Game Detail

Players

Alice (Poisoner) Bob (Fortune Teller) Charlie (Virgin) David (Washerwoman) Eve (Slayer) Frank (Imp) Grace (Librarian) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good443,53561,322$4.0573
Evil157,36633,055$0.7382

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Alice. Your safe bluffs are: Butler, Chef, Undertaker
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is a high-impact target early; poisoning him can corrupt starting info and create durable confusion that shields Frank.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Heidi or Bob is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Heidi or Frank is the Recluse.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start by testing my two neighbors; later I can cross-reference with Empath or Chef style info and track possible red herring hits.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Charlie. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Check my Librarian pings privately; confirm Recluse or catch a lie without exposing too much to the whole town on day one.
🧠
Verify my Washerwoman ping without exposing too much publicly; one of them should be Fortune Teller unless poisoned or drunk.
🧠
Defuse Grace’s suspicion by promptly offering a plausible Townsfolk claim (Chef) from safe bluffs, while extracting her exact info and shaping future public narrative.
🧠
Build trust with David while protecting my powerful Fortune Teller role and learn whether his start info affects my trust in Heidi or him.
🧠
Start building trust and gather claims without exposing Virgin too early; two quiet players may provide useful first-day info.
🧠
Build trust without exposing Slayer, and prompt Alice and Charlie for useful claims before nominations.
🧠
Confirm likely Librarian info privately, protect my role from public suspicion, and preserve Frank's Chef zero as a useful world-building anchor.
🧠
Give a plausible townsfolk 3-for-3 to look cooperative while extracting their role space and any N0 info, so I can plan poisons and keep Frank off the block.
🧠
Confirm my Librarian ping privately, build trust with the likely Recluse, and avoid exposing her too loudly if she wants cover.
🧠
Bob included Fortune Teller, matching my Washerwoman info. I need to test whether he is the real FT before exposing him more widely.
🧠
Extract Grace's exact info privately and shape the public story to either confirm my Chef bluff or direct suspicion onto Heidi/others, keeping heat off me and Alice.
🧠
Confirm whether David is Washerwoman and build a trusted info chain while keeping my Fortune Teller result private for now.
🧠
Share a controlled three-for-three including my role, learn Eve and Alice claims, and quietly set up a possible Virgin confirmation without public exposure.
🧠
Maintain a believable soft claim including Slayer, build trust, and avoid premature exposure while gathering claims from Alice and Charlie.
🧠
Confirm to the Librarian so she can validate me later while keeping my Recluse downside hidden from evil today.
🧠
Coordinate privately with Frank (the Imp) on bluffs and day one priorities so I can defend or redirect suspicion and keep him alive.
🧠
Gather claims from the Bob-David-Heidi cluster and steer away from executing likely Recluse without fully outing my Librarian info.
🧠
Confirm Bob as likely Fortune Teller by combining my Washerwoman info with Grace's Heidi Outsider info, and get precise Outsider data before nominations.
🧠
Coordinate with Alice on consistent public story (Chef 0), and set a plan to undermine/redirect Grace’s starting info so town wastes Day 1 and avoids hitting me.
🧠
Lock Grace's claim and coordinate David's Washerwoman confirmation while keeping my Fortune Teller info semi-private before nominations.
🧠
Gather neighbor claims before nominations; they may be Empath-relevant and can help coordinate a safe Virgin test later.
🧠
Gather claims from my neighbors before nominations and establish a consistent soft claim without revealing Slayer too early.
🧠
David has info involving me/Bob. I need learn if it is Investigator/Washerwoman/Librarian and preempt false evil registration from Recluse.
🧠
Probe Grace for her exact starting info and lock her into a story I can later undermine; also spot if she has info that threatens Frank and prepare counters.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need a day one execution. Bob's Fortune Teller yes on Alice/Charlie is the only demon-pointing info, and my Librarian info supports Bob over Heidi.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid my D1 execution by sounding cooperative, demanding specifics from Grace, and encouraging a no-execution or alternative test so evil keeps numbers and Demon stays hidden.
🧠
I nominated Alice from Bob's Fortune Teller yes. Voting tests that pair and prevents a no-execution day with low Saint risk from my Recluse info.
🧠
My only info points to Alice or Charlie. Voting Alice creates pressure and may execute within my yes pair, giving town useful information.
🧠
Support a day one execution backed by Grace's confirmed Librarian chain, while avoiding outing my Recluse claim publicly during the vote.
🧠
Put Alice on the block because Bob is likely confirmed Fortune Teller by my Washerwoman info, and his yes on Alice and Charlie is our strongest lead.
🧠
Prevent Alice from being executed today by discouraging votes and forcing Grace to either fully out info or back off, aiming for no execution.
🧠
Avoid overcommitting to a vague D1 execution while pressing Grace to reveal actionable info before night.
🧠
Avoid piling on Alice while pushing Grace to reveal the vague start-info chain, especially if it concerns my Virgin claim space.
🧠
Stop my execution by forcing Grace to fully out her info chain now and giving voters a reason to lower their hands for a no-execution / Virgin test instead.
🧠
Make the nomination transparent so town can evaluate the Alice execution while keeping pressure on the Fortune Teller yes pair.
🧠
Keep Alice on the block from my FT yes while clarifying the logic so town understands the risk of red herring.
🧠
Keep the execution on Alice while framing tomorrow's follow-up on Charlie if Alice is good, and protect my Recluse/Librarian chain from confusion.
🧠
Keep the execution backed by my Washerwoman-confirmed FT chain while warning town not to overclear Charlie from a possible false positive.
🧠
Try to peel off one vote to prevent executing our minion D1, keep board wide, then kill an info role at night and steer suspicion onto Charlie later.
🧠
Keep the execution from gaining unnecessary votes while setting a clear plan to test Bob and David tomorrow.
🧠
Alice already has enough votes. I want to preserve a path to prove myself tomorrow and direct Fortune Teller info to new worlds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a 4-vote tie so Charlie becomes the most recent nominee and replaces me on the block, keeping me alive and turning town against each other.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Reveal Virgin because Alice's failed nomination is strong mechanical evidence against her and stop town from executing me over the Fortune Teller yes.
🧠
Create doubt about Charlie's Virgin mech-clear, push for a tie on Charlie to prevent my execution and preserve my night poisoning.
🧠
Stop a tie or surpass on Charlie; Alice is more suspect from FT yes plus failed Virgin trigger.
🧠
Do not tie Charlie with Alice. Charlie's Virgin claim makes Alice more suspicious, and Alice is already on block from my Fortune Teller yes.
🧠
Do not tie Charlie when his Virgin claim makes Alice look worse. Preserve Alice execution and force Bob to check new pairs tomorrow.
🧠
Do not tie Charlie with Alice. Charlie's Virgin claim makes Alice more suspicious, and my info supports Bob as real Fortune Teller.
🧠
A tie at four prevents today’s execution, likely saving our Minion and preserving evil tempo. Even if it does not tie, voting Charlie keeps pressure off the demon and creates confusion around Virgin and FT claims.
🧠
Prevent Charlie from tying Alice and preserve the better execution while saving Slayer shot for stronger demon evidence.
🧠
Stop my execution/tie and frame Alice's failed Virgin trigger as evidence she is not Townsfolk, making her the better D1 execution.
🧠
I must avoid being executed today; voting Charlie helps reach a tie so there is no execution, keeping me alive to poison again and protect Frank.
🧠
Avoid tying Charlie; Alice is better execution due FT yes plus failed Virgin trigger. Preserve clear D1 kill and force Bob to check new pair tonight.
🧠
Prevent a tie on Charlie, preserve the Alice execution, and commit to a clean Fortune Teller check outside the current yes pair.
🧠
Do not tie Charlie over Alice. The Virgin claim makes Alice's failed trigger useful evidence, and keeping Alice on block preserves the best day one execution.
🧠
Do not tie Charlie; Alice is better execution from Bob's yes plus failed Virgin trigger. Preserve pressure and avoid muddying day one.
🧠
Reduce votes on Charlie to avoid a tie and avoid looking like I am defending Alice. Let town execute Alice to buy me credibility as the Demon.
🧠
Avoid tying Charlie when Alice is the better execution and preserve my Slayer shot until we have a clearer Demon candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/5).
🧠
Lock in Alice execution and direct Fortune Teller info away from the current pair to build a better demon shortlist tomorrow.
🧠
Try to get a later nominee to reach 4+ votes and replace me on the block, ideally sacrificing Bob instead and discrediting his FT chain without pointing at Frank.
🧠
Prevent a last-second pivot from Alice onto Bob; consolidate the best current execution and preserve Bob for more info.
🧠
Prevent a late counter-wagon on me and preserve the best execution while committing to useful Fortune Teller info tonight.
🧠
Prevent a chaotic late counter-nomination and preserve the best day one execution based on Fortune Teller plus Virgin non-trigger logic.
🧠
Reinforce no late switch; executing Alice yields info from FT and Virgin interaction while preserving supported Bob for more checks.
🧠
Saving Alice with a last-second Bob nomination likely fails and makes me look aligned with Alice. Letting Alice die buys me town credit and keeps the group focused on testing Bob and Charlie tomorrow.
🧠
Keep the town from panic-switching off the strongest day one mechanical test and preserve my Slayer shot for a better demon read.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the town’s central info engine and is about to generate a crucial check. Removing him now maximally disrupts good’s deduction and keeps heat off me.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Gather exact info before nominations and assess whether to use my Slayer shot today.
🧠
Build trust with David using a safe bluff, explain away the Virgin inconsistency, and redirect suspicion onto good players so executions miss the Demon.
🧠
Coordinate with my trusted confirmation chain, gather new claims and Undertaker info, and avoid wasting my ghost vote early.
🧠
Confirm my starting info to trusted coordinators and anchor Heidi as likely Recluse while prompting David's Washerwoman details.
🧠
Get Bob's final Fortune Teller info and compare it with Grace's outsider claim to build today's execution pool.
🧠
Give exact Washerwoman info to trusted info holders and preserve Frank's private Undertaker claim until he permits a reveal.
🧠
Get Bob's final Fortune Teller result and coordinate with Grace, who can contextualize my Recluse outsider ping without public reveal yet.
🧠
Steer the town’s mechanical solve toward executing Charlie or anyone but Frank, using Bob’s N0 ping and the Virgin non-trigger to keep suspicion off our Demon.
🧠
Get Bob's final FT result and push for Undertaker info before nominations; both are key to deciding whether to shoot or execute Charlie or suspect an Alice-to-Scarlet Woman world.
🧠
Lock in a consistent Undertaker story with another influencer and steer today’s execution away from me by creating a Heidi or Eve world that Grace can sell publicly.
🧠
Clarify I have no new info and push town toward Alice Undertaker confirmation or resolving Charlie from my only yes.
🧠
Confirm whether I can share Undertaker info and test Frank's logic, since his claim can reshape today's execution without exposing him prematurely.
🧠
Collect central claims and Undertaker info to resolve Alice versus poisoned Virgin and narrow demon candidates after Bob's death.
🧠
Get permission to use Undertaker info now, while protecting Frank if he wants secrecy and enabling town to solve Charlie and Alice.
🧠
Resolve the Librarian ping privately with key info holders and shift pressure onto Frank without making a public Recluse target yet.
🧠
Sow doubt around Charlie and steer town into a Virgin test or Charlie execution, buying safety for Frank and consuming good resources.
🧠
Get missing exact claims before nominations; Bob's checks and Alice's role determine whether Charlie is likely Demon or a false lead.
🧠
Lock in my Undertaker bluff as plausible, control how it is shared, and steer today’s execution toward a good player (preferably Heidi or Eve) while keeping suspicion off me.
🧠
Answer repeated question clearly and push Alice claim to help test Charlie and the Fortune Teller yes before nominations.
🧠
Resolve whether Frank is a truthful Undertaker or lying evil before nominations, while sharing the Alice Poisoner result to guide today's execution.
🧠
Use final day tick to get Heidi confirmation and Frank's reasoning before nominations, narrowing whether Alice or Charlie poisoning explains Virgin failure.
🧠
Answer Grace, spread key Alice result, and flag Frank's possible claim conflict for nominations without burning the Undertaker source.
🧠
Confirm the Librarian world and force Frank to explain his Chef claim before nominations, while giving Charlie clarity on the Alice execution chain.
🧠
Answer Eve’s request with a consistent non-Townsfolk claim, steer town into a risky Virgin test and keep uncertainty around Bob’s FT to protect Frank.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push town to execute rather than waste the day; I cannot nominate, and Charlie is the best living suspect from my only FT yes absent Undertaker info.
🧠
We need an execution today. As Recluse, nominating Charlie will not trigger Virgin, and resolving Bob's yes plus the failed Virgin claim gives town the most information.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against a likely bad execution and force Undertaker or other hard info to surface before votes lock on me.
🧠
Charlie is the best current demon candidate, and failing to execute today is worse than spending my ghost vote if living votes are split.
🧠
I nominated Charlie to resolve Bob's yes and the failed Virgin trigger. Voting now is needed to avoid a no-execution day and gain information.
🧠
Encourage a mis-execution without spending my ghost vote yet; keep momentum on Charlie and away from Frank, while preserving my vote for the endgame.
🧠
Secure a Day 2 execution on a likely-good Charlie to shrink town and keep focus off me; also align with Heidi to build credibility.
🧠
Avoid piling onto a possibly good Virgin and push the contradictory Frank claims into the open for a better execution.
🧠
Charlie already has majority, so I should not inflate the bar before Frank's claim conflict is resolved. Preserve flexibility for a better nomination.
🧠
Charlie is the main Demon candidate from Bob's yes. Shooting now can resolve him before we rely on executing a possible Virgin or red herring.
πŸ“œ
Storyteller
Nothing happens.
🧠
Stop my execution and redirect town to the new Undertaker claim that Alice was Poisoner, which explains the failed Virgin trigger.
🧠
Grace's claimed Undertaker result and Eve's failed Slayer shot reduce Charlie as Demon. I should save my ghost vote for final day rather than force this execution.
🧠
Grace's claimed Undertaker info plus Eve's shot makes Charlie a poor execution. I should stop my vote and force open claims, especially Frank's role.
🧠
Use my ghost vote to try to push through a Charlie execution, removing a strong good voice and keeping heat away from Frank.
🧠
Keep pressure on Charlie to secure a misexecute, using the failed Slayer shot and uncertainty around the Undertaker claim to pull votes from David or Heidi without exposing myself.
🧠
Stop a weak Charlie execution and force Frank's claim conflict into the open before night.
🧠
Avoid executing a likely non-Demon while forcing Frank's contradictory claims into the open for the next nomination.
🧠
Stop a likely bad execution after my Slayer shot failed; redirect town to unresolved Frank claim and Undertaker discrepancy.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
With little time left, force resolution on Frank's contradictory Chef/Undertaker story and create a viable execution away from a likely good Virgin.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid being executed by giving a clear consistent claim, sow doubt about Charlie’s framing, and keep focus split so town cannot coordinate 3 votes on me.
🧠
Frank may be evil using an Undertaker claim to control the narrative. I nominated him to resolve the contradiction, and we need pressure for an execution today.
🧠
Influence living votes without spending my scarce ghost vote on a midgame execution I am not certain about.
🧠
Frank has a direct claim contradiction and is now the best execution candidate. Voting pressures resolution and avoids wasting the day on a likely non-Demon Charlie.
🧠
Keep Demon Frank alive by discouraging votes, create doubt about Slayer and redirect suspicion to Eve/David, urging town to postpone or choose alternate execution.
🧠
Frank is the best unresolved execution: his push on Charlie conflicts with his own Undertaker explanation plus the Slayer shot. Putting him on block creates pressure and may hit evil.
🧠
Frank is already at execution threshold without my vote. I do not want to add support while his Undertaker claim could be genuine and valuable.
🧠
Frank is the best available execution after my Slayer shot reduced Charlie as Demon, and his late clear claim plus push on Charlie is suspicious.
🧠
Stop my execution by creating doubt, emphasizing corroboration on UT info, and redirecting the group toward other candidates next day.
🧠
Keep Frank on the block as the best demon candidate after Eve's Slayer shot reduces suspicion on me and Alice's ghost defense of Frank looks evil-coordinated.
🧠
Preserve my ghost vote while urging alive players to maintain a likely execution on the suspicious Undertaker claimant.
🧠
Keep pressure on Frank during the vote; his claim shift is the clearest contradiction and may stop voters from lowering.
🧠
Stop the Demon Frank from being executed by persuading at least two voters (Grace/Eve) to drop hands, using doubt on Slayer shot and pointing to alternative suspects.
🧠
Keep Frank on the block; his info can be true even if he is Demon, and his Charlie push looks like evil spending execution on a non-Demon.
🧠
Frank is plausible Demon and already has majority; my vote helps secure an execution over returning to Charlie after the Slayer miss.
🧠
Keep pressure on Frank and secure an execution that is more likely evil than Charlie after my failed Slayer shot.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get off the block by creating a competing nominee that can reach 5 votes for a tie; Eve is the best alternative suspect and her late Slayer push can be framed as evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me and frame Frank's nomination as desperation, while reminding town my spent Slayer shot is pro-good information.
🧠
I must avoid being executed today. Voting Eve is the only realistic way to tie or beat the 5 votes on me and keep the Demon alive.
🧠
Do not help Frank tie or surpass his own execution. Keeping Eve below 5 preserves Frank as today's execution.
🧠
Prevent Eve from tying or surpassing Frank while preserving my ghost vote for final day.
🧠
Avoid tying or surpassing Frank. Eve is a less likely Demon today, and Frank's nomination looks like a rescue attempt from the block.
🧠
Push a tie on Eve to prevent Frank’s execution and protect my Demon. Frame it as prudent uncertainty so good players help cause no execution.
🧠
Prevent a tie on Eve that would save Frank; keep the current execution on the strongest suspect.
🧠
Prevent a rescue tie on Eve and keep Frank as today's execution, since his claim shift and anti-Charlie push are suspicious.
🧠
Do not help tie or surpass Frank. Staying off my own vote preserves Frank execution and signals this is a rescue attempt.
🧠
Create urgency and a rational case for a tie so key voters switch onto Eve, preventing my execution and keeping evil alive.
🧠
Prevent Eve from tying Frank and keep the current execution on the more suspicious Undertaker claimant.
🧠
Preserve my ghost vote and avoid tying Eve, since an Eve tie only saves Frank. Frank is current best Demon candidate from behavior and counter-nomination.
🧠
Prevent a rescue tie on Eve and keep pressure on Frank, whose claim history and counter-nomination look most suspicious.
🧠
Talk David and Heidi into voting Eve to force a tie and prevent Frank from dying today, keeping our Demon alive.
🧠
Keep Eve below five so Frank remains executed. A tie only creates no execution and preserves my top demon candidate.
🧠
Keep Eve from tying Frank. Frank is the stronger execution today; voting Eve only creates no execution or a rescue.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/6).
🧠
Lock in Frank's execution and prevent a last-second rescue or split. Reinforce that his Eve nomination looked self-preserving.
🧠
Create last second counter wagon to force a tie/no-execution and keep myself alive; frame David as alternative and exploit fear of losing Undertaker info.
🧠
Prevent a late counter-nomination or tie; keeping Frank on block is the strongest current execution and avoids evil stalling.
🧠
Prevent a late tie or pivot that saves Frank; reinforce town discipline while preserving my ghost vote.
🧠
Prevent a last-second tie that saves Frank; frame tomorrow's solve paths while keeping town united on the current execution.
🧠
Create a last-second tie to stop Frank’s execution and keep the Demon alive by persuading someone with a nomination to put up David and rally the same voters.
🧠
Prevent a late tie that saves Frank. His counter-push is survival-driven, and executing is better than giving evil a free night.
🧠
Prevent a last second tie or misexecution; Frank is the best current execution and his counterpushes look evil.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good