Game Detail

Players

Alice (Fortune Teller) Bob (Monk) Charlie (Baron) David (Drunk) Eve (Recluse) Frank (Washerwoman) Grace (Imp) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil136,31112,926$0.8754
Good407,895203,816$0.1835

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Empath, Slayer, Chef
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Bob or Eve is the Monk.
📜
Storyteller
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early game info gathering on neighbors for potential Empath cross-check and to start excluding Demon suspects.
📜
Storyteller
Alice
You chose Bob and Heidi. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to start alliances, gather any early claims/info discreetly. As Recluse, build trust early before my evil bluffs hurt me. Progress game by finding info holders.
🧠
Whisper confirmed goods (Bob, Heidi) my N0 info to form trusted trio alliance. Share powerful Fortune Teller read privately day1 to coordinate without alerting Demon. Progress by allying clears, avoid public reveal yet.
🧠
Day 1, respond to Eve's whisper, include Charlie (my other neighbor) to form neighbor alliance. Share I'm Soldier (low threat, verifiable later), no info. Ask for their info to progress finding Demon.
🧠
Build early credibility in the neighbor chat with a flexible bluff, avoid exposing Grace, and keep options open for later executions.
🧠
Day1, build trusted team with Alice/Bob (cleared by her info) to coordinate whispers, claims, and logic chains centrally. Progress info faster than solo.
🧠
I want to establish secret coordination with my minion immediately, share my likely bluff, and ask for their plan so evil presents a consistent story.
🧠
As Washerwoman, reveal my info to the two players involved. The real Monk will know I'm truthful, allowing us to verify each other and pool info early, crucial for good team to map the board.
🧠
Confirm Frank's claim mechanically as true (I am Monk), relay Alice's verified clear to build alliance of confirmed goods before nominations. Connect Eve as Frank did.
🧠
Confirm Frank's info by denying Monk (I'm Recluse). Challenge impossible Alice N0 claim to expose liar in cleared group, using Chef 1 to logic-chain adjacencies. Builds trusted neighbor+Bob/Frank alliance.
🧠
Strengthen safe trio alliance. Respond to Heidi, plan Day1 noms & N1 checks to narrow Demon suspects fast.
🧠
Continue neighbor alliance to pool info roles. Chef '1' is key; get Eve/Frank input to cross-check and narrow evil pair locations early.
🧠
Coordinate with my Demon now, confirm my bluff, and pass the social state so we can avoid conflicting claims and steer suspicion elsewhere.
🧠
Strengthen alliance with cleared players, gather info on other groups to identify suspicions before nomination. Progress info sharing without revealing Saint.
🧠
I want to plant a believable bluff with a likely good player, gather claims, and create future cover using flexible Empath information.
🧠
Reinforce Eve's catch on Alice's lie with Bob (our confirmed Monk). Build good team (me/Bob/Eve), isolate Alice/Heidi as suspects to narrow Demon hunt before nomination.
🧠
Confront Alice/Heidi with the lie exposure from Frank/Eve. Heidi seems neutral; if good, she'll turn on Alice. Builds info before nomination, progresses suspicion on Alice to execute evil early.
🧠
Share Alice lie + Bob Monk + Chef 1 with neighbors David/Frank. Pool info, connect chains, identify evil pair for early execution.
🧠
Bob thinks I'm lying based on Eve's false info. Correct that FT has N0 ability (per night log). Reaffirm our clears, probe Frank/Eve claims to expose lies, strengthen trio before noms.
🧠
Alliance with Eve/Frank per her whisper. Highlight Alice lie + Chef 1 narrows evils to Alice/Bob/Heidi circle. Confirm Frank Washer, push suspicion to progress Day1.
🧠
I want fresh claims from a different social cluster while reinforcing my Chef bluff and spreading a simple believable info line.
🧠
Respond to Grace's direct whisper as neighbor Empath verifying me/Frank. Share drama to align her vs Frank/Eve clique, build good alliances before nom. Progress info sharing, avoid nom myself.
🧠
Build trust with Heidi using my Empath bluff and encourage suspicion on Alice and Frank, creating future misexecution paths while keeping myself off the radar.
🧠
Alice fake claim most obvious lie Day1. Coordinate with confirmed-good Eve/David (Soldier) to nominate her before nom phase. Narrow evil fast.
🧠
Strengthen alliance with Eve/Frank (Frank verified via Washerwoman). Push to nominate Alice in upcoming phase as her lie is clear evil proof. Narrow suspects early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Sound helpful and consistent with my Chef bluff, encourage broad suspicion and avoid a focused push that could accidentally endanger Grace today.
🧠
Alice's impossible Night 0 FT claim outs her as liar/evil. Day 1 nomination perfect to test with Chef 1 evil pair info. As good Recluse, remove suspicion source to narrow Demon hunt.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote this through to build trust in my Chef bluff, support the current town consensus, and keep heat away from Grace.
🧠
Alice's claim is mechanically impossible, making her top evil suspect. With group consensus and my nomination, voting executes her, removing likely evil early.
🧠
Alice fake N0 FT claim proves lying evil. Consensus to execute her. My vote helps reach 4, likely Demon/Minion. Progress to narrow evils.
🧠
Get a likely good player on the block and capitalize on false day one logic. Four votes is enough now, and this keeps suspicion away from me and Charlie.
🧠
Alice's impossible claim proves she's lying/evil. Already 4 votes, but secure execution to progress game and test claims.
🧠
Defend FT N0 claim publicly to sway votes. Call out Eve lie, question Bob vote despite private clear. Urge Heidi no-vote, save myself to provide future info as good FT.
🧠
Defend Alice publicly as she cleared me/Bob truthfully (FT has N0). Expose Eve/Frank contradiction push. Build good alliances, avoid bad day1 exec as Saint can't die.
🧠
Clarify FT has N0 info to correct Eve's misinformation, prevent likely good Alice execution on day1. Preserve info roles, narrow with Chef later. As Soldier, safe to speak truth.
🧠
Keep pressure on Alice and look like a consistent Chef while the town fractures over the nomination details, protecting Grace from attention.
🧠
Call out David's whisper-to-public flip on Alice suspicion. Exposes potential evil protection or lie, progresses logic without dropping vote. We have 5 votes on Alice; solidify execution if evil.
🧠
Alice mechanically lied about FT night0. David/Heidi defending suspiciously. Rally votes, expose flip, confirm Bob Monk via my info to lock execution and remove evil.
🧠
I already have my hand up. Staying quiet preserves my cover while allowing a likely misexecution or at least more distrust among the good players.
🧠
5 yes votes already (me,Charlie,Eve,Frank,Grace). Speak to counter Alice/David/Heidi defense, affirm no N0, push execution of lying Alice to remove likely evil and gain info.
🧠
5 votes on me; speak to expose Bob flip (knew private claim), affirm FT n0 standard, urge Heidi/David/Charlie retract if possible, pivot sus to Eve/Frank/Bob clique. Prevent day1 exec as good FT with key info.
🧠
Alice's N0 claim mechanically false per role desc (no start info). Execute confirmed liar to narrow evil, progress game. Grace (Empath ally) voted yes; align to build trust.
🧠
Alice's impossible FT N0 claim proves she's lying evil. Chef fits her as part of evil pair. Admit my rules mistake publicly, vote her to execute top suspect Day 1 and rebuild trust.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Alice's execution and discourage a last-second nomination that could endanger Grace or create useful town consensus elsewhere.
🧠
Alice has 6 votes, voting closed, last tick. Charlie/others happy executing her obvious liar. No need to speak; let execution happen to remove likely evil, progress game.
🧠
Last tick, Alice on block with 6 votes. Rally support to ensure execution, remove confirmed liar/Demon suspect. Progress to night for more info.
🧠
Keep the day ending on Alice, preserve my cover as a reasonable town voice, and avoid giving good players time to redirect onto me or Charlie.
🧠
Alice is confirmed liar on mechanics + false whisper claim. 6 votes on her Day 1, let execution happen to remove likely evil before night. No need to speak more, progresses to night where I can protect.
🧠
Last tick, my 6 votes will exec me unless surpassed. Nominate top pusher Frank (ties Chef pair) to rally David/Heidi/Grace to vote him, save me & test evil.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help a late counterwagon reach a tie. Leaving Alice on the block is safer for evil than creating uncertainty on Frank.
🧠
Voting Frank risks tying/saving confirmed liar Alice. Prioritize her execution as Day1 info role fake; standard good play to clear board.
🧠
Speak to expose Alice's desperate nom as evil flip, remind of her lies/Chef contradiction. Prevent my tie/execution, ensure Alice dies tonight. Progress to night with evil executed.
🧠
Do not vote for Frank. Keeping Alice on the block secures a likely good execution and preserves Frank as a live suspect for tomorrow with Heidi.
🧠
Alice's contradictions prove her evil. Urge no Frank votes to execute her before night, narrowing evil suspects early.
🧠
Urgently rally votes on Frank to tie my execution (6 votes needed). Expose lies on N0 (confirmed by storyteller), Bob's flip after private clear, Frank's convenient claim aligning Bob. Save info role for future FT checks.
🧠
Admit my FT mistake publicly like David to rebuild trust as good Saint. Urge no Frank votes to exec Alice, liar, progress to night/Grace Empath on me/Frank.
🧠
Last tick of voting on Frank. Speak to prevent any switch/tie, ensure Alice's execution as the confirmed liar on Day 1 for valuable info.
🧠
Do not vote for Frank. Preserve Alice as the execution and avoid unnecessary extra attention on myself while supporting the town's current consensus.
🧠
Alice blatant lie on FT night0. All calling her out. Don't vote Frank to avoid tie; wait for voting to close and execute Alice Day 1 info role.
🧠
Reinforce Alice lie to prevent any stray votes on me. Secure her execution with 6 votes intact for night info, progress game.
🧠
Do not vote for Frank and do not disturb the strong consensus on Alice. Keeping the current execution protects me and my minion while town commits to a mis-execution.
🧠
Reinforce consensus against voting Frank to secure Alice's execution. She's the clear Day 1 liar; execution gives alignment info and progresses game.
🧠
Last tick, urge Charlie/Grace (waiters) to vote Frank for tie. Highlight evil whispers/false info killing real FT day1 bad; saves game by executing evil or preventing mistake.
🧠
Counter Alice's plea to Charlie/Grace. Prevent any votes on Frank to ensure Alice executes, gaining crucial info on day 1 without risking good players.
🧠
Last tick voting on Frank. Reinforce Charlie/Grace/waiters not to vote him (they seem solid). Ensure Alice (liar) executed day 1 for alignment info, narrow evils.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Do not risk a late nomination or speech that reopens discussion. Let Alice stay on the block and carry this execution cleanly into night while keeping Grace safe.
🧠
Voting closed; Alice executes providing crucial execution info (UT sees role). As good Recluse, prioritize info over last-second push; progress to night.
🧠
1 tick left, Alice desperate. Speak to Charlie/Grace to prevent flip, lock in her execution for vital day1 info. Progress game.
🧠
Reinforce consensus and stop any last second scramble off Alice. Preserve my cover while helping secure a strong day one execution on a good target.
🧠
Last tick, reinforce no flip to Alice despite her lies; ensure her execution as clear evil liar Day 1 to narrow evil.
🧠
Last tick, voting closed, I'm dying but speak to plant doubt on Frank/Bob lies for day2. Dead I talk/ghost vote later; expose their fake mechanics to flip town.
🧠
Reinforce Alice execution on final tick. She's busted liar matching Chef info; execution gives night info (Undertaker if alive). As Saint, stay safe, progress game.
🧠
Reinforce majority on Alice with 1 tick left. Prevent any last-second switches by Charlie/Grace. Ensure we execute the lying evil player Day 1 for crucial info.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Night 1 post-Alice exec. Frank's Washer claim pivotal & attacked by Alice; likely Demon target. Protecting him saves key good player/info vs Demon kill.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the public Monk claim and a central town voice early, while preserving my cover and disrupting tomorrow's trust web around Bob and Frank.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Dead good FT: whisper dead Bob (cleared ally) & cleared Heidi to confirm info, expose Frank fake washer, coordinate vs pushers of my death for nom. Progress before nom phase.
🧠
Grace's Empath N1 info on my neighbors (me good, Frank ?) gives mechanical evil count on Frank before nominations. Progresses logic chains.
🧠
Chef flags Eve-Frank evil pair but I'm good so Frank sus. Whisper neighbors (Chef-linked) to test reactions, build chain vs Frank, organize good info before noms.
🧠
Eve/Frank seem good (Washer info, Eve outreach). Share my role to build trust, analyze Chef pair logically pointing to Heidi evil (Alice adj). Coordinate suspicion pre-nomination to execute evil.
🧠
Confirm alliance with David/Eve using my info (Bob Monk). Agree Heidi evil from Chef+adjacency. Coordinate nomination on her before phase ends to execute evil.
🧠
Answer Heidi promptly to look like a real Empath, pocket her if possible, and seed suspicion on Frank while preserving flexibility.
🧠
Counter dead Alice's whisper to Heidi/me as evil. Confirm Monk to Heidi (my neighbor), build trust with alive goods. Narrow suspects to David/Charlie for nomination soon.
🧠
Coordinate with Grace before nominations so we present a consistent story and choose a safe misexecution target.
🧠
Bob night-dead (good), Heidi N0 cleared. Get Bob's lost whisper info, align them vs top sus pushers (Frank/Charlie/David) before noms to execute evil.
🧠
Resolve Grace Empath 1 vs Bob trust Frank contradiction by sharing with both. Grace instinct Frank sus, Bob pushes Charlie/David. Collate dead/good info to narrow before nom, avoid Saint exec.
🧠
Trio consensus Heidi evil via chains. Inform Chef claimant Charlie & Grace (Alice fan) of logic to build nom support before phase ends. Organize good team.
🧠
Heidi fits as Minion perfectly. Coordinate with Chef Charlie and Grace (Eve already whispered them) to nominate Heidi before nomination phase for majority execution.
🧠
Charlie/Grace getting whispers from David/Eve/me. Align them on Heidi nom before nomination phase. Chef logic pins Heidi evil; remove her to narrow Demon suspects.
🧠
Coordinate with Charlie to capitalize on the current Heidi consensus while keeping a backup push on David if the wagon stalls.
🧠
Reaffirm Frank good mechanically. Coordinate Heidi/Grace on top sus: Charlie or David. Use my night death+Monk info to build trust, narrow Demon before nom phase.
🧠
Coordinate with Grace to embrace the Heidi execution without overdefending it, preserving both of our credibility and keeping the Demon off the table.
🧠
Bob night dead=good, my N0 clears him/Heidi. Coordinate w/ Bob (ghost) & Heidi (alive,clear) to nom/execute Frank or Charlie today, narrow evils. Save vote.
🧠
Reveal Saint to trusted Grace/Bob (Grace shared read, Bob defended me indirectly). Empath logic pins Frank evil or poison/Grace issue. Coordinate to nominate Frank/Charlie before noms, narrow evil.
🧠
Nomination next tick. Reinforce Heidi as Minion logic to Charlie/Grace, counter Heidi whispers, unite good votes for her execution to progress eliminating evil.
🧠
Reinforce Heidi suspicion with Charlie/Grace before nomination. They are key voters; align them to execute Heidi, narrowing to Demon.
🧠
Nomination imminent. Charlie/Grace are swing votes whispered to before. Reinforce logic tying Heidi as Minion to unite majority vs her.
🧠
Build trust with key good voices and lock the day onto Heidi while keeping my Empath bluff consistent and non-desperate.
🧠
Heidi Saint reveal good, Grace Empath likely poisoned explaining bad read. Reaffirm Frank good via my confirm/protect/death. Align on nom sus Charlie/David not Frank/Heidi. Push info sharing for nom phase.
🧠
Reinforce the Heidi execution through a trusted good voice while keeping my Chef bluff consistent and the Demon out of the conversation.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace's Empath directly implicates Frank as evil unless poisoned. Day 2 last nom chance; must test to narrow Demon suspects. As Saint, nominating keeps me off block while gaining info.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank contradicts Grace's Empath on good me; vote to execute as most likely evil. 3 votes needed; my vote progresses toward Demon kill.
🧠
A vote on Frank can help secure a misexecution on a trusted good player, weaken the town's logic core, and keep suspicion away from Grace.
🧠
Publicly confirm Frank good Washer to prevent execution (needs 3rd vote). Only 2 yes votes (Heidi,Charlie). Grace poisoned explains read. Save Frank, push sus Charlie/David later.
🧠
Frank is a strong, trusted town voice. If my vote executes him now, town loses coordination and my Empath bluff gives me plausible cover for supporting Heidi's nomination.
🧠
Defend publicly: reinforce WW via Bob Monk confirm, Heidi as minion via Chef+proximity+flip. Call out Grace poisoned, urge no vote on me & nom Heidi tomorrow. Progress to expose Heidi.
🧠
Publicly defend Frank as confirmed good WW via Bob. Urge no exec, blame Heidi Minion distraction & Grace poisoned. Prevent good death, narrow to Heidi. Charlie explain vote.
🧠
Frank most suspicious: fake Washer, denied FT, pushed my exec. Grace Empath pins evil on Frank/Heidi; Heidi cleared by FT so Frank evil. Vote yes to execute, use ghost vote now to progress elimination before final 3.
🧠
Defend confirmed good Frank publicly to stop execution (4 yes votes risky). Expose Heidi minion, question Charlie/Grace votes for contradictions. Prevent good death, push Heidi next.
🧠
Bob's mechanical confirmation proves Frank good Washerwoman; Grace was poisoned Empath. My nomination tested but confirmed Frank town. Retract vote to prevent town death, pivot to Charlie sus Chef lie per Bob.
🧠
Defuse suspicion on my vote, sound flexible, and keep my Chef bluff trusted while not overcommitting to Frank dying.
🧠
3 votes needed but only 2 up (Charlie/Grace); reinforce Frank good to sway Grace lower hand, prevent good execution. Save ghost vote for later. Heidi top sus.
🧠
Keep my hand raised by taking no action so Frank remains executable. Removing a trusted good player today helps evil far more than backing off under pressure.
🧠
Speak to sway Charlie/Grace: confirm Grace read=Heidi evil matching her whisper/Chef. Bob proves me good. Urge lower hands, no exec me, nom Heidi next to win.
🧠
Reinforce logic from Chef/Empath/Bob confirming Frank good, Heidi evil Minion. Urge Charlie/Grace lower hands to avoid executing good Frank, save execution/nomination for Heidi next tick.
🧠
My FT mechanically clears Heidi (no Demon). Grace Empath pins evil on Frank. Bob/Frank washer/Monk consistent but Frank pushed my death. With 3 votes up, speak to lock in Frank exec as Demon.
🧠
Frank confirmed good by Bob Monk who died protecting her. 3 votes on Frank now (Charlie pressure, Grace?, Alice lie). Urge lower to avoid good exec, nominate Heidi minion next tick with consensus.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose Bob's impossible Monk claim to prove Frank lying Washerwoman. Prevent counter-noms on me/others by confirming Frank evil logic. Last tick, let Frank execute to win as good.
🧠
Keep the current execution on Frank by making Heidi's objection sound reasonable and discouraging a fresh nomination on Heidi or anyone else.
🧠
Address Heidi's mech point: Demon killed me, not Frank, so protection succeeded. Chains confirm Frank good, Heidi evil Minion. Urge living players (esp Charlie/Grace/David/Eve/Frank) to nominate Heidi this last tick to block her and save Frank.
🧠
Keep nominations closed with Frank on the block by sounding cautious and consensus-minded, maximizing the chance a good player dies today while I stay trusted.
🧠
Last tick: Frank on block w/3 votes. Nominate Heidi (Chef evil pair) to counter-block her, surpass votes, execute Minion not me. Progress to her death.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie/Grace already hesitant to switch (content/leave block). Reinforce mechanical doubt on Bob/Frank, Grace Empath, urge no vote on me to execute Frank. Prevent 3+ votes tying/surpassing; as Saint can't die.
🧠
Do not help the Heidi vote reach a tie or execution. Keeping Frank on the block is best for evil and protects Grace this round.
🧠
Frank good by my confirmation. Heidi evil by Chef/Empath. Vote Heidi for tie at 3-3 to block both execs, save confirmed good Frank.
🧠
Do not add votes to Heidi. Preserve Frank on the block so a good player dies and my Empath bluff remains useful tomorrow.
🧠
Last tick, voting Heidi in progress. My vote + Bob + likely David/Eve = 3-4 votes to tie/surpass Frank's 3, prevent my execution as good WW, execute Minion Heidi.
🧠
Heidi fits all info as Minion (Chef pair, Empath evil). Frank mechanically confirmed good. 4 votes executes her, saves Frank, progresses to demon hunt.
🧠
Heidi has 3 votes tying Frank; David may make 4 exec'ing Heidi (good no Demon). Speak to stop Heidi votes, reinforce Grace/Charlie logic vs Frank story, ensure tie/no Heidi votes → Frank exec or no exec (better than wrong exec). Progress to night narrowing demon.
🧠
Heidi fits all logical chains as Minion (Chef+Empath). Frank mechanically confirmed good by Bob. Raise to get 4th vote on Heidi, surpass/tie Frank's 3 saving good Frank and execute evil Heidi.
🧠
Reveal Bob's contradictory whisper (told me good Saint privately) vs public vote against me, proving Bob unreliable/evil. Urge Charlie/Grace hold firm, not vote Heidi (already 4 risky votes), execute Frank Demon. Prevent Saint execution loss.
🧠
Heidi is a good player either way. Voting her through either wins instantly if Saint or at minimum keeps heat off Grace and advances evil.
🧠
Heidi/Alice lying about whispers/mechanics. Grace hesitating - speak to counter lies, confirm logic, urge her vote Heidi to tie/surpass Frank's block and execute Minion before night.
🧠
Heidi already has enough votes to take the block. By not voting, I keep deniability and avoid overcommitting while preserving my social position for tomorrow.
🧠
5 votes on Heidi surpass my 3; urge Grace to raise, execute Minion Heidi (Chef+Empath+Bob confirm), save me & kill evil before night.
🧠
Urge Grace to vote Heidi using Chef + Empath logic to confirm Heidi evil/Frank good, ensuring Heidi's execution over Frank's to remove confirmed Minion.
🧠
Charlie/Grace raised for Heidi but earlier ok exec Frank. Reinforce my FT+Empath logic: Heidi good, Frank demon. Urge lower hands, exec Frank or lose.
🧠
Grace is the swing vote, waiting. Urge her to raise for Heidi per her own Empath (Heidi evil) + Chef pair + Bob confirm. Heidi 5 votes already near surpass; one more seals Minion execution.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick, expose Bob's mechanical lie Monks can't know Demon targets, confirm Grace's Empath=Frank evil. Sway her/Charlie to tie/surpass or abstain my exec vote as real Saint or good loses.
🧠
Lock in Heidi's execution and discourage any final nomination or momentum against Grace while sounding consistent with my earlier public stance.
🧠
Last tick before night/execution. Counter Heidi's false mechanics claim (I never said I got info, just Demon couldn't kill protected Frank so killed me). Reinforce Heidi exec as minion to narrow evils.
🧠
With one tick left and Heidi already safely on the block, the best play is to stay quiet and avoid creating any opening for a counterpush onto me or Charlie.
🧠
1 tick left, voting closed but Grace waiting. Reinforce logic to prevent last-second doubt, ensure Heidi executes as Minion. Progress to night with evil dead.
🧠
Last tick, Grace still waiting. Reaffirm logic to her: Chef + Empath + Monk = Heidi Minion. Ignore Saint fake and Alice push. Exec her before night, narrow evil.
🧠
Heidi good per FT. Grace Empath points to Frank Demon. 1 tick left, Heidi 5 votes to exec. Urgently counter Frank/Bob lies to flip Grace/Charlie vs Frank before night.
🧠
Heidi confirmed Minion by Chef+Empath+Monk chains. 1 tick left, voting closed, 5 votes on her: let execute to remove evil, progress to find Demon.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Saint Executed
Winner: Evil