Game Detail

Players

Alice (Undertaker) Bob (Poisoner) Charlie (Slayer) David (Butler) Eve (Fortune Teller) Frank (Empath) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil186,135103,613$0.0890
Good448,04444,733$1.4103

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Chef, Washerwoman
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Early poison on neighbor hides my evil from Empath reads and falsifies other info abilities, creating confusion on day 1 to protect Demon Grace and let evil lurk.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On night zero, ping two far-apart players to get an initial demon signal and set up follow-up tests to separate true demon from possible red herring.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Heidi. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a nearby player to coordinate with early, ensure I can vote on key nominations, and use their voting pattern as alignment data. If they seem shady, I can change masters next night.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early Day 1, privately align with Demon on bluffs (e.g., I claim Washerwoman on neighbors, she claims another Townsfolk). Share Alice poisoned to discredit her claims. Prevents suspicion on us, sows chaos.
🧠
Get early role claims from my neighbors and quietly flag that I am a nomination-confirmable Townsfolk, so we can plan a controlled Virgin test later.
🧠
I need my master to know so I can vote when needed, and I want to start a private info chain by getting Charlie's role claim and reads.
🧠
Seed a trusted circle with a strong mechanical clear on Alice and Heidi, and collect other first-night info to plan tomorrow’s Fortune Teller picks.
🧠
Get an early private claim from Grace to see if it feels consistent, and set up a trusted channel if she seems good. My Empath 1 makes this urgent.
🧠
Protect my Slayer identity while keeping David aligned with my future votes if he is truly Butler, and extract any claims or suspicions he has heard.
🧠
Answer Heidi to build trust and enable a controlled nomination test, while keeping my Undertaker identity concealed to reduce night-kill risk.
🧠
Sync bluff with Bob privately to avoid double-claims, establish Chef (safe, verifiable later as 0 pairs). Use his poison on Alice to undermine good chains. Progress evil coordination early.
🧠
Coordinate night kill and bluffs with Demon. Back her Chef claim, suggest killing Eve (FT threat) or David (active). Protects Grace, sows doubt via my poison on Alice.
🧠
Get Grace's claim and any starting info to form an early info triangle and set up a controlled nomination on me if useful, without hard outing myself publicly.
🧠
Respond to the Fortune Teller, share my Butler constraint for vote coordination, and gather more claims to start building consistent worlds.
🧠
Get Grace's claim and any starting info quickly, while keeping my Fortune Teller identity semi-contained to 2 people to avoid night kill and still steer day one nominations.
🧠
Empath 1 pins evil to Eve or Grace. Get Eve's claim and info now while it is private, and see if their story fits later mechanical checks.
🧠
Gather early claims and starting info from the most-connected players to build a logic map and identify likely Demon candidates for a future Slayer shot.
🧠
Get an independent claim and any starting info from my neighbor Bob, build a private web of info, and identify who is centralizing whispers.
🧠
Spread Chef bluff to Frank (neighbor, potential Empath read) for good cred. Get his info to prioritize kills (Eve FT threat). Coordinate bluffs build town trust while planning Eve kill tonight.
🧠
Respond to Charlie's probe to me+Grace by sharing bluff claim early, building credibility as good Washerwoman. Neighbor info plants red herring for Empath reads. Progress bluffs before nomination.
🧠
Get Grace's claim and info privately, then decide whether to set up a controlled nomination on me to test a suspect without burning it on a likely good player.
🧠
Update Charlie with FT info and ask for his voting plan, so my Butler restriction does not block key votes and we align on early claim gathering.
🧠
Answer Frank to form an info-sharing alliance and gather his claim, while not overexposing future FT plans.
🧠
Privately inform both neighbors that my Empath ping implicates exactly one of them, so they can react and we can set up future consistency checks without alerting the whole town yet.
🧠
Respond to Bob without hard-claiming Slayer, flag I am not Empath to test Bob’s info, and coordinate with David (Butler) so we do not lose votes due to his restriction.
🧠
Build a small trust pocket and line up a controlled Day 1 plan while minimizing exposure of my Undertaker role.
🧠
Claiming Chef to info-seeking goods like Alice/Heidi establishes me as reliable Townsfolk early. Consistent with board (evils not adjacent), counters Frank's heat indirectly, builds alliances to protect Demon.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly claim Washerwoman bluff to establish credibility, reveal info pointing suspicion to Alice (poisoned, good to execute), back Grace's Chef for coordination. Influences nominations away from us.
🧠
Get my Fortune Teller info on the table, push for no-execution day 1, and prompt full claim spread so we can use Empath/Chef/Washerwoman chains tomorrow.
🧠
Use last nomination tick to push for rapid claims and likely no-execution, while clarifying my non-Empath status and giving David a voting cue.
🧠
Use my mechanically confirmable ability to plan a controlled nomination tomorrow, and remind town not to overtrust early info that could be poisoned or bluffed.
🧠
Publicly reaffirm Chef claim backing Bob, agree no Day1 exec as too early with partial info. Ensures night kill on info threat (Eve/Frank), keeps Demon safe.
🧠
Support the consensus for no execution, keep my Butler handicap from forcing awkward votes, and push for structured full-claim plan tomorrow to speed deductions.
🧠
Create a clear Day 2 plan: full claims + controlled nomination on Heidi to mechanically confirm, while flagging the Bob Empath conflict without forcing a rushed Day 1 execution.
🧠
Undercut premature trust in Bob’s Washerwoman and prevent the town from hard-confirming Alice incorrectly, while still supporting a no-execution to gain more info.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve's FT claim gives town cleans; poisoning corrupts her N1 ability/info, causing false reads tomorrow after claims, sowing chaos and protecting Demon Grace without contradicting our Chef/Washerwoman bluffs.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank, likely Empath, to prevent his N1 neighbor read confirming my evil and exposing our bluffs. Protects Demon survival by removing local info threat.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Bob and Charlie are central to the Empath/Washerwoman dispute; checking them gives high leverage and, with Chef 0, will strongly constrain Demon and Minion placements.
πŸ“œ
Storyteller
β†’
Eve
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who will clearly signal votes and likely align with town consensus, so I am not accidentally locked out of crucial executions.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get Eve's latest Fortune Teller info privately before public claims, to steer discussion and potential nomination without exposing my Butler constraints.
🧠
Build a tight info loop with Eve, share my real Undertaker role to coordinate executions that generate my confirmations, while probing whether her FT story stays consistent.
🧠
Get Eve’s latest info from N2 and align on who should nominate me to trigger Virgin safely, while reading her reaction for alignment.
🧠
Whisper to Demon Grace to align on nomination: target Eve or Charlie to waste town's exec, protect us both. Nomination next tick, must coordinate fast.
🧠
Get my Empath N0=1 into two trusted good voices before nominations, so town pressures the Grace versus Eve solve and uses it to clear either David or Heidi depending on which is evil.
🧠
Coordinate with minion Bob on nominating Eve to disrupt good info-gathering and sow chaos before nominations; supports Chef bluff with 0 pairs intact.
🧠
Get fresh mechanical info before nominations: Eve’s latest Fortune Teller result and Grace’s read on the Chef zero plus Heidi’s confirm plan, to decide whether to hold or fire Slayer.
🧠
Share my FT results to the key coordinators so we can plan today’s mechanical play: ideally confirm Heidi via Virgin and then execute within Bob/Charlie unless contradictions point elsewhere.
🧠
Get Grace’s Chef context and any private info to reconcile with FT/Washerwoman and pick a clean Day 2 execution target and nomination order.
🧠
Get Heidi on same page about Frank’s Empath info and push a focused execution between Eve and Grace today, with my Undertaker confirmation tomorrow to lock roles.
🧠
Coordinate with Alice to use my Virgin ability as a safe test on the Empath-1 pair, aiming to identify which of Eve or Grace is evil and set up an execution that Alice can confirm tomorrow.
🧠
Confirm with Demon Grace on Eve nom push. With 2 ticks left, solidify plan to nominate Eve (poisoned good likely), remove town info-giver, protect Grace by misdirecting suspicion.
🧠
Get my only hard mechanical info to key players so town commits to executing between Eve and Grace, and uses claim consistency to narrow demon before final three.
🧠
Respond to David as good Chef to build trust, share logic pushing Eve (aligns Frank read), justify nominating her with team Bob. Progress to nom phase.
🧠
Clarify Frank’s Empath claim and pressure-test Grace’s Chef 0 against it, so town can decide whether to execute Eve or Grace, or pivot to Bob from FT ping.
🧠
Give David and Heidi actionable info: my FT results and a low-risk Virgin test nominator, while steering town away from using Bob or Charlie for the test due to my ping.
🧠
Align with my master Charlie on what votes I am allowed to take, share the FT ping risk on him, and push a mechanically informative Heidi Virgin test before we waste the day.
🧠
Coordinate a controlled Virgin nomination to mechanically test Eve, then use Undertaker info tomorrow to lock in today’s execution and catch liars.
🧠
Set up the most informative Virgin test: Grace nominating me cleanly resolves the Eve versus Grace Empath conflict and gives town a clear execution target today.
🧠
Last tick pre-nom. Confirm with Demon to nom Eve (poisoned today), counters Frank's implication of Grace by executing the other in his pair. Keeps Demon safe.
🧠
Answer Charlie’s questions, reinforce the strongest mechanical implication: execute or hard-pressure between Eve and Grace, and use Chef 0 to clear either David or Heidi depending which neighbor is evil.
🧠
Coordinate Bob to nominate Eve, using Frank Empath to clear me, counter Heidi trap which exposes Demon if I nom. Keeps chaos, positions Eve for exec, protects Demon survival.
🧠
Lock in a mechanical Virgin test first, coordinate David’s Butler voting with me, and keep Slayer shot in reserve until we narrow to a high-confidence demon target.
🧠
Answer Alice’s questions, prevent a bad plan (me nominating Heidi), and keep options open while setting up a clean Virgin test then Bob or Charlie execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom Eve (likely good) using Frank Empath/Chef logic to paint her evil. Avoids Heidi Virgin trap that exposes me. Bob backs strongly. Executes good player, keeps me safe to N2 kill.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by reminding town of mechanical FT info and that Chef 0 and a single Empath ping do not clear Grace; redirect to safer plan: test Heidi or execute Bob/Charlie.
🧠
Voting yes sells my nomination and Chef logic (Frank's read clears me, indicts Eve). Removes potential good FT or forces town to defend her over Bob, buying time for evil. With 2 ticks left, crucial to push exec.
🧠
We need an execution to generate Undertaker confirmation and break the Eve versus Grace stalemate; voting for Eve is the highest-leverage info and could directly hit evil.
🧠
Clarify my Butler vote restriction and get Charlie to signal whether he is voting, so I do not accidentally break rules or help a bad execution.
🧠
Slow the vote to avoid a potentially bad execution and steer town to the clean mechanical Virgin test that resolves the Eve versus Grace pair with high confidence.
🧠
Raise to vote Eve: Grace nominated perfectly using Frank's Empath to point suspicion at Eve (not Grace). Need 4 votes; Alice/Grace yes, get Charlie/David/Heidi swayed or force exec. Protects Demon.
🧠
Prevent a premature execution on Eve while we have a planned mechanical Virgin test that can clear players and sharpen the Eve versus Grace world. Also clearly signal my vote so David can follow Butler restriction.
🧠
Use my ghost vote to secure an execution on Eve, resolving my Empath neighbor pair and generating decisive info instead of stalling on an unrun Virgin test.
🧠
Stop an incorrect execution by persuading raised voters to drop, and steer town to a higher-signal play: Heidi Virgin test or a Bob/Charlie execution.
🧠
Eve most suspicious per Frank/Bob/Chef logic; 4 votes (me,Alice,Bob,Frank ghost) likely majority of 7 alive; speak pushes Alice firm, prevents drop, executes good FT threat before night.
🧠
Prevent a premature execution that could remove a good Fortune Teller; keep us aligned with the planned Virgin test to get cleaner mechanical info before committing.
🧠
I cannot vote unless Charlie votes. I will slow this execution, push the planned Heidi Virgin test first, and keep town from a potentially costly early mis-execution.
🧠
Prevent a premature execution on Eve and push the group back to the planned Virgin test, which gives the cleanest mechanical resolution today.
🧠
Rally 4th vote to execute poisoned Eve now. Her false reads contradict my bluff/Frank/Grace perfectly. Clears Grace suspicion, removes good info source, ignores Virgin delay trap.
🧠
Prevent a rushed execution on shaky info, keep David vote locked, and force the planned Virgin test to gain mechanical confirmation before committing to an execute or Slayer shot.
🧠
Prevent an accidental or rushed execution on Eve so we can run the planned Virgin test this day, gaining mechanical clarity before committing to Eve versus Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Run the planned Virgin test now since Grace cannot nominate again. It creates mechanical info and prevents a rushed misexecution; then we can focus on Bob versus Charlie.
πŸ“œ
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve's good death spotlights Grace via Frank Emp. Poison Charlie (sus good leader, denies Empath) to corrupt potential info ability/info tomorrow, sow doubt in town logic chain targeting Grace, protect Demon.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie leads anti-Eve faction, blocking quick wins for us. His death thins goods to 4v2, weakens David link, positions Bob/Grace to push suspicions on Alice/Heidi/David next day.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. You learn that Eve was the Fortune Teller.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi is the most mechanically trusted living player after the Virgin trigger, so choosing her as master maximizes my chance to vote with the good bloc and avoids being chained to a suspected player.
πŸ“œ
Storyteller
β†’
David
You chose Heidi to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get hard mechanical info from Alice's supposed Undertaker ping on Eve, and pressure Bob to explain his Washerwoman claim now that Charlie is dead.
🧠
Answer Heidi's probe to uphold WW bluff, force Alice to reveal Undertaker info on Eve. Builds town cred, progresses day to nomination where I protect Grace.
🧠
Whisper Bob (minion) to coordinate whispers/responses. Align on nominating David (weak claim), protect us, sow doubt on Heidi using her recent whispers.
🧠
Push the group toward the most mechanically grounded execution (Grace) while flagging the only major caveat (Spy/poison) so they sanity-check before spending my ghost vote.
🧠
Get key alive voices aligned on the strongest mechanical push (Grace from Empath/Eve confirmation), while flagging alternate worlds so we do not tunnel if new info appears.
🧠
Get Alice and Heidi aligned on Bob as prime suspect using my confirmed-good FT data and Chef 0 implication, so town uses votes efficiently and I save ghost vote for final.
🧠
Get Heidi’s current reads and coordinate voting since my Butler restriction ties my vote to hers; also learn what ghosts said to her to sharpen our nomination target.
🧠
Confirm my Undertaker info to resolve current whisper thread, then steer group toward executing the best Demon candidate, likely Bob, while gathering countercases.
🧠
Coordinate votes with Butler David and align Alice on a strong mechanical execution target (Grace) that resolves most worlds.
🧠
Counter Alice's suspicion on me/Grace directly since she whispered us. Defend Grace Chef, claim Frank Drunk, note Eve poisoned possible false FT. Suggest nom David per Grace to deflect execution from Demon, progress to safer numbers.
🧠
Whisper Bob (ally) & Heidi (likely good neighbor per Chef) to align on nominating David. His claim contradicts logic; build trust with Heidi, coordinate kill shot on good player to reduce numbers.
🧠
Push the table toward executing Grace (most mechanically implicated), while flagging the only credible counterworlds so we do not get derailed. Offer my ghost vote if needed.
🧠
Align living players on the most logical execution today (Grace vs Bob), clarify David’s Butler master, and commit my ghost vote to the best demon candidate.
🧠
Persuade key alive players to execute Bob today, and frame remaining Minion candidates using Chef 0 and Virgin confirmation.
🧠
Answer Charlie, coordinate with town on likely execute today, and keep my Butler restriction clear so we do not waste votes.
🧠
Get Grace on record with a full claim and reactions to the case against her; evaluate consistency and set up the town to execute the best demon candidate today.
🧠
Align votes and nomination plan: push the strongest mechanical chain (Frank Empath plus Eve FT confirmation) onto Grace, while keeping David able to vote with me as Butler.
🧠
Coordinate with Demon Grace to nominate David today. His Butler claim contradicts Chef 0 and dead master. Ghosts threaten Grace vote, so redirect to David. With 5 alive, clear a good to progress.
🧠
Alice suspects me hard; respond directly to build trust as good Chef, explain Frank contradiction as him flawed, pivot suspicion to David Butler lie fitting lone evil with Chef 0, coordinate nom/vote to eliminate threat.
🧠
With nomination imminent, I want David aligned on the cleanest mechanical case: Empath N0 plus Virgin trigger points to Grace. I will also commit my ghost vote if needed.
🧠
Get Alice to confirm her Undertaker on Eve and align Heidi on a Grace execution plan, factoring Butler vote restrictions and my available ghost vote.
🧠
Get the key alive players aligned on executing Bob today, and set expectations for using my ghost vote only if it secures Bob’s execution or final-three math.
🧠
Get Bob’s current vote plan and reasoning to see if he is resisting the Grace execution (possible evil) or has a coherent alternate world; also ensure I coordinate votes with Heidi as Butler.
🧠
Unify good team on the execution that best fits confirmed mechanics (Virgin plus my UT) and sets up a decisive Undertaker confirmation tonight.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a high-information execution: Grace best fits mechanical world with Eve confirmed FT and Virgin trigger. If we kill Grace, my Undertaker info tonight will strongly confirm or refute several chains.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter Alice's logic by questioning Frank's Empath (Drunk) and Eve's info, reinforce David suspicion. Sway Heidi/David to vote no on me (Bob already will), prevent 3 yes votes.
🧠
We need a majority to execute Grace, the best mechanical solve from Virgin+Undertaker+Empath. If she dies, Undertaker confirmation tonight will resolve many contradictions.
🧠
Use my single ghost vote now to help reach the 3 votes needed to execute Grace, the strongest mechanical evil candidate from Frank Empath plus Eve confirmed good.
🧠
Secure the execution on Grace by using my single ghost vote now; if Grace is evil this can immediately win or strongly advance good’s position.
🧠
Nudge town to not tunnel on Grace only; preserve my ghost vote and keep Bob as prime Demon suspect regardless of today’s execution.
🧠
Urge vote NO on Grace to save Demon. Attack Alice's convenient claim, bolster Grace Chef, highlight David sus. Sway David/Heidi to no-vote. Night poison next.
🧠
Steer votes onto Grace now, explain my Butler choices, and frame that Grace execution is the best test with current mechanical info.
🧠
Secure the execution on Grace; the vote threshold is tight and ghost votes may be withheld. Getting Grace out today gives strong confirmation paths for tonight and reduces endgame risk.
🧠
Publicly counter Alice's claim timing, reaffirm Chef consistency (no adj evil conflict), push Frank Drunk, highlight Eve's Bob suspicion & David fishy to sway Heidi/David no-vote. Survive exec, kill threat tonight.
🧠
Push majority to execute Grace because it is the only nomination with strong mechanical backing and it gives Undertaker confirmation tonight to resolve competing worlds.
🧠
Lock in the Grace execution if votes are close by spending my ghost vote and pushing Eve to only if needed; keep Bob as secondary suspect if Grace flips good later.
🧠
Use my ghost vote and publicly reinforce the clean logic chain: Virgin makes Eve very likely good, so my Empath points to Grace. Push living players to secure the execution now.
🧠
Grace already has enough votes without mine. I will conserve my single ghost vote for a later, higher-impact execution, likely on Bob if needed.
🧠
Prevent Grace execution at all costs. Publicly counter Alice/ghost logic, highlight David sus Butler, urge David/Heidi vote no, pivot to David tomorrow. With 1 tick left, sway last voters.
🧠
Heidi is my master and is voting yes, so I can vote. Passing this execution is the fastest way to resolve conflicting info and avoid a risky final three.
🧠
Reinforce the mechanical case that Grace is the best execution now, and set expectations for tomorrow so town does not stop at Grace if she is not the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 5 votes, 1 tick left. Nominate David leveraging suspicion (dead master Butler) to start new vote, aim for tie/surpass. Bob backs, keeps Demon alive.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that could save Grace, and discourage town from executing me. Also coordinate with Heidi so my Butler voting restriction does not accidentally misfire.
🧠
Raise hand to vote David, aiming for 5+ votes to tie/surpass my 5 on block, preventing execution. With Bob's support, pressures Heidi/Eve ghost; positions town against David tomorrow if I survive, buying time to final 3.
🧠
Prevent a tie that would save Grace. Keep execution on Grace and preserve tomorrow’s info and dead votes to solve Bob versus David.
🧠
Prevent a tie that would spare Grace. Reinforce the mechanical case from Virgin plus Undertaker plus Empath and keep town focused on executing Grace today.
🧠
Prevent a tie that would save Grace; lock in Grace execution and preserve the strongest mechanical info path into tomorrow.
🧠
Stop a tie that would cancel today’s execution; keep ghost vote for endgame and maintain plan: let Grace die, then focus on Bob/David tomorrow.
🧠
Grace Demon must survive execution. Urge votes on David (impossible good Butler) to reach 5-vote tie on Grace's 5, preventing her death. Exploit town's anti-tie sentiment flipped to save her.
🧠
Stop a tie that would likely cancel today’s execution and hand evil a free night. Lock in Grace’s execution, then solve between Bob and David tomorrow.
🧠
Stop a tie that would likely prevent an execution, keep Grace on the block, and rebut Bob’s claim that my Butler play is impossible.
🧠
Urge votes on David to reach 5 and tie my 5 votes, preventing my execution as Demon. Discredit good claims as Drunk/poisoned, reinforce David sus to flip votes with 1 tick left.
🧠
Prevent a tie that likely cancels today’s execution and gives evil a free night; clarify Butler rules so town keeps hands down.
🧠
Prevent a tie that likely results in no execution, which is disastrous for good. Keep the current execution on Grace, then use tomorrow to resolve Bob versus David with remaining info.
🧠
Stop a tie vote on David that would likely prevent today’s execution and help evil; keep focus on executing Grace then reassessing tomorrow.
🧠
Do not spend my ghost vote to create a tie that likely results in no execution. Preserve my vote for final three or to secure an execution on Bob or David tomorrow.
🧠
Raise hand on David to add vote towards 5-tie on Grace, preventing Demon execution. Even if fails, sows doubt in town unity for tomorrow.
🧠
Prevent a tie that cancels today’s execution. Keep pressure on executing Grace, then reassess remaining suspects tomorrow with better vote math.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/6).
🧠
Lock in the current execution and prevent late tie shenanigans; set tomorrow plan: if Grace not demon, focus on Bob vs me with Heidi as anchor.
🧠
Fake self-Slayer shot as hail mary: failed kill mechanically proves I'm not Demon, directly contradicting Empath logic (Grace must be evil), collapsing town chain before execution. Survival > bluff consistency.
πŸ“œ
Storyteller
Nothing happens.
🧠
Lock in the execution on Grace, frame the Slayer claim as a bluff, and set expectation that Undertaker info tomorrow will confirm who died, guiding final suspects.
🧠
Lock the town onto letting Grace be executed, avoid ties, and set a clear plan for tomorrow using Undertaker info to decide between Bob and David.
🧠
Prevent a tie and lock in Grace’s execution; her Slayer self-shot is a panic bluff. Set up tomorrow’s clean Bob versus David solve using Undertaker and Heidi Virgin anchor.
🧠
Lock in Grace execution and prevent last-second tie or derail. Preserve my ghost vote for final day math while reinforcing the mechanical chain: I am confirmed good, Grace looks evil.
🧠
Protect Demon Grace from execution by nominating Alice for new block/vote, preventing loss. 1 tick left, disrupts town focus for night kill.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a mis-execution on me and prevent a tie derail. Re-anchor town on mechanical: UT confirmed Eve FT; Eve’s FT points to Bob; execute Grace and use UT to lock worlds.
🧠
Prevent a tie or derail that cancels Grace’s execution; protect the Undertaker claim so we get a confirmation on Grace tonight and have a clean Bob versus David tomorrow.
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Raise hand to vote Alice - Bob's nom is correct push, executes threat to me/Demon survival, disrupts good exec on Grace. With my vote + Bob + ghosts?, tie/surpass Grace block.
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I cannot vote, so I must steer living away from Bob’s tie attempt. Keeping Alice alive preserves Undertaker confirmation on Grace and sets up a clean Bob-versus-David solve tomorrow.
🧠
Prevent a last second tie or derail that cancels Grace’s execution; preserve the clean mechanical plan of executing Grace then using Undertaker to narrow Bob versus David.
🧠
Prevent a tie that cancels Grace’s execution and gives evil a free night; preserve my ghost vote for final day while steering town toward Bob as primary suspect using my FT info.
🧠
Speak to convince Heidi/David to vote Alice (aim 5+ to tie/surpass Grace's 5 votes). Disrupt good chain, prevent Demon exec this tick before night.
🧠
Prevent a tie that likely cancels Grace’s execution. Maintain the plan: execute Grace, then use Undertaker info to decide between Bob and David tomorrow.
🧠
Prevent a tie that cancels Grace’s execution, preserve today’s strongest line, and set up Undertaker confirmation tonight to narrow to Bob versus David tomorrow.
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Prevent a tie and secure Grace’s execution; preserve Heidi’s Virgin anchor and set up Undertaker confirmation to solve Bob versus me tomorrow.
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Urgently push living Heidi/David to vote Alice now (2 votes so far). With 1 tick left, speech may sway to 4-5 votes tying/surpassing my 5, canceling my exec. Chaos favors Demon survival to night.
🧠
Stop a tie that cancels Grace’s execution. As a dead player with no vote, my best value is clear guidance: no hands on Alice; let Grace die; use Undertaker confirmation to solve tomorrow.
🧠
Prevent a tie that cancels execution. Secure Grace’s execution for maximum info, then use Undertaker result to solve between Bob and David tomorrow.
🧠
Do not spend my ghost vote to help Bob force a tie and potentially cancel Grace’s execution. Preserve vote for final day leverage.
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Grace (Demon) at 5 votes about to die, game loss. Fake Slayer shot her: nothing happens = proof not Demon (unlike self-shot dismissed), sows doubt to tie/abandon her exec, buys night for Imp kill.
πŸ“œ
Storyteller
Nothing happens.
🧠
Stop the tie attempt and secure Grace’s execution so we get an Undertaker check and a cleaner final-day solve without giving evil a free night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/6).
🧠
Lock in Grace execution and prevent any last-second tie or no-exec, preserving tempo and giving me an Undertaker confirm tonight.
🧠
Use last public words to prevent a tie/no-exec and align with my Butler restriction by following Heidi’s no-vote stance so Grace is executed and UT can check tonight.
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Last tick: Urge Heidi/David raise hands for Alice NOW. Her new UT claim conflicts Washerwoman Empath; she's evil derailing my justified exec. Tie forces re-nom or saves me; killing her removes threat.
🧠
With one tick left, prevent a tie or no execution. Lock in Grace’s execution, then rely on Alice’s Undertaker info tomorrow to pick the Demon cleanly.
🧠
Stop a tie that cancels Grace’s execution. Preserve the clean line: execute Grace today, get Undertaker info tonight, then decide between Bob and David/Alice tomorrow.
🧠
With one tick left, prevent any last-second tie. Lock in Grace’s execution, then use Undertaker info tomorrow to solve between Bob and David.
🧠
Grace=5 votes to exec. 1 tick left. Must convince Heidi/David to vote Alice for tie/save Demon. Leverage WW+Chef logic, call Alice UT fake. Disrupt good chain by tying.
🧠
Stop the tie attempt in the final tick so Grace is executed and we gain Undertaker confirmation, preventing evil from getting a free night.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good