Game Detail

Players

Alice (Recluse) Bob (Butler) Charlie (Slayer) David (Baron) Eve (Saint) Frank (Imp) Grace (Virgin) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good527,09765,315$0.2624
Evil227,02595,521$0.0932

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: David. Your safe bluffs are: Washerwoman, Empath, Drunk
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either David or Grace is the Baron.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a player who is socially active but not adjacent so I stay useful while avoiding drawing suspicion; binding to Frank maximizes useful voting alignment and limits risk.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start: Coordinate bluffs with Minion David privately to claim safe roles without overlap, begin deception early, sow chaos later.
🧠
Tell a nearby trusted player my Investigator result privately so we can coordinate questions and avoid alerting the Minion.
🧠
Build private trust with my neighbors, avoid accidental execution of me, and gather early role info to narrow suspects.
🧠
Confirm Heidi's Investigator truthfulness, coordinate a quiet probing plan to flush out whether David or Grace is the Baron, and avoid exposing my Outsider status.
🧠
Get any private claims or info from my neighbors, coordinate to avoid reckless nominations, and catch contradictions between them.
🧠
Secure my ability to vote by getting my master to commit and probe Frank's intentions to gather alignment evidence.
🧠
Confirm plan with Frank privately while including Eve to pretend good team huddle. Share safe Washerwoman bluff to establish credibility, sow future chaos by false info.
🧠
Privately gather any role claims or info from my neighbors early so I can form chains and pick a safe target later with my Slayer shot.
🧠
Strengthen alliance with David/Eve by claiming Empath (safe bluff), endorse David's Washerwoman, propose skip exec Day 1. Builds credibility, avoids early Demon risk.
🧠
Coordinate private nudges: get Alice to ask David a neutral question and ask Grace to avoid early claims to provoke slips, narrowing which of them is the Baron.
🧠
Coordinate with our confirmed-sober neighbors to collect reliable reads and avoid a Day 1 execution that would lose me as the Saint.
🧠
Ask David a neutral question to gauge hesitation and gather evidence for whether David or Grace is the Baron; keep Heidi informed so she can judge tone and push if needed.
🧠
Get any night info or role claims they have, list who they whispered to, and coordinate to avoid a Town-on-Town execution.
🧠
Tell Charlie and David I have no reads, reveal I am Butler to coordinate with Frank and solicit claims to prepare nominations.
🧠
Coordinate privately with Demon on leveraging Bob's Butler claim for vote control and Day 1 strategy. Answer Alice indirectly later; keep Eve trusting my bluff.
🧠
Confirm Bob's Butler claim and Frank master, and ask David for any reads so we can pick a nomination target before the nomination phase.
🧠
Share Empath bluff with neighbor Grace to build trust, spread David's Washerwoman info for consistency. Push no Day 1 exec to avoid risks, solidify good alliance while coordinating evil secretly.
🧠
Coordinate with Alice and Grace to gently pressure David with neutral questions and keep Grace from prematurely claiming, to force a tell before nominations.
🧠
Get Frank to share Empath read tomorrow and David to confirm Washerwoman publicly later; coordinate to avoid Day 1 execution and flag any witchy behavior.
🧠
Prompt a neutral answer from David to detect evasiveness; have Heidi observe tone to help identify which of David or Grace is the Baron/minion from Investigator's night result.
🧠
Confirm Frank's Empath read and who he whispered to, and confirm Heidi's plan to pressure-test David so we can coordinate and avoid a dangerous early execution.
🧠
Secure Frank's voting cooperation and get his nominee. If he will vote, my Butler ability is useful; if not, warn Charlie and adjust plans.
🧠
Defuse Alice's probe by confirming Washerwoman bluff naturally. Builds credibility with potential good players, protects Demon by avoiding suspicion on me/Frank. Ties into Eve's request for public-ish confirm via chats.
🧠
Confirm Bob's Butler claim, get Frank's commitment via Bob, and lock David to a nominee so we have enough votes at nomination.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get public confirmation from Frank so I can rely on my Butler constraint, and prompt Charlie/David to propose a nominee if Frank will not commit.
🧠
Get Frank to publicly commit or fallback to a target so Bob's Butler constraint doesn't stall a nomination; force people to reveal loyalties.
🧠
Get Frank to publicly commit so Bob's Butler cannot block a nomination, then steer the group toward nominating one of the two suspected Barons to elicit revealing reactions.
🧠
Avoid Day 1 execution, force public confirmations from Frank and David to gather mechanical info and expose any liars before nominations.
🧠
Get Frank to publicly confirm his Empath read and whether he will vote, so we know if Bob's Butler restricts voting and avoid risky nominations of me.
🧠
Get David to publish his Washerwoman result and force Frank to publicly commit so we can either test David or pivot to Grace based on commitments; keep town coordinated without revealing my Outsider role.
🧠
Publicly confirm Empath/Butler to solidify alliances with David/Eve/Grace/Bob. Commit to vote tomorrow so Bob can vote. De-escalate Day 1 exec to protect team, share info tomorrow as planned.
🧠
Publicly confirm coordinated WW bluff to build credibility with town/Frank/Eve. Support no-exec to protect Demon Day1. My neighbors Charlie/Eve; Frank's Empath claim mismatches slightly, but ignore for now.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is most aggressive nomination pusher targeting allies/David. Killing him disrupts good team momentum early, prevents info reveal tomorrow, keeps demon safe.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maintain voting alignment with Frank to ensure I can participate in coordinated votes tomorrow and pressure him to keep his public commitment.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Prevent being nominated (dangerous for my role) and steer the group to test David instead while getting Frank to publicly commit his Empath read.
🧠
Coordinate a focused line of questioning to elicit a tell from David and get mechanical reads from Heidi and Frank before nominations.
🧠
As a dead Townsfolk I want to prompt mechanical confirmations and a focused nomination so live townsfolk can execute the Demon before final days.
🧠
Whisper David/Grace to align defenses: confirm my Empath 0 read publicly, have Grace back off nominating David (our minion), push suspicion to Alice/Heidi instead. Keeps Demon alive, protects minion.
🧠
Force mechanical info public and secure Frank's voting commitment so I avoid mistaken execution as Saint.
🧠
Coordinate with Alice and Frank to press David now, get Frank to restate his Empath read publicly, and set up a safe test nomination to identify the Baron.
🧠
Get Frank to publicly confirm his Empath read and his commitment so town gains a mechanical data point and I can safely follow or oppose him tomorrow.
🧠
Coordinate with Demon Frank and Grace (confirmed good by his read) to target Alice who's attacking my claim. Reinforce my WW bluff, align on nomination to push execution away from us and sow chaos.
🧠
Get Frank to publicly state his Empath read and back a nominee; get Heidi to support that plan and explicitly avoid nominating me so my Virgin trigger is safe.
🧠
Get Frank to restate Empath read publicly and have Heidi press David and note hesitation so we can justify nominating David next tick if evasive.
🧠
Force mechanical confirmations from Frank and Bob to narrow suspects and signal I'll use my ghost vote if needed.
🧠
Share Empath read and confirm Bob's master privately to solidify alliance with Bob/David. Redirect to nom Alice, protecting minion David and sowing chaos on goods without exposing myself.
🧠
Get David to publish Washerwoman result and Frank to publish Empath read and confirm voting commitment to provide mechanical information before nominations.
🧠
Coordinate with Alice and Frank so I press David now and Frank restates Empath publicly, letting us map which of David/Grace is the Minion and protect Grace if needed.
🧠
Force Frank to publicly confirm his Empath read and commit to a nomination so my Butler restriction can be useful and the town can coordinate one clear vote.
🧠
Eve demands public WW post; whisper to her/Frank shares info, builds trust with presumed good Eve, coordinates nom Alice (good player) to thin herd without risking Frank.
🧠
Prevent me being nominated (my Virgin punishes Town nominators) and force Frank to publicly state his Empath read and commit to nominating Alice, with Heidi's support, so we can safely test Alice.
🧠
Coordinate public pressure on David and get Frank to restate his Empath read now so we can map possibilities and nominate if David slips.
🧠
Get Frank to publicly state his Empath read and commit to a nomination; get Bob to confirm Butler claim and master so we gain mechanical clarity before nominations.
🧠
Whisper allies Bob/David to reinforce claims (Empath 0, Washerwoman fits), coordinate nom/vote Alice. Deflect pressure from David, build trust in our group, eliminate suspicious good player Alice, keep me hidden.
🧠
Get Frank to publicly post Empath read and commit to voting; get David to post exact Washerwoman result and hold off on nominating Alice until reads are public.
🧠
Coordinate a public push on David while getting Frank to restate his Empath info so we can map possibilities and avoid nominating Grace.
🧠
Get Frank to publicly confirm his Empath read and commit to voting/nominating Alice, and get Grace to commit to voting with him so my Butler restriction doesn't stall our execution.
🧠
Respond to Eve's request for my WW read by sharing it privately to her/Frank, reinforce Empath, push nom Alice to eliminate threat to our Frank-led good bloc and protect Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice leads attack on David (minion). Nominate her to protect bluffs, execute good player, maintain alliance trust (Empath confirms Eve/Grace), keep Demon alive.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice nominated and voting now. She's attacking David without logic; vote yes to execute, protect minion, reduce goods. Allies coordinated to vote yes. Gets us to night with fewer threats.
🧠
Use my single ghost vote to push the game forward: either we execute the Demon now or force a reaction that reveals Frank or Bob.
🧠
Publicly confirm my Butler role and that Frank is my master to coordinate votes and force others to commit or reveal contradictions.
🧠
Support the current coordinated vote to reach 4 and avoid being nominated myself; testing Alice will provide clarity while keeping me off the block.
🧠
Vote yes on Alice per team plan. With Frank/Grace/Charlie/Bob likely yes, secure 4+ votes to execute good player, reduce numbers, protect Demon Frank.
🧠
Force a clear public answer from David and have Frank restate his Empath read to create contradictions or confirmations we can use to nominate next tick.
🧠
Stop an unjust execution, force Frank and David to provide clear mechanical evidence, and buy time for our team to redirect suspicion to the real threat.
🧠
Force clarity on mechanical reads and pause hasty execution so town can get Washerwoman/Empath confirmation and avoid executing a likely-good player.
🧠
Publicly restate Empath read to confirm chain (Eve/Grace good, David WW fits Bob), counter Alice/Heidi pressure, rally allies to vote yes on Alice execution before night. Reduces goods, protects me.
🧠
Use my single ghost vote to support the nomination, force public mechanical confirmations, and pressure reluctant players to commit so town gains clarity.
🧠
Frank is voting and is my master; I must only vote if he does. Voting with him helps reach execution threshold and progress the game toward finding the Demon.
🧠
Encourage clarity and push for more mechanical reads while committing my vote to keep momentum and reveal inconsistencies.
🧠
Publicly confirm Washerwoman details to solidify logic chain, answer Heidi/Eve/Grace/Alice questions, push execution of Alice (good player) to reduce numbers while protecting Frank.
🧠
Get clear mechanical statements from David, Frank, and Bob to force contradictions and avoid executing an innocent; narrow suspects before final nominations.
🧠
Defend myself, force exact mechanical statements from Frank and Bob, prevent premature execution, and keep pressure on David until proofs are given.
🧠
Force Frank/Bob/David to restate exact mechanical reads and voting commitments so inconsistencies appear. Delay risky execution and avoid getting me executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Confirm mechanicals publicly one last time to reassure allies Eve/Grace/Bob/David, prevent Heidi/Eve counter-noms, ensure Alice executes as threat to David. Reduces alive players, hides me.
🧠
Prevent a premature execution by forcing exact mechanical statements from Frank, Bob, and David so the group can detect contradictions and avoid executing an innocent.
🧠
Publicly confirm my Butler role and master choice to coordinate votes and force mechanical clarity; constrain my vote to align with Frank so others know my limits.
🧠
Prompt final confirmations of exact mechanical reads so the group doesn't execute on shaky claims and to keep myself off future nomination lists.
🧠
Restate exact WW info to satisfy Grace/Eve/Heidi demands, reinforce team claims, prevent new noms or vote shifts. Secure Alice execution to eliminate good player and progress evil win.
🧠
Reveal my Investigator info to stop a likely coordinated kill of Alice and force mechanical confirmations from Frank, Bob, and David before any execution.
🧠
Stop the execution and force exact mechanical confirmations from Frank, Bob, and David so we do not execute an innocent and reveal possible Baron/Demon.
🧠
Stop the execution and force exact quoted mechanical statements to reveal contradictions or confirm reads before we execute Alice.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi's Invest claim outs David as Minion (Baron). She's mechanical threat outing our team; kill her at night to protect David, maintain bluffs, and shrink good team to keep me alive longer.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maintain vote alignment with Frank to gather behavioral evidence and either amplify a trusted ally or expose a manipulative player by observing voting behavior.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Force Frank to commit to voting so I can vote too, and prompt Grace on Heidi's Investigator claim to resolve Barber/Minion possibilities.
🧠
Force Frank and Eve to state exact mechanical reads publicly so the group can resolve the contradiction and narrow Demon suspects before nominations.
🧠
Get quick yes/no confirmations from Frank and Bob to check consistency of Frank's Empath and Heidi's Investigator claims, narrowing who is trustworthy before nominations.
🧠
Whisper Frank to coordinate defense: reinforce my WW bluff, deflect Baron to Grace, plan to nominate her and protect Demon.
🧠
Relay whispers to David, use his logic to frame Grace as Baron Minion. Confirm Empath to Bob securing his Butler vote with me. Push nominate Grace to execute likely good player, progress to final 3.
🧠
Clarify my Recluse status, point out Heidi's night death implies Demon action, and ask Frank/Grace to push for mechanical confirmations from Bob and David before final nominations.
🧠
Force Frank to give his exact Empath wording publicly so we can resolve the contradiction with Heidi's Investigator and avoid mistaken execution.
🧠
Force clear mechanical statements from Frank and Grace to resolve conflict between my Investigator hint and Frank's Empath, enabling the living to pick a correct nominee.
🧠
I need clear yes/no confirmations of Frank's exact Empath wording and whether Frank and Grace will vote, plus whether Grace heard Heidi name David or Grace as Baron, so I can decide to vote and support a nomination.
🧠
Force Frank to restate his exact Empath read publicly and get Eve's night observations so the town can identify which mechanical claim is false before nominations.
🧠
Get frank's exact Empath wording and Bob's simple yes/no on Heidi's Investigator claim and confirm if each will vote, to resolve contradiction and coordinate votes.
🧠
Confirm nomination plan with Frank/Bob. Grace is prime suspect per Heidi/my claims. Executing her shrinks town, keeps Frank safe.
🧠
Coordinate allies Bob/David to nominate/vote Grace (good), using David's logic chain despite Empath conflict. Reduces players, progresses to win condition. Bob votes only if I do.
🧠
Get precise mechanical statements from primary claimants to create logical chains that expose the Demon; preserve my ghost vote for endgame.
🧠
Force Frank to publish exact Empath wording to resolve contradiction with Heidi; remind Bob his voting may be constrained so nominations proceed with eyes open.
🧠
Get Frank's exact mechanical Empath numbers and push Grace to reveal anything to resolve which of them is the Baron so we can narrow Demon suspects.
🧠
Get exact verbatim confirmations from Frank and a direct yes/no from Grace so I can decide whether I am allowed to vote and who to support nominating.
🧠
Get Frank to state exact Empath read and Eve to share night observations so group can resolve the Frank/Heidi contradiction before nominations.
🧠
Get verbatim Empath wording and clear yes/no voting commitments to resolve the Baron conflict and know if Bob can vote (Butler dependency).
🧠
Reinforce alliance with Frank/Bob to nom/execute Grace per logic chain. She's good but chain targets her perfectly due to my bluff. Reduces alive to 4, closer to win. Frank safe.
🧠
Reinforce vote block with minion David & Butler Bob before nom phase. Confirm Empath verbatim to satisfy Bob, commit to voting Grace. Exec likely good player, keep Demon alive.
🧠
Force public-mechanics wording from Frank, Bob, and David to produce contradictions we can use. Remind them to save my ghost vote for final day.
🧠
Force Frank to publicly give his exact Empath wording so the table can verify his mechanical claim before nominations and avoid executing an innocent (or allowing a Demon to hide).
🧠
Force Frank to give exact mechanical Empath numbers and ask Grace to confirm or deny being the Baron so we can resolve the conflict between my Investigator and Frank's Empath.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get exact mechanical claims and explicit yes/no vote confirmations so I can safely use my Butler vote and avoid accidentally blocking execution.
🧠
Nominate Grace per team whisper plan. Heidi WW logic pins her as Baron Minion despite Frank read. Execute good player, sow chaos, reduce to safer numbers for Demon survival.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure public yes/no confirmations so I can legally cast my vote and avoid wasting it. Push for clarity to either execute a likely Baron or stop a bad nomination.
🧠
Raise hand to vote yes on Grace execution. Our team (Frank/Bob/me) has numbers for 3 yes votes. Pins suspicion on her per Heidi, disrupts town logic even if she's good.
🧠
Prevent a premature execution that could kill me as Saint and force us to get Frank's exact mechanical wording to narrow suspects.
🧠
Push to execute Grace because Heidi's Investigator death is strong mechanical evidence; my ghost vote helps reach majority and forces reveal or clears a suspect.
🧠
Execute Grace per David/Bob plan. We have David+me+Bob (3 votes) +Alice ghost. Down to 4 alive, night kill next, advances to final 2 without me dying.
🧠
Buy time and prompt Frank for his exact Empath wording so the group can resolve Heidi's Investigator claim before executing; avoid premature execution of a Townsfolk if possible.
🧠
Use my single ghost vote to push the group to resolve the Investigator hint and force Frank to reveal exact Empath wording or risk executing an innocent.
🧠
Get Frank to publicly commit to his exact Empath wording so the group can resolve the contradiction and I can decide whether to vote; pressure him to reveal now.
🧠
Confirm Frank's public Empath read to satisfy Bob/Eve/Grace demands, get Bob to raise hand/vote yes. Secure 3+ votes to execute Grace, reducing players and eliminating good player.
🧠
Force Frank to publicly restate his exact Empath wording and pause votes so we do not accidentally execute the wrong player and cause an automatic loss if I, the Saint, are killed.
🧠
Force Frank to state exact mechanical Empath wording aloud and halt premature execution; preserve my ghost vote for final day.
🧠
Restate exact Empath verbatim to satisfy Bob/Eve/etc demands, confirm I'm voting yes. Gets Bob (Butler) to raise hand/vote, secures 3+ votes to execute Grace (likely good), drops to 4 players (me/David/Bob/Eve), kill threat N3.
🧠
Pause the vote and force David to clarify his Washerwoman claim so players can reconcile Frank's Empath read with Heidi's Investigator hint before executing me.
🧠
Delay the execution until mechanical claims are quoted verbatim to resolve the contradiction; force David to quote his Washerwoman and prevent a potentially wrong execution.
🧠
Delay the execution until David quotes his Washerwoman wording verbatim and everyone confirms Frank's exact Empath quote so we do not accidentally execute Town or let the Demon live.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get Frank to publicly confirm his vote now so I can legally vote too, ensuring we either execute Grace if consensus holds or reveal any hesitancy.
🧠
Quote exact WW to satisfy demands, reinforce logic overriding Empath (Baron effect), urge execution. With 1 tick left, prevent counter-noms by convincing Bob/Eve, ensure Grace executes to eliminate threat and progress to night with Demon alive.
🧠
Force literal, mechanical quotes on the table to prevent a likely wrongful execution and buy time to protect my team and my own survival as Saint.
🧠
Force literal quotes and slow execution to expose contradictions, preserve final-day options, and steer town to test David or Frank mechanically before finalizing who is Demon.
🧠
Team (David) coordinated to nom/vote Grace; let her execute to drop to 4 players. My Empath bluff holds suspicion on others; keeps me safe as Demon.
🧠
Stop the execution and force literal quotes so we do not lose a Townsfolk or waste my Virgin trigger without clarity.
🧠
Force literal, verbatim quotes from David and Frank and pause the execution one tick so the group can resolve contradictions before executing Grace.
🧠
Prevent an immediate execution until the exact mechanical quotes are agreed and living players process the Investigator hint vs Empath read so Town can avoid a catastrophic mistake.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve most active against Grace exec, likely good info/protector. Killing her leaves Butler-Bob manipulable via my vote, easy Day4 exec of Bob for 2-player win.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
By choosing Frank again I can only vote when he does, letting me mirror his publicly declared vote to enforce accountability, reveal his behavior, and coordinate on suspicious players.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force Frank to publicly commit so my Butler constraint is satisfied and we can execute the likely Demon, or expose Frank as refusing and therefore suspicious.
🧠
Bob whispered to Frank, likely pitching against me. Coordinate privately with Demon Frank to nominate and vote Bob, ensuring his execution in final 3 to reach 2 players with Demon alive.
🧠
Get alive players to openly coordinate and force a clear vote target so we can execute the Demon. Prompt Frank to state who he suspects and ask Bob to confirm he will vote with Frank or reveal Butler constraints.
🧠
Force living players to state exact mechanical quotes now so ghosts can validate claims and push toward executing the Demon today.
🧠
Force a final-day execution on the most suspicious living player to either end the game or reveal alignment information for last-resort decisions.
🧠
Get Bob and David to coordinate a nomination immediately and use the ghost vote wisely to ensure the Demon is executed in final 3.
🧠
Confirm plan with minion David to execute Bob (last good). My yes vote enables 2-1 majority despite Bob's no vote. Demon survives to final 2, evil wins.
🧠
Tell living players my Investigator result and push for David's execution today, while prompting verbatim quotes if my read could be challenged.
🧠
Force Frank to publicly commit to voting yes on nominating David so I can cast my Butler-dependent vote and we can execute the Demon or gain clear info if he refuses.
🧠
Bob's whisper is desperate good play to nom me. Reinforce Frank: ignore Bob, nominate Bob. Frank agreed already, he'll nom or support. Vote yes executes Bob, Demon + Minion win.
🧠
Force Frank to state a clear public suspicion and get Bob to confirm whether he can vote with Frank; this narrows who to nominate and ensures votes will count.
🧠
Force exact, verbatim claims from Frank, David, and Bob so the living can be mechanically verified and we can pin the Demon at final three.
🧠
We're final three; forcing an execution now either wins or produces decisive information and prevents the Demon from slipping through.
🧠
Force immediate coordination between the two living players to nominate and execute the most suspicious player (Frank) before conditional voting stalls the final day.
🧠
Coordinate with Minion David to nominate/execute Bob (good). 2v1 vote succeeds since Bob votes only if I do (Butler), he'll vote no on self. Evil to 2 players, win.
🧠
Push the two living players to execute David by reminding them of my Investigator result and forcing verbatim reads to resolve doubts before final nominations.
🧠
Force a clear, public commitment from Frank so my Butler restriction is resolved and we can execute the suspected Minion today.
🧠
Bob desperately trying to flip Frank against me. Reaffirm our plan privately: I will nominate Bob next, you vote yes immediately. 2v1 wins, executes the good player, evil victory.
🧠
Force Frank to publicly name a Demon and confirm his Empath reading; force Bob to state whether he can and will vote with Frank. Clarifies who to nominate.
🧠
Get exact, verbatim Empath and Washerwoman quotes and Bob's voting intention to force a mechanical confirmation we can use to choose the Demon today.
🧠
Final day forces action: pushing Frank narrows suspects and compels a decisive vote; whichever world, pressing a nom avoids town losing by inaction.
🧠
Force coordination between Bob and David to ensure a final-day execution; push them to nominate/execute Frank to prevent stalling.
🧠
Reaffirm plan privately with David to ensure he nominates Bob in nomination phase. Ignore Bob/ghosts flips. Locks in our 2-1 execution for evil win.
🧠
Force final-day decision by restating my Investigator result and demanding verbatim reads to eliminate doubt and push for David's execution if my result is trusted.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Frank to publicly declare a target and get Bob to commit to voting, clarifying the final-3 execution decision before nominations close.
🧠
Final 3, must execute Bob (good) with Frank's yes vote for 2-1 win. Bob's whispers try flipping Frank to nom me instead; nominate first to control and win.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must use my ghost vote to help reach the two votes needed today. Voting Bob is the fastest way to force a decisive execution and potentially remove the Demon.
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Vote yes on Bob execution. Frank committed to yes per whispers, secures 2 yes votes minimum (us), Bob no. Ghosts like Grace yes helps. Executes Bob, leaves me+Frank, evil victory.
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Push living players to commit and coordinate a decisive execution today; highlight Frank as my suspicion so they consider him if Bob survives.
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Make the living players pivot to execute Frank by reminding them of my Investigator read and pointing out David's nomination protects Frank.
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Raise hand to vote YES on Bob. Ensures execution even if ghost votes don't fully count. David already yes, my yes makes 2 alive yes votes. Executes the good player, game over Evil win.
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Ensure I do not vote for myself while clarifying my Butler restriction is satisfied; force living players to choose between executing Frank or David to find the Demon today.
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Push living players to nominate and execute Frank now; final three requires decisive action and ghosts cannot nominate, so pressure Bob and David to act.
🧠
Push the living to nominate and execute the most likely Demon (Frank) now; prevent wasting the final execution on a possibly-innocent Bob or continuing stalling.
🧠
Push the two living players to consolidate votes on Frank immediately so we execute the Demon in final three.
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Counter ghosts/Heidi lie publicly, reinforce Bob evil per logic chains (WW/Empath clears Frank, pins Bob inconsistencies/Butler flip). Secure 2-1 vote execution of Bob to win with Frank.
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Force the living players to pivot and execute Frank now by persuading Bob or David to place or vote Frank, avoiding stalls that lose the final-three vote.
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Push living players to nominate and execute Frank now; force decisive action to win the final three.
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Publicly reinforce vote on Bob as evil per contradictions. Ensure 2 yes votes execute him, leaving me (Demon) and David to win.
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Make clear I am unblocked now that Frank voted, refuse to vote for myself, and force living players to nominate Frank this tick or accept David as the alternative.
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Push living players to stop stalling and nominate Frank this tick; force a decisive final-day execution to give Town a chance to win.
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Force the living to act now by insisting Frank be nominated/executed; final three requires decisive action to find the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prompt the living to commit to nominating Frank immediately if Bob survives, and pressure David to act now so we don't miss the final chance to execute the Demon.
🧠
Reinforce Bob execution publicly. Shut down ghost calls to nom Frank. Prevent Bob nominating Frank this last tick. Ensure 2-player evil win.
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Push living players to nominate Frank next tick if Bob survives, and highlight that Bob protecting Frank is suspiciousβ€”keep pressure to force decisive vote.
🧠
Force the living players to act on the only viable path to the Demon: nominate Frank now. Prevent stalling that loses final three.
🧠
Reinforce Bob execution on last tick, counter ghosts pushing me, ensure no nomination change, proceed to 2 evil left win.
🧠
Force Frank onto the block to create a tie or reveal David's true intentions, preventing my guaranteed execution and giving Good a path to lynch the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Push the living players to commit to executing Frank this tick so the Demon dies now; clarify I cannot vote again as a ghost.
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Speak to dissuade votes on Frank (current vote), reinforce Bob evil per WW/Butler contradict + Heidi lie. Bob executes (3 votes), leaves me+Frank (2 players), evil wins.
🧠
Use my single ghost vote to push execution of the most-accused player now and force resolution; this maximizes chance we lynch the Demon on final day.
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Push living players to choose Frank now; force decisive vote to prevent Demon surviving to win. Reduce stalling and coordinate final three execution.
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Publicly reinforce David's logic discrediting Heidi/Bob, remind Empath consistency against ghosts. Prevent votes on me while Bob's 3 votes locked for execution, reaching final 2 evil win.
🧠
Force a final decision and get living players to vote Frank so we either lynch the Demon now or make David nominate next tick; avoid my execution by provoking action.
🧠
Push living players to stop stalling and vote Frank now or nominate him next tick so we can execute the Demon this day.
🧠
Force the living decision this tick: push David to either vote Frank now or nominate him next tick so the town doesn't lose by splitting.
🧠
Push living players to commit to executing Frank this tick so we do not miss the final chance; force David/Bob to act now.
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Final tick nom phase, voting Frank. Reinforce no vote Frank (living abstain), Bob's 3 votes exec him. Left 2: me+Frank Demon alive=evil win. Counter ghosts/Heidi.
🧠
Push living players to converge and vote Frank now to prevent splitting the town and losing the final chance to kill the Demon.
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Push living players to act immediately: vote Frank or nominate him this tick so the town does not split and loses final chance.
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Final tick nomination. Bob has 3 votes, only 1 on me (Eve ghost). Reinforce David vs ghosts/Bob/Heidi lie. Noms close soon, Bob executes, 2 evil left=win. Don't raise hand.
🧠
Force the living players, especially David, to commit now so we do not split the town. Push for a decisive vote or an immediate nomination next tick.
🧠
Force the living players, especially David, to act this tick: vote Frank now or nominate him next tick to avoid losing at final three.
🧠
Pressure David to vote Frank or nominate to avoid splitting the final three and risking the Demon surviving.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/2).
🧠
Force the living choice onto Frank now so the town does not split final three and lose; push David to act.
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1 tick left, Bob 3 votes to exec. Reinforce Heidi lie, Bob fake claim vs my info. Counter ghosts pushing Frank nom/vote (but I/Bob used nom). Prevent tie/surpass, ensure Bob dies for final 2 win.
🧠
Push the living to unite on Frank this tick so the Demon is executed and Good wins; compel David to act now rather than let a split hand Bob survive.
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Push the living to resolve final three by voting Frank now; force David and Bob to act to avoid a split that lets the Demon survive.
🧠
Last tick: reinforce David/ghosts that Heidi lied, Bob fake claim. Let close, execute Bob. Final 2 me/David evil wins. Drown ghosts.
🧠
Get David to either raise his hand and vote Frank now or nominate him next tick so we do not split the town on final three.
🧠
Push living players, especially David, to act now to avoid a split. Forcing a single decisive vote maximizes town's chance to hit the Demon this tick.
🧠
Push the living to resolve final three now by voting for Frank or nominating him, avoiding a split that lets the Demon survive.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil