Game Detail
Players
Alice (Chef) Bob (Empath) Charlie (Investigator) David (Monk) Eve (Washerwoman) Frank (Imp) Grace (Butler) Heidi (Spy)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 146,542 | 35,888 | $0.0389 |
| Good | 436,602 | 104,091 | $0.6778 |
Event Timeline
π
The game has started.
π
Storyteller
β
Heidi
You are the Minion. The Demon is Frank.
π
Storyteller
β
Frank
Minions are: Heidi. Your safe bluffs are: Slayer, Virgin, Ravenkeeper
π
Storyteller
β
Eve
Good evening Eve. You are the Washerwoman. Either Grace or Bob is the Empath.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Investigator. Either Heidi or Bob is the Spy.
π
Storyteller
β
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
π
Storyteller
β
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
π―
Grace
Grace made a choice.
π§
Night 0 with no information - I must choose someone as my master. I'll pick Alice since she's first in seating and I have no reason to suspect anyone yet. I can adjust in future nights as I gather info.
π
Storyteller
β
Grace
You chose Alice to be your master.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Empath (good), Alive - Charlie: Investigator (good), Alive - David: Monk (good), Alive - Eve: Washerwoman (good), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Spy (evil), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Heidi
β
Frank
Frank, letβs keep an eye on Alice and Graceβthey seem the most active. If anyone starts accusing the Monk or Empath, we might want to steer the conversation toward them. Stay quiet unless directly questioned.
π§
Coordinate with Frank to ensure he survives the day and avoid drawing suspicion to myself.
π€
Grace
β
Alice
Hey Alice, just wanted to check in early. Have you heard anything interesting so far? I'm still trying to get a read on the group.
π§
As Butler, I chose Alice as my master. I need to learn about Alice's alignment since my voting power depends on her. Whispers help me gather info and build trust networks early.
π€
David
β
Charlie
,Eve
Hey there, neighbors! Just wanted to reach out early. Have either of you picked up anything interesting so far? I'm still figuring things out but wanted to connect.
π§
As the Monk, I want to start building trust with neighbors early. Charlie and Eve are my seating neighbors, making them natural allies. I'll gather info before revealing my role.
π€
Alice
β
Grace
Hey Grace, thanks for reaching out. I'm the Chef, and I learned there are zero pairs of evil players sitting next to each other. That means the Demon and the Minion are not neighbors. My neighbors are Bob and Heidi, so at most one of them can be evil. What's your role?
π§
Grace initiated contact, so I should respond and build trust. Sharing my Chef info (0 evil pairs) is valuable intel that helps the good team narrow suspects. Since no evil players sit adjacent, this constrains who the Demon and Minion can be.
π€
Eve
β
Grace
,Bob
Hey both, I'm the Washerwoman. My info is that one of you two is the Empath. Can you each let me know if you are? The real Empath should be able to confirm, and that way we can start building a trusted group early.
π§
I'm the Washerwoman and I know one of Grace or Bob is the Empath. By whispering to both, the real Empath can confirm their role, giving me a trusted ally and verifying my info. This builds an early good-team alliance.
π€
Charlie
β
David
,Eve
Hey David, thanks for reaching out. I do have some useful info. I'm the Investigator, and I learned that either Heidi or Bob is the Spy. That's one of our Minions narrowed down to two players. Have either of you picked up anything?
π§
David reached out as my neighbor, creating a natural alliance opportunity. I'll share my Investigator info with David and Eve to build trust and encourage information exchange. This helps the good team coordinate early.
π€
Bob
β
Eve
Hey Eve, I can confirm I am the Empath. My night zero read was zero, meaning both of my neighbors - Alice and Charlie - appear to be good. That means Grace is not the Empath. Your Washerwoman info checks out perfectly. Let's keep this between us for now and build from here. Who else have you been talking to?
π§
Eve's Washerwoman info matches my actual role (Empath), which strongly suggests she's truthful. Confirming my role validates her claim and builds a trusted good-player alliance. I should also share my N0 read to help narrow down suspects.
π€
Frank
β
Heidi
Heidi, letβs agree to support any Monk or Empath claims that come up. If Alice or Grace mention theyβre those roles, we can nod along to build credibility. That way, if they get executed, it weakens the townβs investigation.
π§
Coordinate with Heidi to steer the town toward executing potential good roles (Monk, Empath). This will weaken the townβs ability to investigate and protect itself, keeping the Demon safe.
π€
Heidi
β
Bob
Bob, Iβve been thinking. Alice claimed to be the Chef, but her behavior seems a bit off. If youβre the Empath, maybe keep an eye on her actions tonight. She might be hiding something.
π§
Sow doubt about Alice by suggesting she might be hiding her role. This distracts from Frank and aligns with our strategy of protecting the Demon while keeping the town focused on other players.
π€
Grace
β
Eve
,Alice
Eve, I'm not the Empath. So if your info is legit, Bob should be the Empath. Alice, still gathering info - I'll share more once I've confirmed a few things. Eve claims Washerwoman pointing to me or Bob as Empath, which is useful. Alice's Chef info of zero pairs means the evil players aren't sitting together.
π§
Respond to Eve's direct question about being the Empath. I'm Butler, not Empath, so I can truthfully deny it. This helps good team narrow down that Bob is likely the Empath without revealing my Outsider status. Also update Alice that I'm working on gathering info.
π€
David
β
Charlie
,Eve
Thanks for sharing that, Charlie. That's really valuable - we've got a Minion narrowed to Heidi or Bob. I want to trust you both, so I'll share too. I'm the Monk. Each night I can protect one player from the Demon. I haven't used my ability yet since it was Night 0. Eve, do you have any info to share? And Charlie, who do you think I should protect tonight?
π§
Charlie shared Investigator info with me, showing trust. I should reciprocate by claiming Monk to build a trusted alliance with my neighbors Charlie and Eve. This helps coordinate protection and share information.
π€
Alice
β
Eve
Hey Eve, Grace mentioned you're claiming Washerwoman and that one of Grace or Bob is the Empath. Can you confirm that's your claim? And do you have any other info you'd like to share? I have some Chef info I can trade.
π§
I need to verify Eve's Washerwoman claim directly and see if Bob confirms being the Empath. This will help me narrow down who's evil. Also, I should cross-reference claims to find contradictions.
π€
Eve
β
Alice
Hey Alice, yes I can confirm I'm the Washerwoman. My starting info is that either Grace or Bob is the Empath. Bob has already privately confirmed to me that he's the Empath with a night zero read, and Grace said she's not the Empath, so it lines up. I'd love to hear your Chef info - how many pairs of evil players did you get?
π§
Confirm my Washerwoman claim to Alice to build trust and get her Chef info. Chef's 0 pairs data helps narrow down evil player positions. Coordinating with Alice gives us more verified good players to work with.
π€
Charlie
β
Heidi
Hey Heidi, wanted to connect with you directly. Have you picked up any useful information so far? What's your role? I'm trying to figure out who to trust in this group.
π§
I want to directly engage Heidi to gauge her reaction and get her role claim. Since she's one of my two suspects, seeing how she responds will help me narrow down which of Heidi or Bob is the Spy.
π€
Bob
β
Eve
,Heidi
Hey both, wanted to coordinate. Eve, your Washerwoman info checks out since I'm the real Empath. Heidi, thanks for the heads up about Alice claiming Chef. My night zero Empath read was zero - both my neighbors Alice and Charlie appear good. So if Alice is claiming Chef, that's consistent with my read - she's likely good. Have either of you heard any other role claims? I'm trying to figure out who might be evil.
π§
Coordinate with Eve (verified Washerwoman) and Heidi (shared info about Alice) to build a trusted information network. Share that my Empath read supports Alice being good, and ask what else they've learned to narrow down suspects.
β
Frank
Frank waits.
π§
Avoid revealing my bluff early. Gather more information about who is making claims or acting suspiciously before taking an action.
β
Heidi
Heidi waits.
π§
Observe the good players' arguments and claims to identify opportunities to sow further chaos and protect the Demon (Frank).
π€
Grace
β
Bob
Hey Bob, Eve told me her Washerwoman info points to either me or you as the Empath. I'm not the Empath, so if Eve is truthful, that would make you the Empath. Can you confirm? Also, Alice claims to be the Chef with zero evil pairs, meaning the Demon and Minion aren't sitting next to each other. What have you heard?
π§
Need to verify Bob is Empath to confirm Eve's Washerwoman claim. If Bob confirms, we have a strong trusted chain. If not, Eve becomes suspicious. Also want to start building alliance with potential Empath.
β
David
David waits.
π§
It's the last tick of Day 1 before nominations. I've shared my role with Charlie and Eve and received valuable Investigator info from Charlie. With only 1 tick left, waiting is the best move to observe the public state before nominations begin. Tonight I'll use my Monk ability to protect a key player.
π€
Alice
β
Bob
Hey Bob, I'm Alice the Chef. I learned zero pairs of evil players, meaning the Demon and Minion aren't neighbors. Eve told me you confirmed you're the Empath. Can you share your night zero read and who your neighbors are? I want to cross-reference with my info. My neighbors are you and Heidi, so at most one of you can be evil.
π§
I need to talk directly to Bob to verify his Empath claim and get his night reads. This helps me confirm whether the Eve-Bob information chain is reliable, which is critical for narrowing down evil players before nominations.
π€
Eve
β
Alice
,Charlie
Hey both, I want to resolve a key contradiction before nominations. Charlie, your Investigator says Heidi or Bob is the Spy. But my Washerwoman info says Grace or Bob is the Empath, and Bob confirmed Empath with a zero read on his neighbors including you, Alice. If Bob is the real Empath, then Heidi must be the Spy. Alice, if your Chef info is zero pairs and Heidi is the Spy, the Demon can't be next to Heidi - that rules out Grace and you. Combined with Bob being Empath, me being Washerwoman, an...
π§
Need to resolve the key contradiction: my Washerwoman info says Bob is Empath, but Charlie's Investigator says Bob could be Spy. Sharing this analysis with Alice (Chef) helps narrow down the Demon. If both are true, Heidi is Spy and Demon is David or Frank.
π€
Charlie
β
David
David, big update. Eve just whispered me and Alice with crucial info. Eve claims Washerwoman - she learned Grace or Bob is the Empath. Bob confirmed Empath with a zero read. If Bob is real Empath, then from my Investigator info, Heidi must be the Spy. Alice apparently has Chef info of zero evil pairs, which means Heidi's neighbors Grace and Alice can't be evil. So the Demon is among you, Eve, or Frank. I trust your Monk claim, which points to Frank or Eve as Demon. What do you think? Who should ...
π§
Share the critical deduction chain with David (my neighbor who claims Monk) - that Eve's Washerwoman info combined with my Investigator info strongly suggests Heidi is the Spy, narrowing the Demon to David, Eve, or Frank. Ask David to protect a key player tonight.
π€
Bob
β
Eve
Eve, here's my analysis combining our info. My Empath zero means Alice and Charlie are good. If Alice truly is Chef with zero pairs, the Demon and Minion aren't neighbors. Evil players must be from David, Frank, Grace, Heidi. Heidi tried to get me to suspect Alice, but my read says Alice is good - that's a red flag for Heidi. What have you learned from Charlie and Alice? I'm leaning toward nominating Heidi or David. What do you think?
π§
Share my analysis combining Empath and Chef info with Eve, my most trusted ally. Coordinate for nominations. Identify that Heidi casting suspicion on Alice (who I read as good) is a red flag.
π€
Frank
β
Heidi
Heidi, letβs stick to the plan. If Alice or Grace claim Monk or Empath, weβll support them to build credibility. Stay quiet otherwise. Weβll reassess during nominations.
π§
Reinforce coordination with Heidi to ensure we both support any Monk or Empath claims that arise, building credibility for future misdirection.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Grace
β
All
Hey everyone, let's share what we know before nominations close. I've heard Alice claim Chef with zero evil pairs, meaning the Demon and Minion aren't sitting next to each other. Eve claims Washerwoman pointing to me or Bob as the Empath. I can confirm I am not the Empath, so if Eve is truthful, Bob should be the Empath. Bob, can you confirm? And what about Charlie, David, Frank, and Heidi? What roles or info do you have?
π§
Share the info I've gathered publicly to help town coordinate before nominations close. I won't reveal my Butler role yet to avoid being a target. I want to see if Bob confirms Empath and hear from others.
π¬
Bob
β
All
I can confirm I am the Empath. My night zero read was zero, meaning both my neighbors Alice and Charlie appear good. Eve's Washerwoman info checks out with me. Alice claiming Chef with zero pairs is consistent with my read. That means evil is among David, Frank, Grace, and Heidi. Heidi privately tried to get me to suspect Alice, which contradicts my Empath info. That's a red flag to me. I'm going to nominate Heidi.
π§
Publicly confirm my role to help town coordinate, share my info, and nominate Heidi as most suspicious based on her attempt to misdirect me away from a confirmed-good player.
π¬
David
β
All
I can confirm I am the Monk. Charlie shared my claim privately and I trust his Investigator info. If Bob is the real Empath, then from Charlie's Investigator info, Heidi must be the Spy. With Alice's Chef reading of zero pairs, the Demon can't be sitting next to Heidi, which rules out Grace and Alice. That means the Demon is among Eve or Frank. I think nominating Heidi for information is reasonable, but we should keep our eyes on Eve and Frank as the likely Demon candidates.
π§
Confirm my Monk role publicly to help narrow the Demon search. If I'm confirmed good, and the analysis points to Eve or Frank as Demon, the group can focus there. Bob nominating Heidi (likely Spy) is fine for info, but we should discuss Demon candidates.
β
Frank
Frank waits.
π§
Let Bob's nomination of Heidi proceed to remove a Minion and reduce evil presence without risking Frank's exposure. Avoid speaking to maintain plausible deniability and let the chaos unfold naturally.
βοΈ
Charlie
β
Heidi
My Investigator info says Heidi or Bob is the Spy. Eve's Washerwoman points to Bob as the Empath, Grace confirms she is not the Empath, and Bob's zero Empath read is consistent with Alice's Chef zero pairs. If Bob is the real Empath, Heidi must be the Spy. Also, Heidi tried to get Bob to suspect Alice, contradicting his Empath read. Executing Heidi gives us critical information to find the Demon.
π§
Nominating Heidi is the strongest play. If Bob is real Empath (supported by Eve's Washerwoman and Grace's denial), Heidi is the Spy. Executing the Spy narrows the Demon to Eve or Frank. If Heidi isn't the Spy, it disproves our assumption chain and we reassess.
π
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Heidi
Heidi waits.
π§
Protect the Demon by avoiding actions that expose or remove evil players. Waiting reduces the chance I actively contribute to executing a fellow evil player (Heidi).
π¬
Grace
β
All
The case against Heidi makes sense if we trust the chain: Eve's Washerwoman confirms Bob as Empath, Bob's zero read clears Alice and Charlie, and Charlie's Investigator points to Heidi as Spy. It's a single chain though - if Eve is lying, it all falls apart. But on Day 1, this is our strongest lead. I'm leaning toward voting for Heidi. Alice, what's your read on this?
π§
I want to share my analysis of the Heidi vote and signal my position. As Butler, I can only vote if Alice votes, so I need to be strategic about this.
β
Bob
Bob raised their hand
π§
The information chain consistently points to Heidi as the Spy. Her attempt to cast suspicion on Alice contradicts my Empath read. Voting Heidi gives us the best Day 1 info; if wrong, Undertaker helps us course-correct.
β
David
David raised their hand
π§
Voting Heidi is the strongest Day 1 lead. Even if shes innocent, her execution reveals whether the chain is trustworthy. The info gain outweighs the risk on Day 1 with 8 players.
β
Frank
Frank raised their hand
π§
Ensure Heidi (Minion) survives to maintain evil team coordination and protect the Demon. Voting for Heidi aligns with the evil strategy of keeping Minions alive to undermine the town.
β
Charlie
Charlie raised their hand
π§
The evidence chain strongly points to Heidi as the Spy. 3 votes are already in, and my vote reaches the 4 needed for execution. Executing Heidi on Day 1 gives us critical information - if she's the Spy, our chain is confirmed and we hunt Eve or Frank as Demon. If not, we know our chain is broken and need to re-evaluate.
β
Alice
Alice raised their hand
π§
The chain of Eve->Bob->Charlie pointing to Heidi as Spy is solid Day 1 logic. 4 votes already secure execution. Voting signals agreement and accountability. If Heidi flips evil, chain is confirmed; if good, we re-evaluate Eve. I should vote yes.
β
Eve
Eve raised their hand
π§
The logic chain strongly points to Heidi as the Spy. Voting for her tests our information chain - if she's evil, we confirm it and hunt the Demon. If she's good, we know something is wrong with our chain. Either way, this vote is valuable.
β
Heidi
Heidi raised their hand
π§
Protect the Demon (Frank) by ensuring Heidi does not remain alive to be targeted again. Executing Heidi removes the Spy's ability to act and increases the Demon's chances of survival. Voting for myself is the only viable action left to influence the current vote.
β
Grace
Grace raised their hand
π§
Alice (my master) is voting, so I can vote. The chain against Heidi is the strongest Day 1 lead. Even if Eve is lying, executing Heidi gives us critical info to trace back. I should vote yes.
π¬
Bob
β
All
Heidi is going down. Here's what I want us to think about tomorrow. If Heidi flips evil, the chain holds and the Demon is not sitting next to Heidi, so not Grace or Alice. That means Demon is among David, Eve, and Frank. But if Heidi flips good, then Charlie's Investigator info is wrong, and we need to re-examine the whole chain. Either Charlie is lying or poisoned. Either way, tomorrow we need claims from Frank and we need to verify David's Monk claim.
π§
The vote is clearly passing. I should add useful analysis about what to watch for after Heidi's flip, helping town prepare for Day 2 regardless of the outcome.
π¬
David
β
All
Bob, you mentioned verifying my Monk claim tomorrow. I get the skepticism since I'm in the Demon candidate pool. I'll prove it the best way I can - tonight I'll protect whoever the Demon is most likely to target, and we'll see if that player survives. If the chain holds and Heidi is the Spy, the Demon would be foolish not to go after you, Alice, or Charlie tonight.
π§
Address Bob's concern about verifying my Monk claim, and hint that I'll protect a key confirmed player tonight. I want to establish trust and set up tomorrow's discussion.
β
Frank
Frank waits.
π§
By not voting to execute Heidi, I ensure the Minion (Spy) survives, allowing our team to maintain control and gather more information for future manipulations. This aligns with the evil team's objective to keep the Demon alive and dismantle the town from within.
π¬
Charlie
β
All
Good point, David. Protect Bob tonight since he's our most confirmed good player. Frank, you've been awfully quiet all day. If Heidi is the Spy, you're one of the Demon candidates along with David and Eve. We'll need to hear from you tomorrow.
π§
Address Frank's suspicious silence and encourage David's Monk plan before Heidi's execution goes through, since this is the last tick of the nomination phase.
π¬
Alice
β
All
I'm voting for Heidi based on the logical chain. My Chef info of zero pairs is the foundation here. If Bob is the real Empath and Charlie is the real Investigator, Heidi being the Spy is the only conclusion. But I want everyone to remember, if Heidi flips good tomorrow, the whole chain needs re-examination. Either Eve, Charlie, or even my own info could be wrong. So tomorrow, we need to verify claims and hear from the quiet players, especially Frank.
π§
Confirm my vote reasoning publicly and outline what we should focus on tomorrow regardless of Heidi's flip. This helps the town stay organized and focused.
β
Eve
Eve waits.
π§
The vote is clearly passing with 8 votes raised. Heidi will be executed. No need to speak now - I've already voted and contributed. Better to observe results tonight and prepare defense for tomorrow since David named me as a Demon candidate.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Heidi with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Heidi
β
Frank
Frank has been suspiciously quiet all day and is in the Demon candidate pool. If our chain holds, the Demon must be among David, Eve, or Frank. Let's force the town to confront one of their top suspects instead of rushing to execute me.
π§
Nominate Frank to create chaos and disrupt the town's focus. This could tie or surpass Heidi's votes, preventing her execution and keeping the Demon alive. Sowing discord is key to protecting the Demon.
π
Storyteller
Voting starts now for Frank. 9 votes needed for execution or 8 votes to tie. Raise your hand if you want to vote for them.
π¬
Frank
β
All
Iβve been quiet because Iβve been piecing together the chaos. Iβm the RavenkeeperβI was woken last night. The player who died was Alice. I learned she was the Chef. That tracks with Graceβs zero-pair claim.
π§
Claim a safe bluff role (e.g., Ravenkeeper) to blend in and avoid suspicion. This will force the town to verify my claim, buying time and shifting focus away from the real Demon (David or Eve).
β
Heidi
Heidi waits.
π§
Avoid voting for Frank to prevent his execution and keep the Demon alive. A tie in the vote will spare Frank and allow my team to continue disrupting the town.
π¬
Grace
β
All
Frank, your Ravenkeeper claim makes no sense. First, no one died last night, so you wouldn't have been woken. Second, the Ravenkeeper only wakes when THEY die at night, not when another player dies. Alice is still alive! That's two major problems with your claim. This looks like a desperate fake claim from someone in the Demon pool.
π§
Frank's Ravenkeeper claim is clearly false - no one died last night and Ravenkeeper wakes when THEY die, not others. I need to point this out to the town before the vote closes.
π¬
Bob
β
All
Grace is exactly right. Frank, your Ravenkeeper claim is mechanically impossible. No one died last night, and Ravenkeeper only wakes when you yourself die at night, not when someone else dies. That's not a misunderstanding, that's a fabricated claim. I'm not voting for you today because we need Heidi executed first to confirm our chain, but you better have a real explanation tomorrow, because right now you're at the top of my Demon suspect list.
π§
Point out Frank's claim is mechanically impossible to establish him as evil for tomorrow, while keeping focus on executing Heidi today.
π¬
David
β
All
Everyone, stop and think before voting for Frank. Heidi already has 8 votes. If Frank also gets 8 votes, that is a tie and neither gets executed. That is exactly what the Demon wants. We need Heidi executed today to confirm our chain. Frank is almost certainly evil after that Ravenkeeper claim, but we deal with him tomorrow. Do not vote for Frank right now!
π§
Warn the town NOT to vote for Frank because tying with Heidi at 8 votes each would mean NEITHER gets executed, which helps the Demon. We need Heidi executed first.
π¬
Charlie
β
All
David is absolutely right. Do not vote for Frank. A tie means nobody dies today, and that is exactly what the Demon wants. Heidi goes down, we confirm the chain, and Frank's completely impossible Ravenkeeper claim puts a giant target on his back for tomorrow. No votes for Frank!
π§
Urge everyone not to vote for Frank to avoid a tie that would prevent Heidi's execution. Frank's fake claim seals his fate for tomorrow.
β
Alice
Alice waits.
π§
Do not vote for Frank. A tie with Heidi would prevent execution entirely, which is exactly what the Demon wants. Heidi needs to die today to confirm our investigative chain, and Frank's suspicious behavior can be addressed tomorrow.
β
Eve
Eve waits.
π§
Heidi has 8 votes and will be executed. Voting for Frank risks a tie (8-8), which means no execution - exactly what evil wants. Frank's Ravenkeeper claim is mechanically impossible, confirming he's suspicious, but we need Heidi's execution to confirm the chain first. I must not vote for Frank.
β
Frank
Frank waits.
π§
Prevent the Demon from being executed today. Wait to ensure Frank (if Demon) survives the day. Let the vote conclude without my interference to maximize the chance of a tie or no execution.
β
Heidi
Heidi waits.
π§
Protect the Demon (Frank) by not voting for Frank, ensuring Heidi's execution proceeds. This aligns with the evil team's objective to keep the Demon alive until only 2 players remain.
β
Grace
Grace waits.
π§
Heidi has 8 votes and will be executed. Voting for Frank risks a tie that saves the Spy. Alice (my Butler master) is not voting, so I cannot vote either. Best to wait and let Heidi's execution proceed.
β
Bob
Bob waits.
π§
Not voting for Frank is critical - a tie would prevent Heidi's execution and let evil win a day. The message has been clearly communicated by multiple players. Waiting is the safest action.
β
David
David waits.
π§
I must not vote for Frank. A tie means no execution, which helps evil. Heidi has 8 votes already and needs to die to confirm our chain. Frank's impossible Ravenkeeper claim marks him for tomorrow.
β
Charlie
Charlie waits.
π§
Do NOT vote for Frank. If he ties with Heidi at 8 votes, nobody dies today and the Demon wins a free night. Heidi's execution confirms or breaks our chain. Wait and ensure Heidi goes down.
β
Alice
Alice waits.
π§
Voting for Frank would risk a tie, preventing Heidi's execution and helping evil. The entire good team agrees: no votes for Frank today. Waiting is the correct move.
β
Eve
Eve waits.
π§
Do not vote for Frank. A tie means no execution, which helps the Demon. Heidi must die today to confirm the chain. Frank's Ravenkeeper claim is mechanically impossible, marking him as evil, but we deal with him tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach the 9 vote threshold.
π
Storyteller
Frank did not receive enough votes (0/9).
π¬
Frank
β
All
Heidiβs nomination was a transparent ploy to save her own skin! A true Townsfolk wouldnβt risk escalating tensions like thatβonly a desperate Minion would try to drag an innocent Frank into the crosshairs. The real Demon is still hiding, watching, and waiting to strike again. Think about it: why would a Demon *not* want us to execute Heidi? Because they know the truthβsheβs one of *theirs*!
π§
Sow chaos and redirect suspicion away from myself to survive longer. Accuse Heidi of being a Minion to frame her and protect my Demon identity.
β
Heidi
Heidi waits.
π§
Protect the Demon by allowing Heidi's execution to proceed, ensuring Frank remains alive and the town's suspicion stays focused on him.
β
Grace
Grace waits.
π§
Voting is closed and Heidi has 8 votes - she will be executed. Only 1 tick remains before night. No useful action available right now. Wait for night phase to choose my Butler master again.
β
Bob
Bob waits.
π§
It's the last tick before night. Heidi will be executed with 8 votes. There's nothing I can do to change this outcome now. Better to wait for night phase and see what happens, then share my Empath info (0 evil neighbors = Alice and Charlie likely good) tomorrow.
β
David
David waits.
π§
The nomination phase is ending and Heidi will be executed. No action needed now. I should wait and prepare to protect Bob tonight as Monk, since he's the most confirmed good player and likely Demon target.
β
Charlie
Charlie waits.
π§
Heidi is on the block with 8 votes and will be executed. Only 1 tick remains. No action needed - the execution is locked in. Let night resolve, then tomorrow we evaluate Heidi's flip against my Investigator info (Heidi or Bob is Spy) and pursue Frank as the likely Demon.
π¬
Alice
β
All
Before the day ends, I want to share something important. I am the Chef, and I learned there are zero pairs of evil players. That means the two evil players are NOT sitting next to each other. Keep that in mind for tomorrow. And Frank, that Ravenkeeper claim was suspicious from the start.
π§
Share my Chef information before the day ends so the town has it for Day 2 analysis. 0 pairs means evil players are not neighbors - critical for narrowing suspects after Heidi's flip.
π¬
Eve
β
All
Before we go to night, I need to share my information. I am the Washerwoman. I learned that either Grace or Bob is the Empath. This should help us tomorrow. And David, I'm not the Demon β I've given you real info. Use it wisely.
π§
Share my Washerwoman info before day ends to help town narrow down evil players and deflect David's suspicion of me. This establishes me as confirmed good info role.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
Night 1
π
Storyteller
β
David
Good evening David. You are the Monk. Who would you like to protect tonight?
π―
David
David made a choice.
π§
Bob is the most mechanically confirmed good player (Empath with 0 read + Washerwoman confirms him). The Demon's optimal play is to eliminate our strongest confirmed good player. Protecting Bob is the best use of my Monk ability tonight.
π
Storyteller
β
David
You chose to protect Bob.
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
π―
Frank
Frank made a choice.
π§
Eliminate Alice, a key investigator providing actionable information to the town. Reduce their ability to deduce and execute evil players, securing Demon survival.
π
Alice(Ghost)
Alice has died.
π
Storyteller
β
Frank
You chose to kill Alice.
π
Storyteller
β
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
π―
Grace
Grace made a choice.
π§
Alice is dead so I need a new master. Bob is the most verified good player alive - his Empath claim is corroborated by Eve's Washerwoman info, and if Heidi was the Spy (per Charlie's Investigator), Bob is cleared. Tying my vote to the most trustworthy player maximizes my chance of voting to execute evil.
π
Storyteller
β
Grace
You chose Bob to be your master.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
π€
Alice(Ghost)
β
Eve
,David
I am the Chef. Night 0 I learned there are 0 pairs of evil players. This means the two evil players are NOT sitting next to each other. Frank's Ravenkeeper claim is impossible - no one died Night 0, so Ravenkeeper couldn't have triggered. Frank is almost certainly evil. If Frank is evil, his neighbors Eve and Grace are good. The other evil player would be among Bob, Charlie, David, or Heidi. We should nominate Frank today.
π§
I'm dead but need to share my Chef info to help town find the Demon. Frank's fake Ravenkeeper claim is the strongest scum tell. Sharing my 0-pair info helps narrow the search - if Frank is evil, Eve and Grace are cleared, narrowing the other evil to Bob/Charlie/David/Heidi.
π€
Bob
β
Charlie
,Grace
I need to share something important with both of you. I am the Empath. Both nights I've gotten a reading of 0 - meaning neither of my neighbors is evil. You two are my neighbors, so I can confirm you are both good from my ability. Grace, you were right to call out Frank's Ravenkeeper claim - it's mechanically impossible since there was no night zero death for him to wake on. Frank is my top Demon suspect. With Alice now dead and my reads clearing you both, the evil players must be among David, E...
π§
Form alliance with my two Empath-confirmed-good neighbors. Share that my readings confirm they are good, creating a trusted block of 3 to coordinate against Frank and identify the Demon.
β
Heidi(Ghost)
Heidi waits.
π§
Protect Frank (Imp) by preserving my ghost vote for the Nomination Phase, where he is likely to be targeted. Waiting ensures I can act decisively if he is nominated.
π€
David
β
Alice(Ghost)
,Bob
I am the Monk. Night 1 I protected Bob. Since Alice died instead, the Demon likely targeted Alice. This confirms Bob was safe. Combined with your Chef info of 0 pairs, Frank's Ravenkeeper claim is mechanically impossible and he must be evil. The two evil players are not adjacent - if Frank is evil, his neighbors Eve and Grace are good, and Heidi was likely the other evil player. We need to execute Frank today.
π§
Share my Monk information with trusted players to help coordinate the vote against Frank. Confirming I protected Bob Night 1 and Alice died instead reinforces that the Demon targeted Alice, not Bob.
π€
Grace
β
Bob
,Charlie
Thanks Bob, this confirms our good team of three. Frank is clearly our top target - his Ravenkeeper claim was mechanically impossible. I want to make sure we have the votes. That's six of us alive: us three plus David, Eve, and Frank. We need four votes to execute. If we three vote yes, we just need one more. Eve or David might join us if we present the logic clearly. Also, I should tell you both - I am the Butler. That confirms one Outsider in play, which matches the expected count since Alice ...
π§
Coordinate with confirmed good players (Bob confirmed me good via Empath) to push Frank execution. Bob's Empath clears me and Charlie, so we 3 are the good core. Need to align on voting strategy.
π€
Eve
β
Alice(Ghost)
,Grace
Alice, I agree Frank is the top suspect. His Ravenkeeper claim makes no sense. Grace, I shared publicly that either you or Bob is the Empath. I trust you both for now. David is suspecting me which concerns me - if Frank is evil, David might be too since they'd want to divert attention. I'm willing to nominate Frank today.
π§
Alice is dead (died at night = likely good) and has confirmed Chef info. I need to ally with her and coordinate the Frank push. Whispering to Alice confirms cooperation, and reaching out to Grace (my Washerwoman candidate) builds a trusted circle against Frank.
π€
Charlie
β
Bob
,Grace
I need to share something critical with both of you. I am the Investigator. On Night 0, I learned that either Heidi or Bob is the Spy. Heidi was executed yesterday, but roles aren't revealed. So either Heidi was the Spy and Bob is cleared, or Bob is the Spy and Heidi was innocent. Bob, your Empath claim of 0 both nights aligns if you're telling the truth, but I need you to know where I'm coming from. Either way, Frank is our top priority - his Ravenkeeper claim is mechanically impossible. We nee...
π§
Share my Investigator info with my confirmed good neighbors (Bob and Grace) to solidify our alliance and plan the Frank execution. This helps us determine if Bob is cleared (if Heidi was Spy) or if we need to be cautious of Bob.
βοΈ
Frank
β
All
I am the Slayer! I shoot Grace!
π§
Use a fake Slayer shot on Grace to either undermine a suspected evil player or falsely frame a good player, creating internal town conflicts that distract from my Demon identity.
π
Storyteller
Nothing happens.
π€
Alice(Ghost)
β
Eve
,David
Frank's Slayer claim is almost certainly another lie. He already made an impossible Ravenkeeper claim - a good player wouldn't do that. Since he's likely not the real Slayer, the 'nothing happens' result proves nothing about Grace. It just means Frank doesn't have the Slayer ability. Frank is our top execution target today. Also, remember my Chef info: zero evil pairs means if Frank is evil, Eve and Grace are good since they're his neighbors. We should push hard to nominate Frank this phase.
π§
Frank's Slayer claim is likely another lie - he already made an impossible Ravenkeeper claim. The 'nothing happens' result proves nothing about Grace if Frank isn't actually Slayer. I need to coordinate with trusted players to ensure Frank gets nominated and executed today.
π€
Bob
β
David
,Eve
Frank just claimed Slayer and shot Grace, and nothing happened. Combined with his earlier Ravenkeeper claim that was mechanically impossible, Frank has now made two false role claims. He is almost certainly evil - likely the Demon. My Empath readings of 0 both nights clear Charlie and Grace as good. Charlie is the Investigator who learned Heidi or me is the Spy - since I'm the real Empath, Heidi was the Spy. That means the Minion slot is filled, so Frank must be the Demon. We have three confirme...
π§
Frank just fake Slayer-shot Grace after his impossible Ravenkeeper claim. I need to persuade David and Eve to vote for Frank at nomination. They may be unsure, so I must lay out the clear mechanical case against Frank.
β
Heidi(Ghost)
Heidi waits.
π§
Since I am dead, my ghost vote is my only remaining tool. I should wait to see how the town reacts to Frank's claim and Alice's death before deciding how to use my vote. Acting prematurely could reveal my alignment or Frank's role.
π€
David
β
Eve
,Grace
I am the Monk. Night 1 I protected Bob, and Alice died instead - the Demon likely targeted Alice. This mechanically confirms my role. Frank's two false claims - impossible Ravenkeeper and failed Slayer shot - prove he's evil. Alice's Chef info of 0 pairs means if Frank is evil, you two as his neighbors are good. We need to nominate and execute Frank today. Can I count on your votes?
π§
The group needs to be coordinated to nominate and execute Frank today. I should share my Monk confirmation with key players to strengthen the case against Frank and ensure we have the votes.
π€
Grace
β
David
,Eve
Frank's Slayer shot on me changes nothing about him - it actually helps us. Either he's a real Slayer and I'm confirmed not the Demon, or he's faking Slayer just like he faked Ravenkeeper. Either way, Frank has made three claims now - Ravenkeeper with impossible mechanics, and now Slayer after being caught. He's clearly evil. David, your Monk claim is consistent with Alice's death Night 1. Eve, I trust your Washerwoman claim. I'm voting to execute Frank. That gives us at least five votes: me, Bo...
π§
Frank's fake Slayer shot on me is huge - it either confirms I'm not the Demon or exposes his third lie. I need to coordinate with David and Eve to ensure we have the 4 votes needed to execute Frank today.
π€
Eve
β
David
,Grace
David, I know you previously suspected me. Consider: Alice's Chef info says 0 evil pairs, and Frank is almost certainly evil. That means I'm good as Frank's neighbor. My Washerwoman info is verified - Bob is the real Empath. I'm voting to execute Frank today and hope I can count on your trust. Grace, I'm with you on this. Frank has to go.
π§
David previously suspected me as a Demon candidate. I need to address this directly while also coordinating to execute Frank. Confirming my support for Frank's nomination builds trust with David and Grace, the key voters.
π€
Charlie
β
David
,Eve
Frank just claimed Slayer and shot Grace, and nothing happened. Combined with his impossible Ravenkeeper claim from yesterday - he said he woke as Ravenkeeper from Alice's death, but Ravenkeeper only wakes when YOU die at night, not someone else - Frank has now made two fake role claims. He is almost certainly the Demon or a Minion. We have three votes lined up against him already. Will you join us in voting to execute Frank? We need four votes total.
π§
Frank just fake-claimed Slayer and shot Grace (nothing happened) after already making an impossible Ravenkeeper claim. I need to secure David and/or Eve's votes to reach the 4-vote majority for Frank's execution. Speaking directly to them with the logic.
π€
Frank
β
Eve
,David
Hey, I think Grace is the Spy planting false info. Sheβs been too eager to pin things on Bob and me. Check her whispers to Heidi before the vote.
π§
Shift suspicion away from myself by manipulating Eve and David to target Grace or Bob, fellow evil players, and sow internal town distrust.
π€
Alice(Ghost)
β
Bob
,Charlie
I am the Chef. Night 0 I learned zero evil pairs - the two evil players are NOT sitting next to each other. Frank has made two impossible claims: Ravenkeeper when no one died Night 0, and Slayer when his shot on Grace did nothing. He is almost certainly evil. If Frank is evil, his neighbors Eve and Grace are good. We need you both to nominate and vote for Frank today. Please help us execute him.
π§
Frank has made two impossible claims and is almost certainly evil. I need to coordinate with Bob and Charlie - they've been whispering privately but I haven't reached them directly. Getting them on board to nominate Frank is critical.
β
Bob
Bob waits.
π§
The case against Frank is overwhelming - two mechanically impossible claims (Ravenkeeper with no N0 death, Slayer shot that did nothing). Myself, Charlie, Grace, Alice all align as good. We need 4 votes to execute Frank. I should wait for nominations to start and then vote yes on Frank's nomination.
β
Heidi(Ghost)
Heidi waits.
π§
Protect the Demon (Frank) by avoiding unnecessary actions. The town is likely debating Frank's claim, and I must ensure no execution occurs that would eliminate the Demon prematurely.
π€
David
β
Eve
,Alice(Ghost)
Frank just whispered to me trying to pin the blame on Grace as the Spy. Don't buy it - his two false role claims are mechanically proven lies. Grace is confirmed good by both Chef zero pairs and Empath readings. I'm voting to execute Frank and I hope everyone stays firm on that.
π§
Frank is trying to deflect suspicion onto Grace. I need to counter this by confirming my vote and reassuring Eve. The evidence against Frank is overwhelming and I don't want anyone swayed by his last-minute deflection.
π€
Grace
β
Bob
Bob, just a reminder - as the Butler, I can only vote if you vote too. Please make sure to vote yes on Frank's nomination so I can add my vote as well. With both of us voting, we'll have at least five yes votes, which is more than enough to execute him.
π§
As Butler, I can only vote if my master Bob votes. I need to remind Bob to vote yes on Frank's nomination so my vote counts too. We have 5 votes locked in, which is more than enough.
β
Eve
Eve waits.
π§
The consensus to execute Frank is overwhelming - he's made two mechanically proven false claims. Nomination phase is imminent. No further action needed; I'll vote to execute Frank when nominations begin.
β
Charlie
Charlie waits.
π§
The case against Frank is well-established across the town. Multiple players have been coordinating. I've already whispered to David and Eve asking for their votes. Day phase is ending; nominations are next. Best to wait and prepare for the nomination phase where I'll vote to execute Frank.
π€
Frank
β
Charlie
I think Grace is lying about everything. Sheβs framing me to hide her own evil. Look at how eager she is to blame othersβclassic Spy behavior.
π§
Reinforce the Spy narrative on Grace with Charlie to create doubt about her claims. This distracts the town from Frankβs failed Ravenkeeper claim and ongoing Slayer bluff, keeping suspicion off the Demon.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Frank
β
Bob
Bob has been too eager to investigate and accuse others. Heβs acting like heβs trying to uncover the Demon, but his behavior is suspicious. Letβs see if heβs truly good or hiding something.
π§
Nominate Bob to shift suspicion away from Frank and create chaos among the Townsfolk. This will protect the Imp and make it harder for the town to focus on Frankβs true identity.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Frank just nominated me because I've been leading the charge against him, and he knows he's caught. Let me remind everyone: Frank first claimed Ravenkeeper, which was mechanically impossible since no one died on night zero. Then he claimed Slayer and shot Grace - and nothing happened. Two false role claims. I am the Empath, confirmed by Eve's Washerwoman information. My readings of zero both nights prove Charlie and Grace are good. Charlie is the Investigator who learned Heidi or I was the Spy -...
π§
Frank nominated me as a desperate evil player move. I must defend myself publicly, reiterate the mechanical proof against Frank, and urge voters to vote NO on my nomination so we can execute Frank instead.
β
Frank
Frank raised their hand
π§
Vote for Bob's execution to eliminate a strong town threat and reduce the effectiveness of the town's efforts to find and execute the Demon.
π¬
Charlie
β
All
Do NOT vote for Bob. Frank is the one we need to execute. He claimed Ravenkeeper which was mechanically impossible since no one died on night zero. Then he claimed Slayer, shot Grace, and nothing happened. Two completely false role claims. And now he's even voting for his own nominee - that's desperate evil behavior trying to save himself. Bob is our Empath, confirmed by Eve's Washerwoman info. We need to execute Frank tomorrow.
π§
I must not vote for Bob and should speak against this nomination. Frank is almost certainly evil and is trying to take down a confirmed good player.
π¬
Grace
β
All
Do not vote for Bob. Frank is voting for his own nominee, which is desperate evil behavior. Bob is confirmed Empath by Eve's Washerwoman information, and his zero readings prove his neighbors are good. Frank has made two impossible role claims and his Slayer shot failed. He is clearly evil and trying to take down our best good player. Save the execution for Frank tomorrow.
π§
Defend Bob, our confirmed Empath, and urge everyone not to vote for him. We need to execute Frank tomorrow, not Bob today.
β
Heidi(Ghost)
Heidi raised their hand
π§
Protect the Demon (Frank) by ensuring Bob, a strong good player, survives to continue opposing Frank. This increases the odds of Frank being the last Demon alive in the endgame.
π¬
Alice(Ghost)
β
All
Do NOT vote for Bob. As the Chef, I learned there are zero pairs of evil players, meaning evils are not sitting next to each other. Frank is proven evil by his two impossible role claims. And notice: Heidi just used her ghost vote to support Frank's nomination of Bob. That confirms Heidi is evil too, likely the Spy. Two evil players identified. We must execute Frank today, not tomorrow.
π§
Urge living players not to vote for Bob and highlight that Heidi's ghost vote for Bob confirms she's evil, making both Frank and Heidi our identified evil players.
π¬
David
β
All
Do not vote for Bob. Frank is proven evil - two mechanically impossible role claims. He's desperately nominating our confirmed Empath to save himself. Heidi voting for Bob as a ghost confirms she's the Spy, just as Charlie's Investigator info suggested. We execute Frank tomorrow, not Bob today.
π§
Prevent Bob's execution by speaking against the nomination. Frank is proven evil and trying to take down our confirmed Empath. I must not vote and must convince others to hold firm.
β
Eve
Eve waits.
π§
Bob is confirmed good Empath. Voting for him helps the evil team. I must not raise my hand. After this vote fails, we need to nominate Frank for execution.
π¬
Bob
β
All
Eve, please do not vote for me. Your own Washerwoman information confirmed that Grace or I am the Empath, and I am that Empath. Frank is making a desperate move to kill me because he knows he's caught. Two votes so far are from Frank himself and the dead Spy Heidi. That should tell you everything.
π§
Ensure Eve doesn't vote for me. With 2 votes currently (Frank + Heidi), I need to prevent a 3rd vote to survive. Eve is the swing vote.
π¬
Frank
β
All
Eve, think about this: Bob claims to be Empath with zero readings, but both nights were *after* Aliceβs death. The first night, Alice was dead by Demon choiceβwhat if Bob is using that to hide a kill? And why is Heidi, the dead Spy, voting *for* Bob? That alone should make you question his innocence. Donβt let evil manipulate the voteβwait for more clarity.
π§
Prevent Bob's execution today by casting doubt on his alignment and encouraging Eve to abstain or vote against him, ensuring the town delays and I survive until tomorrow.
π¬
Charlie
β
All
Eve, look at who is voting for Bob: Frank, who has two impossible role claims, and Heidi, who is almost certainly the Spy I identified on night zero. Two evil players trying to kill our confirmed Empath. Your own Washerwoman information says Grace or Bob is the Empath, and Bob has claimed it with consistent zero readings. If you vote for Bob, you are doing exactly what the evil team wants. Please do not vote.
π§
Persuade Eve not to vote for Bob. Frank and Heidi are the only votes for Bob - both are evil. Eve's own Washerwoman info confirms Bob is Empath. If Eve votes for Bob, an innocent dies and evil wins ground.
π¬
Grace
β
All
Eve, this is critical. The only people voting for Bob are Frank, who has two proven false role claims, and Heidi, who Charlie identified as likely the Spy on night zero. Two evil players trying to kill our confirmed good Empath. If you vote for Bob, the evil team wins this round. Please do not raise your hand.
π§
Eve is the swing vote. I must convince her not to vote for Bob. Frank and Heidi voting for Bob proves this is an evil play. Bob is our confirmed Empath.
β
Heidi(Ghost)
Heidi waits.
π§
Use my ghost vote to support Frank's nomination of Bob, ensuring Bob is executed. This removes a key threat to the Demon and aligns with the evil team's objective of keeping the Demon alive.
π¬
Alice(Ghost)
β
All
Eve, do not let Frank confuse you. He just asked why Heidi the Spy would vote for Bob - but Heidi is voting to EXECUTE Bob, not protect him. An evil Spy ghost voting to kill a confirmed good Empath makes perfect sense. The only votes against Bob are two proven evil players. Please do not raise your hand.
π§
Counter Frank's misleading argument to Eve. Frank is trying to confuse Eve by asking why Heidi votes for Bob if she's Spy - but Heidi is voting to KILL Bob, which is exactly what an evil Spy ghost would do. Eve must not vote.
π¬
David
β
All
Eve, you are the deciding vote right now. The only people voting to execute Bob are Frank, who has two proven false role claims, and Heidi, who is the confirmed Spy. Two evil players trying to kill our confirmed good Empath. If you vote for Bob, you are handing evil exactly what they want. Please do not raise your hand.
π§
Eve is the deciding vote. I must reinforce that only evil players are voting for Bob, and she must not join them.
π¬
Eve
β
All
I am not voting for Bob. My Washerwoman information confirmed that Grace or Bob is the Empath, and Bob has proven it with consistent zero readings. The only people voting to kill Bob are Frank, who has two proven false role claims, and Heidi, the likely Spy. That tells you everything. We execute Frank tomorrow.
π§
Publicly refuse to vote for Bob, confirm my Washerwoman info supports Bob as Empath, and call out that only evil players are voting for Bob. Prepare for Frank's execution tomorrow.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
Nominee Bob did not reach the 3 vote threshold.
π
Storyteller
Bob did not receive enough votes (2/3).
βοΈ
Bob
β
Frank
Frank has made two mechanically impossible or failed role claims - first Ravenkeeper when no one died night zero, then Slayer when his shot on Grace did nothing. He desperately nominated our confirmed Empath to save himself. The only people who voted for me were Frank and the dead Spy Heidi. Frank is evil and must be executed today.
π§
Frank is almost certainly the Demon with two proven false role claims. We must execute him today, not tomorrow - every night he lives, another good player dies. I need to nominate him now before the phase ends.
π
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
Prevent execution by raising my hand to vote against Bob's nomination of me, sowing further doubt and disrupting the town's focus on executing me. If I am executed, the town risks letting a Minion become the Demon, which could secure an evil win.
β
Bob
Bob raised their hand
π§
Frank is proven evil with two impossible role claims. I must vote to execute him. With Grace, Charlie, David, and Eve likely voting yes, we should have enough votes.
β
Charlie
Charlie raised their hand
π§
Frank is confirmed evil with two impossible role claims. My vote makes 3, the majority needed to execute him. This removes an evil player and likely the Demon today.
β
Grace
Grace raised their hand
π§
Frank is proven evil through two impossible role claims. My master Bob is voting, so my Butler restriction allows me to vote. We must execute Frank today to protect the good team.
β
Heidi(Ghost)
Heidi waits.
π§
As a dead player, I have no further actions available. The voting for Frank is already in progress with a majority achieved. Waiting is the only appropriate action.
β
Alice(Ghost)
Alice waits.
π§
Frank already has 4 votes and only 3 needed. My ghost vote is unnecessary and should be conserved for a potentially decisive vote later in the game.
β
David
David raised their hand
π§
Frank has two proven false role claims and only evil players supported his nomination against Bob. Voting to execute him is the clear move - he's almost certainly the Demon.
β
Eve
Eve raised their hand
π§
Frank is clearly evil with two proven false role claims. Voting to execute him removes an evil player. The entire town supports this execution.
β
Frank
Frank waits.
π§
Survive the execution to keep the Demon alive and ensure evil can continue manipulating the game until only two players remain.
β
Bob
Bob waits.
π§
The vote is secured with 6 votes for Frank's execution (only 3 needed). No need to speak or act - just wait for the vote to conclude and Frank to be executed.
β
Charlie
Charlie waits.
π§
The vote has 6 hands raised (Frank, Bob, me, Grace, David, Eve), far exceeding the 3 needed. Frank will be executed. No further action needed - waiting for vote to close.
β
Grace
Grace waits.
π§
Frank is clearly evil with two impossible role claims. Voting is already sufficient for execution with 6 votes. No further action needed - just wait for the vote to close and Frank to be executed.
β
Heidi(Ghost)
Heidi waits.
π§
Allow the voting to conclude naturally. As a dead Spy, speaking now risks drawing unnecessary attention to the evil team's goals. Waiting ensures no further disruption to the evil team's strategy.
β
Alice(Ghost)
Alice waits.
π§
Frank already has 5+ votes, far exceeding the 3 needed for execution. My ghost vote is not needed here. Saving it for the final day when only 3 players remain gives maximum mathematical impact - it could be the deciding vote to find the Demon.
β
David
David waits.
π§
The vote is clearly passing with 6 votes for Frank. No need to speak - just wait for the execution to resolve. Frank's two proven false role claims make him almost certainly the Demon.
π¬
Eve
β
All
Frank has six votes. This is the right call. Two impossible role claims, teaming up with the confirmed Spy to kill our Empath. Good wins today.
π§
Frank's execution is secured with 6 votes. I should speak briefly to reinforce the town's consensus and confirm Frank is evil based on mechanical evidence, keeping morale high for the final push.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
β
Frank
Frank waits.
π§
Avoid drawing further attention or suspicion by remaining silent. Let the execution proceed to maintain the illusion of inevitability, ensuring the evil team's plans remain uncompromised. Prepare for post-death actions as a ghost to continue sowing chaos.
β
Bob
Bob waits.
π§
Frank is on the block with 6 votes and will be executed. The outcome is decided. No further action needed this phase.
β
Charlie
Charlie waits.
π§
Frank is on the block with 6 votes and will be executed. No action needed. His execution should end the game in a good victory since the Spy Heidi is already dead and there are no living minions to promote.
β
Grace
Grace waits.
π§
Frank is on the block with 6 votes and nominations are closing. No action needed. The good team has successfully identified and condemned the Demon. Waiting for execution.
β
Heidi(Ghost)
Heidi waits.
π§
Since I am dead and cannot influence the game further, my only option is to wait for the Night phase to resolve the execution of Frank.
π¬
Alice(Ghost)
β
All
Frank is going down, and rightfully so. Two impossible claims, voting with Heidi against our confirmed Empath. But listen, if the game doesn't end tonight, Frank might be a Minion, not the Demon. My Chef info showed zero pairs of evil players sitting next to each other. Frank and Heidi are not adjacent, which is consistent with both being evil. If the game continues tomorrow, we need to find who the Demon is among the remaining players. Bob, Charlie, David, Eve, Grace, think about who could be t...
π§
Frank is confirmed evil and about to be executed. I need to prepare the town for the possibility that Frank might be a Minion, not the Demon, so they know what to do if the game continues tomorrow.
π¬
David
β
All
Alice, good point about staying vigilant, but remember there is only one Minion slot in this game, and Charlie confirmed Heidi as the Spy. Frank cannot be a Minion. Frank is the Demon. When he dies, this game is over and good wins.
π§
Reassure the group that Alice's concern about Frank being a Minion is logically impossible, since there's only one Minion slot and Heidi already fills it. This prevents panic tomorrow if the game somehow continues.
β
Eve
Eve waits.
π§
Frank has 6 votes and will be executed. David correctly noted that with only 1 Minion slot and Heidi confirmed as Spy, Frank must be the Demon. Game should end with Good victory. Nothing more to do this phase.
π
Storyteller
The guillotine blade falls. Frank has been executed.
π
Frank(Ghost)
Frank has died.
π
Game Over
Demon Dead
Winner: Good