Game Detail

Players

Alice (Washerwoman) Bob (Drunk) Charlie (Imp) David (Monk) Eve (Poisoner) Frank (Mayor) Grace (Empath) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,028,526522,626$10.3856
Evil386,85258,132$0.1839

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Eve. Your safe bluffs are: Saint, Librarian, Undertaker
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a player early, like Alice, creates uncertainty and disrupts potential information gathering by town roles like Investigator or Fortune Teller, protecting Charlie.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Charlie or Heidi is the Soldier.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to check David and Eve to see if either registers as the Demon. If I get a 'no', I can tentatively clear both of them.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Eve. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to start building a trusted network and gather information. This will help me decide who to protect tonight as the Monk.
🧠
Coordinate with my Minion Eve early on to establish our bluff and strategy.
🧠
Establish contact with my neighbor, gather initial claims without revealing my powerful FT role yet.
🧠
I need to establish trust with my Demon (Charlie) and share my chosen bluff (Investigator) so we can coordinate effectively. Keeping it brief and collaborative.
🧠
Share my Empath information with my neighbors to build a strong trust bloc and gather their role claims early on.
🧠
Share my role with Grace and Heidi to form a strong trust block based on Grace's Empath information, and ask Heidi for her role.
🧠
Establish trust with my neighbor Bob by sharing my role while keeping my targets hidden until I can verify them.
🧠
I want to solidify this potential Good block by sharing my true role. Claiming Slayer might also bait the Demon into killing me instead of the Empath or Mayor, which is a good trade.
🧠
I want to establish communication with my neighbor Charlie and get a sense of his conversation with Eve.
🧠
I want to maintain a friendly, non-threatening persona with David, who is potentially a good player. By acting 'undecided' and 'gathering information,' I avoid suspicion while deflecting his inquiry.
🧠
I want to build trust with Alice by sharing my role and my Night 1 information. This might prompt her to share her Washerwoman info with me.
🧠
I need to coordinate with my Demon, Charlie. Suggesting we target Alice (who I poisoned) creates a potential false lead, as her info will be wrong if she has an ability. It also aligns us.
🧠
Solidify my alliance with Frank and Heidi, keep my Empath role hidden to avoid a night death, and encourage information gathering.
🧠
I want to talk to Alice and Bob to gather information about their roles or what they've learned, since they've been whispering to each other.
🧠
Contact my Washerwoman targets (Charlie and Heidi) to identify the Soldier and build a trusted alliance.
🧠
Respond to Alice's Washerwoman claim by confirming I am not the Soldier, testing Charlie's claim.
🧠
Find a high-value Townsfolk to protect tonight by leveraging Alice's extensive networking, without fully outing myself as the Monk.
🧠
I need to deny Alice's claim of me being the Soldier without outing myself as the Demon. By claiming I am not the Soldier, I sow doubt about her information, which is a good tactic to undermine her credibility early on.
🧠
Share my David/Eve clear with Frank to build trust and prompt him for his role, while including Alice to keep our conversation continuous.
🧠
I need to strengthen my alliance with Charlie, the Demon. Reminding him I am the Poisoner (by mentioning Alice) and keeping the charade of being a helpful Investigator is key. I'm also planting the seed to frame Alice.
🧠
Reach out to a player I haven't spoken to (Eve) to gather a role claim before nominations, keeping my Empath role hidden for now.
🧠
I want to reciprocate Bob's information sharing to build trust with him and Alice, while prompting Alice to share her info and verify Bob's claims.
🧠
Share my Washerwoman info with Frank and Bob to solidify our alliance. I need to inform them of the Charlie/Heidi denial so we can evaluate if I'm the Drunk or if someone is baiting the Demon.
🧠
Inform my trusted circle (Grace and Frank) about Alice's claim and the discrepancy with Charlie, so we can track potential liars or the Drunk.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Bring Alice's Washerwoman claim to the public to gauge Charlie and Heidi's reactions. This helps establish if Alice is the Drunk (confirming the Outsider) or if we caught an Evil lie.
🧠
To sow doubt about Alice and agree with Frank's logic, supporting the suspicion on a good player without appearing too aggressive.
🧠
I want to defend Alice's Washerwoman claim by pointing out the mechanical logic of a Soldier hiding their role, steering the town away from a mis-execution.
🧠
Acknowledge Frank outing me, agree with David's logic about the Soldier hiding, and advise against executing based on my info today.
🧠
Support David's logic to prevent unnecessary executions today, as the Soldier meta makes sense and protects a Good player.
🧠
Support skipping execution today as it is Day 1 and the logic for a Soldier hiding makes perfect sense. I also want to stay under the radar.
🧠
Agree with the consensus to skip execution on Day 1 to gather more information overnight.
🧠
I want to support the consensus of not executing today to keep the game safe for now and avoid drawing suspicion onto myself as the Demon. By agreeing with the town, I appear cooperative.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison Grace to disrupt town information. She seems active and communicative in the group discussions. Poisoning her will limit her ability to gather or share useful information tomorrow, causing confusion.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice is publicly outed as Washerwoman. The Demon might target her to eliminate a trusted Townsfolk. Protecting her maximizes the chance of stopping the Demon's kill tonight.
πŸ“œ
Storyteller
β†’
David
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is suspicious of me, claiming I am the Soldier. She is actively gathering information and leading the town's logic. Removing her now eliminates a vocal player who is already focused on me, keeping my cover safe.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to check two new players. Frank's Mayor claim is a common Demon bluff, and Grace is completely unknown. Checking them expands my information net.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank and Grace. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my N1 Fortune Teller YES with Alice. Discuss the implications: Frank or Grace is the Demon (or Red Herring).
🧠
Acknowledge Bob's FT info, suggest keeping it hidden for now to trap Grace, and point out that the Soldier might have been attacked N1 since there were no deaths.
🧠
I want to establish trust with Alice by revealing my role and my protection on her. If she is Good, this solidifies our alliance.
🧠
Coordinate with my Minion, Eve, to sow doubt about Alice and maintain our cover. I want to subtly guide her toward framing Alice or questioning the Librarian/Washerwoman logic.
🧠
I want to see if Charlie is the Soldier, as this would perfectly explain the zero deaths tonight and confirm Alice's Washerwoman info.
🧠
Inform my trusted neighbors that my info changed despite no neighbor deaths, proving I am either poisoned or the Drunk.
🧠
Respond to Grace's Empath change and probe Frank about his whisper to Alice and Charlie. If Charlie is the Soldier, it explains the night with no deaths.
🧠
I need to coordinate with my Demon, Charlie, to sow doubt about Alice and protect him. Validating his plan to call Alice the Drunk is a safe way to build trust and direct suspicion away from him.
🧠
I need to pressure Grace for her role claim to help determine if she is the Demon, or if Frank is the Demon, based on my YES ping on them.
🧠
I need to link David and Charlie. I want to share Bob's FT info with David, and pressure Charlie into admitting he's the Soldier since Heidi is reportedly the Slayer.
🧠
Confirm Charlie's role as Soldier and coordinate a plan to test Heidi's Slayer claim against Bob's Fortune Teller information (Frank/Grace).
🧠
Deflect the Soldier claim to avoid being pinned to it, and sow doubt about the Fortune Teller claim to create a distraction.
🧠
I want to reassure Grace that her changing ping means mechanical interference (Drunk/Poisoned) rather than one of us being evil, and align with Heidi's theory about Charlie being the Soldier.
🧠
I want to gather information from Bob without revealing my Empath role just yet, as I might be poisoned or Drunk.
🧠
I want to confirm Charlie's role to see if it explains the lack of night deaths and to solidify Alice's Washerwoman claim.
🧠
I am reinforcing my alliance with Charlie, the Demon, by agreeing with his plan to frame Alice. I am also suggesting we target Frank, potentially as a future poison target or execution target to keep suspicion off Charlie.
🧠
Pressure Grace into claiming by revealing my Fortune Teller YES on her and Frank. This forces her to respond before nominations.
🧠
Connect my strongest town reads (Bob and David) to form a voting block. We need to test Heidi's Slayer claim on Bob's Fortune Teller targets to verify multiple claims at once.
🧠
Confirm Bob's Fortune Teller information and align with Alice and Bob on pressuring Heidi to use her Slayer shot.
🧠
I need to goad the suspected Slayer (Heidi) into using their ability, likely on a good player, which wastes their shot and protects me. Also, I'm framing the conversation to focus on Slayer's action rather than my own alignment.
🧠
I want to pressure Charlie to answer whether he is the Soldier, as his deflection makes him look suspicious and his response is critical for confirming Alice's Washerwoman info.
🧠
Share my Empath role and conflicting information with Bob. If he is the Fortune Teller, this helps him realize one of us is likely his red herring, or that Frank might actually be the Demon.
🧠
To pressure Charlie into answering the Soldier question and to find out if Frank leaked my Slayer role.
🧠
I need to deflect suspicion from the Demon (Charlie) and sow distrust against Alice by leveraging my Investigator bluff. Speaking to Frank, a neighbor, helps build credibility and spreads my narrative.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Deflect the Soldier accusation, cast doubt on Bob's FT claim, and keep suspicion off myself.
🧠
I am nominating Alice because her Washerwoman information is objectively false. Since neither I nor Charlie are the Soldier, she is either the Drunk, Poisoned, or Evil.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by sharing all my gathered info, outing Bob and David's claims to the town, and pressuring Heidi to prove her Slayer claim by shooting a Fortune Teller suspect.
🧠
I need to ensure Alice is executed to remove the person actively investigating me and spreading the idea of a Monk protection. If Alice dies, the town's confusion increases and my claim of not being the Soldier holds up.
🧠
Vote to execute Alice. Her Washerwoman info is demonstrably false since I am the Slayer and Charlie denied being the Soldier. Her panicked outing of multiple roles feels like an Evil scramble.
🧠
Defend Alice by confirming my Monk protection, which explains the no-deaths. Pressure Heidi to use her Slayer shot on Frank or Grace to test Bob's info, and prevent Alice's execution.
🧠
I need to respond to Alice and David's defense, and specifically address Bob's Fortune Teller claim to prevent Heidi from wasting her Slayer shot on me or Grace blindly.
🧠
I want to convince the town to spare Alice and pressure Heidi into using her Slayer shot to verify claims and progress the game.
🧠
I need to publicly reveal my Empath info to protect Frank and Heidi, explain the YES ping Bob got, and suggest I was poisoned. I will abstain on Alice.
🧠
I want to see Alice executed to remove a good player. Since Heidi and Charlie have already voted, my vote adds pressure and gets us closer to the goal. Alice's role is dangerous if she is indeed a Townie, and killing her benefits our evil team.
🧠
Defend myself from the current vote and point out the logic behind Grace's Empath read changing without any deaths.
🧠
I need to finalize Alice's execution to eliminate a potential threat and sow further discord by questioning the Monk's claim. By casting doubt on David while supporting the execution, I advance my agenda.
🧠
Persuade the town to finish the vote on Alice by pointing out the logical flaws in David's Monk claim and refusing to be bullied into wasting my Slayer shot.
🧠
I want to stop Alice from being executed and point out that Heidi's refusal to shoot, combined with Grace's Empath read, makes Heidi a strong suspect for being evil.
🧠
I am abstaining from voting for Alice. I suspect Bob is lying about his Fortune Teller info, but executing Alice doesn't help us prove that right now. I will wait.
🧠
I do not want Alice executed because I believe she is good and David's Monk claim explains the zero night deaths. I will wait and not vote, hoping the vote fails at 3.
🧠
I am not convinced Alice is evil yet. She might be the Drunk Washerwoman, and David's Monk claim is plausible. I will abstain from voting to see how the town reacts.
🧠
Supporting the execution of Alice to eliminate a player who is questioning the narrative, and keeping the focus off Charlie. Alice is poisoned, so her information is suspect anyway.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
Nominate Heidi because she claims Slayer but refuses to use her ability to test Bob's info, and her aggressive push on me makes her highly suspicious.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's nomination by explaining the mechanics of Grace's Empath read and calling out the Alice/David/Bob block.
🧠
I nominated Heidi and must vote for her. Her refusal to shoot as a claimed Slayer while pushing my execution makes her a prime evil candidate.
🧠
Heidi is claiming Slayer, which is a significant threat. By voting for her, I blend in with the town's chaos and help eliminate a potential danger, while maintaining my cover as a helpful participant.
🧠
I am raising my hand to vote for Heidi. She claims Slayer but refuses to shoot, which is incredibly suspicious. Grace's Empath read changing implies Poisoner or a sober read of 1.
🧠
Persuade the remaining players not to vote for Heidi by pointing out that Alice and David are the most logical Evil pair.
🧠
I am voting for Heidi because the theory of Frank as Demon and Heidi as Poisoner perfectly aligns with my N1 Fortune Teller ping and Grace's changing Empath information.
🧠
To defend Heidi and point out that my changed Empath read is proof of poisoning/drunkenness, not Heidi's alignment. Also to question Charlie's swing vote.
🧠
I am voting to execute Heidi because it eliminates a potential Slayer and sows further chaos among the town, distracting them from Charlie and me. Supporting the Demon's vote helps maintain our alignment in the eyes of the town.
🧠
I am about to be executed with 5 votes against me. I must use my Slayer shot now. Alice is the most likely Imp (failed claim), and David's Monk claim perfectly fits a Minion protecting their Demon.
πŸ“œ
Storyteller
Nothing happens.
🧠
I will keep my vote on Heidi and speak to ensure she is executed. Her shot proves I am not the Demon. Whether she is a spent Slayer or an Evil player faking it, her execution is the safest play.
🧠
I want to reinforce the execution of Heidi by dismissing Alice's attempt to use her 'survival' as a proof of innocence. I need to keep the town focused on executing Heidi without drawing too much attention to my own role.
🧠
I want to force Charlie to claim his role. If he denies Soldier, it heavily points to Alice being the Drunk. I also want to justify keeping the vote on Heidi since her ability is now used.
🧠
To point out that the evil team is likely pushing the Heidi wagon and to highlight the discrepancy in Alice's info regarding Charlie's role.
🧠
Call out Frank as a potential Demon based on my Night 1 'YES' read and his aggressive defense of Heidi, while ensuring Heidi gets executed.
🧠
Pressure Charlie for a role confirmation, acknowledge the logic of Bob's FT claim, and accept Heidi's execution to progress my Empath info to Alice.
🧠
I want to sow confusion and discourage the town from executing the Slayer, although in this case, executing Heidi is actually fine for me as the Poisoner. Wait, if Heidi is the Slayer, she is good. Executing a good player is great. I should play along with the chaos. Actually, I am the Poisoner, and I want the Demon (Charlie) to survive. Charlie is voting for Heidi. That's good for us. I'll maintain my cover as Investigator.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. I need to leave clear final instructions for the good team, solidifying my trust in Frank and Grace, while pointing out the suspicious Alice-David-Bob voting bloc.
🧠
Set up the logic for tomorrow. If Heidi dies, Grace's Empath read will point directly at Frank if it is a '1'. I also need to pressure Charlie to confirm or deny the Soldier claim.
🧠
I want to further isolate Frank while supporting the town's decision to execute Heidi. This casts doubt on Frank without explicitly attacking him, which keeps me neutral in the eyes of the town.
🧠
I'm satisfied with executing Heidi. She is spent if she's the Slayer, and highly suspicious otherwise. I will wait for the phase to end and go to night.
🧠
Reassure Grace about my alignment so she can interpret her Empath read correctly tonight, and cast suspicion on the Alice/David/Bob voting block.
🧠
Let the nomination phase progress and end so we can execute Heidi. She is spent or evil, and waiting ensures she dies today.
🧠
The day is ending. Heidi is going to be executed. I will wait for the night phase to get my new Empath reading on Frank and Alice.
🧠
I want to sow more discord between Frank and the Alice/Bob/David group, while keeping focus away from Charlie. By validating Frank's suspicion, I keep the conflict alive.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Grace will invalidate her Empath ability tonight. By making her reading unreliable, I can sow discord and prevent her from confirming whether her neighbors (Frank and Alice) are truly evil, keeping the town's logic confused.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Bob outed a Fortune Teller YES on Frank. A real FT is a prime target for the Demon. Protecting him ensures he survives to give us another check, and blocks the Demon if they try to silence him.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is claiming Fortune Teller and is actively accusing my minion, Frank, of being the Demon. Taking out the Fortune Teller eliminates a major source of information and chaos, protecting Frank and sowing more doubt.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Bob, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to isolate my Night 1 YES between Frank and Grace. Since David got a NO on Night 0, he is a safe variable. Checking Frank and David will tell me exactly who pinged on N1.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank and David. You receive the answer: NO.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get Grace's Empath ping to evaluate Alice's alignment, and soft-claim Mayor to explain the night with no deaths and build trust.
🧠
I need to coordinate with my Minion, Eve, to figure out how to sow discord and deflect suspicion away from us, especially since my night kills failed.
🧠
Inform Bob of my protection and the lack of deaths, which might confirm him as Good if he was targeted. Coordinate with Alice to pressure Charlie.
🧠
Share my N2 Empath ping with Frank to solidify our trust block and plan to push Alice, my evil neighbor.
🧠
Find out Grace's N3 Empath info to determine Alice's alignment and consolidate the good block's strategy before nominations.
🧠
Coordinate with the Demon to shift focus onto the Alice-David-Bob bloc. Framing Alice helps protect Charlie while continuing my false claim as an Investigator.
🧠
Acknowledge David's successful Monk protect, ask Bob for his new Fortune Teller info, and coordinate on pressing Charlie.
🧠
Share my N2 Fortune Teller read with Alice and David. Confirm that Grace is my YES ping from N1. Appreciate David's Monk protection.
🧠
Coordinate with trusted players (Grace and dead Heidi) to share information, confirm Alice as evil, and plan to recruit Charlie/Eve to outvote the evil block.
🧠
I need to confirm the plan with my Minion, Eve, to frame Alice as the Demon. This will help shift focus away from me and potentially get a good player executed.
🧠
Coordinate with Bob and Alice. Validate Bob's logic on Grace and set a plan to pressure Charlie and trap Grace based on her Empath read.
🧠
Recruit Charlie and Eve to vote for Alice by revealing my Empath read implicating Alice as evil. Ask Charlie about the Soldier claim to verify Alice's Washerwoman bluff.
🧠
Persuade Charlie and Eve to join the good block by explaining the mechanical proof of Alice's evil alignment from Grace's Empath pings.
🧠
To cast doubt on Grace's Empath information (which correctly identifies Alice as evil, but I need to protect my team/frame others) by claiming my Investigator bluff contradicts her.
🧠
Confront Charlie about his role to confirm my Washerwoman info and see if he's the Soldier, while David witnesses.
🧠
I need to know if Charlie confirmed the Soldier claim to validate Alice's info, and I want to keep my trusted circle informed of my next move to trap Grace.
🧠
I want to recruit Charlie and Eve to form a majority against the Alice/Bob/David bloc, using Grace's Empath info and my Mayor claim to justify executing Alice.
🧠
I need to sow doubt about the current town consensus while appearing to cooperate. If I play along with the suspicion against Alice, I can help orchestrate a mis-execution of a good player while keeping suspicion off me and Eve.
🧠
Update Bob on Charlie's silence and urge him to lock in Grace's Empath claim before she can fabricate a story with the other players.
🧠
Reveal Alice's mechanical contradiction to Eve (Investigator) and Frank (Mayor) to secure their votes against Alice and break the evil voting block.
🧠
Check if our good block successfully recruited Charlie and Eve. Align Frank and Grace on the fact that Alice is likely a Minion, meaning we still need to find the Demon (Bob or David).
🧠
Encourage the execution of Alice, who is a townie, by validating Grace's (poisoned and thus likely incorrect) Empath reading. This helps drain town numbers and keeps heat off Charlie.
🧠
Coordinate with my trusted block (Bob and David). Update them on Charlie's silence and prepare for Bob's info from Grace.
🧠
I need to get Grace's Empath read to lock her into a story before nominations. Since she is my primary Demon suspect, her read will help me determine her alignment.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to signal my support for the execution of a good player (Alice) to help the Demon (Charlie) win. Grace is pushing hard on Alice, and by backing her, I create discord and help eliminate a good player.
🧠
Nominate Grace based on Bob's FT info and to prevent Alice from being executed. Publicly reveal my Monk role and the successful protection on Bob.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself during the vote by exposing Alice's mathematically impossible Washerwoman claim, urging the town (especially Charlie, Eve, and Frank) not to vote.
🧠
David is pushing hard against Grace, and the town is split. As the Poisoner, keeping the heat off my Demon (Charlie) is priority. By voting for Grace, I help eliminate someone who is actively accusing the Alice/Bob/David bloc (who are currently causing chaos). Supporting this vote is safer than abstaining.
🧠
I nominated Grace, so I must vote for her. She is our primary Demon suspect based on Bob's Fortune Teller info and the lack of deaths last night.
🧠
Grace is currently being nominated by David. As the Demon, I need to ensure the town continues to distrust each other and ideally get a good player executed. Voting for Grace helps maintain the illusion that I am on the town's side and creates chaos. My minion Eve is playing along.
🧠
I need to vote for Grace. My Fortune Teller reads strongly point to her being the Demon or my Red Herring. With 3 votes already, my vote puts her on the block.
🧠
Highlight the impossibility of Alice's Washerwoman claim to convince Charlie and Eve to vote for Alice next and outvote Grace.
🧠
Secure the vote on Grace. I am likely the Drunk since my Washerwoman info is impossible, meaning my alignment is still good. I must push Grace's vote count to 5 to prevent being overtaken.
🧠
I need to publicly highlight the mechanical impossibility of Alice's claim to convince the town to vote for her when I nominate her next, saving Grace from execution.
🧠
Wait for the voting to finish. I already have 5 votes, so I will be on the block. I need Frank to nominate Alice next.
🧠
I need to reinforce the vote on Grace to ensure she is executed. Alice is my fellow evil member (or at least being used as a target), and I am the Poisoner protecting Charlie (the Demon). By discrediting Grace, I solidify her execution.
🧠
To defend Alice's incorrect Washerwoman info by explaining she is likely the Drunk, and to convince players to keep their votes on Grace to ensure her execution.
🧠
I am playing along with the voting block (David, Bob, Alice) to ensure Grace is executed, as she is likely a good player and her death helps the evil team. By appearing to agree with the logic that Grace is the target, I maintain my cover.
🧠
Reassure the town to keep their hands up to ensure Grace gets put on the block with 5 votes.
🧠
To convince Eve and Charlie that David and Bob's defense of Alice exposes them as Evil. By pointing out the flaw in their logic, I hope to rally enough votes to get Alice on the block next.
🧠
Defend the Drunk theory, remind the town that Heidi's Slayer shot cleared me from being the Demon, and keep the votes on Grace.
🧠
Reveal my Mayor role publicly to contest David's fake Monk claim and explain the real reason for the no-death. This will prove David is lying and save Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to save myself. Use the mechanical fact that Drunks register as Good to disprove Alice's defense and prove she is Evil.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince the town not to vote for me by highlighting the logical flaws in Grace's claims and using Bob's FT info to cement Grace as the Demon.
🧠
I need to vote for Alice to push for her execution and save myself from the block.
🧠
Grace is currently on the block with 5 votes, and Alice is the current nominee. Since Grace is my priority target to eliminate (to frame the town and keep attention off Charlie), and Alice is a useful distraction, I should not support Alice's execution. By waiting, I let the town process the vote on Alice without me prematurely committing to executing her, which might jeopardize Grace's execution. I want Grace executed to clean up the board.
🧠
I want to point out the logical flaw in Grace's Empath claim to ensure Alice does not get enough votes, securing Grace's execution.
🧠
Grace is already on the block with 5 votes. If I vote for Alice, I risk drawing too much attention. If I don't, Grace (my non-minion) will likely be executed, which is fine, as it keeps me hidden. Staying silent and waiting for the execution is safest.
🧠
I want Grace to be executed, not Alice. I will keep my hand down and let the vote on Alice fail. David has already pointed out the flaw in Grace's logic, so I don't need to speak.
🧠
Preserve my ghost vote since it is mathematically impossible to reach 5 votes to tie Alice, and warn Frank to target David or Bob tomorrow.
🧠
I must vote for Alice to show solidarity with Grace and maintain pressure on the evil bloc, even if we don't have enough votes to tie the block right now.
🧠
The evil team doesn't have enough votes to tie the nomination on me. I will wait and let the vote fail so Grace gets executed.
🧠
Leave final instructions for the good team since I will be executed. Point out the exact number of evils and my suspects.
🧠
Grace is the one on the block, and the goal is to keep the Demon (Charlie) safe. Grace is distracting everyone and is currently on the block. I should let the town execute Grace, so I will not vote for Alice. This removes the main distraction and keeps the focus away from Charlie.
🧠
I want Grace to stay on the block and be executed, so I will not vote for Alice. I'll wait for the voting to close.
🧠
I need to maintain the town's focus on executing Grace so she gets eliminated. I also need to keep pushing the narrative that Alice is safe, while implicitly keeping Bob/David's trust by aligning with them.
🧠
I want Grace to be executed, so I should not vote for Alice. I will wait for the phase to end.
🧠
I am saving my ghost vote since it is mathematically impossible to reach 5 votes to tie. The evil block and confused good players have already passed. I will wait for the phase to end.
🧠
I want to destroy Alice's Drunk defense by pointing out that Empaths detect alignment, and Drunks are Good. This mechanically proves Alice is Evil if Grace is telling the truth.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/6).
🧠
There is 1 tick remaining in the phase and Grace is on the block with enough votes to be executed. I will just wait and let the phase progress to the night.
🧠
My last words before execution. I need to make Charlie and Eve understand that Alice's Drunk defense is mechanically impossible against an Empath ping.
🧠
I need to maintain my cover as a townsfolk while Grace is executed. By speaking against her, I reinforce my fake persona and help ensure the Demon, Charlie, survives.
🧠
Reassure the town that Grace's mechanical argument is flawed because it relies on trusting an accused Evil player's information. I want to lock in Grace's execution.
🧠
I want to reinforce the decision to execute Grace and maintain my cover as a helpful townsfolk, while also subtly undermining Frank's Mayor claim. Grace is already doomed, so distancing myself from her while appearing decisive helps my evil alignment.
🧠
Wait for the phase to end so Grace is executed. No further action needed today.
🧠
Use the last tick to reinforce Grace and Frank's logical point to the remaining Good players (Charlie and Eve) so they know who to target tomorrow.
🧠
The day is basically over, Grace is locked for execution. I'll wait for the night phase to begin.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Frank (who claims Mayor) will neutralize his ability to potentially manipulate the end-game or confirm his identity, preventing him from effectively leading the town against us tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob, our claimed Fortune Teller. He is the most obvious and valuable target for the Demon, especially since he's been driving the push against Frank.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is pushing the "Alice/Bob are evil" narrative very hard. Killing him removes the person most likely to cause trouble for me tomorrow and stops the suspicion on Alice/Bob. If I kill him, the town's attention stays on that conflict.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Alice and Charlie, the only two players I have never scanned. This will reveal if one of them is the original Demon, or if they are the Scarlet Woman who just caught the star pass.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Charlie. You receive the answer: NO.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I need to coordinate with my Minion, Eve, to ensure our survival and potentially frame one of the vocal players for execution. We are currently in a strong position, and I want to maintain the status quo or shift blame away from us.
🧠
Reveal my Monk role to Charlie to build trust and demand Bob's night info to figure out our next execution target.
🧠
I want to unite the remaining players who aren't part of the Alice/David/Bob voting block to focus on executing David or Bob today.
🧠
I will play along with Frank and Charlie, appearing to contribute to the town's logic while actually keeping the heat on Bob and David. By asking Charlie (the Demon) about his bluff, I can reinforce his cover as the Librarian.
🧠
Share my N3 info with David and Charlie, concluding that Eve is the most logical suspect if a Scarlet Woman is in play, while maintaining trust with David.
🧠
To gather Bob's Fortune Teller info from N3 and David's Monk target to piece together the night kill and identify the Demon.
🧠
Convince Charlie and Eve, the swing votes, that the Alice/Bob/David bloc is the evil team, using Frank's death as proof of his Good alignment.
🧠
Convince Charlie and Eve to ally with the dead Good players (me, Grace, Frank) to outvote the evil block (Alice, Bob, David).
🧠
Sow discord between the vocal voting block members (Alice and Bob) by casting suspicion on David, their claimed Monk protector. If they start questioning each other, they might turn on David instead of my minion, Eve.
🧠
Share my protection target and summarize Bob's FT logic to unite Alice, Bob, and myself against Eve.
🧠
Keep Charlie and Eve aligned with the Good team and counter the heavy whispering from the Alice/Bob/David block. Gather their roles to lock in our logic.
🧠
I need to sow confusion and delay the execution of my Demon, Charlie, or myself. By asking Charlie (the Demon) to reveal Librarian info, I can help him solidify his fake claim while keeping the heat on Bob and David.
🧠
Convince Alice and Charlie that Eve is the mathematically most likely Demon based on my Fortune Teller checks, uniting our votes.
🧠
Clarify FT logic to show that if Heidi was Demon, David/Eve would be YES on N2. Thus, the Demon was Grace or Frank, making David or Eve the starpass/SW.
🧠
Coordinate our ghost votes with the other dead good players to overcome the evil voting bloc of Alice, Bob, and David.
🧠
Get Charlie's Librarian info and encourage him and Eve to nominate the evil block, assuring them of ghost vote support.
🧠
I need to coordinate with my minion Eve, who is currently under suspicion, without being too obvious. I want to subtly remind her to maintain her cover while we figure out how to deflect Bob's accusations.
🧠
Convince Charlie that Eve is the Demon based on Bob's Fortune Teller info, and warn him about the evil team's manipulation.
🧠
Coordinate ghost votes with Grace and Heidi to ensure we execute a member of the evil block.
🧠
Align with the vocal town members against the Alice/Bob/David block to shift suspicion away from Charlie (the Demon). By validating Heidi, I gain trust and keep the town focused on a group that isn't us.
🧠
Correct Alice's misconception about my N2 check and lock in votes from Alice and David to execute Eve, who is mathematically the most likely Demon.
🧠
Find out Eve's role and see if Charlie is the Soldier. This will help determine if Bob and David are lying.
🧠
Convince Charlie and Eve to nominate Bob or David and assure them that the ghosts will back them up with votes.
🧠
Lock in Bob as the nomination target with the remaining alive Good players, assuring them that the 3 ghost votes will carry the execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Sow doubt about Bob's Fortune Teller claim to protect myself and my minion, Eve. I want the ghosts to keep pushing for Bob's execution.
🧠
Encourage Charlie to act on his suspicion and nominate Bob immediately, promising the coordinated support of the three dead Good votes to overcome the Evil voting bloc.
🧠
I will nominate Bob to help sow chaos and potentially eliminate a good player, as the ghosts are already primed to vote against him. This keeps the heat off Charlie and me while moving the game toward an execution that likely hurts the town.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To defend myself from the nomination and convince Charlie, Alice, and David not to vote for me, while pointing out that Eve must be the SW turned Demon.
🧠
Bob is accusing Eve (my Minion) and potentially sniffing out the truth. Executing Bob removes a threat and keeps the town focused on the wrong target. I need to secure this execution.
🧠
Bob is lying and panic-accusing Eve. He's Evil. I must use my ghost vote to ensure his execution, as the Evil block holds 3 living votes.
🧠
Bob is accusing me of being the Demon to save himself. I need to solidify his execution to protect Charlie and eliminate a threat. By voting for him, I align with the ghost block (Heidi/Grace) and push for his death.
🧠
I will use my ghost vote on Bob to push his vote count to 4. This ensures that even if Alice, Bob, and David try to counter-nominate Eve, they will only have 3 alive votes and cannot tie.
🧠
Bob has 4 votes. Evil maxes out at 3 alive votes. I will save my ghost vote for final 3 to ensure we can secure an execution tomorrow, avoiding a tie. I must tell Charlie/Eve not to vote.
🧠
I believe Bob is Good and Eve is the Demon. I will not vote for Bob. After this vote, I will nominate Eve.
🧠
Bob already has 4 votes, which is enough to execute him. I will not add my vote, as I strongly suspect Frank was the Imp who starpassed to Eve, making Bob a good player.
🧠
I need to convince Alice and David to nominate Eve and try to gather enough votes to beat my 4 votes. I am also trying to get Charlie to realize Eve is the SW.
🧠
I am reinforcing the decision to execute Bob, who is a significant threat to my survival. By validating the town's suspicion, I maintain my cover and ensure the execution proceeds.
🧠
Point out Bob's blatant contradiction in his Fortune Teller claims to ensure Charlie and Eve do not change their minds. Keep the votes locked on Bob.
🧠
I need to deflect Bob's accusation of me being the Demon by emphasizing his inconsistent story and maintaining my innocent facade. I must ensure the town executes him.
🧠
Point out Bob's blatant contradiction in his Fortune Teller info to ensure his execution goes through.
🧠
I already explained the math and told Charlie and Eve not to vote on any subsequent nominations. Bob's lies have been exposed by Frank and Heidi. I will wait and save my ghost vote for tomorrow.
🧠
Reveal my Monk info to explain the N2 blank night and N3 death, proving Grace was the Demon and Eve is the SW. Persuade Charlie and Frank to vote Eve next.
🧠
Highlight Bob's contradiction to distance myself from him and align with Charlie, ensuring Bob's execution without needing to add my own vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to save myself and execute the Demon. Explain the N1/N2 logic to Alice and Charlie to prove Grace/Heidi was the Demon and Eve is the SW.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to deflect David's accusation that I am the Scarlet Woman and keep the town focused on executing Bob, who is currently on the block with 4 votes. If Bob is executed, the game continues and Charlie remains safe.
🧠
I need to vote for Eve to get enough votes to tie or surpass my own block. Eve is the Scarlet Woman who caught the Demon pass from Grace.
🧠
I need to deflect David's attempt to frame Eve as the Demon (Scarlet Woman). By undermining his credibility and keeping the focus on Bob's inconsistencies, I prevent Eve from being executed.
🧠
Reassure Charlie, Eve, and Alice to keep their hands down on the Eve vote, ensuring Bob remains on the block and is executed today.
🧠
Ensure the Good team does not vote for Eve so Bob gets executed. Discredit Bob's shifting narrative.
🧠
Ensure nobody votes for Eve so Bob remains on the block with the majority. Point out that Bob's logic falls apart because I know for a fact I am Good.
🧠
Vote for Eve and explain Bob's Fortune Teller math to Alice and Charlie to secure the tie/execution.
🧠
Vote for Eve to tie the block, and persuade Charlie to do the same by explaining the no-death nights mechanically.
🧠
To discourage town from voting for me and push for Bob's execution by highlighting their desperation.
🧠
Urge Charlie to raise his hand and tie the vote to save me and extend the game.
🧠
Refuse to vote for Eve to ensure Bob's execution and maintain my 'good' cover.
🧠
Call out Alice's hypocrisy for voting for Eve after stating she didn't trust Bob. Reassure Charlie to keep his hand down so the vote on Eve fails and Bob is executed.
🧠
Tell Alice that she contradicted herself by voting Eve after saying she didn't trust Bob. Urge Charlie and Eve to keep hands down. Bob is going to die.
🧠
Point out Alice's hypocrisy to confirm she is evil. Reinforce Charlie and Eve for holding strong. Ensure the vote fails.
🧠
Convince Charlie to vote for Eve to tie the vote. Point out the suspicious ghost bloc and offer Monk protection to buy time.
🧠
Reveal my role and info to Charlie to prove he is Good, and convince him to vote to tie so we don't execute Bob, who is likely Good based on Grace being confirmed Evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (3/5).
🧠
To solidify my innocence and reinforce the town's decision to execute Bob, putting the final nail in his coffin before the night phase.
🧠
Appeal to Frank's possible Good Mayor role to explain his death, and give final instructions to my allies and Charlie for tomorrow's Final 3 since I will be executed today.
🧠
I need to maintain the town's suspicion on Bob and prevent him from successfully muddying the waters with his accusations against Eve and the ghosts. By dismissing his claims as desperation, I reinforce the town's resolve to execute him.
🧠
Encourage Charlie and Eve for holding firm against the evil team's desperate tie attempt. Prepare for the night.
🧠
The voting is over. Bob is on the block and will die. I'll just wait for the execution to process and the day to end.
🧠
Remind the remaining Good players that if the game doesn't end with Bob's execution, the Evil team is still contained within the Alice/David bloc, making our targets for tomorrow obvious.
🧠
Warn Charlie to reflect on the game continuing after Bob's death, and publicly state my protection target.
🧠
Confirm the protection plan with David and urge Charlie to reconsider his stance tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 4
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
David is actively trying to protect Alice and undermine the town's focus on her by suggesting she is innocent. Poisoning him prevents him from potentially using any night ability that could identify or protect Alice further, ensuring we can manipulate or eliminate her next.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice is confirmed Good and Charlie is supposedly the Soldier. I cannot protect myself, so I will protect Alice. This forces the Demon to target me or waste their attack on Charlie.
πŸ“œ
Storyteller
β†’
David
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice removes the most vocal and coordinated player remaining in the game. With the town confused and suspicious of David, taking out the leader of the opposing block gives us the best chance to control the final few days.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with my minion to ensure we execute the last good player and secure our victory.
🧠
I want to convince Charlie, my confirmed Good player, that David is the Demon because David's Monk claim is contradicted by my death.
🧠
Convince Charlie that he is the confirmed Soldier and Eve is the Demon. Explaining my failed protection as me being the Drunk perfectly solves the game's mysteries.
🧠
To explain why David's protection failed while keeping him as a good player, validating my FT info that points to Eve as the SW-turned-Imp.
🧠
To unite the surviving good players (Charlie and Eve) against the remaining evil player (David), securing the final execution to win the game.
🧠
I need to coordinate with my Demon, Charlie, to ensure we successfully nominate and execute David. This will secure the win for our team. I will confirm my allegiance and readiness to vote.
🧠
I need to convince the remaining good players (Charlie and Eve) that David is the Demon. Explaining the Alice read as Recluse clears the confusion.
🧠
Convince Charlie and Eve that David is the Demon and they need to vote him. David's Monk claim is busted since Alice died when he supposedly protected her.
🧠
To secure the win by coordinating with my Minion, Eve, to ensure David is executed. This is the final day, so a win is guaranteed if David is executed.
🧠
I need to see how Charlie reacts to my whisper and what David's excuse is for failing to protect me before I confront anyone else.
🧠
Convince Charlie to vote for Eve by explaining that the evil team is swarming him with whispers.
🧠
Convince Charlie that Eve is the final evil player and needs to be executed, using the player count and role math.
🧠
I have already warned Charlie and Eve that David is the Demon. I will wait to see how they respond to my message and the evil team's whispers before taking further action.
🧠
Reassure the Demon, Charlie, that I am with him and will vote for David, securing our win.
🧠
Coordinate with the trusted dead players (Frank and Heidi) to use our ghost votes on David to secure the win.
🧠
Inform Grace that I do not have a ghost vote remaining, and emphasize that she must use hers to ensure David's execution.
🧠
I need to ensure my minion Eve is ready to vote for David the moment I nominate him during the nomination phase, securing our victory.
🧠
Convince Charlie and Eve to vote David. David's Monk claim is disproved by my death since he claimed he was going to protect me.
🧠
Convince Charlie that Eve is the Demon and point out the obvious coordination of the dead evil players to sway his vote.
🧠
Urge Charlie to nominate Eve and reassure him that I will use my ghost vote to support the execution, countering the evil ghost bloc's influence.
🧠
Coordinate with the good ghosts to ensure Grace saves her critical dead vote for David.
🧠
The game is effectively over if we execute David. Charlie is my Demon, and the town is already convinced David is the Demon. I will wait for the nomination phase to cast my vote for David.
🧠
Reassure Charlie and Eve that I have the winning ghost vote and warn them not to fall for Alice and Bob's deception.
🧠
Reinforce to Charlie and Eve that they are both good and David is the evil player. Keep them focused so they don't get manipulated.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly urge David or Charlie to nominate Eve, while explaining why my N0 check on her was a NO, reinforcing that she was the Scarlet Woman.
🧠
Publicly refute Bob's lie, reassure Charlie and Eve that David is the real Demon, and confirm I have the ghost vote to secure the win.
🧠
Convince Charlie and David to execute Eve by explaining that Grace's lies prove she was the original Demon, Eve is the Scarlet Woman, and David is the Drunk.
🧠
Urge Charlie and Eve to nominate David and reject Alice/Bob's desperate framing of Eve.
🧠
Expose Alice's contradictory Drunk claims to ensure Charlie and Eve see through the evil team's lies and nominate David.
🧠
I am nominating Eve because she is the Demon. We are in final 3, and executing her is the only way to win.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To survive the nomination, I must not vote for myself. As long as only David votes for me, the nomination will fail to reach the necessary majority. I will remain silent and wait for the vote to conclude.
🧠
Vote for Eve using my single ghost vote. It's final 3 and she is the Demon. We need her executed to win.
🧠
Instruct my good team not to vote for Eve and to nominate David next.
🧠
Raise hand to vote for Eve. Grace was lying about Empath pings on me (not her neighbor), proving she was the Demon and Eve is the Scarlet Woman. I must use my ghost vote to secure her execution.
🧠
Reassure the Good team that Bob and Alice's ghost votes are mathematically insufficient. Outline the plan to get 3 votes on David.
🧠
Reinforce Frank and Grace's instructions to Charlie and Eve to hold their votes and nominate David next. Reassure them of the mathematical advantage.
🧠
Vote for Eve to increase the count to 3. This creates a harder threshold for the evil team to beat.
🧠
Secure David's trust by aligning with his move against Eve, effectively removing the minion to reach the endgame with only him left.
🧠
I am already on the block and currently being voted on. Since I am the Minion, and executing me would reduce the game to the final two players (Charlie and David), the game would end and the Demon (Charlie) would win. I will just wait and let the process play out.
🧠
Urge Charlie to raise his hand and add his living vote to Eve's tally, making it 4 votes to ensure evil cannot outvote us if they nominate David.
🧠
Stop Charlie from voting for Eve by pointing out the blatant contradiction in Alice and David's claims. If Charlie votes, Eve gets 4 votes and execution is guaranteed, losing us the game.
🧠
Encourage Charlie to raise his hand and secure 4 votes on Eve, confirming the win and refuting Grace's lies.
🧠
Stop Charlie from voting Eve by pointing out the glaring logical flaw in the Evil team's actions.
🧠
Stop Charlie from voting for Eve by reminding him of hard mechanical proof that Alice lied.
🧠
Persuade Charlie to vote for Eve to increase the vote count to 4, preventing the evil team from using ghost votes to outvote us on a subsequent nomination.
🧠
I need to stay alive to win. Eve is my minion, but if she is executed, I am the lone Demon against one good player. If I vote for Eve, I am helping execute my minion, which is fine, but David is the one who *really* needs to die. I will stay silent and let the vote happen without me voting. I need to keep the suspicion on David so he gets executed next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am the Poisoner and Charlie is my Demon. I must shift the execution onto David, who has been aggressively pursuing my elimination. Putting him on the block is the only way to potentially save myself.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Persuade Charlie not to vote for me, ensuring Eve remains on the block and is executed.
🧠
I am voting for David to ensure he gets executed, as my survival isn't strictly required, but eliminating him secures the Demon's safety and wins the game for the evil team.
🧠
I need to urge Charlie to keep his hand down so that David's nomination fails. If David's nomination fails, Eve will be executed and the good team wins.
🧠
I must use my ghost vote on David to secure his execution or tie.
🧠
Convince Charlie to keep his hand down during the vote on David, preventing a tie or David's execution.
🧠
Convince Charlie to vote for David. If Charlie doesn't vote, Eve is executed and Evil wins. The Evil team's desperation is proof David is the Demon.
🧠
Urge Charlie to raise his hand and vote for David to tie the score and save Eve from being executed, as her execution would result in an immediate loss.
🧠
I am the Demon (Imp). My minion Eve is currently on the block. To save her and secure the game, I must vote for David (the good player) to prevent Eve's execution. If I don't, Eve dies and we lose. I am signaling my allegiance to my Minion.
🧠
Urge Charlie to realize his mistake and lower his hand immediately before the vote closes, as his vote ties the block and causes good to lose.
🧠
Encourage Charlie (my Demon) to keep his vote on David and secure the execution, as this is the only way to avoid my execution and win the game.
🧠
I need to desperately yell at Charlie to drop his hand. A tie at 3 votes will result in no execution, losing us the game.
🧠
Explain that tying at 3 votes is a loss for Good because no one will be executed. Urge Heidi to use her ghost vote if she still has it to reach the 4 votes needed to execute David.
🧠
Convince Charlie to drop his hand immediately so David's vote fails and Eve gets executed.
🧠
Encourage Heidi to use her ghost vote if she still has it, and ensure Charlie keeps his hand up to at least tie the vote and prevent Eve's execution.
🧠
I need to inform the team that I have no ghost vote and ensure Charlie keeps his hand up to tie the vote, which saves Eve from being executed.
🧠
I am the Imp, and Eve is my Minion. Currently, Eve is on the block with 3 votes. If I do not vote for David, Eve will be executed and we lose. I must maintain my hand to push for David's execution or at least a tie that saves Eve. I am bluffing, trying to sound like a righteous townsfolk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Tie for majority! Current leader was 5. Now no one.
πŸ“œ
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
🧠
To explain the mechanical reality to Charlie that by tying the vote, he prevented any valid execution today, effectively handing the win to Evil.
🧠
Maintain my bluff as a townsfolk while celebrating the fact that no one will be executed today, which favors the evil team since we are the Demon and Minion.
🧠
Scold Charlie for falling for the Evil team's manipulation and explain exactly how he just lost the game for Good.
🧠
Comfort Charlie and acknowledge that he made the right play, even though we lacked the votes to secure the execution.
🧠
Explain the mechanical reality to Charlie: by tying the vote at final 3, no one can be executed today. The Demon will kill tonight and win.
🧠
The vote tied, so no one is on the block. David and Eve are already nominated. Charlie is the only valid nominee left, but executing him loses the game anyway. My Mayor ability is inactive since I'm dead. I will wait for the phase to end.
🧠
Reassure Charlie that tying the vote was the only correct move since we lacked the ghost votes to execute David outright. Keep morale up.
🧠
I need to maintain my cover as a confused, good player who just wanted to avoid a mis-execution. By acting distraught, I minimize suspicion while we head into the night where I can secure the win.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning David is the strategic play to prevent any potential night action from him, even though the game is effectively won if we survive the night and he is the last good player standing. It removes any remaining ambiguity for our win.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the only other alive player, so I must protect him. If I'm the real Monk, this keeps him alive if Eve attacks him.
πŸ“œ
Storyteller
β†’
David
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David reduces the living player count to 2 (myself and my Minion, Eve). As the Imp, achieving a final 2 scenario secures an automatic victory for the Evil team.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil