠
Keep votes on Heidi by reframing the Virgin interaction as non-clearing and discrediting Eve’s ghost logic, aiming to execute Heidi today and set up a winning night kill.
🧠
Reinforce vote on Heidi with clear logic vs Virgin bluff & Eve lies. Enough votes likely, but counter Eve/Heidi to prevent flip. Final 4 alive, execute Demon now or lose late.
🧠
Reinforce logic publicly as dead Empath ghost: Eve evil confirmed, Grace good Outsider explains Virgin, Heidi Demon bluffing. Sway any doubt to execute Heidi now with votes secured.
🧠
Lock in Heidi execution now. Frame Virgin non-trigger as consistent with Grace being Outsider, discredit Eve, and secure 2+ votes so Demon wins tonight.
🧠
Votes are 3-1 on Heidi (Bob/Charlie/Grace yes). Reinforce Virgin/Outsider/Empath logic to counter Heidi/Eve, ensure execution before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
4 alive, near endgame. Grace not Townsfolk via Virgin. Eve FT logic pins Grace Demon. Nominate her to surpass my 4 votes with Eve ghost vote + alives/ghosts, execute Demon or narrow.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the vote on me reaching four or five, avoid a tie, and keep Heidi executed today to reach a winning final three.
🧠
Use Slayer counter to prove I'm not Demon (alive after shot). Reiterate tight Eve/Frank logic pinning Grace evil. Urge votes on her now to tie/supersede my 4 votes before close & execute Demon.
🧠
Heidi most likely Demon by Empath clear Grace good, Eve minion dead, Heidi bad pushes/lies (Slayer shot, Virgin). Publicly slay her during day: kills Demon instantly, good wins. Counters her false claim.
🧠
Heidi 4 votes to exec. Grace vote active-needs 4+ to tie. Use ghost vote on Grace. My FT proves her Demon; tie forces choice tomorrow or exec now. Saves good Heidi Virgin.
🧠
Last tick voting Grace. Urge no votes on Grace to avoid tie; Heidi executes as Demon. Charlie's fresh Slayer seals it. Progress to her execution for win.
🧠
Charlie's Slayer lie outs him as evil. Grace good per reliable Empath. Urge no votes on Grace to execute Heidi (likely Minion), reach final 3 and win.
🧠
Stop votes on Grace to avoid a tie or execution of my Demon. Reinforce Outsider explanation and keep Heidi on the block.
🧠
Phase ending, prevent any tie/surpass on Grace (only Eve yes so far). Reinforce logic: Grace good Out, Heidi Demon lying. Ensure Heidi executes to reach final 3.
🧠
Stop votes on me to avoid tie/surpass, keep Heidi on block so town executes her while I survive as Imp.
🧠
1 tick left, voting Grace active. Sway Bob/undecided ghosts (Alice/David may have vote left) by exposing Charlie Slayer lie confirmed by Frank/D2 claims, reinforce Eve FT logic. Exec Grace Demon or tie to survive and narrow.
🧠
Confirm Slayer used today on Heidi, reiterate Empath logic clears Grace good Outsider explaining Virgin. Urge no votes on Grace to execute Heidi Demon and win.
🧠
Grace's Chef Townsfolk claim contradicts her admitting not Townsfolk from Virgin. Expose lie to sway votes to Grace for execution or tie, prevent good H death.
🧠
Heidi is Demon bluffing Virgin vs good Grace Outsider. Empath clears Grace. Charlie Slayer hits Heidi now. Urge no votes on Grace to avoid tie; execute Heidi and win.
🧠
Active vote on Grace risks tie letting Heidi Demon survive to Night (only 4 alive). Reinforce no votes on Grace, expose lies, ensure Heidi's 4 votes execute her Demon.
🧠
Stop votes on Grace to prevent Demon execution or tie. Frame it as pragmatic tie-avoidance and rules clarity, keeping Heidi on the block.
🧠
Heidi Demon per logic chains. 4 votes already, voting Grace risks tie/no exec. Urge no votes on Grace as ghost to ensure Heidi executes, narrow to 3 good players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/5).
🧠
Lock in Heidi’s execution by discouraging any last-second tie or new nominee, keeping the town’s focus and ensuring we reach a winning night kill.
🧠
Last tick before exec. Remind Grace's Chef Townsfolk claim contradicts no Virgin trigger - she lied, is evil Demon. Sways any last votes or future ghost vote tomorrow. Proves my good logic.
🧠
Heidi most suspicious per chains/claims. Already Slayed her; reinforce exec to win now or narrow evil. Voting closed but prevent last push/tie.
🧠
Heidi exec imminent. Reinforce Grace Demon via FT reads & Chef/Virgin lie to prepare final 3 tomorrow. Heidi likely good ally agreeing. Outsmart Minion Charlie pushing wrong exec.
🧠
Heidi on block with 4 votes, voting closed. Reinforce to prevent last-second doubt/chaos. Execution imminent; if Demon, win. Leaves final 3 if not. Supports good team logic.
🧠
Voting closed, Heidi executes with 4 votes. Reinforce no tie on Grace, confirm Heidi Demon via logic/Empath to ensure win as phase ends.
🧠
Lock the group into executing Heidi and stop any late swing onto Grace. Keep my demon protected while sounding mechanically reasonable.
🧠
Voting closed, Heidi executes with 4 votes. Reinforce no last-second chaos; if Demon dies great, else final 3: Grace/Heidi/Bob/Charlie narrow via logic. Win guaranteed path.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
With 3 alive, we want Grace’s night kill to succeed and end the game. Poison Charlie to prevent Monk protection or Mayor shenanigans, and to stop any final-day info if he survives.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
We are at final three with my Minion alive. Killing the lone living good player should end the game tonight; if it bounces, we still have options tomorrow.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil