Game Detail

Players

Alice (Drunk) Bob (Baron) Charlie (Undertaker) David (Fortune Teller) Eve (Recluse) Frank (Imp) Grace (Saint) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good955,002239,425$0.2571
Evil331,528168,186$0.4193

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Slayer, Empath
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Investigating my neighbors (Charlie and Eve) provides early information about potential Demon presence. If either is revealed as a Demon, I can focus on confirming and executing them. If not, I can narrow down the suspect pool to the remaining players.
📜
Storyteller
David
You chose Charlie and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Wait for others to share information and see if Charlie or Eve are accused. If not, I will need to guide the group toward focusing on them.
🧠
Start building trust and gathering information by reaching out to a neighbor (David) who may be aligned with the good team.
🧠
Gather information from potential Townsfolk roles to build trust and uncover the Demon. Eve and Frank are logical targets as they haven't been involved in early whispers and could provide useful role claims or suspicions.
🧠
Engage Grace and Frank to gather more information about their roles or suspicions. As a Recluse, I want to avoid revealing my alignment early but can still participate in general discussions to observe behaviors.
🧠
Gather more information before using my Monk ability tonight to ensure maximum effectiveness in protecting a player.
🧠
Coordinate quickly with Frank to steer nominations away from him, prepare to defend or sacrifice myself to keep the Demon alive.
🧠
Coordinate with Bob so we appear safe, remove a quiet Townsperson, and set up Bob to vouch or take heat if necessary.
🧠
Gather initial information from a neighbor to start building a clearer picture of who might be suspicious or trustworthy before nominations begin.
🧠
Share critical Fortune Teller information to focus the town's investigation on Charlie and Eve, the two players who registered as Demon to me. This narrows our suspects efficiently.
🧠
Engage with Alice to gather initial suspicions or information, building trust and setting the stage for future ability reveals as Undertaker.
🧠
Encourage more information sharing from Eve and Frank while avoiding premature role reveals or unnecessary actions that don't progress the group toward identifying the Demon.
🧠
Wait to gather more information and observe interactions before taking any action. This will help me determine who might be suspicious or trustworthy as the day progresses.
🧠
Verify David's claim as Fortune Teller to determine if his information about Charlie and Eve is reliable. This will help narrow down potential Demon candidates.
🧠
Coordinate with Frank so he kills David and we present a unified defense at nomination, maximizing chances the Demon survives.
🧠
Remain low-profile so Minion Bob can shape the nomination, preserve my bluff options, and remove David at night to weaken Town information.
🧠
Wait to observe reactions to David's claim. If others challenge or support it, I can decide whether to engage further or take a more active role in verifying his role.
🧠
Share my Fortune Teller reading publicly to encourage discussion and voting. Since it's late in the day phase, prompting a nomination or vote on either Charlie or Eve will progress the game toward executing the Demon.
🧠
Expand information network as Undertaker. Early whispers help gather initial suspicions and set up future ability reveals once executions occur.
🧠
Encourage Alice to share any initial observations or claims to gather more information before the nomination phase begins.
🧠
Encourage information sharing to help the town identify the Demon. Building trust with Grace and Frank will help progress the game forward.
🧠
Gather more information from David to verify his Fortune Teller claim. If he is truthful, we can focus on Charlie or Eve as the Demon. If he is lying, we can disregard his claim and look for other leads.
🧠
Align our day plan so we both push the same suspects and have a clear backup if Frank is nominated, maximizing Demon survival.
🧠
Lock in the night kill and nomination narrative, coordinate your undecided/vouch play, and set our backup if the kill fails or we get pressured.
🧠
Gather Alice's observations to either confirm David's Fortune Teller claim or identify inconsistencies that reveal hidden evil players. As Soldier, I can safely coordinate with neighbors to progress the investigation.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Waiting allows more information to surface before making accusations or nominations. This reduces the risk of executing an innocent player or letting the Demon slip through.
🧠
Gathering more information is critical before making any nominations. David's Fortune Teller claim is significant but needs verification. Waiting allows us to hear more claims and uncover contradictions or confirmations.
🧠
Encourage information sharing and discussion to help identify suspicious players early in the game.
🧠
Encourage players to share their observations, claims, or suspicions to gather information and identify potential threats before nominations close.
🧠
Shift suspicion onto Alice or David, publicly vouch for Frank to build his credibility, and ensure town wastes nominations while the Demon survives.
🧠
Share my Fortune Teller reading to clear Charlie and Eve as suspects (or at least explain the quirk) and focus the investigation on other players who are actively suspicious like Bob's behavior suggests.
🧠
Reveal my role as Recluse to clear suspicion from myself and Charlie, explain David's result, and redirect focus to the most suspicious players (Alice and Bob) to progress the game toward finding the Demon.
🧠
Put suspicion on Alice to back Bob's public lean, create a split in town, and keep David available as our night kill; sow confusion and buy time for evil.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice is Good and should not be executed. Voting against her execution protects my team and maintains focus on the real Demon (likely Bob or Frank). This aligns with the goal of finding and executing the Demon before the game ends.
🧠
Avoid executing Alice without stronger evidence. Whispering alone is insufficient justification for execution. Wait for more information or for the vote to fail to reach 4 votes.
🧠
Vote to execute Alice to remove a suspicious player and progress the game toward identifying the Demon.
🧠
Avoid risking the execution of a potentially good player on Day 1 based solely on whispering. Preserve my vote for when more concrete evidence is available.
🧠
Add my vote to support Frank's nomination, push Town to execute Alice, and keep our Demon safe while causing confusion.
🧠
Alice's behavior is suspicious but not conclusive. The positive check on Charlie/Eve can be explained by Eve's Recluse ability. Voting now risks executing an innocent player. I will wait to gather more information before deciding to vote.
🧠
To avoid executing an innocent player early and preserve information. Alice's behavior is suspicious but not definitive proof of guilt, while Bob and Frank are also acting suspiciously and pushing for this execution.
🧠
Vote to execute Alice to secure an early Town elimination, validate our plan with Bob, and keep attention on her network so I can kill David tonight with less scrutiny.
🧠
Avoid being executed prematurely to continue playing as the Monk and protect a player tonight. Retracting the vote reduces the chance of meeting the execution threshold and keeps Alice alive to contribute to her team's goals.
🧠
The vote is already at 6 hands, which is likely enough to execute Alice. As Soldier, I am safe from the Demon, so voting to execute Alice removes a potential threat or eliminates a good player who is unnecessarily suspicious. Given the current momentum and the suspicion around her, I should confirm the execution to progress the game.
🧠
Reveal my Undertaker role to build transparency and trust, then guide the group to focus on verifying other players' roles after Alice's execution. This ensures we continue systematic investigation rather than relying solely on suspicion.
🧠
Alice is likely to be executed regardless of my vote due to the 6 votes already cast. Voting to execute her aligns with the group's decision, reduces suspicion on me, and helps the team if she is evil. As Saint, I must avoid execution, and this vote ensures I don't become a target by opposing the majority.
🧠
Solidify Alice execution to protect Frank, preserve our trust with him, and steer post-execution suspicion toward quiet players like David.
🧠
Reinforce the vote for Alice's execution by highlighting her suspicious behavior and endorsing Frank's nomination. This aligns with the goal of removing potential evil players and narrowing down the Demon.
🧠
The execution is already assured with 7 votes. Lowering my hand conserves energy for the post-execution phase and maintains a cooperative demeanor, regardless of Alice's true alignment.
🧠
Push execution of Alice to remove a likely Town, create cover for our night kill of David, and maintain momentum while avoiding suspicion on me and Bob.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my role as the Monk to ensure my team knows I am good and to pass on the ability to protect a player tonight. This maximizes the team's chance of surviving the Demon.
🧠
Alice claims to be the Monk, a valuable Townsfolk role. Executing her without further verification risks wasting a good player. I should voice my concerns to delay or reconsider the execution.
🧠
Address Heidi’s concern about the potential loss of the Monk’s ability if Alice is indeed the Monk. Guide the group to quickly decide on a replacement to protect a player from the Demon tonight, ensuring we do not lose critical abilities.
🧠
Highlight the potential loss of the Monk's protective ability if Alice is executed. Urge the group to confirm her role before finalizing the execution to avoid a critical mistake.
🧠
Keep momentum and prevent a last-minute delay that could save the Demon. Force the execution now so Charlie’s Undertaker reveal resolves the dispute and lets us proceed with plan.
🧠
Voice strong concerns about potentially losing the Monk’s protective ability tonight if Alice is truthful. Urge caution to avoid irreversible mistakes before the execution finalizes.
🧠
Support delaying Alice’s execution to verify her Monk claim, as losing that protective ability tonight could jeopardize the good team’s safety. Encourage the group to confirm her role before proceeding.
🧠
Force immediate execution to deny stalling, either confirm Undertaker or remove Monk protection, enabling our planned night kill and keeping me safe.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Execute our plan with Bob: remove David tonight to deny investigative confirmation of Charlie, reduce town information, and keep momentum while Bob publicly supports me.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Alice was the Drunk.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Grace to verify player roles and encourage role reveals from others. This will help progress the game toward finding and executing the Demon.
🧠
Share critical information about Alice's true role (Drunk) to help Eve and others strategize. The Undertaker ability reveals Alice was Drunk, contradicting her claimed Monk role and explaining why no protection was active when David died.
🧠
Coordinate to have me loudly vouch for Frank at nomination and pre-emptively undermine Charlie's Undertaker reveal to protect the Demon.
🧠
Clarify Eve's role as Recluse (good) to Bob and Frank to prevent further missteps and focus on finding the real Demon.
🧠
Save my single ghost vote for a strategic moment, likely during the final three players, to maximize its impact in executing the Demon.
🧠
Coordinate with Heidi to strategize role verifications and focus on suspicious players like Bob, Frank, and Charlie, given David's death and the chaos of Day 1.
🧠
David is a dead player and likely good. His ghost insights may reveal who the Demon targeted or suspicious behavior from last night. This will help narrow down suspects and focus the group on the right targets.
🧠
Coordinate with Bob to execute our plan: back me publicly, attack Charlie's Undertaker claim as unreliable, and steer suspicion away from the true Demon so they survive to endgame.
🧠
Coordinate with Grace to prioritize role reveals from Bob, Frank, and Charlie. Their roles are critical to narrowing down the Demon, especially after David's death as Fortune Teller.
🧠
Share Undertaker's info with Eve to verify my role, coordinate suspicions, and focus the group on finding the Demon before more night deaths.
🧠
Coordinate with Frank to present a tight, repeated narrative: vouch for Frank, discredit Charlie's Undertaker, push the Recluse angle on Eve, and ensure Frank echoes and votes for Charlie if nominated.
🧠
Provide actionable information to Eve (Recluse, good) to help the Town focus on the most suspicious players (Bob and Frank) and progress toward identifying the Demon without wasting my ghost vote prematurely.
🧠
As a dead player with a ghost vote, my priority is to gather as much information as possible before deciding how to cast my vote. Waiting allows me to observe conversations and deduce the Demon's identity.
🧠
Avoid drawing attention to myself while supporting Heidi's push for role reveals from Bob, Frank, and Charlie. This will help verify roles and narrow down the Demon without risking my own execution as Saint.
🧠
Share David’s ghost intel with Heidi to align suspicions on Grace/Bob/Frank and push for Charlie’s Undertaker reveal. Coordinating with Heidi could help control the narrative and focus the town’s efforts on the most likely Demon.
🧠
Coordinate with Bob to control nominations: vouch for me, attack Charlie's claim, push Eve=Recluse narrative so town focuses on Charlie and away from the Demon.
🧠
Use the fake Slayer shot to publicly pressure Grace (a key suspect per ghost info) and force the Demon or remaining players to react. This advances our goal of role verification and narrowing down the Demon before the next night.
📜
Storyteller
Nothing happens.
🧠
Share critical information about Alice being the Drunk with Eve to focus the town on finding the real Demon, as David's night death confirms the Imp is active. Coordinate on next steps to protect the town.
🧠
Reinforce coordination so we both vouch for Frank and attack Charlie's Undertaker claim, pushing Eve=Recluse to deflect and keep the Demon alive.
🧠
Save the ghost vote for the final 3 players to maximize its impact. The current day’s discussions do not yet provide a clear, actionable target for execution.
🧠
Use my ghost vote to execute Grace if she is voted for during the nomination phase, as she is the most suspicious player based on Heidi's public accusation.
🧠
Use Heidi's false Slayer shot as a strategic opportunity to publicly pressure Bob and Frank for role reveals. Whisper to Heidi to coordinate a plan to call out Bob's suspicious whispering to Frank, increasing public scrutiny on him.
🧠
Heidi just publicly claimed to be the Slayer and shot Grace, but nothing happened. This could be truthful or a bluff to gain trust. I want to express doubt subtly and redirect focus to Grace as the likely Demon, while also gathering more info from Charlie.
🧠
Lock Bob into the plan: loudly vouch for me, pre-emptively attack Charlie's Undertaker claim, push the 'Eve = Recluse or David error' angle, avoid nominating or volunteering.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share critical information that Alice was the Drunk, not the Monk, and that David's night death confirms the Imp is still active. Push the town to focus on Grace or Heidi as prime suspects and urge action before night falls again.
🧠
Grace is the most suspicious player given David’s ghost whisper and my failed Slayer shot. Nominating her now aligns with the town’s goal to eliminate the Demon and progress the game.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my role as Saint to prove I am good and cannot be the Demon. This will undermine Heidi’s false accusations and potentially shift suspicion back to her or others.
🧠
Grace claiming to be the Saint means executing her could lose the game for the Town. I must vote against her execution to protect the Town's win condition. If she is lying, other evidence will reveal her alignment later.
🧠
Grace fits the profile of the Demon based on David's ghost info, her suspicious defense, and the failed Slayer shot. Executing Grace is the highest-probability action to eliminate the Demon and win the game.
🧠
Grace’s Saint claim is high-risk if true. Executing her could lose the game. The safer play is to withhold my ghost vote and let others decide, preserving my vote for a more critical moment where the Demon’s identity is clearer (e.g., final day).
🧠
Sow doubt about Heidi's nomination, avoid being painted as the obvious Demon, and buy time for Bob to steer the conversation.
🧠
Grace is a prime suspect per David’s ghost and Heidi’s failed Slayer shot. Eliminating her now reduces the risk of the Demon winning. The town must act decisively before the Demon causes more harm.
🧠
Get Grace executed and cast doubt on Charlie's Undertaker so town attention moves away from Frank, keeping our Demon safe.
🧠
Grace’s Saint claim is suspicious given the failed Slayer shot and aggressive push for her execution by Bob and Frank. Voting for Grace aligns with David’s ghost information that the Demon is among Bob, Frank, or Grace. If Grace is the Demon, executing her wins the game. If she is innocent, the Demon is likely Bob or Frank, and further investigation is needed, but the vote is already in progress and must conclude.
🧠
Delay or prevent execution by emphasizing the immediate loss if Grace (potential Saint) is executed. Plant doubt about Heidi's legitimacy and shift focus back to Bob, Frank, and Charlie as the real suspects.
🧠
Grace claims Saint. Executing a Saint loses the game. I must retract my vote to prevent an immediate loss, regardless of her actual role. The Demon is still active and we need to find them through proper investigation.
🧠
Grace’s Saint claim is suspicious given the immediate loss if executed and the failed Slayer shot. Voting for her now removes the risk of losing the game if she is the Demon, while also aligning with David’s ghost info pointing to her as a potential Demon.
🧠
As a dead good player, I must prevent the execution of the Saint to avoid an immediate loss. I will not vote to execute Grace, as her Saint claim is likely truthful and critical to our survival.
🧠
Raise to help lock in Grace's execution — it either wins us the game now if she is Saint or removes a top Demon suspect, while pressuring the town as planned with Bob.
🧠
Avoid executing the Saint, which would lose the game for the good team. Grace's Saint claim, combined with Heidi's failed Slayer shot, makes her execution too risky without further verification.
🧠
Secure Grace's execution to either trigger immediate town loss if she is Saint or eliminate a blocker so Frank (the Demon) remains safe.
🧠
Prevent execution of Grace if she's Saint, as this would cause an immediate loss. Use my ghost vote's voice to warn the town of the consequence.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay or prevent Grace's execution by raising doubt about Heidi's motives and Slayer claim, while emphasizing the immediate loss if Grace is executed as the Saint.
🧠
Prevent executing Grace if she is the Saint (which would lose the game immediately). Shift suspicion to Heidi, who has made unproven claims and risky nominations. Protect the town’s chance of winning by avoiding an immediate loss.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace claims to be the Saint; executing her loses the game. Raising my hand to vote for Heidi will tie the vote and prevent Grace's execution, buying time to verify her claim or uncover the real Demon.
🧠
Redirect the town's focus to Heidi by highlighting her failed Slayer claim and suspicious nomination of Grace. Encourage voting against Heidi to tie the vote and save Grace from execution.
🧠
Grace's Saint claim is a high-risk scenario. If true, executing her loses the game immediately. Heidi's nomination lacks solid evidence and her Slayer shot failed, making her a suspicious target. I must vote to execute Heidi to mitigate the immediate threat to the game's outcome.
🧠
Use my ghost vote to vote against Heidi's nomination to prevent Grace from being executed if she is the Saint. This aligns with the immediate mechanical consequence of executing a claimed Saint and supports Charlie's suspicious nomination of Heidi.
🧠
Force execution of Grace now to either remove evil or trigger immediate town loss; prevent the town from stalling and protecting the Demon.
🧠
Prevent the town from executing Grace prematurely if she is the Saint. This avoids an immediate loss and buys time to gather more evidence.
🧠
Prevent the vote from splitting onto Heidi so Grace's execution stays highest—either an immediate win if she's Saint or removes a town defender and protects Frank.
🧠
Reinforce the critical risk of executing Grace if she is the Saint, and support Charlie's nomination of Heidi to avoid an immediate loss. Ensure the town does not panic and make a fatal mistake.
🧠
To prevent the town from executing Grace prematurely, as her Saint claim—if true—would lose the game immediately. Redirect suspicion toward Bob and Frank, who are pushing hard to execute Grace without addressing the Saint claim.
🧠
Prevent execution by emphasizing the immediate loss if I die. Cast suspicion on Frank, who is aggressively pushing for my execution and claiming to be Empath. Demand Bob or Frank reveal their roles to break the impasse. Encourage voting against Heidi, who is suspicious due to her failed Slayer shot and lack of evidence.
🧠
Reinforce the need to investigate Heidi's suspicious nomination and challenge Grace's claim if she is lying. Redirect focus to Bob and Frank, who are pushing for Grace's execution despite her dire warning.
🧠
Use my ghost vote to support Charlie's nomination of Heidi, preventing Grace's execution if she is truly the Saint. This aligns with the warning from David (ghost) and the high stakes of Grace's claim.
🧠
Prevent the vote from splitting onto Heidi so Grace is executed, which either causes the town to lose immediately if she is the Saint or removes an evil player if she is lying.
🧠
Grace's Saint claim carries immediate stakes if true. Demanding mechanical proof (e.g., Undertaker confirmation) will either validate her claim and save the game, or confirm she is lying and allow the town to execute her safely.
🧠
Prevent the vote from splitting so Grace's four votes carry; maintain pressure on Grace and keep Frank safe going into night.
🧠
As a dead player, my role is complete. I must wait for the game to progress naturally and avoid interfering.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
Grace’s claim threatens immediate loss if executed. As Soldier, I am immune to the Demon and must prioritize verifying Grace’s role. Charlie’s Undertaker is the only mechanical way to confirm her alignment before the town risks dooming itself.
🧠
Demand Charlie use his Undertaker ability to confirm Grace’s role before the town risks executing the Saint or an innocent player. Prevent irreversible loss by forcing proof.
🧠
Use my Undertaker ability to confirm Grace's role before the next vote. This will either prevent a catastrophic execution (if she is the Saint) or confirm her as a liar (if she is evil).
🧠
Reinforce the urgency of verifying Grace's role via Charlie's Undertaker ability before any execution to prevent an immediate loss if Grace is the Saint.
🧠
Force a vote on Grace to either instantly win (if she is Saint) or remove an evil player (if she is lying), and stop the stall around Heidi.
🧠
Force immediate verification of Grace's role via Charlie's Undertaker ability to prevent a catastrophic loss if she is the Saint. The town cannot afford to gamble on this.
🧠
Prevent Charlie or others from stalling and avoid a vote tie; keep pressure to execute Grace now so the town cannot save her or split votes.
🧠
I am dead and cannot act further. The town must resolve the current crisis without me. Trust Grace's warning or Charlie's Undertaker ability to reveal the truth.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker or loud investigator to stop revelations and break town logic. This preserves my Empath bluff and keeps pressure on Grace, letting Bob continue to manipulate votes.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Preserve my single ghost vote to block catastrophic executions or enable a critical execution when the Demon is clearly identified.
🧠
Keep the Demon alive by shifting lynch off Grace, creating doubt about Charlie's claims, and coordinating votes to split the town.
🧠
To publicly declare Grace as the most likely Demon and encourage her execution, leveraging the Empath read and the death of the Undertaker to remove an evil player.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Bob to avoid pushing Grace (possible Saint), push Heidi instead, and use Charlie's note to sow doubt so the Demon remains safe.
🧠
Coordinate with Frank to confirm his Empath reading and focus suspicion on Eve as the likely Demon. Prepare to nominate her during the upcoming nomination phase to protect Grace and progress the game.
🧠
I am dead and cannot perform any actions. Waiting is the only logical choice.
🧠
Eve's Slayer claim failed, which is suspicious. If she is lying, she might be evil and trying to manipulate the town. If she is truthful, Grace might be protected by the Demon, making Grace a likely Demon candidate.
🧠
As a dead player, I can only observe and support the living team. Waiting allows the living players to gather more information and make informed decisions without my interference.
🧠
Use my ghost vote as the tiebreaker to prevent Grace's execution, as executing her could lose the game if she is the Saint.
🧠
Coordinate with Frank to back a Heidi nomination and get Charlie (dead Undertaker) to reveal his execution note to muddy evidence and stop a Grace push.
🧠
Clarify Heidi's intentions and gather intel on Grace's alignment. If she is good, she may help expose Grace. If she is evil, she may reveal herself as a threat.
🧠
Solidify Bob's Heidi push, prompt Charlie to reveal Undertaker note to sow confusion, avoid any Grace push, and maintain hesitant Empath cover.
🧠
Observe the ongoing whispers and discussions to gather more information and ensure Eve (the prime suspect) is exposed before making a move. Avoid premature nominations that could split the vote or expose Grace as the Saint too early.
🧠
Acknowledge my inactive state and wait for the game to progress.
🧠
Probe Eve for inconsistencies in her Slayer claim and Grace’s Saint status. If Grace is the Saint, executing her would lose the game, so verifying her role is critical. If Eve is lying, her goal is likely to mislead the town.
🧠
As a dead player, I can only observe and wait. The critical decision is whether to execute Grace, who has been warned as a potential Saint. I must rely on the living players to make the correct logical deduction.
🧠
Use my ghost vote strategically to counter Bob and Frank's manipulation. Whisper to Eve and Heidi to urge them to challenge Bob and Frank's claims and demand proof, rather than blindly following their lead.
🧠
Get Frank to publicly back Heidi and coax Charlie into revealing his Undertaker note to create confusion, split votes, and protect the Demon.
🧠
Coordinate with Heidi to verify Grace's Saint claim or uncover contradictions. This will help align the good players and prevent an irreversible loss if Grace is indeed the Saint.
🧠
Coordinate with Bob and Charlie to back Heidi, get Charlie to reveal Undertaker note to create confusion, and avoid pushing Grace so we prevent a risky Saint-triggered loss.
🧠
Reinforce the plan to execute Eve as the Demon, leveraging Frank’s Empath reading and Eve’s suspicious Slayer claim. Ensure Frank is aligned and ready to push nominations toward Eve.
🧠
As a dead player with no remaining actions, I must observe and wait to see if any new information or developments arise that could assist the living players in making informed decisions.
🧠
Push Eve for Undertaker verification of Grace *immediately* to prevent catastrophic loss if Grace is truly Saint. Coordinate with her to halt Bob/Frank's manipulation and ensure we act based on mechanical proof rather than whispers.
🧠
As a dead player with no further actions possible, observing and waiting is the only viable option to avoid disrupting the game.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and cannot take any action. No further contribution is possible.
🧠
Urge the town to prioritize Undertaker verification for Grace's role before any execution. Highlight the urgency of confirming Grace's claim to avoid a game-losing scenario. Question Eve's failed Slayer shot to expose potential deception.
🧠
Put Heidi on the block to force Undertaker verification or public contradictions, split votes, and prevent Grace from being executed this day, buying the Demon more nights.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid executing myself prematurely. If I survive the vote, I can continue advocating for Undertaker verification on Grace to prevent a catastrophic loss. If I die, the town loses my voice and the push for mechanical proof.
🧠
As a dead player with no remaining actions, I should wait and observe the current voting process to avoid disrupting the living players' decision-making.
🧠
Cast a vote to help reach three and execute Heidi, removing a loud accuser and preserving Frank the Demon by splitting town focus.
🧠
Encourage the town to demand Undertaker verification for Grace’s role before executing Heidi or Grace, preventing an irreversible loss if Grace is truly the Saint.
🧠
Support Bob's nomination of Heidi to build a split/tie or remove a proof-demanding player, creating confusion and preventing a clean town execution that might threaten the Demon.
🧠
Prevent Heidi’s execution to avoid removing a cautious player and to allow time for verifying Grace’s Saint claim. This reduces the risk of executing Grace prematurely if she is truly the Saint.
🧠
Heidi is advocating for Undertaker verification, which is a critical step to confirm Grace’s Saint claim and avoid an immediate loss. Voting for her execution could backfire if she is good. Waiting allows me to observe the vote outcome and reassess.
🧠
Heidi is blocking the necessary execution of the Demon (Eve). Voting for Heidi removes a distraction and aligns with Frank’s Empath evidence. As Saint, avoiding execution is critical, so supporting the vote against Heidi ensures we target the real threat.
🧠
Challenge Bob's nomination of me and refocus the town on verifying Grace's role via Undertaker before any execution. Highlight the immediate danger of executing Grace if she is the Saint and call out Bob's suspicious behavior to rally support for mechanical proof.
🧠
Reinforce the urgency of Undertaker verification on Grace before any execution, as executing Grace without proof could lose the game if she is the Saint.
🧠
Force Heidi to defend her contradictory actions and push through an execution that disrupts town coordination and protects our Demon, Frank.
🧠
As a dead player, I can no longer influence the game mechanically, but my earlier role as Fortune Teller provided critical information. I must accept that my role is over and await the resolution of the current conflict, trusting that the living players will ultimately prioritize the town's survival.
🧠
Prevent Grace being executed without mechanical proof and keep town split so the Demon survives until endgame.
🧠
As a dead player with a ghost vote, I must use my vote to prevent the execution of Grace if she is the Saint. Voting for Heidi aligns with the goal of delaying execution until mechanical proof is provided, ensuring the town does not lose immediately.
🧠
Heidi is pushing for Undertaker verification on Grace, which is critical if Grace is the Saint. Bob and Frank are voting against her, likely to force Grace's execution without proof. Raising my hand to vote for Heidi supports the good team's goal of preventing a catastrophic execution and prioritizes mechanical verification over hasty action.
🧠
Lower my hand to vote for Heidi, as her demands for Undertaker verification and her flip-flopping on nominations make her highly suspicious. Protecting the Saint is critical, but Heidi's actions risk delaying the execution of the Demon (Eve).
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Buy critical time by reinforcing the need for mechanical proof to prevent a catastrophic loss. Even if Heidi is executed, framing the narrative now may save the town tomorrow.
🧠
As a dead player, I can only observe. The game is concluding with Heidi's execution. I must accept the outcome and ensure the surviving players are aware of the risks taken.
🧠
Point out the Undertaker is dead to undercut calls for mechanical proof, justify executing Heidi now to maintain chaos and protect the Demon.
🧠
I am dead and have no further actions to take. I will wait for the game to proceed to the next phase.
🧠
Force a tie or split to prevent Heidi's execution, sow confusion, and pressure the town into a risky choice about Grace's Saint claim.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Voting for Grace creates a tie, preventing immediate execution and preserving my life as Saint. This buys critical time for the town to uncover the Demon and avoid losing due to my execution.
🧠
Prevent the immediate catastrophic loss by stopping Grace's execution. Buy time for the town to verify roles mechanically (Undertaker, etc.) and protect Heidi from execution by shifting votes to Grace.
🧠
Reinforce the urgency of verifying Grace's role before execution, as executing her without proof risks immediate loss if she is the Saint. Highlight the contradictions in Frank's Empath read and Bob's flip-flopping to sow doubt about their claims.
🧠
Raise my hand for Grace to force a tie and stop Heidi's execution, keeping the town divided and protecting Frank through the night.
🧠
As a dead player, I cannot act but observe the final moves. The town must avoid executing Grace unless her role is verified, as executing a Saint would lose the game immediately. The remaining players must use logic to determine the Demon's identity and act accordingly.
🧠
Raise my hand to tie/surpass Grace's votes, prevent Heidi's execution, and buy a night to eliminate a key town player.
🧠
As a dead player, I cannot take any further actions to influence the game. Waiting is the only logical choice to observe the outcome of the current nominations and voting.
🧠
Prevent an immediate loss if Grace is the Saint by voting against her execution. This aligns with the good team's goal to avoid catastrophic mistakes and buy time for mechanical verification.
🧠
Prevent my own execution by reminding the town of the doomsday scenario if I (the Saint) am executed. Shift focus back to executing Heidi who is already on the block.
🧠
Heidi must emphasize the immediate catastrophic risk of executing Grace if she is the Saint. The town cannot afford to gamble—mechanical proof is impossible now, so the group must act on logical deductions and the urgency of verifying Grace’s role *before* any execution.
🧠
Reinforce the critical need to avoid executing Grace or Heidi without mechanical proof. Highlight the immediate doomsday risk if Grace is the Saint, and question the credibility of Eve's failed Slayer shot and Frank's Empath read.
🧠
Keep my vote on Grace to create a tie, stop Heidi's execution, and buy time for night actions so the Demon remains safe into the night.
🧠
Reinforce the urgency of not executing Grace without mechanical proof, as it risks an immediate loss if she is the Saint. Redirect focus to Grace's nomination to buy time for verification.
🧠
Get enough votes on Grace to tie Heidi's execution, buying Night and preventing a potentially game-losing immediate execution; shift suspicion toward Eve.
🧠
As a dead player, I cannot influence the vote or outcomes directly. Observing and waiting for the resolution of the current nominations is the only viable action.
🧠
Raising my hand to vote for Grace creates a tie, preventing Heidi's execution and buying critical time to verify Grace's Saint claim mechanically. This aligns with the town's survival and prevents an immediate loss if Grace is truly the Saint.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 8. Now no one.
📜
Storyteller
The vote for Grace ties with the previous leader. No one is currently on the block.
🧠
Guide the town toward investigating Eve, as Frank's Empath read and her failed Slayer shot make her the most suspicious player. Avoid further nominations to prevent ties and focus on gathering evidence against Eve.
🧠
Guide the town to focus on investigating Eve’s suspicious behavior and avoid executing Grace without proof, as Grace’s Saint claim may be true.
🧠
Reinforce the urgency of verifying Grace's Saint claim before any execution, while also highlighting the suspicious behavior of Eve to steer the group toward further investigation.
🧠
Divert town attention toward Eve to avoid risky execution of Grace, protect the Demon by keeping suspicion off Frank, and sow confusion to split good players.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do in this phase.
🧠
Shift town focus to Eve, keep Grace alive to avoid a possible Saint loss, and buy time to save Heidi and preserve the Demon.
🧠
As a dead player, I cannot take any action to influence the game state. I will wait passively to observe the outcome of the current discussions and voting.
🧠
Reveal my Recluse role to provide mechanical proof of my alignment and clarify the confusion between Grace and Eve. This will help the town focus on the correct suspect and avoid executing Grace if she is truly the Saint.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove Eve to silence investigations, deepen confusion, and protect my minion Bob while steering town focus toward Grace.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my Fortune Teller result to confirm Charlie as the Demon, providing the town with critical mechanical proof to end the game confidently.
🧠
I am dead and must use my ghost vote strategically. I will wait to see who is nominated and assess the evidence before deciding how to cast my vote to maximize the good team's chances of winning.
🧠
Redirect focus to Eve's death as a potential clue to the Demon's identity. Suggest investigating Eve's connections and recent actions to uncover the Demon, while subtly reinforcing Grace's own innocence as Saint.
🧠
Gather more information from Bob about his suspicions or intentions to narrow down the Demon between him and Frank.
🧠
No further action is possible as a dead player with no ghost vote remaining. Observing the current dynamics to see if the living players can resolve the Demon and win.
🧠
As a dead player with no remaining abilities or votes, my best contribution is to observe and wait for the final outcome.
🧠
Coordinate with Frank to pivot town suspicion onto Heidi and stall executions by demanding mechanical proof, keeping the Demon off the block.
🧠
Coordinate with Bob to back a public accusation of Heidi, push 'need mechanical proof' to stall and avoid targeting Grace, and steer votes away from our minion.
🧠
As a dead player, no further actions can be taken. Waiting allows the living players to continue the game and make progress without interference.
🧠
As a dead Recluse with no remaining actions, I must wait for the living players to take action. If Grace is nominated, I will use my ghost vote to execute her, as she is the most likely Demon.
🧠
Observe the town's reactions and discussions following Eve's death. Let the town continue their investigations to gather more clues about the Demon's identity before taking further action. Avoid revealing my role prematurely to prevent becoming a target.
🧠
Push Bob for clarity. If he is evil, he may slip up and reveal his alignment. If he is good, this may prompt him to reveal more information about Frank or others.
🧠
As a dead player, I have no further actions to take. I should observe and let the living players continue their discussions to find the Demon. No action is needed from me.
🧠
As a dead player, I cannot act mechanically. Waiting allows alive players to discuss and make progress without my interference. Observing their actions will help me understand the evolving dynamics.
🧠
Coordinate our public story to pin suspicion on Heidi, prevent Grace's execution, and keep eyes off the Demon and me.
🧠
Get Bob to publicly back my Heidi accusation so town splits or executes her, protecting Grace and keeping attention off me and Bob.
🧠
Share critical information with Bob and Frank to confirm Charlie as the Demon and push for his execution to secure the win. This aligns with my role's objective and the town's goal to eliminate the Demon.
🧠
Guide Frank to break the deadlock by leveraging my ghost vote as Eve (Recluse). Since I am dead, I can reveal my role and intent to help the good team execute the Demon in the nominations phase. My ghost vote can be used to swing the vote if necessary, so Frank should focus on identifying the most likely Demon (Grace) and push for her execution.
🧠
Encourage the town to focus on Eve’s investigations to uncover the Demon’s identity while subtly reinforcing that executing Grace (Saint) would cause an immediate loss.
🧠
Press Bob for clarity on his alignment and suspicions. If he is Demon, force him to reveal himself by demanding he nominate or accuse Frank/Grace. If he is good, he should provide clear, logical reasoning to help the town.
🧠
I am dead and have already used my ghost vote. No further actions are possible or necessary.
🧠
As a dead player, my role is complete. I will wait for the living players to progress the game toward executing the Demon.
🧠
Confirm our plan: Frank accuses Heidi loudly, cites Eve suspecting her, demands mechanical proof, and I will publicly back him to protect the Demon and avoid risking Grace.
🧠
Coordinate so you back my public Heidi accusation loud and vote, keep heat off Grace, and present 'need mechanical proof' to stall testers.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank to force a vote and eliminate the most suspicious player. Eve's death suggests she was close to uncovering the Demon, and Frank's behavior in private conversations makes him the prime candidate. As Saint, I must avoid execution, and this move gives the town a chance to remove a major threat.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Shift the execution vote off me onto Heidi and force the town to demand mechanical proof, buying nights for the Demon.
🧠
Avoid executing Frank without mechanical proof, as Grace is the Saint and her execution would cause an instant loss. The town is already paralyzed by lack of evidence; executing on panic risks losing the game.
🧠
Frank's nomination by Grace is plausible given Eve's death and previous accusations. Voting for Frank's execution removes a potential Demon threat, aligning with the town's goal of eliminating evil players. While uncertainty exists, the town must act decisively to avoid losing ground.
🧠
Remind the living players that my Fortune Teller ability revealed Charlie or Eve as a Demon on Night 0. Since Eve is now dead, Charlie must be the Demon. This is critical information to prevent the execution of an innocent player (Frank) and ensure the Demon is already dealt with.
🧠
Prevent the execution of Frank, who is likely not the Demon, and preserve the town's focus on Charlie as the primary suspect based on David's Night 0 read.
🧠
Waiting to observe the outcome of Frank's execution vote to assess if the town made the correct decision or if further action is needed from dead players.
🧠
As a dead player, I have no actions left and must wait for the voting to conclude.
🧠
Prevent Frank's execution, buy a night of investigations, and steer suspicion away from the Demon by insisting on mechanical proof and delay.
🧠
Convince town not to execute me now, sow doubt about Grace's rush, and keep me alive so I can be used to trap the Demon later, preserving our path to victory.
🧠
Preventing the execution of Frank, who is likely the Slayer (as claimed) or at least innocent. The town has no mechanical proof and David's ghost claim points to Charlie (already dead). Rushing to execute based on suspicion risks losing critical roles like Slayer.
🧠
Retract my vote for Frank to prevent a rash execution and allow the group to focus on David's claim about Charlie being the Demon. Since Charlie is already dead, the town may have already won, and further investigation is needed.
🧠
As a dead player, I can no longer take actions. I must wait for the living players to resolve the current situation.
🧠
Use my ghost vote to vote against executing Frank, as he is likely the Slayer and executing him would lose the town's only confirmed shot at the Demon. Grace is the real Demon and must be exposed and executed.
🧠
Reinforce that Frank should not be executed because Charlie is already confirmed as the Demon via David's ghost information. Frank's potential Slayer claim must be preserved to ensure the Demon is eliminated.
🧠
Reinforce David’s ghost information and Frank’s Slayer claim to prevent a rash execution. The Demon is likely already dead (Charlie), and executing Frank would waste the Slayer’s shot.
🧠
Prevent Frank's execution by persuading town to demand mechanical proof and wait for night actions; shift suspicion away from the Demon and toward Heidi.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Nominee Frank did not reach the 2 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
Keep me alive by leaning on my Slayer bluff, buy the night for evil to act, and refocus town suspicion onto Heidi.
🧠
Test Frank’s Slayer claim by faking a shot at Heidi. If he confirms it, he is likely the real Slayer. If he cannot confirm, he is lying and likely evil. This action clarifies the town’s next steps and focuses suspicion where Eve’s ghost pointed.
📜
Storyteller
Nothing happens.
🧠
Reinforce David’s ghost info implicating Charlie as Demon, urge the town to focus on gathering mechanical proof tonight to confirm roles, and avoid unnecessary nominations now that the Demon is likely already dead.
🧠
As a dead player with no further actions, I will wait to see if the living players act on the confirmed information that Charlie was the Demon. This aligns with my role's goal to help the team win by ensuring no unnecessary executions.
🧠
Since I am dead, waiting allows the town to make informed decisions without my interference. The living players must resolve the current nomination and voting process.
🧠
As a dead player, my role is complete. I must wait for the game to progress to Night 4 and observe any actions taken by living players.
🧠
The critical information (Charlie was the Demon) has already been shared by the ghosts. No further action is needed from me as a dead player. Waiting ensures the living players focus on resolving the Slayer conflict without unnecessary interference.
🧠
Prevent a premature lynch of Frank by exploiting the town's fear of executing Grace's claimed Saint and ensure night actions give useful mechanical information.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the town's key verifier/organizer (Heidi) to prevent mechanical reveals and coordinated lynches tomorrow; preserve our Minion Bob and avoid self-sacrifice.
📜
Storyteller
Frank
You attacked Heidi, but they survived.
Day 5
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Clarify Grace's role as Saint and strategize to eliminate the most likely Demon candidate (Bob or Frank). Ensure Grace is not executed and focus on Bob as the primary suspect.
🧠
As a dead player, my role is fulfilled. I must wait for the living players to reach a conclusive decision, ensuring the game progresses fairly and logically to its end.
🧠
Coordinate with Bob to push nomination onto Heidi to split town, stall voting, and reduce pressure on me while avoiding targeting Grace (Saint).
🧠
No further actions available as a dead player without a ghost vote. Waiting for the game to progress.
🧠
Start a public push to nominate Heidi to fracture trust in the ghost/Undertaker chain, buy time, and keep the Demon (Frank) safe.
🧠
Reinforce the truth about Grace being the Demon to Heidi, a player who has been pushing for investigation into Grace. This could help the town focus on executing Grace before she causes more harm.
🧠
Confirm my Saint role to Heidi to align on targeting Bob as Demon (if World A is true) or protect Bob and investigate Frank further (if World B is true). This will help break the paralysis and focus the town's efforts.
🧠
As a dead player with no further actions, I must wait and observe to ensure the town does not make critical errors in the final stages.
🧠
Prioritize executing Bob if Grace is the Saint, as ghost confirmations and role mechanics suggest he is the Demon. Eve's accusation of Grace is likely a distraction.
🧠
No actions available as I am dead and have already used my ghost vote. Waiting for the game to progress.
🧠
Lock Bob into leading the Heidi nomination, delay votes, and ensure I publicly support him to split town and protect the Imp.
🧠
As a dead player, my role is to observe and support the alive players' progress. Waiting allows the alive players to continue their discussions and logical deductions without interference.
🧠
Confirm Frank will publicly back my Heidi nomination and raise during voting so the town splits and Frank avoids execution.
🧠
Reinforce to Heidi the importance of targeting Grace today, as Grace is the confirmed Demon and the town's only path to victory.
🧠
Heidi trusts my Saint claim and believes Bob is the Demon. To align on executing Bob, I need to confirm her reasoning and ensure we are not being misled by Frank or Eve. This action will clarify our strategy and prevent further paralysis.
🧠
I am dead and have no remaining actions to take. There is nothing I can do to influence the game further.
🧠
Secure Grace’s alignment and push for Bob’s execution immediately. Grace is likely the Saint, and Bob is the Demon. Eve’s ghost is suspicious and likely lying to protect the Demon. Align with Grace to execute Bob before the nomination phase ends.
🧠
Share insights to help Bob or Heidi identify potential evil players, leveraging my dead perspective to clarify past inconsistencies.
🧠
Confirm plan with Bob to lead the Heidi nomination, recount the script to question the ghost/Undertaker chain and the failed night kill, and lock in that I will publicly back and raise to split the town and protect myself.
🧠
I am dead and have no further actions to take. Waiting is the only logical choice.
🧠
Secure Frank by splitting town votes on a late Heidi nomination. Coordinate public backing so no majority forms and the Demon survives.
🧠
Reinforce the critical need to execute Grace today. Remind Heidi of the mechanical proof (Eve's ghost reveal and other ghosts' confirmations) and urge immediate action to prevent Grace from derailing the town's focus.
🧠
Wait to see if Heidi or others take action to nominate Bob. If none, I must nominate Bob myself to execute him as the Demon, as the town is running out of time and Heidi’s push is compelling despite risks.
🧠
No further actions are possible or necessary. Waiting for the game to progress.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Back Bob's plan to nominate Heidi to split votes, delay clear town alignment, and protect the Demon by creating confusion whether Heidi is evil.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent Frank's distraction nomination from succeeding. As Soldier, I cannot be killed by Demon, so execution is not a mechanical loss. This action keeps the focus on the real threats: Bob or Grace.
🧠
Back Bob's nomination by raising to split the town, break the ghost/Undertaker chain, and shift suspicion away from me so the Imp survives to the endgame.
🧠
Delay and sow doubt to prevent Heidi's execution, hoping Grace abstains and the Demon remains alive.
🧠
I am dead and have no further actions to take. I must wait for the game to progress to the next phase.
🧠
No action available as a dead player. Waiting to observe final votes to confirm if Grace is executed or if Frank’s nomination derails the town’s survival.
🧠
Observe the outcome of the vote to assess the next steps. If Heidi survives, she may continue her role verification push. If executed, we lose a key investigator and must pivot strategy.
🧠
If Heidi is the Demon or Minion, executing them now prevents further demonic activity tonight and secures the Good team's survival. As Saint, I must prioritize the team's survival over uncertainty.
🧠
As a dead player, I have no further actions to take in the game. Waiting ensures I do not accidentally disrupt the ongoing voting process.
🧠
Challenge Frank's nomination of me as a distraction and refocus the town on Grace, who Eve's ghost accusations and suspicious behavior suggest is the Demon.
🧠
Retract my vote to prevent Heidi's execution this tick, keep the vote split and debate alive, and protect the Demon until endgame.
🧠
Convince Grace to lower her hand and delay the execution so the Demon avoids being lynched this round.
🧠
Since I am dead and cannot act, I will wait to observe the outcome of the vote. The current situation is critical, and I must ensure the town does not execute an innocent or fail to target the real Demon.
🧠
Urge Bob to vote for Grace to execute the confirmed Demon. The mechanical proof from ghosts and Eve’s reveal is strong enough to justify the execution. Delaying risks the Demon killing again tonight.
🧠
As a dead player, I cannot take any further actions. The game is progressing without my involvement, and I must wait for the outcome of the current nomination and voting phase.
🧠
I cannot risk execution as Saint. Lowering my hand reduces the chance of wrongfully executing an innocent and preserves my life to continue organizing the good team. The vote threshold suggests execution is still possible, but I avoid complicity and prevent immediate good team loss.
🧠
Reinforce the mechanical proof that Charlie is the Demon based on my Night 0 ability and ghost confirmations. Redirect the town’s focus to confirm Charlie’s Demon status and avoid executing Heidi, who lacks evidence.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 2 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Grace’s erratic behavior, false claims, and Eve’s unreliable ghost accusations create a strong case for her being the Demon. The town is deadlocked, and executing Grace is the only way to break the cycle and force progress toward the Demon.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As the Saint, I must avoid execution at all costs to prevent the good team from losing. Raising my hand ensures I participate in the vote, either surviving if the vote fails or meeting my role's tragic end if necessary.
🧠
Ensure Grace is executed by voting, as her suspicious behavior and conflicting ghost claims make her the most likely Demon. The town cannot afford another deadlocked day.
🧠
Prevent the town from executing Grace now (risking an instant Town loss if she is Saint) and buy time to redirect votes to Heidi so the Imp survives to final two.
🧠
Use the Saint claim and ghost contradictions to convince town to pause and not execute Grace, protecting our Demon and forcing delay.
🧠
Delaying Grace's execution protects the town from an instant loss if Grace is the Saint. The contradicting ghost information and Frank's Slayer claim justify waiting for further mechanical proof before acting.
🧠
Avoid interfering with the final vote outcome. As a dead Recluse with no further actions, I must wait to observe the results of the current nomination before the game progresses to night.
🧠
Encourage the town to execute Grace now to break the deadlock and remove the suspected Demon, as her actions and contradictions make her the most likely threat.
🧠
Reinforce the contradiction between mechanical evidence and ghost confirmations. Urge the town to trust the majority of mechanical and ghost evidence pointing to Grace as the Demon, as Grace’s suspicious behavior and ghost manipulation align with Demon tactics.
🧠
Strategically retract my vote to prevent an instant loss if I am the Saint. This buys critical time for the town to verify Frank's Slayer claim and reassess contradictory ghost messages.
🧠
Grace’s false Slayer claims, pivoting accusations, and overwhelming ghost accusations make her the most likely Demon. The town must break the deadlock by executing Grace to prevent further night kills and secure a Good victory.
🧠
Prevent Grace's execution to avoid possible Saint loss, sow doubt about contradictory ghosts, and buy time so my Slayer shot can be used effectively if needed.
🧠
Create doubt and delay to prevent a risky lynch now so Frank (the Demon) stays alive and night actions provide clarity.
🧠
Highlight the contradictions in ghost accusations and Frank's unproven Slayer claim to urge caution. The town should not rush to execute Grace without more evidence, as Frank could be the Demon manipulating the game.
🧠
Reinforce the urgency to execute Grace, counter Frank's unproven Slayer claim, and ensure the Demon is removed before another night kill occurs.
🧠
I am dead and have no further actions to take. I must wait to observe the outcome of the current vote for Grace.
🧠
Reinforce the mechanical confirmation that Charlie was the Demon and urge the town to avoid rushing to execute Grace unless absolutely certain. Highlight the contradictions in ghost messages to sow doubt about Grace's guilt and emphasize the risk of losing if Grace is the Saint.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace is on the block with 2 votes, and the nomination phase is closing. If she is the Saint (good), execution would cause an instant loss. The ghosts are contradicting each other, and Frank's Slayer claim is unproven. Waiting allows time for more information or for others to act, reducing the risk of an impulsive execution.
🧠
Grace’s behavior is highly suspicious, and the majority of ghost accusations point to her as the Demon. The town is at risk of another deadlock, which could lead to another Demon kill. I must nominate Grace again to break the tie and ensure her execution, as her false claims and desperation prove her guilt in most scenarios.
🧠
Prevent a risky lynch driven by contradictory ghost claims, preserve my Slayer bluff and options, and keep the real Demon alive by delaying execution to gather night evidence.
🧠
Drive the vote to execute Grace now to reduce town numbers, create chaos, and protect our Demon Frank by eliminating a suspect and splitting town trust.
🧠
Prevent an instant loss by delaying Grace's execution until we can verify Frank's Slayer claim or gather more mechanical proof. The contradictions in ghost claims and unproven Slayer make rushing too risky.
🧠
Urge the town to execute Grace immediately, as delaying risks another night kill by the Demon. Emphasize the mechanical evidence and the urgency of the situation.
🧠
Highlight the contradictions in ghost messages and Frank's unproven Slayer claim to urge caution. Prevent a wrongful execution of Grace if she is the Saint, or delay until mechanical proof (like Frank's Slayer shot) is available.
🧠
Reinforce the mechanical evidence that Charlie was the Demon based on my Night 0 check. Urge the living players to trust the hard evidence over conflicting ghost claims and avoid executing Grace unless they are absolutely certain she is the Demon. Highlight the risk of an instant loss if Grace is the Saint.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Saint Executed
Winner: Evil