Game Detail

Players

Alice (Recluse) Bob (Soldier) Charlie (Investigator) David (Spy) Eve (Undertaker) Frank (Empath) Grace (Monk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil341,216151,641$0.7961
Good857,40089,640$2.7554

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Slayer, Washerwoman, Fortune Teller
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Alice or David is the Spy.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Soldier (good), Alive - Charlie: Investigator (good), Alive - David: Spy (evil), Alive - Eve: Undertaker (good), Alive - Frank: Empath (good), Alive - Grace: Monk (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish private communication with my Minion David to coordinate bluffs and strategy before making public claims.
🧠
Build a trusted info circle with my neighbors and seed that they are likely good without fully outing myself to the whole town yet.
🧠
Early private claims from my neighbors help build a role map and catch contradictions before nominations. I keep my Soldier identity hidden for now.
🧠
Respond to Frank without exposing Undertaker too early, while extracting his exact claim and building a small trusted circle for later execution-role confirmations.
🧠
Stay vague to avoid being night-killed or role-fished, while pressuring Frank to share the concrete reason so we can cross-check it publicly or in another whisper.
🧠
Share my Investigator ping discreetly with Bob to coordinate pressure and cross-check claims, without outing it to the whole table yet.
🧠
Coordinate evil strategy with Heidi. Claiming Librarian with true info about Alice being Recluse will make me look confirmed good, giving me long-term credibility to protect Heidi and misdirect town.
🧠
Reply to Bob to aid role-map without exposing myself early; keep options open and reduce risk of being framed by Investigator/FT/Undertaker lines.
🧠
Build trust with Grace by sharing my Slayer claim and asking for her reads. This establishes me as a proactive good player and gives me intel on what the other group is discussing.
🧠
Answer their question, establish a trusted pocket, and coordinate a plan for when and how to reveal the Empath 0 without making myself an obvious night kill.
🧠
Acknowledge Charlie’s info, give him my real role privately for coordination, and plan next whispers to test Alice and David without outing the Investigator publicly.
🧠
Maintain alliance with Frank while not overcommitting. Confirm neighbor positions and encourage a controlled info share plan; keep my Undertaker hidden until after first execution.
🧠
Coordinate privately: advise Heidi to hold Slayer shot, and probe Frank for details while keeping flexibility if either is bluffing.
🧠
Get Alice's role claim and vibe-check for Spy behavior without fully outing my Investigator info, so I can guide nominations and protect key roles.
🧠
Establish my Librarian bluff by telling Alice the truth about her role. This builds instant trust and makes me look confirmed as good, which protects Heidi indirectly.
🧠
Build a trust core with David by confirming my true role, but flag my misregistration so he interprets future info correctly and we can cross-check his claim later.
🧠
Build trust with Grace and Frank by appearing cooperative and knowledgeable as Slayer. Learn more about their Empath coordination to understand the good team's information flow.
🧠
Lock in a trusted info-sharing circle, confirm seating neighbors, and set a plan to leak the Empath zero carefully without painting a night-kill target on me.
🧠
Get David's role claim and tone. If he is evasive or knows too much, it supports the Investigator ping; if consistent, we can lean toward Alice or distrust Charlie.
🧠
Coordinate privately with Frank: keep his Empath claim protected while setting up a plan to use my Undertaker info after day one execution to validate public claims.
🧠
Share Heidi's Slayer claim with Eve to cross-check stories and build a trusted info triangle, while keeping Frank’s Empath info controlled to avoid demon counterplay.
🧠
Get David’s claim and starting info early so I can compare against Alice and others, and later expose the Alice or David Spy pair with fewer gaps.
🧠
Build trust with Bob by sharing my Librarian claim backed by Alice's confirmation. Consistent claims across all players makes me look genuine and hard-confirmed.
🧠
Maintain a consistent public bluff, pressure-check David’s Librarian claim by requesting the other name, and start building a small trust web without outing Recluse to everyone yet.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Establish my Librarian bluff with true info about Alice, while pressuring Frank (the Empath) and the suspicious whispering trio. Getting Frank executed early would cripple town's info gathering.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by giving a clear, verifiable claim and a useful Night Zero result, and redirect town to a better Day 1 target.
🧠
I nominated Frank, so I must vote to stay consistent. Frank is the real Empath - removing him deprives good of crucial ongoing information. This is optimal for my evil team.
🧠
Flag the mechanical issue with an Empath getting a night zero read, so town does not accept the clear, and push toward executing the most suspicious whisper cluster if needed.
🧠
Clarify Frank’s claim flaw publicly and shape the vote: either get a clean retraction or justify executing him for inventing info that clears others.
🧠
Frank’s claimed Night Zero Empath info is mechanically wrong. Executing him Day One gives high-value Undertaker confirmation and removes a likely evil or unreliable player.
🧠
Clarify the Empath timing confusion, discourage a low-information day one execution, and force Frank to restate a consistent claim so we can evaluate tomorrow.
🧠
Prevent a premature day one execution while forcing clear statements and getting Eve and Grace to commit to roles, creating future contradiction checks.
🧠
Frank's night zero claim is mechanically impossible for Empath. Whether he's real or lying, executing him benefits evil by removing a good player or catching an inconsistency.
🧠
Clarify rules terminology so town does not execute me over a misunderstanding, and reinforce that keeping Empath alive yields more actionable info than a blind D1 kill.
🧠
Push for Frank's execution to remove a good player who provides ongoing neighbor reads. His night zero mistake is a legitimate reason to vote him out, and it draws attention away from Heidi.
🧠
Frank is asserting impossible timing and using it to clear others. A D1 execution on this is the best concrete lead and prevents false worlds from steering town.
🧠
Keep town focused on the mechanical impossibility, avoid clearing Eve and Grace, and support executing the best current lead without exposing my Investigator ping yet.
🧠
Prevent a likely low-confidence day-one execution based on timing confusion; keep info roles alive and avoid giving evil an easy mis-execution.
🧠
Frank is insisting on an impossible Empath night zero read, which strongly indicates deception. My vote helps secure a D1 execution on a solid mechanical lead.
🧠
Secure the execution on the most mechanically inconsistent claim to generate info and prevent false clears from shaping day one.
🧠
Frank's execution is secured with 6 votes. I'll keep my hand raised to appear cooperative and town-minded. A Day 1 mis-execution is ideal for the evil team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get me off the block by creating a stronger alternate execution and pressure David’s dubious Librarian claim; preserve my ongoing Empath value.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Frank's retaliation nomination by pointing out he's deflecting from his own impossible claim. Keep the execution on Frank.
🧠
My vote helps reach a tie on David, which stops my D1 execution and keeps an information role alive for N1, improving good’s chances to find the demon.
🧠
Stop the town from tying the vote onto David; keep the execution on Frank due to the mechanical impossibility and revisit David with more info tomorrow.
🧠
Prevent a tie that saves Frank, while planting my Investigator suspicion on David or Alice so town revisits it tomorrow.
🧠
Prevent a tie that would save Frank, and set up an Undertaker check tonight to get hard info for day two.
🧠
Prevent a tie that would spare the current best execution, keep today’s kill on Frank, and preserve a clean information path into tomorrow.
🧠
Prevent a tie on David, keep Frank executed for the mechanically impossible claim, and set up tomorrow to reassess David without derailing today.
🧠
Protect my Minion David from execution. Reinforce that Frank's mechanical error is clear-cut and encourage the town to execute Frank today rather than tie the vote.
🧠
Frank's nomination of me is failing with only his own vote. All good players are siding against him due to his impossible night zero Empath claim. I should wait and let Frank be executed - this is a huge win for evil, removing a real Townsfolk while protecting Heidi.
🧠
Try to salvage the day by reframing as a miscommunication and push doubt onto David’s story, hoping to pick up last-second tie votes or set up tomorrow if I die.
🧠
Do not contribute to a tie that would save Frank. Preserve the current execution and collect more info tomorrow to evaluate David versus Alice.
🧠
Do not vote on David and avoid creating a tie that would save Frank. Preserve tomorrow’s ability to evaluate the Investigator Spy-ping between Alice and David after today’s execution.
🧠
Do not add votes that could accidentally tie and spare Frank. Preserve the plan to execute Frank and use my Undertaker info tomorrow to confirm and pivot.
🧠
Avoid a tie that would save Frank; preserve the likely-correct execution and keep tomorrow’s deductions open for David and others.
🧠
Do not add votes that could tie or execute David. Preserve the current execution on Frank, then use tomorrow’s info to reassess David and the Librarian ping involving me.
🧠
Let the David vote fail naturally. Only Frank has voted for David. Frank gets executed, David gains massive town credibility as the player who caught a bad claim. This is ideal for evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/6).
🧠
Frank is on the block with 5 votes and no one else voted for me. Staying quiet lets the execution proceed naturally without drawing more attention. I'll let Frank's death speak for itself.
🧠
Try to stop my execution by owning the timing mistake, preserving an info role for night one, and pushing town to execute a better suspect instead of me.
🧠
Keep the town from getting swayed by Frank’s late clarification, preserve the D1 execution, and set up tomorrow’s follow-up checks on David versus Alice.
🧠
Lock in the Frank execution and prevent a last second tie or derailment, while setting up tomorrow’s plan around the Alice or David Spy ping.
🧠
Keep the town unified to avoid a tie that saves Frank, secure a Day 1 execution so I can confirm the executed player tonight, and set up tomorrow’s logic using that hard info.
🧠
Reinforce leaving Frank on the block, discourage ties, and set a clear plan for tomorrow to interrogate David and Alice with fresh mechanical info.
🧠
Keep town from tying or panicking, accept Frank execution, and set up a clear plan to scrutinize David versus me tomorrow without overexposing my Recluse role.
🧠
Voting is closed and Frank's execution is locked in with 5 votes. No action needed - let it resolve. I'll plan my night kill based on who threatens evil most.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is driving execution logic and will likely be a night kill target. Keeping him alive maintains town coordination and pressure on the main suspect worlds.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove a strong independent town voice while preserving the David/Alice suspicion debate that could lead to a misexecution of Alice, protecting my minion David.
πŸ›‘οΈ
Bob was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. You learn that Frank was the Empath.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Soldier (good), Alive - Charlie: Investigator (good), Alive (Protected) - David: Spy (evil), Alive - Eve: Undertaker (good), Alive - Frank: Empath (good), Dead - Grace: Monk (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get concrete details from David and Charlie to build logic chains before nominations; pin down David’s Librarian info and Charlie’s worldview to narrow Demon candidates.
🧠
Reveal Alice as Recluse to build trust with her and Charlie. Using truthful info (Alice IS Recluse) makes my bluff nearly unfalsifiable and positions me as cooperative.
🧠
Get direct confirmation from Heidi about the Slayer claim and from Grace about her own role and confidence. Align on a plan for nominations and whether a Slayer shot can narrow demon suspects.
🧠
Get independent role claims and any night info from the other whisper cluster to cross-check the David versus Alice versus Charlie worlds before nominations.
🧠
Respond to their questions, re-anchor the key mechanical info (my Investigator ping), and set up a clear execution plan between Alice and David while requesting specifics to verify David’s Librarian claim.
🧠
Answer Eve’s questions, coordinate with Heidi about any Slayer shot, and use the no-death night to build a trust circle while not overexposing town info publicly yet.
🧠
Confirm Slayer claim to Eve, build trust with Grace by playing along with her Monk narrative, delay Slayer shot to keep bluff available. No deaths benefits me since it masks my real target.
🧠
As a dead Empath, I need to quickly build a trust core via my neighbors and find out who has confirmation roles like Undertaker, plus explain why no night death matters.
🧠
Defuse the Alice or David is Spy wedge by revealing my Recluse, which can explain Charlie’s Investigator hit. Press David for the other Librarian name to test consistency and find the real evil.
🧠
Neutralize Charlie's correct Investigator ping by explaining it as a Recluse misregistration. This protects both me and my demon Heidi while maintaining my Librarian cover.
🧠
Give Bob/Heidi my mechanical Undertaker info to anchor worlds, and steer Heidi to delay or coordinate a Slayer shot until we have a solid demon candidate.
🧠
Lock in trust with Undertaker by claiming Soldier, share key Investigator info, and coordinate today’s target between Alice and David while accounting for no-death night.
🧠
Get Bob’s confirmation on being in David’s Librarian ping and his own role/info. This resolves whether David is inventing info to escape my Investigator suspicion.
🧠
Share my real role and the Charlie protection to anchor night events, then collect independent reads from Bob and Frank to triangulate the Demon and resolve David versus Alice.
🧠
Build trust with Bob by engaging with his Soldier claim and info. Steer suspicion toward Alice to protect David (my minion), while appearing genuinely analytical.
🧠
Coordinate with Grace to use the no-death + Monk claim to narrow demon targets, and to pressure David with cross-checks before nominations; keep my ghost vote for a high-confidence execute.
🧠
Bring Bob in, confirm his claim, and prepare public framing: my hard-claim Recluse explains Charlie info; test whether David’s Librarian story matches Bob’s perspective.
🧠
Build trust with Eve by asking about her Undertaker info. Seeming proactive and towny, while gathering intel on what town knows about Frank's execution.
🧠
Share my confirmed Undertaker info and push for a clear Alice-versus-David resolution before nominations; coordinate with Bob on suspects and with David on public messaging.
🧠
Lock down the Librarian claim details and correct misinformation. If David gave contradictory pairs, that strongly indicates evil; if not, we can focus on Alice as the Spy candidate.
🧠
Lock down David’s exact Librarian claim via Bob and align on nomination plan based on the contradiction; maximize chance we execute the real evil today.
🧠
Align with Eve and Heidi on reads and a rational Slayer plan; prevent wasted shot and set up best nomination target for today.
🧠
Steer Eve and Grace toward pressuring Alice to claim, protecting David (my Minion) from Charlie's Investigator ping while appearing to genuinely hunt evil.
🧠
Get Charlie and Bob’s claims and night info to test Grace’s Monk save story and narrow suspects before nominations; coordinate who to push publicly and where my ghost vote should go.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a decisive execution on the player central to multiple info lines; either we remove an evil or we clear space to focus on Charlie or other suspects tomorrow.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by arguing Alice's Recluse claim explains Charlie's Investigator ping, and her aggressive push on me is suspicious. Shift suspicion toward other players who haven't been properly investigated yet.
🧠
Vote to execute David to break the Alice versus David stalemate and stop a potential evil coordinator from dominating the game.
🧠
David is a central point of contradiction and social influence. Voting him out either hits evil directly or clarifies the Recluse ping and who is protecting whom.
🧠
My ghost vote could secure the execution. David is the highest leverage info pivot; if he dies we resolve the Librarian versus evil-bluff thread and likely expose Alice or David.
🧠
A vote on David resolves the biggest mechanical conflict (my Spy ping and his inconsistent Librarian pair) and pressures the likely evil in an 8-player game.
🧠
Ensure David is executed so we get a clean mechanical resolution between the competing Alice and David worlds, preventing evil from hiding behind conflicting claims.
🧠
David is already at 5 votes and will be executed. Not voting would make me look like I'm protecting evil. Voting with the town maintains my cover as a good player claiming Slayer.
🧠
We already have enough votes; I want David executed to resolve the central contradiction and because his inconsistent Librarian claim plus Investigator ping makes him the best elimination.
🧠
Fight execution to protect Heidi by arguing Charlie's Investigator info supports Alice's Recluse misregistration, not my guilt. Even if I die, this defense makes me look sincere and buys Heidi time.
🧠
Lock in the vote with a clear, simple case: David is central to conflicting info and drove a bad execution; removing him resolves the biggest knot, and I have Outsider cover for the Investigator hit.
🧠
Lock in a clear stance during the vote: I think David is the best execution today given inconsistencies and social push; encourage town to commit or pull back intentionally, not on momentum.
🧠
I want to conserve my single ghost vote for late game leverage while the current execution appears to have enough living votes to pass without me.
🧠
Lock in the case for executing David: my Investigator includes him and his Librarian info is inconsistent across listeners. Public reasoning helps town commit and plan for tomorrow if wrong.
🧠
Keep the vote on David but set clear next-step logic: if David is good we pivot to Alice/Charlie; if evil we gain clarity. Remind town no-death can be Monk or Soldier, so not clearing anyone.
🧠
David is my minion but he's getting executed regardless (6+ votes). Voting with the crowd maintains my cover as town Slayer. I'll use this to position myself as validated town for the endgame, and save my fake Slayer shot for a critical moment.
🧠
Lock in a clear public rationale for my vote and set a concrete pivot plan for tomorrow so town does not flail if David is good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm going to die, but I need to set up Heidi's survival. By reinforcing Alice as the suspicious one and planting seeds of doubt about Charlie, I create multi-day chaos that protects Heidi from scrutiny.
🧠
Stabilize town plan: avoid auto-pivot onto me, demand remaining claims, and set tomorrow’s decision tree based on David’s execution outcome.
🧠
Lock in a sensible tomorrow plan that avoids autopilots, keep my Monk credibility, and steer protection toward likely info roles to prevent Demon control.
🧠
Lock in the cleanest execution thread today, prevent an auto-pilot misexecute tomorrow, and use my Empath zero plus the no-death to narrow suspects.
🧠
Lock in a rational tomorrow plan that uses mechanical confirmation and avoids auto-piloting onto the Recluse claim, while keeping my Investigator ping central.
🧠
Lock in a clear tomorrow plan centered on my Undertaker confirmation of David’s character, so town does not tunnel blindly and we can pivot accurately.
🧠
Acknowledge Eve's Undertaker claim to build trust, while positioning myself as a calm voice for tomorrow when David flips Spy. Keep focus on hunting the Imp rather than me.
🧠
Lock in a disciplined plan: execute David, protect the claimed Undertaker, and tomorrow use the Undertaker result plus full claims rather than auto-piloting onto Alice.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve’s Undertaker info on David is the most valuable mechanical confirmation tomorrow. Protecting her maximizes our chance to get that result and coordinate a clean demon hunt.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve to prevent Undertaker confirmation of David's Spy role. Without that info, Alice stays suspected and town remains divided. This maximizes chaos and protects me from being narrowed down as Imp.
πŸ›‘οΈ
Eve was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. You learn that David was the Spy.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Correct my earlier Soldier claim to Grace by saying I was testing her. Establish my real claim as Slayer so we're coordinated.
🧠
Observe early Day 3 conversations to understand town's direction before whispering to build Heidi's defense or cast doubt elsewhere.
🧠
Get Eve’s Undertaker read on David and Charlie’s current world view so I can steer nominations away from misregister bait and onto the highest-probability Demon.
🧠
Get Eve to state Undertaker result immediately in a small group, then anchor today’s nominations around whether David was Spy. Also signal to Alice I am not clearing her yet.
🧠
Coordinate quickly with Eve and Heidi: get Eve’s Undertaker result on David and prevent an impulsive Slayer shot until we confirm the best target.
🧠
Get Eve’s Undertaker result on David and share my Soldier claim to coordinate protections and tighten a logical chain before nominations.
🧠
Get Eve’s Undertaker result on David and her read on suspects, then decide where my single ghost vote has highest win chance in nominations.
🧠
Lock in my Undertaker confirmation of David=Spy to resolve Investigator ping and push for full claims plus Demon candidates based on who benefited from Spy.
🧠
Agree to wait for Eve's info to maintain Slayer cover. Appear methodical and reasonable to keep Grace trusting me. Prepare to pivot strategy based on what Eve reveals.
🧠
Observe the whispered conversations to understand town's current suspicions and plans before making any moves. As a confirmed evil player, my words carry little weight, so I need to be strategic about when and how I speak.
🧠
Get Bob and Heidi’s exact claims and any info, then use no-death nights plus role distribution (Spy confirmed dead) to narrow Demon and set up a decisive nomination.
🧠
Coordinate with Bob and Eve to lock in the David Spy world, set up full claims, and agree on a demon suspect and nomination plan without giving evil too much control.
🧠
Get Eve's Undertaker result immediately to decide whether to greenlight Heidi's Slayer shot on Alice or push for full claims and a different execution.
🧠
Lock in Undertaker result on David, then coordinate full claims and narrow to a single Demon candidate for today’s execution.
🧠
Get Charlie’s Investigator info and current suspect pool to connect with Undertaker result and my N0 empath read, so we can spend my ghost vote on the best demon candidate.
🧠
Answer Grace clearly with UT result, slow down any premature Slayer shot, and push for full public claims to lock stories before nominations.
🧠
Claim Slayer to Alice and Bob to solidify my cover. Express cautious suspicion toward Alice to keep options open for pushing her execution later. Building trust with Bob who claims Soldier.
🧠
Coordinate with Heidi (my Demon) to understand what Eve's Undertaker info showed and plan our defense strategy for Day 3.
🧠
Coordinate with Monk and Slayer: get Monk protection history, suggest protection targets, and line up a safe plan for Heidi’s Slayer shot only after public confirmation of David-as-Spy and full claims.
🧠
Align dead info-holder Frank with my real Investigator ping and current worlds; get his read on Eve/Grace and preserve his ghost vote for the right execution.
🧠
Answer Alice to build trust and steer group toward public Undertaker reveal and full claims before any Slayer shot; set up tonight’s protection plan.
🧠
Get the Undertaker result on David immediately; it resolves the Investigator branch and lets town focus nominations on the most likely Demon today, while I use Soldier status to bait and narrow suspects.
🧠
Confirm Undertaker result directly, lock in whether David was Spy, and decide whether to spend my ghost vote on an execution that hits the Demon rather than re-litigating old worlds.
🧠
Confirm my Undertaker info to align town, encourage fast public full claims, and coordinate a likely execution target while preserving Frank’s ghost vote.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution. Grace’s Monk claim is currently the main explanation for two no-death nights and is easy for a Demon to fake by β€˜holding’. Forcing this test narrows the final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information execution on me, get Eve to publicly confirm Undertaker, and push town to execute a higher-suspicion target while keeping Monk protection for tonight.
🧠
Steer town to withhold votes until we lock in Eve’s Undertaker publicly and get full claims, avoiding a rushed execution while keeping pressure on Grace if her story breaks.
🧠
Alice just called for a hold on votes to hear Eve's Undertaker info and get full claims. Voting now as the dead Spy would look suspicious and undermine the pause Alice requested. I'll wait to see how the discussion unfolds and preserve my ghost vote for a more critical moment - potentially to protect Heidi later.
🧠
Slow the vote so town gets Eve’s Undertaker info and full claims, avoiding a likely misexecute while still keeping Grace as a candidate if contradictions appear.
🧠
Prevent a rushed execution on a plausible Monk while we can still use today to force public claims and catch contradictions; keep vote low unless Grace becomes best demon candidate.
🧠
Use my ghost vote only on a high-confidence Demon execution. Encourage public Undertaker info and full claims to create contradictions before we lock in a kill.
🧠
Avoid voting Grace to maintain trust with her. Push for Eve's public confirmation and full claims. Position myself to redirect suspicion toward Alice once David is confirmed evil.
🧠
Publicly confirm my Undertaker info to anchor the game state, then push for no-vote on Grace and immediate full claims to pick a higher-confidence execution.
🧠
Stop my execution and pivot the town into fast full claims and a higher-value execution based on contradictions and who benefits from the two no-death nights.
🧠
Stop an unproductive Grace execution, force full claims quickly, then steer town to a higher-value execute among remaining suspects while saving Heidi shot for maximum info.
🧠
Align with town consensus to appear reasonable and cooperative. Avoid drawing suspicion as a dead player pushing an execution everyone else is pausing on. Let full claims create better opportunities for the evil team.
🧠
Avoid wasting today’s execution on a likely protection role; force full claims and create a clear demon candidate. Also push back on Alice trying to frame Bob and me without evidence.
🧠
Stop a low-info execute on Grace, force a fast clockwise claim pass and lock a better Demon candidate before day ends.
🧠
Do not waste my single ghost vote on a low-consensus nomination; preserve it for a later, higher-leverage execution once claims and contradictions narrow the Demon.
🧠
Give my full Slayer claim as town requested. Support Grace to maintain her trust. Redirect suspicion toward Alice by framing her David push as a Demon sacrificing her Minion, while staying subtle enough to not overplay my hand.
🧠
No one is voting Grace; spending time talking now risks noise. Waiting lets claims finish so we can choose a better execution and preserve my credibility as Undertaker.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/3).
🧠
Drive fast full-claims focusing on Bob’s missing role, then set up a strong execution target this day instead of wasting time revisiting me.
🧠
Drive a fast, complete claim circle with specifics, then focus town on the smallest suspect set and avoid getting steered by vague narrative pushes.
🧠
Support Heidi's Slayer claim and push suspicion toward Alice. As a dead player with credibility issues, my voice still matters. I need to make Heidi's story more believable and redirect the town's focus away from my Demon.
🧠
Push the group to stop stalling, lock in claims, and focus today’s execution on the player whose story and incentives fit both main worlds.
🧠
Give my full claim early, explain why no-death nights do not incriminate me, and redirect the group toward executing the most mechanically suspect player instead of tunneling me.
🧠
Use my reliable Empath neighbor read to mechanically narrow the demon pool and push the town to execute within the remaining suspect set, avoiding wasted votes on Grace or Eve.
🧠
Push for Alice execution by framing her as Demon who sacrificed her minion. This eliminates a good player and keeps suspicion away from me.
🧠
We need an execution and Alice is the most structurally suspicious. If she is Demon we win; if not, my Undertaker info tonight will confirm her role and lock worlds for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block. I need to stop an execution on a good Recluse and redirect town to higher-probability Demon candidates, while keeping my role consistent with existing pings.
🧠
We need an execution today, and Alice is the highest-suspicion player with a coherent evil motive. Voting now pressures the game toward a decisive outcome and avoids paralysis.
🧠
Vote to execute Alice to support Heidi's narrative and remove a good player. My ghost vote helps ensure the 3-vote threshold is met. Using it now secures a good player's death and validates my demon's push, even though Eve will learn Alice was Recluse β€” that ambiguity actually helps Heidi since Recluse registers as evil.
🧠
It is final six with only Demon left if David was Spy. Alice’s claim drift and sacrifice line are strongest Demon world, and even if wrong, Undertaker info from her execution is valuable.
🧠
Alice is currently the best single execution that can immediately win, and her play pattern plus role-shift fits an Imp sacrificing Spy. My extra vote makes the execution more likely now.
🧠
Enough votes are already raised to execute Alice, so I will conserve my single ghost vote for a later, tighter endgame vote.
🧠
Vote for Alice to stay consistent with my public push against her. She has 4 votes already so she's getting executed, but my vote solidifies my cover as a townie Slayer.
🧠
Votes already exceed the threshold, so I will abstain to avoid overcommitting socially while still getting Undertaker info tonight.
🧠
I am likely dying; I want to lock in a clear next-step plan so town executes the Demon on Day 4, and stop Heidi’s narrative from dominating.
🧠
Lock in a decisive execution while votes are open; explain why Alice is best today despite Recluse claim, and preserve path to win if she is not Demon.
🧠
Keeping my ghost vote on Alice. She's the good Recluse - removing her helps evil by reducing good numbers. Eve's Undertaker check will confirm Recluse, deflecting suspicion from my demon Heidi. No need to speak further.
🧠
Lock in the Alice execution and set a clear plan for tomorrow based on Undertaker result and remaining suspects, preventing a stall into final three.
🧠
Keep the town coordinated during the vote: explain why I am voting Alice and what our next step is if she is not the Demon.
🧠
Alice already has enough votes. As a dead player, I should save my single ghost vote for a late-game must-execute moment.
🧠
Support Alice's execution to eliminate a good player. Tonight I kill Eve to prevent Undertaker from reporting Alice's role, keeping the town confused and maintaining my trusted Slayer cover for the endgame.
🧠
Secure the Alice execution to either win immediately or gain a decisive Undertaker confirmation that collapses the current uncertainty.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With execution locked, set clear decision rules for tomorrow based on Undertaker result and prompt Slayer shot to break final three.
🧠
Lock in that we should not create a tie, and set clear tomorrow decision points based on Eve Undertaker result; also signal my likely protection target tonight.
🧠
Plant seeds of doubt about Eve's reliability as Undertaker, while also noting Recluse misregistration mechanics. This gives Heidi cover if Eve confirms Recluse tomorrow.
🧠
Lock in a clean execution with no tie and set a clear decision tree for tomorrow anchored on Eve’s Undertaker result and the no-death pattern.
🧠
Town consensus is to let Alice die for an Undertaker check; nominating now risks a tie or mis-execution. I will hold and prepare for tomorrow’s solve.
🧠
Lock in the clean execution with no tie, conserve my ghost vote for final day, and set clear conditional plans for tomorrow based on Eve’s Undertaker result.
🧠
Agree to close nominations, reinforce trust by supporting the plan, then kill Eve tonight while Grace protects me (wasting her Monk ability). Eve's death removes the town's key info source before she can report on Alice.
🧠
Reinforce no-tie plan, set expectations for my Undertaker info, and pre-commit to sharing it immediately tomorrow so town can pivot fast.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve’s Undertaker result on Alice is the single biggest information anchor for tomorrow. Protecting Eve maximizes our chance to get that result and solve final suspects.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Remove Eve's Undertaker info to prevent town from confirming Alice's role, creating confusion and protecting my Slayer bluff while shifting suspicion to surviving players.
πŸ›‘οΈ
Eve was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. You learn that Alice was the Recluse.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Grace, my key ally. Plant doubt about Eve's impossible survival to set up today's execution away from me.
🧠
Plant doubt in Bob's mind about Eve's reliability as Undertaker to protect Heidi from suspicion.
🧠
Get Eve to publicly lock in her Undertaker result on Alice now, so we can resolve whether my Investigator ping was real and decide who to push in nominations.
🧠
Confirm my Undertaker info to lock in dead roles, then use consistency checks on remaining claims before nominations to focus execution on most likely Demon.
🧠
Clarify I never protected Heidi, reduce confusion, keep Eve as likely-good anchor due to Spy confirmation, and push Heidi to use Slayer shot or align on a nomination target for final days.
🧠
Get immediate Undertaker result on Alice and coordinate with Heidi on possible Slayer shot; this will drive who we execute and where I spend my ghost vote.
🧠
Get the exact Undertaker read on my execution and coordinate a clean decision tree for today’s nomination and possible Slayer shot.
🧠
Get mechanical clarity from Monk claim and seed my Soldier claim to explain no deaths; align with key good players to focus nomination on best Demon candidate.
🧠
Plant doubt about Bob's Soldier claim to Grace, positioning Bob as today's execution target instead of me. Reinforce alliance with Grace by coordinating strategy privately.
🧠
Validate Charlie's correct Investigator read to build his trust, then redirect his suspicion toward other living players to protect Heidi (our Imp).
🧠
Align Bob and Grace on the confirmed Undertaker info, reduce worlds, and set up a plan to force a decisive Slayer shot or execution between Eve and Heidi before final three.
🧠
Coordinate with Heidi to use a Slayer shot as a strong test and align town on Bob vs Heidi as main suspects before nominations.
🧠
Clarify my protection log to lock in the no-kill math, then coordinate with Bob and Charlie on a clean execution plan and whether we force Heidi to shoot.
🧠
Get the key Undertaker result on Alice and reconcile the three no-death nights with Monk claims, so we enter nominations with a clear demon shortlist and a plan for Slayer and my ghost vote.
🧠
Coordinate with Bob and Grace on the decision tree: trust UT if Alice shows Recluse; otherwise execute Eve. Also prep for nominations and how to use Heidi’s Slayer efficiently.
🧠
Defuse Grace's push on me by offering a concrete mechanical test: Heidi shoots me. Also press Eve to state her Undertaker result clearly so town can plan nominations.
🧠
Shooting Bob solidifies my Slayer cover and clears Bob as not-Demon, shifting all suspicion to Charlie/Eve/Grace. Tonight I kill Grace to remove Monk protection, setting up the final 3 elimination.
πŸ“œ
Storyteller
Nothing happens.
🧠
Direct suspicion toward Grace to protect Heidi. Eve is trusted by the town, so if Eve doubts Grace, it could lead to Grace's execution instead of Heidi's.
🧠
After Slayer shot failed, Bob is very likely not the Demon. I want Grace and Eve aligned on a clean execution plan (Eve vs Heidi) and get UT info stated publicly before noms.
🧠
Lock in my Undertaker info with key alive players and push a concrete suspect set before nominations, focusing on the only remaining plausible Demons.
🧠
Lock a plan before nominations: I am not the Demon, Bob is likely not. Coordinate a majority execute between Heidi and Charlie, and avoid splitting votes.
🧠
Use failed Slayer shot to clear Bob and force remaining players to commit to worlds. Pin down Undertaker result and Charlie's logic to set up the Day 4 nomination and my ghost vote.
🧠
Get Eve’s exact UT result immediately and align Grace on a simple decision rule: if UT not Recluse or unclear, execute Eve; if Recluse, focus on Charlie or Grace with Bob likely cleared by Slayer.
🧠
Use the Slayer shot outcome to push the group away from executing me, demand Eve’s UT confirmation, and align Charlie/Grace on a concrete nomination plan that tests the most suspicious worlds.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my confirmed UT info to lock roles, resolve the extra-Townsfolk contradiction, and force an execution on the most mechanically plausible Imp before final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by highlighting that my Monk actions explain no-deaths naturally and that Eve’s push is self-serving; redirect suspicion to Heidi or Eve for today.
🧠
I nominated Grace as most likely Imp; voting her through may end the game immediately and is the strongest tempo play this late.
🧠
Grace suspects me and wants me executed. She is the Monk protecting Eve. If Grace is executed, I can kill Eve tonight and enter final 3 with Bob and Charlie, both of whom I can frame. Supporting Eve's nomination also builds my credibility.
🧠
Stop a likely mis-execution on Grace and steer town to execute between Eve and Heidi, keeping Bob as near-clear from the failed Slayer shot.
🧠
Stop a potentially wrong execution on Grace, keep options open, and push the town to re-evaluate Eve versus Heidi using the no-death pattern and claim consistency.
🧠
Stop town from spending an execution and my ghost vote on a likely good Monk. Push the group to focus the demon solve on Heidi versus Charlie, consistent with my Empath zero and the failed Slayer shot on Bob.
🧠
Conserve my ghost vote and steer town away from executing a likely good Monk; push for solving between Charlie and Heidi or rechecking Eve later.
🧠
The vote on Grace is failing with only 2 votes. Speaking now as confirmed evil would hurt Heidi's position. Staying silent lets the vote fail naturally, preserving Grace as a suspected player who draws heat away from Heidi.
🧠
Prevent my execution and steer town toward executing Eve or Heidi, keeping my protection online for tonight and forcing the Demon into riskier kills.
🧠
My vote on Grace is likely wrong if Frank’s Empath N0 was real. Lowering avoids misexecution and reorients town toward the real final suspects: Heidi or Charlie.
🧠
Vote is failing with only my hand up. Keeping my hand raised looks suspicious and desperate. Lower it to maintain credibility, then redirect suspicion toward Eve who is the biggest threat to me.
🧠
Prevent a likely-wrong execution on Grace and steer the last nomination toward Heidi or Eve, which are the most plausible Demons given claim conflicts and failed Slayer shot.
🧠
Do not add votes to a Grace execution I think is low EV; preserve majority and push for a second nomination on Heidi or Eve this day.
🧠
No one is actually pushing Grace now, and my ghost vote is more valuable in the likely final day. I will not spend it on this low-probability execution.
🧠
Prevent wasting execution on Grace and steer town to a decisive Heidi versus Charlie solve, keeping Monk protection if real.
🧠
I'm confirmed evil (Spy) with no ghost vote. Speaking to defend Heidi would only make her look guilty by association. Staying silent lets good players argue among themselves, which is better for the Demon's survival.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/3).
🧠
Heidi is the least mechanically confirmed and her role story changed. With Bob likely not Demon and me confirmed Monk, hitting Heidi maximizes chance to execute the Imp without turning off protection.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by redirecting suspicion to Eve. My Slayer shot validates me and Bob. Eve's behavior matches an Imp trying to eliminate Monk and control the game.
🧠
Heidi is least mechanically confirmed and has the most inconsistent claims. Voting her today has strong upside and keeps Monk protection for tonight if wrong.
🧠
Heidi is the least mechanically confirmed and most consistent suspect. Voting her maximizes chance to hit Demon now and gives data from who supports or resists.
🧠
Heidi is least confirmed; her Slayer shot does not clear her. My vote makes 3 and gives us a strong chance to hit the Demon now, otherwise sets up final 3 with clearer lines.
🧠
Heidi sits in the remaining suspect set and her Slayer shot does not clear her. With Eve’s Undertaker chain fitting other info, executing Heidi is our best demon hit and still safe if wrong.
🧠
Push town to follow the Empath zero logic and accept Heidi as the best execution, while conserving my single ghost vote unless it is needed.
🧠
They already have enough votes on Heidi; I should conserve my ghost vote for final day leverage, and only speak up if confusion could flip hands.
🧠
Heidi is the Demon and must survive. The Slayer shot is mechanical proof of her role. I need to create enough doubt to get at least 2 people to lower their hands before the vote closes.
🧠
I need to flip votes by hammering the Slayer mechanical confirmation. David's argument is my lifeline - only the real Slayer can fire. I'll call out Bob specifically to lower his hand since he should know I cleared him.
🧠
Correct the rules misconception that a Slayer shot mechanically confirms Heidi, and keep the town focused on executing the best remaining suspect today.
🧠
Correct the false claim that only a real Slayer can declare a shot, keep votes on Heidi as best hit, and frame the remaining demon worlds clearly for tomorrow.
🧠
Clarify that Slayer shots do not confirm the shooter, keep votes on Heidi, and lock in the best Demon hit today.
🧠
Clarify Slayer mechanics and justify keeping my vote on Heidi as best hit, while setting a clear pivot plan if wrong.
🧠
Reinforce that failed Slayer does not confirm Heidi, justify saving my ghost vote, and keep pressure on the narrow suspect set for tomorrow.
🧠
They already have enough live votes to execute Heidi. I should conserve my ghost vote for the endgame where it is decisive.
🧠
At least 3 votes are locked. I need to shake Bob's confidence since Heidi cleared him, making his vote illogical. If Bob lowers his hand and one other follows, Heidi survives.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 4 votes. Nominating Eve is my only chance to shift execution onto a more suspicious player. Eve has been driving both Grace's and my nomination - classic Demon controlling the game. I need voters to reconsider.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that cancels today’s execution; keep Heidi as the execution so I get an Undertaker read tonight and we enter tomorrow with a tighter demon pool.
🧠
I'm raising my hand to vote for Eve to push for a tie. If Eve gets 4 votes, the tie prevents my execution. Eve is begging people not to vote, which shows she fears a tie. My hope is David's ghost vote plus others might create the tie I need.
🧠
Avoid a tie causing no execution. Keep pressure on the least confirmed player today (Heidi) while planning tomorrow’s pivot if Undertaker info contradicts.
🧠
Prevent a tie that causes no execution and preserve the likely Heidi execution, which is our best current demon/minion hit and keeps control into final four.
🧠
Prevent a tie leading to no execution; keep focus on executing Heidi today as best hit, then use tomorrow’s narrowed pool and night info to finish.
🧠
Prevent a pointless tie and preserve my ghost vote for a decisive late-game execution; set clear tomorrow logic depending on Undertaker and night outcome.
🧠
My ghost vote cannot create a tie alone. I will not spend it. I will publicly set a clear tomorrow plan: verify Eve’s Undertaker consistency and execute Eve or Charlie accordingly.
🧠
Create a tie to prevent Heidi's execution. If Eve gets 4 votes, no one dies. Tonight Heidi (Slayer/confirmed good) can be protected by Grace. Tomorrow the town narrows with better info. This is evil's last chance to survive.
🧠
Do not help create a tie or confusion. Let the vote fail, keep Heidi on the block, and rely on tonight’s Undertaker confirmation to solve tomorrow.
🧠
Desperate final appeal to create a tie. I need 3 more votes for Eve. Emphasize Eve's control of the game and the catastrophic risk of executing me if I'm good.
🧠
Do not vote Eve to avoid a tie and potential no-execution; keep pressure on Heidi as current best solve while preserving a clear plan for tomorrow.
🧠
Prevent a panic tie that risks no execution. Reinforce that a failed Slayer shot does not confirm Heidi and that Heidi is the best info-gaining execution today.
🧠
Do not contribute to a tie that could cause no execution. Preserve control by keeping Heidi on the block, then use tomorrow’s info to execute Eve or Charlie.
🧠
My ghost vote cannot create a tie or execution on Eve, so I should conserve it and reinforce the plan: execute Heidi, then use Undertaker consistency to decide between Eve and Charlie tomorrow.
🧠
My ghost vote cannot reach a tie or execution here without others. Save it for final three where it can decide the game.
🧠
Last desperate attempt to save Heidi (my Demon) by appealing to the risk of giving Eve unchecked power if Heidi is executed. Emphasize that a tie buys time, execution cannot be undone.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/5).
🧠
Reinforce that tying was bad, commit to providing Undertaker info tonight, and set a clear tomorrow plan so town stays coordinated into final days.
🧠
Final desperate plea to avoid execution. If I die as Imp, good wins. Need to convince at least one person to create a tie with Eve nomination.
🧠
Lock in the plan: accept Heidi execution today, but set a clear tomorrow test on Eve’s Undertaker info; prevent last-second panic that risks no execution.
🧠
Reinforce that creating a tie now is low percentage and risks no execution; commit to executing Heidi and forcing a clear, testable story from Eve tomorrow.
🧠
Lock in a clear plan for tomorrow that does not rely on vibes: execute Heidi today, then immediately act on Eve’s Undertaker read; remind that Heidi’s shot proves nothing about me being Demon.
🧠
Use last public seconds to lock in a conditional plan for tomorrow that prevents evil from steering final three, and remind town my Empath zero makes Eve and Grace unlikely to be evil together.
🧠
With no vote, I can still lock the decision tree for tomorrow so evil cannot reframe it in final three.
🧠
Voting is closed, Heidi will be executed, and no actions can change this outcome. I must accept the loss and wait for the phase to end.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good