Game Detail

Players

Alice (Mayor) Bob (Spy) Charlie (Investigator) David (Imp) Eve (Monk) Frank (Soldier) Grace (Ravenkeeper) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil261,835132,575$0.5559
Good908,05474,850$1.2823

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Bob. Your safe bluffs are: Virgin, Slayer, Washerwoman
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either David or Bob is the Spy.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, my ability to restrict voting tomorrow is situational but valuable. On Night 0 with no information, I'll choose one of my neighbors to build a working relationship for the early game and set up future coordination.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Investigator (good), Alive - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Butler (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
On D1, I should observe and listen rather than immediately act. Gathering intel on player claims and behavior is more valuable than early whispers. I'll wait for others to speak first and identify key players to trust.
🧠
Establish initial trust with neighbors Eve and Grace. Learn what information they've gathered. Build a coalition for the nomination phase.
🧠
Observe the game state on Day 1. No information has been shared yet, so I should gather data through listening rather than immediately committing to whispers. This allows me to see who communicates with whom and identify potential alliances or suspicious behavior before choosing my conversation partners strategically.
🧠
Build a coalition with Good players early. Gauge who is trustworthy by having one-on-one conversations. This helps me identify the Spy's ally (likely the Demon) while staying safe.
🧠
Coordinate with my Demon and share the grimoire info I have as the Spy. Need to establish a safe bluff and strategy for both of us.
🧠
Coordinate bluffs with my Spy minion. I'm claiming Washerwoman (safe bluff) and suggesting Bob claim Fortune Teller since as Spy he knows real roles and can fake FT info convincingly.
🧠
Frank has initiated a whisper with me and Eve asking about information. I should respond cautiously, gather details about what Frank knows, and listen to Eve's contribution before revealing my Ravenkeeper role. Early info sharing can identify our team, so I'll probe first.
🧠
Day 1 is early and chaotic. Frank initiated private conversation with me and Grace. I should respond to build information networks while being noncommittal about my role. Monk is safe to claim since it's a protective role—not immediately threatening—and I need to protect someone tonight.
🧠
I chose Alice as my master (mechanical constraint). Early whisper establishes rapport, gathers her opening claim, and positions me to validate or catch deception through her voting behavior. Information gathering on Day 1 is critical for process of elimination later.
🧠
It's only D1T2 with 2 ticks remaining. I've initiated contact with my neighbors; now I should listen to what others are saying before acting again. Gathering information and observing behavior is more valuable than speaking frequently on Day 1.
🧠
Build initial trust with my neighbor Heidi by responding warmly. Gather her perspective on the table and establish early communication without revealing my Mayor role yet.
🧠
I need to gather targeted information from David (one of my two Spy suspects) before nominations. Since he's my neighbor, whispering to him won't seem suspicious. I'll probe his role and observe his responses carefully.
🧠
Coordinate with my Demon about the Investigator threat and establish my FT bluff details. Charlie's Investigator role is dangerous to me as the Spy Minion.
🧠
Coordinate Bob's Fortune Teller bluff to establish his credibility before Charlie (Investigator) potentially outs him as a Minion. Having Bob claim FT early gives him cover.
🧠
Day 1 is information-gathering. I've acknowledged Frank and Eve politely without revealing my Ravenkeeper role or making false claims. Waiting lets me observe who whispers with whom next and listen for any role claims or patterns before nominations begin.
🧠
It's Day 1 with 2 ticks remaining. No one has committed information yet, so waiting allows others to act and reveal patterns. I'll gather more data before investing in deeper conversations.
🧠
Build rapport with Alice (my master for voting tomorrow) while gathering information about her analytical approach. Her responses will help me assess her alignment and trustworthiness.
🧠
Preserve information on Day 1. No mechanical reads yet, so observing group dynamics and letting others reveal themselves is more valuable than pushing early claims. Save my Soldier identity for later when it provides maximum defensive value.
🧠
Acknowledge Heidi's observation about Bob and David to deepen our budding alliance. Early pattern recognition helps identify potential Minion coordination. Establish myself as thoughtful and observant to earn trust for mid-game collaboration.
🧠
Day 1 is early. I have strategic information (one of Bob/David is Spy) but should gather more before acting. Others are still settling into the game. Waiting to see who initiates conversations and what claims emerge will help me identify the Spy more effectively.
🧠
Charlie just whispered to David privately. As Investigator, Charlie has Minion information that could implicate me. I should wait to see what develops and observe patterns before acting, as we're about to enter nominations where the real game begins.
🧠
Charlie is asking about my role and gut feelings. As the Demon, I need to establish my Washerwoman bluff early and deflect suspicion away from Bob. I'll give a plausible Washerwoman ping and seem cooperative to build trust.
🧠
On Day 1, solid information is scarce. Waiting allows me to observe group dynamics, see who's communicating proactively (Frank, Eve) versus clustering privately (David-Charlie-Bob). I'll gather more data before the nomination phase begins, where early votes reveal alignments.
🧠
Conserve information and observe coalition patterns. With only 1 tick left before nominations, waiting allows me to see the full landscape of early alliances before deciding on my next move.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
On Day 1 with no information and no current nominations, waiting to observe who nominates first and on what basis will reveal more about player behavior and strategic thinking than nominating blindly.
🧠
As the Demon on Day 1, my priority is staying under the radar. Waiting allows me to observe the nomination dynamics, see if Charlie reveals Investigator info about Bob, and avoid drawing unnecessary attention. No nomination today is acceptable for evil team.
🧠
It's early Day 1 with limited information. Waiting allows other players to nominate or continue conversations, revealing more about alignments and roles. I should observe before acting.
🧠
It's still early in the game and no one is on the block. Waiting to see nominations and emerging claims will give me better information before I act.
🧠
On Day 1, there's limited information. I should avoid nominating unless there's a clear reason. Alice seems level-headed so far. I'll wait and observe to gather more reads before committing to a nomination.
🧠
It's Day 1 with one nomination tick left. Heidi wants to wait. I should observe what information comes out, especially from Charlie (Investigator) who could threaten me. Better to stay quiet now and react strategically than speak prematurely.
🧠
I know one of David or Bob is the Spy (evil Minion). David just made a public Washerwoman claim, which I can verify. If David is truthful and the Spy, that's contradictory, so he must be lying or actually Washerwoman. Bob has been largely silent. Since nominations are open and we're on the final tick, I should nominate Bob to force information and test his credibility before night ends.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being nominated and need to defend myself immediately. I'll claim Fortune Teller as planned, address Charlie's concern about being quiet, and provide some info to show I'm helping the town. This should create enough doubt to prevent execution on Day 1.
🧠
Bob's Fortune Teller claim with cleared checks is mechanically valuable. Voting Day 1 without more information risks losing good players. I should acknowledge the role claims and advocate for waiting, while staying alert to contradictions that emerge.
🧠
I cannot vote for my own minion Bob on Day 1 - that would be too suspicious if Bob later flips evil. I need to keep Bob alive as my information source. The town seems hesitant about Day 1 execution anyway.
🧠
It's tick 1 of 2 remaining. Voting is still in progress. I should wait to see if more votes come in and observe who actually votes for Bob. This reveals alignment through voting patterns. Waiting also lets me gather more information before committing to a vote.
🧠
Hold off voting. Bob & Grace make a reasonable case for waiting. The vote count (2 ticks remain) likely won't reach 4 anyway. Observe who votes to understand alignments better.
🧠
Vote is in progress with 2 ticks remaining. I should not act during voting. Alice and Grace are already vouching for Bob's claim. My Butler ability doesn't provide active info Day 1, so I should wait to gather more claims and patterns before engaging further. Let the vote conclude naturally.
🧠
Voting is in progress with 2 ticks remaining. Bob is claiming Fortune Teller with clears on David & Frank. I need more information before deciding whether to vote. Waiting allows me to see if others vote and gather more claims before Night 1 begins. This maximizes my information as Investigator.
🧠
It's early Day 1 with only role claims and no confirmed reads. Multiple players (Grace, Heidi) support waiting. Executing now is premature when we can gather more information tonight and tomorrow. Waiting also prevents me from committing to a vote without better logic chains.
🧠
This is Day 1 voting on myself. Voting for myself would be suicide. Good players typically avoid Day 1 executions. I should wait and see if votes accumulate. If danger increases, I can speak in my defense.
🧠
Support the consensus to not execute on Day 1. We lack sufficient information, and Bob's Fortune Teller claim (if true) provides useful cleared checks. Voting no preserves our options and encourages more players to claim their roles in upcoming days.
🧠
I want to appear as a reasonable good player who's cautious about Day 1 executions. By not immediately voting and expressing uncertainty, I protect Bob while building credibility. I can evaluate whether to throw him under later if votes pile up.
🧠
It's tick 1 of 2. Voting is still in progress, so I should wait and observe. Only Grace has voted so far. I need to see if a majority votes yes or no before making my decision on whether to raise my hand. This gives me more information before committing.
🧠
It's Day 1 with minimal information. Bob's role claim (Fortune Teller with N0 clears on David/Frank) is verifiable later. Charlie's nomination on 'quiet play' alone is weak. I should advocate for more information gathering before executing, supporting Grace's position while keeping the group focused on building reads.
🧠
Only 1 vote (Grace) for Bob so far with 1 tick remaining. Voting will likely fail, and Bob survives Day 1. As Butler, I must hide my role and avoid early execution. Waiting lets me see who votes and gather reads on player alignment before nominating anyone myself.
🧠
Vote Bob to either execute a threat or gain clarity. If Bob is Fortune Teller, voting him damages town but tests claims. If Bob is Spy/Demon, voting him wins. The vote pressure helps me assess who's defending whom.
🧠
Bob and Charlie have both claimed power roles on Day 1, which is aggressive. The group is hesitant to execute without more information. I should advocate for patience while gathering claims, then use process of elimination later. This helps my team by getting more intel before committing to a risky Day 1 vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Rebuild trust after surviving nomination. Establish Fortune Teller cover by naming future check targets. Continue deflecting suspicion from David (Demon).
🧠
I've voted to keep Bob alive. Now I should push for more role claims from players (especially Alice, Eve, Heidi, Frank) to build a clearer picture of the board. I'll encourage transparency while staying cautious about my own Ravenkeeper role—I'll likely reveal it later, but revealing early risks the Demon targeting me at night.
🧠
Alice asked for role claims. I already whispered Washerwoman to Charlie. Claiming publicly now maintains consistency, satisfies Alice's request, and builds trust as an active town member. The day is ending so this is my last chance to establish my cover.
🧠
Share my role as Monk to contribute to the town's information pool. This builds trust, confirms good alignment mechanically, and helps the town coordinate night protections against potential Demon kills.
🧠
I'm Soldier, making me demon-proof. This is valuable info to share now since it anchors the good claims and helps others prioritize protection. Eve should protect me or another confirmed info role to preserve town's intel pipeline.
🧠
Share my Butler role now to reduce suspicion pool and anchor my voting constraints. Ask for remaining claims (Alice, Grace) to complete the town picture. Build trust while managing my vote limitation.
🧠
Let Grace and Alice claim their roles to complete the picture. Then I can analyze the full claim structure and cross-reference with my Investigator information (David or Bob is Spy). No immediate action needed.
🧠
I need to claim my Mayor role now to complete the information picture and build trust. Heidi's Butler mastery on me is mechanically valuable—she can validate my claims. Transparency on power roles encourages others to do the same and helps identify lies through logical contradictions.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the highest-value protection target. He's given us concrete clears (David, Frank), claimed early without hesitation, and is now a known information source. The Demon will likely target him to eliminate our intel advantage. Protecting Bob preserves our investigation chain and forces the Demon to waste a kill or hit a less important player.
📜
Storyteller
Eve
You chose to protect Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is an Investigator who aggressively nominated my minion Bob. He's gathering information and organizing the town. Eliminating him removes a threat while potentially wasting Eve's Monk protection if she protects herself or follows Frank's suggestion to guard Bob or me.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice (Mayor) is the strongest anchor. Her role is transparent, mechanically valuable for winning on final day, and choosing her keeps me voting with a player whose win condition aligns perfectly with mine. This maximizes my Butler utility.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive (Protected) - Charlie: Investigator (good), Dead - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Butler (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Day 2 just started with Charlie dead. I'm locked to Alice's vote as Butler—she's my best anchor so far. I should listen to reactions, claims, and accusations before taking action. No nominations yet; this is information-gathering time.
🧠
Day 2 just started. Charlie died N1 as Investigator. I need to observe and gather information before nominations. Let me wait for others to speak and assess the board state before taking action.
🧠
Charlie's death at night is notable and warrants observation. I should let the group process this information and reveal any night actions before committing to a strategy. As Soldier, I'm safe from Demon kills, so I can afford to gather more intelligence before acting.
🧠
I'm dead but retain my ghost vote. The town has strong claims from Bob, David, Eve, Frank, Alice, and Heidi. Grace is the only truly unclaimed role. I should let the day play out and gather information before final day decisions, preserving my vote for maximum impact.
🧠
Morning of Day 2. Charlie is dead, confirming night kill occurred. I need to listen and gather new information before acting. As Mayor, my win condition requires 3 players alive with no execution today, so I should assess whether we should execute or pass. Waiting allows others to share findings first.
🧠
Charlie is dead N1, which is new information. Before I act, I need to listen to the group and understand current role claims, whether anyone can verify Charlie's Investigator claim, and whether Bob's cleared players (David, Frank) remain credible. I should wait to hear public statements before deciding on my next move.
🧠
Coordinate with my Minion Bob about our strategy, discuss who he should 'check' with his fake Fortune Teller ability, and share my concerns about Alice's Mayor claim that could threaten us in endgame.
🧠
Coordinate with David (my Demon) about strategy. Address Alice's Mayor concern. Discuss using my FT bluff to create false suspicion on a good player while protecting David.
🧠
Assess the current situation and allow the whisper phase to complete. I need to hear what David and Bob discovered before deciding whether to push for transparency or gather information. Charlie's death is significant—I should understand the board state first.
🧠
Day 2 just started with Charlie dead. I need to understand the night deaths and ability results before committing to any action. Listening to current claims and whispers will help me map the board and identify contradictions.
🧠
Let David & Bob finish their private conversation—they're likely sharing intel from their roles. As Soldier immune to Demon kills, I have time to gather information before the nomination phase. Observing who aligns with whom will help identify the Demon.
🧠
I'm dead and have one ghost vote remaining. I should observe the nomination phase and save my vote for final day when it has maximum impact. Let the living players reveal more information through their nominations and votes.
🧠
Charlie's death removes our Investigator claim but clarifies the board. I should wait to hear what David/Bob discovered Night 1, then use my Mayor role strategically to force Grace to reveal her role and consolidate our information advantage before nominations.
🧠
Bob and David have been talking all game. They're my safest contacts given Bob was protected and both cleared each other. I need their Night 1 data: Bob's second Fortune Teller check (did he check Alice/Grace/Heidi?). This tells us if Charlie was Demon (Bob would have checked him) or if Charlie was townfolk hiding info.
🧠
Eve is asking me about Bob's FT checks, but as a Washerwoman, I shouldn't know or speak for Bob. Letting Bob answer prevents coordination accusations and maintains our separate cover stories.
🧠
Eve is asking direct questions about my Night 1 Fortune Teller checks. I must provide specific, plausible information to maintain my bluff. I'll claim I checked Alice and Grace, got 'no demon' on both. This clears Alice somewhat and keeps suspicion away from David while seeming helpful.
🧠
Alice is my anchor and has been transparent. I need to verify she's still reliable and coordinate strategy before nominations. Charlie's death as an Investigator weakens our info sources—we must act decisively to identify the Demon before it's too late.
🧠
Observe the whisper patterns and let others commit to their stories. Charlie's death is critical—the Investigator is gone, which helps the Demon. I'll analyze the emerging alliances before taking action.
🧠
Charlie's night death is mechanically useful—it proves he wasn't a Minion (demon killed him). I need to analyze what his death reveals about the board and listen to the group's deductions before acting. Waiting lets me gather more information about reactions and strategy before the nomination phase.
🧠
Preserve my ghost vote for the endgame when it has maximum impact. Let Day 2 nominations play out, listen to living players' arguments, and position myself to break ties or execute the Demon on the final day.
🧠
Heidi flagged suspicious coordination. I need to separate signal from noise: determine if Bob/David/Eve whispered about strategy (evil coordination) or about information-sharing (good play). Charlie's death eliminates his Investigator claim as a threat or confirms it.
🧠
Waiting to gather more information on Charlie's death and listen to what other players claim before acting. Need to understand if Bob is credible before determining next steps.
🧠
Bob has effectively answered Eve and continued building our cover by clearing Alice and Grace. I should stay quiet this tick to avoid drawing attention. Better to let the town discuss during nominations while I maintain my Washerwoman bluff.
🧠
I need to maintain my Fortune Teller cover while creating suspicion on good players. Heidi is my only 'uncleared' target, so I should suggest she might be suspicious or the Recluse. This keeps attention away from David while advancing our win condition.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi is the only player Bob hasn't checked and hasn't claimed a role. Charlie's night death is good info—he was likely good. I need to push for Heidi to claim her role publicly so we can evaluate her. If she claims a role that contradicts something, we have a lead. If she doesn't, suspicion grows.
🧠
I am dead and have only one ghost vote remaining. The nomination phase is active and Heidi is being asked to claim. I should observe the claims and voting patterns before committing my ghost vote, as it may be the deciding factor in a close execution vote.
🧠
Support Eve's demand for Heidi's role claim. This gathers crucial information before nominations and helps us identify any remaining suspicious players or hidden roles.
🧠
Charlie's death is a critical loss—he was verifying minions. Now we must gather full information fast. Heidi claiming Butler with me as master is mechanically strong for good (restricts her voting). I should verify her claim and push forward toward narrowing Demon suspects before final 3.
🧠
Confirm Heidi's role publicly to consolidate information before nominations. Her Butler claim aligns with Alice's statement. This moves us toward confident nomination targets by eliminating confusion.
🧠
Deflect Grace's suspicion about coordination and redirect attention to Alice's Mayor claim as the real threat. This protects me while creating a legitimate concern for the town to debate.
🧠
Confirm my role publicly to clarify the board, then redirect focus to Charlie's death and who killed him. With only 1 tick left, I need to nominate soon—Bob remains the most suspicious player given his early aggression and central whisper position.
🧠
Grace is the weakest link - no public claim, trying to deflect with coordination accusations. Nominating her NOW pre-empts Heidi's nomination of me and puts me on the offensive. This protects David and forces the town to waste time on Grace instead of examining my claims.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the primary info-gatherer, having cleared 4 players. Heidi remains the only unchecked player and is most suspicious. The Demon will likely target Bob tonight to silence his ability. Protecting Bob keeps our best logical chain intact for final day.
📜
Storyteller
Eve
You chose to protect Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is Mayor - if we reach 3 alive with her, good wins automatically. Must eliminate her before that happens. Attempting kill now; if Eve (Monk) protects her, I'll know and adjust.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been transparent, endorsed caution, and is my anchor. Choosing her keeps my vote reliable for final days when it matters most. She's the least likely evil player, and coordinating with her strengthens good's position.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive (Protected) - Charlie: Investigator (good), Dead - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Dead - Grace: Ravenkeeper (good), Alive - Heidi: Butler (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with my Minion ally about the unexpected death pattern (Frank died when I targeted Alice, likely Mayor ability) and strategize against the growing suspicion from Grace and others.
🧠
David is panicking about Alice's Mayor ability. I need to calm him and provide strategic direction. We should pivot to targeting Eve or Grace while setting up Alice for final 3. Eve is asking dangerous questions about my FT reads.
🧠
Observe David/Bob whisper activity - they're coordinating again. Frank's death is critical info. I need to assess board state before nomination phase begins. Waiting lets me gather intelligence without committing to action.
🧠
Listen to the current dynamics before acting. David and Bob are whispering, which could reveal their alignment. I need to observe their behavior and gather information before the nomination phase begins. Waiting gives me time to process what I learn from their whispers and formulate a strong position.
🧠
Observe the current board state and recent whispers. Frank's death Night 2 eliminates the Soldier claim. With only 3 ticks left before nominations, I should assess who is most likely Demon (Grace or David) and prepare to nominate them. Waiting allows me to hear more information before committing to a nomination strategy.
🧠
Day 3 is early. David and Bob just whispered—likely coordinating on who to nominate. Waiting allows me to gather more intel before committing to whispers or actions. Need to see what emerges before final nomination push.
🧠
I am dead but retain a ghost vote. Observing the David-Bob whisper exchange during Day 3 is critical—they coordinated overnight and are now coordinating again during day. Frank's night death (despite claiming Soldier immunity) is suspicious. Grace remains the major unclaimed wildcard. I should wait and gather more information before revealing my vote, as it holds strategic weight in the final phases.
🧠
I'm dead with one ghost vote remaining for the final vote. I need to observe the remaining players' behavior and claims before using my vote. Waiting lets me gather more information before committing to a decision that could determine the game outcome.
🧠
Wait to see how other players act first. This lets me gauge who the town is most suspicious of before I commit to a strategy. I need to avoid seeming too coordinated with Bob.
🧠
Conserve this tick for strategic positioning before nomination phase. Grace and Eve are biggest threats - want to see if they approach me with accusations first, then counter accordingly. David and I have coordinated our defense via whisper already.
🧠
Allow others to act first. This is early Day 3 with 2 ticks remaining. I should observe whispers, reactions, and gather information before committing to a position. Critical: Frank is dead—I need to understand why and who benefits.
🧠
Alice is my strongest anchor (Mayor, transparent, reliable reads). I need to understand Frank's death to narrow Demon. Frank was Soldier (immune), so either Demon has unusual ability or info is wrong. Consult Alice on mechanics.
🧠
Heidi's question is critical—Frank's death contradicts Soldier immunity claim, meaning either Frank lied about his role or something else is happening. I need to coordinate with Heidi to map the board accurately for final 3 plays.
🧠
Let Day 3 develop further before acting. Listen to Grace's likely defense and Heidi's coordination with Alice. More information will emerge during nominations to refine Demon suspect.
🧠
I'm dead and have one ghost vote. Frank died at night—likely killed by Demon because Soldier is immune. I need to assess the board before nomination phase. David-Bob private chat suggests they're coordinating. Grace remains the biggest unknown. My vote must go to the most likely Demon (Grace) or a Minion (potentially Bob or David if one is lying). Waiting lets me gather more information and watch who pushes whom during nominations.
🧠
I'm dead with one ghost vote. Frank's death while immune is mechanically significant - I wasn't the Demon target. Observing final whispers before nominations will reveal voting blocs. With 5 alive, Alice (Mayor) is a win condition threat. I need to see how nominations develop before committing my vote.
🧠
This is the final day tick before nominations. Waiting lets me observe what others do without adding to Grace's suspicions about my coordination with Bob. I can react to nominations rather than appearing to drive them.
🧠
David and I need to stay hidden while town debates. Frank's Soldier death creates confusion. Let town discuss before I act. Observe Heidi-Alice whispers for intelligence.
🧠
Eve is my neighbor and has been quiet. Testing her honestly about Monk claims and Frank's death will reveal if she's coordinating evil or playing genuine good. Her response will clarify the David/Bob/Eve axis.
🧠
Frank's death contradicts his public Soldier claim. I need to pressure the key witnesses—Alice (who may have verified Frank) and Eve (Monk who should have protected high-value targets). This mechanical contradiction will expose a liar and narrow the Demon pool quickly.
🧠
I need to gather more information before nomination phase. Grace and Eve are whispering, and Heidi just whispered to Eve. Frank's impossible death (Soldier immunity claim broken) is the critical mechanical anomaly. I should let others act and observe coalition patterns before committing to a nomination.
🧠
Grace and Heidi are pressing me on why Frank died despite claiming Soldier immunity. I protected Bob both nights, not Frank. Frank's death at night as a good Soldier suggests the Demon avoided my protection and killed him instead. I should clarify this directly and remind them that protecting Bob was strategically sound because he had valuable information.
🧠
I am dead with one ghost vote remaining. I must observe the day phase and voting patterns to determine who to execute with my vote on final day. Do not waste it now.
🧠
I'm dead and need to observe without acting. I have one ghost vote for final voting. The whisper patterns (David-Bob coordination, Grace-Eve-Heidi alliance, Heidi-Alice coordination) suggest major factional realignment. My death as an immune Soldier is mechanically wasteful for the Demon unless I was a secondary threat—suggesting the Demon doesn't know my role or is prioritizing other targets. Waiting lets me gather information before committing my single ghost vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's death as confirmed Soldier + Grace's unknown role + Heidi's alliance with Alice + Bob's Fortune Teller intel pointing to Heidi = strong case for Heidi as Demon. I must nominate to progress toward final day and force a critical vote.
🧠
I'm dead but retain my ghost vote. Eve's claim about her protection is illogical—a Soldier immune to Demon kills means Demon chose to kill me anyway, not that Eve's protection was effective. Her narrative spin is suspicious and protects Bob, who whispered with David (forming a potential evil bloc). I need to expose this contradiction before the final nominations.
🧠
Frank's death as an immune Soldier proves the Demon acted independently of Eve's claimed protections. This is a red flag about Eve's honesty. I need to voice this contradiction publicly and push for clarity on who is actually evil before nominations close.
🧠
Sow doubt about Eve's questionable protection choices without being too aggressive. The town is already suspicious of her logic, so I'll reinforce that while deflecting from David and Grace. This could lead to Eve's execution, protecting our Demon.
🧠
Eve's protection story contradicts Frank's Soldier immunity. Her poor game logic combined with heavy David/Bob/Eve coordination screams evil team. I need to nominate the weakest link before final 3 where Mayor threatens our win.
🧠
Defend against Grace's coordinated attack. If I stay silent while she accuses us, I look guilty. Need to push back on her logic without overdefending Bob/Eve. Keep focus on Grace being the real threat.
🧠
As dead Investigator, I know either David or Bob is Spy (Minion). Frank's death while claiming Soldier is key: if true, Demon killed him anyway, proving nothing about Eve's protection. But more importantly, Grace still hasn't claimed publicly, and her sudden detailed accusation of David-Bob-Eve coordination feels like misdirection. I need to push for Grace to claim so we can determine if she's Demon or legitimate Ravenkeeper.
🧠
I'm the Butler—I have no investigative ability, but I can read voting patterns and logical consistency. Grace's sudden role claim + accusation screams setup. Alice (Mayor) is most trustworthy; let's force transparency from Grace before nominations close. We need to know if Grace is real Ravenkeeper or hiding an evil role.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Alice claims Mayor. If she reaches final 3 without execution, Good wins automatically. Protecting Alice tonight prevents the Demon from eliminating this crucial win condition and forces the Demon to target elsewhere. This advances our path to victory.
📜
Storyteller
Eve
You chose to protect Alice.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is my biggest threat - she publicly accused me, Bob, and Eve as the evil team. She must die tonight to remove pressure and advance toward victory.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller(Ghost)
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Eve's protection logic was mechanically backwards, and she, Bob, and David showed heavy coordination. Learning Eve's actual role will expose whether she's the Minion and confirm the evil team, allowing my ghost vote to execute the Demon on final day.
📜
Storyteller(Ghost)
Grace(Ghost)
You chose Eve. They are the Monk.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been consistently transparent and trustworthy all game. She claimed Mayor immediately and has shown no deceptive behavior. As Butler, anchoring to her gives me the clearest path to finding the Demon through reliable information-gathering.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive (Protected) - Bob: Spy (evil), Alive - Charlie: Investigator (good), Dead - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Dead - Grace: Ravenkeeper (good), Dead - Heidi: Butler (good), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Day 4 just started with Grace dead. Need to gather information: what did Grace learn as Ravenkeeper when she died? Did she check a player's role? This will help identify the Demon among the remaining 5 (Alice, Bob, David, Eve, Heidi). Waiting for others to speak first allows me to hear new claims or confirmations before acting.
🧠
I'm dead but have one ghost vote. Day 4 starts with Grace dead—likely killed because she posed a threat as Ravenkeeper or her claims made her too dangerous. Bob/Eve/David's coordination & Eve's illogical protection logic remain key suspicion points. I need to watch nominations carefully, analyze who survives to final 3, and save my vote for maximum impact on the Demon's fate.
🧠
Grace's death overnight is critical. As Monk, I need to gather information on the day phase before nominations occur. Waiting allows other players to speak first, revealing their reactions and strategy.
🧠
Coordinate with Bob on defense strategy. We need to push town toward executing Eve or create enough chaos to prevent any execution. Final 3 is 2 deaths away.
🧠
I'm dead but retain one ghost vote for final day. Grace's night death is significant—she was a suspicious claimant challenging David-Bob-Eve's coordination. Observing David-Bob's whisper suggests active evil scheming. I should wait and gather information before the nomination phase, then deploy my single vote strategically on final day to execute the Demon. Alice (Mayor) winning condition looms: 3 alive, no execution = Alice wins. I must ensure a Day 4 execution happens or the evil team can leverage this threat.
🧠
I need to listen to the day and hear what information emerges before acting. Grace's death overnight is critical—if she was Demon, we're close to winning. If Ravenkeeper, I need to hear what role she learned. David whispering to Bob suggests coordination that demands attention.
🧠
Observe Day 4 discussions before nominations. My Ravenkeeper death and Eve confirmation are critical information. I'll use my ghost vote strategically in final 3 when mathematical weight is highest.
🧠
Coordinate with my Demon on our defense strategy. We need to agree on a narrative before speaking publicly to avoid contradicting each other.
🧠
Day 4: Grace found dead. Need to assess new information before nomination. Waiting lets me observe Bob-David whisper patterns and gather full picture of night kill logic before acting.
🧠
I'm dead and need to preserve my ghost vote. Listening to Day 4 discussions will reveal whether survivors contradict previous claims or expose the evil team. Bob and David's whispers are suspicious and merit observation.
🧠
Assess the immediate state. Grace died N3 after heavy accusations. I need to gather information on who killed her and why before nominations. David/Bob's constant whispers need scrutiny, as does Alice/Heidi's coordination. Wait to see what others reveal first.
🧠
Coordinate with my Minion to frame Eve as the Demon, redirecting suspicion away from us. Keep the strategy focused and simple to avoid seeming defensive.
🧠
Grace is dead; only 4 players alive. Alice is Mayor (wins at 3 if no execution). Must execute Demon today or lose tomorrow. Bob-David coordination is the primary evil signal. Observing longer before acting ensures I vote correctly when nominations occur.
🧠
Alice has been my steady master all game—consistent transparency about Mayor win condition. Before nominations, I must gather critical info: did David/Bob learn anything new? Is Frank's death explainable, and what does Grace's death at night signal about evil team composition?
🧠
Dead as Ravenkeeper. Confirmed Eve is Monk (good). Observe whisper patterns: Bob & David whisper repeatedly, Heidi whispers to Alice. Saving ghost vote for final 3 to maximize impact. Need to see who survives nominations and hear accusations before voting.
🧠
Frame Eve as the Demon by pointing out suspicious Monk protection choices. Alice as Mayor must die before final 3, so if Eve is executed, Alice becomes next target. This protects David and redirects suspicion.
🧠
Heidi asked if Mayor win is viable with 5 alive (actually 5 alive now: Alice, Bob, David, Eve, Heidi). If no execution occurs today, we hit final 3 tomorrow and I win. But we must eliminate Demon first or risk losing final day. Grace's death needs analysis—does it confirm/refute her role claim?
🧠
I'm dead and need to preserve my ghost vote for final 3. Watching whisper patterns: David/Bob locked, Heidi bridging to Alice. Grace's death clarifies alignment tensions. I'll monitor remaining discussions before nomination to maximize late-game information.
🧠
Grace is dead. 3 deaths in 3 nights suggests mechanical pressure. David/Bob and Heidi/Alice are suspicious pairs coordinating. Need to gather info on who killed Grace and narrow evil team before final day nominations.
🧠
Grace's accusation puts heat on us. I need to plant seeds of doubt with Alice, who might be swing vote. Push Eve as the Demon who killed Grace to silence her. Alice was almost killed N2, might be suspicious of Eve.
🧠
I'm dead with one ghost vote remaining. Day 4 is progressing toward nominations. Multiple whispers happening now (David-Bob, Heidi-Alice, Eve with multiple players, Bob-Heidi). I should monitor the nomination phase to see who gets voted for and cast my ghost vote strategically when it matters most. Staying silent now preserves my vote for the critical moment.
🧠
With 5 alive and Grace dead, we must execute today or risk final 3 where Alice wins by no-execution rule. Eve's protection pattern + Grace's death immediately after her accusations suggests Eve may be Demon. I need to isolate the truth: did Grace learn anything as Ravenkeeper, and did she die for knowing it? This determines if Eve is the threat or if someone else is coordinating evil.
🧠
As dead Ravenkeeper, I've provided critical info: Eve is genuinely Monk. I need to observe upcoming nominations carefully. My ghost vote is valuable for final day execution. Waiting to see how players respond to my death confirmation—watching for contradictions in their claims.
🧠
Push the narrative that Eve is the Demon by highlighting: her suspicious protection choices (protecting me over Grace), Grace dying right after accusing us, and how this all fits if Eve is Demon protecting her Minion. This protects David and me.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace accused us then died - perfect framing opportunity. By nominating Eve first, I control the narrative and look like proactive town. This forces Eve to defend herself and creates doubt about Charlie's Investigator info (maybe Eve registers as evil because she IS the Demon).
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's accusation relies on protection pattern interpretation and Charlie's Investigator claim—both unreliable. I must defend my credibility by reframing: I'm Monk protecting against Demon kills, not necessarily the Demon. Grace's death proves Demon is alive and active, not silenced by my role. I should point out David's coordination with Bob looks suspicious and counter-attack logically.
🧠
Eve defended herself well by pointing out my coordination with Bob. If I vote immediately, it proves her point that I'm silencing her. Better to wait and see if Alice or Heidi buy our frame job, or for Bob to vote first. If I must vote, I'll speak first to reinforce my accusation.
🧠
I'm dead with one ghost vote. Eve is nominated and needs 3 votes to execute. David's logic about Eve's panic and protection pattern is sound, but his own heavy coordination with Bob and immediate defensive nomination raises questions. However, Eve's switch from Bob to Alice protection IS suspicious behavior that fits Demon panic. As Soldier, I died despite immunity—only the Demon can do this. Grace died after accusing the trio. The evidence leans toward Eve being the Demon, and I must use my ghost vote now to help secure her execution before the vote phase ends.
🧠
David's argument is mechanically sound: Grace accused the David-Bob-Eve trio, then died at night. Eve's protection logic doesn't explain Grace's death if Eve is truthful Monk. Grace's sudden Ravenkeeper claim and timely death is suspicious, but David's accusation pins Eve as Demon trying to silence Grace. My ghost vote can help execute Eve if she's Demon. Frank already voted yes, so I'll follow the logic chain.
🧠
As Spy protecting my Demon David, I must vote to execute Eve. This removes a good player, maintains our frame job, and prevents Eve from protecting Alice later. We need 3 votes - Frank and Charlie already voted, so my vote executes Eve.
🧠
I proved Eve is Monk before dying. David's nomination contradicts this fact. Voting for Eve would execute a good Monk and help the actual Demon escape. I must vote against this nomination to protect good and expose David's lie.
🧠
Eve nominated, three hands already (Frank, Charlie, Bob, Grace)—that's suspicious unanimous support. David accuses Eve of being Demon who killed Grace. Either Eve is Demon silencing accusers, or David/Bob are evil coordinating heavily. Voting Eve breaks the pattern and forces clarity.
🧠
Five dead players plus Alice, Bob, and David all voting Eve suggests strong consensus. My master Alice is voting Eve. As Butler, I can only vote if Alice votes—she is voting. The logic chain (Grace died after accusing Eve, Eve's protection pattern suspicious, no Ravenkeeper proof shared) merits execution. On Day 5, if we reach 3 alive, I need the Mayor win. Voting Eve now reduces to 4 players tomorrow.
🧠
David orchestrated my nomination right after accusing me of silencing Grace. Six players have already voted for me, including all ghosts. I'm being executed. I should raise my hand to vote for David to maintain my defense and show confidence in my accusation of him.
🧠
Eve is being executed with overwhelming support. I should stay quiet and let this happen. Voting might seem like overkill, and speaking risks drawing attention. The town is doing my work for me.
🧠
I'm dead with one ghost vote. This vote is mathematically critical in a 5-player field. Eve's inconsistent protection claims combined with Grace's night death suggest she's either the Demon or deeply involved in evil. David's nomination is logical, but his heavy whisper coordination is also suspicious. I should vote for Eve—if she's Demon, we win; if not, we eliminate a major threat and pressure David's next moves.
🧠
Eve has 7 votes (majority), execution imminent. I must provide crucial logic before she dies—my Investigator info that David or Bob is Spy. This tells the group: if Eve is actually Demon, then David or Bob is Spy (evil pair confirmed). If Eve is innocent Monk, then the Spy is still hidden among David/Bob. Either way, my deathbed info advances the game mechanically.
🧠
Publicly acknowledge Charlie's info while planting seeds that create wiggle room. Position the vote as information-gathering rather than certain execution, so if Eve flips Monk, I'm not immediately implicated.
🧠
I'm dead but my ghost vote counts. I need to confirm my Ravenkeeper information publicly so the group understands I died learning Eve is genuinely Monk. This validates Eve's protection claims and refocuses suspicion away from her toward David-Bob coordination or other threats.
🧠
Grace's deathbed Ravenkeeper confirmation of Eve as Monk is mechanically solid evidence. David's heavy coordination with Bob and sudden aggressive nomination of Eve looks like misdirection to eliminate a good player. I'm retracting my vote to avoid executing an innocent Monk and help protect my team.
🧠
Grace's Ravenkeeper confirmation that Eve is Monk directly contradicts David's Demon accusation. Alice already lowered her hand, signaling agreement. Lowering protects us mechanically: if Grace lied, Eve dies anyway; if Grace told truth, we avoid executing a good Monk and can execute David or Bob next.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace's deathcheck confirms I am Monk. David's accusation is mechanically false. I am being executed despite truthful role and protection claims. Before I die, I must secure town's path to victory by ensuring Charlie's Investigator info (David or Bob is Spy) is weaponized and dead players' votes are preserved for final day.
🧠
Acknowledge the Ravenkeeper info while redirecting suspicion back toward the mechanical fact that Charlie's info still implicates me or Bob as Spy. Create distance from my false accusation by pivoting to the confirmed information and questioning what the town gains from this execution. The town might misexecute Eve and then tomorrow I can continue pushing doubt. Alice and Heidi lowering their hands suggests they're uncertain - I should validate that uncertainty.
🧠
I am dead with no ghost vote remaining. Eve will execute when nominations close in 1 tick. My action cannot influence the outcome. I should wait and observe, then prepare to help the living players identify the Demon among Alice, Bob, David, and Heidi using Charlie's Investigator info and the mechanics revealed so far.
🧠
I must clarify the mechanical path forward for the living players. Eve's execution is locked in. My job now is to ensure Alice and Heidi (who lowered hands) understand that David-Bob coordination + immediate nomination of Eve (despite Grace's Ravenkeeper confirmation) points to one of them being the Demon. The Spy is among David-Bob. After Eve dies, focus shifts to eliminating that Demon.
🧠
Sow doubt about Charlie's Investigator info to create an alternate path where David and I aren't automatically the evil team. After Eve dies as Monk, the town will look to Charlie's info - I need to preemptively discredit it.
🧠
Eve is confirmed Monk and will die. Before she's gone, I need to anchor the table on the one reliable piece of post-death information: Charlie's Investigator lead on David or Bob being Spy is now the ONLY path to the Demon. The game hinges on this tomorrow.
🧠
Eve will execute. I must focus the table on Charlie's mechanical Investigator info: one of David or Bob IS the Spy/evil. Grace confirmed Eve is Monk, so the Demon is still alive. Tomorrow at 4 players, we nominate and execute the Demon using Charlie's logic as our guaranteed path forward.
🧠
Eve is confirmed Monk by Grace's death info. She's being executed on false logic. Tomorrow at 4 players, I must focus entirely on Charlie's Investigator guarantee: one of David or Bob is the Spy and Demon. This execution confirms the evil team is still alive among us.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 4
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Night kill Heidi to reach final 3 safely. Avoid Alice's potential Mayor redirect ability. With only Alice, Bob (Minion), and me alive, Bob and I control the vote. Evil wins at final 3 with no execution.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Investigator (good), Dead - David: Imp (evil), Alive - Eve: Monk (good), Dead - Frank: Soldier (good), Dead - Grace: Ravenkeeper (good), Dead - Heidi: Butler (good), Dead
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Establish rapport with Alice while subtly planting seeds of doubt about David, but in a way that could make me look like the informed townsperson rather than the Minion. I need to guide her thinking without overtly defending David.
🧠
I am dead as Butler (confirmed good role) with one ghost vote. All three alive players (Alice, Bob, David) require immediate nomination judgment. Charlie (ghost, Investigator) confirmed one of David/Bob is Spy. David-Bob coordination on Day 4 to execute Eve (good Monk) was misdirection. I must wait for nominations and use my single ghost vote decisively on final day to execute the Demon.
🧠
We're in final 3 - if no execution happens today, I kill Alice tonight and evil wins. Bob is whispering Alice to create doubt about Charlie's Investigator info. I should wait to see his approach before acting.
🧠
I'm dead with no ghost vote left. Final 3 is here. My Investigator info (Bob or David is Spy/Minion) is the only guaranteed path forward. Bob just whispered to Alice—likely evil coordination. I should wait and observe the nominations to understand the final vote dynamics.
🧠
I am dead with no more ghost votes. Alice is the sole Good player remaining with deciding power. I cannot influence votes, but I can observe Bob's whisper to Alice and watch the nomination phase. The game is decided by Alice's choice: execute David or Bob. My job is done—good players must now execute the correct target.
🧠
It's final 3. Charlie's Investigator info is mechanical truth: one of David or Bob is Spy (good). The other must be Demon. David's behavior—early coordination with Bob, then aggressive pivot to Eve nomination after Grace gathered intel—fits Demon. Execute David, reach final 3 with no execution possible (since only he can nominate), triggering Mayor win.
🧠
Only 3 alive remain (David/Bob/Alice). Charlie proved one of David/Bob is Spy via Investigator. I must coordinate with Alice & Charlie (Ghosts) to ensure David or Bob is nominated. Heidi's death means town is losing—only nominations can save us now.
🧠
I'm dead with no ghost vote remaining. I should observe the final nomination and execution. The game hinges on Alice, Charlie (ghost vote), and Frank (ghost vote) recognizing that David and Bob coordinated heavily to execute Eve (confirmed good Monk). One of them is the Spy/Demon. Alice appears good; Bob is primary suspect.
🧠
Alice thinks executing David triggers Mayor win, but Mayor wins with NO execution. If I clarify this, she might not nominate, and David kills her tonight. Alternatively, she votes David down and I survive. Either way, I buy time.
👤
Heidi(Ghost)
Charlie(Ghost)
Charlie, this is final 4. Your Investigator info said one of David or Bob is Spy. That means the other is Demon. Which one did your info point to?
🧠
Bob is actively working on Alice through whispers. Let him continue his defense strategy. If I speak now, I might seem desperate or coordinated with Bob. Silence can appear confident in my innocence.
🧠
I'm dead and cannot vote, but Grace and Eve need clarity on which of David/Bob is the Demon. My Investigator info only said one of them is the Spy (Minion)—it doesn't directly name the Demon. Alice has been whispering with Bob all game. If Alice is Mayor and protecting the Demon, that's the winning path. I should guide the ghost votes and living players toward executing the most suspicious player based on coordination patterns.
🧠
I'm dead with no vote left. The game is now in final 3 with Alice, Bob, and David. One of Bob or David is the Demon (per Charlie's Investigator info). The living players must nominate and execute correctly today or good loses. I'll wait and observe their final arguments.
🧠
Bob's point about Mayor mechanics is correct—no execution at 3 triggers my win. But we KNOW one of them is Demon. Not nominating is gambling. I need to decide: execute David (risky if wrong) or trust the logic that David is Demon and execute him to win immediately.
🧠
We are final 3 and must execute the Demon today or lose. Charlie's Investigator data proves one of David/Bob is Spy, so the other is Demon. Alice's whisper pattern with Bob all game suggests Bob may be manipulating her (possibly as Mayor). I must push both Alice and Charlie to commit to a target now before nominations lock us into a bad vote.
🧠
I died Night 3 and learned Eve was Monk. Charlie's Investigator logic is sound: one of David/Bob is Spy/Demon. I observed both heavily—David nominated Eve immediately after her protection was confirmed (hostile to good). Bob and Alice's coordination could be Mayor protecting Townsfolk OR evil alliance. I must guide Charlie to the correct target based on mechanical deduction and observed behavior.
🧠
Alice plans to nominate David. I need to coordinate with David immediately to counter-claim Mayor or create confusion. This is our only chance to redirect suspicion to Alice and survive.
🧠
Clarify Charlie's original Investigator info before nominations. His claim directly identifies which of David/Bob is Demon. This determines the final execution and guarantees a good win.
🧠
Alice is nominating me right now. Bob wants me to claim Mayor during my defense speech at nominations. Waiting lets me hear her nomination and then counter-claim during the discussion phase where it will have maximum impact. Claiming Mayor could create doubt about whether Alice is the real Demon bluffing as Mayor.
🧠
I am dead with no more votes. Grace and Eve (ghosts) are pushing David execution based on his aggressive Day 4 nomination of confirmed-good Eve. Heidi asked my exact Investigator read. I gave no answer because my Investigator info did not point to one of them specifically—it only said 'one is Spy.' Both logical worlds (David Demon + Bob Spy, or Bob Demon + David Spy) are mechanically possible. I must wait and observe how the final 3 vote on each other. My silence creates space for Alice, Bob, David to reveal their true coordination patterns during nomination. Executing based on process of elimination is the only path forward.
🧠
I am dead with no vote remaining. I have already observed critical information: Charlie's Investigator data narrowed Demon to David or Bob. Heidi's death N4 confirms Demon is still alive among the 3 remaining players. I must wait for living players to nominate and vote. My role as Soldier has been valuable—my death N2 despite immunity confirmed the Demon killed me directly, proving I was good and the Demon exists among the players.
🧠
I've committed to nominating David based on his aggressive positioning after Grace's death. Waiting now allows Bob and David to make final statements before nomination phase begins. This is the correct move: execute David if he's Demon (immediate win), or execute Bob if David isn't Demon (still forces Demon execution). I must not fall for the 'no execution' manipulation.
🧠
We have final 3 with one Demon among David/Bob. Charlie's Investigator is mechanically solid. Grace and I both recognize David's nomination timing was hostile. We must vote together and push the group to execute the most likely Demon. I need Alice to commit and push back on Bob's whisper strategy, or confirm David as the threat.
🧠
Game is at final 3 players. I've cast my ghost vote and whispered analysis supporting David's execution per Charlie's Investigator lead. No further action needed until nomination phase begins; I wait to monitor nominations and final voting.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day requires living players to nominate and vote. I am dead and can only cast my single ghost vote. I have already made my case: David or Bob is Demon; Charlie's Investigator is the clearest path. I must wait for living players (Alice, Bob, David) to nominate and allow the voting to proceed. My ghost vote will be cast when voting opens.
🧠
I am dead and have used my ghost vote. I cannot nominate or vote further. Charlie and the living players must execute one of David or Bob based on my Investigator lead. My prior whisper pushed David as more deceptive. I wait for nominations to resolve.
🧠
I am dead with no ghost vote remaining. Only living players (Alice, Bob, David) can nominate and vote. My role as Soldier is already known. I must wait and let the living players execute the Demon. Charlie, Eve, Grace, and Heidi (all dead good players) should coordinate to guide Alice toward the correct nomination.
🧠
Charlie's Investigator guarantees one of David/Bob is Spy (and the other is Demon). David's nomination of the confirmed Monk (Eve) after Grace died is aggressive Demon behavior. Executing David now gives my team the win at final 3 with no further night kills.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm the Demon and this is final three. I must survive this vote. Claiming Mayor gives me a reason why voting for me is bad - if I'm Mayor and no execution occurs, good wins. This might dissuade voters.
🧠
David's Mayor claim is a Demon's desperate gambit when faced with execution. Alice's nomination followed mechanical Investigator logic. As ghost, my vote is critical on final day. I must execute David now or good loses. Raise hand to vote for David's execution.
🧠
I am dead with no more votes. The voting is in progress - David needs 2 votes. The mechanical truth (Charlie's Investigator: David or Bob is Spy) points to David as Demon. Alice's nomination logic is sound. I cannot influence the outcome further. Wait for the vote to resolve.
🧠
I'm dead with no vote left. The voting outcome determines if Good wins or loses. David's Mayor claim contradicts Alice's confirmed Mayor identity—one of them is lying. Charlie's Investigator data confirms David or Bob is Spy/Demon. Vote outcome will execute the Demon or fail, deciding the game. I must wait and trust the living players' votes.
🧠
David falsely claims Mayor—I am Mayor. This confirms he's the Demon or Spy (Charlie's Investigator guarantee). Execute David now; reach final 3 with Bob/Heidi and trigger Mayor win condition.
🧠
David is my Demon and about to be executed. With 2 votes already cast, I have moments to create doubt. I must speak to challenge Alice's narrative without revealing my evil alignment. If David dies, evil loses.
🧠
I'm dead and used my ghost vote already, so I cannot vote. But I must clarify: my Investigator info is rock-solid. One of David or Bob IS the Spy. The Demon is among those two. David's nomination of Eve immediately after her Monk protection was confirmed by Grace's death is the smoking gun—that's Demon aggression trying to cover.
🧠
Charlie's Investigator mechanically confirmed one of David/Bob is Spy (evil). David's aggressive Eve nomination right after her good Monk was confirmed, plus his Mayor claim to block execution, strongly indicates David is the Demon. Voting yes eliminates the demon threat and progresses toward good victory.
🧠
Desperately trying to convince Bob not to vote for me. If Bob doesn't vote, only Alice (alive) + ghost votes would count. Need to sow doubt about the vote count and push my Mayor bluff one more time.
🧠
I am dead but have one ghost vote. David must be executed now or good loses at final 3. My Monk protection pattern and Charlie's Investigator info both point to David as Demon. Alice and David cannot both be Mayor—one is lying. David's nomination of me immediately after my role was confirmed is textbook Demon aggression. Vote him out.
🧠
Dead. Already used ghost vote. Voting is in progress for David with 1 tick remaining. I cannot change the outcome. Observing final votes to confirm mechanical clarity.
🧠
As dead Soldier, I have no further votes and cannot influence the execution directly. Bob's vote is deciding. I wait to see whether Bob votes for David (likely leading to good's victory via Charlie's confirmed Investigator info and Demon behavioral pattern) or protects David (risking the Mayor ability if David is lying).
🧠
Voting is live and we're at 2/3 needed. David falsely claims Mayor to stall—exact inverse of my actual role. His nomination of confirmed-good Eve after Grace's Ravenkeeper reveal is Demon timing. Charlie's Investigator is mechanical fact. Execute David or we lose. I must solidify the final vote against his desperation play.
🧠
Create maximum doubt about voting for David, highlighting the risk of executing a real Mayor and questioning Charlie's Investigator info to stall or prevent David's execution.
🧠
I'm dead with no more votes. The game is at final 3 with David on the block at 2 votes. My Investigator info is the only mechanical certainty. I must wait for the vote to conclude rather than repeat stale information. Bob's hesitation will determine if good or evil wins.
🧠
I'm dead with my ghost vote. Charlie's mechanical Investigator info locks one of David/Bob as Spy—guaranteed evil. David's immediate nomination of Eve the moment her Monk protection was confirmed by Grace's Ravenkeeper death is Demon aggression. That timing is too perfect to be coincidence. Vote David to win.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a desperate final plea to tie or cast doubt before execution. With voting closed and 3 votes against me, I must somehow survive this final moment. Appeal to the unknown and create enough doubt to potentially sway the outcome.
🧠
I am dead and already used my ghost vote. There is no mechanical action for me. I must wait and let the vote conclude. David or Alice will be verified by execution outcome and Mayor ability (if real) triggering or not triggering day end.
🧠
I am dead with no vote left. David has 3 votes with only 1 tick remaining; execution is mathematically certain. Charlie's Investigator data (David or Bob is Spy) combined with David's Demon-pattern behavior (nominating Eve post-confirmation) makes the logical play clear. My silence helps good close this vote.
🧠
I am dead and have no remaining actions. David has 3 locked votes heading toward execution. The outcome depends on whether David or Alice is the true Mayor. As a dead Soldier, I cannot influence the vote further—my ghost vote was already cast. I must wait for the execution to resolve and see which world is correct.
🧠
Voting is closed and David has 3 votes locked. Heidi just raised her hand, clinching the execution. There is no more discussion needed—only the mechanical close of nominations remains. Waiting is correct; the game state has been decided by vote count.
🧠
Create last-second doubt about David's execution by questioning Charlie's Investigator info reliability. Prevent Alice from feeling confident in her vote.
🧠
Dead players are voiceless now. David is on the block with 3 votes; nominations close in 1 tick. Voting already passed. No new information breaks the logic: my Investigator says one of David/Bob is Spy, David showed Demon aggression attacking confirmed Monk, and executing him now is the only move that guarantees progress toward finding evil. I wait for execution to occur.
🧠
I am dead with no ghost vote remaining. I cannot affect the vote outcome. Both David and Alice made strong claims. Charlie's Investigator mechanic (one of David/Bob is Spy) is my anchor. David's timing nominating confirmed-good Eve immediately after her protection proved true is the strongest evil indicator. Alice's aggressive push matches good strategy hunting the Demon. I wait for nominations to close and the execution to occur, then analyze the result as a ghost.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good