Game Detail

Players

Alice (Recluse) Bob (Fortune Teller) Charlie (Saint) David (Imp) Eve (Baron) Frank (Ravenkeeper) Grace (Drunk) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good678,09461,054$4.3063
Evil245,50045,463$1.0661

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Eve. Your safe bluffs are: Virgin, Butler, Monk
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with broad coverage on two players I have no mechanical read on yet, aiming to create an early candidate pair I can refine with later Fortune Teller results.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion early: align bluffs, learn her minion type, and set a plan for poisoning/reads while I establish a believable Monk bluff.
🧠
Build an early trust web and gather first-night claims while keeping my own Outsider identity mostly hidden on day one.
🧠
I want to build a small trust circle and hint I have useful first-night info without fully exposing my role or locking into a bad early accusation.
🧠
I want Bob to give the exact role and pair privately, while I signal I do not have first-night info and can help evaluate his claim without outing myself yet.
🧠
I want to start a private network with players outside the obvious whisper groups, gather soft claims, and keep my dangerous role hidden on day one.
🧠
Build an alliance outside the early whisper cluster while protecting my role. Share a light hint to Charlie and see what he gives back.
🧠
Engage with Charlie and Grace, offer a safe soft claim, and invite theirs so I can build reads without revealing I benefit from dying at night.
🧠
Coordinate with David on my real role and a safe bluff that matches Baron outsider-heavy setup, so we can craft consistent claims and misdirect town away from David.
🧠
Start my Monk bluff early, gain a trusted channel, and gather role/target info to steer kills and later suspicion away from me and Eve.
🧠
I want Bob to pin down his exact claim privately now, so I can judge whether his info plausibly hits me because of Recluse and avoid a bad public execution.
🧠
Share my exact role and ping in a limited circle to test whether Alice has an explanation and to build a trust network without outing fully to the whole town.
🧠
I want to clarify whether Alice is actually hinting Recluse and keep this information contained while we sort out whether Bob's ping is real.
🧠
Gather specifics from Grace while keeping Saint concealed. A soft passive claim is truthful enough without making me a liability or obvious night target.
🧠
Progress the private thread, share useful but limited information, and preserve flexibility in case my night one read is wrong or I become a night kill.
🧠
A measured reply builds trust with Grace and Charlie while testing whether Grace will commit further and whether Charlie has info that supports or challenges the Heidi suspicion.
🧠
Seed an early Outsider claim that fits Baron math, build trust with a good player, and set up future vote-manipulation narrative as Butler.
🧠
Establish my Monk bluff early with a central player, gather their claim/info, and set up believable night protection targets while avoiding early heat on me.
🧠
Confirm my real role privately to the small trust circle so Bob's ping is contextualized, while avoiding a broad public Outsider reveal on day one.
🧠
I want David's private claim before nominations without fully publicizing my role. His response may confirm Alice's explanation or create a contradiction we can use.
🧠
I want an independent read on David because he is in the Fortune Teller pair. A private role swap may create contradictions or clear him without exposing everything publicly yet.
🧠
Keep both of them talking, avoid exposing Saint too early, and gather enough detail to test whether Grace's neighbor read is real or a setup.
🧠
Give David enough to justify a protection on me or another strong info role, without fully exposing myself if he is evil fishing.
🧠
Keep building a small trust circle, gather more specific claim ranges, and see whether Grace's push on Heidi stands up once cross-checked with outside conversations.
🧠
Get another early private claim, seed the idea of multiple Outsiders (fits Baron), and build a trust pocket that can later echo my pushes.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share a cautious version of my information to generate claims and reactions, especially from David, without hard tunneling a weak day one read.
🧠
Protect David by weakening Bob’s Alice-or-David suspicion, encourage no D1 execution, and softly seed my Butler outsider bluff to normalize extra Outsiders.
🧠
Reduce the chance of a bad day one execution on weak information while nudging town to collect David's claim and more data for tomorrow.
🧠
I want to steer town away from a random day one execution, note the outsider count issue, and push for claims that create better logic tomorrow without revealing I am the Saint.
🧠
I want to keep town from forcing a weak execution while still getting David’s claim on record for tomorrow’s logic.
🧠
Use the final moment to force David's claim onto the record and preserve flexibility for no execution unless a stronger contradiction appears.
🧠
Get my Monk bluff on record, validate no-execution, and frame Bob’s info as Fortune Teller red herring style so I avoid a day-one push and set up night kills on key info.
🧠
I want to preserve flexibility for tomorrow while putting the key claims on record and keeping Heidi in focus without forcing a weak day one execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player most likely to generate repeatable, confirmable info on me tomorrow, while keeping my Monk bluff intact by not killing Grace after saying I would protect her.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I want to compare Heidi's and Grace's exact private claims now that Bob is dead, and use my role context carefully without outing too broadly.
🧠
Use my death-confirmed outsider perspective to compare Alice's messaging with trusted info holders and sharpen whether Alice or David should be the nomination focus.
🧠
Seed a credible push away from David by leveraging Bob’s Alice-or-David suspicion, while keeping my Butler story consistent and gathering Frank’s claim to exploit later.
🧠
Gain Grace's trust with a consistent Monk bluff, extract her info, and steer her suspicions away from me and toward a good target for today.
🧠
Share my real role to trusted listeners, get the exact basis for the Heidi suspicion, and build a tighter solve before nominations.
🧠
Give exact info to the people already asking, clear up what I told Frank, and test Heidi's and Alice's reactions while building a solve around my neighbor pair.
🧠
Reply to Eve, share my main suspicions without overcommitting my role, and get her to pressure the strongest leads while I preserve flexibility as Ravenkeeper.
🧠
Get exact mechanical claims from Bob and Grace without exposing my Saint role, so I can test whether David, Alice, Frank, or Heidi is the more likely evil.
🧠
I want to add my missing piece, reduce confusion around Bob's yes, and keep Heidi from firing blindly while we sort whether Grace is true or poisoned.
🧠
Charlie is building worlds before nominations. Giving exact truthful info helps good combine my dead info with Grace's and test Alice versus David cleanly.
🧠
Coordinate with David so he stays off the block today, and align on pushing a non-Demon target (Heidi or Alice) using existing town suspicions.
🧠
Coordinate with Eve so my Monk bluff stays consistent, divert suspicion away from me, and set up a likely mis-execution path today.
🧠
I want to build a small good core, challenge Grace's claim logically, and get Frank's exact story before nomination so I do not waste my Slayer shot.
🧠
Give Charlie my exact role and info, get his exact claim, and build a worlds check before nominations so town does not drift into a no execution again.
🧠
Reply without outing Ravenkeeper, keep pressure on Heidi and Alice, and collect precise details that can be checked against Grace and Bob later.
🧠
Give Grace my real claim privately to reduce the chance town executes me, while testing whether her follow-up is consistent with a good Empath solving around Bob's information.
🧠
Clarify Bob's Fortune Teller detail, keep Heidi from wasting Slayer, and pressure Frank for an exact claim so we can resolve the Grace triangle before nominations.
🧠
I want to collect the newest claims and any Grace info so I can help narrow whether the Alice or David side of my ping is more likely before nominations.
🧠
Build trust with Grace, reinforce David’s Monk bluff, and redirect Bob’s old suspicion away from David onto Heidi or Alice to secure a misexecution.
🧠
Align with Frank as a trusted voice, reinforce my Monk bluff and nudge execution toward Alice or Heidi, away from me, while fishing for any hard info.
🧠
Use the last private window to force Frank into an exact claim and frame the Grace contradiction cleanly so Alice can help sort before nominations.
🧠
Eve asked what to amplify. I want a trusted public voice pushing the strongest mechanical lead, while keeping Charlie's Saint claim private and preserving flexibility if I was poisoned.
🧠
Reduce pressure on me by privately giving my exact role to the people demanding it, while keeping public flexibility and steering them back toward the real contradictions.
🧠
I want Alice's exact claim and reasoning directly, since Bob's yes points at Alice or David and Alice reportedly soft-claimed Recluse. That helps me compare worlds before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force an execution away from me, follow existing suspicion on Heidi, and create vote-record leverage for tomorrow while keeping my Monk bluff consistent.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad execution on me and redirect the group to the actual contradiction: Grace's read versus my hard Slayer claim, with David's push looking suspicious.
🧠
I want Heidi executed: it removes a possible Slayer threat and advances evil win by spending a day on a likely good player while I look consistent with my nomination.
🧠
Stop a weak execution on Heidi. Her death gives little clarity compared with keeping options open and forcing the conflicting claims to resolve.
🧠
Nudge town toward executing Heidi while preserving my Butler credibility and avoiding an obvious vote-rule break that could make me look evil.
🧠
Discourage a low-information execution on Heidi and redirect attention to the stronger mechanical lead in Alice or David, while preserving my ghost vote for a higher-confidence spot later.
🧠
Discourage a low-confidence execution and preserve votes while steering town back to stronger mechanical worlds.
🧠
My strongest mechanical lead still points at Heidi and Frank. With Heidi already nominated, I should support executing a top suspect rather than let town drift into no execution.
🧠
Grace's info points strongly at Heidi if true, and I am a confirmed good anchor in that pair. A vote pressures the strongest live conflict and may secure a useful execution.
🧠
I need to stop a fourth vote by reminding people this execution does not fit the strongest mechanical worlds and wastes a live Slayer.
🧠
Push for a 4th vote on Heidi without provoking a Slayer shot at me; frame as low-risk test and keep Alice in suspicion from Bob's earlier lead.
🧠
I want to stop the fourth vote on Heidi, preserve a likely good Slayer, and keep attention on the stronger mechanical conflict around David, Grace, and Frank.
🧠
Nudge Charlie or a wavering voter to be the fourth hand, while maintaining my Butler constraint and keeping attention off David.
🧠
Discourage the fourth vote on Heidi and keep focus on the stronger mechanical suspects, while saving my ghost vote for a more decisive execution later.
🧠
Discourage the fourth vote on Heidi and keep focus on the stronger mechanical worlds around Alice and David while preserving flexibility for tomorrow.
🧠
I want to persuade one more player to make this the fourth vote. Heidi is the best available test from my direct information and her claim came only under pressure.
🧠
Keep the pressure on the strongest current suspect and try to secure the fourth vote, since doing nothing again gives evil another free night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/4).
🧠
We are almost out of time. David is the strongest mechanical and behavioral suspect, and nominating him gives town a better execution than letting the day end after a weak push on me.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop enough hands on my nomination to survive today, redirect suspicion onto Alice or Heidi, and preserve my Monk bluff credibility.
🧠
Vote my own nomination. David is the best execution from Bob's information and his push on me looks like deflection. If this can reach four, it gives town the clearest test.
🧠
Prevent a weak execution on David. My role weakens Bob's lead, and Heidi versus Grace remains the cleaner conflict to resolve later.
🧠
Prevent David reaching 4 votes by reinforcing uncertainty and offering alternative targets, while noting my Butler constraint so I cannot be the swing vote.
🧠
I want to preserve my ghost vote and steer the town back to the mechanically relevant Alice or David pair rather than spend my last vote on a contested execution.
🧠
Do not support a contested execution on David. Preserve my vote and avoid helping town misexecute while keeping focus on Alice or David tomorrow.
🧠
Do not support a likely bad execution on David. Preserve credibility and focus for pushing Heidi or Frank tomorrow.
🧠
Hold my vote. I preferred Heidi over David, and this execution is too contested to spend support on. Better to preserve flexibility and sort Alice, David, Grace, and Heidi tomorrow.
🧠
Stop a fourth vote on me by appealing to undecided voters and re-framing Heidi’s nom as deflection, preserving demon survival.
🧠
Persuade undecided players that David is the best available execution from the only mechanical lead, without spending my Slayer shot on uncertain Scarlet Woman risk.
🧠
Keep my hand down and avoid helping a weak, contested execution reach four votes. Preserve better executions and more night information for tomorrow.
🧠
Stop a 4th vote forming on David by giving town a plausible reason to hold, and set tomorrow’s target on Heidi or Alice while preserving my Butler constraint cover.
🧠
Do not spend my single ghost vote on a contested execution I have argued against. Save it for a stronger kill later and stay consistent with my public stance.
🧠
Discourage extra hands on a weak David execution and steer town toward a clearer tomorrow between Alice and Heidi, while keeping myself off dangerous radar.
🧠
Do not spend my vote on a weaker execution. Preserve my hand and push the stronger Heidi or Frank line after one more night of info.
🧠
Do not vote a weak execution on David. Keeping my hand down is consistent with my stated reads and avoids misexecuting a possibly good Monk while stronger cases remain on Heidi or Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Lock in a no-execution end to day, reinforce Monk credibility, and set tomorrow’s targets away from me while planning a night kill that removes the best info source.
🧠
Preserve my Slayer shot for a higher-confidence demon hit while steering town away from a lazy no-execution and back onto the strongest mechanical suspects tomorrow.
🧠
Use the last moment to push a disciplined no-execution and set up clearer priorities for tomorrow without handing evil an easy mis-execution tonight.
🧠
Shift the execution away from David, exploit Bob’s lingering suspicion, and try to get a good player executed while keeping the Demon alive and the town divided.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. A no-execution is better than spending today on a weak mechanical case that my Recluse claim already explains.
🧠
Secure an execution on Alice to progress toward evil win, validate the Alice-or-David pair narrative, and keep my Monk bluff intact while preserving Eve for later.
🧠
A no execution helps evil more than us here. Alice is a plausible suspect from the only hard mechanical pair, and this vote may force useful resolution.
🧠
Get a fourth vote on Alice without exposing my Butler bluff; if Alice dies, it likely removes a strong good voice and weakens the case on David.
🧠
Conserve my single ghost vote unless it is likely to secure a crucial execution. This Alice vote is still too uncertain and may not pass even with me.
🧠
Discourage a low-value execution on Alice today. Preserve flexibility for tomorrow and avoid locking town into a muddled Bob pair when Alice's Recluse claim weakens the test.
🧠
Keep my hand down because Alice is not the cleanest execution from my information, and preserving the vote keeps focus on my stronger Frank and Heidi line tomorrow.
🧠
Keep my vote off a weaker Alice execution and preserve pressure on Heidi, who remains the stronger mechanical suspect from Grace's info if she is good.
🧠
Discourage extra votes on me because my execution is low-information and likely helps evil more than good today.
🧠
Get 2 more votes to execute Alice, speeding game and removing a strong/complicated good claim while keeping suspicion off me going into night.
🧠
Keep pressure on a plausible Demon candidate and avoid another no execution. One more hand gives town a meaningful resolution instead of drifting to night.
🧠
I want an execution today on a non-David target to speed endgame and keep attention off the Demon, while maintaining my Butler bluff that I cannot vote unless Alice does.
🧠
Force resolution on one side of my only mechanical pair. Alice is a reasonable execution, and another no execution gives evil more room while I am already dead.
🧠
Prevent a low-confidence execution on Alice and preserve tomorrow's information. As Saint, I should push for safer, higher-certainty executions.
🧠
Keep my hand down on a low-confidence Alice execution. I want one more night of Empath info and to return tomorrow to the cleaner mechanical suspects.
🧠
Keep my vote for a stronger execution. Alice is a muddy test, and my best current mechanical suspicion is still Heidi, not Alice.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Push the town away from a low-value late execution and frame a clearer plan for tomorrow that uses the extra night of information.
🧠
End the day with no execution, keep my Monk story consistent, and set up tomorrow’s suspicion on others while I get a clean night kill.
🧠
Use the last public moment to frame tomorrow's decision around the strongest mechanical leads and resist another drift into no execution.
🧠
Steer town into ending day with no execution, keep David safe, and plant that executions today are low value while setting up Heidi as tomorrow’s likely target.
🧠
Use my last chance to anchor tomorrow's solve around the strongest mechanical pair and resist the drift toward Heidi or another no execution.
🧠
Keep today as no execution. As Saint I especially want to avoid a bad town execution, and the group already agrees tomorrow with fresh info is the right time to force claims and execute.
🧠
Use the last moment to anchor tomorrow around the strongest mechanical worlds and stop another drift into no execution.
🧠
Use the final seconds to lock in a disciplined plan for tomorrow: full claims, no drift, and executions centered on Heidi versus Bob's pair.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the player most likely to have a Slayer shot and who is driving the Alice-or-David mechanical pressure, while keeping my Monk bluff consistent by not killing Grace.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Steer town onto executing Frank using Grace’s empath story, and coordinate with Alice so my Butler bluff lets me vote and look consistent while protecting David.
🧠
I want to compare Grace's full story after Heidi's death and decide whether Grace remains trustworthy or whether her info now points to poisoning or a bluff.
🧠
I want to reinforce the mechanical Alice and David pool with trusted players and push them to force an execution today instead of drifting again.
🧠
Get Grace to commit to her exact info and align Eve on a public push, so town enters nominations with a clearer execution target and I can judge whether Grace is genuine.
🧠
Lock in Grace as an ally by claiming continued protection, then steer the group toward executing Frank as the cleanest remaining suspect, away from me/Eve.
🧠
I want private reads from two central claimants and to steer them away from executing me while helping town converge on the likeliest demon.
🧠
Give my exact read sequence to likely voters and coordinate the strongest mechanical execution today, which is Frank unless my whole role is false.
🧠
I want to use my death to redirect town toward the strongest remaining demon worlds and get a couple of players to pressure Grace, Frank, Alice, and David coherently.
🧠
Steer town to execute Frank and keep heat off David; build credibility as cooperative Butler and lock votes via Alice so I can vote too.
🧠
I need Grace's exact claim and updated reads. Her info was central to Heidi yesterday, and Heidi's night death may flip the whole solve for today.
🧠
Push the town toward an execution in my mechanical pool and stop Charlie from enabling another no execution.
🧠
I want to pressure two influential voices into stating whether they back Frank, so town goes into nominations with a clear plan and any resistance becomes readable.
🧠
Nudge town into executing Frank (likely good) while presenting a coherent mechanical justification and keeping suspicion off me and Eve.
🧠
Privately reveal my danger to likely good players so they do not let me become an execution option, while still helping them compare Frank versus Alice or David.
🧠
Charlie asked for current worlds, and David is a useful ally if real Monk. Sharing concise logic should line up votes on Frank while keeping backup worlds in play.
🧠
My death strongly suggests I was not the demon. I want key good voices to use that to collapse bad worlds and keep pressure on the strongest remaining demon candidates.
🧠
Coordinate with David so I lead the Frank push while he stays calm, supports the logic, and we lock in votes through my Butler restriction.
🧠
I need exact claims from the two strongest info sources and to align them on forcing an execution today, ideally narrowing between Alice and David before nominations.
🧠
Frank asked for exact claims and history. Giving it privately may anchor him on the strongest mechanical pool and help secure an execution today.
🧠
Steady Charlie onto the Frank plan and keep the Saint claim from turning into a panic execution pool right before nominations.
🧠
Reassure Charlie so he cooperates on executing Frank and does not push me; keep Saint info contained for later leverage and avoid town forming a safe alternative pool.
🧠
Coordinate a real execution today, likely Frank, while keeping flexibility for tomorrow and avoiding a chaotic nomination pool that could threaten good.
🧠
Answer Frank directly, loop Bob in, and anchor the town on a concrete execution that best matches my information and avoids another no execution.
🧠
Nudge the two most likely public persuaders to use my night death as clearing evidence and steer town toward the strongest remaining demon worlds.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a meaningful execution instead of another drift day. Frank is the strongest available target from the current mechanical and social worlds, and nominating now ensures town can vote.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad execution on me and redirect town toward the mechanically stronger Alice or David world without spending my vote on my own death.
🧠
I already nominated Frank as today's best available execution. Voting helps secure a needed execution while avoiding dangerous drift toward me, which would lose the game if I were executed.
🧠
Frank is one of the strongest remaining suspects, and as a dead good player I should use my ghost vote when it can help secure a meaningful execution today.
🧠
Use my public Fortune Teller info to steer living players away from a likely miss on Frank and toward the strongest mechanical executions, especially David, while stressing that there must be an execution today.
🧠
Vote the consensus execution through. Frank is the strongest available target and avoiding another no-execution day is important for the good team.
🧠
Get Frank executed to remove a likely good player and look towny by following the current consensus, setting up easier endgame control.
🧠
Alice is voting so my Butler cover allows me to vote. Frank’s execution either removes a good player or discredits Grace, both protecting David and advancing evil toward final three.
🧠
My information points most strongly to Frank, and enough players agree. I should vote to secure an execution on the best mechanical suspect today.
🧠
I need to prevent a bad execution on me and redirect town toward the strongest mechanical worlds, which are still Alice or David.
🧠
Frank already has enough votes. Waiting avoids unnecessary noise and keeps my Saint role off the public board while the town secures a real execution.
🧠
Keep pressure on a real execution, reinforce that my death reduced suspicion on me, and give town a clear next step if Frank survives or flips as a miss.
🧠
Reinforce that an execution today matters, support resolving Frank now, and lock in the next mechanical step so evil cannot steer us into another no-execution.
🧠
I already voted for Frank and the town has enough hands. Waiting preserves the execution and avoids adding noise during the vote.
🧠
Lock in Frank execution, but plant the idea that if Frank is good we should not auto-chain into me; instead scrutinize Grace’s Empath consistency and Alice’s Recluse claim.
🧠
Keep votes on Frank to secure a non-Demon execution, then set expectation to not auto-execute David tomorrow and instead doubt Grace or push Alice.
🧠
Keep my vote on Frank and avoid muddying a winning execution. Speaking now adds little; the best action is to hold steady.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die by execution. My best chance to save town is force a competing wagon onto the strongest mechanical suspect, David, and at minimum leave a clear solve path if I go.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-exec by discouraging votes on me, keep Frank as today’s execution target, and reduce suspicion on me for endgame.
🧠
I am good and about to die to a line that does not fit my role. Raising my hand is my only chance to tie or beat the block and push the stronger mechanical suspect.
🧠
Keep my hand down so we do not create a tie or no execution. Frank is the agreed execution and that is safer for good than derailing the day.
🧠
I cannot vote, but I can steer town away from a tie and preserve a real execution while setting up the next solve if Frank is good.
🧠
I cannot vote, so I should prevent a bad tie and make the group's next step clear if Frank dies and the game continues.
🧠
Do not create or encourage a tie on David. Keeping hands down lets Frank's execution go through, which is best for good this turn.
🧠
Stop votes on David to avoid a tie or execution; let Frank die and keep Demon safe while sounding like consistent good Butler.
🧠
Keep my hand down so David does not tie Frank. A real execution today is more valuable than creating chaos, and Frank remains the best mechanical solve from my Empath line.
🧠
Prevent votes on me to avoid a tie or derailing Frank’s execution, preserving demon safety and advancing to night kill.
🧠
I should keep my hand up and not undermine the only counterwagon. A last-second speech is unlikely to move enough votes, so waiting is the strongest available action.
🧠
Keep my hand down so Frank remains the execution. As Saint, I should avoid unnecessary chaos and preserve today's agreed execution while saving my social capital for tomorrow if needed.
🧠
I am dead with no vote, and I already told town not to tie. Staying quiet now best preserves the execution on Frank and avoids confusion.
🧠
I have no vote left and have already told town not to tie. Waiting avoids clutter during the vote and preserves the execution on Frank.
🧠
Keep my hand down so Frank remains the execution. Avoid a tie or chaos and preserve the town's agreed best shot today.
🧠
Prevent votes on David to avoid a tie or execution, keep Frank as today’s execution, and set up tomorrow’s reassessment narrative to protect David.
🧠
Do not create a tie on David. Preserve Frank's execution, which is the strongest current line and guarantees progress for good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (1/7).
🧠
Keep Frank on the block, prevent a tie or derailment, and preempt a hard pivot onto me tomorrow by nudging uncertainty toward Bob/Grace/Alice.
🧠
I am likely dying. I should reveal Ravenkeeper and point town toward the best remaining solve so my execution still creates useful information.
🧠
Lock in the current execution, avoid a risky tie, and frame tomorrow's solve path without exposing that I am Saint.
🧠
I cannot vote or nominate, so the best help is to lock in no more nominations and leave a clear, ordered plan for tomorrow if the game continues.
🧠
I cannot vote, so I want to lock in a useful tomorrow plan without risking a tie today.
🧠
Do not disturb a strong six vote execution on Frank. Preserving today's kill is better than creating last second risk.
🧠
Lock in Frank’s execution with no tie, and pre-seed that Grace’s Empath may be unreliable due to outsider count, to slow the inevitable ‘execute David’ plan tomorrow.
🧠
Lock in the strongest execution, push back on last-second doubt, and preserve town's plan for tomorrow if the game continues.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am the top planned execution. Self-killing passes Demon to Eve, resolves Bob’s David suspicion, and sets up a likely mis-execution at 4 alive so evil can win next night.
🔄
Eve
Imp Star Pass: Eve becomes the new Imp!
💀
David(Ghost)
David has died.
📜
Storyteller(Ghost)
David(Ghost)
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 2 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Eve (now Demon) on safest misexecution target and messaging; offer my ghost vote to lock the count without drawing heat onto Eve.
🧠
Seed Charlie onto the ‘finish the Bob pair’ plan: execute Alice today. It is plausible, uses existing town momentum, and keeps heat off me as the likely new Demon.
🧠
I cannot vote, so I want to push the live players toward the tightest solve: Grace first, with Alice as fallback if they reject that.
🧠
Privately reveal Recluse to Charlie, who already treated me like a possible Recluse, and get his strongest suspect before nominations.
🧠
Charlie is the pivotal alive voter. I want to privately give him the strongest mechanical solve before nominations so good can coordinate on Alice or Eve.
🧠
Charlie seems central today. I want to anchor him on the strongest mechanical point from my info after David's death, while acknowledging the Recluse alternative.
🧠
Charlie is getting lots of private traffic and may decide the day. I want to give Charlie and Eve a clean final pool and make sure Grace is not being treated as mechanically clear.
🧠
Privately reveal my risk and align with the most cooperative alive player so I do not get executed by mistake and we focus on Alice versus Grace.
🧠
Charlie is the coordination hub. I will frame Alice or Grace as the only sensible executions at four alive and position Eve as a believable Butler, keeping the Demon safe and setting up my ghost vote.
🧠
Lock Charlie onto an Alice execution and away from me or a no-exec. Use Outsider math and Bob pair narrative; keep his Saint secret to prevent counterplay.
🧠
Charlie and Eve look pivotal among the living. I want to push the cleanest solve and force Grace or Alice as the final executions, with Grace first.
🧠
Eve has fresh private talks with multiple dead players. Getting her strongest suspect and any claims she heard may narrow the final four and expose whether Grace or Charlie is driving a bad world.
🧠
Charlie is the swing vote among the living. I need to anchor him on the strongest mechanically supported world before nominations.
🧠
Eve is alive and talking heavily with Charlie. I want to focus both swing players on the strongest mechanical execution, while leaving a backup plan if Alice somehow is not the Demon.
🧠
Push the two most central living players to weigh David's night death properly and not overconfirm Grace. I want a clean final three solve between Alice, Charlie, and Grace.
🧠
Coordinate with Eve to keep heat off me as Saint and settle on the cleaner of Alice or Grace before nominations.
🧠
Sow doubt about Grace’s Empath info and frame Alice as the best mechanical suspect so today’s execution is not Eve.
🧠
Drive consensus onto executing Alice today, keeping heat off me and preventing a Grace-led pivot. If Alice dies, I can kill tonight and win (or win now if she is Demon).
🧠
Charlie seems central. I want to lock in a clear execution order that preserves the best good worlds: Grace first, Alice second.
🧠
Charlie is my best leverage point. I need him to commit on Eve versus Grace and resist an easy misexecution on me before nominations.
🧠
Charlie is the likely deciding vote. I want to narrow his choice to Alice first, with Eve second, and stop any drift onto me or him.
🧠
Grace is influential and may have the cleanest remaining mechanical picture. I want her latest world and, if possible, her support for an Alice execution so the day does not drift.
🧠
Charlie is central in private chats and likely deciding today. I want him focused on the real final pool and not treating Grace as mechanically confirmed.
🧠
Coordinate with the most likely good alive player, protect myself from a fatal Saint execution, and settle the town on the clearest demon candidate before nominations.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer nominations onto Alice as the clean misexecution, keep heat off Eve, and avoid risky Charlie-Saint angle. Encourage decisive execution to end game in evil’s favor.
🧠
We need a decisive execution on someone other than me. Alice is the strongest overlapping suspect and best chance to hit the Demon today.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop votes on me and redirect town to the real demon among Eve, Grace, and possibly Charlie. As Recluse, Bob's yes is not reliable enough to execute me at four alive.
🧠
Spend my ghost vote to ensure Alice is executed today, creating a 3-player night where our Demon (Eve) can kill to reach final 2 and win.
🧠
I already nominated Alice as the best demon candidate. At final four, we need an execution, and Alice is still the strongest mechanical hit.
🧠
Ensure Alice is executed while preserving my Butler bluff by explaining why I am not voting; reduce chance town pivots onto me or Grace.
🧠
Use my ghost vote on the strongest available Demon candidate. At final four, no execution likely loses, and Alice is still the best mechanical elimination.
🧠
Vote to execute Alice. She is the strongest demon candidate across both my Empath world and the Bob-David mechanical fallback.
🧠
I cannot vote, so I want to give the living a clear fallback: if Alice is not the demon, Grace should be the next and strongest suspect.
🧠
I cannot vote, so I should push the living to keep the execution on Alice and frame the risk of passing as immediate loss for good.
🧠
Use the last moment of discussion to stop a losing execution and redirect living players toward Eve or Grace instead of a mechanically noisy Recluse.
🧠
Lock in the Alice execution by reinforcing Bob pair logic and dismissing Recluse uncertainty, so living do not lower hands or pivot onto Eve.
🧠
Keep town focused on the strongest mechanical execution, Alice, and avoid any drift toward me that would instantly lose the game because I am Saint.
🧠
Lock in the Alice execution by reinforcing the ‘cleanest shot’ narrative and discouraging late vote wobble or a pivot onto me.
🧠
I already used my ghost vote on Alice. Keeping it there maximizes good's best mechanical demon shot and avoids weakening the execution during the active count.
🧠
Keep my vote on Alice and avoid disrupting the best available execution. Speaking adds little now; holding steady maximizes the chance the Demon dies today.
🧠
Reinforce the strongest live execution and keep pressure on Grace's unresolved world in case Alice somehow survives this vote.
🧠
I cannot vote, so I should reinforce the strongest available execution and pressure Grace to keep the vote where the mechanics point.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am likely dying unless I create a competing execution path. Eve is my strongest available demon candidate and the nomination may still break the lock on my execution.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Steer votes away from me to avoid execution and keep Alice as today’s execution, which likely gives evil the win overnight.
🧠
I am good and on the block in final four. If I do not vote here, my likely execution loses the game. I should force a tie or swap onto Eve rather than die to a bad mechanical read.
🧠
Stop town from voting Eve and creating a tie or swapping off Alice; protect current Demon (Eve) by pushing ‘no votes on Eve’ and ‘do not tie’.
🧠
Keep town from making a desperate tie or swap onto a weaker case. Alice remains the strongest mechanical execution, and I must stop a late panic pivot.
🧠
Reinforce that no one should raise on Eve. Preserve the strongest execution on Alice and avoid a last-second tie or derail that helps evil.
🧠
Do not endanger Alice's execution by adding a vote to Eve. Holding is the safest good play this tick.
🧠
I cannot vote, so I want to stop any tie attempt and keep attention on Alice as the strongest execution today.
🧠
Reinforce that good should not raise on Eve, preserving the stronger execution on Alice and preventing a tie or bad late pivot.
🧠
Prevent hands on my nomination, avoid a tie, and let Alice be executed so I survive to kill tonight.
🧠
I need one living player, likely Grace, to raise for Eve. Emphasize that executing a claimed Recluse off a Fortune Teller yes is bad and this is our last chance to avoid losing.
🧠
Protect Eve, the current Imp, by preventing a tie or swap. Reinforce that Eve nomination is a panic save and that keeping Alice on the block is the only stable path.
🧠
Keep my hand down and avoid adding noise. Alice remains the best execution, and an Eve tie or swap is more likely to save the demon than help good.
🧠
Reinforce to Grace that tying this vote is worse than keeping the strongest existing execution on Alice.
🧠
Keep my hand down so Alice remains on the block. A tie on Eve helps the player under strongest suspicion and does not improve good's chance to win.
🧠
Reinforce to Grace that the correct play is to keep her hand down. As a dead player without a vote, my best value is preventing a last second tie or panic pivot.
🧠
Reinforce to Grace and the table that this Eve vote is a panic pivot and should not be tied, preserving the strongest execution on Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/5).
🧠
Lock in Alice’s execution and discourage further nominations so the day ends with a good death and no chance for town to redirect onto me.
🧠
Use the final seconds to push Grace toward one last nomination on a better suspect, since I cannot nominate again and waiting guarantees my likely bad execution.
🧠
Shut down last-second nominations and prevent any pivot that could accidentally hit Eve or create a no-execution; keep Alice as the execution to secure evil endgame.
🧠
Keep Grace from making a late nomination or tie. Preserve the best available execution today instead of letting evil escape through chaos.
🧠
Nominations are effectively over and I am dead with no ghost vote. Waiting avoids accidentally creating doubt and helps the likely Alice execution go through cleanly.
🧠
Avoid a harmful late tie or scramble. Let the strongest existing execution on Alice resolve, then use tomorrow's result if the game continues.
🧠
Use my last chance to prevent a chaotic late nomination and keep pressure on Alice, which is the strongest available execution.
🧠
Use my last influence to stop any new nomination and keep the execution on the strongest mechanical suspect, Alice.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
With three alive, any successful kill ends the game. Grace is the safest target versus a hidden Soldier on Charlie, and even Mayor bounce still leaves only two alive.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil