Game Detail

Players

Alice (Washerwoman) Bob (Spy) Charlie (Empath) David (Recluse) Eve (Investigator) Frank (Monk) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good218,63917,553$0.6284
Evil84,7345,267$0.0196

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Bob. Your safe bluffs are: Slayer, Drunk, Virgin
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Eve or Frank is the Investigator.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Bob or Charlie is the Spy.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Recluse (good), Alive - Eve: Investigator (good), Alive - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Undertaker (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start by privately mapping my two neighbors. Their claims plus my Empath 1 will immediately create a focused suspect pair and help build a trust chain.
🧠
Get early role claims and any first-night info from my neighbors, without revealing I am the Monk, so I can plan protections and spot contradictions.
🧠
Privately confirm which of Eve or Frank is Investigator and learn the Investigator info early to guide day one suspicions without outing everything publicly.
🧠
Get early role and first-night info from my neighbors, and set up a trust network and future execution plan that my Undertaker info can verify.
🧠
Sync with Demon Grace first to coordinate bluffs/claims (e.g., me as Washerwoman). Protects her, sows unified deception. Delay full response to Charlie to avoid early conflicts.
🧠
Avoid early Recluse suspicion and prevent evil from weaponizing my registration. Establish a simple consistent claim while gathering Charlie and Bob’s info.
🧠
Lock in an ally with Alice and share my Investigator ping so we can steer early conversations and build cases on Bob/Charlie without hard outing to everyone yet.
🧠
Coordinate bluff with neighbors Frank/Heidi privately first as they're probing evil team. Soft claim Slayer publicly later. Builds trust, hides demon, sets up deceptions vs good team.
🧠
Share my Empath info privately to my neighbors to test reactions and get their claims, while keeping it out of public to avoid being killed early.
🧠
Contain misinformation and avoid being framed as Demon; align with Heidi/Grace if good, and set up cross-checks with other info roles before nominations.
🧠
Coordinate early info-sharing with Heidi and Grace while protecting Eve, and set up verification by checking with Frank and watching Bob/Charlie reactions.
🧠
Coordinate with Alice and Grace: keep roles mostly hidden, but align on a plan to interrogate Bob and Charlie and likely execute one for Undertaker confirmation next night.
🧠
Respond to Charlie's claim by acting good (soft Washerwoman bluff). Feign surprise at his Empath info to probe deeper, build credibility, and deflect any heat from Grace while coordinating evil plan.
🧠
Defuse an early 1 read that my Recluse ability could cause, while pressuring Bob for concrete Washerwoman info and keeping my real role hidden for now.
🧠
Share my core lead discreetly with Frank and Grace so we can compare worlds and guide nominations without fully outing me as Investigator yet.
🧠
Soft claim Slayer publicly via whisper to align with team chat, appear proactive good player hunting Demon. Builds my credibility as safe bluff, sows chaos by questioning good chain indirectly, coordinates evil without public commitment yet.
🧠
Get Bob’s exact Washerwoman ping to evaluate credibility and decide whether to privately clear one neighbor or start building a case for an early execution.
🧠
Coordinate with Eve and Grace: flag that Bob's grimoire dump contradicts my actual Monk role, suggest pressuring Bob and Charlie for consistent claims while keeping our roles guarded until after more info.
🧠
Get Bob to lock a role claim and night info before nominations, without exposing Investigator identity, to help choose an execution target.
🧠
Coordinate with Frank and Grace to avoid premature Slayer soft claim, focus on forcing Bob/Charlie claims and setting up an execution that gives me Undertaker confirmation tonight.
🧠
Provide fake Washerwoman info to Charlie/David: 'one of Alice/Heidi is Investigator'. Builds trust as good Washerwoman, explains Empath 1 via future Eve clash (David Recluse fools), keeps me safe while town infights. Protects Grace.
🧠
Clarify the Empath one mechanically by privately confirming Recluse, while keeping it contained so evil cannot easily frame me; push for cross-checks on the Investigator ping.
🧠
Coordinate with trusted goods to pressure Bob and Charlie into public claims, using the caught lie about Frank, while keeping my Investigator identity mostly hidden.
🧠
Soft claim Washerwoman publicly next to preempt pressure, match town chain claiming Bob/Charlie Spy (clearing Bob), confuse logic and buy time without hard Demon suspicion.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use my Empath 1 to drive a productive Day 1 execution that either hits evil or clears my neighbor set, creating strong mechanical follow-ups for tomorrow.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is one of my two neighbors and my Empath read implicates that pair. His Recluse claim could be true or cover. Voting to execute gives the town a concrete datapoint and reduces evil options.
🧠
Raise to execute David: Removes likely Outsider per Charlie's Empath, advances day safely without outing self. Protects Bob Spy, town wastes execution.
🧠
Prevent a low-information day one execution on me, keep my vote for later, and redirect town to demand confirmable info from claimed Washerwoman and possible Investigator.
🧠
Stop an uninformative day 1 execution on a Recluse claim and redirect town to the higher-value Bob versus Charlie conflict.
🧠
Discourage a low-information execution on David and refocus town onto the mechanically linked Bob versus Charlie pair, aiming for a stronger D1 or D2 execute.
🧠
Avoid a low-value execution on a plausible Recluse and redirect town to the mechanically relevant conflict: Bob versus Charlie hard claims and consistency checks.
🧠
Discourage an uninformative Day one execution on a plausible Recluse, and redirect town to resolving the Bob versus Charlie world where evil likely sits.
🧠
Raise hand to vote David: signals I'm not protecting him (good Recluse), builds town cred despite private alliance, wastes day 1 exec safely since town opposes, keeps Grace hidden.
🧠
Try to secure a fourth vote by framing David as the safest Day 1 execute that either catches evil or removes noise, and push hesitant players to commit.
🧠
Lowering hand aligns me with town consensus against hasty David exec, stalls day 1, keeps pressure on Bob/Charlie to claim publicly where Bob can counter. Preserves my credibility for Washer soft claim to clear Bob later.
🧠
Stop the town from spending Day 1 on a low-information Recluse execute; redirect to getting Alice or Heidi to confirm the Investigator ping and save the execution for a more solving target.
🧠
Do not add votes to a low-information execution. Preserve the D1 execution for a higher-leverage target like Bob or Charlie so my Undertaker info can confirm or break stories.
🧠
Prevent a low-information D1 execute and refocus town on forcing Bob and Charlie to hard claim, so we can pick a stronger execution before night.
🧠
Prevent a low-information Recluse execution and force Bob and Charlie to publicly commit to roles so we can choose a higher-leverage D1 execute.
🧠
Do not contribute to a low-information Day One execution; conserve vote pressure to force Bob and Charlie to hard claim and create a better execute target.
🧠
Lower hand to match town momentum (only Charlie voting), avoid pushing suspicious Day1 exec on good David. Positions me to publicly claim Washerwoman next tick, sowing confusion per Grace plan.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Publicly hard-claim Empath, lock in my N0 info, and pressure Alice or Heidi to claim Investigator and share their result so we can choose an execution that narrows the evil pair.
🧠
Soft claim Washer publicly to back Bob's alignment per our whisper plan, defend his grimoire as Spy info (plausible), pressure Charlie to explain full story. Builds my credibility, sows doubt on Charlie's selective Empath claim, disrupts good chain without nominating yet.
🧠
Grace's claim is mechanically inconsistent and conflicts with Bob's Washerwoman. Executing Grace gives real info and is less wasteful than executing a claimed Recluse.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace's claim is mechanically inconsistent for Washerwoman and is driving a frame on me. Voting her today is the cleanest pressure test and likely hits evil or stops misinformation.
🧠
Raise to vote myself. Shows confidence in Washer claim, forces town to rally behind me vs David's bad nom. Builds massive town cred, disrupts their logic on Bob/Charlie evil.
🧠
Grace's claim is mechanically impossible and conflicts with another Washerwoman claim. Voting her is the highest-signal D1 execution to sort claims and likely hit evil.
🧠
Grace’s claim is mechanically wrong and conflicts with Alice. A Day 1 execution on her gives me Undertaker confirmation tonight and may hit the Demon or a Minion.
🧠
Grace’s claim is mechanically inconsistent and conflicts with Alice. Executing her gives immediate clarification and reduces evil’s ability to steer Day 1.
🧠
Grace's Washerwoman claim is mechanically wrong and appears to be a forced bluff. Voting to execute her should remove an evil or at least clear major confusion.
🧠
Grace’s Washerwoman claim is mechanically impossible and directly conflicts with mine. Executing her today is high-value and low-risk, so I will add my vote to secure it.
🧠
Grace is our Demon; voting yes pretends I'm town following logic on her bad WW claim (Spy invalid), builds fake credibility while execution likely fails (7 yes but need 4? Wait, already many yes, but disrupt town unity by joining pile-on.
🧠
Voting is underway and I already voted. Staying quiet avoids muddying the vote count; I will reassess after the execution result and any Undertaker info.
🧠
Lower hand to undermine execution momentum, appear innocent, disrupt town logic chain targeting Grace. As Demon, survival key; this stalls D1 exec on me.
🧠
Lock in the execution on the mechanically impossible claim and prevent town from being led by fake info.
🧠
Lock in a high-suspicion execution that my Undertaker can verify tonight, creating a solid mechanical anchor to resolve the Bob versus Charlie mess.
🧠
Lock in an execution on the mechanically impossible claim to gain clarity, while keeping focus on solving the Bob versus Charlie investigator ping afterward.
🧠
Keep town unified on a high-clarity execute. Grace's claim is mechanically invalid and conflicts with another Washerwoman; killing her gives Undertaker data and reduces noise.
🧠
Lock in that I am the Washerwoman with a mechanical-possible result, and support executing Grace since her claim is impossible as stated.
🧠
Lower hand to prevent accidental Grace execution (only ~3 votes). Her bad WW claim perfectly frames me/Charlie as evil, disrupting town chains. Protects Demon while chaos builds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the cleanest D1 execute, prevent last-second derail, and set up a clear plan for day two using my Empath result plus any Undertaker/Investigator info.
🧠
I'm on the block with 1 tick left; nominating Alice (double Washer) can tie or surpass my votes if even 1-2 switch, saving me. Creates Washer conflict chaos, disrupts town logic on Bob/Charlie, buys night kill time.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an unnecessary tie that could spare Grace. Keep today’s execution on the mechanically impossible claim and preserve Alice for re-evaluation tomorrow.
🧠
Raise on Alice to push her execution or tie Grace, eliminating Washer conflict and potential good info role. Supports evil chaos, removes threat even if I die.
🧠
Prevent a tie that could save Grace; lock in the mechanically impossible claim as today’s execute and keep tomorrow flexible.
🧠
Prevent a tie on Alice so Grace stays on the block and dies today, letting my Undertaker info confirm and simplify tomorrow.
🧠
Prevent a tie that could let Grace survive. Keep town focused on executing the mechanically impossible claim, then use night info to solve Bob or Charlie Spy and find the Demon.
🧠
Prevent a risky tie on Alice that could let Grace survive; keep town focused on the mechanically impossible claim and preserve tomorrow's flexibility.
🧠
Prevent a tie that could let Grace live; keep town focused on executing the mechanically impossible claim today.
🧠
Grace is Demon and must survive execution. Current phase is voting on Alice; raising hand votes for Alice, adding to her count. Aims to reach 6 votes to tie Grace's 6, potentially saving Demon via no execution or random tiebreaker.
🧠
Do not risk a tie that could let Grace live. Preserve today's clean execution and keep votes for later decisive moments.
🧠
Lower hand to secure my execution? No, as Imp I must survive. But claim blown, dying gives clean good flip? Wait no, evil not revealed. Actually, to survive final 2, need to pivot: lower to let Grace exec? Wait, Grace is me. Lowering lets me die with 6 votes unchallenged. Bad. But town all advising no vote Alice, Bob only one up. To survive, need tie or surpass Grace's 6. But 7 needed to exec Alice, only Bob up. Futile. Wait instead? No, lower to signal something? Actually, since I'm on block with 6, and phase 1/2, lowering my own vote drops to 5, giving chance for tie if no new noms. But David nommed me, others voted. To survive, lower hand to drop count, hope no new votes pile on.
🧠
Do not add votes to Alice and risk tying the Grace execution. Preserve the mechanically strongest execute (Grace) and gather night info for day two.
🧠
Do not add votes to Alice, preventing a tie that could spare Grace. Preserve the clean execution on the mechanically impossible claim and secure Undertaker info tonight.
🧠
Do not raise my hand on Alice to avoid tying or surpassing Grace’s 6 votes; keep the clean, mechanically justified execution on Grace for day one.
🧠
Do not add votes on Alice to avoid tying and potentially saving Grace; keep the day one execution on the mechanically impossible claim.
🧠
Voting on me only risks tying and letting Grace live. I will keep my hand down so Grace stays executed and we get clean info overnight.
🧠
Lower hand to avoid visibly supporting Alice's execution, which could tie and save Grace (Demon). This protects Demon by potentially preventing execution while appearing neutral/anti-Grace publicly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Lock in Grace execution without ties, set a clear plan for tomorrow using Empath N1 and any Undertaker info, and keep focus on Bob versus David as my mechanical lead.
🧠
I'm on block with 1 tick left, 6 votesβ€”likely dying tonight. Speak to beg survival, reinforce Washer claim, attack David/Alice to sway votes or plant doubt for tomorrow. Delay good logic, survive as Demon.
🧠
Lock in Grace execution, prevent last second doubt, and explain why Charlie Empath 1 does not clear Grace or condemn Bob due to my Recluse registration.
🧠
Lock in the Grace execution without a late tie, and set expectation that I will provide the execution confirmation tomorrow to guide the next solve.
🧠
Use my Investigator info to keep focus on the mechanical inconsistency and avoid a tie so we get a clean Undertaker read tonight.
🧠
Prevent a tie that saves an evil player and set up a clear information plan for tomorrow using Undertaker plus Empath, while keeping my Monk role hidden for night protection choices.
🧠
Lock in the no-tie plan so Grace dies today, then use Undertaker and tomorrow’s Empath to solve Bob versus David and find the Demon.
🧠
Last tick, Grace at 6 votes to execute. Speak to urge tie or no-vote to save Demon Grace at all costs; prevent clean info tomorrow that confirms her evil.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good