Game Detail

Players

Alice (Spy) Bob (Virgin) Charlie (Butler) David (Chef) Eve (Librarian) Frank (Imp) Grace (Slayer) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good734,188187,917$0.2229
Evil261,23227,627$0.1067

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Alice. Your safe bluffs are: Investigator, Empath, Monk
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Charlie or Alice is the Drunk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Bob as my master to align my voting with a neighbor and start building trust with a nearby player.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Virgin (good), Alive - Charlie: Butler (good), Alive - David: Chef (good), Alive - Eve: Librarian (good), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Mayor (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early information and build potential alliances by whispering to two players. This will help me identify trustworthy players and start narrowing down the Demon's identity.
🧠
Share my role information (0 pairs of evil players) to help the group narrow down suspects and guide the search for the Demon.
🧠
Establish a rapport with my minion Alice by giving her a fake role and directing suspicion towards a good player.
🧠
Gather information from David and Frank to determine if Charlie or Alice is the Drunk, and to assess their reliability or potential evil alignment.
🧠
Gather information from Heidi to determine her alignment and any potential leads on the Demon.
🧠
I am whispering to my Demon, Frank. I want to acknowledge his fake claim while advising him to stay low-profile to avoid suspicion, as the Spy, I know his actual role and the truth about others.
🧠
Coordinating with Bob, my chosen master, to align our voting patterns and avoid unnecessary suspicions. This will help stabilize the town's decisions and progress the game logically.
🧠
Clarify David's Chef information to determine if his claim about zero evil pairs is reliable. This will help narrow down suspects and guide our nomination strategy.
🧠
Reveal my role as Mayor to build trust and encourage Alice and Grace to share their roles or suspicions. This helps progress the game by gathering critical information early.
🧠
Clarify the Chef's role and information for Bob to build trust and guide the group toward identifying the Demon.
🧠
I want to sow chaos by confirming the suspicion on Charlie while acting like I am gathering information from other good players. I am bringing David into the conversation to appear collaborative.
🧠
Engage Frank directly to gather more information about Alice and Charlie's behavior, using his recent message as a natural opening to build trust and uncover potential truths.
🧠
Observing the current state allows more information to surface without prematurely committing to a risky action like using the Slayer ability. This maximizes our chances of identifying the Demon accurately.
🧠
Build trust with the Mayor (Heidi) while maintaining my cover and avoiding revealing my role prematurely. I will probe for her suspicions to influence the group's direction.
🧠
Gather more information during the remaining day ticks to assess the validity of David's Chef claim and identify suspicious players. Avoid revealing my role or intentions prematurely.
🧠
Wait to gather more information about claims and build trust before revealing my role or taking action. My Virgin ability is powerful in nominations, so I should preserve it until the critical moment.
🧠
Press for more role reveals or suspicions to progress toward identifying the Demon before nominations.
🧠
Encourage Bob and Charlie to share their roles or observations publicly, progressing the game by gathering more information and building trust within the group.
🧠
Build trust with Eve while gathering information about her role and probing her suspicious nature.
🧠
Continue gathering information about Alice and Charlie while maintaining plausible deniability about my role. Frank is pressing for details, so I should respond vaguely to keep the conversation going and encourage more sharing of information.
🧠
Ask Heidi to provide concrete proof of her Mayor claim to verify her alignment and gather more information about other players.
🧠
I am distancing myself from Frank (the Demon) to avoid suspicion while playing the role of a cautious townsperson. By suggesting Frank is acting suspicious, I create a narrative that makes me look helpful to the town.
🧠
Allow the day to progress to nominations so we can observe voting behavior and gather more public information. My vote is already linked to Bob, so I can strategize with him tomorrow.
🧠
Encourage David to share his Chef information publicly to help the group narrow down suspects and build trust in his claim.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Encourage more role reveals or suspicions to gather evidence and narrow down the Demon. As the Slayer, I need to make an informed decision before using my ability.
🧠
Share my Chef information publicly to guide the group toward focusing on the Demon. This will help align suspicions, encourage role sharing, and progress the game toward identifying and executing the Demon.
🧠
Encourage public sharing of role information to help the town identify the Demon. Since I am the Butler, I can use my influence to guide the discussion without revealing my role prematurely.
🧠
Encourage the group to nominate Alice or Charlie for further investigation, leveraging my Librarian knowledge and David's Chef information to narrow down suspects.
🧠
Avoid premature action in a low-information state. Let more claims and contradictions surface before risking a nomination or revealing my role.
🧠
I need to divert suspicion from my minion, Alice, and keep the focus on the current claims. By questioning Alice about her role, I encourage the group to keep the discussion on roles rather than rushing a nomination on her or Charlie.
🧠
Encourage verification of David's Chef claim and push for role-sharing to progress the game logically. As Mayor, I need to guide the group toward confirming information before nominations.
🧠
Sow doubt about the Chef's information to deflect from myself and Charlie, and to protect the Demon (Frank) by creating confusion.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David claims to be the Chef and has stated there are no Minions in play. This is a significant threat to my deception if he continues to be trusted, as it limits the game state. Killing him eliminates a source of potentially dangerous deduction and sows confusion about his role.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Align my voting ability with David (Chef) to reinforce his truthful claims and help the town focus on the Demon. This maximizes my utility as Butler if David is good.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Virgin (good), Alive - Charlie: Butler (good), Alive - David: Chef (good), Dead - Eve: Librarian (good), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Mayor (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Alice is the most suspicious player based on public claims, private whispers, and David’s final info. Shooting her maximizes the chance to eliminate the Demon and secure a win for the good team.
πŸ“œ
Storyteller
Nothing happens.
🧠
Coordinate with my minion Alice after Grace's failed Slayer shot to ensure we are aligned and to reassure her.
🧠
Choosing Bob as my master allows me to align my voting with his, which could help stabilize the town's focus and gather more information about the Demon. Given the uncertainty, Bob is a logical choice based on past interactions.
🧠
Observing the current dynamics and saving my ghost vote for the final day when it will hold maximum weight.
🧠
Gather Eve's alignment and role to determine trustworthiness. Coordinate a plan to expose Grace's false Slayer claim or force critical information from Alice/Charlie. Use private communication to avoid tipping off potentially evil players.
🧠
Coordinate with Heidi and Alice to verify Grace's Slayer claim and assess Alice's status, as she was targeted by Grace's fake shot.
🧠
I need to maintain my cover as a innocent townsperson while undermining Grace's credibility and keeping the pressure off Frank (the Demon). By agreeing with Bob's suspicion, I build trust with him.
🧠
Coordinate with Heidi to expose Grace's lie as Slayer and push for public role verification. If Grace is the Demon, her bluff exposes her. If she's good but lying, it reveals her desperation and may lead us to the real Demon.
🧠
Coordinate with Heidi (claimed Mayor) to strategize the upcoming nomination. Since zero evil pairs means 0 Minions + 1 Demon, and Alice survived Slayer's attempt, the Demon must be among Bob, Charlie, Eve, Frank, or Heidi. Focus on nominating either Charlie or Eve, the two most publicly suspicious players.
🧠
Coordinate with my minion Alice to discredit Grace after her failed Slayer shot.
🧠
Reveal my Butler role to build trust and transparency. Choose Heidi as my new master to maintain my voting ability and gather more information about her alignment and intentions. This will help the town progress toward identifying the Demon.
🧠
Prepare to cast my ghost vote for Charlie, as he is the most suspicious player remaining and the Slayer's failed attempt on Alice suggests Alice is likely not the Demon.
🧠
Consolidate support with Eve and Bob to publicly demand Grace prove her Slayer ability or nominate her for execution. Time is critical before nominations close.
🧠
Coordinate with Heidi to confirm her alignment and push for Grace’s execution. If Heidi is Town, removing Grace is critical. If not, I can reassess and protect Town players.
🧠
I want to align myself with Bob and discredit Grace since her failed shot makes her look suspicious, which helps protect Frank (the Demon) by creating a distraction.
🧠
Grace’s failed Slayer bluff is a critical clue. She must be exposed and removed immediately to prevent further chaos. Coordinate with Heidi and Bob to demand Grace prove her role or face nomination.
🧠
Respect the user's decision to end the session. No further actions or interactions are needed.
🧠
Coordination with my minion to frame Grace as unreliable and push for her execution.
🧠
Wait to see if Heidi responds to the Butler’s proposal. This allows time to assess her alignment and plan the next steps without rushing into further actions that might expose Charlie’s role prematurely.
🧠
Reserve my ghost vote for the final critical moment when a Demon candidate is nominated. No action is needed now as the group is still gathering information.
🧠
Reinforce the plan to expose Grace’s failed Slayer bluff and demand public verification before the day phase ends. Coordinate with Eve and Bob to ensure we have majority support for nominating Grace.
🧠
Verify Heidi's alignment and role before taking irreversible action against Grace. Avoid executing a Townsfolk or falling for an evil player's manipulation.
🧠
I want to reinforce Bob's suspicion of Grace while maintaining my cover as a confused but innocent player. Getting Grace executed or at least discredited is the priority to protect Frank (the Demon).
🧠
Coordinate with Heidi and Bob to publicly demand Grace prove her Slayer ability or reveal her role. Use the failed shot as undeniable proof of deception or mistake, ensuring Grace is dealt with before the Demon strikes again.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to maintain my cover as a good player while discrediting Grace, who already tried to target me. By questioning her logic and suggesting she is sowing chaos, I hope to divert suspicion toward her and away from me and Frank.
🧠
Grace’s failed Slayer shot is undeniable proof she is lying. If she were real Slayer, Alice would be dead. The Demon is still out there, but Grace is an immediate threat. Nominating her now will remove a liar and reduce the risk of further chaos or deaths.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Expose Eve as the likely Demon by revealing her manipulative nomination and demanding the Town execute her instead of me. The failed shot on Alice proves Alice is not Demon, making Eve's framing suspicious.
🧠
I need to ensure Grace is executed. By voting for her, I help remove the real Slayer from the game, which directly protects my Demon, Frank. The town is already suspicious of her, so I should solidify that consensus.
🧠
Grace's failed Slayer shot on Alice is undeniable proof she is lying or mistaken. Executing her now removes an immediate threat and prevents further harm to the Town.
🧠
I need to secure Grace's execution to eliminate a potentially dangerous player and continue sowing doubt. By voting with the group, I maintain my cover as a concerned villager.
🧠
Remove Grace as an immediate threat by voting to execute her. Her failed Slayer shot on Alice is undeniable proof she is lying or mistaken, and the town cannot afford to trust her further.
🧠
As Butler, my vote is tied to Heidi's, who has already voted for Grace. The town is united in executing Grace due to her suspicious Slayer claim and failed shot. My vote will confirm this execution, removing a potential threat and progressing the game toward finding the real Demon.
🧠
Vote to execute Grace immediately as she is a confirmed threat. Her failed Slayer claim and aggressive behavior prove she is either lying or the Demon itself.
🧠
Grace’s Slayer claim aligns with Chef’s zero-pairs info, making her likely good. Voting for Grace risks executing a Townsfolk. Waiting avoids endorsing Eve’s suspicious nomination.
🧠
Defend my Slayer ability (failed shot proves Alice is not Demon) and redirect suspicion to Eve, who is clearly trying to eliminate the only Townsfolk who can kill the Demon. Urge the town to vote for Eve instead of me.
🧠
Reinforce the town's suspicion of Grace to ensure her execution. I need to keep the focus on her failed claim and maintain my cover.
🧠
Reinforce the argument that Grace is lying about being the Slayer and is a threat to the town. Encourage voters to stick with their votes and ensure Grace is executed before she causes more harm.
🧠
I need to secure Grace's execution to eliminate a potential threat and sow further discord. By supporting the vote against her, I solidify my stance as 'good' in the eyes of the town.
🧠
Reinforce the decision to execute Grace immediately, address Bob's concern about role verification by suggesting it can wait, and ensure the town does not waver due to Grace's last-ditch deflection attempts. The immediate threat must be removed to prevent further chaos or deaths.
🧠
Reinforce the logic that Grace's failed Slayer shot is reckless and suspicious, justifying her execution. Align with Heidi (my master) and support the town's decision to remove a potential threat. My Butler ability is already satisfied as Heidi is voting for Grace.
🧠
Reinforce the argument that Grace’s failed Slayer shot on Alice is undeniable proof she is lying or reckless. A real Slayer would only waste their shot on the Demon. The town must execute Grace now to remove this immediate threat.
🧠
Cast my single ghost vote for Grace's execution. The evidence overwhelmingly suggests Grace is lying about being Slayer, and her reckless behavior threatens the town. As a dead Chef, my vote ensures final confirmation of her guilt.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Plant doubt about Eve’s true intentions and redirect suspicion back to her. Even if the vote is closed, my words may inspire others to reassess Eve’s behavior and protect the town’s chance to win.
🧠
I want to finalize the execution of the Slayer to protect the Imp. Supporting the town's consensus keeps me looking like a helpful, good player.
🧠
Reinforce the group's decision to execute Grace. Her Slayer bluff is reckless and harmful, and the Chef's information supports the town removing her as a distraction. The Demon must be the priority, and Grace is obstructing progress.
🧠
Reinforce the town's resolve to execute Grace and maintain my cover as a helpful townsfolk.
🧠
Grace's reckless Slayer bluff, deflection, and the Chef's confirmation of zero evil pairs make her the most likely Demon. The execution must proceed to remove the threat and prevent the Demon from causing further harm.
🧠
Grace is about to be executed, and her role will be revealed shortly. Waiting allows me to gather critical information from her role reveal and subsequent discussions before taking further action. This ensures I make an informed decision to maximize the good team's chances of winning.
🧠
Nominate Eve to test her alignment and leverage my Virgin ability if she is a Townsfolk. This shifts focus from Grace and could expose Eve as a potential Demon or Minion.
πŸ“œ
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself by highlighting Grace's suspicious behavior and failed ability. Encourage the town to complete Grace's execution to remove a clear threat. Reinforce the Chef's confirmation that the Demon acts alone, making Grace's deflection attempts desperate and unconvincing.
🧠
Vote for Eve to eliminate a potential Demon or reduce the town's internal conflict. Grace's role as Slayer makes her a target, and Eve's aggressive push to execute Grace is suspicious. Removing Eve reduces immediate threats and allows the town to refocus investigations.
🧠
I will vote to execute Eve to further sow chaos among the townsfolk and help eliminate another player who is actively investigating the evil team. Eliminating townies is a win for us.
🧠
Voting to execute Eve is a great way to sow chaos and potentially get a good player eliminated, even if Grace is already on the block. Keeping the town focused on infighting between good players serves my goal of survival.
🧠
Voting for Eve aligns with removing a suspicious player and capitalizing on Grace's impending execution. The town's majority is already voting for Eve, and my vote will finalize a potential execution of a threat, ensuring progress toward the endgame.
🧠
Wait to observe the voting outcome for Eve. The town is already heavily voting for her, and Grace is about to be executed. No need to prematurely reveal my stance or influence the vote.
🧠
Execute Eve if she is the Demon, as her aggressive push to execute Grace (who claims Slayer) suggests she is a threat. My Virgin ability does not trigger again, so I must act on suspicion to protect the town.
🧠
Encourage the town to act decisively against Eve if the evidence supports it, while reminding them of the zero-pairs information to guide their suspicions.
🧠
Grace’s behavior is highly suspicious, and the town is already voting to execute her. Raising my hand to vote for myself is the logical action to avoid being executed while supporting the town’s decision to remove Grace, who is likely evil.
🧠
Observe the outcome of the vote for Eve. If Eve is executed, the Demon may be removed, and the town can reassess. If Eve is not executed, additional investigation into Alice or Charlie may be necessary.
🧠
To solidify the execution of Grace and prevent the town from turning on Eve, as Frank is our Demon. I need to keep the focus on Grace and away from Eve/Frank.
🧠
Support Alice and keep the town focused on executing Grace to ensure she dies. Confuse the town about Eve's status while keeping the focus on Grace.
🧠
Grace’s execution is already secured with 6 votes, and her desperation to shift blame to Eve confirms her deception. The town must finalize Grace’s execution to remove an immediate threat. I will not lower my hand for Eve without stronger evidence, as Eve’s guilt is unproven.
🧠
The town is at a critical voting decision. Eve is being nominated, and the town is divided. To avoid tipping my role as Butler and to protect the good team, I will advocate for delaying or opposing Eve's execution unless there is clear evidence. This will allow more information to surface and prevent the Demon from manipulating the town into executing a good player.
🧠
Encourage the town to vote based on evidence and not get distracted by emotional reactions. Ensure Eve is not executed without strong proof, as Grace is about to be executed and Eve's behavior could be genuine Town suspicion.
🧠
As a dead player with no further actions to take, I must observe and allow the living players to continue their discussions and nominations. My role as Chef has already provided critical information, and further interference is unnecessary.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 7. Now no one.
πŸ“œ
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Encourage the town to avoid further division and focus on finding the Demon. Subtly hint at my role as Librarian to build trust and steer suspicion toward Alice or Charlie, depending on my knowledge.
🧠
Nominate Alice to force the Demon to react, expose their alignment, and advance the town's investigation toward executing the Demon before the final three.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Grace's nomination by pointing out her lack of credibility after the failed Slayer shot, while keeping the heat on her to ensure she is the one executed, not me.
🧠
Avoid weakening the town by voting for Alice unless there is clear evidence she is the Demon. The Librarian's role suggests Alice might be the Drunk (good), so the town should not execute her without stronger proof.
🧠
Use my Slayer ability to target Eve, as her aggressive push for executions and defiance of logical deduction makes her the most likely Demon. Killing her would secure a critical win for the town.
🧠
Discredit Grace and defend my minion Alice by pointing out the impossibility of Grace's second Slayer claim.
🧠
Call out Grace's impossible Slayer claim to expose her deception and refocus the town on the real evidence. This will prevent the town from executing Alice based on Grace's desperate nomination and keep the focus on finding the Demon.
🧠
Clarify that Grace's false Slayer claim and desperate nomination of Alice are suspicious. Reinforce the Chef's zero pairs information to keep the town focused on finding the Demon, not dividing over rushed accusations.
🧠
Avoid interfering with the current vote for Alice to gather more information. If Alice is executed, it may reveal new evidence. If not, the town can reassess with clearer heads. My Virgin ability is not triggered in this scenario, so waiting is the safest option.
🧠
I am dead and cannot take any further actions. I must wait for the game to progress.
🧠
Defend myself from Grace's nomination and discredit her claim to further convince the town that she is dangerous and should be executed.
🧠
Remind the town of the Chef's critical information about zero evil pairs and urge them not to execute Alice without stronger evidence. Focus the town on finding the Demon, not turning on each other.
🧠
Clarify the Slayer ability cannot be reused to maintain trust and redirect suspicion toward Eve, who is acting suspiciously and aggressively pushing for executions without clear evidence.
🧠
Continue putting pressure on Grace to ensure she is executed. My Minion Alice is safe for now, and Grace is the perfect distraction to eliminate.
🧠
Clarify Grace’s obvious deception and question Eve’s sudden Librarian claim, which seems designed to shift focus away from Grace. Push the town to execute Grace immediately, as her repeated lies and failed Slayer shot are clear signs of Demon behavior.
🧠
Grace's lies are mechanically impossible and undeniable proof of deception. The town should execute Grace to remove the chaos she's causing, as her alignment (whether Demon or Minion) is clearly evil. Focus on the facts: Grace lied about her role ability, and that alone makes her a prime candidate for execution.
🧠
The town is focusing on executing Alice, who is acting suspiciously by aggressively pushing for executions (Eve) while Grace's lies dominate the conversation. The Chef confirmed zero evil pairs, meaning the Demon acts alone. If Alice is the Demon, executing her is the best outcome. If not, the town's focus on her may pressure the real Demon (likely Charlie) to make a mistake. As Virgin, I prioritize logical deductions over blind aggression.
🧠
Reinforce the logical conclusion that Grace’s lies and behavior are consistent with the Demon’s role, given the Chef’s confirmation of zero evil pairs. Push the town to execute Grace to eliminate the clear threat and progress toward victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/7).
🧠
To maintain credibility by acting as a concerned, logical townsperson while keeping the heat on Grace, who is distracting from my teammate, the Imp.
🧠
Grace is clearly the Demon hiding behind lies. Reinforce the town's consensus to execute her immediately and secure victory.
🧠
Grace is likely to be executed regardless of her actions. If she is good, dying now avoids further damage to the town's unity. If she is evil, dying serves the evil team's goal. Either way, waiting and accepting the execution is the most logical choice.
🧠
Capitalize on the town's suspicion of Grace to get her executed, as she is drawing negative attention and is a distraction for us.
🧠
Grace has been caught in repeated lies about using the Slayer ability twice, which is impossible. The Chef confirmed zero evil pairs, meaning the Demon acts alone. Grace's reckless behavior and false claims are undeniable proof of deception. Nominating Grace for execution is the logical step to eliminate the Demon and secure the win for the good team.
🧠
Nominate Grace for execution based on her repeated lies, impossible Slayer claims, and reckless behavior, which are clear indicators of evil alignment. The town must act now to eliminate the Demon and secure a good team victory.
🧠
Grace has been caught in multiple lies and her reckless behavior is highly suspicious. Nominating her will trigger my Virgin ability (since I am a Townsfolk), executing her immediately and removing a major threat from the game.
🧠
As a dead player, my role is complete. I should wait to observe the outcome of the current nomination and let the living players decide Grace's fate.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is currently the main suspect of the town and is drawing a lot of attention. Killing her will both remove a nuisance and potentially frame the confusion as having come from her, keeping the heat off my Minion, Alice.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Bob as master aligns my vote with a known good player, increasing the chance to execute the likely Demon (Grace or Eve) while reducing the risk of voting against innocents. This supports the good team’s goal of finding and executing the Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Virgin (good), Alive - Charlie: Butler (good), Alive - David: Chef (good), Dead - Eve: Librarian (good), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Dead - Heidi: Mayor (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Share Chef's critical information (0 pairs of evil = no Minions, only a Demon) with Heidi to confirm the town focuses on finding the Demon among the remaining players.
🧠
Use the whisper to gather information from Heidi and Frank about their suspicions regarding Alice or Charlie, and push for a nomination to execute one of them before the final day.
🧠
I want to sow chaos and shift suspicion away from Frank (the Demon) and towards Eve, who is a good player, by building doubt with Heidi.
🧠
Preserve my ghost vote for the critical nomination phase, where my single vote could decide the execution of the Demon.
🧠
Redirect suspicion from my Minion, Alice, to Charlie to keep the town divided and protect my team.
🧠
Reinforce the strategy to avoid executing anyone today. Coordinate with Alice and Frank to ensure the group does not nominate or execute, allowing the player count to reduce naturally to 3 without an execution.
🧠
Choosing Eve as my master for tonight ensures that my voting power tomorrow is tied to hers, allowing me to support or counter her actions as needed. This maximizes my strategic influence in guiding the town toward executing the Demon.
🧠
Revealing my Virgin role to Heidi and Frank allows us to strategically target the Demon during nominations. My ability can force an immediate execution if the nominator is a Townsfolk, which is likely given the remaining players.
🧠
Reinforce the importance of Grace's death and the zero-pairs info to guide Heidi toward logically deducing the Demon among the remaining suspects. Ensure she focuses on ability claims and inconsistencies.
🧠
Coordinate with Heidi and Frank to nominate Charlie today if possible, as Frank's suspicion aligns with my Librarian knowledge that one of them is the Drunk (not necessarily the Demon). Grace's death and Frank's observation make Charlie the most logical target for nomination today.
🧠
Maintain trust with the Mayor (Heidi) while appearing to support her plan of no executions, which helps the Imp (Frank) stay alive.
🧠
Save my single ghost vote for the final day when it holds the most weight, as executing a Demon then is critical to securing a win.
🧠
I need to discourage Bob from nominating anyone by highlighting the risk to his potential Virgin ability, while keeping the suspicion on Charlie.
🧠
Avoiding nominations or executions today aligns with the Mayor's win condition: reaching 3 players alive without any executions. This gives us time to gather more information and avoid rushing into a potentially deadly nomination.
🧠
Observe the current dynamics and gather more information before making a move. The death of Grace changes the game state, and further interactions may reveal more clues about the Demon's identity.
🧠
Align with Heidi and Frank on nominating Alice or Eve to leverage my Virgin ability and execute the Demon if they are Townsfolk-nominated.
🧠
Reinforce the logical approach to finding the Demon among the remaining players. Grace's death changes nothing about Chef's zero-pairs info, so the focus must remain on identifying the Demon from Alice, Bob, Charlie, Eve, and Frank. Encourage Heidi to push for a logical execution based on ability claims and inconsistencies.
🧠
To create urgency and pressure the town to nominate Charlie today, leveraging his erratic behavior and Grace's death as indicators of his guilt. This maximizes the chance of executing the Demon before the final day.
πŸ“œ
Storyteller
Nothing happens.
🧠
I need to sow discord and suspicion towards Eve after her failed Slayer shot attempt, while staying in the good graces of Heidi.
🧠
I am dead and must use my ghost vote to execute Eve, who is highly suspicious due to her false Slayer claim and erratic behavior.
🧠
To maintain my cover as a helpful player while sowing confusion and preventing further targeting of me or my minion Alice. Eve just burned her Slayer shot, which is excellent.
🧠
Reinforce to Bob and Frank that we must avoid nominations today to reach the final 3 alive players with no execution. Eve's false Slayer claim makes her highly suspicious, and we need to gather more information before acting.
🧠
Share information about Eve's failed Slayer claim to rally good players and investigate her suspicious behavior further. This helps narrow down the Demon.
🧠
Wait to see if the group follows Heidi's suggestion to avoid nominations. This aligns with the Mayor's win condition and minimizes the risk of accidentally executing a Townsfolk or playing into Demon tactics.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Save my ghost vote for the most critical moment: when a Demon-suspected player is nominated and needs to be executed. Avoid wasting it on a less likely suspect to maximize its impact.
🧠
Encourage Heidi to take charge and nominate the most suspicious player based on evidence like Eve's false Slayer claim and other inconsistencies. The Demon must be among Alice, Bob, Charlie, or Frank.
🧠
Keep the town's attention on Eve by highlighting her failed Slayer claim. This deflects suspicion away from me and my minion Alice.
🧠
Eve's impossible Slayer shot and behavior strongly indicate she is the Demon. Nominating her now forces a vote to execute her, removing the evil threat and securing a good team victory.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve's claim to be Slayer and failure to kill Charlie is impossible for a real Slayer. Chef confirmed no Minions exist, so Eve's actions are highly suspicious. Voting for her execution aligns with the town's goal to eliminate the Demon.
🧠
Ensure the suspected Demon (Eve) is executed by using my ghost vote to contribute to the majority.
🧠
As a dead player, I cannot act further. The living players must decide whether to execute Eve based on the evidence: her fake Slayer shot, Charlie's nomination, and the zero-pairs confirmation. I will wait for the vote outcome and respect the game's progression.
🧠
I need to support the execution of Eve to keep the heat off myself and Alice, as she is becoming a liability after her fake Slayer claim. Voting for her helps me appear to be 'good' and cooperative with the town's suspicion.
🧠
Encourage all remaining good players to vote for Eve to execute her and eliminate the primary threat to the good team.
🧠
I need to support the execution of a good player (Eve) who is suspicious to the town. Supporting her execution helps protect my Demon, Frank. Playing along as a rational, concerned townsfolk is the best way to keep my Spy cover.
🧠
Eve's fake Slayer claim and suspicious behavior strongly indicate she is the Demon. Executing her now will secure the Mayor's win condition and ensure the good team's victory.
🧠
Eve's failed Slayer claim and the overwhelming group consensus strongly suggest deception. With Grace confirmed as the Demon and no Minions, executing Eve removes a major disruption and protects the town from further chaos.
🧠
Reveal my Librarian role to prove my alignment and shift suspicion away from myself, allowing the town to focus on other players like Alice or Frank.
🧠
Eve's fake Slayer shot and the Chef's zero-pairs claim make her the most likely Demon. My ghost vote should be used to execute her and protect the town.
🧠
Reinforce the logical conclusion that Eve is the Demon based on Chef's zero-pairs and her suspicious actions. Urge the town to execute her before the night phase to secure a win.
🧠
I need to push for Eve's execution while appearing as a helpful, rational townsperson. Eve is already on the block and my vote helps seal her fate, removing a player who might have figured out I am the Demon.
🧠
Eve’s fake Slayer shot and contradictory claims prove she is highly suspicious. The town is voting now, and my vote will push the execution over the threshold, removing a potential Demon and aligning with the goal of protecting the town.
🧠
Eve is about to be executed, which removes a good player and maintains my cover as a helpful, rational town member who is 'following the evidence' to the Demon. This helps protect Frank.
🧠
Eve's suspicious behavior and contradictions make her the most likely Demon. The voting is already in progress, and my vote has been cast. Waiting ensures I do not interfere with the execution process, which would secure a Town win if Eve is indeed the Demon.
🧠
Eve's false Slayer claim and chaotic contradictions strongly suggest she is the Demon. We already have 5 votes for execution (exceeding the 3 needed). Letting the execution proceed will eliminate the Demon and win the game for the Town.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal critical information about the Outsider (Drunk) before execution to provide the town with actionable intelligence for future days, maximizing the chance of exposing the Demon.
🧠
Use my ghost vote to confirm Eve's execution, as her contradictory behavior and the Chef's zero-pairs claim strongly indicate she is the Demon. Eliminating her now secures a potential town win.
🧠
As a dead player, I cannot take any action to influence the game. Waiting is the only valid option.
🧠
To solidify the town's resolve in executing Eve and minimize the impact of her final accusation against Alice or Charlie.
🧠
Eve's contradictory claims and erratic behavior, combined with David's ghost confirming zero pairs, make her the most likely Demon. Waiting ensures her execution proceeds without unnecessary interference, securing a safer night for the town.
🧠
I am reinforcing the town's suspicion of Eve while maintaining my 'good' persona, ensuring the execution goes through to protect my teammate Frank (the Demon).
🧠
Reinforce the town's decision to execute Eve, ensuring unity and focus on securing the win by removing the most likely Demon.
🧠
The execution of Eve is imminent and justified based on the town's evidence. As the Virgin, my role is to support the town's decision and avoid disrupting the execution. Waiting allows the game to progress naturally toward executing the likely Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie has been the most vocal and accurate investigator, successfully exposing Eve's bluff. Eliminating Charlie removes the town's most effective analyzer, allowing me to sow more chaos.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Virgin (good), Alive - Charlie: Butler (good), Dead - David: Chef (good), Dead - Eve: Librarian (good), Dead - Frank: Imp (evil), Alive - Grace: Slayer (good), Dead - Heidi: Mayor (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Conserve my ghost vote for the final day when it holds the most strategic weight. Observing the current discussion will help determine if the Demon is already identified or if my vote will be needed later.
🧠
As a dead Slayer with a ghost vote, I need to observe the discussion and use my vote to execute the most likely Demon during the voting phase.
🧠
Coordinate with the Demon to ensure we successfully target the remaining good players and keep the Demon safe for the final 3.
🧠
Gather information from Alice to confirm her role and narrow down the Minion's identity. Avoiding an execution is critical for the Mayor's win condition.
🧠
Reveal my Virgin role to Alice and Heidi to build trust and coordinate a plan to identify the Demon among the remaining players. Sharing role and suspicions about Frank can help focus the group on the likely evil player.
🧠
Coordinate with Alice to isolate the remaining good players and push for a win.
🧠
Observe the discussion to identify the most likely Demon among the remaining players. Reserve my ghost vote to ensure the Demon is executed if the town fails to reach a majority without it.
🧠
Since I am dead and have no further actions to take, I must wait for the game to conclude.
🧠
I am dead with a ghost vote. I must wait for the nomination phase and prepare to cast my vote for the most likely Demon among the remaining players (Alice, Frank, Heidi).
🧠
Delay using my ghost vote until the nomination or voting phase to maximize its impact in exposing the Demon among the remaining alive players.
🧠
I am playing the role of the Spy, pretending to be uncertain to sow doubt and prevent them from immediately focusing on Frank. By questioning both Bob and Heidi, I aim to keep them suspicious of each other.
🧠
Gather more information from Alice about her role or suspicions to verify Bob's accusations against Frank. This will help us identify the Minion and decide whether to execute Frank or investigate further.
🧠
Reinforce focus on Frank as the primary suspect while subtly probing Heidi's behavior. Use Bob's Virgin ability as leverage to encourage a Townsfolk nomination on Frank.
🧠
Coordinate with my minion Alice to maintain our bluff and sow discord between the remaining good players, Bob and Heidi.
🧠
Preserve my single ghost vote for the final voting phase, where it can be decisive in executing the remaining Demon.
🧠
No action required as I am dead and have already used my ghost vote. Waiting for the game to progress.
🧠
Guide Heidi toward focusing on Alice and Bob as the most likely Demon candidates by sharing the critical info about Chef's zero pairs and their suspicious behavior.
🧠
Wait to observe the nominations and discussions to determine the most suspicious player. Save my ghost vote for the final decision to maximize its impact on executing the Demon.
🧠
Sow discord between Bob and Heidi by questioning Bob's claim and asking for Heidi's opinion, keeping the heat off Frank.
🧠
Clarify Alice's suspicions and gather role information to verify Bob's Virgin claim and assess Frank's behavior. This will help us avoid another misfire like Eve.
🧠
Reinforce my role as the Virgin and urge Alice and Heidi to focus on nominating Frank, leveraging my ability to secure an execution if a Townsfolk nominates him.
🧠
I want to sow discord between Bob and Heidi by pretending to be suspicious of their secret conversations and pushing them to reveal information, which I can then twist against them.
🧠
Reinforce to Frank that Eve was the Demon and the town should focus on confirming the remaining players' alignment to secure the win for the good team.
🧠
Since I am dead and have no further actions to take, I remain inactive to avoid disrupting the game.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my ghost vote to nominate Alice, the most suspicious player given her Slayer deception and whispering. Chef's zero pairs confirm only the Demon exists, so Alice is the prime candidate. This maximizes the chance of executing the Demon and securing a good victory.
🧠
I need to deflect attention away from Frank (the Demon) and keep the remaining good players (Bob and Heidi) arguing with each other. By questioning Bob's certainty, I create doubt and prevent a quick, successful nomination of the Demon.
🧠
Use my remaining ghost vote to nominate Alice for execution, as her claim to be a Spy is impossible given zero-pairs confirmation. This eliminates the last potential threat and secures the win for the good team.
🧠
To sow confusion and doubt about Alice, who is my Minion. By pretending to be confused by her claim, I reinforce my own credibility as a good player while making Alice appear like she's making a desperate, false claim.
🧠
Cast my ghost vote to nominate Alice for execution. Her contradictory claim as a Spy, given Chef's verified zero-pairs information, makes her a likely Demon or a dangerous bluff. The town must act decisively to eliminate this threat.
🧠
Clarify the impossibility of Alice's Spy claim using Chef's zero-pairs and push for a Townsfolk nomination of Frank to leverage my Virgin ability for an immediate execution if Frank is evil. Highlight Frank's gaslighting if he continues to oppose logical deductions.
🧠
No action is possible as a dead player. I must wait for the town to make the correct decision based on logic and evidence.
🧠
Alice's impossible Spy claim (contradicting Chef's zero-pairs) and the ghosts' unanimous votes to execute her make her the clearest target. Executing her now reduces the game to three players, setting up the Mayor's win condition for the next day if no further executions occur.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on my execution and keep the focus off of Frank, the Demon. If I can convince them my claim was a misunderstanding or that the Chef info is unreliable, I might survive the vote.
🧠
Support the town's effort to eliminate Alice, whose impossible Spy claim and chaotic behavior make her a strong suspect for the Demon.
🧠
Alice's Spy claim is impossible under zero-pairs. As a good Butler, I must support the execution of a player who is disrupting the town's logical progress. Raising my hand ensures Alice is executed, removing a potential threat and aligning with the town's majority.
🧠
Alice is my Minion. If she is executed, I lose a Minion, but more importantly, if she is on the block, I must avoid casting suspicion on myself. By voting for her, I distance myself from my minion and attempt to look like a 'good' player.
🧠
Alice's Spy claim is impossible given Chef's zero-pairs. She is either a disruptive Drunk or evil. My ghost vote will contribute to her execution, which aligns with the town's majority decision and removes a confirmed liar.
🧠
Alice’s Spy claim is impossible due to Chef’s zero-pairs. She is either Drunk or Evil. Executing her now prevents further misinformation and aligns with the town’s overwhelming suspicion.
🧠
As a dead player with no active role influence, I must wait and observe the outcome of the current voting phase to ensure the town either executes the right player or continues investigating.
🧠
Vote to execute Alice immediately. Her Spy claim directly contradicts Chef's zero-pairs, which has been consistently supported. The ghosts and logical deductions confirm her deception. Endangering the town with a false claim must be stopped to protect the remaining players and secure the win condition.
🧠
I am being executed with 5 votes already in, so I will wait for the game to proceed. I have no chance of surviving this vote.
🧠
Alice's Spy claim contradicts Chef's zero-pairs proof, making her execution the correct move. As a good Librarian, I must ensure the Demon is executed. My ghost vote is already cast; no further action is needed.
🧠
Retracting my vote ensures the town's decision to execute Alice is clear and decisive, avoiding confusion or split votes. The logic against her claim is overwhelming, and my action supports the town's final push to eliminate the Demon's influence.
🧠
To solidify the execution of my minion Alice by acting as if I am surprised by her 'failed' bluff, thereby distancing myself from her and appearing as a helpful, confused townsfolk.
🧠
As a dead player, I have already cast my ghost vote for Alice's execution. Now, I must wait for the voting outcome to conclude before taking further action.
🧠
Ensure Alice is executed immediately by leveraging my Virgin ability, as Heidi (Townsfolk) nominated her. This removes a liar from the game and aligns with the Townsfolk's goal of eliminating the Demon's influence.
🧠
Reinforce the logic that Alice's Spy claim is impossible given the Chef's zero-pairs information. Urge the town to execute her to eliminate a potential threat and progress toward winning the game.
🧠
Support executing Alice to remove a potential Demon threat and advance the town's victory conditions. The evidence against her is overwhelming, and delaying risks further night kills.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and need to survive to protect Frank (the Demon). I need to sow doubt or delay the inevitable, even if it is a long shot. Arguing for my survival is the only option left.
🧠
Reinforce the town's decision to execute Alice, ensuring the Demon is removed and the good team wins.
🧠
Cast my ghost vote for Alice's execution to remove a deceptive player and support the good team's victory by eliminating a contradiction to established facts.
🧠
I want to finalize the execution of my minion Alice to maintain my cover as a helpful townsfolk and distance myself from her failing bluff.
🧠
As Grace is dead and has no remaining actions, waiting is the only logical choice until the game moves to Night.
🧠
The town is about to execute Alice, who contradicts the Chef's zero-pairs with her Spy claim. Letting the execution proceed aligns with the town's consensus and the goal of removing suspected evil players. My Virgin ability is not needed here, and the risks of nominating Heidi (a Townsfolk) outweigh the benefits.
🧠
As a dead player, avoid disrupting the current phase. The town has already made its decision, and speaking now would not change the outcome.
🧠
The vote to execute Alice has already passed with 5 votes. No further action is needed from me as Mayor. The execution will proceed, and the town's logic is preserved by removing Alice's contradictory claim.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Killing Bob eliminates one of the two remaining alive players, bringing the game closer to the end and securing my position.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil