Game Detail

Players

Alice (Chef) Bob (Empath) Charlie (Investigator) David (Monk) Eve (Washerwoman) Frank (Imp) Grace (Butler) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil146,54235,888$0.0389
Good436,602104,091$0.6778

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Slayer, Virgin, Ravenkeeper
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Grace or Bob is the Empath.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Heidi or Bob is the Spy.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 with no information - I must choose someone as my master. I'll pick Alice since she's first in seating and I have no reason to suspect anyone yet. I can adjust in future nights as I gather info.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Empath (good), Alive - Charlie: Investigator (good), Alive - David: Monk (good), Alive - Eve: Washerwoman (good), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Frank to ensure he survives the day and avoid drawing suspicion to myself.
🧠
As Butler, I chose Alice as my master. I need to learn about Alice's alignment since my voting power depends on her. Whispers help me gather info and build trust networks early.
🧠
As the Monk, I want to start building trust with neighbors early. Charlie and Eve are my seating neighbors, making them natural allies. I'll gather info before revealing my role.
🧠
Grace initiated contact, so I should respond and build trust. Sharing my Chef info (0 evil pairs) is valuable intel that helps the good team narrow suspects. Since no evil players sit adjacent, this constrains who the Demon and Minion can be.
🧠
I'm the Washerwoman and I know one of Grace or Bob is the Empath. By whispering to both, the real Empath can confirm their role, giving me a trusted ally and verifying my info. This builds an early good-team alliance.
🧠
David reached out as my neighbor, creating a natural alliance opportunity. I'll share my Investigator info with David and Eve to build trust and encourage information exchange. This helps the good team coordinate early.
🧠
Eve's Washerwoman info matches my actual role (Empath), which strongly suggests she's truthful. Confirming my role validates her claim and builds a trusted good-player alliance. I should also share my N0 read to help narrow down suspects.
🧠
Coordinate with Heidi to steer the town toward executing potential good roles (Monk, Empath). This will weaken the town’s ability to investigate and protect itself, keeping the Demon safe.
🧠
Sow doubt about Alice by suggesting she might be hiding her role. This distracts from Frank and aligns with our strategy of protecting the Demon while keeping the town focused on other players.
🧠
Respond to Eve's direct question about being the Empath. I'm Butler, not Empath, so I can truthfully deny it. This helps good team narrow down that Bob is likely the Empath without revealing my Outsider status. Also update Alice that I'm working on gathering info.
🧠
Charlie shared Investigator info with me, showing trust. I should reciprocate by claiming Monk to build a trusted alliance with my neighbors Charlie and Eve. This helps coordinate protection and share information.
🧠
I need to verify Eve's Washerwoman claim directly and see if Bob confirms being the Empath. This will help me narrow down who's evil. Also, I should cross-reference claims to find contradictions.
🧠
Confirm my Washerwoman claim to Alice to build trust and get her Chef info. Chef's 0 pairs data helps narrow down evil player positions. Coordinating with Alice gives us more verified good players to work with.
🧠
I want to directly engage Heidi to gauge her reaction and get her role claim. Since she's one of my two suspects, seeing how she responds will help me narrow down which of Heidi or Bob is the Spy.
🧠
Coordinate with Eve (verified Washerwoman) and Heidi (shared info about Alice) to build a trusted information network. Share that my Empath read supports Alice being good, and ask what else they've learned to narrow down suspects.
🧠
Avoid revealing my bluff early. Gather more information about who is making claims or acting suspiciously before taking an action.
🧠
Observe the good players' arguments and claims to identify opportunities to sow further chaos and protect the Demon (Frank).
🧠
Need to verify Bob is Empath to confirm Eve's Washerwoman claim. If Bob confirms, we have a strong trusted chain. If not, Eve becomes suspicious. Also want to start building alliance with potential Empath.
🧠
It's the last tick of Day 1 before nominations. I've shared my role with Charlie and Eve and received valuable Investigator info from Charlie. With only 1 tick left, waiting is the best move to observe the public state before nominations begin. Tonight I'll use my Monk ability to protect a key player.
🧠
I need to talk directly to Bob to verify his Empath claim and get his night reads. This helps me confirm whether the Eve-Bob information chain is reliable, which is critical for narrowing down evil players before nominations.
🧠
Need to resolve the key contradiction: my Washerwoman info says Bob is Empath, but Charlie's Investigator says Bob could be Spy. Sharing this analysis with Alice (Chef) helps narrow down the Demon. If both are true, Heidi is Spy and Demon is David or Frank.
🧠
Share the critical deduction chain with David (my neighbor who claims Monk) - that Eve's Washerwoman info combined with my Investigator info strongly suggests Heidi is the Spy, narrowing the Demon to David, Eve, or Frank. Ask David to protect a key player tonight.
🧠
Share my analysis combining Empath and Chef info with Eve, my most trusted ally. Coordinate for nominations. Identify that Heidi casting suspicion on Alice (who I read as good) is a red flag.
🧠
Reinforce coordination with Heidi to ensure we both support any Monk or Empath claims that arise, building credibility for future misdirection.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share the info I've gathered publicly to help town coordinate before nominations close. I won't reveal my Butler role yet to avoid being a target. I want to see if Bob confirms Empath and hear from others.
🧠
Publicly confirm my role to help town coordinate, share my info, and nominate Heidi as most suspicious based on her attempt to misdirect me away from a confirmed-good player.
🧠
Confirm my Monk role publicly to help narrow the Demon search. If I'm confirmed good, and the analysis points to Eve or Frank as Demon, the group can focus there. Bob nominating Heidi (likely Spy) is fine for info, but we should discuss Demon candidates.
🧠
Let Bob's nomination of Heidi proceed to remove a Minion and reduce evil presence without risking Frank's exposure. Avoid speaking to maintain plausible deniability and let the chaos unfold naturally.
🧠
Nominating Heidi is the strongest play. If Bob is real Empath (supported by Eve's Washerwoman and Grace's denial), Heidi is the Spy. Executing the Spy narrows the Demon to Eve or Frank. If Heidi isn't the Spy, it disproves our assumption chain and we reassess.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Protect the Demon by avoiding actions that expose or remove evil players. Waiting reduces the chance I actively contribute to executing a fellow evil player (Heidi).
🧠
I want to share my analysis of the Heidi vote and signal my position. As Butler, I can only vote if Alice votes, so I need to be strategic about this.
🧠
The information chain consistently points to Heidi as the Spy. Her attempt to cast suspicion on Alice contradicts my Empath read. Voting Heidi gives us the best Day 1 info; if wrong, Undertaker helps us course-correct.
🧠
Voting Heidi is the strongest Day 1 lead. Even if shes innocent, her execution reveals whether the chain is trustworthy. The info gain outweighs the risk on Day 1 with 8 players.
🧠
Ensure Heidi (Minion) survives to maintain evil team coordination and protect the Demon. Voting for Heidi aligns with the evil strategy of keeping Minions alive to undermine the town.
🧠
The evidence chain strongly points to Heidi as the Spy. 3 votes are already in, and my vote reaches the 4 needed for execution. Executing Heidi on Day 1 gives us critical information - if she's the Spy, our chain is confirmed and we hunt Eve or Frank as Demon. If not, we know our chain is broken and need to re-evaluate.
🧠
The chain of Eve->Bob->Charlie pointing to Heidi as Spy is solid Day 1 logic. 4 votes already secure execution. Voting signals agreement and accountability. If Heidi flips evil, chain is confirmed; if good, we re-evaluate Eve. I should vote yes.
🧠
The logic chain strongly points to Heidi as the Spy. Voting for her tests our information chain - if she's evil, we confirm it and hunt the Demon. If she's good, we know something is wrong with our chain. Either way, this vote is valuable.
🧠
Protect the Demon (Frank) by ensuring Heidi does not remain alive to be targeted again. Executing Heidi removes the Spy's ability to act and increases the Demon's chances of survival. Voting for myself is the only viable action left to influence the current vote.
🧠
Alice (my master) is voting, so I can vote. The chain against Heidi is the strongest Day 1 lead. Even if Eve is lying, executing Heidi gives us critical info to trace back. I should vote yes.
🧠
The vote is clearly passing. I should add useful analysis about what to watch for after Heidi's flip, helping town prepare for Day 2 regardless of the outcome.
🧠
Address Bob's concern about verifying my Monk claim, and hint that I'll protect a key confirmed player tonight. I want to establish trust and set up tomorrow's discussion.
🧠
By not voting to execute Heidi, I ensure the Minion (Spy) survives, allowing our team to maintain control and gather more information for future manipulations. This aligns with the evil team's objective to keep the Demon alive and dismantle the town from within.
🧠
Address Frank's suspicious silence and encourage David's Monk plan before Heidi's execution goes through, since this is the last tick of the nomination phase.
🧠
Confirm my vote reasoning publicly and outline what we should focus on tomorrow regardless of Heidi's flip. This helps the town stay organized and focused.
🧠
The vote is clearly passing with 8 votes raised. Heidi will be executed. No need to speak now - I've already voted and contributed. Better to observe results tonight and prepare defense for tomorrow since David named me as a Demon candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank to create chaos and disrupt the town's focus. This could tie or surpass Heidi's votes, preventing her execution and keeping the Demon alive. Sowing discord is key to protecting the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 9 votes needed for execution or 8 votes to tie. Raise your hand if you want to vote for them.
🧠
Claim a safe bluff role (e.g., Ravenkeeper) to blend in and avoid suspicion. This will force the town to verify my claim, buying time and shifting focus away from the real Demon (David or Eve).
🧠
Avoid voting for Frank to prevent his execution and keep the Demon alive. A tie in the vote will spare Frank and allow my team to continue disrupting the town.
🧠
Frank's Ravenkeeper claim is clearly false - no one died last night and Ravenkeeper wakes when THEY die, not others. I need to point this out to the town before the vote closes.
🧠
Point out Frank's claim is mechanically impossible to establish him as evil for tomorrow, while keeping focus on executing Heidi today.
🧠
Warn the town NOT to vote for Frank because tying with Heidi at 8 votes each would mean NEITHER gets executed, which helps the Demon. We need Heidi executed first.
🧠
Urge everyone not to vote for Frank to avoid a tie that would prevent Heidi's execution. Frank's fake claim seals his fate for tomorrow.
🧠
Do not vote for Frank. A tie with Heidi would prevent execution entirely, which is exactly what the Demon wants. Heidi needs to die today to confirm our investigative chain, and Frank's suspicious behavior can be addressed tomorrow.
🧠
Heidi has 8 votes and will be executed. Voting for Frank risks a tie (8-8), which means no execution - exactly what evil wants. Frank's Ravenkeeper claim is mechanically impossible, confirming he's suspicious, but we need Heidi's execution to confirm the chain first. I must not vote for Frank.
🧠
Prevent the Demon from being executed today. Wait to ensure Frank (if Demon) survives the day. Let the vote conclude without my interference to maximize the chance of a tie or no execution.
🧠
Protect the Demon (Frank) by not voting for Frank, ensuring Heidi's execution proceeds. This aligns with the evil team's objective to keep the Demon alive until only 2 players remain.
🧠
Heidi has 8 votes and will be executed. Voting for Frank risks a tie that saves the Spy. Alice (my Butler master) is not voting, so I cannot vote either. Best to wait and let Heidi's execution proceed.
🧠
Not voting for Frank is critical - a tie would prevent Heidi's execution and let evil win a day. The message has been clearly communicated by multiple players. Waiting is the safest action.
🧠
I must not vote for Frank. A tie means no execution, which helps evil. Heidi has 8 votes already and needs to die to confirm our chain. Frank's impossible Ravenkeeper claim marks him for tomorrow.
🧠
Do NOT vote for Frank. If he ties with Heidi at 8 votes, nobody dies today and the Demon wins a free night. Heidi's execution confirms or breaks our chain. Wait and ensure Heidi goes down.
🧠
Voting for Frank would risk a tie, preventing Heidi's execution and helping evil. The entire good team agrees: no votes for Frank today. Waiting is the correct move.
🧠
Do not vote for Frank. A tie means no execution, which helps the Demon. Heidi must die today to confirm the chain. Frank's Ravenkeeper claim is mechanically impossible, marking him as evil, but we deal with him tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 9 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/9).
🧠
Sow chaos and redirect suspicion away from myself to survive longer. Accuse Heidi of being a Minion to frame her and protect my Demon identity.
🧠
Protect the Demon by allowing Heidi's execution to proceed, ensuring Frank remains alive and the town's suspicion stays focused on him.
🧠
Voting is closed and Heidi has 8 votes - she will be executed. Only 1 tick remains before night. No useful action available right now. Wait for night phase to choose my Butler master again.
🧠
It's the last tick before night. Heidi will be executed with 8 votes. There's nothing I can do to change this outcome now. Better to wait for night phase and see what happens, then share my Empath info (0 evil neighbors = Alice and Charlie likely good) tomorrow.
🧠
The nomination phase is ending and Heidi will be executed. No action needed now. I should wait and prepare to protect Bob tonight as Monk, since he's the most confirmed good player and likely Demon target.
🧠
Heidi is on the block with 8 votes and will be executed. Only 1 tick remains. No action needed - the execution is locked in. Let night resolve, then tomorrow we evaluate Heidi's flip against my Investigator info (Heidi or Bob is Spy) and pursue Frank as the likely Demon.
🧠
Share my Chef information before the day ends so the town has it for Day 2 analysis. 0 pairs means evil players are not neighbors - critical for narrowing suspects after Heidi's flip.
🧠
Share my Washerwoman info before day ends to help town narrow down evil players and deflect David's suspicion of me. This establishes me as confirmed good info role.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the most mechanically confirmed good player (Empath with 0 read + Washerwoman confirms him). The Demon's optimal play is to eliminate our strongest confirmed good player. Protecting Bob is the best use of my Monk ability tonight.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate Alice, a key investigator providing actionable information to the town. Reduce their ability to deduce and execute evil players, securing Demon survival.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is dead so I need a new master. Bob is the most verified good player alive - his Empath claim is corroborated by Eve's Washerwoman info, and if Heidi was the Spy (per Charlie's Investigator), Bob is cleared. Tying my vote to the most trustworthy player maximizes my chance of voting to execute evil.
πŸ“œ
Storyteller
β†’
Grace
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I'm dead but need to share my Chef info to help town find the Demon. Frank's fake Ravenkeeper claim is the strongest scum tell. Sharing my 0-pair info helps narrow the search - if Frank is evil, Eve and Grace are cleared, narrowing the other evil to Bob/Charlie/David/Heidi.
🧠
Form alliance with my two Empath-confirmed-good neighbors. Share that my readings confirm they are good, creating a trusted block of 3 to coordinate against Frank and identify the Demon.
🧠
Protect Frank (Imp) by preserving my ghost vote for the Nomination Phase, where he is likely to be targeted. Waiting ensures I can act decisively if he is nominated.
🧠
Share my Monk information with trusted players to help coordinate the vote against Frank. Confirming I protected Bob Night 1 and Alice died instead reinforces that the Demon targeted Alice, not Bob.
🧠
Coordinate with confirmed good players (Bob confirmed me good via Empath) to push Frank execution. Bob's Empath clears me and Charlie, so we 3 are the good core. Need to align on voting strategy.
🧠
Alice is dead (died at night = likely good) and has confirmed Chef info. I need to ally with her and coordinate the Frank push. Whispering to Alice confirms cooperation, and reaching out to Grace (my Washerwoman candidate) builds a trusted circle against Frank.
🧠
Share my Investigator info with my confirmed good neighbors (Bob and Grace) to solidify our alliance and plan the Frank execution. This helps us determine if Bob is cleared (if Heidi was Spy) or if we need to be cautious of Bob.
🧠
Use a fake Slayer shot on Grace to either undermine a suspected evil player or falsely frame a good player, creating internal town conflicts that distract from my Demon identity.
πŸ“œ
Storyteller
Nothing happens.
🧠
Frank's Slayer claim is likely another lie - he already made an impossible Ravenkeeper claim. The 'nothing happens' result proves nothing about Grace if Frank isn't actually Slayer. I need to coordinate with trusted players to ensure Frank gets nominated and executed today.
🧠
Frank just fake Slayer-shot Grace after his impossible Ravenkeeper claim. I need to persuade David and Eve to vote for Frank at nomination. They may be unsure, so I must lay out the clear mechanical case against Frank.
🧠
Since I am dead, my ghost vote is my only remaining tool. I should wait to see how the town reacts to Frank's claim and Alice's death before deciding how to use my vote. Acting prematurely could reveal my alignment or Frank's role.
🧠
The group needs to be coordinated to nominate and execute Frank today. I should share my Monk confirmation with key players to strengthen the case against Frank and ensure we have the votes.
🧠
Frank's fake Slayer shot on me is huge - it either confirms I'm not the Demon or exposes his third lie. I need to coordinate with David and Eve to ensure we have the 4 votes needed to execute Frank today.
🧠
David previously suspected me as a Demon candidate. I need to address this directly while also coordinating to execute Frank. Confirming my support for Frank's nomination builds trust with David and Grace, the key voters.
🧠
Frank just fake-claimed Slayer and shot Grace (nothing happened) after already making an impossible Ravenkeeper claim. I need to secure David and/or Eve's votes to reach the 4-vote majority for Frank's execution. Speaking directly to them with the logic.
🧠
Shift suspicion away from myself by manipulating Eve and David to target Grace or Bob, fellow evil players, and sow internal town distrust.
🧠
Frank has made two impossible claims and is almost certainly evil. I need to coordinate with Bob and Charlie - they've been whispering privately but I haven't reached them directly. Getting them on board to nominate Frank is critical.
🧠
The case against Frank is overwhelming - two mechanically impossible claims (Ravenkeeper with no N0 death, Slayer shot that did nothing). Myself, Charlie, Grace, Alice all align as good. We need 4 votes to execute Frank. I should wait for nominations to start and then vote yes on Frank's nomination.
🧠
Protect the Demon (Frank) by avoiding unnecessary actions. The town is likely debating Frank's claim, and I must ensure no execution occurs that would eliminate the Demon prematurely.
🧠
Frank is trying to deflect suspicion onto Grace. I need to counter this by confirming my vote and reassuring Eve. The evidence against Frank is overwhelming and I don't want anyone swayed by his last-minute deflection.
🧠
As Butler, I can only vote if my master Bob votes. I need to remind Bob to vote yes on Frank's nomination so my vote counts too. We have 5 votes locked in, which is more than enough.
🧠
The consensus to execute Frank is overwhelming - he's made two mechanically proven false claims. Nomination phase is imminent. No further action needed; I'll vote to execute Frank when nominations begin.
🧠
The case against Frank is well-established across the town. Multiple players have been coordinating. I've already whispered to David and Eve asking for their votes. Day phase is ending; nominations are next. Best to wait and prepare for the nomination phase where I'll vote to execute Frank.
🧠
Reinforce the Spy narrative on Grace with Charlie to create doubt about her claims. This distracts the town from Frank’s failed Ravenkeeper claim and ongoing Slayer bluff, keeping suspicion off the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob to shift suspicion away from Frank and create chaos among the Townsfolk. This will protect the Imp and make it harder for the town to focus on Frank’s true identity.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank nominated me as a desperate evil player move. I must defend myself publicly, reiterate the mechanical proof against Frank, and urge voters to vote NO on my nomination so we can execute Frank instead.
🧠
Vote for Bob's execution to eliminate a strong town threat and reduce the effectiveness of the town's efforts to find and execute the Demon.
🧠
I must not vote for Bob and should speak against this nomination. Frank is almost certainly evil and is trying to take down a confirmed good player.
🧠
Defend Bob, our confirmed Empath, and urge everyone not to vote for him. We need to execute Frank tomorrow, not Bob today.
🧠
Protect the Demon (Frank) by ensuring Bob, a strong good player, survives to continue opposing Frank. This increases the odds of Frank being the last Demon alive in the endgame.
🧠
Urge living players not to vote for Bob and highlight that Heidi's ghost vote for Bob confirms she's evil, making both Frank and Heidi our identified evil players.
🧠
Prevent Bob's execution by speaking against the nomination. Frank is proven evil and trying to take down our confirmed Empath. I must not vote and must convince others to hold firm.
🧠
Bob is confirmed good Empath. Voting for him helps the evil team. I must not raise my hand. After this vote fails, we need to nominate Frank for execution.
🧠
Ensure Eve doesn't vote for me. With 2 votes currently (Frank + Heidi), I need to prevent a 3rd vote to survive. Eve is the swing vote.
🧠
Prevent Bob's execution today by casting doubt on his alignment and encouraging Eve to abstain or vote against him, ensuring the town delays and I survive until tomorrow.
🧠
Persuade Eve not to vote for Bob. Frank and Heidi are the only votes for Bob - both are evil. Eve's own Washerwoman info confirms Bob is Empath. If Eve votes for Bob, an innocent dies and evil wins ground.
🧠
Eve is the swing vote. I must convince her not to vote for Bob. Frank and Heidi voting for Bob proves this is an evil play. Bob is our confirmed Empath.
🧠
Use my ghost vote to support Frank's nomination of Bob, ensuring Bob is executed. This removes a key threat to the Demon and aligns with the evil team's objective of keeping the Demon alive.
🧠
Counter Frank's misleading argument to Eve. Frank is trying to confuse Eve by asking why Heidi votes for Bob if she's Spy - but Heidi is voting to KILL Bob, which is exactly what an evil Spy ghost would do. Eve must not vote.
🧠
Eve is the deciding vote. I must reinforce that only evil players are voting for Bob, and she must not join them.
🧠
Publicly refuse to vote for Bob, confirm my Washerwoman info supports Bob as Empath, and call out that only evil players are voting for Bob. Prepare for Frank's execution tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Bob did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/3).
🧠
Frank is almost certainly the Demon with two proven false role claims. We must execute him today, not tomorrow - every night he lives, another good player dies. I need to nominate him now before the phase ends.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent execution by raising my hand to vote against Bob's nomination of me, sowing further doubt and disrupting the town's focus on executing me. If I am executed, the town risks letting a Minion become the Demon, which could secure an evil win.
🧠
Frank is proven evil with two impossible role claims. I must vote to execute him. With Grace, Charlie, David, and Eve likely voting yes, we should have enough votes.
🧠
Frank is confirmed evil with two impossible role claims. My vote makes 3, the majority needed to execute him. This removes an evil player and likely the Demon today.
🧠
Frank is proven evil through two impossible role claims. My master Bob is voting, so my Butler restriction allows me to vote. We must execute Frank today to protect the good team.
🧠
As a dead player, I have no further actions available. The voting for Frank is already in progress with a majority achieved. Waiting is the only appropriate action.
🧠
Frank already has 4 votes and only 3 needed. My ghost vote is unnecessary and should be conserved for a potentially decisive vote later in the game.
🧠
Frank has two proven false role claims and only evil players supported his nomination against Bob. Voting to execute him is the clear move - he's almost certainly the Demon.
🧠
Frank is clearly evil with two proven false role claims. Voting to execute him removes an evil player. The entire town supports this execution.
🧠
Survive the execution to keep the Demon alive and ensure evil can continue manipulating the game until only two players remain.
🧠
The vote is secured with 6 votes for Frank's execution (only 3 needed). No need to speak or act - just wait for the vote to conclude and Frank to be executed.
🧠
The vote has 6 hands raised (Frank, Bob, me, Grace, David, Eve), far exceeding the 3 needed. Frank will be executed. No further action needed - waiting for vote to close.
🧠
Frank is clearly evil with two impossible role claims. Voting is already sufficient for execution with 6 votes. No further action needed - just wait for the vote to close and Frank to be executed.
🧠
Allow the voting to conclude naturally. As a dead Spy, speaking now risks drawing unnecessary attention to the evil team's goals. Waiting ensures no further disruption to the evil team's strategy.
🧠
Frank already has 5+ votes, far exceeding the 3 needed for execution. My ghost vote is not needed here. Saving it for the final day when only 3 players remain gives maximum mathematical impact - it could be the deciding vote to find the Demon.
🧠
The vote is clearly passing with 6 votes for Frank. No need to speak - just wait for the execution to resolve. Frank's two proven false role claims make him almost certainly the Demon.
🧠
Frank's execution is secured with 6 votes. I should speak briefly to reinforce the town's consensus and confirm Frank is evil based on mechanical evidence, keeping morale high for the final push.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Avoid drawing further attention or suspicion by remaining silent. Let the execution proceed to maintain the illusion of inevitability, ensuring the evil team's plans remain uncompromised. Prepare for post-death actions as a ghost to continue sowing chaos.
🧠
Frank is on the block with 6 votes and will be executed. The outcome is decided. No further action needed this phase.
🧠
Frank is on the block with 6 votes and will be executed. No action needed. His execution should end the game in a good victory since the Spy Heidi is already dead and there are no living minions to promote.
🧠
Frank is on the block with 6 votes and nominations are closing. No action needed. The good team has successfully identified and condemned the Demon. Waiting for execution.
🧠
Since I am dead and cannot influence the game further, my only option is to wait for the Night phase to resolve the execution of Frank.
🧠
Frank is confirmed evil and about to be executed. I need to prepare the town for the possibility that Frank might be a Minion, not the Demon, so they know what to do if the game continues tomorrow.
🧠
Reassure the group that Alice's concern about Frank being a Minion is logically impossible, since there's only one Minion slot and Heidi already fills it. This prevents panic tomorrow if the game somehow continues.
🧠
Frank has 6 votes and will be executed. David correctly noted that with only 1 Minion slot and Heidi confirmed as Spy, Frank must be the Demon. Game should end with Good victory. Nothing more to do this phase.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good