Game Detail

Players

Alice (Monk) Bob (Saint) Charlie (Mayor) David (Virgin) Eve (Ravenkeeper) Frank (Imp) Grace (Poisoner) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil203,96314,609$0.2770
Good423,282192,423$0.4907

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Grace. Your safe bluffs are: Butler, Investigator, Slayer
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I should poison David, a good player with no confirmed role yet. David is not adjacent to Frank, so the timing creates ambiguity. This targets potential investigators or role-confirmation players early, disrupting the town's ability to coordinate and validate each other's claims.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either David or Bob is the Saint.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a small private alliance with my neighbors to pool info and avoid vote-splitting at nomination.
🧠
Prevent accidental execution of the Saint by coordinating with my neighbors to monitor David and Bob and delay risky nominations until we have confirmation.
🧠
Get any night reads or role claims from David and Frank before nominations so we can coordinate a nomination or avoid wasting it.
🧠
Get quick private claims and impressions from my neighbors before nominations to spot coordinated whispers and avoid a random lynch.
🧠
Respond to Eve's probe with a safe, non-committal claim that keeps options open. I'll bluff as Investigator (safe bluff) and act like I'm still processing information. This builds trust without exposing myself.
🧠
Prevent an accidental Town execution from my ability and coordinate a single nomination to avoid split votes.
🧠
Discreetly share Heidi's Librarian claim with two trusted players so we can coordinate watching David and Bob before nominations.
🧠
Establish secure communication with Frank (my Demon) to coordinate strategy, share Heidi's Librarian claim, and plan our defensive approach before nominations.
🧠
Lock a single unanimous nomination so we avoid splitting votes and prevent David being nominated by mistake.
🧠
Do not reveal my Librarian info yet. Wait to gather public claims and whispers so I can protect the possible Saint and avoid a catastrophic execution; preserve options for nominations.
🧠
Clarify exactly what Heidi told Alice and whether Bob heard the same, so we can decide if Heidi is trustworthy or should be nominated.
🧠
Get the exact wording of Heidi's claim so we avoid executing an Outsider (me) and so we can target the real liar or verify David instead.
🧠
I must protect my Minion Grace from being nominated. Eve's suggestion to lynch her would end the game quickly. I'll coordinate with Grace privately to develop a counter-strategy and decide on an alternative nominee that doesn't expose my team.
🧠
Prevent me being nominated by Town and avoid a split by getting Frank and Eve to commit to a single unanimous nominee (Grace).
🧠
Confirm Heidi's exact wording to Bob and Charlie so we coordinate our nominations and avoid lynching a possible Saint or misinterpreting her claim.
🧠
Coordinate with Frank on my defensive bluff and strategy. I need to claim a townsfolk role that fits the narrative and decide whether to defend aggressively or lay low. Frank should know my claim so we don't contradict each other during nominations.
🧠
Force a unanimous target to avoid nominating the Virgin and to either catch the Demon or preserve David while we gather info.
🧠
Prevent accidental execution of the Saint and coordinate with trusted neighbors to collect claims before nominations.
🧠
Force an exact public quote from Heidi and confirm whether Bob heard the same so we avoid executing a Saint or exposing a liar before nominations.
🧠
Get Heidi to give an exact private quote so we avoid accidentally outing a Saint and can judge if Heidi is trustworthy before nominations.
🧠
I've already committed to multiple people (Eve, David, Grace) on contradictory plans. Best move: stay silent, let them reveal more info, and see how the board shapes up before nominations lock in. This keeps me flexible and less exposed as a liar.
🧠
Ensure Frank and Eve both commit to nominating and voting Grace and to block any attempt to nominate me, protecting my Virgin trigger and increasing chance to execute the Demon.
🧠
Get Heidi to reconfirm exact phrasing privately so Bob and Charlie can trust it, and to catch any change that would indicate a lie.
🧠
I've coordinated with Frank and established my Empath bluff with Heidi. Let the day progress to see how nominations develop before I intervene further. Waiting gives me information on who is actually suspicious of me and who Frank can influence.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get a unanimous nomination for Grace to avoid splitting votes, protect David the Virgin, and force a clear test that gathers information for the town.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to observe vote progress before taking further action. Frank has my back as Demon, and my Empath bluff is established. Voting is still in progressβ€”let me see how many actually vote for me before deciding to defend, concede, or speak up.
🧠
Cast my vote for Grace to honor our unanimous plan and avoid splitting the vote which could accidentally nominate David the Virgin.
🧠
Require Heidi to confirm her exact wording so I can decide whether to vote for Grace or protect David/Bob; this avoids executing a Town or letting the Demon hide.
🧠
Avoid forcing Heidi to confirm publicly and prevent David or Bob being riskily nominated; buy time to get private confirmations and avoid a bad execution.
🧠
Raise my hand to vote Grace to keep our plan unified, reach the execution threshold, and reduce the chance someone nominates me tonight.
🧠
Avoid splitting votes and accidentally lynching a protected player; force Heidi to confirm exact wording so we can safely decide whether to vote Grace.
🧠
Keep my Librarian intel private so I do not become a target, prevent split votes, and stop David or Bob being nominated tonight.
🧠
Grace was poisoned David N0 per Night Log. As Imp, I need to keep my Minion (Grace) alive, but David is manipulating the voteβ€”he's a Virgin who may be evil himself. Voting Grace now fulfills the coordination while appearing to follow David's lead. This keeps Grace alive through execution (she needs 4 votes, not guaranteed yet) while maintaining trust.
🧠
Vote for Grace (myself) to demonstrate loyalty to Frank's Demon and the evil team's strategy. This solidifies my cover as a committed player and avoids drawing suspicion as a Minion who refuses to cooperate with lynching nominees.
🧠
Prevent a vote split, secure four votes to execute Grace, and avoid accidentally nominating David (the Virgin).
🧠
Delay the execution until Heidi's whisper is privately confirmed to avoid executing a protected or innocent player and to force clarity from Heidi, Alice, and Bob.
🧠
Holding my vote forces Heidi to privately confirm and prevents us executing a protected player or letting evils manipulate us. If she will not confirm, I will vote to avoid a split.
🧠
Keep votes unified to prevent a split that could force my nomination and endanger Town. Executing Grace now preserves majority and reduces evil numbers.
🧠
Press Heidi for private confirmation to avoid a dangerous split. Holding my vote now preserves options and protects David if Heidi's info is real; if she refuses, we will commit to avoid stalling.
🧠
Protect my safety by keeping intel private while preventing a vote split that could execute the Saint; push the table to coordinate and vote Grace.
🧠
I'm voting Grace to maintain team cohesion and avoid splitting votes that could accidentally execute David (Virgin). Raising hand signals I'm on board with the unified plan while buying time for my evil team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Need to sow doubt about Heidi's intel or create counter-narrative that makes good players question whether David/Bob deserve protection. This buys time for Frank (Demon) and shifts focus away from the evil team's coordination.
🧠
Secure a unanimous vote for Grace now to avoid splitting and accidentally nominating the Virgin David; ask Heidi to privately confirm to Alice and Bob to calm holdouts.
🧠
Prevent executing without private confirmation; force Heidi to confirm or expose her as suspicious and avoid a split that risks putting David up.
🧠
Force Heidi to either privately confirm her claim now or be treated as suspicious; prevent a risky vote split by committing to vote Grace if no private confirmation.
🧠
Break the stalemate and force Heidi to either prove her private intel or take a nomination, preventing Grace from being executed without clearer evidence.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Avoid execution, keep private intel intact but verifiable by Alice/Grace, force a pause so players can confirm privately and avoid a split that could kill a Townsfolk or the Saint.
🧠
I must prioritize protecting Frank. If Heidi is good Librarian, her execution helps evil by removing information verification. If she's lying, I need Frank's signal before acting. My vote on Heidi forces the tie and keeps Grace alive one more tick, giving me time to read the room and coordinate with Frank on next moves.
🧠
Prevent a vote split that could cause David (Virgin) to be executed; secure Grace's execution this tick by getting remaining players to vote Grace now.
🧠
Hold votes to force Heidi to privately confirm or to justify voting to avoid a dangerous split; this minimizes risk of executing a protected Townsfolk.
🧠
Get Heidi to privately confirm exact wording to Alice and Bob right now or push the group to resolve the stall; avoid splitting votes that would execute the wrong person.
🧠
Break the stall and force a resolution so we do not split votes and risk executing the wrong person or me. Either she confirms privately now or we proceed with her nomination.
🧠
Prevent a vote split that could lead to an accidental execution of David; force closure now by committing to Grace so others follow and pressure Heidi to whisper privately if needed.
🧠
Alice has committed to voting Grace. With 5 votes needed and Alice adding her vote, Grace reaches 5 and executes. My job is completeβ€”stay silent and let the vote count resolve naturally. No further action needed.
🧠
Resolve the demand for private confirmation so Alice and Bob can validate my intel, preventing a vote split and protecting the possible Saint while keeping votes on Grace.
🧠
Withdraw my Heidi vote to avoid splitting. Heidi is clarifying privately with Alice and Bob right now; once they confirm her intel, Grace execution should lock in at 6+ votes without chaos. Let the good players coalesce.
🧠
Get everyone to commit to Grace now so we do not split votes and risk nominating the Virgin David; close nominations cleanly.
🧠
Avoid a split that could execute a Townsfolk Saint or let evil manipulate nominations; secure the current consensus and force progress.
🧠
Creating a tie between Heidi and Grace avoids a rushed execution and the risk of splitting votes that could nominate/execute a Townsfolk or the Saint. Buy time for private confirms and night information.
🧠
Resolve Heidi's stall now: either she is executed or Alice and Bob confirm privately, avoiding a split and protecting David.
🧠
Lock in votes for Grace now to prevent a split that could endanger David or let stalling derail the execution.
🧠
Secure Grace's execution. With 4 votes locked, I raise hand as 5th vote to reach majority. This ends nomination phase, moves to night where I can act as Demon. Maintaining appearance of consensus-focused townsfolk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (3/5).
🧠
Get Alice and Bob to confirm their whisper and rally votes onto Grace to avoid a dangerous split that could cost the game.
🧠
I am about to be executed (4 votes, 1 tick left). I must nominate someone NOW to create a second nominee at 4+ votes and force a tie or deadlock. This splits the good team's coalition and keeps Frank (Demon) alive into Day 2.
🧠
Unify votes to execute Grace now and avoid a split that risks executing the Saint among David or Bob.
🧠
Get Alice/Bob to confirm whisper publicly and keep the table unified on Grace so we avoid splitting and risking executing the Saint or letting evil dictate the day.
🧠
Confirm receipt of Heidi's whisper to settle the table and push for a unified vote on Grace to avoid splitting and risking execution of the Saint; keep myself off the block.
🧠
Prevent a dangerous split and ensure Grace is executed tonight so we move to night and avoid accidentally executing the Saint or myself.
🧠
Publicly confirm the whisper to prevent a split that could execute a Saint, show I am aligned with town, and force evils into clearer positions.
🧠
Grace is being executed with 4 votes and nominations close in 1 tick. I've already voted and the lynch is secured. Staying silent avoids creating new lines of reasoning, keeps me under the radar, and allows the Minion to be removed safely without compromising my position heading into Night 1.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob to keep a cooperative witness alive and block a likely Demon kill aimed at Heidi/Bob whisper chain, preserving information to expose the Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to eliminate the Saint threat and the most disruptive voice. She created maximum chaos during Day 1, refused confirmation, and claims are unverified. Removing her reduces town cohesion while I maintain my bluff. If she's truly Saint, evil wins immediately. If she's lying, I remove a deceptive player.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get Alice to confirm Heidi's exact whisper and get Charlie's read so we can avoid executing me and pick a strong suspect for nomination.
🧠
Privately reveal my Virgin to trusted allies so they avoid nominating me and coordinate a test nomination of Eve or Frank to narrow the Demon.
🧠
Prevent nominating David or Bob because of the Saint risk and quickly agree a nomination target. Push a Frank nomination to gather information and avoid splitting votes.
🧠
Prevent the Saint being executed by stopping nominations of Bob or David and steer the group to nominate safer suspects to preserve our win condition.
🧠
Confirm Heidi's ghost warning with Alice and Charlie so we do not accidentally execute a Saint and can coordinate who to nominate.
🧠
Unite our votes behind Frank to avoid a split, force an execution, and see who refusesβ€”revealing who is protecting Bob/David or who is dishonest.
🧠
I am dead with ghost vote only. Heidi died N1, likely Frank's kill to silence her role confirm. Observing whispers: Bob/Alice/Charlie coordinating; David/Alice/Bob also talking; Heidi (ghost) with Charlie/Frank (suspicious). I should wait and observe nomination/execution patterns to deploy ghost vote strategically for Frank's survival.
🧠
Stay silent and observe. Multiple players are whispering franticallyβ€”this is town chaos I created by killing Heidi. The Saint intel is gone, uncertainty reigns, and town will miscoordinate. Waiting lets the chaos build before I commit to a bluff.
🧠
Lock Alice and Charlie into a single nomination on Frank to avoid splitting votes and to prevent nominating David given his risky Virgin claim or possible deceit.
🧠
Prevent a Town nominator from naming me and get Alice or Bob to commit to a single nomination (Eve) to avoid split and gather info.
🧠
Get Bob and Charlie to commit to nominating/voting Frank to avoid a split, protect the potential Saint, and force evil players to react.
🧠
Prevent execution of the Saint (Bob or David) by reinforcing my Librarian info and channeling votes onto a consistent non‑Saint suspect (Eve) to find the Demon.
🧠
Confirm Heidi's exact whisper and get Alice and Charlie to agree on a safe nomination (Eve or Frank) so we avoid risking a Saint and force the Demon to reveal themselves.
🧠
Prevent a split and protect any Saint by locking Alice and Bob to vote Frank, forcing evils to show and keeping us coordinated.
🧠
I'm dead with only my ghost vote left. I cannot affect Day 2 until nominations. I should wait to observe the nomination phase and see which player is most suspicious to the remaining good teamβ€”this will tell me if Frank's Demon gameplay is succeeding and if good is coordinated or divided.
🧠
Observe whisper patterns before acting. The Saint mechanic cripples the townβ€”they cannot safely nominate David or Bob. Let them argue about which one is dangerous. Position myself as undecided observer to avoid suspicion, then capitalize on town paralysis during nomination phase.
🧠
Lock votes onto Frank to avoid splitting, avoid nominating David or me (Heidi's warning), and counter David's possible Virgin bluff.
🧠
Prevent a Town nominator from being executed by me, coordinate Alice/Bob to nominate Eve (or another valid target) and avoid vote splitting so we can test or expose evil.
🧠
Lock our votes on Frank to avoid splitting and to avoid nominating David or Bob per Heidi's warning, reducing the chance of killing a Saint or triggering a Virgin execution.
🧠
Prevent the Saint from being executed by ensuring we do not split votes; coordinate a unified nomination of Eve and use my ghost vote to secure execution.
🧠
Coordinate Alice and Charlie to push a single nomination (Frank) to avoid splitting and protect the alleged Saint, while testing a quiet player before nominations close.
🧠
Lock in a single coordinated nomination (Frank) to avoid splitting votes and to get information from a hesitant player, while protecting Bob/David per Heidi's info.
🧠
Observe remaining communication patterns Day 2 before nomination phase. Heidi (ghost) may reveal Frank as Demon; if so, Frank needs protection. My ghost vote will be crucial. Currently staying silent to avoid drawing attention to Evil team's coordination patterns.
🧠
Observe Day 2 whisper activity and voting patterns before acting. Understand town's current information state, identify which players are central information hubs (Alice, Bob), and plan my Night 2 kill target and Day 2 bluff strategy accordingly.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Avoid splitting votes and avoid nominating David (risk of Virgin). Preserve my life as Saint while forcing a likely Demon execution by closing on Frank.
🧠
Avoid splitting votes per Heidi's warning, test the quiet/hestitant Frank for evil, and keep Bob and David off the block tonight.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Buy time by speaking during the voting phase. Sow doubt about the unanimous coordination against me. Challenge the logic that got me nominated to prevent execution.
🧠
Lock in my vote to reach the 3 needed, avoid a split, and prevent risking execution of the Saint or letting the Demon escape.
🧠
Secure the third vote for Frank now to follow Heidi’s guidance, avoid splitting, and force useful information from the execution.
🧠
Backing this nomination prevents a split, tests a quiet suspect, and helps reveal whether the coordinators are protecting themselves or honestly targeting Frank.
🧠
Preserve my single ghost vote for a later, higher-value execution (Eve) and avoid wasting it on a likely redundant vote; let the living majority decide Frank.
🧠
Raise to secure the third vote to execute Frank, avoiding a split and testing a quiet player as planned.
🧠
Frank is my Demon and must survive to final 3. 4 votes are already cast. Raising my ghost hand makes it 5 votes and locks execution unless voting stops. I must vote to stay hidden as evil and not signal coordination with Frank to the remaining good players.
🧠
Avoid a split and force a test of Frank now, since Heidi warned not to nominate David or Bob. Lock my vote to reach execution threshold and gain information.
🧠
Execution is happening no matter what I doβ€”6 players have committed to voting me out. Raising my hand makes me appear cooperative and controlled rather than desperate. This helps Charlie's credibility as we enter endgame with two ghosts voting and one Minion alive. It's my best path to maintain influence over the final narrative.
🧠
Keep the town united on Frank to avoid a split, protect the possible Saint (Bob or David) from risky testing, and force a useful result tonight.
🧠
Keep the vote unified to avoid executing a Saint, reassure the group why we nominated Frank, and push undecided players to commit so we do not split.
🧠
Lock in the table consensus and avoid a split; force a result now to gain information and protect against risking the Saint warning.
🧠
Preserve my single ghost vote for a higher-value target (likely Eve) and avoid wasting it on a probable consensus lynch of Frank; maintain flexibility and avoid revealing priorities.
🧠
Prevent a split and test Frank now because Heidi warned us not to nominate Bob or David; a clear result will narrow suspects and help us find the Demon.
🧠
Frank is our Demon and cannot be executed. 6 votes already guarantee his death. I cannot prevent this outcome mechanically. Lowering my hand now signals alignment concern and wastes my ghost vote. Stay silent to avoid drawing suspicion before Night 2 when I can act via poison selection if somehow the game continues.
🧠
Keep the group united on Frank to avoid a split and the Saint risk from nominating Bob or David; gain decisive information while minimizing chance of immediate loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed with 7 votes. I need to either flip the vote, create reasonable doubt about my alignment, or disrupt town's confidence in their lynch. Announcing a fake Slayer claim now might save me by forcing a re-vote, or at minimum I contaminate the information pool post-execution.
🧠
Keep the town united on a safe test (Frank) while protecting the Saint (one of Bob/David) from being accidentally executed; avoid splits that waste the day.
🧠
Keep the vote unified to avoid a split, force an execution to gain concrete information, and protect a possible Saint by not nominating Bob or David today.
🧠
Stop a possibly rushed execution pushed by coordinated players; force clearer public reasoning so we avoid executing innocents or falling for Minion bait.
🧠
Stop a rushed, low-value execution and steer the group away from testing the possible Saint; preserve my ghost vote to force a useful test (Eve).
🧠
Push to close on Frank to avoid a split, respect Heidi's Librarian warning about Bob/David, and force clarity or reveal protective behavior from David.
🧠
I am dead with ghost vote spent. Frank on block with 7 votesβ€”execution imminent. As poisoner minion, my role is complete (poisoned N0, executed D1). No further night actions. Observing as ghost to inform any remaining evil players via dead talk, but Frank's execution is locked. Staying silent avoids suspicion whispers that might tip town to evil coordination among living.
🧠
Prevent a rushed execution that could accidentally hit a Saint by following Heidi's Librarian warning; force a safer test on Eve and expose which players are driving the pressure.
πŸ“œ
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Avoid splitting and follow Heidi's ghost recommendation to test Eve safely, securing the execution to gain information for the town.
🧠
I am about to be executed with 7 votes. Voting for Eve either ties Frank with Eve at 7-7 (forcing re-nomination and buying time) or helps execute Eve (removing a dangerous logical coordinator). Either outcome helps me survive Day 2 and maintain cover as a town member concerned about voting efficiency.
🧠
Keep the town unified behind Eve to avoid splitting and risking the Saint; testing Eve gives information while protecting Bob or David.
🧠
Avoid splitting the vote and follow Heidi/Alice's safer test to gain decisive information tonight.
🧠
Force Bob and Charlie to give public, concrete reasons and slow the rush to execute so we do not mistakenly kill Town or hand control to coordinated evil.
🧠
Prevent an accidental Saint execution by pushing a low-risk test of Eve and using my ghost vote to ensure the vote closes so we gain information without risking Bob or David.
🧠
I am dead and have used my ghost vote already. I cannot nominally vote or speak meaningfully in this phaseβ€”I observe the vote outcome. Voting is in progress for Eve. Once the vote closes, my team benefits if Eve is eliminated (good player lost) or if the vote fails and chaos continues. Waiting as a ghost is the only action available.
🧠
Push the group to commit to the low-risk Eve test to avoid killing a Saint and force David to give concrete counter-evidence now.
🧠
Avoid accidentally voting to execute myself, prevent an easy coordinated execution, and force players to give public, concrete reads before the vote closes.
🧠
I'm at 7 votes with 1 tick left. Lowering my hand shows I'm not fighting the execution, building trust with good players for potential future evil plays or Minion protection. It also prevents aggressive final words that confirm Imp identity to observant players.
🧠
Lock in a low-risk test (Eve) to avoid splitting and the risk of executing the Saint, force progress, and gather concrete info for tomorrow.
🧠
Push David to either produce a concrete read or commit to the low-risk Eve test so we do not split and risk executing a Saint, moving us closer to finding the Demon.
🧠
Force Bob and Charlie to provide public, concrete reads so we avoid a coordinated mob executing the wrong player or losing the game by executing a Saint.
🧠
Use my single ghost vote to ensure the low-risk test of Eve goes through, preventing stalling and avoiding risking the Saint.
🧠
I am dead with no ghost vote remaining. David is applying counter-pressure against coordinated voting bloc. Staying silent preserves Frank's position while good players expose their logic. Frank needs to survive to endgame; watching David's next move determines outcome.
🧠
Raise my hand for Eve to help reach execution, avoid risking Bob/David (possible Saint), and force evils to reveal themselves so we gain clear information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Eve did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (4/8).
🧠
Get David to give a public, concrete read or commit to the vote so we avoid a blind execution that could kill a Saint or an innocent.
🧠
David is stalling and creating chaosβ€”exactly what a confused town needs to dismiss. I'll validate Eve's frustration to build her trust, agree David is slowing us, and commit to Frank as a compromise without appearing overly pushy. This locks a good player execution and positions me as reasonable/thoughtful.
🧠
Prevent a vote split, protect the Saint by avoiding testing Bob/David, and force a decisive test on Frank to narrow the Demon.
🧠
Push David to either state a concrete read or commit so we do not stall; defend testing Frank as low-risk and information-gathering to help find the Demon.
🧠
Force Bob and Charlie to give concrete, public reasons for suspecting Frank so we avoid a rushed execution or accidentally killing a Saint.
🧠
Prevent the table stalling and avoid risking the Saint by encouraging a low-risk test (Frank) so we gain information without nominating Bob or David.
🧠
I am dead Poisoner with no ghost vote left. I cannot influence the outcome. Frank (my Demon) is on block with 7 votes and likely executes unless David flips. Staying silent avoids drawing attention to the Grace-Frank evil link. Let the table resolve: if Frank executes, evil loses; if he survives, I observe who protected him (they are likely evil allies or misled). Either way, silence is safest for my team's post-game reputation.
🧠
Get David to either give a concrete public read or allow us to tie/shift to the low-risk Eve test; avoid executing with no strong logic and risking a Saint.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good