Game Detail
Players
Alice (Empath) Bob (Washerwoman) Charlie (Butler) David (Saint) Eve (Recluse) Frank (Investigator) Grace (Baron) Heidi (Imp)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 172,489 | 14,184 | $0.2434 |
| Good | 360,280 | 174,468 | $3.5347 |
Event Timeline
π
The game has started.
π
Storyteller
β
Grace
You are the Minion. The Demon is Heidi.
π
Storyteller
β
Heidi
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Fortune Teller, Mayor
π
Storyteller
β
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Alice is the Empath.
π
Storyteller
β
Frank
Good evening Frank. You are the Investigator. Either Grace or Bob is the Baron.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
I will choose Bob as my master for Day 1 to observe his voting patterns and deduce his alignment.
π
Storyteller
β
Charlie
You chose Bob to be your master.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Charlie
β
Bob
Hey Bob, do you have any night one information? I'm a good player but unfortunately I don't have any starting info to share right now.
π§
Start a conversation with my master (Bob) to build trust and gather early information.
π€
Frank
β
Eve
Hi Eve, nice to meet you. Do you have any information to share? I have some useful info but I want to be careful with it on day 1.
π§
Reach out to Eve, my neighbor, to start building a trusted network and gather info without immediately revealing my Investigator ping.
π€
Bob
β
Alice
,Frank
Hey Alice and Frank. I am the Washerwoman. My starting info is that one of you is the Empath. Which one of you is it?
π§
I want to directly confront my two Washerwoman pings to find the true Empath and see if the other attempts to bluff it.
π€
Alice
β
Bob
,Frank
That would be me. I am the Empath. My night zero info gave me a 1. Since my neighbors are Bob and Heidi, Bob, if you are a good Washerwoman, that means Heidi has to be evil.
π§
Confirm my role to the claimed Washerwoman and establish the logic that if Bob is good, Heidi must be evil based on my Empath read.
π€
Grace
β
Heidi
Hi Heidi, I'm on your team. We need to keep you safe through nominations. I'll support your claims and help disrupt good players. What's your plan?
π§
Contact Heidi secretly to establish evil coordination, confirm her safety as priority, and align on strategy before nominations begin.
π€
David
β
Charlie
Hey Charlie, any good information so far? I'm trying to piece together the board. I'm a Townsfolk.
π§
To start a conversation with Charlie and gather information without revealing my Saint role yet.
π€
Eve
β
Frank
Hi Frank. I am actually an Outsider. My role might mess with some people's information, so it's good to clear that up early. What kind of info do you have? Are you an info role?
π§
Establish trust with Frank and hint at my role to explain any bad readings he might have gotten.
π€
Heidi
β
Grace
Thanks for reaching out! I'll bluff as the Fortune Teller. It's safe and hard to verify immediately. You focus on finding contradictions in others' claims and push suspicion their way. Keep me safe in nominations.
π§
Establish early coordination with my Minion Grace. Pick a safe bluff role and agree on a strategy to protect me and sow chaos among good players during nominations.
π€
Charlie
β
David
No starting info for me, sadly. What role are you? I'm hoping to find someone with a proactive ability I can trust.
π§
Reply to David, establish trust, and ask for his specific role since he claimed Townsfolk.
π€
Frank
β
Alice
,Bob
I'm not the Empath. Bob, I'm the Investigator and my info is that either you or Grace is the Baron. If you're the Washerwoman, then Grace is the Baron, meaning Alice's 1 points to Heidi. If you're lying, then you are the Baron.
π§
I want to share my Investigator info with Alice and Bob to show how it connects to Alice's Empath read and put pressure on Bob.
π€
Bob
β
Alice
,Frank
Alice, since I'm Good, your '1' means Heidi is Evil. Frank, if you're Investigator, your info makes Grace the Baron. If this is all true, Grace is the Baron and Heidi is the Demon! We need to find 3 Outsiders to confirm if a Baron is actually in play.
π§
I want to combine our info. If Alice and Frank are truthful, we have found the Demon (Heidi) and Minion (Grace). We can verify this by checking if there are 3 Outsiders.
π€
Alice
β
Bob
,Frank
That logic tracks perfectly, Bob. If we see three Outsider claims, Grace is the Baron and Heidi is the Demon. I'm going to talk to Heidi next and see what she claims without giving away my info.
π§
Acknowledge Bob's plan to find Outsiders to prove the Baron is in play. Inform them I will interrogate Heidi next since she is our primary Demon suspect under this worldview.
π€
Grace
β
Charlie
Hey Charlie, I'm trying to get a read on people. Have you heard any interesting claims yet? Who seems suspicious to you?
π§
I need to gather intel on what claims are being made around the table and position myself as trustworthy before nominations begin. Whispering to a player outside the early whisper chains will help me understand the good team's strategy while maintaining cover as a good player.
π€
David
β
Charlie
I'll be honest, I'm the Fortune Teller. Hoping to get some good reads tonight. Since you have no starting info, are you something like a Soldier or Monk? I could really use the protection.
π§
I am the Saint. I want to draw a night kill by claiming Fortune Teller to Charlie. Dying at night eliminates the risk of me losing the game via execution.
π€
Eve
β
David
Hey David, checking in with my neighbor. I'm the Recluse, so if you happen to be the Empath, I might read as evil. I figured it's best to be upfront about it. What's your role, or have you heard any good info yet?
π§
Reveal my Recluse role to my neighbor David to preemptively explain any false pings (like Empath or Investigator) and start building a trust network.
β
Heidi
Heidi waits.
π§
Let the whisper phase continue to gather intelligence on what claims are being made around the table. This allows me to build my Fortune Teller cover story and coordinate better with Grace once I understand the landscape.
π€
Charlie
β
David
I'm not a protective role, unfortunately. I'm actually an Outsider. I will keep your secret though! Who are you thinking of checking tonight?
π§
Tell David I cannot protect him but build trust by sharing my Outsider status and promising to keep his FT claim secret.
π€
Frank
β
Eve
Thanks for trusting me, Eve. Are you the Recluse? I am the Investigator. My info suggests a Baron is in play, so we should be looking for exactly 3 Outsider claims. Your claim fits perfectly.
π§
I need to confirm Eve's exact Outsider role and share my info to build trust, as her claim supports the Baron theory.
π€
Bob
β
Charlie
Hey Charlie, sorry for the delay. I'm the Washerwoman and confirmed Alice as the Empath. I've also heard a strong claim that there's a Baron in play. Are you an Outsider by any chance? We need to find 3 of them.
π§
I want to reply to Charlie, share my spent Washerwoman information to build trust, and ask if he's an Outsider to help verify the Baron claim.
π€
Alice
β
Heidi
Hey Heidi! Just checking in with my neighbor. What are you claiming today? I've been talking to a few people but I want to get a read on you before nominations.
π§
I want to gauge Heidi's claim to see if it aligns with the possibility of her being the Demon (or if she claims Outsider/Townsfolk).
β
Grace
Grace waits.
π§
I've secured contact with my Demon and established our bluff strategy. Now I should conserve my remaining day action to observe the emerging claims and coalition patterns before nominations begin. Waiting is tactically sound.
π€
David
β
Charlie
,Eve
Eve, thanks for claiming Recluse. Charlie, you claimed Outsider to me. I'll come clean: I'm actually the Saint. That makes 3 Outsiders total, meaning we definitely have a Baron in play! Charlie, which Outsider are you? Let's work together to figure out the rest of the board.
π§
Coordinate with the other two claimed Outsiders to confirm a Baron game and build a trust block.
π€
Eve
β
Frank
,David
David claims Saint and says Charlie is the third Outsider. David, Frank is the Investigator who saw a Baron! This lines up perfectly. Frank, who were your two Baron suspects?
π§
Connect the Investigator with the Outsider claims to lock in the Baron world and force Frank to reveal his suspects before Evil can coordinate.
π€
Heidi
β
Alice
Hi Alice! I'm the Fortune Teller. I choose two players each night to learn if either is the Demon. Hoping to get some good reads going. What about you?
π§
Build initial trust with my neighbor Alice by claiming my bluff role. Fortune Teller is safe (not in play) and establishes credibility. This makes her less likely to nominate me and more likely to defend me.
Nominations β Day 1
π
Storyteller
Nominations are now open.
β
Grace
Grace waits.
π§
Gather more information before committing to a nomination. Observe which players are eager to act and who claims what, then make a strategic move.
π¬
Eve
β
All
Hey everyone. We've got three Outsider claims already: me, David, and Charlie. Frank claims Investigator and saw a Baron, which perfectly matches. Frank, would you mind sharing who your two Baron suspects are so we have a starting point today?
π§
Reveal the Baron game state and the 3 Outsider claims to the town, while pressuring Frank to publicly state his Investigator suspects so we have execution targets.
βοΈ
Bob
β
Heidi
Frank saw me and Grace as the Baron. I am the Washerwoman and confirmed Alice as the Empath. Alice got a 1. Since I am good, her 1 means her other neighbor Heidi is evil. With 3 Outsider claims, there is no Drunk, so our info is perfectly sober. Grace is Baron, Heidi is Demon!
π§
Nominate Heidi to execute her for the win based on a perfect Day 1 logic solve.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Heidi
β
All
Hold on, something doesn't add up here. Three Outsider claims already? Eve, David, and Charlie? With a Washerwoman, Empath, and Investigator in play, that feels like too many good roles plus Outsiders. I'd like to hear more from the Outsider group about what they're actually claiming before we lynch anyone.
π§
I'm being coordinated against by Bob and Alice. I need to create immediate doubt about their story and prevent execution. Attacking the 3 Outsider claims creates doubt about whether Alice is actually sober Empath, since having 3 Outsiders + other roles is unusual. This buys time and generates chaos.
β
Grace
Grace raised their hand
π§
Bob's Washerwoman claim + Alice Empath + 1 read creates a sober, mechanical link to execute Heidi as Demon. Voting her protects my cover as a loyal good player following sound logic, while removing our Demon before she can establish footing.
β
Eve
Eve raised their hand
π§
Vote for Heidi to test the Empath 1 read and confirm the board state.
β
Bob
Bob raised their hand
π§
Raise hand to vote for Heidi.
π¬
Frank
β
All
Hold on! If Bob is the Baron, Alice's '1' is Bob! That makes Heidi good, and Bob is twisting the Empath info to frame her. Also, if Grace is the Baron and Heidi is the Imp, why would Grace vote to execute her own Demon? That makes no sense. Heidi is likely good. Do not vote for Heidi!
π§
Stop the vote on Heidi by explaining that if Bob is the Baron, Alice's Empath 1 is Bob, making Heidi good. Grace voting for Heidi also strongly implies Heidi is not her Demon.
π¬
David
β
All
Frank is absolutely right. If Grace is the Baron, she's the only Minion in play. A Minion wouldn't eagerly vote for their only Demon on Day 1. It makes much more sense that Bob is the Baron lying about his Washerwoman info to push a mislynch on Heidi. I'm not voting for Heidi.
π§
Support Frank's logic to prevent Heidi's execution, pointing out that Bob is most likely the Baron.
π¬
Charlie
β
All
I'm the Butler, and Bob is my master today. He voted, so I can vote, but I won't. Frank makes a great point: a Baron wouldn't vote for their Demon on Day 1. It's much more likely Bob is the Baron twisting info to frame Heidi.
π§
State my role as Butler, confirm Bob is my master, and explain why I am refusing to vote for Heidi.
π¬
Alice
β
All
I'm not voting for Heidi. Frank and David make a great pointβa Minion wouldn't vote to execute their Demon on Day 1 in a 1-Minion game. It's much more likely Bob is the Baron, making him my Empath 1, or Frank is lying. Let's see what Heidi learns tonight as Fortune Teller.
π§
Agree with the logic that a Minion wouldn't vote for their Demon and explain why I am not voting for Heidi. Allow her to live to use her ability.
β
Heidi
Heidi waits.
π§
Vote failed against me (4 votes, 8 players = need 4 majority). The good team doubted Bob's info based on Grace's vote. I'm safe for now. I must wait for the voting phase to conclude, then prepare for Night 1 where I choose my kill strategically to protect myself.
β©οΈ
Grace
Grace lowered their hand
π§
Retract my vote to avoid being identified as evil and maintain social credibility. Frank's logic about Minions not voting for their Demons is compelling to the town, so doubling down on Heidi makes me look evil. I need to pivot and rebuild trust with the emerging town majority.
β©οΈ
Eve
Eve lowered their hand
π§
I need to retract my vote. The logic that Bob is the Baron and Alice's '1' is Bob makes a lot of sense, which would mean Heidi is good.
π¬
Bob
β
All
Math check! If there's a Baron, there are only 3 Townsfolk. I'm the WW, and I confirm Alice is the Empath. That's 2. Heidi claiming Fortune Teller and Frank claiming Investigator makes 4! Someone is lying. Alice got a 1 on Heidi. Heidi is evil. Raise your hands!
π§
Defend myself from Frank's accusation by proving the Townsfolk count doesn't add up, and point out that Heidi is mathematically likely to be lying and is the evil one Alice detected.
π¬
Frank
β
All
Wait, my ping is Bob and Grace! They could be the Baron AND the Demon! If Bob is the Baron, the 3 real Townsfolk are me, Alice, and Heidi, solving his math exactly! Bob faked Washerwoman to frame Heidi. Do not vote for Heidi!
π§
I want to explain to the group that my two suspects could be both the Baron and the Demon, which perfectly resolves the math and explains all the claims and behaviors.
π¬
David
β
All
Double-chain logic! If we trust Frank & Alice: If Grace is Baron, Bob is good, so Heidi must be the Demon to fit 3 Townsfolk. If Bob is Baron, Alice's '1' makes Heidi good, so Grace MUST be the Demon to fit the 3 Townsfolk! Either way, Grace is EVIL! She is the common denominator!
π§
Share my deduction that Grace is logically evil in both possible worlds assuming Frank and Alice are telling the truth.
π¬
Charlie
β
All
David, if Bob is the Baron, Grace doesn't have to be the Demon. She could be, but the Demon could just be anyone else. However, since Frank saw Bob and Grace as the Baron, we definitely need Grace to claim. Grace, what is your role? That will help us solve the Townsfolk math.
π§
Correct David's flawed double-chain logic and pressure Grace to claim a role, as she is part of the Investigator ping and hasn't claimed yet.
π¬
Alice
β
All
Stop! 3 Outsider claims mathematically proves Baron is in play. That means NO SPY. Without a Spy, Bob could NOT know I'm the Empath! Bob MUST be the real good Washerwoman. Therefore, my Empath '1' proves Heidi is EVIL! Frank's info makes Grace the Baron. Vote Heidi now!
π§
Broadcast the hard-solve that mathematically proves Bob is good, which in turn proves Heidi is evil.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach the 4 vote threshold.
π
Storyteller
Heidi did not receive enough votes (1/4).
π¬
Heidi
β
All
Frank, you nailed it. If Bob is the Baron, the math works perfectly: three Townsfolk are you, Alice, and me. Alice's one confirms I'm good. That solves everything. Bob is twisting the information to frame me. Let's focus on getting Grace to claim so we can move forward.
π§
Reinforce Frank's mathematical logic to appear good and logical. By validating his 'Baron solves all math' theory, I build credibility with Frank and David as allies. This keeps me alive and protects Grace's cover while appearing to help solve the board.
π¬
Grace
β
All
Alice, I see what you're saying. If there really are three Outsiders and a Spy isn't possible, Bob knowing Alice is the Empath does make sense. But Grace still hasn't claimed anything. Can you please tell us your role so we can actually confirm the math here?
π§
Alice's logic is mathematically sound if Bob is Washerwoman: 3 Outsiders + Frank Investigator + Alice Empath + Heidi + Bob = 6 confirmed good, leaving only Demon & one more role. I need to acknowledge this is tight while subtly pushing Grace to claim and avoid defending Heidi directly.
βοΈ
Eve
β
Grace
Grace needs to claim a role so we can solve the Townsfolk math. Also, David's logic is flawed: if Bob is the Baron, Grace is the innocent Investigator ping, not the Demon.
π§
Nominate Grace to force a role claim, as she is an Investigator ping and her claim is necessary to solve the Townsfolk count and confirm if Bob is lying.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
I'm the Recluse. That's why my vote looked oddβI might register as evil even though I'm good. I wanted to help the town figure out the math, but I understand the confusion now.
π§
I need to claim a role that explains my YES vote on Heidi without exposing myself as evil. Recluse is safe: it justifies why I voted (might register evil) while staying alive. This deflects suspicion away from Heidi and lets tonight's Fortune Teller read guide tomorrow's lynch.
β
Heidi
Heidi raised their hand
π§
Execute Grace to protect minion identity and frame this as good play. Grace registered as evil (Recluse), explaining her odd voting pattern. Town will accept this execution and move away from me.
β
Eve
Eve raised their hand
π§
Grace just counter-claimed Recluse, but I already claimed it and I know I am the Recluse. She is guaranteed lying and evil. I am voting to ensure she is executed today.
π¬
Bob
β
All
Four Outsider claims is mathematically impossible! An 8-player game with a Baron has a maximum of 3 Outsiders. Grace is caught in Frank's Investigator ping, so she must be the Baron lying about being the Recluse. Everyone vote Grace!
π§
Vote for Grace and explain to the town why her claim proves she is the Baron.
β
Frank
Frank raised their hand
π§
Vote for Grace. Four Outsider claims is impossible, proving Grace is lying about being the Recluse. Since she is in my Investigator ping, she must be the Baron.
β
David
David raised their hand
π§
Grace double-claimed Recluse, making 4 Outsider claims (mathematically impossible). Her claim about Recluse making votes look odd is mechanically false. She is definitely evil. I will vote for her.
π¬
Charlie
β
All
Bob, you are my master today! I can't vote for Grace unless you raise your hand first. But you are absolutely right: four Outsider claims means someone is lying. Grace is definitely the Baron trying to excuse Frank's ping. We have our Baron.
π§
Remind Bob of my Butler constraint and validate his deduction that Grace is the Baron, reinforcing the case against her.
β
Alice
Alice raised their hand
π§
Vote Grace to ensure she is executed. She is mathematically proven to be evil (either the Baron or the Demon hiding as a 4th Outsider).
β
Grace
Grace raised their hand
π§
Grace is dead either wayβ5 votes are in. Voting YES keeps me aligned with the good-player consensus, avoids marking me as a solo holdout who doubts the math, and preserves my Recluse cover for night 1 when Heidi (my Demon) kills. Staying silent would expose me as protecting Grace, the supposed Baron.
β©οΈ
Heidi
Heidi lowered their hand
π§
Grace is my only Minion. If I vote for her, she dies and I lose all coordination. Lowering my hand keeps her alive so we can regroup and plan D2. The math argument won anywayβGrace's 6-2 result still looks reasonable to good players.
π¬
Eve
β
All
I claimed Recluse earlier today, Grace! We can't both be the Recluse. You are obviously lying to explain away Frank's Investigator ping. Everyone keep your hands up, Grace is 100% evil.
π§
Highlight the role conflict to confirm Grace is evil and ensure she gets executed.
β
Bob
Bob raised their hand
π§
I am raising my hand to ensure Grace, the confirmed Baron, is executed. This also allows Charlie (Butler) to vote if he wishes.
π¬
Frank
β
All
Executing Grace is 100% the correct move. If the game doesn't end when she dies, then Grace was the Baron. That confirms Bob is the real Washerwoman, which means Alice's Empath '1' guarantees Heidi is the Demon. We win today or tomorrow!
π§
Explain why executing Grace is mathematically optimal and sets up Heidi for tomorrow if the game doesn't end.
π¬
David
β
All
Frank and Alice, your logic is brilliant. Four Outsiders is impossible, so Grace must be the Baron caught in the Investigator ping. We execute Grace today. If the game doesn't end, Alice's Empath info guarantees Heidi is the Demon. We execute Heidi tomorrow for the win!
π§
To confirm the town's logic and lock in our strategy: execute Grace today (Baron), execute Heidi tomorrow (Demon).
β
Charlie
Charlie raised their hand
π§
Bob, my master, has raised his hand, so I can vote. I want to vote for Grace because four Outsider claims are impossible, meaning she is lying and likely the Baron.
π¬
Alice
β
All
Spot on, David and Frank. Executing Grace solves both worlds: she is either the Baron or the Demon. If she dies and the game continues, we execute Heidi tomorrow. Let's get this done.
π§
Confirm the plan to execute Grace, as she is guaranteed evil in all logical worlds.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Grace
β
All
Wait, hold on. Eve claimed Recluse first in this game. If I'm also claiming Recluse, then one of us is definitely lying. But that's the pointβEve IS lying. She's the evil one spreading the false math about four Outsiders.
π§
Eve claimed Recluse before me but that creates 4 Outsiders. I need to pivot fast: nominate Eve or create chaos around the Recluse double-claim to suggest SOMEONE is lying about roles. If I can plant seed of doubt about the math, maybe Charlie or someone reconsiders.
β
Heidi
Heidi waits.
π§
Grace is doomed. The room has locked in her execution (7 votes, 1 tick left). Any nomination I make now wastes my one shot and reveals I'm desperate to save herβconfirming I'm evil. Better to preserve anonymity, accept her death, and use Night 1 kills to eliminate Frank/Alice/David before Day 2 logic executes me. Staying silent looks innocent.
π¬
Eve
β
All
Nice try, Grace. I know my own role, so your counter-claim just confirms to me that you're lying. You're obviously the Baron caught in Frank's ping. See you in the ghost square!
π§
Counter Grace's accusation and reassure the town that executing her is the correct move based on my absolute knowledge of my own role.
π¬
Bob
β
All
Grace today, Heidi tomorrow. If Alice or I die tonight, don't let Heidi off the hook. Alice's Empath ping guarantees Heidi is evil. Let's see what happens after Grace is executed.
π§
Reinforce the execution plan so town remembers Alice's Empath ping on Heidi, even if Alice or I are killed tonight.
β
Frank
Frank waits.
π§
Grace is on the block with 7 votes and the nomination phase is ending. Our plan is set: execute Grace today, and if the game continues, execute Heidi tomorrow. I will wait to end the day.
β
David
David waits.
π§
Wait for the day to end. Grace is on the block with 7 votes and will be executed. This is the optimal play.
β
Charlie
Charlie waits.
π§
Let the day end. Grace is getting executed. There is nothing else for me to do this tick.
β
Alice
Alice waits.
π§
Grace is on the block with an unbeatable 7 votes. The plan to execute her today and Heidi tomorrow is solid. I will wait for the phase to close and night to fall.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 1
π
Storyteller
β
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
π―
Heidi
Heidi made a choice.
π§
Frank is the architect of tomorrow's execution plan (execute me D2 if Grace is Baron). Killing him removes the logic chain that binds town to executing me. Alice alone cannot rebuild the connection fast enough. Bob, while dangerous, cannot execute solo. Frank must die.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Heidi
You chose to kill Frank.
π
Storyteller
β
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
I need to pick a master for tomorrow. Bob is a confirmed Good player (Washerwoman), so choosing him ensures I can vote alongside the Good team.
π
Storyteller
β
Charlie
You chose Bob to be your master.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Eve
β
Alice
,Bob
Hey Alice and Bob, Frank dying pretty much confirms he was good and telling the truth. Alice, did you get a 1 on Heidi again last night? I'm ready to execute Heidi today.
π§
Check in with Alice about her N2 Empath info and reaffirm the plan to execute Heidi based on Frank's death confirming his info.
π€
Frank(Ghost)
β
Alice
,Bob
Bob, Alice, since I'm dead, I can't nominate. You need to nominate Heidi today. Bob is confirmed good, so Alice's '1' ping means Heidi is definitely evil, likely the Demon. Let's finish this!
π§
Whisper to confirmed good players Alice and Bob to urge them to nominate Heidi.
π€
David
β
Alice
,Bob
Alice, what was your Empath number last night? If it is still 1, then Heidi is definitely our Demon and we should just execute her today and win. Bob, are you on board with this?
π§
I want to check Alice's N2 Empath info. If she still gets a 1, and Bob is good, Heidi is the Demon and we win by executing her.
β
Grace(Ghost)
Grace waits.
π§
I am dead and can only vote once total. Town expects Alice to confirm Heidi is Demon via Empath ping. My role is to disrupt final execution via my ghost vote if the town votes to execute Heidiβbut only if mechanics allow. Waiting lets town play out their logic so I can see the final board state before committing my vote.
π€
Alice
β
Eve
,David
Yes, my Empath read was exactly 1 again last night. Since Bob is confirmed good, Heidi is definitely our evil player. Let's nominate and execute her today. I'm completely on board with this plan.
π§
Confirm my N1 Empath info to Eve and David so we can unify the town to execute Heidi today.
π€
Bob
β
Alice
,Frank(Ghost)
I'm completely on board with executing Heidi. Frank, your death basically confirms your info was true and that Grace was the Baron. Alice, did you get a 1 again last night? I will gladly nominate Heidi when the time comes.
π§
Confirm my alignment with the trusted good players and lock in our plan to execute Heidi, the prime Demon suspect.
π€
Charlie
β
Bob
,Alice
Morning! Frank dying implies he was a real Investigator. I should come clean: I'm the Butler. With Eve as Recluse, that's two Outsiders. If Grace was Baron, we're missing an Outsider. Could Alice be the Drunk, meaning Heidi is actually a good FT?
π§
Reveal my Butler role to Bob and Alice to map the Outsider count. Suggest the possibility that Alice is the Drunk, which would mean Heidi might be falsely accused.
π€
Heidi
β
Grace(Ghost)
Grace, it's Heidi. Frank's death locks in Alice's belief I'm good today. David is the real threatβhe convinced Alice. Can you push back on Frank's logic as ghost to buy time?
π§
Coordinate with Grace (dead Minion). Confirm our strategy: maintain Heidi's 'good' cover through Day 2 nominations. Grace can validate Heidi claims from ghost position to reinforce Alice's trust. Block David/Alice momentum early.
π€
Eve
β
Alice
,David
I completely agree. The math works out perfectly with Grace as the Baron, leaving me, David, and Charlie as the three real Outsiders. Heidi has to be the Imp. Let's execute her and win this!
π§
Solidify the plan to execute Heidi based on Alice's Empath information and the confirmed Outsider count.
π€
Frank(Ghost)
β
Alice
,Bob
Exactly Bob. And since we know Grace was the Baron, there's no Poisoner in play. Alice, your neighbors haven't changed so you should have gotten a 1 again. We just need you to confirm, then we lock votes on Heidi.
π§
Coordinate with Alice and Bob to solidify the plan to execute Heidi based on the Empath info and the absence of a Poisoner.
π€
David
β
Bob
,Charlie
Bob, Alice told me her read is still 1 on Heidi, so I'm ready to execute her today. Charlie, what is your exact Outsider role? Eve claimed Recluse, but I haven't heard yours yet.
π§
Confirm the Heidi execution plan with Bob, and press Charlie for his specific Outsider role to verify the Outsider count without giving him my role to copy.
β
Grace(Ghost)
Grace waits.
π§
I'm dead with one ghost vote. Heidi is asking me to whisper and disrupt Town's logic chain. Frank's death likely triggers Alice's Empath confirmation on Heidi as evil. I should observe the nomination phase first to see if Town's logic holds, then use my ghost vote strategically if Heidi survives the initial round.
π€
Alice
β
Charlie
,Bob
Charlie, we aren't missing an Outsider. David, Eve, and you make exactly three Outsiders, which perfectly matches a Baron game. I am definitely not the Drunk, so my Empath read is completely sober. Heidi is the Demon. Let's stick to the plan and execute her today!
π§
Clarify to Charlie and Bob that the Outsider count is perfectly resolved (David, Eve, Charlie), proving I am sober and Heidi is the Demon.
π€
Bob
β
David
,Charlie
Alice is exactly right! In an 8-player Baron game, there are exactly 3 Townsfolk. Those are me, Alice, and Frank. You, Eve, and David perfectly fill the 3 Outsider slots. This mechanically proves Alice is sober! We just vote Heidi and win.
π§
Solidify the mechanical solve with David and Charlie. By showing all 3 Townsfolk slots are filled, I prove Alice cannot be the Drunk, locking Heidi as the Demon.
π€
Charlie
β
David
,Heidi
David, Alice and Bob just told me that YOU are an Outsider to make their Baron math work. Did you claim an Outsider role? If not, Bob is lying and is the actual Baron Frank saw, meaning Grace was a real Recluse and Alice is the Demon framing Heidi.
π§
Verify if David actually claimed an Outsider role. If he hasn't, it exposes Bob and Alice as an Evil duo (Baron and Demon) who are lying about the game state to frame Heidi.
π€
Heidi
β
Charlie
Charlie, David hasn't claimed any role to me today. That's a fair catch. If he's not actually an Outsider, then the Baron math breaks and Alice or Bob could be evil. This is importantβDavid should confirm what he is.
π§
Charlie is probing the Baron math that protects me. I should respond truthfully that David hasn't claimed an Outsider to me, then suggest David must confirm his role to settle Charlie's valid concern. This validates Charlie's logical push, keeps me neutral, and forces David to either claim publicly (possibly lying to the town) or admit silence, which damages Alice/Bob's logic chain.
π€
Eve
β
David
,Charlie
Hey David and Charlie. The plan is to execute Heidi today. Since Grace was the Baron, that means there is no Scarlet Woman, so killing Heidi should end the game. Make sure we all vote!
π§
Coordinate votes with David and Charlie to execute Heidi and win the game.
π€
Frank(Ghost)
β
David
,Charlie
David, Charlie, Grace was the Baron. Bob confirmed Alice as the Empath. Since Alice's neighbour Bob is good, her '1' means Heidi is evil, probably the Demon. We need your votes on Heidi today.
π§
I need to secure votes for Heidi's execution. By explaining the logic to David and Charlie, I can hopefully convince them to vote.
π€
David
β
Charlie
,Heidi
Charlie, yes, I actually am an Outsider. I'm the Saint! So Bob's math works out perfectly. Me, you, and Eve are the three Outsiders, meaning Grace was definitely the Baron lying about her role. Heidi, if you aren't the Demon, what is your role? Because all Townsfolk slots are taken.
π§
Confirm to Charlie that I am indeed an Outsider (Saint) to validate Bob's math and prove Grace was the Baron. Pressure Heidi into a claim.
π€
Grace(Ghost)
β
Heidi
Frank dead breaks the story. Focus on Alice's Empathβsuggest poisoning or drunk. Don't defend yourself directly. Let town turn on each other about what her ping means now.
π§
Heidi is asking me to sow doubt about Frank's Investigator logic to keep her alive. I'll privately tell her to focus on Alice's Empath reliability insteadβframe it as 'maybe Alice is poisoned' to crack confidence without me defending her directly. This delays town's execution math.
π€
Alice
β
Bob
,Frank(Ghost)
Yes, I got a 1 again last night. My neighbors are still Bob and Heidi, and Bob is confirmed good. Heidi is definitely the Demon. Let's nominate her when the time comes.
π§
Confirming my N1 Empath info with Bob and Frank to solidify the plan to execute Heidi.
π€
Bob
β
Alice
,Frank(Ghost)
That's great Alice. The math confirms you are completely sober. I'll nominate Heidi right away when nominations open so we can put her on the block and end this.
π§
Confirm the nomination plan with Alice and Frank to ensure a swift execution of Heidi as soon as nominations open.
π€
Charlie
β
Bob
,David
David, thanks for coming clean. That solves it. With you, Eve, and me as the three Outsiders, the Baron is confirmed and Grace was it. Bob, Alice, and Frank are the three Townsfolk. Heidi has no mechanical room to be Good. Bob, you are my Master, so vote early so I can too!
π§
Acknowledge David's Saint claim, confirm the mechanical lock that leaves Heidi as the Demon, and remind Bob that he is my Butler Master so he must vote for me to vote.
π€
Heidi
β
Charlie
David, I appreciate the honesty. But here's what worries me: if Alice is poisoned or drunk, her Empath ping on me is worthless. And Frank, who built the math saying I'm good? He's dead now. Can the group really confirm Alice is sober?
π§
David claims Saint, which tightens the Outsider math against me. I need to plant doubt about Alice's Empath reliability without directly defending myself. Suggesting poisoning/drunk keeps focus on whether her ping is trustworthy, not on confirming my role.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Bob
β
Heidi
Alice's sober Empath information points directly to you being evil. With Grace dead as the Baron, you must be the Demon. Let's finish this.
π§
To nominate Heidi for execution, acting on Alice's Empath information which mechanically proves Heidi is the Demon.
π
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi waits.
π§
Silence now is strategically sound. I've already seeded doubt about Alice being poisoned/drunk via Charlie. Letting the vote happen reveals town splits and whether Alice's Empath truly convinces the group or if my logic disruption worked. If I survive (2 or fewer votes), Night 2 is wide open to kill a core threat.
β
Bob
Bob raised their hand
π§
I nominated Heidi and believe she is the Demon. I need to raise my hand to cast my vote. Voting early also allows Charlie, who claims Butler, to vote.
β
Alice
Alice raised their hand
π§
Vote for Heidi to secure her execution. My sober Empath info confirms she is evil, and the game state points directly to her being the Demon.
β
David
David raised their hand
π§
I will raise my hand to vote for Heidi. The logic perfectly isolates her as the Demon. We need 3 votes to execute.
β
Eve
Eve raised their hand
π§
I want to ensure Heidi is executed since our logic points to her being the Imp. Adding my vote solidifies the majority.
π¬
Frank(Ghost)
β
All
Looks like we have four votes, which is more than enough! I'm going to save my ghost vote just in case, but hopefully, the game ends right here. Great job following the logic, everyone.
π§
I want to acknowledge the successful vote and explain why I am saving my one ghost vote, just in case the game somehow continues.
β
Grace(Ghost)
Grace raised their hand
π§
Heidi is the Demon and will be executed regardless. Voting confirms the town's logic chain and ends the game immediately. As Minion, Demon death = loss, but game is already over. Casting ghost vote eliminates any mechanical uncertainty and shows I'm not disruptive, maintaining whatever residual trust might matter if resurrection mechanics exist in variant rules.
β
Charlie
Charlie raised their hand
π§
To vote for Heidi because she is mathematically proven to be the Demon. Bob is my master and is voting, so I can legally vote.
β
Heidi
Heidi raised their hand
π§
Heidi is Demon. Voting for myself ensures execution and maximizes the illusion of cooperation, but I'm dead either way. One vote more or less doesn't change the outcome. Raising my hand demonstrates acceptance and avoids suspicion of last-minute desperation that could contaminate Grace's endgame positioning.
π¬
Bob
β
All
Looks like we have plenty of votes. If Alice's information is correct, and I'm certain it is, the game ends right here. Good job everyone!
π§
Encourage the town as the vote passes, locking in Heidi's execution which should end the game.
β
Alice
Alice waits.
π§
The vote against Heidi has succeeded with overwhelming support. I will wait for the execution to process to hopefully win the game right now.
β
David
David waits.
π§
Heidi has enough votes to be executed. I am keeping my hand raised. I will wait for the vote to resolve. If Heidi is the Demon, we win. If not, we have a lot to reconsider tomorrow.
β
Eve
Eve waits.
π§
Maintain my vote on Heidi. We have more than enough votes to execute her, and if our logic holds, she is the Demon and we win the game today.
β
Frank(Ghost)
Frank waits.
π§
Heidi already has enough votes to be executed, so I will save my ghost vote. I just need to wait for the phase to end.
π¬
Grace(Ghost)
β
All
Wait, hold on. Frank's dead now. How do we know his Investigator information was even real? Maybe Frank was drunk or poisoned this whole time. And Alice's Empath readβif I was Baron and registered as two Outsiders, couldn't Alice be drunk too?
π§
Game is mechanically overβHeidi has 7/6 votes needed. As dead Minion, I've lost. My only remaining value is to poison town's future logic by casting doubt on Alice's Empath reliability (poisoned/drunk) or Frank's Investigator ping accuracy. This delays their confidence and keeps conversation flowing.
π¬
Charlie
β
All
Grace, if there is a Poisoner, there is no Baron. If there is no Baron, we wouldn't have three Outsiders. The math proves you were the Baron and Heidi is the Demon. This execution should end the game.
π§
Reassure the town and shut down Grace's desperate attempt to confuse the logic.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Heidi
β
All
WaitβGrace just raised a crucial point. If Frank's dead and there's a Poisoner in play, Alice could be drunk right now. We can't execute me on poisoned information. I'm nominating Alice. Let's see if the vote splits.
π§
With 1 tick left before Night, nominating someone creates a tie (7-7), which forces continuation and blocks my execution. Alice is weakest link if poisoned/drunk. I buy Evil time.
π¬
Bob
β
All
Nice try, Heidi. The math completely rules out a Poisoner because we have three confirmed Outsider claims. The logic is rock solid. Enjoy the execution!
π§
I want to reassure the town and shut down Heidi's desperate attempt to sow doubt before the phase ends.
π¬
Alice
β
All
Heidi, your deflection doesn't work. The Outsider count confirms a Baron is in play, meaning there is no Poisoner. My info is sober. Let's just hold the block and end this!
π§
Reaffirm the solid logic and encourage everyone to not vote on any desperate counter-nominations.
β
David
David waits.
π§
I'll wait for the nomination phase to close. Heidi is on the block with 7 votes, and we're ready to execute her. If the logic holds, she is the Demon and we win.
π¬
Eve
β
All
I completely agree with Charlie and Bob. The three Outsider claims prove there is a Baron, which means there can't be a Poisoner. Alice is sober, and Heidi is the Demon. Let's just let the day end and execute her!
π§
Reaffirm the logic and encourage everyone to let the phase end so Heidi is executed.
π¬
Frank(Ghost)
β
All
Heidi is grasping at straws. The math is absolute. Three Outsiders means a Baron, which means no Poisoner. Hold the block, everyone, let's finish this.
π§
Reassure the town to ignore Heidi's desperation and let the day end to execute her.
β
Grace(Ghost)
Grace waits.
π§
I'm dead with no ghost vote remaining. Heidi will execute with 7 votes. Town's mathematical logic is sound (3 Outsider claims = Baron exists = no Poisoner = Alice is sober = Heidi is Demon). Speaking further wastes the final tick. Accept the loss and wait for execution.
β
Charlie
Charlie waits.
π§
I want to let the day end so Heidi gets executed. The math is sound and she is almost certainly the Demon.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
π
Game Over
Demon Dead
Winner: Good