Game Detail

Players

Alice (Washerwoman) Bob (Librarian) Charlie (Imp) David (Drunk) Eve (Chef) Frank (Slayer) Grace (Ravenkeeper) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good856,828523,058$0.4329
Evil319,06118,541$0.2152

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Heidi. Your safe bluffs are: Empath, Butler, Undertaker
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison one of my neighbors to disrupt potential information gathering roles like the Empath or Fortune Teller, making their early information unreliable.
📜
Storyteller
Heidi
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Eve or Heidi is the Investigator.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either David or Charlie is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share precise Librarian info with neighbors on day 1 to build trusted alliance (high good odds), invite their info, progress faster than waiting.
🧠
Share powerful Chef info (0 evil pairs) privately with neighbors first. Forms early good alliance without alerting evils broadly; allows us to cross-check claims (e.g., Empath can't read 2 evils adjacent). Progresses info sharing.
🧠
I will claim Empath, which is one of my safe bluffs, to establish a helpful persona. By stating I have a '1' (one evil neighbor), I immediately put pressure on Bob and David. If Bob is good, he'll be suspicious of David. If David is my minion, I can pivot later. Actually, Heidi is my minion. So putting pressure on David (good) or Bob (good) is ideal.
🧠
I need to coordinate with my Demon (Charlie) immediately to know which bluffs are safe and to align our stories.
🧠
Day 1 early alliances crucial. Reveal true role safely to neighbors for trust; Ravenkeeper not night active so low target risk. Gather their claims/info to start logic chains.
🧠
Day 1 info exchange phase. Neighbors shared claims; reciprocate with my true role to form good alliance, coordinate suspicions using Chef info. Avoid isolation.
🧠
Respond to Eve's outreach, reveal Soldier to build trust as safe good, poll Frank for info. Day 1 alliances key before noms; my neighbors Eve/Charlie, but join Eve/Frank group.
🧠
Day 1 info share with active neighbors Bob/Charlie. Reveal my Washerwoman ability to build trust, combine reads on David (potentially evil), and progress logic chains together.
🧠
Pinpoint Charlie as suspicious, confirm David good via logic. Continue neighbor chat to get reactions/ David's info indirectly, build good alliance before noms.
🧠
Whisper to Frank/Grace to confirm their claims, build trusted good trio (with David). Share Chef again if needed, gather their reads on others/Heidi to map board and spot evil isolates before nomination.
🧠
I need to coordinate with my Minion, Heidi, to ensure our stories align and to decide on a target for framing or execution.
🧠
Coordinate bluffs with Charlie (the Demon) and confirm the poison target.
🧠
Strengthen alliance with Eve/Frank (Chef/Slayer claims), coordinate on Heidi and ABC group reads. With noms near, align votes/info to progress elimination.
🧠
Continue building trusted good alliance with Eve/Grace (neighbors, shared claims). Discuss Heidi/ABC to gather claims, coordinate suspicion on cliquing ABC before noms. Isolate evils using 0 pairs logic.
🧠
Share verified Chef info with neighbor Charlie to align goods across groups, extract ABC claims for contradictions. Day 1 info spread prevents evil blocks in nomination.
🧠
Bob's logic creates contradiction for Charlie good sober Empath. Whisper to press Charlie, get response to distinguish worlds and build good chain.
🧠
Charlie's claim leads to contradiction unless he's Drunk or evil. Press him publicly or with group to force response/explanation before nomination. Alice seems good ally.
🧠
Coordinate with Grace (trusted), recruit Heidi by sharing claims, highlight ABC suspicion. Solidify good block for nomination before phase ends.
🧠
I need to deflect the logic trap Alice and Bob have set. By suggesting Bob could be the evil neighbor my Empath '1' is seeing, I create doubt about his Librarian claim and shift the focus away from my own contradiction.
🧠
I need to establish a non-info role bluff (Butler) that explains why I might be voting or acting in sync with my Demon (Charlie), while appearing cooperative with Eve and Grace.
🧠
Strengthen alliance with Eve/Heidi (core group), leverage Heidi's Butler on Charlie for ABC intel, prepare nomination target from suspicious ABC to narrow evils early.
🧠
Whisper to Grace/Heidi to learn Heidi's claim from their convo, reinforce our good group, suspect ABC clique. With 1 tick left, gather info for noms to progress game.
🧠
Connect ABC group with Chef info via Charlie/Bob. Elicit their claims to spot contradictions with no-adj evils. Builds alliances, progresses info for nomination.
🧠
Counter Charlie's Bob-evil scenario; evil unlikely to reveal Drunk. Force Charlie to explain further, distinguish if lying evil or good Drunk. Aid nomination decision.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly share the contradiction in Charlie's claim to rally others against him during nominations. Day 1 execution tests suspicion without much risk; builds info for future.
🧠
Charlie can't explain contradiction without lying. His scenarios include impossible one. Nominate to force test/execution Day 1, narrow evil suspects early.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's claim has contradiction if good/sober. Voting executes suspicious player Day 1, progresses game by removing liar or confirming Drunk via survival? Execution tests alignment indirectly by removal.
🧠
Charlie's claim impossible if sober good (leads to David evil=Drunk contradiction). Vote yes to test: evil gone good, or good Drunk confirmed via death (not Demon). Progress day 1 contradiction.
🧠
Charlie's day1 Empath claim dubious (no night), contradicted if Bob true. ABC sus clique, test one with execution. Needs 4 votes, my vote pushes majority to clear suspicions.
🧠
Expose ABC fake logic assuming Bob good. Highlight if Bob evil fits perfectly with Charlie Empath + Chef 0. Prevent killing likely good Charlie, narrow to ABC suspects. Progress info before night.
🧠
I want to support Frank's logic to protect my Demon, Charlie, without looking like I'm blindly defending him. By highlighting the possibility that Bob is evil, I cast doubt on the push for Charlie's execution.
🧠
Frank's logic sound; if Bob evil, Charlie good reader. Day1, prevent hasty exec of potential good, narrow later with more info.
🧠
Defend myself against the nomination by reinforcing the idea that Bob is the evil player I detected with my (fake) Empath ability, aligning with Frank's logic.
🧠
Highlight how Bob evil fits Chef 0 pairs + Charlie Empath perfectly. Prevent day 1 execution of likely good player; narrow via logic later.
🧠
Reveal my Washerwoman info publicly to challenge Eve's Chef claim (conflicts if Eve Invest). Builds credibility for our ABC logic chain. Urges votes on Charlie Day1 test as he's Drunk/evil per chains, progresses info to narrow Demon.
🧠
Counter defenses by highlighting evil wouldn't reveal Drunk early. David Soldier claim fits him as Drunk. Eve Chef claim challenged by Alice; get 4th vote to test Charlie now.
🧠
Retract vote to block day1 execution of likely good Charlie (strong logic if Bob evil), prevent evil push success. Gather night info as Ravenkeeper benefits from living or targeted later. Progress logic vs ABC.
🧠
Counter Bob/Alice push by noting evils lie with info claims routinely. Prevent day 1 execution of likely good Charlie to gather more info. Focus suspicion on ABC coordination. Save Slayer shot.
🧠
I need to reinforce my Butler bluff to counter Alice's Washerwoman claim and cast doubt on her and Bob's narrative. This protects Charlie (the Demon) by framing the opposition as potentially evil or misinformed.
🧠
Charlie's Empath fits if Bob evil, per Chef. Day 1 exec on unclear info bad for good; prevent if possible, narrow later.
🧠
Deflect suspicion by reinforcing the narrative that Bob is the evil player my Empath 'info' detected, while subtly casting doubt on Alice's reliability without attacking her directly.
🧠
Alice's Washerwoman claim requires me to be Investigator (since Heidi Butler), but Chef/Invest have different start info from storyteller. Mechanically proves Alice lying/Drunk. Prevent risky day 1 exec of likely good Charlie to gather more info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Heidi's Butler claim forces Eve as Investigator liar. Her Chef claim doesn't match ability. Day 1 execution tests key contradiction, narrows evil faster than waiting.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve's Chef claim impossible if my Washerwoman true and Heidi Butler. She's lying evil. Day 1 execution tests key contradiction, progresses info.
🧠
Eve's Chef 0 mechanically impossible (should be 1 pair). She's evil lying. Day1 exec tests her; with 4 needed, my vote pushes majority to find Demon early.
🧠
Group consensus Eve good Chef. A/B suspicious clique contradicting good claims. Day1 protect info roles, no exec Eve to gather more info.
🧠
Day 1, no info roles executed. Eve Chef consistent with Heidi Butler (no Invest there). Alice/Bob clique lying to confuse. Speak to stop Eve execution, save Slayer shot for later Demon suspect.
🧠
I want to prevent Eve's execution to maintain the narrative that Alice and Bob are the evil team, while also protecting my bluff and my Demon (Charlie).
🧠
Reveal Soldier to confirm Bob Lib (Charlie Drunk good), expose Charlie no night info & Alice double Washer impossible. Prevent Eve exec (unclear), provide new logic to progress Day2 suspects.
🧠
Exploit Alice's potential slip-up (claiming two pieces of Washerwoman info) to discredit the main push against my team, while backtracking on my own 'Empath read' error by attributing it to Day 1 jitters.
🧠
Voting on me; must speak to expose Alice's double Washerwoman claim (impossible) and remind 0 pairs means no adj evils like ABC can't all push evil. Rally no vote, save info for later.
🧠
Clarify I have ONLY one Washerwoman info (Eve/Heidi=Invest). Bob's Lib claim is separate. Eve's Chef contradicts Investigator ability. Rally 4 votes for her execution to prove my claim and eliminate liar.
🧠
Eve's claim directly contradicts verified Wash/Butler chain. Day 1 exec tests lie; if good, info tomorrow. Convince David/others to vote yes for 4 votes, narrow evils.
🧠
Prevent execution of likely good Eve (group Chef). ABC contradictions vs group consistency. Day1 exec risky with unverified claims; survive night as RK to gain info if killed.
🧠
Reinforce no-vote on Eve to avoid day1 good exec. Alice/Bob contradictions point to them evil. Save Slayer shot. Let day end for night info (Chef/Empath).
🧠
To ensure Eve is not executed, maintaining the status quo and preventing the town from gaining information or momentum against my team.
🧠
Bob's claim mechanically verified, trust Alice/Bob info roles. Contradiction points to Eve lying evil. Vote yes to execute her, even if unlikely to pass shows alignment and pushes game.
🧠
I want to avoid Eve's execution to keep the town's trust and maintain the narrative that Alice and Bob are the evil ones. Currently, only 3 votes (Alice, Bob, David) are for Eve, and 4 are needed. I will wait to see if any more votes come in before deciding to act.
🧠
Prevent my execution with 3 votes already; rally Heidi/Charlie/Frank/Grace to keep hands down. Chef 0 pairs is key info proving no adj evil pairs like ABC clique. Progress to night safely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (3/4).
🧠
Highlight Charlie's provable lie about pre-night Empath read and Eve's info contradiction (Invest vs Chef). Sway David/Grace/Frank before night for tomorrow pushes. No execution today ok, info tomorrow.
🧠
Last tick day1, reinforce I'm good (evil wouldn't out Drunk early), highlight E contradiction persists. No exec ok, night info (Empath etc) will narrow suspects logically.
🧠
Nomination phase ending day 1. Bob most suspicious pusher with dubious day1 Lib claim starting the framing. Nominating tests him before night; execution unlikely with 1 tick left but pressures evil and progresses elimination.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob aligns with my true info vs Eve lie. Grace/Frank oppose us but ignore Charlie lie. Prevent good death day1, get Empath/Fortune etc night info to narrow Demon.
🧠
Speak to rally no-votes on me. Day 1 exec loses night info from Empath/Fortune etc. Grace nom suspicious; stay alive to confirm Drunk tomorrow.
🧠
Raised hand voted for Bob as most suspicious pusher contradicting good claims like Eve Chef 0 pairs. Need 4 votes; helps narrow if executed or saved by low votes revealing blocs.
🧠
Explain adj logic + claim contradiction to prove Alice evil Bob good. Prevent good Bob exec day1, get night info to confirm.
🧠
I want to ensure Bob is not executed today to prevent the good team from gaining information or potentially hitting a fellow evil player (though I only know Charlie is the Demon). Keeping the vote count low helps end the day without an execution.
🧠
Prevent day1 execution on unclear Bob. Eve Chef0 logic implicates Alice strongly. Get night info to confirm alignments and narrow Demon suspects.
🧠
I will follow the group's consensus to not execute anyone today to avoid drawing suspicion to myself, especially after my early slip-up.
🧠
Explain logic why Bob good if Alice evil (only pair possible blocked), urge no vote on Bob. Prevent day1 mistake, get night info to narrow.
🧠
Bob supports my Washer chain correctly. Grace nom suspicious as part of anti-Alice/Bob bloc likely evil. Urge no exec day1 for night info; speak to sway votes down on Bob.
🧠
Urge no execution on me day 1. Chef logic assumes Heidi true, but unverified. Alice chain solid vs Eve. Need night info from Empath, Monk etc to sort lies. Voting likely fails anyway, progress to night.
🧠
Hand up risks executing potential good Bob (likely if Eve Chef true). Lower to prevent day 1 loss, gain night info from claimed roles like Empath/Undertaker to resolve chains.
🧠
Reinforce logic: Eve Chef 0 pairs → Alice evil, Bob good. Urge no vote Bob to avoid day1 mistake, reach night for Empath/Chef confirms.
🧠
Avoid an execution today to protect my Demon, Charlie, and myself, as the town is currently confused and divided over conflicting claims.
🧠
Logic heavily favors Alice evil, Bob good. No execution today critical for night info (Empath etc.). Urge hands down on Bob, clarify my hand down to align with goods and prevent accidental exec.
🧠
I want to ensure Bob is not executed today so we can proceed to the night phase where I can kill a high-value target.
🧠
Reinforce logic publicly: Alice evil lying, Bob good due to adjacency + 0 pairs. Urge no vote on Bob for N1 info (Empath reads, deaths) to narrow Demon suspects.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Reinforce Eve suspicious as lying Chef contradicting Washer if Heidi Butler. Agree no exec for night info (Empath etc real reads). Build good alliance vs evil bloc pushing me.
🧠
Day 1 end, reinforce claim and chains publicly. Suspicion on Charlie fake, Eve/Alice contradiction, Grace nom. No exec good for night info; sets up day 2 logic to narrow evils.
🧠
Support majority Chef logic (Alice evil), answer Bob's question admitting nom error based on new logic. Build good trust, confirm no exec day 1 for night info. Progress by flagging Alice/Charlie susp.
🧠
Alice claim directly contradicted by Eve Chef 0 + Heidi Butler assumption w/ group backing. Nominate Day 1 end to force discussion/test; low exec risk w/ 1 tick left, sets up Day 2 execution narrowing evils.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter Frank's nom by showing it ignores Washer logic: contradiction proves Eve lies if Heidi true. Urge hands down per prior agreement for night info to verify claims tomorrow.
🧠
Day1, contradictions unresolved. Urge no exec on Alice to get night info confirming chains, Lib info. Exec wrong player loses momentum.
🧠
Alice suspicious per chain, but multiple contradicting claims (Wash/Chef/Butler). Standard day 1: no execution, gather night info from real abilities to confirm logic chains and narrow Demon.
🧠
Alice's claim directly contradicted by two others; parsimonious she's lying evil. Day 1 exec risk low with 8 alive, pushes win if correct. Consensus no-exec but logic prioritizes eliminating suspect.
🧠
I am following the town's general consensus to not execute on Day 1 to ensure the Demon (Charlie) remains safe and to keep the town's information muddy.
🧠
Day 1 voting on Alice risky with unresolved Washer-Chef-Butler contradictions. Consensus no exec; urge hands down to get night info resolving claims, essential for good win.
🧠
Maintain the town's current consensus of 'no execution' to ensure I survive the day and can perform my night kill as the Imp.
🧠
Reinforce consensus for no execution on Alice today. Day 1 chains are shaky without night info; execution risks good player and wastes chance for Empath/Fortune etc. data. Progress to night safely.
🧠
Urge hands down on me to avoid bad exec Day1. Reinforce chain: one of Eve/Heidi lying evil per Washer vs claims. Need night info (Empath/Fortune/Undertaker) to sort who. Progress to night safely.
🧠
Day 1 contradictions unresolved, only Frank voting Alice (1/4). No execution standard to gain night info resolving Wash/Chef/Butler + Lib Drunk; progress game.
🧠
Prevent execution today as consensus urges night info. Only Frank voting yes, won't reach 4. Day 1 too early without mechanical proof.
🧠
Lower hand to prevent day1 exec per town consensus. Gain night1 info to resolve chains & narrow Demon suspects safely.
🧠
The town is actively pushing for no execution to gather more information. As the Poisoner, I benefit from more nights to disrupt their information. Since Frank lowered his hand and the consensus is to skip, I will wait and let the day end without an execution.
🧠
Day 1 voting on Alice; all urging hands down for night info. Contradictory chains need night1 data to resolve lies. No exec prevents info loss; standard good strat.
🧠
Follow the town's consensus to have no execution today to avoid drawing suspicion or accidentally killing a minion.
🧠
No execution today as consensus; my Chef 0 pairs narrows evils but day1 lacks night info/reads to confirm Demon. Wait for night1 kill + abilities to chain logic further.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Day1 no exec preserves lives for night abilities (Empath/Fortune etc) to resolve Eve/Heidi/Alice chain logically tomorrow.
🧠
Conflicting day 1 claims, no single-chain to Demon. All agree no exec. Wait for night info to resolve chains with deaths/abilities.
🧠
Day 1 end, no exec secured. Wait for night info to resolve chains; speaking redundant as all agree no exec, saves tick for night wake if killed.
🧠
Day 1, conflicting claims from Alice WW, Eve Chef 0, Heidi Butler, Bob Lib. Consensus no exec; wait for night info (Undertaker, Empath etc) to resolve chains without wasting Slayer shot.
🧠
I will wait for the day to end since the consensus is to have no execution, which benefits the evil team by keeping everyone alive for now.
🧠
Day 1 end soon; no execution best for info. Chains point to Alice/Eve/Heidi evil; nights will clarify lies via deaths/abilities. Wait avoids bad exec.
🧠
I will wait for the day to end as the town has decided not to execute anyone today.
🧠
Consensus no exec today for night info. Last tick, no strong nom target left (A/B/C/E nomed). Save nom power, progress to night abilities crucial to resolve claim chains.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Eve to ensure her Chef information (which she claims is 0) remains static or becomes misleading, further confusing the logic surrounding Alice and the Investigator claim.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight. As a Chef 0 claimant who is actively building a logic chain against Alice (who I can frame later or who might be a useful distraction), removing the source of 'clean' information (Chef 0) creates more mechanical ambiguity. It also prevents her from potentially being confirmed by other roles like the Undertaker if she were executed later.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As dead good Chef, share proof Alice lied (wrong neighbors) + 0 evil pairs to confirm her evil. Guide living to nominate/execute her before final day. Save ghost vote.
🧠
Last tick before nom. Whisper confirmed goods Bob/Grace (Eve whispered them, agree Alice evil) to share Eve info & coord majority vote on Alice to eliminate known evil.
🧠
Reveal Wash info to neighbors Bob (trusted good per Empath memory) & Heidi (info target). Eve dead contradiction pushes Heidi to claim/verify as Invest, narrow roles/evils before noms.
🧠
Eve's ghost info confirms Alice lying, likely evil. Frank agrees. Coordinate with Frank/Grace to nominate/execute Alice now before nomination phase, narrow evils.
🧠
Reveal Soldier role to prove good/safe (didn't die), build trust with central Bob/Grace, gather whisper info to confirm chain & push Alice nom before nomination phase.
🧠
Inform Charlie/Heidi of Eve's confirming info to secure their yes votes on Alice. We have 4 yes already (me/Bob/Frank/David), extra ensures execution of evil, narrowing Demon suspects.
🧠
I want to confirm my support for the execution of Alice to Grace. Since Alice is a primary suspect and Grace is organizing a block of votes, joining them makes me look like a cooperative good player while removing a potential threat (a real Washerwoman or other Townsfolk). Linking my suspicion to Heidi also helps solidify our 'good' personas together.
🧠
Confirm alignment with Grace and Charlie (my Demon) to execute Alice, who is being framed/targeted by the town. Supporting the push against Alice diverts suspicion from Charlie and helps the evil team.
🧠
Alice provably lying evil. Charlie/Heidi in Grace group; whisper them to align for Alice nom before nomination phase, build good majority.
🧠
Alice confirmed evil via unbreakable chain. With 7 alive, need 4 votes. Coordinate with allies Bob/David/Grace to nominate/vote her out today before nom phase.
🧠
Consult dead Eve (likely good) to resolve contradiction between my info and her claim. With Bob (neighbor, presumed good), build alliance & narrow evil before nomination. Progress logic chain.
🧠
Solidify our voting block with David/Grace to nominate/execute Alice today. Her defense whisper to me/Eve is desperate; Eve's info is ironclad. Remove confirmed evil before final day.
🧠
Reinforce alliance with Bob/Grace who see me as good Soldier. Secure their votes/commitment for Alice nom/execution (need 4/7). Strong logic clears Bob, points Alice evil. Progress to nom phase united.
🧠
Confirm Charlie/Heidi commit to yes vote on Alice. We have 5 yes already but lock 7 for sure execution before nomination phase. Progress to win by killing evil.
🧠
Confirm agreement with the plan to execute Alice to build trust with Grace and align with the town's current suspicion.
🧠
Reinforce the narrative against Alice to ensure her execution, protecting my Demon (Charlie) and positioning myself as a helpful 'Butler' who follows the town's logic.
🧠
Alice questions my role in whisper to me/Bob. Reaffirm true info to trusted Bob/Grace (got my prior whispers), counter her, unify to nom Alice in upcoming nomination to execute evil.
🧠
David/Grace previously agreed Alice evil/Bob good. With me/Bob/David/Grace=4 votes (majority of 7), confirm to secure execution before nomination phase. Progress win condition.
🧠
Resolve Wash contradiction by pressing Eve ghost and Heidi directly. If Heidi Invest, Eve was evil Minion. Nomination soon, narrow evil suspects like Frank who susps me.
🧠
1 tick to nom. Grace key vote, in stall bloc with C/H. Remind her Eve's info/David Soldier/me Lib/Frank all point Alice evil. Secure her nom/vote for majority execute.
🧠
Last day tick before nom. Lock Grace's vote as coalition member; 4 votes (Bob,Frank,me,Eve ghost + her) executes Alice evil safely.
🧠
Confirm with core voting block (Bob, David) our commitment to nominate/vote Alice in next phase. Locks 5 yes votes (incl. Eve ghost), majority for execution. Progresses game by eliminating confirmed evil, narrows to Demon.
🧠
I am waiting for the nomination phase to begin to ensure Alice is nominated and executed as planned by the good team, which serves my interests by removing a non-evil player and building my cover.
🧠
I need to maintain my Butler bluff and cast doubt on Alice's Washerwoman info without confirming her 'Investigator' theory, while appearing confused by the contradictions.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Alice now in final nomination tick. Eve's seating proof + Chef 0 pairs destroys her claim. 5 committed yes votes ensure execution, narrowing evil and progressing to win.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice proven liar via Eve ghost seating/Chef info contradicting her Washerwoman. We have committed 5 yes votes (me,Bob,David,Frank,Eve ghost). Raise hand to vote yes, execute her before night.
🧠
Alice provably lied about neighbors contradicting known seating and my Chef info. As ghost vote, use it to execute proven evil, narrowing to Demon hunt.
🧠
I am raising my hand to vote for Alice to maintain my cover as a good player and to help execute a non-evil player.
🧠
I will vote to execute Alice to blend in with the town's consensus and protect my Demon, Charlie, who has already voted.
🧠
Alice's claim busted by Eve's ghost neighbors and Chef info. Coalition of 5+ votes executes her, narrowing evils. Final day strategy: prove non-Demons to execute true Demon.
🧠
Alice confirmed evil by logic chains and Eve ghost. 4 yes votes already (Bob,Charlie,Grace,Heidi), my vote ensures execution, removes evil, progresses to narrow Demon suspects.
🧠
Alice proven evil via multiple chains & ghost info. Already 6 yes votes but add mine to secure execution before night. As Soldier, safe; must execute evils.
🧠
Counter Grace's false claims publicly before execution. Clarify Wash info doesn't contradict Eve's neighbors or Chef0; expose contradiction on Heidi/Eve roles. Prevent my execution as good Wash to keep info alive.
🧠
Alice backpedaling but her Washerwoman claim is falsified by Eve Chef + Heidi Butler. All yes votes locked, execute her to remove evil before night.
🧠
Alice questions my Chef role to sow doubt before vote. Confirm true role/neighbors/Chef0 publicly as ghost to lock in execution of proven liar Alice, narrowing to Demon.
🧠
Wait for the vote to conclude and ensure Alice is executed, maintaining my cover as a cooperative 'good' player.
🧠
I am already voting for Alice, which is the desired outcome for the evil team. I will wait for the nomination to conclude and her to be executed.
🧠
Publicly reinforce Alice lie with my Lib info tying David safe Soldier (not Drunk so good), Charlie possible Drunk good. Secure her execution with coalition votes; remove confirmed evil.
🧠
All voting yes on confirmed evil Alice (7 yes incl ghost). Majority secured, execution imminent. Wait to remove her without wasting Slayer shot unnecessarily.
🧠
Overwhelming yes votes (6+) on Alice, proven liar via multiple chains and ghost confirmation. Wait for execution to remove evil, narrow Demon suspects.
🧠
Speak to debunk Eve's false 'Wash knows neighbors' claim (Wash is any 2 players), highlight real contra: Heidi lying Invest. Sway votes off me before exec, expose Heidi as evil. Progress by correcting misinformation.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter Alice's defense to prevent doubt; her claim contradiction remains. Execution imminent with 7 votes, reinforce good unity for win.
🧠
Final push as ghost: reiterate Alice's provable lie to ensure her execution before night. With 0 evil pairs, her death clears adjacent Bob/Heidi as good.
🧠
I will wait for the nomination phase to conclude. Alice is on the block with a strong majority (7 votes), which is more than enough for execution. My goal as the Imp is to let this execution of a good player (Washerwoman) proceed without drawing any suspicion to myself or my Minion, Heidi.
🧠
Allow Alice's execution to proceed without interference.
🧠
Alice proven liar via role contradiction. 7 yes votes, voting closed. Execution imminent. Wait for night, preserve action for info.
🧠
Alice strongest evil case (direct lie). Shot tests if Demon: kills if yes (win), nothing if Minion (execution kills anyway). No downside, uses ability optimally before night.
📜
Storyteller
Nothing happens.
🧠
Alice's claim contradicted by Eve/Heidi roles + neighbors. All vote yes, on block. 1 tick left, wait for exec to progress, narrow evils.
🧠
Last tick plea: reinforce Wash logic, accuse Heidi evil lie despite impossibility for Townsfolk, create doubt to tie/surpass votes or mark her for later. Progresses game even if I die.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob has claimed Librarian and stated that either David or Charlie is the Drunk. Since Charlie is my Demon, Bob's information is dangerous and could lead to Charlie being outed or 'confirmed' as the Drunk (which makes him a target for execution later). By poisoning Bob, I can ensure his future information is unreliable and protect the Demon.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most credible player right now after Alice's execution, as he correctly identified her as a liar and his Librarian claim is being used to build trust. Removing him eliminates the strongest voice of logic in the town and prevents him from potentially uncovering more information that could pin me or Heidi.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share Librarian info privately with coalition members Frank & David to align on suspecting the non-Drunk between C/D, narrow evil before nominations with 5 alive.
🧠
Logic chain isolates Grace as Demon. Whisper David (per Bob's trust) to coordinate nominating Grace in nomination phase. As Slayer, I can shoot her if needed, but nom first with 4 alive.
🧠
As dead good ghost, reveal mechanical proof Heidi lying evil to living players. Coordinate to nominate/execute her before final day.
🧠
Coordinate with my Demon teammate, Charlie, and confirm that I have been disrupting the town's information.
🧠
Consult trusted dead Bob (prior good read) for exact Lib on C/D to confirm they good/not Demon. Narrow suspects to Frank/Charlie for nomination. Coordinate ghost vote as phase ends.
🧠
Whisper to David/Frank (Bob contacted them, my neighbors) to share 0 pairs logic: Alice evil→Heidi/Bob good; Bob claim true; Demon one of 4 alives minus Heidi. Coordinate to nom Demon before final 3.
🧠
Coordinate with my Minion, Heidi, to align on a strategy for the day. I want to acknowledge her Butler bluff and suggest a new target (Frank) to deflect suspicion from her, while maintaining David's trust.
🧠
Logic chains confirm Grace or Frank Demon, but Frank's actions/claims align good, pushing Grace. Coordinate with trusted Frank/Eve ghosts to nominate Grace in next phase, using our votes to execute Demon.
🧠
Grace reached out as potential good Ravenkeeper. Confirm my Lib info publicly-ish via whisper, probe her suspicions post my death. Build coalition to nom most suspicious (Grace if lying, else Charlie/Heidi). Save vote.
🧠
Logic clears all but Grace as Demon. Whisper Charlie/Heidi (key swing votes) to align on nominating Grace next phase. With David/me + ghosts, majority secured to execute Demon.
🧠
Heidi contradiction proves evil. More whispers to coordinate nomination/execution of her before final day. Save ghost vote.
🧠
I want to appear cooperative with Frank's theory that Grace is the Demon. By agreeing with his logic (even though I know it's based on poisoned info), I solidify my 'good' image and paint a target on Grace, who is a non-evil player.
🧠
Alice's Wash claim + Eve Chef Townsfolk forces Heidi lying as Butler=evil. Bob also susp Heidi. Coordinate with Bob/Frank (Bob's group) to nom Heidi before nominations, narrow to her as Demon.
🧠
Strengthen trust with neighbors David/Frank (my reads good per 0 pairs + Lib). Push nom/execute Grace as top suspect per David's sound logic to eliminate Demon now with 5 alive.
🧠
I am agreeing with Frank's plan to target Grace to keep the suspicion off myself and Heidi. By acknowledging the 'Drunk' possibility from Bob's info, I appear honest and helpful to the Good team's logic while secretly pushing for a mis-execution.
🧠
Solid logic chain clears all but Grace as Demon. With nomination imminent and 5 alive, coordinate allies Frank (Slayer claim) and Charlie (good per Lib) to nominate/execute Grace, narrowing to goods.
🧠
Multiple chains (Alice WW, Heidi claim contradict) point Heidi lying evil. Coordinate Frank/Grace (prior coalition) to nom Heidi Day 3, narrow to 4 alive, use ghost vote later.
🧠
Near nomination with solid group (David, Charlie, Heidi, Eve ghosts) agreeing Grace Demon. Counter Bob/Grace/Allegra push on Heidi by reminding Chef logic proving Heidi good—sway Bob vote, expose Grace.
🧠
Heidi's lie is ironclad proof she's evil. With 1 tick left before noms, whisper key influencers to unite on nominating/executing her. Save ghost vote for that.
🧠
The town is currently focused on Grace as a potential Demon based on Frank's logic (which is flawed because I poisoned the info sources, but beneficial for the evil team). I will wait for the nomination phase to begin to see if the group actually moves against Grace. Staying quiet prevents me from over-committing or drawing unnecessary suspicion before the votes start.
🧠
Counter Frank's accusation I'm Demon. Align Bob/David on Heidi evil per Alice Wash+Bob Lib. With 1 tick left, build nom support for Heidi to execute before final day. Frank defending her suspicious.
🧠
Reinforce logic to confirmed goods Charlie/David for Grace nomination/execution this phase; majority vote needed with 5 alive.
🧠
I want to wait for the nomination phase to begin to execute the plan of targeting Grace, as the town currently suspects her based on the 'Chef 0' and 'Librarian' logic. I need to maintain my 'good' persona and avoid drawing suspicion before the vote.
🧠
Alice/Grace pushing Heidi evil to distract. Unite confirmed goods Charlie/Heidi on Grace nom next phase for execution win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly back Frank's solid logic as dead good Librarian. Grace Demon fits: Alice Minion, Heidi good. Urge nom/execute Grace on last nom tick to win before night. Save ghost vote for her.
🧠
I want to encourage David or Frank to nominate Grace. By agreeing with their logic, I maintain my 'good' persona and help facilitate the execution of a good player (Grace).
🧠
Heidi's Butler claim directly conflicts with Alice Wash + Eve Chef Townsfolk. She's lying evil. Bob flipped by Frank whisper but initial Bob agreed Heidi evil. Nominate Heidi now before they nom me; execution needs majority but puts pressure.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace's Ravenkeeper claim impossible since Alice executed not night-killed; she's lying evil framing Heidi good. Speak to stop Heidi execution, redirect to Grace to find Demon.
🧠
I will not vote for my minion Heidi to ensure her survival and to keep the suspicion on Grace, who is being set up as the primary demon candidate by the other players.
🧠
Admit error on Alice ghost to regain trust/prove good. Prevent exec good Heidi. Share clean logic: Alice minion, narrow Demon to C/D/F. Progress to Day4 with info, save dead votes.
🧠
Push vote for Heidi execution. Her lie proven by Eve's role reveal. Grace's retraction suspicious but nomination right. My ghost speak counters Bob/Grace to secure majority votes.
🧠
Grace exposed lying as Ravenkeeper. Rally living to not vote Heidi (good), nominate/exec Grace (Demon) before night. As Soldier, safe to lead.
🧠
Speak to rally against voting Heidi (good per Chef/Lib), expose Grace Ravenkeeper lie as Demon proof. Prevent wrong exec, push Grace next since noms open & consensus.
🧠
Voting on Heidi; publicly reinforce Grace Demon lie, Alice minion, Heidi good to ensure vote fails and Grace nominated/executed before night. Last tick, sway Charlie/Heidi.
🧠
I want to avoid being executed by not voting for myself, following the lead of my teammates and the town's current sentiment that Grace is the real threat.
🧠
Alice Wash claim impossible if true (no Invest TF in pair), proves Alice evil minion lying ghost. Grace Raven lie proves evil. Ensure no exec on good Heidi, setup Grace nom next tick.
🧠
To ensure my Minion, Heidi, is not executed by letting the vote fail.
🧠
Admit Ravenkeeper mistake to rebuild trust. Logic shows Heidi good (good ghosts defend her). Vote no Heidi, prevent good death. Push nominate suspicious Frank next tick to progress.
🧠
Use my only ghost vote now on Heidi—proven evil liar. 1 tick left; execution thwarts evil save attempts. Clears to 4 alive, night death to final 3 with Demon exposed.
🧠
Speak to stop votes on good Heidi (Chef/Bob confirm), expose Grace Raven lie, rally Charlie/Frank/Heidi to not vote & nom Grace next tick for win.
🧠
Prevent executing good Heidi (3 votes risky if Charlie/Grace vote yes). Reinforce Grace Demon lie. Urge no vote now, nom Grace next tick to execute her.
🧠
Urge no votes on good Heidi (Chef/Bob confirm), expose Grace lies, push living to nom/execute her next tick to win final day.
🧠
I will not vote for myself. My evil team has successfully turned the town against the good players Alice and Grace by utilizing the false information I provided through poisoning Bob and Eve. By not voting, I help ensure I stay off the block while the town prepares to nominate Grace, who they now believe is the Demon.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Grace fits Demon perfectly: lied about ability, pushed good Heidi. David/Frank/Charlie good per info chains. Last tick: urge living to nominate Grace before night or lose info chance.
🧠
As the Demon, I need to secure an execution on a good player. Grace is the primary target of suspicion from both the living and the dead due to her 'Ravenkeeper' slip-up and alignment with the now-discredited Alice. Nominating her now, in the final tick of the day, forces the town to commit to her execution and keeps the heat off myself and my Minion, Heidi.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is the prime Demon suspect due to Ravenkeeper lie and pushing good Heidi. Voting her executes Demon before night; with ghost vote, we reach 3+ for majority. Must act now to win.
🧠
I will vote for Grace to secure her execution and solidify my position as a good player, following the town's consensus and the 'evidence' provided by the ghosts.
🧠
Last tick voting on me (2 yes so far). Speak to convince esp Heidi/others not to vote yes (needs 3). Save good player, narrow Demon suspects C/D/F tomorrow. Executing me helps evil.
🧠
Expose Heidi Demon with Wash+Chef logic proving no Minions so I good, she lying. Urge no vote Grace (likely good) to save execution for Heidi tomorrow. Progress to correct execution.
🧠
Grace's Raven lie and push on Heidi despite consensus make her Demon. With 2 votes (Bob/Charlie), my vote executes her before night, likely winning as 5 alive ->4 good.
🧠
Grace most suspicious with Ravenkeeper lie and flip-flopping. 3 votes already (Bob,Charlie,David), my vote seals execution before night. Progress to narrow Demon suspects.
🧠
Counter Alice ghost lie. Confirm Grace Demon via lies/Chef. Urge keep voting Grace to execute before night.
🧠
I am raising my hand to vote for Grace to ensure she is executed. This aligns with the town's current momentum and helps protect my Demon, Charlie, by following the majority consensus that Grace is evil.
🧠
Voting Grace now, majority hands up incl Heidi surprisingly. Counter Alice lies, urge keep hands up to execute Demon Grace before night. Win good team.
🧠
I want the vote on Grace to succeed to execute a good player and keep suspicion away from myself and Heidi.
🧠
Highlight Alice's logical contradiction to undermine her defense of me and attack on Heidi, reaffirm my goodness despite error, urge no execution to preserve numbers for tomorrow's clarity.
🧠
Last tick, 4+ votes on Grace likely executes her (good?). Urge lower hands to save good players, narrow to Heidi Demon lie tomorrow. Prevent good death, keep numbers up.
🧠
Hands up from Bob/Charlie/David/Frank/Heidi ensure 4+ votes on Grace. Last tick before night, wait for execution. Repeating info wastes time; vote closes soon.
🧠
Voting on Grace with majority hands up (C,D,F,Bob+?). 1 tick left pre-night. Wait keeps my vote; execution likely wins if Grace Demon.
🧠
Voting on Grace; urge yes votes. Alice/Grace confuse but logic clears Heidi good, Grace most suspicious liar. Execute Demon with majority votes now.
🧠
Confirm my vote for Grace to secure the execution of a good player and protect Charlie, my Demon teammate. I will reinforce the town's logic that Grace is the Demon and Alice is the lying Minion.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace executes unless surpassed, all 5 alive voted yes. Last tick: counter Alice/Grace speeches, urge keep hands up/no new nom, execute Demon Grace to win.
🧠
Allow the nomination phase to conclude with Grace on the block, ensuring her execution and my continued safety.
🧠
Admit Raven claim mistake to regain trust as real Ravenkeeper. Redirect to Charlie per Bob. Urge no exec: keep goods alive, I can trigger ability if Demon targets me night.
🧠
Grace exec impossible per logic (World 2 contra). She's good; prevent waste, push Heidi nom tomorrow. Last tick speech reinforces to sway any last actions.
🧠
Reinforce consensus: Grace Demon per lies/chain, counter Alice ghost confusion. Voting closed but ensure no last-minute doubt before exec/night. Progress to execution.
🧠
Voting closed, Grace 5 votes executes next unless changed. Consensus good players target her as demon; logic fits. Wait to confirm execution, narrow to 4 alive.
🧠
Voting closed, Grace executes unless new nom ties. Reinforce she's Demon vs Alice lies, prevent doubt. 0 pairs pins evils isolated. Execution likely wins.
🧠
To allow the current nomination of Grace to proceed to execution without further interference.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace, the primary source of suspicion against Charlie, has been executed. David is widely trusted due to Bob's Librarian information (which was poisoned). By poisoning David tonight, I ensure that if he has a night ability or if the town relies on his 'confirmed' status tomorrow, his information will be unreliable or his protection (if he is indeed the Soldier) will be stripped, making him a viable kill target for Charlie later or simply muddying the waters if he tries to lead the town again.
📜
Storyteller
Heidi
You chose to poison David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank tonight. He is a 'Slayer' and currently seen as a confirmed good player by the town. Removing him narrows the pool of living players to myself, David, and my minion Heidi, which sets up a final three scenario where I only need to survive one more execution to win. Since David is claiming Soldier, he might be a hard sell for a kill if he's telling the truth, and Frank is the most 'confirmed' good player left.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day 3 alive. Logic proves Heidi good (can't be evil adj Alice), so Charlie Demon. Whisper Heidi to reveal my Soldier role (safe), share logic, coordinate nominate/execute Charlie to win.
🧠
Reveal true Ravenkeeper role to neighbors, explain Empath bluff as strategic. Push vote Charlie as top suspect (fake claim, nominated me). Final day - ensure Demon nominated/executed with my upcoming ghost vote.
🧠
Establish a narrative with my Minion (Heidi) that David must be the Demon since a death occurred last night, contradicting the theory that Grace was the Demon.
🧠
Final day 3 alive. Logic clears Heidi/David good, pins Charlie Demon. Whisper both to unite votes + my ghost vote executes him to win.
🧠
Share Lib info + Eve Chef logic to prove David good/Drunk, Charlie Demon. Urge D/H nominate/execute Charlie on final day to win.
🧠
Coordinate with my Demon (Charlie) in the final 3. I need to reassure him and plan our defense against David's push.
🧠
Logic proves only possible Demon is David. Whisper to alive good players Charlie/Heidi to nominate/execute David on final 3 day.
🧠
Final day with 3 alive. My Wash directly contradicts Heidi's claim if Eve good. She is lying evil Demon. Urge Charlie/David to nominate Heidi or we lose.
🧠
Final 3, must execute Demon. Logic best fits Charlie Demon + me Drunk. Counter Alice lie, convince Heidi (cleared good) to nom/vote Charlie with ghosts. Win game.
🧠
Final 3 day, must execute Demon. Bob Lib logic clears David good, marks Charlie fake Emp suspicious. Push David/Heidi to nom/vote Charlie to win. Ghosts backing me earlier.
🧠
I need to reinforce the narrative that David is the Demon to Eve, while acknowledging Heidi's role. Since Eve already thinks David is the Demon based on her Chef info and Heidi being 'good', I will lean into that to secure her vote against David.
🧠
Final 3. Logic proves only Charlie can be Demon. Reinforce D&H to nominate/execute him with my ghost vote promise. Win by execution.
🧠
Final day 3 alive. Reinforce logic to David/Heidi: Charlie evil per Eve+Lib. Urge nominate Charlie now before nomination phase to execute Demon and win.
🧠
I want to reinforce Eve's suspicion of David to Charlie, creating a reason for us to vote for David (the good player) instead of Charlie (the Demon).
🧠
Final 3, logic pins David as Demon: only world without contradiction. Heidi agrees; Charlie notes David's claim issue. Urge Heidi nominate David to execute him before nomination phase.
🧠
Final 3 day. Reinforce my solid Wash logic to Charlie & David (my targets before). Urge them to nom Heidi before nomination phase. Ghosts pushing same; pile on to sway them vs Heidi's whispers.
🧠
Final 3: reinforce Heidi I'm good Soldier cleared, she's good by Chef/Alice evil, Charlie suspicious fake Empath per ghosts/Bob logic issue explained by anomaly. Get her to nom/vote Charlie or lose.
🧠
Final 3, must execute Demon. Bob's Lib mechanically clears David, marks Charlie fake/suspicious. Reinforce ghosts' push on Charlie to get David/Heidi to nom/vote him. My vote ready.
🧠
I want to sow doubt between Alice and David. Alice is correctly identifying Heidi as a liar, but Alice has zero credibility because she was executed early for 'lying'. By bringing up the fact that Frank died instead of David (the 'Soldier'), I can make David look like a Demon who bypassed a Soldier or is just lying about being one.
🧠
Final 3 day. Logic clears Heidi good, David good/Drunk, pins Charlie Demon. Reinforce David/Heidi before nom to secure exec on Charlie with my ghost vote.
🧠
Final 3, must execute Demon. My info + Eve pins Charlie evil. Reinforce D&H before nom phase to ensure they nom/execute Charlie and win.
🧠
I am solidifying my alliance with my Demon (Charlie) by reinforcing the fake logic that David is the Demon. I want to ensure Charlie doesn't panic and that we are coordinated for the nomination phase.
🧠
Final 3, must execute David. Heidi agrees, reinforce to ensure she/Charlie nom him before nomination phase. Win by execution.
🧠
Final 3, must nom Heidi. Reinforce to Charlie/David: Heidi's lie proves evil. Ignore Charlie's doubt - she hid Invest claim to fake Out.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3, must publicly reinforce Heidi lie via Washerwoman+Chef to convince Charlie/David to nominate/execute her before time runs out and we lose.
🧠
I need to deflect Alice's accusations and sow doubt about David to protect Charlie (the Demon). By targeting David, the only other living player besides myself and the Demon, I can force a tie or an execution on a good player.
🧠
Charlie is the only logical Demon. Bob Drunk explains his info without clearing Charlie. Heidi good per Chef. All good ghosts agree. Final day - nominate Charlie or lose.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3, must exec Demon today. Charlie vote will fail (Heidi won't vote yes). Urge NO votes to fail it fast, push Charlie to nom Heidi - her role lie + Wash contradiction screams evil. Progress to her exec.
🧠
I need to vote for Charlie (my Demon) to appear good and maintain my bluff as a good player in this final 3 scenario. Since 2 votes are needed and I am the only one currently voting (as per the prompt 'Charlie - voting in progress'), my vote helps put him on the block, but he won't be executed unless David also votes or if I can manipulate the final tally later. Actually, as the Poisoner in the final 3 with the Demon, if we execute David, we win. If we execute Charlie, we lose. However, to stay undercover, I should follow the town's momentum but ensure David is the one who actually dies. Wait, if I vote Charlie now, and David votes, Charlie dies and we lose. I should only vote if I'm sure we can pivot to David. But the prompt says 'Active Vote: Charlie - voting in progress'. If I don't vote, I look evil. If I do vote, I risk my Demon. But David nominated him. If I raise my hand, that's 1 vote. Charlie needs 2. If David (the nominator) doesn't vote, Charlie lives. If David does vote, Charlie dies. Actually, as a Minion, I should probably withhold my vote to save my Demon, or vote to look good if I think the vote will fail. However, the most effective play here is to make sure David is the one on the block next. I will vote for Charlie to look like a 'good' Butler, trusting that Charlie (the Demon) can talk his way out or that we can get David on the block next. actually, if I don't vote, I can claim I'm 'unsure' and then nominate David. Let's look at the numbers: 3 alive (Heidi, Charlie, David). 2 votes for a majority. If I vote for Charlie, and David votes, Charlie dies. I cannot risk that. But if I don't vote, I look suspicious. Actually, Alice is calling me out. I'll wait and see if David votes. If David is the one who nominated, he usually votes. I will withhold my vote to ensure my Demon stays alive. Wait, the instructions say 'Raise your hand if you want to vote'. If I want to save Charlie, I don't vote. But I need to act like a 'good' player. I'll wait this one out to see if it reaches majority, then claim I was too conflicted.
🧠
Final 3, Heidi yes vote + my yes =2/2 executes Charlie Demon per Chef clears Heidi/me, ghosts consensus. Win game.
🧠
I need to stop the execution by sowing doubt in Heidi and David. Heidi is my Minion, so her voting for me is likely a play or a mistake. I need to remind her of our plan to frame David.
🧠
Final 3, must execute Demon. Charlie's fake Empath most suspicious; David/Heidi aligning to execute him. My ghost vote seals execution to win.
🧠
Voting executes Charlie suspicious fake Empath. My real Lib clears one D/C good Drunk; Eve clears David good => Charlie Demon evil. Support D/H votes to execute him now final day or lose.
🧠
Publicly expose David's claim contradiction proving he is Demon. Urge Heidi vote NO on Charlie (good Drunk) to fail vote, then she noms David (hasn't used nom). Execute Demon today or lose.
🧠
Final 3, Charlie most suspicious fake Empath. Bob fake explained by Drunk. David nommed him, Heidi voted yes. My vote executes Demon surely. All ghosts except Eve agree; win now.
🧠
Charlie exec leaves D/H; Heidi Demon = loss. Publicly counter Bob, urge NO vote/Heidi nom to save game.
🧠
Charlie is the Demon and he is currently on the block with enough votes to be executed. As his Minion, I must ensure he does not die. I will keep my hand raised for now to maintain my 'good Butler' persona, but I am prepared to lower it if it looks like the execution will actually go through, or I will wait to see if the tie-breaking or other mechanics allow him to survive. Actually, if I vote for him and he dies, we lose. I need to lower my hand to prevent his execution while appearing 'confused' by the conflicting claims.
🧠
Heidi doubting due to Eve/Bob confusion. Explain Chef clears her definitively, Bob Drunk false info resolves 'all good' paradox. Vote stays yes on Charlie Demon to win at final 3.
🧠
I am on the block and currently have enough votes for execution (Heidi, David, Frank, Grace). If I am executed, the game ends and my team loses. I need to convince the players, especially Heidi (my Minion) and Eve (who is influential), to drop the vote. I will wait to see if the vote count changes or if I need to make a final plea.
🧠
Final 3, livings voted yes on Charlie (Demon). Ghosts conflict; reinforce public logic clears Heidi/David good, Charlie lying Demon to lock execution before sway.
🧠
D&H already yes-voted C. Reinforce truth vs. ghost Minion lies (Eve/Alice pushing D/H) to prevent flip. Final 3: execute C Demon or lose.
🧠
David's Soldier claim + Bob Lib true → Charlie Drunk good, Heidi good, all alive good, no Demon impossible. David lying Demon. Urge Heidi vote NO on Charlie, nominate David next tick to execute him and win.
🧠
Publicly reinforce yes votes on Charlie using ironclad Chef logic clearing Heidi. Prevent lowers/flips. Already 2 yes alive + ghosts; ensure execution to win.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick, Charlie on block to exec. David used nom. Charlie can nom Heidi now. Urge him to nom/execute her (with ghost votes possible). She's Demon liar. Wins game.
🧠
Charlie is the Demon and currently on the block. As the Poisoner, I must ensure he is NOT executed. I have already voted for him (joining the town to look good), but now I need to let the nomination period end without a successful execution or pivot the target. However, since I already voted and he is on the block, my best move is to wait and see if he can talk his way out or if I can disrupt the final seconds. Since nominations are closing and he's at 4 votes, if I don't act, he dies and we lose. I need to nominate someone else to try and tie or surpass the vote, but I've likely already voted. Wait, I am Heidi, I can still nominate if I haven't yet. Actually, David nominated Charlie. I can nominate David to try and save Charlie.
🧠
Final 3, Charlie on block w/4 votes (good ghosts), 1 tick left. Reinforce Heidi: ignore evil Alice urging nom Heidi, Eve flip=Spy lie. Chef clears Heidi good, Bob clears me good, Charlie Demon fake Emp. Exec him or lose at 2.
🧠
I am currently on the block with 4 votes. If I don't nominate someone else and get more votes on them, I will be executed and the game will end (since I am the only Demon and there is no Scarlet Woman/other Minion alive to take over, wait, Heidi is my Minion! If I die, she might become the Imp because of my ability, but I need to check the rules. The Imp ability says 'If you kill yourself this way, a Minion becomes the Imp.' This only applies to night kills. If I am executed, the evil team loses unless there's a Scarlet Woman. Heidi is a Minion, but the Night 0 info didn't specify her role. However, since it's a 8-player game, there's usually 1 Minion. If I'm executed, we lose. I must nominate David to try and shift the votes.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi lying TF as Out best fits Demon. Final speak pushes truth, sows doubt in Heidi/David, hopes Heidi panics/re-noms self or votes David to save Charlie though unlikely. Progress logic vs ghosts.
🧠
To allow the current nomination of David to fail, ensuring my Demon partner Charlie remains the only one on the block for execution, which would normally lose the game, but I need to consider if I should pivot or let it happen. Wait, if Charlie is executed, we lose. I must prevent Charlie's execution. Actually, if I vote for David now, we can tie or surpass Charlie's votes. However, Charlie is the Demon. If Charlie dies, Evil loses. I need to make sure David gets more votes than Charlie or that Charlie's execution is cancelled. Alice is pushing me hard. If I vote for David, it looks like I'm trying to save Charlie. But as a 'Butler', I need my master to vote. My master is David. David is not voting for himself. So I cannot vote for David. This is perfect. I have a mechanical reason not to vote.
🧠
Final 3, Charlie on block 4 votes. My nom needs 4+ to tie/prevent his exec. Speak to Heidi/ghosts: vote NO on David, ignore Charlie desperate nom, exec Demon Charlie or lose.
🧠
I am currently on the block with 4 votes. I nominated David to try and get 4+ votes on him to either tie or replace me on the block. Since I am the one who nominated him, I cannot vote for him. I need Heidi and the ghosts to vote for David to save myself. I will wait to see if the votes come in.
🧠
Final 3, must execute Demon. Chef 0 + Alice evil proves Heidi good. Charlie fake Empath most suspicious. Urge Heidi vote NO David to execute Charlie and win.
🧠
Final 3: Minion logic proves Charlie Demon (they avoid pushing Demon). Matches Lib (David good Drunk). Urge vote no David, exec Charlie or lose. Last tick.
🧠
Overlooked Drunk TF belief earlier; Charlie Demon fits perfectly, David good Drunk. Reinforce Heidi vote no on David so Charlie executes & we win.
🧠
Final 3, Charlie 4 votes to execute. David's Soldier doesn't protect Frank ok. Charlie desperate nom to tie. Urge Heidi vote no David, execute Charlie Demon per Bob Lib + Chef clears H/D good. Win now.
🧠
Final tick voting David. Chef0 proves no Minions/Alice good + Wash=Heidi Demon lie. David safer than Charlie (Empath fake?). Urge yes votes on David for 4 tie/possible surpass but mainly log truth to sway Heidi/Eve/Grace vote yes David hoping tie or exec him if Demon.
🧠
I need to ensure Charlie (my Demon) is not executed. By not voting for David yet, I am observing if enough ghosts will use their votes to force a tie or a new leader on the block. However, I must be careful; if Charlie remains on the block, we lose. Strategy: Wait to see the vote count on David before deciding to hammer or pivot. Actually, Charlie is the Demon and currently on the block. I need to get David on the block to save Charlie. I will wait this tick to see if the ghosts vote for David.
🧠
Final 3, must exec Demon. Speak to Heidi: affirm good chains clearing us both, Charlie fake/desperate nom. Urge vote NO me, let Charlie exec to win.
🧠
Allow the current nomination of David to fail so that my execution proceeds, but without any further suspicion from Heidi. My goal is to die tonight and pass the Demonhood to her.
🧠
Final 3, Heidi good. Logic + good ghosts confirm Charlie Demon. Reinforce Heidi vote NO David, prevent tie, exec Charlie Demon to win.
🧠
Logic proves Eve Spy. Reinforce Heidi: vote no David, let Charlie 4-vote exec happen. Charlie most suspicious Demon. Final 3, secure win.
🧠
Final 3: must exec Demon. Charlie most suspicious (fakes, errors). Bob misreads Chef (pairs=adjacent, not total evils). Urge Heidi vote no David to exec Charlie safely, as logic clears her/David good.
🧠
Last tick, David vote: urge Heidi vote no David (desperate nom), Charlie 4 votes exec Demon. Bob Lib + Eve Chef + Alice evil clears D/H good, C evil. Win final day.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/2).
🧠
Voting closed, Charlie executes good. Last tick: publicly prove Heidi Demon via Wash logic to convince David (good) to nom her tomorrow and win.
🧠
Solidify the narrative that Charlie is the Demon and I am a trusted "Butler" while dismissing Alice's accusations as the final nomination phase ends.
🧠
Final 3, voting closed on David (0 votes). Charlie 4 votes executes next. Logic clears Heidi & me good, Charlie Demon. Wait for execution & win.
🧠
Final desperate attempt to sow doubt about Heidi and deflect from my own execution before the day ends.
🧠
Final 3; Charlie most suspicious fake Empath. Reinforce good ghosts' logic to ensure Heidi/David let him execute. We win today by killing Demon.
🧠
Charlie executes unless stopped. Alice only evil ghost defending him proves he's Demon. Eve real Chef (only 1 Minion=Alice), clears Heidi good. Lib David good Drunk. Urge Heidi let Charlie die to win now.
🧠
Final 3: Urge Heidi not to nom/supersede Charlie's 4 votes. Charlie most suspicious Demon; clears show H/D good. Exec him now or lose.
🧠
1 tick left, Charlie executes unless action; reinforce ghosts consensus (Bob/Eve/Frank/me) over Alice lying Minion: Charlie Demon, let him die to win. No new nom possible.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good