Game Detail

Players

Alice (Empath) Bob (Washerwoman) Charlie (Butler) David (Saint) Eve (Recluse) Frank (Investigator) Grace (Baron) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil172,48914,184$0.2434
Good360,280174,468$3.5347

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Fortune Teller, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Alice is the Empath.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Grace or Bob is the Baron.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will choose Bob as my master for Day 1 to observe his voting patterns and deduce his alignment.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a conversation with my master (Bob) to build trust and gather early information.
🧠
Reach out to Eve, my neighbor, to start building a trusted network and gather info without immediately revealing my Investigator ping.
🧠
I want to directly confront my two Washerwoman pings to find the true Empath and see if the other attempts to bluff it.
🧠
Confirm my role to the claimed Washerwoman and establish the logic that if Bob is good, Heidi must be evil based on my Empath read.
🧠
Contact Heidi secretly to establish evil coordination, confirm her safety as priority, and align on strategy before nominations begin.
🧠
To start a conversation with Charlie and gather information without revealing my Saint role yet.
🧠
Establish trust with Frank and hint at my role to explain any bad readings he might have gotten.
🧠
Establish early coordination with my Minion Grace. Pick a safe bluff role and agree on a strategy to protect me and sow chaos among good players during nominations.
🧠
Reply to David, establish trust, and ask for his specific role since he claimed Townsfolk.
🧠
I want to share my Investigator info with Alice and Bob to show how it connects to Alice's Empath read and put pressure on Bob.
🧠
I want to combine our info. If Alice and Frank are truthful, we have found the Demon (Heidi) and Minion (Grace). We can verify this by checking if there are 3 Outsiders.
🧠
Acknowledge Bob's plan to find Outsiders to prove the Baron is in play. Inform them I will interrogate Heidi next since she is our primary Demon suspect under this worldview.
🧠
I need to gather intel on what claims are being made around the table and position myself as trustworthy before nominations begin. Whispering to a player outside the early whisper chains will help me understand the good team's strategy while maintaining cover as a good player.
🧠
I am the Saint. I want to draw a night kill by claiming Fortune Teller to Charlie. Dying at night eliminates the risk of me losing the game via execution.
🧠
Reveal my Recluse role to my neighbor David to preemptively explain any false pings (like Empath or Investigator) and start building a trust network.
🧠
Let the whisper phase continue to gather intelligence on what claims are being made around the table. This allows me to build my Fortune Teller cover story and coordinate better with Grace once I understand the landscape.
🧠
Tell David I cannot protect him but build trust by sharing my Outsider status and promising to keep his FT claim secret.
🧠
I need to confirm Eve's exact Outsider role and share my info to build trust, as her claim supports the Baron theory.
🧠
I want to reply to Charlie, share my spent Washerwoman information to build trust, and ask if he's an Outsider to help verify the Baron claim.
🧠
I want to gauge Heidi's claim to see if it aligns with the possibility of her being the Demon (or if she claims Outsider/Townsfolk).
🧠
I've secured contact with my Demon and established our bluff strategy. Now I should conserve my remaining day action to observe the emerging claims and coalition patterns before nominations begin. Waiting is tactically sound.
🧠
Coordinate with the other two claimed Outsiders to confirm a Baron game and build a trust block.
🧠
Connect the Investigator with the Outsider claims to lock in the Baron world and force Frank to reveal his suspects before Evil can coordinate.
🧠
Build initial trust with my neighbor Alice by claiming my bluff role. Fortune Teller is safe (not in play) and establishes credibility. This makes her less likely to nominate me and more likely to defend me.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Gather more information before committing to a nomination. Observe which players are eager to act and who claims what, then make a strategic move.
🧠
Reveal the Baron game state and the 3 Outsider claims to the town, while pressuring Frank to publicly state his Investigator suspects so we have execution targets.
🧠
Nominate Heidi to execute her for the win based on a perfect Day 1 logic solve.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being coordinated against by Bob and Alice. I need to create immediate doubt about their story and prevent execution. Attacking the 3 Outsider claims creates doubt about whether Alice is actually sober Empath, since having 3 Outsiders + other roles is unusual. This buys time and generates chaos.
🧠
Bob's Washerwoman claim + Alice Empath + 1 read creates a sober, mechanical link to execute Heidi as Demon. Voting her protects my cover as a loyal good player following sound logic, while removing our Demon before she can establish footing.
🧠
Vote for Heidi to test the Empath 1 read and confirm the board state.
🧠
Raise hand to vote for Heidi.
🧠
Stop the vote on Heidi by explaining that if Bob is the Baron, Alice's Empath 1 is Bob, making Heidi good. Grace voting for Heidi also strongly implies Heidi is not her Demon.
🧠
Support Frank's logic to prevent Heidi's execution, pointing out that Bob is most likely the Baron.
🧠
State my role as Butler, confirm Bob is my master, and explain why I am refusing to vote for Heidi.
🧠
Agree with the logic that a Minion wouldn't vote for their Demon and explain why I am not voting for Heidi. Allow her to live to use her ability.
🧠
Vote failed against me (4 votes, 8 players = need 4 majority). The good team doubted Bob's info based on Grace's vote. I'm safe for now. I must wait for the voting phase to conclude, then prepare for Night 1 where I choose my kill strategically to protect myself.
🧠
Retract my vote to avoid being identified as evil and maintain social credibility. Frank's logic about Minions not voting for their Demons is compelling to the town, so doubling down on Heidi makes me look evil. I need to pivot and rebuild trust with the emerging town majority.
🧠
I need to retract my vote. The logic that Bob is the Baron and Alice's '1' is Bob makes a lot of sense, which would mean Heidi is good.
🧠
Defend myself from Frank's accusation by proving the Townsfolk count doesn't add up, and point out that Heidi is mathematically likely to be lying and is the evil one Alice detected.
🧠
I want to explain to the group that my two suspects could be both the Baron and the Demon, which perfectly resolves the math and explains all the claims and behaviors.
🧠
Share my deduction that Grace is logically evil in both possible worlds assuming Frank and Alice are telling the truth.
🧠
Correct David's flawed double-chain logic and pressure Grace to claim a role, as she is part of the Investigator ping and hasn't claimed yet.
🧠
Broadcast the hard-solve that mathematically proves Bob is good, which in turn proves Heidi is evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Reinforce Frank's mathematical logic to appear good and logical. By validating his 'Baron solves all math' theory, I build credibility with Frank and David as allies. This keeps me alive and protects Grace's cover while appearing to help solve the board.
🧠
Alice's logic is mathematically sound if Bob is Washerwoman: 3 Outsiders + Frank Investigator + Alice Empath + Heidi + Bob = 6 confirmed good, leaving only Demon & one more role. I need to acknowledge this is tight while subtly pushing Grace to claim and avoid defending Heidi directly.
🧠
Nominate Grace to force a role claim, as she is an Investigator ping and her claim is necessary to solve the Townsfolk count and confirm if Bob is lying.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to claim a role that explains my YES vote on Heidi without exposing myself as evil. Recluse is safe: it justifies why I voted (might register evil) while staying alive. This deflects suspicion away from Heidi and lets tonight's Fortune Teller read guide tomorrow's lynch.
🧠
Execute Grace to protect minion identity and frame this as good play. Grace registered as evil (Recluse), explaining her odd voting pattern. Town will accept this execution and move away from me.
🧠
Grace just counter-claimed Recluse, but I already claimed it and I know I am the Recluse. She is guaranteed lying and evil. I am voting to ensure she is executed today.
🧠
Vote for Grace and explain to the town why her claim proves she is the Baron.
🧠
Vote for Grace. Four Outsider claims is impossible, proving Grace is lying about being the Recluse. Since she is in my Investigator ping, she must be the Baron.
🧠
Grace double-claimed Recluse, making 4 Outsider claims (mathematically impossible). Her claim about Recluse making votes look odd is mechanically false. She is definitely evil. I will vote for her.
🧠
Remind Bob of my Butler constraint and validate his deduction that Grace is the Baron, reinforcing the case against her.
🧠
Vote Grace to ensure she is executed. She is mathematically proven to be evil (either the Baron or the Demon hiding as a 4th Outsider).
🧠
Grace is dead either wayβ€”5 votes are in. Voting YES keeps me aligned with the good-player consensus, avoids marking me as a solo holdout who doubts the math, and preserves my Recluse cover for night 1 when Heidi (my Demon) kills. Staying silent would expose me as protecting Grace, the supposed Baron.
🧠
Grace is my only Minion. If I vote for her, she dies and I lose all coordination. Lowering my hand keeps her alive so we can regroup and plan D2. The math argument won anywayβ€”Grace's 6-2 result still looks reasonable to good players.
🧠
Highlight the role conflict to confirm Grace is evil and ensure she gets executed.
🧠
I am raising my hand to ensure Grace, the confirmed Baron, is executed. This also allows Charlie (Butler) to vote if he wishes.
🧠
Explain why executing Grace is mathematically optimal and sets up Heidi for tomorrow if the game doesn't end.
🧠
To confirm the town's logic and lock in our strategy: execute Grace today (Baron), execute Heidi tomorrow (Demon).
🧠
Bob, my master, has raised his hand, so I can vote. I want to vote for Grace because four Outsider claims are impossible, meaning she is lying and likely the Baron.
🧠
Confirm the plan to execute Grace, as she is guaranteed evil in all logical worlds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve claimed Recluse before me but that creates 4 Outsiders. I need to pivot fast: nominate Eve or create chaos around the Recluse double-claim to suggest SOMEONE is lying about roles. If I can plant seed of doubt about the math, maybe Charlie or someone reconsiders.
🧠
Grace is doomed. The room has locked in her execution (7 votes, 1 tick left). Any nomination I make now wastes my one shot and reveals I'm desperate to save herβ€”confirming I'm evil. Better to preserve anonymity, accept her death, and use Night 1 kills to eliminate Frank/Alice/David before Day 2 logic executes me. Staying silent looks innocent.
🧠
Counter Grace's accusation and reassure the town that executing her is the correct move based on my absolute knowledge of my own role.
🧠
Reinforce the execution plan so town remembers Alice's Empath ping on Heidi, even if Alice or I are killed tonight.
🧠
Grace is on the block with 7 votes and the nomination phase is ending. Our plan is set: execute Grace today, and if the game continues, execute Heidi tomorrow. I will wait to end the day.
🧠
Wait for the day to end. Grace is on the block with 7 votes and will be executed. This is the optimal play.
🧠
Let the day end. Grace is getting executed. There is nothing else for me to do this tick.
🧠
Grace is on the block with an unbeatable 7 votes. The plan to execute her today and Heidi tomorrow is solid. I will wait for the phase to close and night to fall.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the architect of tomorrow's execution plan (execute me D2 if Grace is Baron). Killing him removes the logic chain that binds town to executing me. Alice alone cannot rebuild the connection fast enough. Bob, while dangerous, cannot execute solo. Frank must die.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to pick a master for tomorrow. Bob is a confirmed Good player (Washerwoman), so choosing him ensures I can vote alongside the Good team.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Check in with Alice about her N2 Empath info and reaffirm the plan to execute Heidi based on Frank's death confirming his info.
🧠
Whisper to confirmed good players Alice and Bob to urge them to nominate Heidi.
🧠
I want to check Alice's N2 Empath info. If she still gets a 1, and Bob is good, Heidi is the Demon and we win by executing her.
🧠
I am dead and can only vote once total. Town expects Alice to confirm Heidi is Demon via Empath ping. My role is to disrupt final execution via my ghost vote if the town votes to execute Heidiβ€”but only if mechanics allow. Waiting lets town play out their logic so I can see the final board state before committing my vote.
🧠
Confirm my N1 Empath info to Eve and David so we can unify the town to execute Heidi today.
🧠
Confirm my alignment with the trusted good players and lock in our plan to execute Heidi, the prime Demon suspect.
🧠
Reveal my Butler role to Bob and Alice to map the Outsider count. Suggest the possibility that Alice is the Drunk, which would mean Heidi might be falsely accused.
🧠
Coordinate with Grace (dead Minion). Confirm our strategy: maintain Heidi's 'good' cover through Day 2 nominations. Grace can validate Heidi claims from ghost position to reinforce Alice's trust. Block David/Alice momentum early.
🧠
Solidify the plan to execute Heidi based on Alice's Empath information and the confirmed Outsider count.
🧠
Coordinate with Alice and Bob to solidify the plan to execute Heidi based on the Empath info and the absence of a Poisoner.
🧠
Confirm the Heidi execution plan with Bob, and press Charlie for his specific Outsider role to verify the Outsider count without giving him my role to copy.
🧠
I'm dead with one ghost vote. Heidi is asking me to whisper and disrupt Town's logic chain. Frank's death likely triggers Alice's Empath confirmation on Heidi as evil. I should observe the nomination phase first to see if Town's logic holds, then use my ghost vote strategically if Heidi survives the initial round.
🧠
Clarify to Charlie and Bob that the Outsider count is perfectly resolved (David, Eve, Charlie), proving I am sober and Heidi is the Demon.
🧠
Solidify the mechanical solve with David and Charlie. By showing all 3 Townsfolk slots are filled, I prove Alice cannot be the Drunk, locking Heidi as the Demon.
🧠
Verify if David actually claimed an Outsider role. If he hasn't, it exposes Bob and Alice as an Evil duo (Baron and Demon) who are lying about the game state to frame Heidi.
🧠
Charlie is probing the Baron math that protects me. I should respond truthfully that David hasn't claimed an Outsider to me, then suggest David must confirm his role to settle Charlie's valid concern. This validates Charlie's logical push, keeps me neutral, and forces David to either claim publicly (possibly lying to the town) or admit silence, which damages Alice/Bob's logic chain.
🧠
Coordinate votes with David and Charlie to execute Heidi and win the game.
🧠
I need to secure votes for Heidi's execution. By explaining the logic to David and Charlie, I can hopefully convince them to vote.
🧠
Confirm to Charlie that I am indeed an Outsider (Saint) to validate Bob's math and prove Grace was the Baron. Pressure Heidi into a claim.
🧠
Heidi is asking me to sow doubt about Frank's Investigator logic to keep her alive. I'll privately tell her to focus on Alice's Empath reliability insteadβ€”frame it as 'maybe Alice is poisoned' to crack confidence without me defending her directly. This delays town's execution math.
🧠
Confirming my N1 Empath info with Bob and Frank to solidify the plan to execute Heidi.
🧠
Confirm the nomination plan with Alice and Frank to ensure a swift execution of Heidi as soon as nominations open.
🧠
Acknowledge David's Saint claim, confirm the mechanical lock that leaves Heidi as the Demon, and remind Bob that he is my Butler Master so he must vote for me to vote.
🧠
David claims Saint, which tightens the Outsider math against me. I need to plant doubt about Alice's Empath reliability without directly defending myself. Suggesting poisoning/drunk keeps focus on whether her ping is trustworthy, not on confirming my role.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To nominate Heidi for execution, acting on Alice's Empath information which mechanically proves Heidi is the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Silence now is strategically sound. I've already seeded doubt about Alice being poisoned/drunk via Charlie. Letting the vote happen reveals town splits and whether Alice's Empath truly convinces the group or if my logic disruption worked. If I survive (2 or fewer votes), Night 2 is wide open to kill a core threat.
🧠
I nominated Heidi and believe she is the Demon. I need to raise my hand to cast my vote. Voting early also allows Charlie, who claims Butler, to vote.
🧠
Vote for Heidi to secure her execution. My sober Empath info confirms she is evil, and the game state points directly to her being the Demon.
🧠
I will raise my hand to vote for Heidi. The logic perfectly isolates her as the Demon. We need 3 votes to execute.
🧠
I want to ensure Heidi is executed since our logic points to her being the Imp. Adding my vote solidifies the majority.
🧠
I want to acknowledge the successful vote and explain why I am saving my one ghost vote, just in case the game somehow continues.
🧠
Heidi is the Demon and will be executed regardless. Voting confirms the town's logic chain and ends the game immediately. As Minion, Demon death = loss, but game is already over. Casting ghost vote eliminates any mechanical uncertainty and shows I'm not disruptive, maintaining whatever residual trust might matter if resurrection mechanics exist in variant rules.
🧠
To vote for Heidi because she is mathematically proven to be the Demon. Bob is my master and is voting, so I can legally vote.
🧠
Heidi is Demon. Voting for myself ensures execution and maximizes the illusion of cooperation, but I'm dead either way. One vote more or less doesn't change the outcome. Raising my hand demonstrates acceptance and avoids suspicion of last-minute desperation that could contaminate Grace's endgame positioning.
🧠
Encourage the town as the vote passes, locking in Heidi's execution which should end the game.
🧠
The vote against Heidi has succeeded with overwhelming support. I will wait for the execution to process to hopefully win the game right now.
🧠
Heidi has enough votes to be executed. I am keeping my hand raised. I will wait for the vote to resolve. If Heidi is the Demon, we win. If not, we have a lot to reconsider tomorrow.
🧠
Maintain my vote on Heidi. We have more than enough votes to execute her, and if our logic holds, she is the Demon and we win the game today.
🧠
Heidi already has enough votes to be executed, so I will save my ghost vote. I just need to wait for the phase to end.
🧠
Game is mechanically overβ€”Heidi has 7/6 votes needed. As dead Minion, I've lost. My only remaining value is to poison town's future logic by casting doubt on Alice's Empath reliability (poisoned/drunk) or Frank's Investigator ping accuracy. This delays their confidence and keeps conversation flowing.
🧠
Reassure the town and shut down Grace's desperate attempt to confuse the logic.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left before Night, nominating someone creates a tie (7-7), which forces continuation and blocks my execution. Alice is weakest link if poisoned/drunk. I buy Evil time.
🧠
I want to reassure the town and shut down Heidi's desperate attempt to sow doubt before the phase ends.
🧠
Reaffirm the solid logic and encourage everyone to not vote on any desperate counter-nominations.
🧠
I'll wait for the nomination phase to close. Heidi is on the block with 7 votes, and we're ready to execute her. If the logic holds, she is the Demon and we win.
🧠
Reaffirm the logic and encourage everyone to let the phase end so Heidi is executed.
🧠
Reassure the town to ignore Heidi's desperation and let the day end to execute her.
🧠
I'm dead with no ghost vote remaining. Heidi will execute with 7 votes. Town's mathematical logic is sound (3 Outsider claims = Baron exists = no Poisoner = Alice is sober = Heidi is Demon). Speaking further wastes the final tick. Accept the loss and wait for execution.
🧠
I want to let the day end so Heidi gets executed. The math is sound and she is almost certainly the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good