Game Detail

Players

Alice (Soldier) Bob (Washerwoman) Charlie (Investigator) David (Librarian) Eve (Spy) Frank (Imp) Grace (Butler) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil244,01251,755$1.1516
Good690,033246,787$1.4340

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Chef, Mayor, Undertaker
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Eve is the Empath.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Eve or Charlie is the Drunk.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 with no info, so I'm choosing my neighbor Frank. As neighbors, we can whisper easily to coordinate. I'll tell him I'm Butler and he's my master so he votes when I need to vote. If he turns out evil, I can switch masters later.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Investigator (good), Alive - David: Librarian (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building alliances and gathering information on Day 1. Whispering to my neighbors to establish trust and exchange role claims before the nomination phase.
🧠
I need to share my unusual situation with trusted neighbors to get their perspective and start gathering information. Being transparent about getting no info as Investigator might help others trust me and share their own info.
🧠
Heidi reached out as a neighbor. I should engage to build a potential alliance and gather info. As Butler, I need allies since my vote is restricted. I'll share cautiously without revealing my full role yet.
🧠
Coordinate bluffs and a consistent Chef number, and align on a D1 narrative and likely execution target while keeping Eve off my bluff role.
🧠
Respond to Heidi's outreach to build a neighborly alliance while keeping my true role hidden for now. Gathering info from neighbors is crucial on Day 1.
🧠
Charlie's claim of being Investigator with no info is very consistent with being the Drunk, which matches my Librarian info. I should share my information with Charlie and Bob to help coordinate and solve this puzzle.
🧠
David shared useful info with me, and his Librarian claim is consistent with Charlie being the Drunk and Eve potentially being the Empath (which matches my Washerwoman info). I should share my info with David to cross-verify and build trust, while being cautious not to reveal everything too widely.
🧠
Coordinate with Frank: give him exact roles, adjust his Chef bluff, pick night kill and day push, and set my public bluff to protect him.
🧠
Continue building trust with neighbors, gently probe for role information, and start expanding my network. Keep my Slayer identity hidden to avoid being night-killed.
🧠
I need to process David's information carefully. His claim that I might be the Drunk explains my lack of info, but I can't blindly trust him. I should acknowledge the possibility while also probing for verification of his claim.
🧠
I need to respond to Heidi's question about Frank without revealing I'm the Butler (since that exposes my master link). I should deflect casually and continue building trust with my neighbors while gathering information.
🧠
Build trust with David by claiming Chef and eliciting his info, so I can steer public discussion away from the Eve-Frank adjacency and set up a mis-execution target.
🧠
Continue building trust with my neighbor group (Heidi and Grace). Hint at having a similar non-information role to Heidi to establish rapport without fully revealing I'm the Soldier. Also ask about the Charlie-Bob-David cluster since their frequent whispering is noteworthy.
🧠
Frank reached out to me claiming Chef with 1 pair. I should share my Librarian info with him to build trust and cross-reference information. This helps verify his claim and strengthens our good team coordination.
🧠
I need to find out what Eve claims since she's central to my Washerwoman info. If Eve claims Empath, it confirms the logical chain with David and Charlie. This helps me identify trustworthy players and narrow down the Demon.
🧠
Claim Empath to match Bob’s Washerwoman, build trust, and highlight David/Charlie mechanical inconsistencies so town spends Day 1 on them instead of Frank.
🧠
Share my suspicion about the tight Charlie-Bob-David whisper chain with my trusted neighbors before nominations start. This helps coordinate our votes and establishes our group as a working alliance for Day 1.
🧠
I need to verify David's claim by checking with Eve and others. If Eve corroborates or contradicts, that helps me figure out if I'm really the Drunk or if David is lying. Time is running out so I need to act fast.
🧠
It's the last tick before nominations. I need to push for concrete information from Heidi and Alice, and also try to get intel from someone outside my current circle (like Eve or Frank) to avoid being in an echo chamber.
🧠
Answer Charlie while seeding a Grace versus David contradiction, keeping attention off the obvious Eve-Frank adjacency that my Chef 1 could reveal.
🧠
I want to build trust with Heidi and Grace by revealing my role (Soldier), which is low-risk since the Demon can't kill me anyway. This solidifies our alliance and lets us coordinate before nominations. I should also address Heidi's question about sharing roles and Grace's question.
🧠
I need to talk to Eve directly since she's the other player in my Librarian info. If she claims Empath, that confirms Charlie is the Drunk. If she claims something else, I need to reassess.
🧠
Share Eve's Empath claim with David to cross-reference with his Librarian info and coordinate our reads before nominations. This helps verify the consistent story and plan our next steps.
🧠
Keep Charlie from outing his true Investigator info, reinforce the Drunk suspicion on him, and steer the day toward executing Charlie instead of pressuring Frank or Heidi.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my Soldier claim publicly to establish credibility, flag the suspicious whisper chain between Charlie/Bob/David, and push for a nomination to get information from voting patterns.
🧠
Create a D1 executable suspect using the Outsider-count contradiction, aiming to remove a strong good player and redirect suspicion away from Eve and me.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by explaining that Grace's Butler claim doesn't contradict my Librarian info - either Grace is lying, or there's a Baron adding Outsiders. Urge people not to execute me on Day 1 based on incomplete reasoning.
🧠
Day 1 execution based solely on Outsider count concerns is premature. David's defense about Baron world is valid. Frank's Chef info of 1 is consistent with both scenarios. I should not vote to execute a possible Townsfolk on thin evidence. Better to gather more info on future days.
🧠
Push a Day 1 mis-execution on a credible info role while framing it as an Outsider-count logic issue, reducing town coordination going into Night 1.
🧠
Share my perspective as the Investigator who got no info, explain why I think Day 1 execution of David is premature, and suggest we need more info before acting on Outsider count concerns.
🧠
Day 1 execution on an Outsider count clash is premature. David's defense about Baron world is valid. Charlie claiming zero Investigator info is actually more suspicious - that's consistent with being the Drunk but also could be a lying evil player. I should withhold my vote and gather more info before committing to a Day 1 kill.
🧠
Day 1 execution of David based solely on outsider count concerns is premature. David's Baron world explanation is valid, and Charlie's zero Investigator info actually supports David's Drunk ping on Charlie. I should not vote for David today.
🧠
David's Librarian info is consistent with Charlie being Drunk (explains zero Investigator info), and Eve claiming Empath matches my Washerwoman ping. The Baron world explains Outsider count. Voting David on Day 1 is premature - the information actually coheres well. I should not vote for David.
🧠
Avoid piling votes with Frank, keep David alive to support my Empath bluff and keep heat off Frank; look like a cautious good player.
🧠
Only Frank has voted for me, and 4 votes are needed. Eve, Charlie, and others seem opposed to a Day 1 execution of me. There's no need to speak further or panic - I should wait and let the vote fail safely.
🧠
I should not vote for David on Day 1 - the case is weak and Baron worlds explain everything. Charlie getting no Investigator info actually supports David's Librarian claim. I want to encourage deeper analysis before any execution.
🧠
Back off the vote to look reasonable, reduce heat from being the only voter, and keep David alive to maintain confusion while we remove stronger threats at night.
🧠
Voting David on Day 1 based on Outsider count speculation is premature. His Librarian claim is consistent with my missing info. Better to wait for night actions and more information before making execution decisions.
🧠
David's Librarian claim is consistent with Charlie getting no Investigator info. A Baron world explains the Outsider count. Day 1 execution on thin evidence risks killing a good player. I should not vote for David.
🧠
I need to confirm my Butler role publicly to help the town evaluate Outsider counts, and highlight that Charlie getting zero Investigator info is a critical clue - it either means they're the Drunk or they're evil lying about their role.
🧠
The vote against David seems unlikely to pass - Frank lowered his hand and multiple players spoke against it. No need to reveal my Washerwoman info publicly on Day 1. Waiting preserves my safety while the group makes the right call to not execute David.
🧠
Hold my public line of not voting David, sound reasonable, and seed that Charlie is the better pressure target later while keeping Frank less suspected.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
It's the last tick of nomination phase on Day 1. The vote against me failed, and most players agree we should wait for night info. No point forcing a Day 1 execution with minimal info. Let the night actions provide more data.
🧠
Summarize the day's findings and set up priorities for tomorrow. We didn't execute anyone today which is fine - we gained valuable information. Need to focus on resolving the Charlie situation and getting claims from Bob and Eve.
🧠
Stabilize the no-execution outcome, reinforce my Chef bluff, and keep suspicion flexible (Charlie or David) while avoiding prompting Heidi to use Slayer before I kill her.
🧠
I need to publicly address the suspicion around me. I should acknowledge the Drunk theory is plausible but also point out alternative explanations. I should also suggest ways to verify my alignment going forward, like having the Empath read me or other mechanical checks.
🧠
With only 1 tick left, a nomination would be too rushed. I should speak to push for information before the day ends, particularly pressing Bob and Eve for claims, and position myself for productive discussion tomorrow.
🧠
The group consensus is no execution today, and we only have 1 tick left. David's nomination already failed. Nominating someone new this late with no discussion would be counterproductive. Best to wait and let the day end naturally, preserving focus for tomorrow when we'll have more info from Bob, Eve, and night abilities.
🧠
It's the last tick of Day 1 and multiple players are demanding I claim. I need to share my Washerwoman info now before the day ends, otherwise I look evasive and suspicious. Eve already claimed Empath to me privately, so sharing my ping publicly confirms her.
🧠
Lock in my Empath bluff using Bob’s Washerwoman confirmation, set up tomorrow’s read, and redirect suspicion away from Frank while keeping options to push Charlie or another good player.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most immediate anti-demon threat (likely Slayer) while keeping town's attention on the Outsider-count and Charlie-versus-David argument.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve is the most mechanically verified good player - her Empath claim was privately made to Bob before he revealed his Washerwoman info, creating strong cross-verification. As Empath, she'll have informed reads to guide voting. Best master for Day 2.
πŸ“œ
Storyteller
β†’
Grace
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Investigator (good), Alive - David: Librarian (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Heidi died at night and I need to coordinate with Eve who should have Empath info from Night 1. This is critical for narrowing down the Demon. I also want to find out if Heidi was a Ravenkeeper with death info.
🧠
Share my Slayer role with trusted allies Alice and Grace so they know my ability is gone but I can still help with info and my ghost vote. Coordinate strategy for finding the Demon.
🧠
Coordinate with Eve so her Empath number and my Chef claim align to create a strong case on a good player (preferably David), keeping heat off the actual evil pair.
🧠
Lock in an Empath number that protects Frank, feeds existing Drunk/Outsider confusion, and answers Alice quickly to build trust while giving no real Heidi info.
🧠
I need Eve's Empath reading to cross-reference with other claims. If Eve reads 0 on David/Frank, they're likely both good. If 1, one is evil. This helps narrow the Demon/Minion. As likely-Drunk Investigator, I must rely on others' mechanical info.
🧠
Heidi (dead, likely good) asked me about strategy and what Eve and I discussed. I should share my analysis of the Chef info to help narrow down the evil pair, and ask for her input. Alice is included in the whisper so she can coordinate too.
🧠
Need Eve's Night 1 Empath reading urgently. Her neighbors are likely Alice and David based on seating. Her reading of how many evil neighbors could help identify the Demon or Minion.
🧠
Eve's Night 2 Empath reading is critical - her neighbors are me and Frank. If she reads 0, Frank is likely good. If she reads 1, Frank may be evil. This info helps narrow the Demon and verify Charlie's alignment.
🧠
Share critical analysis with Eve: her Empath reading of 1 means David or Frank is evil. Combined with Chef=1 (one adjacent evil pair), this narrows suspects significantly. If David is evil, the pair is likely Charlie-David. If Frank is evil, the pair is likely Frank-Grace. Need to coordinate to figure out which scenario is correct.
🧠
Respond to Alice's whisper with analysis. Eve's Empath reading of 1 is critical - David or Frank is evil. Need to coordinate with allies on whether to push for David or Frank execution, and note that many players whispering to Eve is suspicious.
🧠
Steer Alice toward executing David or Charlie instead of scrutinizing the Frank-Eve adjacency implied by my Chef one and Eve's Empath claim.
🧠
Reinforce my Empath bluff, correct neighbor confusion, and steer Charlie and Bob toward executing David instead of Frank.
🧠
Eve's Empath=1 is our strongest lead. I need to work through the spatial logic of Chef=1 with her to narrow down suspects. The contradiction between David being evil and Chef=1 requiring adjacent evil pair is crucial to explore.
🧠
Share my critical logical deduction with Heidi and Alice: if Eve is genuine Empath, the only way both her reading and Frank's Chef info can be true is if David+Charlie are the evil pair. This narrows suspects significantly and addresses Heidi's question about verifying Eve.
🧠
Eve is my confirmed ally. I need to share my analysis that David seems more likely evil since he's trying to discredit the confirmed Empath (Eve). Coordinating with Eve on who to nominate today is critical for good team victory.
🧠
I need to find out Heidi's role since she died and it's still undisclosed. Her role claim could help solve the puzzle. I'll ask Heidi directly and also ask Alice who seems to have been whispering with Heidi.
🧠
Grace made a strong deduction but it depends on Eve being genuine. I need to discuss the Eve-is-evil scenario with Grace and figure out a verification plan before nominations. If Eve is Spy, we'd be executing an innocent David.
🧠
Grace's deduction is strong: if Eve is genuine, David must be evil. I need to coordinate with my alliance to push for David's nomination today. I should also flag the Scarlet Woman risk - if Charlie is SW, executing David at 7 alive would pass the Demon to Charlie. We need to decide whether to target David or Charlie.
🧠
Get Bob publicly leaning toward executing David or Charlie, and treat Eve as confirmed-ish via his Washerwoman, protecting my minion and my Chef bluff.
🧠
Steer town onto executing David and away from Frank; pre-empt Charlie’s seating logic by offering a coherent Charlie-David adjacent-evil world that still fits my Empath1.
🧠
Share my completed spatial logic analysis with Eve to coordinate against Frank. The seating arrangement proves Frank is the evil one, not David, because David's neighbors are both good while Frank sits next to Grace who could be the Demon.
🧠
Respond to Alice's question about verifying Eve, share the Butler vulnerability (I must vote with Eve today), and propose a nomination strategy for today. We need to coordinate before nominations begin.
🧠
Solidify coalition against David before nomination phase. David's claim conflicts with my hard Washerwoman info, and Eve's Empath read supports David being evil. Need to ensure we have votes to execute David today.
🧠
Alice seems well-connected through whispering with Heidi's ghost and others. I need to find out Heidi's role and Eve's Empath reading to determine Frank's alignment and narrow down the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a decisive execution that either removes an evil (rare) or, more likely, kills a strong good info role while making it look like a logical test, keeping me and Eve off the block.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination. I am the real Librarian with genuine info. Voting me out removes a verified info role and helps evil. I need the town to see Frank's push is suspicious.
🧠
A yes vote pushes through a likely misexecute, weakening good coordination and protecting me and my minion by keeping the town focused on the Drunk mess.
🧠
Explain to the group why voting for David is wrong - spatial logic proves David can't be the evil one since his neighbors are both good, breaking Chef=1. Frank is the real suspect.
🧠
Charlie's defense of David uses circular logic - he assumes he himself is good to prove David can't be evil. I need to publicly point out this flaw so the town sees through it. This helps identify David (and possibly Charlie) as evil.
🧠
Grace's logic is strong: Bob confirms Eve as Empath, so David's Librarian claim is false, making David evil. Charlie's circular defense confirms this suspicion. Even if David is Demon with Charlie as Scarlet Woman, executing David reveals his alignment and we can pursue Charlie tomorrow. I should use my ghost vote to help execute David.
🧠
David's Librarian info is provably false since I hard-confirmed Eve as Empath. Eve's Empath read of 1 also implicates David. Grace's analysis showing Charlie's circular defense further supports David being evil. I must vote to execute David.
🧠
The evidence strongly points to David being evil. Bob's Washerwoman hard-confirms Eve as Empath, making David's Librarian claim false. Eve's Empath=1 also points to David. I should vote to execute him.
🧠
Secure David execution to remove a strong townsfolk and protect Frank. My public Empath read supports voting this way, and it keeps town arguing about Drunk/outsider mess.
🧠
I have 5 votes against me and will be executed. I must urgently correct Grace's misrepresentation - my info says Eve OR Charlie is Drunk, not that Eve IS Drunk. If Eve is Empath, Charlie is the Drunk, and there's zero contradiction. This is the critical point that could save my life.
🧠
Keep votes on David and maintain my credible Chef story; steer town to a mis-execution and keep heat off me while aligning with the majority.
🧠
The vote seems to be passing (5 hands up), but I must go on record defending David and clearly laying out why Frank is the real suspect. If David dies and flips good, my analysis becomes crucial for future days.
🧠
David is very likely evil. Bob confirms Eve as Empath, making David's info false. The outsider count doesn't work if David is truthful. Eve is voting, so I can vote as Butler. 5 votes already ensure execution, but my vote confirms alignment.
🧠
David's execution is already guaranteed with 5 alive votes (Frank, Bob, Alice, Eve, Grace) exceeding the 4 needed. Lowering my hand preserves my precious ghost vote for a more critical moment, likely final 3 when it has maximum mathematical weight.
🧠
Address Charlie's defense of David. Charlie's logic has a flaw - even if David's claim is technically consistent, that doesn't prove he's good. Evil players make consistent claims all the time. The key point is David's info specifically casts doubt on our hardest-confirmed good player.
🧠
I should warn the group about the Scarlet Woman risk while maintaining my vote for David, since the evidence strongly points to him being evil. If SW passes the Demon, we need a plan for tomorrow.
🧠
Lock in David execution while keeping heat off Frank by framing it as the simplest test consistent with my Empath 1 and current claim contradictions.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed with 5 votes. I must nominate Frank because Eve's Empath reading of 1 means one of her neighbors is evil, and since I KNOW I'm good, Frank MUST be evil. Even if I die, nominating Frank puts this deduction on the record and gives the town a clear path forward tomorrow.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the tie or execution on me, keep David on the block, and preserve my cover so I can control the next night kill and misdirect tomorrow.
🧠
I need to save myself from execution. The only way is to get 5 votes on Frank to tie. I must make the strongest possible case that Frank is evil based on Eve's Empath read and my confirmed good status.
🧠
David is on the block with 5 votes and the evidence strongly points to him being evil. Frank is asking us not to vote for him. Voting for Frank would muddy the waters and potentially save David. The safest play is to let David's execution proceed - regardless of whether David is good or evil, his death gives us critical information to solve the game tomorrow.
🧠
I must not vote for Frank since my master Eve won't vote for him. I should speak against David's self-preservation nomination and urge town to stay the course on David's execution. David's logic is circular - he assumes he's good to prove Frank is evil.
🧠
Discourage voting for Frank. David's nomination is self-preservation. Executing David gives us alignment info to reassess tomorrow. Tying the vote saves a likely Demon.
🧠
Reinforce that voting for Frank is a mistake that could save the likely Demon David. Keep the team focused on the David execution.
🧠
Do not vote for Frank. David is on the block with 5 votes and strong evidence against him. Voting for Frank risks tying the vote (no execution) or killing a potentially good player. Let David's execution proceed and reassess tomorrow with night info.
🧠
Prevent votes on Frank to avoid a tie or execution; keep Demon safe and preserve the narrative that David is the best execution today.
🧠
Keep votes off me to avoid execution and prevent a tie, ensuring David stays the execution target and town wastes a day on a good death or kills a minion/demon.
🧠
I am going to be executed no matter what - 5 votes on me, nobody voting for Frank. Continuing to argue looks desperate and won't change minds. My case is already on record. When I flip good Librarian tomorrow, the logical chain proving Frank is evil will be clear. Save my energy and ghost vote for the critical moment.
🧠
The consensus is clear - do not vote for Frank. A tie risks no execution today, giving the Demon another night kill. David is the strongest suspect. Let his execution proceed and reassess tomorrow with new information.
🧠
My master is Eve. She explicitly said not to vote for Frank, so I cannot vote even if I wanted to. The town consensus is clear - let David's execution go through. I should wait and not vote.
🧠
The consensus is clear - do not vote for Frank. A tie risks no execution, which helps only evil. David's execution should go through. I've already spoken; waiting is the best action now.
🧠
The town consensus is clear - do not vote for Frank. David's execution should go through. Voting for Frank risks a tie and no execution, which benefits evil. I've already spoken against it, so I just need to wait.
🧠
Voting for Frank would risk tying the vote and preventing any execution today, which is exactly what evil wants. Let David's execution go through and reassess Frank vs David's alignment tomorrow with night info.
🧠
Protect Frank by not voting and avoid creating a tie or execution on him; preserve the current David execution which removes a strong info role.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/6).
🧠
Lock in David execution without creating new contradictions, and plant a subtle seed that tomorrow is not auto-Frank if David dies good.
🧠
I'm about to be executed. Use my final words to give town a clear roadmap for tomorrow so they don't waste another day. Make the logic airtight so they execute Frank when I flip good.
🧠
David is already on the block with 5 votes and will be executed when nominations close. There's only 1 tick left and no need to intervene. The evidence against David is strong - Eve's Empath points at him, his claim creates a convenient Drunk world, and the town consensus is to execute him. Let it happen and reassess tomorrow with the information his flip provides.
🧠
The nomination phase is ending with David about to be executed. No further action is needed right now. Waiting for the phase to conclude and seeing David's flip will give us critical information for tomorrow.
🧠
Phase is nearly over with 1 tick left. David will be executed. His last words actually provided useful logic - if he flips good, Frank must be evil by Eve's Empath. No action needed right now; wait for execution results and night phase.
🧠
David's execution is imminent with 5 votes. His final words actually reinforce the logic chain - if he flips good Librarian, Eve's Empath reading of 1 between David and Frank proves Frank is evil. No action needed right now; execution will resolve this.
🧠
David is about to be executed. His final words actually confirm that if he flips good, Frank is the evil one by Eve's Empath reading. This is valuable info for tomorrow. No need to disrupt - let the execution proceed and reassess with David's flip.
🧠
Lock in David’s execution and pre-seed that my Empath info may be unreliable if David is real Librarian, preventing the town from auto-executing Frank next.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most trusted coordinator to reduce good voting power, avoid likely Monk protection targets, and keep Charlie alive as a plausible execution tomorrow.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is the safest master choice. She claimed Soldier, isn't under suspicion, and has provided sound strategic analysis. Tying to Eve is risky if she's Drunk/evil (silences my vote). Frank may be evil per Eve's Empath reading. Charlie is likely Drunk. Alice is the trusted anchor.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Dead - Charlie: Investigator (good), Alive - David: Librarian (good), Dead - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share my logical deduction combining Chef and Empath info with Eve and Alice. If both are truthful, Alice+Charlie must be evil. Want Eve's input on her reads and Alice's defense of her Soldier claim. Coordinate for nomination.
🧠
As a dead player, I need to help living good players identify the Demon. Sharing my analysis that Charlie is most likely the Drunk (making Eve a sober Empath) and therefore Frank is evil could be crucial for today's vote.
🧠
Deflect heat from Frank by validating town logic concerns but steering the group to execute Charlie as the β€˜resolver’ of Drunk/Investigator confusion.
🧠
Share my Drunk realization with Eve and Grace since they seem like trusted info players. Coordinate to identify the Demon. With 5 alive, misexecuting today plus a night kill puts us at final 3 tomorrow.
🧠
Coordinate with Eve to neutralize her Empath info pointing at me and steer today’s execution onto a good player, setting up a final three where I can survive even if Eve is sacrificed.
🧠
Grace's analysis has a critical flaw - she assumes Eve's reading points to Charlie being evil, but Eve's neighbors are David and Frank. I need to defend my Soldier claim and point out this error. The reading actually implicates Frank, not Charlie.
🧠
I'm dead and need to coordinate with the most trusted good players to identify the Demon. My analysis strongly suggests Grace and Alice are the evil pair if Eve=Empath and Frank=Chef. I need Eve's Empath readings to confirm this.
🧠
I'm dead with a ghost vote. I need to coordinate with my allies Alice and Grace to figure out who the Demon is. I should share that I'm Slayer (never used ability since died Night 1) and ask what David flipped as, plus what's being discussed in other whispers.
🧠
Correct Alice's factual error about Eve's Empath neighbors - David was dead by Night 2 so Eve's neighbors are Charlie and Frank, not David and Frank. This changes the analysis significantly. Also need to process Heidi's Slayer claim.
🧠
Share my logical deduction with Charlie directly. Since he's almost certainly the Drunk, he needs to understand why and support the Frank vote. His vote could be critical.
🧠
Answer the neighbor question, seed doubt that my Empath info is mechanical due to Drunk possibility, and steer the group to execute Charlie instead of Frank.
🧠
Eve's Night 2 Empath reading is the most critical piece of new information. Her neighbors are now Charlie and Frank. If she reads 1, Frank is evil. If she reads 0, Frank is good. This could confirm or eliminate Frank as the Demon.
🧠
Steer Alice toward pushing Charlie as today’s execute, keeping suspicion off me and away from Eve while setting up a fallback frame on Grace via Chef math.
🧠
Share my logical deduction with Eve and Heidi: Charlie must be the Drunk (good), Frank is evil based on Eve's Empath, and Grace is the Minion based on Chef=1. Convince them to execute Frank, not Charlie, since executing the Drunk wastes a day.
🧠
I need Eve's Empath readings to confirm or deny my deduction. If Eve's neighbors (Charlie and Frank) show 0 evil, then evil is elsewhere (Alice/Grace). If she reads 1 evil, it changes the picture entirely. This is critical info I should push for.
🧠
Share critical analysis with allies: Chef=1 + seating means Frank is the most suspicious pivot since he's adjacent to both Eve and Grace. Also ask about Eve's Night 2 Empath reading which could confirm or deny Frank's evil status. Need David's flip info too.
🧠
I need to shift Eve off her Charlie target and onto Frank. Eve wants to execute Charlie but Charlie is likely the Drunk (good). Eve's own Empath read of 1 with neighbors Charlie/Frank points to Frank being evil. I need to convince Eve that executing Charlie wastes a day and potentially loses us the game.
🧠
Coordinate with Alice (trusted Soldier claim) to ensure Frank gets nominated and executed today. My analysis strongly points to Frank as the Demon if Eve is sober Empath, and Charlie being the Drunk makes Eve sober. This is our best shot at winning.
🧠
Stop a Frank execution today by casting doubt on Empath certainty and steering the town toward executing Alice or Charlie instead.
🧠
Eve hasn't shared her N2 Empath reading despite me asking. This is a critical piece of info that could lock Frank as evil or clear him. I need to demand it publicly-ish and share my logic about Frank being the likely Demon if Eve is truthful.
🧠
Get Grace aligned on executing Charlie and not me; she is influential and already networked with Alice and Eve.
🧠
Eve is the swing vote. She's been whispering with Charlie privately and might be getting swayed. I need to firmly convince her that executing Charlie (the Drunk, who is good) is a losing move, and Frank is the right target based on mechanical evidence.
🧠
I'm dead and running out of time before nominations. Eve hasn't responded to me, so I need to reach Alice who's been actively whispering. I need to share my critical analysis about the evil team composition before the nomination phase starts.
🧠
Need Eve's Night 2 Empath reading urgently - it mechanically solves Frank's alignment. With 5 alive, wrong execution loses the game. Also need to coordinate voting strategy with my ghost vote.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead and need to use my influence to guide the living players toward the right nomination. My Washerwoman info plus the Outsider count discrepancy makes Grace the most suspicious. I should advocate for a Grace nomination and explain the logic clearly.
🧠
I need to publicly call out Eve for withholding her N2 Empath reading and push for Frank's nomination based on the mechanical evidence. Eve's refusal to share is suspicious and I need to address it before nominating.
🧠
The mechanical evidence overwhelmingly points to Frank being evil. Eve's confirmed Empath reads of 1 with Charlie as the good Drunk means Frank is evil. At 5 alive, we must execute Frank today or risk losing tomorrow at final 3.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Talk down the vote by attacking the assumed confirmations, cast doubt on Eve/Bob chain, and redirect the town toward executing Charlie instead of me.
🧠
The mechanical case against Frank is the strongest we have. As a dead player, I need to use my ghost vote wisely. The chain of logic - my Washerwoman ping, David's Librarian, Eve's Empath read - all point to Frank being evil. We can't refuse to act based on 'what if everyone is poisoned.' I must vote Frank.
🧠
The mechanical chain strongly points to Frank being evil. Eve's Empath reading of 1 with me as good Drunk neighbor means Frank is evil. Frank's defense relies on all the confirmations being wrong simultaneously, which is unlikely. I must vote to execute Frank.
🧠
The mechanical evidence overwhelmingly points to Frank being evil. Eve is confirmed Empath (not Drunk), Charlie is the good Drunk, and Eve's reading of 1 means Frank is evil. My vote here gives us 3 votes, executing Frank and likely winning the game.
🧠
Prevent Frank’s execution by getting at least one voter to lower their hand, emphasizing uncertainty in the confirmation chain and urging to save ghost votes.
🧠
The mechanical chain (Bob confirms Eve=Empath, David points Charlie=Drunk, Eve N2 read of 1 with neighbors Charlie&Frank) strongly points to Frank being evil. Eve's refusal to share her N2 reading while arguing against Frank's execution is consistent with Minion behavior protecting the Demon. I must vote to execute Frank.
🧠
Eve is undermining a case built on HER OWN reading. That's extremely suspicious. The vote already has 4 for execution, so my ghost vote isn't needed, but I should flag Eve's behavior as a red flag for future days.
🧠
The vote is already passing with 4 votes, so my ghost vote isn't needed. I should speak to highlight Eve's suspicious behavior for future days in case Frank isn't the Demon, and remind the group of the key mechanical deductions from my confirmed Librarian info.
🧠
Stop or reduce votes on me by attacking the assumed Empath read and offering Charlie as the safer execution, keeping the Demon alive.
🧠
The vote is passing with 4 hands raised. I need to justify keeping my vote. Eve's refusal to state her N2 number is the smoking gun - if it were 0, she'd just say it. Her silence + opposing her own mechanical case suggests she's evil protecting Frank.
🧠
The vote is passing. I need to speak up about Eve's suspicious behavior - her refusal to confirm her own N2 Empath reading while fighting to save the person her own ability condemns. If Frank flips good, the town must execute Eve tomorrow.
🧠
The vote is passing. I need to reinforce why Frank's execution is correct and highlight Eve's suspicious refusal to confirm her own Empath number. If Frank flips evil, Eve is likely a Minion. If Frank flips good, Eve must be executed tomorrow.
🧠
Prevent Frank’s execution by creating immediate doubt and a counter-claim on the key Empath number, hoping at least two living voters withdraw.
🧠
Eve's N1 read of 1 and claimed N2 read of 0 contradict each other regarding Frank's alignment if David was good. I need to point this out to the town and keep my vote on Frank, as Eve's behavior and the contradictory readings strongly suggest she is a Minion lying to protect her Demon.
🧠
Eve's N1=1 and N2=0 are actually consistent if David was evil. The town needs to understand this before it is too late. Frank may be good. But Eve's suspicious behavior in hiding her number means we cannot fully trust her. I must warn the town about this nuance and save my ghost vote for when it matters more.
🧠
Heidi claimed David could be evil, but David flipped Librarian (a good Townsfolk role), proving he was good. This means Eve's N1 and N2 readings contradict each other - one must be wrong. Need to correct the record before the vote finalizes and urge the town to execute Frank while warning about Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a competing nominee likely to hit 4 votes for a tie, saving the Demon. Sacrifice the minion if needed and shift suspicion onto Eve’s inconsistent Empath story.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Get enough votes on me to tie or beat Frank so Frank survives. I will present myself as the correct execution if they distrust my Empath info.
🧠
I must avoid being executed. Voting Eve to reach a tie or surpass is the best immediate chance to get off the block and live to the night kill.
🧠
Eve offering herself as sacrifice is classic Minion behavior to save her Demon. All worlds point to executing Frank today. I must urge the town not to be distracted by Eve's sacrifice play.
🧠
Voting for Eve risks saving Frank the Demon. David's confirmed good flip means Eve's N1 Empath of 1 points to Frank being evil. Eve's N2 zero contradicts this and is either poisoned info or a lie. Her hiding it until the last second is classic evil behavior. I must speak against voting Eve and keep Frank on the block.
🧠
Prevent anyone from voting for Eve so Frank stays on the block and gets executed. Voting Eve risks tying the vote and letting the Demon walk free.
🧠
As Butler, my master today is Alice. Alice is NOT voting for Eve, so I cannot vote for Eve either. The correct strategic play is to let Frank be executed - the mechanical evidence (David confirmed good + Eve's N1 read of 1) proves Frank is evil. Voting for Eve risks a tie and no execution, which helps evil.
🧠
Prevent Eve from getting enough votes to tie with Frank. If votes tie at 4-4, nobody dies and evil wins ground. Must keep Frank on the block for execution.
🧠
If Eve gets 4 votes, it ties with Frank and nobody executes. That lets the Demon survive another night. I must urge everyone not to vote for Eve and let Frank's execution proceed.
🧠
Add my vote to push toward a tie or surpass Frank, preventing Frank’s execution and keeping the Demon alive.
🧠
Get at least one extra vote on Eve to force a tie and prevent my execution, ideally keeping Eve alive too.
🧠
Grace is being directly targeted by Frank to force a tie. I must reinforce that a tie means no execution, which helps evil. The mechanical case against Frank is strong: David confirmed good + Eve's N1=1 = Frank is evil. N2=0 is unreliable.
🧠
I must NOT vote for Eve. Voting for her risks tying the vote at 4-4, which saves Frank from execution. Frank is mechanically proven evil by David's confirmed good flip + Eve's N1 reading. The good team consensus is clear: let Frank hang.
🧠
Do not vote for Eve. Frank has 4 votes and will be executed. Voting for Eve risks a tie (4 votes) which saves the Demon. The mechanical case against Frank is strong. I stay silent and let the Frank execution happen.
🧠
I must not vote for Eve - a tie saves the likely Demon. As Butler, my master Alice isn't voting, so I can't anyway. I should publicly refuse Frank's appeal and reinforce the mechanical case against him.
🧠
Voting for Eve risks creating a tie with Frank, which would save the most likely Demon from execution. The entire good team agrees: let Frank hang. My ghost vote is more valuable saved for a critical future moment than wasted on a vote that could accidentally help evil.
🧠
The mechanical case against Frank is overwhelming. Voting for Eve would risk a tie (4 votes) that saves the Demon. I must preserve my ghost vote for a critical moment, not waste it here. Frank's execution must go through.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/5).
🧠
Try to force a tie by nominating Charlie and arguing uncertainty; aim to pull Grace or a dead vote onto Charlie so Frank survives to night.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Eve is nominating me to create a tie and save Frank. I must argue against voting for myself and reinforce the mechanical case that Frank is the Demon. If I get votes equal to Frank, no one dies today and the Demon walks free.
🧠
Force a 4-vote tie on Charlie to prevent Frank’s execution today and keep the Demon alive; my hand is necessary and may encourage a hesitant voter to join.
🧠
Get Charlie to 4 votes to force a tie and avoid my execution today; survival is win condition and tie increases chaos and time for evil kills.
🧠
Urge town not to vote Charlie. Eve is clearly a Minion trying to save her Demon Frank by creating a competing execution. The mechanical case against Frank is solid. Charlie voting no is correct.
🧠
Prevent any votes for Charlie. If Charlie ties or exceeds Frank's votes, the Demon survives. I must speak up to ensure Grace and dead players don't vote for Charlie.
🧠
Charlie has only 2 votes (Frank + Eve). Even one more vote doesn't reach the 4 needed for a tie. I must not vote for Charlie under any circumstances. Waiting is the safest play - let Frank's 4 votes stand and his execution proceed.
🧠
I must speak up to prevent Alice and Grace from voting for Charlie. A tie means no execution, which saves the Demon Frank. My ghost vote should be reserved, but I need to reinforce the mechanical case and urge everyone not to fall for Eve's distraction.
🧠
As confirmed good Librarian, I need to use my credibility to reinforce the mechanical case against Frank and urge everyone NOT to vote Charlie, which would tie and let evil survive.
🧠
The vote for my nomination is in progress. Eve and Frank voted for me (2 votes). Alice and Grace are firmly against voting for me. Frank already has 4 votes and will be executed. I should wait - speaking again won't help and might distract. The town has the right idea.
🧠
I must try to secure two more votes on Charlie to tie and prevent Frank’s execution. Even if unlikely, pushing uncertainty and correcting 'tie=instant loss' may flip a vote.
🧠
Exploit the false claim that a tie ends the game, create doubt about 'confirmed' info, and try to secure two extra votes to tie Charlie and avoid my execution.
🧠
Counter Frank's misleading 'tie doesn't lose today' argument. A tie means the Demon gets another night kill and we lose a day of information. The mechanical case is strong enough that we should not waste this execution. Reinforce that Alice and Grace must hold firm.
🧠
Voting for Charlie risks tying Frank's 4 votes, which would save the Demon. Only Eve and Frank (likely the evil team) are voting Charlie. I must not vote and should let Frank's execution proceed on the ironclad mechanical evidence.
🧠
I must speak to prevent anyone from voting for Charlie. A tie means no execution today, which helps evil. The mechanical case against Frank is overwhelming. Eve and Frank voting Charlie is transparent Demon/Minion coordination.
🧠
Voting for Charlie would risk creating a tie with Frank's 4 votes, resulting in no execution today - which benefits evil. The mechanical case against Frank is strong. I must NOT vote for Charlie and should let the current vote stand so Frank hangs.
🧠
I must NOT vote for Charlie. A tie means no execution today, the Demon kills tonight, and we're in a worse position tomorrow. Frank has 4 votes and should hang on confirmed mechanical evidence. Eve and Frank voting together for Charlie is Demon-Minion coordination. I wait to preserve my ghost vote for a more critical moment.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/5).
🧠
Frank has 4 votes and will be executed. The nomination phase is ending. No action needed - waiting is the safest choice to ensure the execution goes through without any last-minute disruptions.
🧠
No remaining mechanical lever this tick; conserve words and avoid further confirming the evil coordination. Prepare to pivot based on whether game ends at execution.
🧠
I need Grace to use her nomination to create a tie and survive. Frame it as risk management if Eve is drunk/lying, and ask ghosts to spend votes to reach 4.
🧠
Point out that Eve has already been nominated today and cannot be nominated again, so Frank's desperate request is impossible. Reassure the town that the execution will proceed correctly.
🧠
Voting is closed. Frank has 4 votes and will be executed. The mechanical case is solid - David confirmed good means Charlie is Drunk and Eve is sober Empath, so her reading of 1 evil neighbor implicates Frank. No action needed at this point; just let the execution proceed.
🧠
Frank is on the block with 4 votes and only 1 tick remains. No new nomination can change the outcome. The mechanical case against Frank is strong. I should simply wait and let the execution proceed.
🧠
Frank is about to be executed with 4 votes. There is only 1 tick left and voting is closed. Nothing I can do will change the outcome. I should wait and save my ghost vote for tomorrow if needed, especially if Charlie becomes the new Demon via Scarlet Woman.
🧠
Frank is about to be executed with 4 votes. The phase is ending. I should save my ghost vote for a more critical moment - likely tomorrow when the game could be on the line. Speaking now changes nothing; the execution is happening regardless.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good