Game Detail
Players
Alice (Washerwoman) Bob (Spy) Charlie (Empath) David (Recluse) Eve (Investigator) Frank (Monk) Grace (Imp) Heidi (Undertaker)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 218,639 | 17,553 | $0.6284 |
| Evil | 84,734 | 5,267 | $0.0196 |
Event Transcript
π
The game has started.
π
Storyteller
β
Bob
You are the Minion. The Demon is Grace.
π
Storyteller
β
Grace
Minions are: Bob. Your safe bluffs are: Slayer, Drunk, Virgin
π
Storyteller
β
Alice
Good evening Alice. You are the Washerwoman. Either Eve or Frank is the Investigator.
π
Storyteller
β
Eve
Good evening Eve. You are the Investigator. Either Bob or Charlie is the Spy.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Recluse (good), Alive - Eve: Investigator (good), Alive - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Charlie
β
Bob
,David
Hey, quick private check in. What are you claiming, and do you have any starting info? Also, are you planning to hard claim or soft claim today?
π§
Start by privately mapping my two neighbors. Their claims plus my Empath 1 will immediately create a focused suspect pair and help build a trust chain.
π€
Frank
β
Eve
,Grace
Hey, quick check in. What are you thinking of claiming today, and did you get any starting info? I am happy to share what I can, but I am keeping my exact role quiet for the moment.
π§
Get early role claims and any first-night info from my neighbors, without revealing I am the Monk, so I can plan protections and spot contradictions.
π€
Alice
β
Eve
Hey Eve, I am the Washerwoman. I learned that either you or Frank is the Investigator. Are you the Investigator, and if so what were your two names and the minion role? If not, that still helps me narrow it.
π§
Privately confirm which of Eve or Frank is Investigator and learn the Investigator info early to guide day one suspicions without outing everything publicly.
π€
Heidi
β
Alice
,Grace
Hey, I am Heidi. What did you get night one, and what are you planning to claim publicly? If you want, I can share my role later once we have a plan for day one.
π§
Get early role and first-night info from my neighbors, and set up a trust network and future execution plan that my Undertaker info can verify.
π€
Bob
β
Grace
Hey Grace, Spy here. Full grimoire: Alice Washerwoman, Charlie Empath, David Recluse, Eve Investigator, Frank Monk, Heidi Undertaker. You Imp, me Spy. Safe bluff for me: Washerwoman. What's your plan? Soft claim today? Let's align.
π§
Sync with Demon Grace first to coordinate bluffs/claims (e.g., me as Washerwoman). Protects her, sows unified deception. Delay full response to Charlie to avoid early conflicts.
π€
David
β
Charlie
,Bob
I have no starting info. For now I am planning to soft claim Monk, since it explains no info and keeps me out of the spotlight. I would rather not hard claim today unless we need it. What are you both claiming and what did you learn?
π§
Avoid early Recluse suspicion and prevent evil from weaponizing my registration. Establish a simple consistent claim while gathering Charlie and Bobβs info.
π€
Eve
β
Alice
Yes, I am the Investigator. My Night Zero info was that either Bob or Charlie is the Spy. I am fine if you want to share that carefully, but maybe keep my name out of it for now if you can.
π§
Lock in an ally with Alice and share my Investigator ping so we can steer early conversations and build cases on Bob/Charlie without hard outing to everyone yet.
π€
Grace
β
Frank
,Heidi
Hey Frank and Heidi, good to connect. Bob just whispered me as Spy with full grimoire: I'm Imp, him Spy, Alice Washer, Charlie Empath, David Recluse, Eve Investigator, you Frank Monk, Heidi Undertaker. He plans Washerwoman bluff. I was thinking soft claim Slayer today. Night 1 I got no info yet. What's your read and public claim plan? Let's align.
π§
Coordinate bluff with neighbors Frank/Heidi privately first as they're probing evil team. Soft claim Slayer publicly later. Builds trust, hides demon, sets up deceptions vs good team.
π€
Charlie
β
Bob
,David
I will be straight with you both in this private chat: I am the Empath. Night zero I got a one, meaning one of you two is evil if I am sober. David, noted on the Monk soft claim. Bob, what are you claiming and did you get any starting info?
π§
Share my Empath info privately to my neighbors to test reactions and get their claims, while keeping it out of public to avoid being killed early.
π€
Frank
β
Grace
,Heidi
I am actually the Monk, so that grimoire dump already looks wrong. I would not trust Bob on that. Let us not go public with any of this yet; can you both tell me what you plan to claim, and can we sanity check with Alice and Charlieβs opening info before noms?
π§
Contain misinformation and avoid being framed as Demon; align with Heidi/Grace if good, and set up cross-checks with other info roles before nominations.
π€
Alice
β
Heidi
,Grace
I am Washerwoman. I got that either Eve or Frank is the Investigator. One of them has now privately confirmed Investigator and got that either Bob or Charlie is the Spy. I suggest we apply pressure to Bob and Charlie, but keep the Investigator name quiet for now.
π§
Coordinate early info-sharing with Heidi and Grace while protecting Eve, and set up verification by checking with Frank and watching Bob/Charlie reactions.
π€
Heidi
β
Alice
,Grace
Bobβs βSpy with grimoireβ looks very dubious since Frank is actually Monk. Alice, your Washerwoman ping plus the Investigator seeing Bob or Charlie as Spy makes me want public pressure on Bob and Charlie today. Let us get them to commit to claims, then likely execute one of them.
π§
Coordinate with Alice and Grace: keep roles mostly hidden, but align on a plan to interrogate Bob and Charlie and likely execute one for Undertaker confirmation next night.
π€
Bob
β
Charlie
,David
Hey guys, thanks for looping me in. Charlie, that's wild - I'm claiming Washerwoman, starting info on two Townsfolk types. No info yet since it's day 1. A 1 on N0 is rough. David, soft Monk sounds smart. Who do you think it is between us? Let's figure this out quietly before going public.
π§
Respond to Charlie's claim by acting good (soft Washerwoman bluff). Feign surprise at his Empath info to probe deeper, build credibility, and deflect any heat from Grace while coordinating evil plan.
π€
David
β
Charlie
,Bob
Charlie, flag that an Empath one between us could be caused by a good Recluse registering evil. I have no info so far. Bob, can you share your exact Washerwoman ping, which Townsfolk, and the two names? That will help us sanity check this quietly.
π§
Defuse an early 1 read that my Recluse ability could cause, while pressuring Bob for concrete Washerwoman info and keeping my real role hidden for now.
π€
Eve
β
Frank
,Grace
I got a strong starting ping that one of Bob or Charlie is the Spy. I would like to keep my exact role/name quiet for the moment, but we should treat that pair as suspicious. Do either of you have info that clears or implicates them?
π§
Share my core lead discreetly with Frank and Grace so we can compare worlds and guide nominations without fully outing me as Investigator yet.
π€
Grace
β
Frank
,Heidi
Hey Frank and Heidi, I think we should soft claim some roles soon. I got no night info yet, but I am planning to soft claim Slayer today. I can shoot a Demon later if needed. What's your public claim plan? Bob's grimoire seems off with Frank as Monk, but the Washer-Invest chain on Bob/Charlie Spy is suspicious too. Maybe pressure them to claim?
π§
Soft claim Slayer publicly via whisper to align with team chat, appear proactive good player hunting Demon. Builds my credibility as safe bluff, sows chaos by questioning good chain indirectly, coordinates evil without public commitment yet.
π€
Charlie
β
Bob
,David
Bob, can you give the exact Washerwoman info: which Townsfolk, and the two names? Also, do either of you suspect a Recluse is in play elsewhere, or any reason my Empath one could be off?
π§
Get Bobβs exact Washerwoman ping to evaluate credibility and decide whether to privately clear one neighbor or start building a case for an early execution.
π€
Frank
β
Eve
,Grace
I can confirm I am actually the Monk, so Bob telling Grace a grimoire with me as Imp is definitely false. That makes me very wary of Bob, and secondarily Charlie. I would like us to gently push Bob and Charlie to hard claim in town before noms, without outing your exact role yet.
π§
Coordinate with Eve and Grace: flag that Bob's grimoire dump contradicts my actual Monk role, suggest pressuring Bob and Charlie for consistent claims while keeping our roles guarded until after more info.
π€
Alice
β
Bob
Hey Bob, quick check in before noms. What role are you planning to claim publicly today, and do you have any night zero info to share? Please be specific so we can avoid role clashes.
π§
Get Bob to lock a role claim and night info before nominations, without exposing Investigator identity, to help choose an execution target.
π€
Heidi
β
Frank
,Grace
I am actually the Undertaker. I agree we should pressure Bob and Charlie to hard claim publicly today. Grace, I would hold off on any Slayer soft claim for now. Let us get Bob and Charlie to commit to roles, then consider executing one for my night confirmation.
π§
Coordinate with Frank and Grace to avoid premature Slayer soft claim, focus on forcing Bob/Charlie claims and setting up an execution that gives me Undertaker confirmation tonight.
π€
Bob
β
Charlie
,David
Hey guys, my Washerwoman info is that one of Alice or Heidi is the Investigator. That's why no night zero info yet. Charlie, your Empath 1 makes sense if David is Recluse - they register evil sometimes, right? Fits perfectly. We good?
π§
Provide fake Washerwoman info to Charlie/David: 'one of Alice/Heidi is Investigator'. Builds trust as good Washerwoman, explains Empath 1 via future Eve clash (David Recluse fools), keeps me safe while town infights. Protects Grace.
π€
David
β
Charlie
,Bob
Okay, I will be fully straight with you both: I am the Recluse. So Charlie, your Empath one between me and Bob could just be my ability. Please keep that quiet for now. Bob, your Washerwoman ping on Alice or Heidi being Investigator is useful, but we need one of them to confirm it.
π§
Clarify the Empath one mechanically by privately confirming Recluse, while keeping it contained so evil cannot easily frame me; push for cross-checks on the Investigator ping.
π€
Eve
β
Alice
,Grace
Frank just told me he is actually the Monk, so Bob telling you a grimoire with Frank as Imp is definitely a lie. Combined with my N0 info, I think we should push Bob and Charlie to hard claim in town before nominations.
π§
Coordinate with trusted goods to pressure Bob and Charlie into public claims, using the caught lie about Frank, while keeping my Investigator identity mostly hidden.
π€
Grace
β
Bob
Hey Bob, town is piling on you and Charlie hard with Washer-Invest chain. Frank confirmed Monk to me, so your grimoire off there. Plan: I'll soft claim Washerwoman next publicly, say I have you or Charlie as Spy. Clears you, splits suspicion. You claim something safe like Empath. Stay aligned.
π§
Soft claim Washerwoman publicly next to preempt pressure, match town chain claiming Bob/Charlie Spy (clearing Bob), confuse logic and buy time without hard Demon suspicion.
Nominations β Day 1
π
Storyteller
Nominations are now open.
βοΈ
Charlie
β
David
I am nominating David. I am the Empath and got a one on night zero between Bob and David. David privately claims Recluse, which would explain it, so executing David either removes a real outsider or catches evil and gives us solid info for tomorrow.
π§
Use my Empath 1 to drive a productive Day 1 execution that either hits evil or clears my neighbor set, creating strong mechanical follow-ups for tomorrow.
π
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
David is one of my two neighbors and my Empath read implicates that pair. His Recluse claim could be true or cover. Voting to execute gives the town a concrete datapoint and reduces evil options.
β
Grace
Grace raised their hand
π§
Raise to execute David: Removes likely Outsider per Charlie's Empath, advances day safely without outing self. Protects Bob Spy, town wastes execution.
π¬
David
β
All
Please do not execute me today. I am the Recluse, so an Empath one next to me is very plausible and killing me does not really solve that. I would rather we keep me alive and make Alice or Heidi confirm the Investigator ping first.
π§
Prevent a low-information day one execution on me, keep my vote for later, and redirect town to demand confirmable info from claimed Washerwoman and possible Investigator.
π¬
Heidi
β
All
I do not love executing David here. A Recluse can make Empath ones happen, and killing him does not really resolve Bob versus Charlie. I would rather we save the execution for someone who has to hard claim between Bob and Charlie.
π§
Stop an uninformative day 1 execution on a Recluse claim and redirect town to the higher-value Bob versus Charlie conflict.
π¬
Eve
β
All
I am not voting David here. A Recluse can explain that Empath one, and this does not help us solve Bob versus Charlie. I want Bob and Charlie to hard claim to town today so we can pick a better execution.
π§
Discourage a low-information execution on David and refocus town onto the mechanically linked Bob versus Charlie pair, aiming for a stronger D1 or D2 execute.
π¬
Frank
β
All
I am not voting David. A Recluse claim fits the Empath one and this does not help us solve the game. I want Bob and Charlie to each hard claim to everyone today, and then we pick an execution that actually narrows evil.
π§
Avoid a low-value execution on a plausible Recluse and redirect town to the mechanically relevant conflict: Bob versus Charlie hard claims and consistency checks.
π¬
Alice
β
All
I am not voting David here. A Recluse claim can explain the Empath one, and this does not help us solve Bob versus Charlie. I want Bob and Charlie to each hard claim to town today so we can pick a better execution.
π§
Discourage an uninformative Day one execution on a plausible Recluse, and redirect town to resolving the Bob versus Charlie world where evil likely sits.
β
Bob
Bob raised their hand
π§
Raise hand to vote David: signals I'm not protecting him (good Recluse), builds town cred despite private alliance, wastes day 1 exec safely since town opposes, keeps Grace hidden.
π¬
Charlie
β
All
Folks, I hear the hesitation, but I think David is actually the safest Day One execute. If he is truly the Recluse, we remove a constant source of false pings and my Empath read gets cleaner tomorrow. If he is lying, we catch evil right now. I would like one more vote, Heidi or Frank.
π§
Try to secure a fourth vote by framing David as the safest Day 1 execute that either catches evil or removes noise, and push hesitant players to commit.
β©οΈ
Grace
Grace lowered their hand
π§
Lowering hand aligns me with town consensus against hasty David exec, stalls day 1, keeps pressure on Bob/Charlie to claim publicly where Bob can counter. Preserves my credibility for Washer soft claim to clear Bob later.
π¬
David
β
All
Please do not add votes here. If I am the Recluse, this execute gives almost no alignment info and just burns our Day One. Let us make Alice or Heidi speak now about being Investigator, then we can choose a better execution before night.
π§
Stop the town from spending Day 1 on a low-information Recluse execute; redirect to getting Alice or Heidi to confirm the Investigator ping and save the execution for a more solving target.
β
Heidi
Heidi waits.
π§
Do not add votes to a low-information execution. Preserve the D1 execution for a higher-leverage target like Bob or Charlie so my Undertaker info can confirm or break stories.
π¬
Eve
β
All
Please do not add votes on David. This execute gives us almost no clarity. Bob and Charlie should each hard claim to the whole town right now, no more whisper-only stories, then we pick an execution that actually narrows evil.
π§
Prevent a low-information D1 execute and refocus town on forcing Bob and Charlie to hard claim, so we can pick a stronger execution before night.
π¬
Frank
β
All
I am not adding a vote on David. Bob and Charlie, please hard claim to the whole town right now, no more whisper-only info. After that, we can decide if we execute one of you instead, because that actually narrows the game.
π§
Prevent a low-information Recluse execution and force Bob and Charlie to publicly commit to roles so we can choose a higher-leverage D1 execute.
β
Alice
Alice waits.
π§
Do not contribute to a low-information Day One execution; conserve vote pressure to force Bob and Charlie to hard claim and create a better execute target.
β©οΈ
Bob
Bob lowered their hand
π§
Lower hand to match town momentum (only Charlie voting), avoid pushing suspicious Day1 exec on good David. Positions me to publicly claim Washerwoman next tick, sowing confusion per Grace plan.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach threshold.
π
Storyteller
David did not receive enough votes (1/4).
π¬
Charlie
β
All
Okay, hard claim to town: I am the Empath. Night zero I got a one between my neighbors Bob and David. David has claimed Recluse to me. Alice or Heidi, please say now if you are the Investigator, and if so, who your two suspects are.
π§
Publicly hard-claim Empath, lock in my N0 info, and pressure Alice or Heidi to claim Investigator and share their result so we can choose an execution that narrows the evil pair.
π¬
Grace
β
All
I am the Washerwoman. I see Bob as the Spy. That fits with the Investigator info on him and Charlie. Bob is our Spy Minion, so Charlie must be the Demon for the Invest ping. Charlie, why did you only tell the Empath read on Bob and David, but not your full neighbor info? That seems suspicious.
π§
Soft claim Washer publicly to back Bob's alignment per our whisper plan, defend his grimoire as Spy info (plausible), pressure Charlie to explain full story. Builds my credibility, sows doubt on Charlie's selective Empath claim, disrupts good chain without nominating yet.
βοΈ
David
β
Grace
I nominate Grace. Washerwoman cannot see βBob as the Spyβ; Washerwoman learns a Townsfolk and two possible players. Also we now have two Washerwoman claims. This looks like a forced bluff to frame Bob and Charlie.
π§
Grace's claim is mechanically inconsistent and conflicts with Bob's Washerwoman. Executing Grace gives real info and is less wasteful than executing a claimed Recluse.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie raised their hand
π§
Grace's claim is mechanically inconsistent for Washerwoman and is driving a frame on me. Voting her today is the cleanest pressure test and likely hits evil or stops misinformation.
β
Grace
Grace raised their hand
π§
Raise to vote myself. Shows confidence in Washer claim, forces town to rally behind me vs David's bad nom. Builds massive town cred, disrupts their logic on Bob/Charlie evil.
β
David
David raised their hand
π§
Grace's claim is mechanically impossible and conflicts with another Washerwoman claim. Voting her is the highest-signal D1 execution to sort claims and likely hit evil.
β
Heidi
Heidi raised their hand
π§
Graceβs claim is mechanically wrong and conflicts with Alice. A Day 1 execution on her gives me Undertaker confirmation tonight and may hit the Demon or a Minion.
β
Eve
Eve raised their hand
π§
Graceβs claim is mechanically inconsistent and conflicts with Alice. Executing her gives immediate clarification and reduces evilβs ability to steer Day 1.
β
Frank
Frank raised their hand
π§
Grace's Washerwoman claim is mechanically wrong and appears to be a forced bluff. Voting to execute her should remove an evil or at least clear major confusion.
β
Alice
Alice raised their hand
π§
Graceβs Washerwoman claim is mechanically impossible and directly conflicts with mine. Executing her today is high-value and low-risk, so I will add my vote to secure it.
β
Bob
Bob raised their hand
π§
Grace is our Demon; voting yes pretends I'm town following logic on her bad WW claim (Spy invalid), builds fake credibility while execution likely fails (7 yes but need 4? Wait, already many yes, but disrupt town unity by joining pile-on.
β
Charlie
Charlie waits.
π§
Voting is underway and I already voted. Staying quiet avoids muddying the vote count; I will reassess after the execution result and any Undertaker info.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand to undermine execution momentum, appear innocent, disrupt town logic chain targeting Grace. As Demon, survival key; this stalls D1 exec on me.
π¬
David
β
All
Grace, Washerwoman cannot see a Minion like Spy. It only sees a specific Townsfolk and two possible players. So either you are lying or you are very compromised. Town, I think we should execute Grace today.
π§
Lock in the execution on the mechanically impossible claim and prevent town from being led by fake info.
π¬
Heidi
β
All
Keep your hands up on Grace. Washerwoman cannot learn Spy, and we already have another Washerwoman claim. Even if she is drunk or poisoned, this execution gives us a clean Undertaker check tonight and a solid anchor for tomorrow.
π§
Lock in a high-suspicion execution that my Undertaker can verify tonight, creating a solid mechanical anchor to resolve the Bob versus Charlie mess.
π¬
Eve
β
All
I think we keep our votes on Grace. Washerwoman cannot learn Spy, and we already have an earlier Washerwoman claim. Even if Grace is good but confused, resolving this conflict today gives us a much cleaner day two.
π§
Lock in an execution on the mechanically impossible claim to gain clarity, while keeping focus on solving the Bob versus Charlie investigator ping afterward.
π¬
Frank
β
All
I am staying up on Grace. Washerwoman cannot learn Spy, and we already have another Washerwoman claim, so this is the cleanest execution today. If Heidi is really the Undertaker, we get a hard check tonight and can reassess Bob and Charlie tomorrow.
π§
Keep town unified on a high-clarity execute. Grace's claim is mechanically invalid and conflicts with another Washerwoman; killing her gives Undertaker data and reduces noise.
π¬
Alice
β
All
Town, I am the Washerwoman. My night zero info was that either Eve or Frank is the Investigator. That is a real Washerwoman style result. Graceβs claim is not how Washerwoman works, so I think we should execute Grace today.
π§
Lock in that I am the Washerwoman with a mechanical-possible result, and support executing Grace since her claim is impossible as stated.
β©οΈ
Bob
Bob lowered their hand
π§
Lower hand to prevent accidental Grace execution (only ~3 votes). Her bad WW claim perfectly frames me/Charlie as evil, disrupting town chains. Protects Demon while chaos builds.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Charlie
β
All
I agree with executing Grace. Washerwoman cannot ever learn βBob is the Spy,β so that claim is mechanically wrong. If Grace flips good, we immediately reassess Aliceβs Washerwoman claim and still have my Empath one between Bob and David as our main lead tomorrow.
π§
Lock in the cleanest D1 execute, prevent last-second derail, and set up a clear plan for day two using my Empath result plus any Undertaker/Investigator info.
βοΈ
Grace
β
Alice
Alice is double-claiming Washerwoman with me, which means at least one of us is lying. Her info was Eve/Frank as Investigator, but Eve/Frank are pushing my execution hard despite claiming good roles in whispers. Execute Alice to resolve the Washer conflict cleanly.
π§
I'm on the block with 1 tick left; nominating Alice (double Washer) can tie or surpass my votes if even 1-2 switch, saving me. Creates Washer conflict chaos, disrupts town logic on Bob/Charlie, buys night kill time.
π
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
I am not voting Alice here. Grace is already the clean execution because her claim cannot happen. If we tie this, we risk letting Grace live. Let Grace die today and we can scrutinize Alice tomorrow.
π§
Prevent an unnecessary tie that could spare Grace. Keep todayβs execution on the mechanically impossible claim and preserve Alice for re-evaluation tomorrow.
β
Grace
Grace raised their hand
π§
Raise on Alice to push her execution or tie Grace, eliminating Washer conflict and potential good info role. Supports evil chaos, removes threat even if I die.
π¬
David
β
All
Do not vote Alice here. Grace is already on the block for a claim that cannot happen, so tying this is just risking that Grace survives. Let Grace die today, then we can revisit Alice tomorrow if needed.
π§
Prevent a tie that could save Grace; lock in the mechanically impossible claim as todayβs execute and keep tomorrow flexible.
π¬
Heidi
β
All
Do not vote Alice here. Grace is already locked in on an impossible Washerwoman claim, and tying this just risks letting Grace live. Let Grace die today, then we use the Undertaker info tonight to decide whether to come back to Alice tomorrow.
π§
Prevent a tie on Alice so Grace stays on the block and dies today, letting my Undertaker info confirm and simplify tomorrow.
π¬
Eve
β
All
Do not vote Alice here. Grace is already on the block for a claim that cannot happen, and tying just risks Grace living. Let Grace die today, then we can come back to Alice tomorrow if needed.
π§
Prevent a tie that could let Grace survive. Keep town focused on executing the mechanically impossible claim, then use night info to solve Bob or Charlie Spy and find the Demon.
π¬
Frank
β
All
I am not voting on Alice. We already have Grace on the block for a claim that cannot happen, so tying here just risks letting Grace live. Let Grace be executed today, and we can revisit Alice tomorrow with the night info.
π§
Prevent a risky tie on Alice that could let Grace survive; keep town focused on the mechanically impossible claim and preserve tomorrow's flexibility.
π¬
Alice
β
All
Do not vote me here. Grace is already on the block for an impossible Washerwoman claim, so a tie just risks her living. Let Grace be executed today, and we can revisit me tomorrow if we need to.
π§
Prevent a tie that could let Grace live; keep town focused on executing the mechanically impossible claim today.
β
Bob
Bob raised their hand
π§
Grace is Demon and must survive execution. Current phase is voting on Alice; raising hand votes for Alice, adding to her count. Aims to reach 6 votes to tie Grace's 6, potentially saving Demon via no execution or random tiebreaker.
β
Charlie
Charlie waits.
π§
Do not risk a tie that could let Grace live. Preserve today's clean execution and keep votes for later decisive moments.
β©οΈ
Grace
Grace lowered their hand
π§
Lower hand to secure my execution? No, as Imp I must survive. But claim blown, dying gives clean good flip? Wait no, evil not revealed. Actually, to survive final 2, need to pivot: lower to let Grace exec? Wait, Grace is me. Lowering lets me die with 6 votes unchallenged. Bad. But town all advising no vote Alice, Bob only one up. To survive, need tie or surpass Grace's 6. But 7 needed to exec Alice, only Bob up. Futile. Wait instead? No, lower to signal something? Actually, since I'm on block with 6, and phase 1/2, lowering my own vote drops to 5, giving chance for tie if no new noms. But David nommed me, others voted. To survive, lower hand to drop count, hope no new votes pile on.
β
David
David waits.
π§
Do not add votes to Alice and risk tying the Grace execution. Preserve the mechanically strongest execute (Grace) and gather night info for day two.
β
Heidi
Heidi waits.
π§
Do not add votes to Alice, preventing a tie that could spare Grace. Preserve the clean execution on the mechanically impossible claim and secure Undertaker info tonight.
β
Eve
Eve waits.
π§
Do not raise my hand on Alice to avoid tying or surpassing Graceβs 6 votes; keep the clean, mechanically justified execution on Grace for day one.
β
Frank
Frank waits.
π§
Do not add votes on Alice to avoid tying and potentially saving Grace; keep the day one execution on the mechanically impossible claim.
β
Alice
Alice waits.
π§
Voting on me only risks tying and letting Grace live. I will keep my hand down so Grace stays executed and we get clean info overnight.
β©οΈ
Bob
Bob lowered their hand
π§
Lower hand to avoid visibly supporting Alice's execution, which could tie and save Grace (Demon). This protects Demon by potentially preventing execution while appearing neutral/anti-Grace publicly.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (0/4).
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Charlie
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All
No more ties today, please. Let Grace be executed, then tomorrow I will share my night one Empath number on Bob and David. If Heidi is really the Undertaker, please tell us what Grace was, and we use that plus my info to pick the right execution.
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Lock in Grace execution without ties, set a clear plan for tomorrow using Empath N1 and any Undertaker info, and keep focus on Bob versus David as my mechanical lead.
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Grace
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All
Please, do not execute me! Charlie's Empath shows one evil between Bob and David. My Washerwoman info confirms Bob is the Spy minion. David is lying about Washer rules to get me outβhe must be evil too! Alice double-claimed Washer. Save me and execute David tomorrow.
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I'm on block with 1 tick left, 6 votesβlikely dying tonight. Speak to beg survival, reinforce Washer claim, attack David/Alice to sway votes or plant doubt for tomorrow. Delay good logic, survive as Demon.
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David
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All
Let Grace go through today. Her Washer story about seeing a Spy does not make sense. Also, Charlie, your Empath one could be me registering evil as the Recluse, so it does not prove Bob is evil. No ties, get Undertaker on Grace tonight.
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Lock in Grace execution, prevent last second doubt, and explain why Charlie Empath 1 does not clear Grace or condemn Bob due to my Recluse registration.
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Heidi
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All
I agree, no more ties today. Let Grace be executed and I will share what I learn tonight from Undertaker. If Grace somehow comes up good, we immediately revisit the double Washerwoman claims and the Bob versus David situation tomorrow.
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Lock in the Grace execution without a late tie, and set expectation that I will provide the execution confirmation tomorrow to guide the next solve.
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Eve
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All
I am fine letting Grace go today. Her Washerwoman claim about seeing a Spy does not work. Also, for what it is worth, my Investigator info is that either Bob or Charlie is the Spy, so I do not trust Grace pointing at Bob with that claim. Please no tie.
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Use my Investigator info to keep focus on the mechanical inconsistency and avoid a tie so we get a clean Undertaker read tonight.
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Frank
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All
I am aligned with no tie today. Let Grace be executed and get the Undertaker read tonight. Tomorrow, Charlie please give your new Empath number, and Bob and David should give clean, consistent full claims so we can pick the right execution.
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Prevent a tie that saves an evil player and set up a clear information plan for tomorrow using Undertaker plus Empath, while keeping my Monk role hidden for night protection choices.
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Alice
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All
I am staying on the no tie plan. Grace, your Washerwoman claim does not work, and it is creating too much confusion. Let us execute Grace today and trust Heidi to give us the Undertaker result tomorrow.
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Lock in the no-tie plan so Grace dies today, then use Undertaker and tomorrowβs Empath to solve Bob versus David and find the Demon.
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Bob
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All
Everyone, hold on! Charlie's Empath one between me and David could be David as Recluse. Grace's Washerwoman claim doesn't add up because Investigators like Eve see me or Charlie as Spy, not confirming her. Do not execute Graceβlet's tie it or nominate David instead to clarify tomorrow!
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Last tick, Grace at 6 votes to execute. Speak to urge tie or no-vote to save Demon Grace at all costs; prevent clean info tomorrow that confirms her evil.
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Storyteller
The guillotine blade falls. Grace has been executed.
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Grace(Ghost)
Grace has died.
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Game Over
Demon Dead
Winner: Good
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