Game Detail

Players

Alice (Monk) Bob (Empath) Charlie (Mayor) David (Spy) Eve (Drunk) Frank (Chef) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil256,01229,886$0.1238
Good727,33849,130$0.1700

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Recluse, Virgin, Butler
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Alice or Charlie is the Poisoner.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Drunk (good), Alive (Told they are Investigator) - Frank: Chef (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with the Demon to protect them and pick an early execution target to split town trust.
🧠
Share my perfect info (0 pairs) privately with neighbors Eve/Grace to ally early, gauge reactions, and start process of elimination without public Demon target.
🧠
Day 1: Build trust with neighbor Bob for mutual protection (I can Monk him tonight) and info exchange. Helps good team coordinate without revealing role publicly yet.
🧠
Frank's Chef claim is powerful good info aligning with standard script. As Investigator, share my exact info privately with him + neighbor Grace to form trusted trio, cross-check evil spots, progress info sharing early while avoiding public Demon target.
🧠
Whisper neighbors to start info exchange, build trust as good player. Mayor benefits from alliances for final day; early chats reveal claims without public noise.
🧠
Coordinate vote strategy with David: commit to mirroring his push on Alice if he publicly accuses her, and decide which safe bluff I should use to maximize trust.
🧠
Day 1, share my true N0 Empath info (0 evil neighbors) with both neighbors privately to confirm they're good, build alliance, and get their info. Helps good team coordinate early without public reveal.
🧠
Respond to neighbors' strong info privately first to build trust alliance, confirm details, plan public strategy to narrow Minion/Demon without using Slayer shot yet (save for high confidence). Helps good team coordinate early.
🧠
Build trust with Charlie, steer suspicion toward Alice while keeping flexibility to defend Heidi and adapt to probes.
🧠
Neighbors Eve/Grace seem trustworthy and aligned. Propose public plan to narrow Demon suspects (Bob/David/Heidi), suggest Grace shares Empath plan publicly for verification/credibility. Builds good team momentum early.
🧠
Bob claims me good via Empath. Builds trust with neighbor for info sharing/alliance. Protects from early Demon kill via my ability. Progresses good team coordination.
🧠
Agree to public claims to verify our trio mechanically via Grace's Empath read tonight, narrow Demon to 3 suspects, build unstoppable good team early.
🧠
Trust Bob's claim first as it clears me & Alice mechanically. Probe David privately on his info to test truthfulness & gather data without public conflict early D1.
🧠
Lock in private coordination: who leads the public accuse, which safe bluff I use, and confirm mirroring votes to execute Alice without exposing Minions.
🧠
Strengthen confirmed good neighbor alliance (Alice/Charlie) by sharing Monk discussion publicly among us, suggest protection targets, probe David via Charlie to cross-check info and progress suspicions.
🧠
Agree to public plan with Frank/Eve to claim roles, narrow Demon to Bob/David/Heidi. Builds trust, tests suspects' reactions before nominations, progresses info sharing to win.
🧠
Coordinate public push on Alice, secure Charlie's backing, and confirm Heidi will mirror votes and claim Recluse if needed to protect the Demon.
🧠
It's my turn to go public with Chef claim as planned with Eve/Grace. But with 1 tick left before nominations, wait briefly to see if others speak first or to time our coordinated reveal perfectly, avoiding rushing and ensuring team synergy.
🧠
Strengthen good triad (me-Bob-Charlie) by sharing Monk info publicly via Bob proxy, get Charlie's exact info on David's suspicion to single-chain logic David's alignment. Progress info gathering before noms.
🧠
Execute group plan before nominations: Frank claims Chef publicly next, we back up. Locks suspects to 3, Grace N1 info differentiates. Transparency builds good alliance, pressures evil.
🧠
Coordinate with cleared good neighbors Bob/Alice against suspicious David scripting Recluse claim on Heidi. Share David's push to align defense/protection, narrow evil early.
🧠
Confirm coordination so we execute Alice and build trust while preserving the Imp; decide claim and speaking order.
🧠
Coordinate with cleared allies Alice/Charlie to counter David: share full info, agree protection target, build good block vs David's scripting. Protects us/proves David evil.
🧠
Continue neighbor alliance privately to confirm plan details before public reveal next tick. Builds trust, prepares coordinated public claims to narrow Demon to Bob/David/Heidi using Frank's Chef/Eve's info/my fake Empath.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly reveal roles/info with team to narrow Demon to Bob/David/Heidi. Forces evil reactions, builds good block before nominations. Day 1 execution clears a non-suspect or tests.
🧠
Back up neighbor alliance publicly to build credibility, narrow Demon to 3 suspects (Bob/David/Heidi). No execution needed Day 1; gather more info tonight first.
🧠
Publicly counter Eve/Grace's false info with my Monk claim and Bob's Empath clear to build good team vs David/Eve suspicious claims. Nomination phase; nominate David as most suspicious scripter to test/protect plan.
🧠
Day 1 nomination phase ending soon. David scripting evil, but Eve/Grace/Frank trio pushing false Investigator/Empath/Chef claims against cleared good players (me/Alice). Nominate David publicly aligns with Bob/Alice info alliance, counters scripting, progresses to execution vote before night.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Team's logic solid: Demon in B/D/H. Charlie's nom rushes execution before counterclaims solidify. Vote David to test; if good, pivot tomorrow. Progress game.
🧠
David is top Demon suspect in good team world. Voting executes potential Demon early, progresses info gathering.
🧠
David's scripting is highly suspicious evil behavior. With Bob's Empath confirming me good, Eve/Grace contradict. Voting David tests and likely executes evil, progressing good team win.
🧠
David's scripting is evil but Eve/Grace claims logically contradict Bob's clear on us 3 being good. Still, as day1, vote David since nominated and suspicious to progress and test. We need 4 votes; Alice/Eve/Grace up, my vote makes 4 to execute likely Demon.
🧠
David's scripting is evil coordination. With 0 pairs, Eve's info likely true, Alice/Charlie minion team. Executing David progresses good team by removing likely evil.
🧠
Prevent David's execution to protect my Minion, sow doubt about Alice's quick claims, and buy time for our plan tonight.
🧠
Create doubt about the rush to execute me, stall votes, and steer town away from a clean execution of the Demon.
🧠
David's scripting is concrete evil behavior. He's nominated, 5 votes already (incl. me makes 6>4), execution likely secures win by killing Demon or pressuring evil. Not voting wastes tick.
🧠
Lower hand as 1 tick left, execution imminent. Vote likely passes anyway (6/4). Use last tick to speak countering Alice's fake Empath on Bob, reinforce our info chain, urge Heidi to vote David if Demon.
🧠
David cleared by process of elimination from Chef/Investigator/Empath. Alice/Charlie lying due to role conflicts and night kill. Lower to deny execution, continue discussion Day 1.
🧠
Lowering retracts vote to buy time for more info/discussion before execution. David likely evil but rushed exec risks info loss; force responses to solidify case.
🧠
Lower to prevent hasty D1 execution without full info/clarification. Eve/Grace/Frank contradicting Bob's clear; want Day 2 to verify/prove Mayor for win con.
🧠
Lower hand as voting restarted after lowers. Will raise after speaking to confirm team plan and push execution of David, likely Demon per 0 pairs + Investigator.
🧠
Keep David off the block, force a pause to expose contradictions, and steer suspicion back to Alice and the rapid Eve/Grace pair to protect our Demon.
🧠
Prevent a rushed execution of me by sowing doubt and forcing request for concrete reads; buy time for Heidi to mirror and for our team to consolidate.
🧠
Publicly reveal my true Empath info to contradict Eve/Grace, explain Alice Monk ok for N0, call out David scripting as evil. Defend vote on David to execute him while we have numbers.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
1 tick left, must nominate to execute before night. Alice most suspicious for bad claim and counter-nomination. My info + Chef trumps Bob's; clears Bob/David/Heidi partially if Alice dies good.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice most suspicious with fake claim & scripting. My info pins her as Poisoner. Need 4 votes; raise to execute her and clear Minion, narrowing Demon suspects.
🧠
Day 1, no Slayer shot yet. Clarify info contradictions publicly: my Empath neighbors Frank/Heidi evil count tonight, Eve's exact info, address Monk/night kill (no N0 kill). Build logic chains to narrow Demon suspects Bob/David/Heidi, counter Eve's push.
🧠
Eve nominated me after pushing David (evil behavior). Her claim contradicts Bob's confirmed Empath 0 on us. Vote to execute her false claim, clear my name.
🧠
Support Eve's nomination on Alice to resolve contradiction between Bob's clear good read on Alice/Charlie and Eve's claim. Chef 0 supports single minion (Poisoner?). Execution gives info; as Mayor, save my wincon for later.
🧠
My Chef 0 pairs info backs Eve/Grace Investigators perfectly (1D1M evil pair). Contradicts Bob. Vote Alice to remove confirmed evil.
🧠
Delay this execution and sow doubt about Eve/Grace/Frank's consistency so we avoid losing a Minion or exposing the Demon (me). Force clarification from Bob and Eve to fracture consensus.
🧠
Force Eve/Grace/Frank to give exact nights and methods to either validate or collapse their chain; stall or push for Alice execution depending on their answers to protect Demon Heidi.
🧠
Alice/Charlie good per my Empath. Eve pushing execution on them after failed David nom screams evil deflection. Vote to execute Alice, narrow evil.
🧠
Voting failed on David. Now Alice up, but too fast, flip-flopping. Lower to pause, demand specifics on claims to logic-chain contradictions and narrow Demon suspects before night.
🧠
Alice/Charlie most suspicious per multiple info sources aligning perfectly with Chef 0 pairs as 1D1M. Execute to remove likely evil early.
🧠
Lower hand to prevent my execution on shaky logic. Day 1 no need rush, force Eve/Frank/Grace explain exact info timings to expose lies. As Monk I'm good, survive to protect.
🧠
Lower hand to pause rushed Alice vote. Need specifics on claims (Eve's night, Bob's neighbors) to logic-chain contradictions and narrow Demon suspects safely.
🧠
Alice/Charlie fits perfectly as 1D1M per Chef 0 + Eve/Grace info. Multiple goods align on this. Execute to remove evil pair Day 1 and win fast.
🧠
Add my vote to Alice to push the execution now, sow distrust between Bob and Eve/Frank, and force the town to split on claims.
🧠
Delay a rash execution and force Eve/Bob/Frank to give exact nights and methods so we can create doubt and protect the Demon.
🧠
Lower hand to pause rushed Alice execution - she's cleared by my info. David vote failed, now Eve pushing Alice hard despite my clear. Need specifics from Eve before any vote; prevents evil mis-execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
It's last tick Day1, must nominate to push execution on Alice as top suspect per my info + Chef confirmation. Contradict Bob's fake claim publicly to sway votes for win.
🧠
Day 1, no info yet. Speak to demand specifics on claims, push for info before night. My Empath on Frank/Heidi tonight will clarify. Avoid bad execution.
🧠
Clarify claims to expose Eve/Grace contradiction with Bob/Frank. Defend as real Monk since already claimed; build good block vs Eve's rush to execute without logic resolution. Progress info before night.
🧠
Clarify contradiction between Eve/Bob to expose liar. As Mayor, stall execution of goods; push info Day 1 to narrow Demon suspects.
🧠
Clarify my exact Chef info publicly to confirm 0 evil pairs from N0 means precisely 1 Demon + 1 Minion total (no more evil). Supports contradiction between Eve Investigator & Bob Empath; pushes logic to expose liar/Demon before night.
🧠
Create doubt around the conflicting N0 claims, push town toward panic and split their logic so they mis-execute and protect David.
🧠
Delay execution and force precise, repeatable claims to create contradictions the town can't ignore, protecting our Demon and steering suspicion away from Heidi.
🧠
Clarify my exact Empath info publicly to highlight Eve's contradiction, reinforce my claim, and slow the rush. Day 1, build trust via precision; avoid nominating yet as info unverified.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 chaos with Eve/Grace accusing me+Charlie as Poisoner, Bob defending with contradicting Empath. Protect Bob tonight: if he dies, confirms he's good; if survives without protection needed, still hedges. Helps narrow evil by testing claims.
📜
Storyteller
Alice
You chose to protect Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Chef to remove clear, alignment-confirming town information and maximize day-one confusion, protecting our Minion and delaying coherent town deductions.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive (Protected) - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Drunk (good), Alive (Told they are Investigator) - Frank: Chef (good), Dead - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Whisper Bob privately as trusted good per his Empath/Chef. Share my Monk info confirming his safety N1, didn't block Frank's death so Demon elsewhere. Coordinate to nom Eve/Grace next.
🧠
Alice's whisper aligns perfectly with my Empath info vs Eve's contradiction. Privately confirm alliance with her, share logic, and agree to nominate Eve to test her claim and progress toward execution.
🧠
Gather more info from Eve on her suspicion of Bob/David/Heidi and contradiction with Bob. She's my neighbor, build trust to narrow Demon suspects.
🧠
Explain contradiction to Grace privately to build trust/alliance. Bob's Empath contradicts my certain Investigator info; he's lying. Share suspects to align on Demon hunt before nominations.
🧠
Coordinate with David to push a safe bluff and redirect town suspicion onto Alice or Charlie, keeping the heat off me so the Demon survives.
🧠
As dead Chef, reveal my 0 pairs info to Eve (my neighbor, claims Investigator matching my info) to confirm she's good, build alliance, push execution of Bob who contradicts us both. Saves ghost vote for later.
🧠
As Mayor, reveal info to good players, probe neighbors for Empath-like reads on Alice/Charlie/Bob to resolve contradiction and narrow Demon before nominations. Whisper neighbors to build trust, get private info.
🧠
Coordinate with Heidi to push safe bluffs and attack the Alice/Charlie Investigator chain, creating doubt and protecting the Demon.
🧠
Publicly align with Bob privately first, then loop in Charlie (neutral per Bob) to build good voting block for Eve nom/execution. Progress to Nomination phase.
🧠
Confirm alliance with Alice/Charlie using my info to build good voting block. Push Eve execution to eliminate contradiction and likely Demon/Minion pair, progressing to narrow evildoers.
🧠
Gather more info from Eve on her suspicions and neighbors to resolve contradiction via single/double-chain logic, build trust alliance before nominations. Avoid shooting prematurely without clearer Demon read.
🧠
Respond to Grace publicly via whisper alliance; share neighbor info to build trust/prove good, confirm suspicions on Bob to progress to nominating him. Frank/Grace support strengthens good team.
🧠
Coordinate with David to push our coordinated safe bluffs and attack Eve's Investigator to split town and buy nights so the Imp survives.
🧠
I'm dead Chef with perfect info. Reinforce Eve with logic to align her/Grace vs Bob. Nomination phase soon; need to push execution of Bob to win.
🧠
Confirm alliance with Bob/Alice, push Eve execution as she's logically evil per multiple chains. As Mayor, build final 3 safety net.
🧠
Back Heidi's Recluse bluff and force contradictions around Eve/Bob/Frank to split town, stall executions, and keep the Demon alive.
🧠
With 1 tick left before nomination, loop in David (key vote) with our good block's logic to secure Eve nomination/execution. Charlie/David needed for 3/5 yes votes; progress execution of top evil suspect.
🧠
Alliance with Alice/Charlie solid on Eve evil. David unlooped, sitting out whispers suspiciously with Heidi. Loop him to secure 4th vote for Eve nom/execution before nomination phase. Progress execution.
🧠
Eve's logic solid: her verified Investigator trumps Bob's contradicted Empath. Frank confirms 1D1M. Ally with Eve to execute Bob, narrow Demon suspects. Probe her neighbors' info.
🧠
Respond to Grace's questions to build trust/alliance, share Frank's confirmation, assess Charlie low suspicion since my info implicates A or C as minion not demon, push Bob exec to narrow evil.
🧠
Coordinate with David to back my Recluse bluff, attack Eve's Investigator, force verbatim nights, and stall voting to buy nights for the Demon.
🧠
Grace is Eve's neighbor, likely sharing Empath info. Inform her of Chef 0 pairs to confirm Eve good, Bob lying, build good alliance for Bob execution.
🧠
Alliance with Alice/Bob solid on Eve evil via logic chains. Inform David as neighbor to gain his vote/support for Eve nomination/execution before phase ends. Progress to win by executing evil.
🧠
Coordinate with Heidi to back her Recluse claim, confirm my Butler bluff, and jointly demand verbatim night reports to sow doubt and stall votes so Demon survives.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's double Empath 0 and Frank Chef confirm Alice/Charlie good, Eve's Investigator (1 of Alice/Charlie Poisoner) impossible lie - she's evil. Day 2 nom/execute her to remove Demon/Minion, narrow to win.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve's claim directly contradicts confirmed info from Bob Empath and Frank Chef. She's evil. With 4 votes needed and our alliance (me/Bob/Charlie +1?), vote yes to execute her now before night.
🧠
Eve good per Frank/Chef logic over Bob's contradiction. Alice evil pushing her execution. Vote yes to remove threat, narrow evil.
🧠
Eve is confirmed lying evil via multiple info sources. With 2 ticks left, vote now to execute her before night. As Mayor, execution helps narrow to final 3 win condition.
🧠
Eve is lying evil per direct contradiction with my verified Empath reads and Frank Chef. Alice/Charlie good neighbors. Need 1 more vote (me) to hit 4/7 for execution on D2, crucial to remove evil early.
🧠
Force Eve's execution to eliminate a contradictory claim, create split in town logic, and protect our Demon by steering votes.
🧠
Alice, Bob, Charlie, Grace all voting Eve (4/4). David verbal vote makes 5. As dead Chef, my ghost vote seals execution of likely lying Eve whose claim breaks 1D1M info. Helps narrow evil.
🧠
I'm good Investigator, confirmed by dead Chef Frank. Alice/Bob/Charlie/David voting me despite Grace/Frank support. Don't vote myself - execution proves good via Frank future info. Vote no to fail it, push Bob next.
🧠
Convince others to execute Eve now to either silence a real Investigator who can expose our Minion or eliminate a liar and reduce town coherence.
🧠
Confirm strong majority (6/8 including ghosts) for Eve execution before night. Reinforce logic publicly to sway any holdouts and progress execution, narrowing evil.
🧠
I'm good Slayer, hand up mistakenly. Eve likely evil per contradictions (Eve vs Bob/Frank), but self-vote suspicious. Lower to block execution (6/4 now fails), save Slayer shot for confirmed Demon later. Forces discussion.
🧠
Voting has 6/4 yes (Grace retracted). Reinforce Eve's contradictions publicly to prevent further flips, ensure execution before night as Mayor wincon favors executions to reach final 3 safely.
🧠
Reinforce Eve execution with logic recap to prevent vote changes. Grace lowered hand suspiciously; call her out to pressure her and solidify majority before night.
🧠
Lock in the vote for Eve to force execution now, remove the contradiction, and preserve Heidi by consolidating town logic around Empath/Chef claims.
🧠
Publicly explain why Eve's claim fits Chef perfectly and Bob's doesn't, why Alice/Charlie are protecting Bob by pushing Eve. Urge Grace/David/Heidi to lower hands and vote against Eve to save her and expose Bob next.
🧠
I mistakenly raised hand earlier in panic; must lower to avoid self-execution. Frank's logic perfect: my info fits Chef, Bob doesn't. Signal Grace/others to lower and pivot to Bob.
🧠
Backing the nomination pressures the town to resolve contradictory night claims now, either eliminating a good Investigator or exposing a liar—both help evil by sowing confusion.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase ends soon, Eve executes. Reinforce why she's evil to prevent last-second change, confirm team win via execution.
🧠
Publicly explain why Alice/Eve can't both be true due to Chef contradiction, counter Alice's narrative that Grace/Eve evil. Urge nominate Bob to resolve true contradiction, save my Slayer shot.
🧠
Reinforce Eve evil with logic vs Grace; Eve executes this day ending contradiction. Keep town united, expose Grace as Minion for N2 win.
🧠
Reinforce Eve's contradiction with Empath+Chef logic during final nomination tick. Urge hold votes/no new noms to execute her, counter Grace/Frank, secure win as phase ends.
🧠
Push the town to execute Eve now to remove a noisy claim, force night actions, and keep focus off Heidi by reducing town coordination.
🧠
Last tick before Eve executes. Defend her publicly again, reinforce Chef logic vs Bob's contradiction to sway Grace/David/Heidi to speak/nominate Bob or lower votes. Save game as good team.
🧠
Last tick before exec. Defend my true claim fitting Frank perfectly, expose Bob lie, rally Grace/Frank/Heidi/David to nom Bob or lower votes. Can't die as info key.
🧠
Lock in Eve's execution this tick to remove a dangerous claim, maintain momentum for our team, and prevent last-second nomination of Bob that could split votes.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Bob is mechanically good per his Empath+Frank Chef logic. He's high value alive for info/votes. Protecting him blocks potential Demon kill, advances good to narrow Demon suspects (Grace/David/Heidi).
📜
Storyteller
Alice
You chose to protect Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Silence the loud accuser and fracture town consensus so good team wastes time resolving contradictions; ensure Demon survival and protect Minion David.
🛡️
Bob was protected from a night kill.
📜
Storyteller
Heidi
You attacked Bob, but they survived.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive (Protected) - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Drunk (good), Dead (Told they are Investigator) - Frank: Chef (good), Dead - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day3 start, peaceful night after Eve exec (likely Minion). Reveal Monk info privately to Bob/Charlie (my other neighbor?) to build good alliance, counter Eve/Grace claims, progress to nom Demon suspects like Grace/David.
🧠
Confirm alliance with good neighbors Alice/Charlie per my clean reads. Share suspicion on David/Grace to narrow evil before noms, build trust for execution.
🧠
Coordinate with David to push and nominate Bob, sow doubt about his Empath and lean town toward executing him to protect the Imp.
🧠
As dead Investigator, consult Grace (neighbor, alive, was with me pushing Bob) privately. Share my info, confirm she thinks Bob Demon. Coordinate ghost vote for final day suspect.
🧠
As dead Chef ghost, share 0 pairs (1D1M) publicly via Grace proxy to narrow Demon to Bob/Grace/Heidi contradicting claims. Day 3 final nom phase soon; must progress logic to execute Demon.
🧠
Solidify Alice/Bob/Charlie good alliance via shared logic. Agree on David as top Demon suspect to coordinate nomination/execution next tick, narrowing to final 3 win con as Mayor.
🧠
Dead good players Eve/Frank confirm Bob Demon via logic chains. Reveal I'm Slayer, coordinate to nom/ghost vote Bob or I shoot him to win.
🧠
Coordinate a public push to accuse Bob of contradictory Empath reads, fracture town trust, and get Heidi to vocally back the nomination so attention stays off the Demon.
🧠
Solidify alliance with Bob/Charlie as confirmed good via info alignment. Agree to nom David as top suspect to execute Demon before final day. Progress to nomination phase.
🧠
Solidify Alice/Charlie/our trio alliance to nominate David. Consistent 0 evil neighbors + Alice Monk protection clears us. David most suspicious for backing Eve execution. Push Heidi opinion to gauge her. Progress to nomination phase.
🧠
Coordinate with David to force a nomination on Bob to split town attention, protect my recluse bluff, and let David take the lead while I publicly back him.
🧠
Confirm Grace's plan to nom/execute Bob with Frank; solidify good ghost votes (me/Frank/Grace) against Bob on final day if needed. Progress execution now as peaceful night suggests Demon kill blocked.
🧠
Confirm Grace Empath read on me/Heidi to verify her. Coordinate ghost vote & Slayer shot on Bob. Push alive allies to nom Bob since final day soon, must execute Demon.
🧠
Alliance with Alice/Bob solid, info consistent with us good. 6 alive, time to nominate/execute David before final 3. Confirm Heidi suspicion and push nomination to win.
🧠
Publicly push execute Bob via allies before nom phase. Confirm my fake Empath read to build trust, urge nom Bob. As Slayer, shooting now kills Demon if correct, wins game instantly.
🧠
Force town to split on Bob, distract from Heidi, and create cover for the Demon by getting you to loudly back my nomination.
🧠
Solidify alliance with Bob/Charlie to nominate/execute David, most suspicious with convenient Butler claim and private chats with Heidi. With 1 tick left, push for nomination to progress execution before night.
🧠
Solidify Alice/Charlie alliance, address Heidi sus whispers, agree to nom David as phase ends. Push forward to execution before evil night kill.
🧠
Confirm coordination with David to nominate Bob and commit to loudly backing him to split votes and deflect attention from me and our Minions.
🧠
Confirm Grace's plan to nom Bob. As dead Investigator, reinforce logic to Grace/Frank for ghost vote coord. Nomination imminent; align to execute Bob and win.
🧠
Confirm Eve/Grace plan: Grace nom Bob next phase, we ghost vote. Grace's Empath 0 on me/Heidi proves her good, logic clears Alice/Charlie/David/Heidi-ish, Bob Demon. Urge nom now to win on final-ish day.
🧠
Confirm Bob nominates David now (next phase). Solidify alliance, address Heidi sus per Bob/Alice. As Mayor, executing David clears path to final 3 win if needed. Progress to execution this tick.
🧠
Logic chains confirm Bob Demon lying to cover Minion in Alice/Charlie. Nomination phase next tick but shot works now publicly as Slayer once/game. Kills Demon immediately to win before evil sway votes.
📜
Storyteller
Nothing happens.
🧠
Confirm plan to nominate Bob and ensure Heidi loudly backs me so town splits and demon remains protected.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the Empath vs Chef contradiction, force Bob to publicly explain, split town votes with Heidi's backing, and keep attention off Heidi (the Demon).
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to push Bob's execution and create a town split, protecting Heidi and preserving evil's win condition.
🧠
Bob's claims have contradiction with Chef; group was set on David but his nom forces vote. Raising hand executes Bob if enough votes, tests his claim. Protects good team by narrowing evil.
🧠
Force Bob to defend his Empath read, split town attention, and set up a pivot to Grace if needed to preserve our cover.
🧠
Dead, can't vote but reinforce logic publicly to sway any unsure voters like Charlie/Grace to vote Bob. Urge execution now as final day looms, secure win by executing Demon.
🧠
David/Alice/Heidi raised hand (3 votes) - if Grace raises we lose Bob (good). But don't give them 4th vote. Hold to force failure, re-nominate David tomorrow if needed. As Mayor, preserve for final 3.
🧠
Defend Empath claim publicly vs David/Heidi/Frank contradiction push. Reveal exact reads to counter, rally Alice/Charlie/Heidi? to reject nom. Can't nom during vote, speak to sway votes and progress to my David nom.
🧠
Bob most suspicious due to core contradiction with Chef/Invest. David/Heidi good per my Empath. Vote to execute him with ghosts; if not Demon my shot wasted but evil likely dies.
🧠
Bob is Demon by direct contradiction of his claims vs confirmed info. David/Heidi/Grace/Charlie/Frank voting him (5/4 already?). Our ghost vote ensures execution and good win.
🧠
Push the town to commit to executing Bob now to remove a source of coherent info and keep attention off Heidi, forcing chaotic outcomes that help the Demon survive.
🧠
Lower vote on Bob; he's protected 2x by me, Empath consistent with my info/Chef. David deflecting as Butler, group consensus execute him to win. Pivot voting now.
🧠
Vote guilty to keep pressure on Bob, back David's nomination, and maintain town division so attention stays away from me and Alice/Charlie.
🧠
Push execution of Bob. 1 tick left, reinforce contradiction to sway Alice/Charlie if wavering, ensure 3 votes from alive + ghosts. Win final day if executed.
🧠
Defend Bob/Alice (my good neighbors per game logic), explain no contradiction (Eve lying Minion faked Investigator), attack David Demon + Heidi minion, urge vote no on Bob to save for David next tick.
🧠
Do not vote guilty on myself. Defend by not raising hand, force fail nom. Next tick nominate David as Demon per plan/Charlie whisper. 5 alive good should outvote 2 evil.
🧠
David's nom on Bob is perfect logic exposing contradiction. 6/8 alive voting guilty (me, David, Heidi, Eve ghost, Frank ghost, ?Charlie). Urge hold votes to execute Demon Bob and win now.
🧠
Reinforce logic publicly to sway Alice/Heidi to keep voting guilty. 4/5 alive voting guilty now (David,Heidi,Grace,?Charlie) + our 2 ghosts =6>3 needed. Urge hold votes to execute Demon Bob and win.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Push execution of Bob now to protect the Demon and force town to split or lose coherent deductions.
🧠
Bob on block with 6 votes, 1 tick left. Publicly explain why Bob is lying Demon via contradiction, urge hold votes on him to execute and win. My vote already up from earlier.
🧠
Keep momentum to execute Bob now to eliminate a vocal opponent and maintain town chaos, protecting our allies and diverting scrutiny from true threats.
🧠
1 tick left, David used nom, Bob on block w/6 votes. Wait for auto-execution at phase end to kill Demon Bob and win. No need to speak.
🧠
Bob has 6 votes, 1 tick left, likely executes. But as Mayor, if we hit final 3 w/o exec, good wins. Urge no more noms to skip exec, narrow to Alice/David/Heidi/Charlie; logic favors David evil.
🧠
Final tick nom phase, 1/4 left, I'm on block 6v. Defend Empath consistency, call out Eve/Frank lies, expose David Demon, urge no nom/execution to hit Charlie Mayor FT3 auto-win. Progress to night safer than my death.
🧠
Bob's claim impossible under Eve/Frank logic with 1 minion total. 1 tick left, urge no new noms/votes to execute Bob now and win. Charlie's Mayor claim dubious distraction.
🧠
It's 1 tick left, phase ends after. Reinforce logic publicly to sway Alice/Heidi fully, ensure Bob's execution as Demon. Dead can't nom/vote more, speech maximizes win chance.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
3 alive good (me/Charlie +1), 1 Demon left among David/Heidi/Grace. Bob's execution proves Eve lied (good). Protect likely-good Charlie (Empath confirmed) to ensure town majority tomorrow and execute Demon on final day.
📜
Storyteller
Alice
You chose to protect Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Mayor claim to prevent an automatic town victory and fracture town trust while keeping our Minion David alive.
🛡️
Charlie was protected from a night kill.
📜
Storyteller
Heidi
You attacked Charlie, but they survived.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Dead - Charlie: Mayor (good), Alive (Protected) - David: Spy (evil), Alive - Eve: Drunk (good), Dead (Told they are Investigator) - Frank: Chef (good), Dead - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
As dead Empath with reliable 0 evil on Alice/Charlie, urge them to nom/execute David/Heidi/Grace (pushed my death). Save ghost vote for later. Confirm their goodness privately.
🧠
Force a nomination that splits the town and lets us steer suspicion; protect the Imp by creating chaos and testing who protects whom.
🧠
Follow Heidi's plan while preserving Demon: force nomination to gather reactions, identify defenders, and pivot to Alice if needed.
🧠
Bob's info clears Alice/me as good per Empath+Frank. David/Grace/Heidi killed confirmed goods Eve/Bob. Coordinate with Alice/Bob(ghost) to nominate Heidi (pushed Bob exec, whispering David) next phase to execute evil before final 3.
🧠
Alive: Alice,Charlie,David,Heidi,me (5). Need info on Heidi/David whispers vs Charlie's push. As Slayer, whisper to neighbors David/Heidi privately to get their private chats, align good players, narrow Demon before nom phase.
🧠
Dead, push logic on alive players to nominate/execute Bob as Demon contradiction. Chef info key to win; final day near, narrow Demon.
🧠
Confirm with Charlie (my N3 protectee, claimed good) on whispers. Share Monk info to prove I'm good, counter Frank's contradiction push on Bob. Align to nom Heidi (whispering David, pushed Bob nom) as Demon suspect to eliminate evils before final day.
🧠
Dead, no vote left. Whisper Grace (alive neighbor, teamed before) my info to nominate evil between Alice/Charlie. Narrow Demon before final day, Grace trusted ally vs whispers to each other.
🧠
As ghost Empath, reinforce my info to Alice/Charlie that they are good/proven, trio evil via actions/whispers. Urge nominate Heidi (pushed my death, active whispers) to eliminate evil before final day.
🧠
Force David's nomination of Charlie now, have both of you back it loudly. If Charlie survives, pivot and accuse Alice to split town and control narrative.
🧠
Coordinate with Heidi and Grace to nominate Charlie this tick, loudly back the nomination, then pivot to Alice if Charlie survives to fracture town trust and protect the Demon.
🧠
With 4 alive, next phase nomination. Coordinate with confirmed good Alice/Bob/ghosts to nominate Heidi publicly next (she pushed Bob, whispers evil team). Build alliance, progress to her execution to win before final 3.
🧠
Heidi/David exposed as evil via coordination to split town and save Alice/Charlie (Demon per Eve/Chef/Bob execution failure). Inform Eve of plot, urge her to back nominating Charlie (test world A/B); my Slayer shot remains for final confirmation. Pivot to Alice if needed.
🧠
Dead, push execution of top suspect Bob publicly via proxies Alice/Charlie who seem good per prior logic. Nomination phase soon, coordinate to nominate/execute Bob to win as good.
🧠
Next phase nomination. Coordinate Charlie/Bob to nom Heidi (pushed Bob, whispers evil team). Reveal Monk proof (protects explain no deaths). We have numbers (us 3 + dead votes) to execute her and win before final day.
🧠
Dead, no vote left. Coordinate with Grace per her plan to nom Charlie first per David/Heidi intel, leveraging my info to execute Demon in A/C. Progress to nomination phase.
🧠
Reinforce Alice/Charlie alliance with my proven reads. Urge Heidi nom/execution now as she's the pusher/whisperer with evils. 5 alive, execution narrows to force win before final 3.
🧠
Force a nomination on Charlie to split the town and either expose a protection or create momentum to pivot and frame Alice, preserving the Demon.
🧠
Coordinate timing: I will nominate Charlie now, you both back me loudly and act unsure. If Charlie survives, pivot immediately to accuse Alice to fracture the town and protect Heidi.
🧠
Confirm Alice's Heidi nom plan with Bob, ensure we all raise votes next phase. As Mayor, executing confirmed evil wins now; final 3 backup if needed. Heidi most suspicious by actions.
🧠
Expose David/Heidi's shady coordination publicly to break their split plan and force Demon reveal. With 1 tick left, bait reaction before noms; good team needs unity vs their manipulation.
🧠
Dead, no vote. Phase 1/3, push public logic on Bob/David contradiction to sway Alice/Charlie before noms. Reinforce Eve's claim vs Bob lie.
🧠
Next phase is nomination (1 tick left). Confirm alliance with Charlie/Bob, remind Monk no-deaths proof + Empath clears us. Heidi most sus via pushes/whispers; executing her likely wins as 5v2 good advantage.
🧠
Dead, no vote left. Coordinate with Grace/David/Heidi bloc to nom/execute Charlie first per plan, leveraging my info to narrow to A/C and win final day.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a nomination to split the town, test for protections, and create a pivot opportunity to accuse Alice if Charlie survives, protecting the Demon (me).
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Backing David's nomination loudly and acting uncertain will split the town, test protections, and create a pivot to accuse Alice if Charlie survives, increasing chances of a misexecute.
🧠
Back the nomination while acting unsure to force a split, gather info on protections, and set up a pivot to accuse Alice if Charlie survives.
🧠
Raise to vote Charlie up. Heidi's nom tests my protect but reveals her aggression on goods. We need info split before night; voting shows commitment to town side while I nom Heidi next tick.
🧠
Dead, no vote left. Publicly support Charlie exec per plan to pressure Alice's reaction, reinforce logic on my info + Chef + peaceful night proving Demon in A/C. Push town to raise hands fast, observe Alice.
🧠
Do NOT vote myself up. Heidi's nom is desperate evil push after Bob; refuse vote to deny them info/execution, preserve 5v3 good majority for Alice's Heidi nom next tick to win as Mayor.
🧠
Charlie is my neighbor, Empath read 0 evil all nights=good. Block Heidi's info nom, preserve good numbers for Alice's Heidi exec next tick to win.
🧠
Remind all of core logic: Eve vs Bob contradiction means one evil in Alice/Charlie or Bob evil. Bob Minion confirmed by Slayer survive + execution no Demon kill. Don't execute Charlie (likely good), pivot to David suspicious defender.
🧠
Charlie most likely Demon per Eve/Chef/Bob lies. David/Heidi evil coord to protect via split. 4 alive, execute him now before night; my Slayer shot used on Bob.
🧠
Back the nomination publicly to create a split, test for protections or framing, and be ready to pivot to Alice if Charlie survives—this preserves the Demon and sows confusion.
🧠
Get to three votes to test protections and split town, creating opportunity to protect Heidi by pivoting suspicion to Alice if Charlie survives.
🧠
Lower hand to protect good Charlie from execution. Heidi's nom is evil trap; we regroup to nom Heidi next tick and execute her to win.
🧠
Dead, can't vote. Reinforce plan: execute Charlie to test, as Grace/Heidi/David/Frank urge. My info pins evils on A/C. Urge raises to hit 3 votes fast, progress to execution or info.
🧠
I raised hand mistakenly per old plan, but now at 1/2 ticks with 4 hands up (Alice lowered), risk 3-vote loss. Lower to safety, urge vote down, setup Alice's Heidi nom next tick to execute evil and win as Mayor on 3-left.
🧠
Publicly counter Heidi/David/Eve lies, reinforce good info on Alice/Charlie to save Charlie from bad nom, push Heidi evil for Alice to nom next. Use ghost vote weight to sway voting.
🧠
Dead, can't vote/nom. Speak to sway Alice/Grace against Charlie nom, reinforce David Demon defending Bob Minion. Urge Alice/Grace lower hands, push David next. Progress to expose Demon before night.
🧠
Lower hand to signal doubt in Charlie, pressure Heidi/David to explain whispers publicly. Prevents accidental Charlie exec if good; ghosts agree don't exec C. Forces info next tick.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Preserve our cover by acting uncertain, deflect Grace's accusation, and keep the town split so the Demon survives to late game.
🧠
Defuse Grace's accusation, sow doubt about the ghosts, avoid another risky nomination now, and keep the Demon unexposed by slowing the town and forcing more debate.
🧠
Final stages, Heidi most suspicious: pushed Bob Minion exec, evil whispers, nom'd Charlie to test Monk. My team Charlie/Bob back nom'ing her. Execute to win, must nom most sus.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my nomination, sow doubt about Alice's sudden claim, and encourage delay to avoid my execution while steering suspicion back to David.
🧠
Prevent Heidi's execution by creating doubt, asking for concrete evidence, and encouraging delay so evil can survive to night.
🧠
Heidi most suspicious: pushed good Bob, evil whispers, bad nom. 4 alive, need to execute evil now. My vote pushes to 3/3 likely with Charlie/ghosts, executes Demon or Minion.
🧠
Dead, no vote left. Speak to counter Alice's nom of good Heidi, reinforce my info pushing Alice/Charlie evil, urge lower hands on Heidi & pivot to Alice next. Progress to expose Demon before night.
🧠
Heidi orchestrated bad noms on goods (Bob,Charlie); in suspicious whisper trio; Alice good neighbor per Bob Empath; vote to execute Heidi, nearing final 3 win condition.
🧠
As dead good Empath, reinforce my info proving Alice/Charlie good vs Eve/Frank lies. Urge execute Heidi to progress eliminating evils, narrow to David Demon.
🧠
Heidi nom on table, needs 3 votes (Alice+Charlie+1). Urge Grace/Charlie to vote Heidi over her Bob push and bad Charlie nom. Reveal Chef to counter ghosts. Pivot to David if fails.
🧠
Heidi/David suspicious whispers and pushes (Bob then Charlie) scream evil team. Alice nom good; vote Heidi to test/protect town. My Slayer saved; final day soon.
🧠
Create doubt about the ghosts, slow the rush to execute me, and redirect suspicion toward Alice so the town fragments and the Demon survives.
🧠
Sow doubt about Alice's motives, slow the momentum to execution, and keep Heidi safe by convincing town to hesitate this vote.
🧠
Heidi most sus: pushed good Bob, Heidi/David/Grace clique whispers, nom'd Charlie to kill goods. 5 alive, not final 3 but nom her to narrow evil. Vote in progress, reinforce why exec her using logic vs ghosts.
🧠
Heidi vote 3/6 failing risks Demon win. Urge lower hands on Heidi (good), push Alice nom next tick as prime Demon suspect per my info + deflection. Progress to execute evil.
🧠
Heidi most suspicious: pushed good Bob, nom'd me suspiciously, private whispers. 4 alive, push Heidi exec to kill Demon or narrow to David. Reveal Mayor to explain no death + wincon.
🧠
Heidi current nom, voting in progress. Reinforce she's evil via pushing my good exec & bad nom. Urge raises to execute her as Demon, narrow to final day suspects. Ghosts can't vote.
🧠
Heidi vote 3/3? Push execution to reveal Demon among Alice/Charlie per Eve/Chef/Bob Empath 0. If survives, info gained, nom other next. Wins by executing Demon.
🧠
Current vote on Heidi (my neighbor w/David). Heidi/David coord suspicious, pushed good Bob. Support Heidi exec to test—my Slayer shot on Bob failed so not D, if Heidi D she dies instantly win, else info next nom David. Progress to Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay execution, sow doubt about Alice's proof, push town to split votes so nomination fails and we survive to night.
🧠
I need to split or tie the votes now to prevent Heidi's execution and push suspicion onto another player.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Create doubt, avoid immediate execution by demanding concrete investigative evidence and shifting suspicion onto Alice and Grace to buy nights for the Demon.
🧠
Create a tie or higher on Grace to prevent Heidi's immediate execution and buy night for the Imp; redirect town suspicion onto Grace.
🧠
Heidi 3 votes on block executes unless tied/surpassed (Grace needs 3). Grace unlikely Demon (pushed Heidi). Voting Grace helps evil split town votes, execute Heidi instead.
🧠
Day 4 final nominations, 4 alive. Urge lower Grace, nom/execute Alice as Demon per Investigator. Grace lowering Eve exec suggests good. Win by executing Demon.
🧠
Heidi has 3 votes on block, will exec unless Grace ties/supersedes. Grace suspicious (fake Slayer, hand-lowering Eve). Raising tests Grace; if passes, good chance evil dies. Can't nom, so vote strategically to progress.
🧠
Heidi on block for execution, she's most suspicious for pushing my execution despite clear Empath/Chef logic. Urge no votes on Grace, keep Heidi dying to narrow to Demon.
🧠
Dead, no vote. Speak to urge keep Heidi on block (3 votes), reject Grace nom (only 3 hands: David/Alice/Charlie). Push execute Heidi as Demon protecting via David nom. Progress to her execution.
🧠
Do not vote for my own execution. Heidi has 3 votes already; voting no keeps her on track to die at phase end, narrowing to final day suspects.
🧠
Move votes onto Grace to create a tie or greater, preventing my execution and buying the evil team time.
🧠
Prevent the table from flipping votes to Grace and keep the already-accumulated pressure on Heidi so the Demon is executed or at least stays the focus.
🧠
Lower hand on Grace nom to avoid splitting votes or tying/executing potential good; Heidi has 3 votes already, keep pressure there to execute likely Demon.
🧠
Dead, no vote. Urge keep Heidi safe (good), lower Grace, refocus Alice/Charlie evil. Push logic to nominate/execute Demon Alice next tick.
🧠
Lower on Grace to preserve Heidi's 3-vote lead for execution. She's most suspicious (pushed Bob, whispers, nom'd me). Final day near; execute Demon now.
🧠
Dead, no vote. Urge keep Heidi on block (3 votes) over Grace nom. David distracting to save partner Heidi, whose push on me was evil. Push execute Heidi to win.
🧠
Dead, no vote. Reinforce Heidi exec as Demon per Chef/Bob logic before phase ends (1 tick left). Pressure David on distraction nom, urge no raise on Grace to keep Heidi's 3 votes. Progress to win.
🧠
Lower hand to de-escalate bad Grace nom, protect good self (Slayer), keep 3 votes on Heidi suspect. Alice/Charlie lowered already; prevents Grace execution mislynch.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Prevent execution by sowing doubt, point at Alice as the panic instigator, and push town to wait for concrete investigative reads.
🧠
Sow doubt about the certainty of Heidi's guilt so votes move off her or tie, and redirect suspicion to Grace or pause to protect the Demon.
🧠
Heidi on block with 3 votes, 1 tick left. Urge keep votes on her to execute the likely Demon. Reveal Monk to explain survival + protects, build trust for final day.
🧠
Heidi exec imminent, but she's good per logic. Defend her publicly as ghost to save her, reinforce Alice/Charlie evils per my info, urge next nom Alice over Charlie to progress to Demon kill.
🧠
Heidi most suspicious for pushing Bob despite perfect Bob/Frank logic confirming Alice/Charlie good. Phase ends soon, urge keep hands up on her to execute Demon now and win.
🧠
1 tick left, Heidi has 3 votes unchallenged after closure announcement—wait to let her execute as Demon, winning for good team. No action changes math.
🧠
Heidi has 3 votes, 1 tick left—reinforce keeping votes on her to execute Demon as final day approaches (4 alive). Chef info supports Bob's reads, Eve lying or wrong. Push execution.
🧠
Heidi on block with 3 votes, 1 tick left - reinforce keeping votes on her to execute Demon before night. Slayer used, must lynch Demon. Logic points to Heidi.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good