Game Detail

Players

Alice (Virgin) Bob (Baron) Charlie (Recluse) David (Ravenkeeper) Eve (Imp) Frank (Washerwoman) Grace (Drunk) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil196,65674,767$0.4210
Good514,022212,237$4.6029

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Bob. Your safe bluffs are: Empath, Slayer, Soldier
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Eve or Alice is the Virgin.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I have no reads yet since it's Night 0. I will choose my neighbor Alice to be my master for Day 1. I can coordinate with her during the day to ensure I can vote.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to whisper Alice and Eve to figure out which one is the Virgin, establishing trust and setting up a potential hard-confirmation play.
🧠
I want to hint that I have an ongoing info role to potentially bait an evil player into targeting me at night, triggering my Ravenkeeper ability, while also building trust.
🧠
Share my Chef info (0 pairs) to build trust and gather information from Heidi and Bob.
🧠
Build trust with Grace by engaging with her Chef claim. Stay vague about my own info to avoid committing to a bluff before coordinating with Eve.
🧠
Confirm Frank's Washerwoman information and establish trust with him and Eve.
🧠
Respond to David to build an alliance. I want to find out what his info role is, as my Recluse ability might trigger false positives for him if he's an Empath or Fortune Teller.
🧠
Share my Butler role privately with Grace and Bob to build trust, establish myself as the Outsider, and prompt Bob for a role claim.
🧠
Claim Empath (safe bluff) with a 0 reading on my neighbors David and Frank. This builds trust with both neighbors, establishes me as an information source, and gives me flexibility to fabricate future readings that frame good players as evil.
🧠
Offer to nominate Alice to trigger her Virgin ability. This will kill me but mechanically confirm both of us as Good Townsfolk, which is extremely valuable.
🧠
I am soft-claiming Undertaker to bait the Demon into killing me at night, which will trigger my actual Ravenkeeper ability.
🧠
Pressure Bob into revealing his role and gather information about his other conversation. Acknowledge Heidi's Butler claim.
🧠
Coordinate with my Demon privately so our stories align and I can support her claims later. Need to know what roles she says are NOT in play.
🧠
Agree to Frank's plan to trigger my Virgin ability to mechanically confirm both of us to the town.
🧠
Acknowledge David's Undertaker soft claim, reinforce the need for an execution, and prompt Bob to share info from his other chats.
🧠
Inform my master (Alice) of my role so we can coordinate votes, and try to gather info from her previous conversation.
🧠
Coordinate with Bob on safe bluff alignment and strategy. Soldier is safe and unverifiable. Need to ensure we don't contradict each other's claims.
🧠
I want to gather information from Grace and Heidi while I wait for nominations to open.
🧠
Press Bob for information from his other conversations and reinforce my Undertaker bluff to bait a Demon attack tonight.
🧠
Share my Chef info with Frank, find out his mechanical plan before nominations, and warn them about Bob's evasive behavior.
🧠
Claim Soldier to Grace/Heidi for trust, while subtly redirecting suspicion toward Frank/Alice's tight group to protect Eve by making the whole trio seem suspicious rather than Eve individually.
🧠
I want to inform Heidi (who claims Butler) of the Virgin confirmation plan so she understands why I might not be voting today.
🧠
I want to branch out and gather claims from Alice and Heidi before the nomination phase begins, specifically looking out for Outsider claims to determine if there's a Baron.
🧠
I want to see what Charlie claims, and loop Alice in since she's my master and part of this conversation.
🧠
Solidify trust with David by engaging him privately. Since I cleared him as my Empath neighbor, he's likely to confide in me. This also lets me gather intel on what Charlie and Bob discussed.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to publicly announce that Frank is nominating me so that no one else accidentally or maliciously nominates me first, which would waste my Virgin ability.
🧠
Allow Frank to nominate Alice as requested. This is likely a Virgin test, and interrupting it would be a bad idea.
🧠
Supporting the Virgin confirmation plan builds enormous trust with Frank and Alice. Letting it proceed makes me their trusted ally. I'll wait and appear cooperative, then leverage their trust to push mis-executions on good players later in the game.
🧠
To acknowledge the Virgin test, clear the floor for Frank, and publicly out my Chef 0 information so the town has it before we go into the night phase.
🧠
I want to let Frank nominate Alice to execute the Virgin test, which will also provide David with a body to check tonight if he is the Undertaker.
🧠
I am nominating Alice to trigger her Virgin ability, which will mechanically confirm both her role and mine (as I am a Townsfolk).
πŸ“œ
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to remove a potential information threat without contradicting my Empath bluff. Avoids suspicious kills on cleared players and maintains the narrative that evil is targeting unknowns.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a master who will survive the night. Alice is confirmed Virgin and a prime Demon target. I will choose Grace, who claimed Chef and is likely to survive since her info is spent.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with the confirmed Alice and trusted Eve to establish a solid voting bloc and direct suspicion onto Bob and Heidi.
🧠
Coordinate with confirmed good player Frank to get Eve's N1 Empath info, which is critical for guiding today's nominations.
🧠
Coordinate with my Demon Eve about Day 2 strategy. Need to align on targets and protect each other from suspicion.
🧠
Share my role with the confirmed good players and pass on David's soft claim so they can verify his information today.
🧠
Coordinate with Bob on my Empath claim and target. I'll report 0 to maintain consistency, and we can push suspicion onto Heidi who hasn't claimed yet.
🧠
To sync up with the confirmed good Virgin and my master, to get info from the dead, and coordinate our next target.
🧠
Acknowledge Heidi's Butler claim to ensure she can vote, and prompt Alice to share Charlie's information to build our Good block.
🧠
Reinforce my Undertaker bluff to confirmed/trusted players to draw the Demon kill. Also prompt Eve for her new Empath info to evaluate Grace.
🧠
To validate David's potential Undertaker claim by checking if he knows my executed role, and to align with Alice and Charlie on suspecting Bob and Heidi.
🧠
Share David's Undertaker claim with Frank as requested, and point out the Outsider anomaly to the ghosts to help map the game setup.
🧠
Coordinate with Eve on pushing Heidi. Confirm I'll back her Empath 0 claim. Suggest leveraging Alice's trust to get Heidi executed.
🧠
Share double-chain logic with my confirmed good allies to establish that either Grace or Heidi must be evil based on the role counts.
🧠
Respond to David's claim to build trust and share my Empath read. Maintaining Empath 0 keeps my bluff consistent with David and Grace as neighbors. This positions me as a reliable info source.
🧠
Gather information from the dead players. Charlie's night death strongly points to him being good, so his info is trustworthy. Frank is confirmed good.
🧠
Gather David's claim since he hasn't shared it with me yet. This helps process of elimination to find the Demon.
🧠
I will maintain my Undertaker bluff to Grace to draw a Demon attack tonight, while also aligning our information to focus on Bob and Heidi as the primary suspects.
🧠
Share info with Heidi and Charlie, pressure Heidi on the 2 Outsider claims contradiction, and set up Bob as the primary suspect for today's execution.
🧠
Inform Eve and David of Heidi's Butler claim to highlight the Outsider contradiction and push for Bob's claim.
🧠
Build trust with Alice by asking her opinion. Subtly plant suspicion on Heidi, who Eve wants to eliminate today. Having Alice as our advocate is more powerful than pushing Heidi ourselves.
🧠
Pressure Heidi on her Butler claim. By forcing her to confront the mechanical impossibility of her claim without a 3rd Outsider, I can evaluate if she is an evil player faking a role.
🧠
Reveal Bob claimed Soldier to Alice, then frame Heidi as suspicious by pushing the no-Baron interpretation where her Butler claim is an outsider that shouldn't exist.
🧠
Explain the Outsider math to Frank and Charlie to defend my Butler claim and point out the possibility of a Drunk to account for a missing 3rd Outsider.
🧠
Share the mechanical deduction about the Townsfolk role count to Alice and David to corner Bob and identify the remaining evil player.
🧠
Validate Grace's math to solidify our alliance. Push the logic that Bob's Soldier claim doesn't fit the Townsfolk count, making him the prime candidate for execution today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Support Eve's plan to eliminate Heidi while maintaining my Soldier cover. Nominating first shows independent suspicion and initiative.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's nomination by stating my role publicly and pointing out the Baron possibility to explain the Outsider count.
🧠
Voting to execute Heidi eliminates a good player, advances our win condition, and follows Eve's strategic direction. Her quiet gameplay makes her an easy target.
🧠
Reveal the Baron math to town: Alice, Frank, and David are confirmed/likely Townsfolk, forcing the remaining players into Drunk/Evil roles. This traps the evil team.
🧠
Persuade the town to spare Heidi and focus on Bob, using role math to prove Bob's Soldier claim is highly likely to be an evil bluff.
🧠
Persuade the town to hold votes on Heidi so we can execute Bob, who is logically evil regardless of whether a Baron is in play.
🧠
Vote Heidi to appear cooperative with town's decision, remove a good player, and maintain my trusted Empath persona. Delaying Bob's exposure buys time.
🧠
Stop the remaining players from voting on Heidi and set up Bob to be nominated next. Question Eve's vote.
🧠
To stop Heidi from being executed and redirect the town's focus to executing Bob, while pressuring Eve for her missing Empath info and reasoning.
🧠
Express gratitude for the defense, confirm Bob as the next target, remind Grace that she is my master and needs to vote so I can, and pressure Eve for her Empath info.
🧠
Challenge the Baron assumption by arguing Heidi is lying about Butler, making her and Grace the evil pair. Grace's Chef 0 would be a lie since they're adjacent. This saves me (genuine Soldier) and redirects execution toward Heidi.
🧠
I am saving my only ghost vote. The town is actively analyzing Bob's new theory about Grace and Heidi being the evil pair. I will wait and see how the votes resolve.
🧠
Defend myself against Bob's accusation, reiterate that Bob is evil, and point out Eve's suspicious voting behavior.
🧠
I need to let the vote on Heidi fail and expose a massive logical flaw in Bob's defense. He claims Eve is good but Grace is evil, which contradicts Eve's mechanical information.
🧠
I voted with Bob and the entire town noticed. I must immediately lower my hand to distance myself. The vote fails regardless (only 2 votes), but staying aligned with Bob destroys my credibility as an Empath. I need to sacrifice Bob and position myself as confirmed good for the endgame.
🧠
Alice just dismantled Bob's defense brilliantly. I will wait for this vote on Heidi to fail so we can nominate Bob.
🧠
I am holding my ghost vote and do not want to vote for Heidi. Alice, David, Grace, and I are aligned on executing Bob next. I will wait for this vote to fail.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/3).
🧠
To put Bob on the block for execution, as town consensus and Baron math point to him being evil.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by suggesting Eve might be Drunk, which makes her Empath info unreliable and allows Grace to be evil with Heidi. This creates doubt about the logical trap I'm in and shifts suspicion to Heidi and Grace.
🧠
Point out that Bob's defense literally concluded with him being evil, emphasizing his guilt, and remind Grace to vote so I can too.
🧠
Encourage the alive players to vote Bob, while explaining that I am not voting so I can save my ghost vote for the final 3.
🧠
Vote for Bob as he is the primary suspect and his claims are contradictory. Voting also allows Heidi (Butler) to vote.
🧠
Raise hand to vote for Bob. His contradictory defense incriminates him, and he is the consensus pick for execution today. We need 3 votes to put him on the block.
🧠
Bob is doomed - voting him out builds massive trust for me. The town will see me as confirmed good for helping execute the evil Baron. This sacrifice protects my Imp identity for the late game.
🧠
I want to execute Bob today. His claims are completely flawed and mathematically he must be evil. I will add my vote to ensure he is put on the block.
🧠
Bob has already received 4 votes from the living players, which is more than enough to execute him. I should save my precious ghost vote for when it's absolutely necessary.
🧠
I'm about to be executed. My final speech should protect Eve by casting doubt on Grace, pointing the town in the wrong direction for future days.
🧠
I need to raise my hand to vote for Bob. My master Grace has voted, so I am mechanically allowed to vote. We need him executed.
🧠
Bob has enough votes to be executed, and I want to save my ghost vote for the late game. I will just wait for the execution to process.
🧠
Bob is getting executed. I'll just wait for the voting to resolve.
🧠
Let the vote on Bob conclude. He has 5 votes which is plenty to secure his execution. If he is not the Demon, David will learn his exact role tonight, giving us critical information for tomorrow.
🧠
Bob's execution is inevitable with 5 votes raised. Keeping my hand up to maintain trusted Empath cover. His sacrifice is necessary to keep me alive as Demon.
🧠
Reinforce my Undertaker bluff to ensure the Demon views me as a massive information threat and kills me tonight, triggering my Ravenkeeper ability.
🧠
Bob already has 5 votes, which is more than enough to put him on the block and secure his execution today. As a ghost with only one vote, I need to save it for the final day when it is crucial.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm going to be executed regardless. My best final move is to publicly accuse Eve of being the Demon. This plants doubt about her in the town's mind. Even if they don't believe me now, after I'm revealed as Baron, they'll remember my accusation and realize I was telling the truth about Eve being evil. This buys Eve time by making it look like I'm just trying to take her down with me.
🧠
Highlight Bob's verbal slip that he's a Minion and reassure the town to let the day end and execute him.
🧠
The day is almost over and Bob is securely on the block. I will wait for nominations to close so Bob is executed and we go to the night phase.
🧠
Let the day end so Bob is executed.
🧠
Wait for the phase to end so Bob gets executed.
🧠
Defend against Bob's dying accusation by pointing out he literally called himself my 'minion,' which makes no strategic sense for evil. My Empath claim has been consistent and I need to maintain town trust.
🧠
Let the phase end so Bob gets executed. He essentially just confessed to being a Minion. I've already planted my Undertaker bluff for tonight.
🧠
To highlight Bob's blatant verbal slip-up, validating his execution, and setting up David's Undertaker claim for tomorrow if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Remove Undertaker to prevent Bob's role confirmation, deny town critical info, and maintain my Empath cover with surviving neighbors Grace and Alice.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Checking Eve is the highest leverage move. If she's the Demon, I catch her directly. If she's the Empath, her N1 info clears Grace, mechanically isolating Heidi as the final Demon suspect.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
You chose Eve. They are the Imp.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is mechanically confirmed Good due to the Virgin trigger on Day 1. She is the safest choice for my master.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Find out what David the Undertaker saw about Bob's role.
🧠
Convince Alice that my new Empath read points to Heidi as Demon. Alice trusts me from previous days and will likely agree, giving me the votes needed to execute Heidi and win.
🧠
Get David's Undertaker info on Bob to confirm alignments.
🧠
I need to get David's Undertaker info on Bob to confirm if Bob was indeed a Minion (Baron) and to figure out who the Demon is.
🧠
Get David's Undertaker read on Bob and establish a trust circle with Alice, who is mechanically confirmed good.
🧠
Get Undertaker info from David and remind Alice about the math for a 4-player day (mis-execution loses the game).
🧠
Reveal my true role (Ravenkeeper) and information (Eve is the Imp) to the confirmed Good players (Alice and Frank) so we can execute Eve today.
🧠
As dead Minion, I use my last whisper to defend Eve by pointing out her Empath info exposed me, making her seem innocent. Redirect suspicion to Grace or Heidi to protect the Demon.
🧠
Find out what David saw Bob as, since I was excluded from their whisper. Also, share the Baron logic to help them piece together the puzzle.
🧠
Secure Grace's trust by sharing the same Empath 0 read I gave Alice. If both confirmed/trusted players believe Heidi is the Demon, she gets executed and evil wins.
🧠
Share David's Ravenkeeper information with the alive good players so we can coordinate our votes on Eve.
🧠
Share David's Ravenkeeper info with Charlie while keeping Alice in the loop, to build consensus for executing Eve today.
🧠
Coordinate with Alice and Heidi to lock in the vote on Eve, since David's Ravenkeeper info mechanically confirms Eve as the Imp.
🧠
Confirm to Alice and Grace that I agree with executing Eve and remind them of my Butler mechanic.
🧠
Reveal my true role and my Ravenkeeper information (Eve is the Imp) to Charlie and Grace to ensure the town executes Eve today.
🧠
Push Heidi to suspect Grace, reinforcing Eve-as-Drunk narrative to keep Eve alive through the next elimination.
🧠
Acknowledge David's information and plan with Grace and David to execute Eve, securing the win for the good team.
🧠
Pressure Heidi as Demon to secure her execution today, leading to final 3 and night kill for evil win.
🧠
To lull Eve into a false sense of security so she doesn't suspect that the entire town is coordinating to execute her today based on David's Ravenkeeper info.
🧠
Coordinate with the confirmed Virgin and Grace to execute Eve based on David's Ravenkeeper information.
🧠
Everything is perfectly coordinated to execute Eve based on David's Ravenkeeper info. I will wait for nominations.
🧠
We are waiting for nominations to begin so we can execute Eve. No need to talk more.
🧠
Ensure Heidi hears my Ravenkeeper information directly from me, completing the circle so all good players know to execute Eve today.
🧠
Push Alice toward suspecting Grace by framing Eve's wrong info as evidence of Drunk status, not evil. If Alice believes Eve is Drunk, she won't push for Eve's execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly announce David's Ravenkeeper information so that the living good players (Alice, Grace, Heidi) nominate Eve, the Imp.
🧠
Nominate Eve based on David's Ravenkeeper information so we can execute her and win the game.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Undermine Charlie's credibility by highlighting that David himself claimed Undertaker, making Charlie's Ravenkeeper claim hearsay that contradicts the dead player's own testimony. Protect my Empath cover.
🧠
I am voting for Eve using my ghost vote to ensure she gets executed, as David's Ravenkeeper info confirms she is the Imp.
🧠
Confirm David's whisper publicly to shut down Eve's defense and remind Alice she needs to vote so my Butler vote is valid.
🧠
Vote to execute Eve. David's Ravenkeeper information confirms she is the Imp. Executing her wins the game for Good.
🧠
I am using my ghost vote to ensure Eve is executed. David's Ravenkeeper info is rock solid, and executing Eve should win us the game right now.
🧠
Protect Eve by casting doubt on Charlie's Ravenkeeper claim. David himself claimed Undertaker while alive. A dead Charlie changing David's claimed role is suspicious and should not be blindly trusted.
🧠
I need to publicly confirm Charlie's statement and my Ravenkeeper information to ensure Eve gets executed. Bob is trying to discredit the info.
🧠
Vote to execute Eve based on David's Ravenkeeper info. Since I'm Heidi's master, my vote allows her to vote too.
🧠
Cast doubt on David's last-minute Ravenkeeper claim by pointing out he lied about his role while alive, and dead players can say anything without consequence. Try to save myself from execution.
🧠
Point out Bob's hypocrisy and copy-pasted defense to ensure no one lowers their hand and we execute Eve.
🧠
Vote for Eve to ensure we execute the Demon. Alice (my master) has voted, so I am mechanically permitted to vote as the Butler.
🧠
We have plenty of votes to execute Eve (the Imp). I will wait for the voting phase to conclude.
🧠
Eve is clearly the Imp and we have 5 votes on her, which guarantees her execution. I will wait for the vote to resolve.
🧠
Eve is already caught with enough votes for execution. I cannot change the outcome. I will not raise my hand to remain consistent with my earlier defense, but the game is lost for evil.
🧠
I am voting for Eve to secure the execution. She is the Imp, and her death will win us the game.
🧠
Ensure the vote on Eve succeeds by telling town to keep their hands up and explaining David's play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 6 votes. My only survival chance is to nominate Heidi and try to get 6 votes to create a tie, preventing any execution. I need to cast maximum doubt on David's posthumous role change.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Reassure the town not to vote for me so Eve stays on the block and gets executed.
🧠
Voting for Heidi maintains my consistent innocent act. Even if executed, I need to go down fighting as the Empath. Bob's slip about 'your minion' already confirmed I'm the Demon to town, but I won't stop defending myself.
🧠
Encourage town not to vote on Heidi so Eve gets executed.
🧠
I want Eve to die. I will not vote for Heidi so that Eve remains on the block and gets executed.
🧠
Tell town to keep hands down so Eve gets executed and we win.
🧠
Using my ghost vote for Heidi as a final attempt to save Eve, though it's mathematically impossible to reach the 6 votes needed for a tie. The game is effectively lost if Eve is executed.
🧠
To ensure nobody else votes for Heidi, securing Eve's execution and our victory.
🧠
Confirming my intention not to vote and encouraging the town to do the same so we can execute Eve.
🧠
I want the vote on me to fail so that Eve gets executed and we win. I am not raising my hand.
🧠
Make a final appeal to Alice, emphasizing the inconsistencies in the case against me and the possibility that Heidi is framing me.
🧠
Let the voting period on Heidi expire. We want the vote to fail so Eve stays on the block and gets executed.
🧠
Keep hands down to ensure Eve's execution.
🧠
Remind everyone to not vote on Heidi so Eve gets executed.
🧠
Accept the loss gracefully. Lowering my hand stops futile voting for Heidi, avoids further evil signaling, and lets the game conclude cleanly.
🧠
The Good team is united and keeping their hands down. I cannot vote anyway. I just need to wait for the phase to end so the nomination fails, Eve remains on the block, and we win.
🧠
Wait for the vote on Heidi to fail so that Eve, the confirmed Imp, gets executed and Good wins the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/7).
🧠
Wait for the nominations phase to end so that Eve, who is on the block, gets executed.
🧠
Final plea to Alice or Grace to nominate someone else to create a tie, preventing my execution. Even a slim chance is worth taking.
🧠
Reassure the good team to ignore Eve's final desperate pleas and let the clock run out to execute her.
🧠
Letting the clock run out to execute Eve, the confirmed Imp. Doing nothing ensures we win the game right now.
🧠
Let the clock run out so Eve gets executed.
🧠
To create doubt about David's credibility and suggest Eve might be good, as a last-ditch effort to save my Demon.
🧠
To shut down Bob's last-ditch effort to sow doubt and confidently close out the game.
🧠
To shut down Bob's flawed final argument and reassure the town to let the clock run out and execute Eve.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good