Game Detail

Players

Alice (Recluse) Bob (Imp) Charlie (Saint) David (Baron) Eve (Drunk) Frank (Librarian) Grace (Undertaker) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good300,095180,413$0.8262
Evil111,7567,439$0.0261

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: David. Your safe bluffs are: Fortune Teller, Investigator, Washerwoman
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Charlie or Bob is the Saint.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately share Librarian info with neighbor Eve to build trust, gather reactions, and combine info without public reveal yet, helping identify good players early.
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Starting a private conversation with my neighbor Bob to build early trust and gather initial thoughts without revealing my Recluse role, helping the good team form alliances and spot inconsistencies early.
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Day 1, no info yet. Demon Bob whispered with Alice; I whisper him to privately confirm team, share my Baron info (extra Outsiders), and coordinate bluffs/suspects to protect him and confuse town.
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Starting private conversations with neighbors helps form alliances early without revealing my role yet. This positions me to gather and share info safely as we approach nominations.
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Responding to Grace builds a potential alliance with my neighbor, who is likely good on day 1. This helps gather information and narrows suspects without revealing my role yet, progressing towards identifying the Demon.
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Responding to Frank's whisper to build trust if he is good while gathering more info without revealing my Virgin role yet. This helps narrow down potential Outsiders and test Frank's alignment through conversation.
🧠
Whispering to Bob allows me to start gathering information privately, form a potential alliance with a neighbor, and assess his responses without revealing my Saint role, advancing the good team's info collection on day 1.
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Confirm alliance with confirmed Baron minion David. Share safe bluff (Fortune Teller) to start deception early. Coordinate to make town suspect Outsiders (e.g., Drunk, Butler). Protects Demon identity on Day 1.
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Whispering to Bob shares my key info to test his reaction and build a potential alliance. This helps verify the Saint and narrow down suspects for the Demon through process of elimination on day 1.
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Initiating private conversation with neighbor Heidi to proactively gather initial thoughts and form early alliances, following good team strategy to collect info without prematurely revealing my Recluse role which might complicate trust if I register evil.
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Coordinate with Demon privately: confirm bluffs, suggest kill (Grace, disrupts pairs), reinforce Outsider push. Builds our deception foundation early.
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Waiting lets the current wave of whispers play out naturally, giving me more data to analyze without revealing too much myself early, advancing good team's goal of finding the Demon through observation and later verification.
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Responding privately to Alice's whisper to form a trusted alliance with my neighbor as good Soldier, gathering initial thoughts without revealing my role, to help find Demon through combined info.
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Gathering info from Alice to cross-check Frank's Librarian claim and identify potential good players for alliances, progressing toward finding the Demon without revealing my role.
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Whispering to neighbor David to build trust, share no night info, and start collecting early suspicions without revealing my Saint role, helping organize good team info flow.
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Coordinate kill and bluffs with David to sow chaos targeting Outsiders/Alice, confirm kill target Grace to disrupt town early while building our good claims.
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Gather Alice's thoughts on Bob/Charlie to verify my Librarian info and build a private alliance before day 1 ends and nominations start.
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Responding to Frank's Librarian claim to gather more details without revealing my role yet. This helps test his trustworthiness and build info on potential Outsiders for later logic chains.
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Respond to Charlie's neighbor chat to build good cred, then claim Washerwoman publicly soon. Coordinate with Bob privately first to align bluffs. Protects Demon Bob by sowing early chaos.
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Waiting allows others to continue gathering info and reveals more whispers or claims before nominations, helping me form better alliances without overcommitting early.
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Whispering to Bob starts a private alliance with an active player, gathering his early thoughts to cross-check with neighbors Alice and Grace for contradictions later.
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By whispering to my neighbor David, I can cross-reference Frank's claim about Bob and Charlie, gather his perspective to verify information, and form an early alliance with a few trusted players to help narrow down the Demon as the game progresses.
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Gather private info from Alice to start forming trusted connections and learn any early claims, advancing good team's info gathering without exposing my Saint role.
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Coordinate with David to finalize bluffs and kill before noms. Spread deception to make Alice suspicious, build our good story, eliminate disruptive Grace.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly establish my Washerwoman bluff early in noms to seed suspicion on Alice (Outsider push). Builds my good cred, disrupts town logic, protects Demon Bob. Speak concise to progress noms.
🧠
Claim safe FT bluff publicly, support David's Washerwoman by vouching us both good as FT. Builds our credibility as good pair, sows doubt on Alice/Outsiders, progresses chaos before noms. Protects Demon survival.
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Sharing my Librarian info publicly now helps combine with others' claims like David's on Alice and Bob's FT check. It progresses discussion on potential Outsider without revealing too much early, narrows suspects for Demon.
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Waiting allows others to share more information or nominate if needed, while I conserve my Virgin ability and gather whispers before the phase ends, advancing good team coordination without forcing an early execution.
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Revealing as Soldier contradicts David's claim on Alice, helping good players verify info and narrow suspects. This progresses the game by adding my info to combine with others before night, outsmarting potential evil claims.
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Sharing my thoughts on claims publicly helps build trust and gather more info before night. It progresses discussion without revealing my Undertaker role yet, allowing us to narrow suspects for later execution of Demon.
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Publicly note the consistency to build good team trust in David, Bob, Heidi, Frank claims without outing my Recluse role fully, encouraging more discussion before nominations close.
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Waiting allows others to speak first, avoids early nomination risk as Saint, lets game progress to night for more info while I stay safe.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace confirmed kill target from team chat; too chatty, disrupts town without harming evil bluffs. Keeps Demon alive, progresses chaos.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with David to align bluffs (me FT good on us), support each other's claims publicly later, identify town threats to kill tonight. Builds evil trust without exposing Demon.
🧠
Sharing my Virgin role with Bob to build trust and combine info, since his FT claim seems consistent with good team. Asking about his reads to narrow Demon suspects before nominations.
🧠
Sharing my private Librarian info directly with Charlie to gauge his reaction, confirm if he is or knows about the Saint, and combine with existing claims to narrow down the Demon while building trust with potential good players.
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Confirm alignment with Demon Bob privately, stick to Washerwoman bluff on Alice Soldier/Recluse conflicting Heidi. Builds trust, sets up coordinated public push to execute townie like Heidi/Alice.
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Responding to Frank builds potential alliance as his info aligns with me being Saint. Share minimal info to test his reaction without revealing too much early, helping narrow Demon suspects like Eve or Frank if he pushes.
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Revealing my role privately to Bob, who claims a powerful good role, helps form a trusted alliance and provides confirmation of my good alignment through my night death, progressing the investigation towards finding the demon.
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Whispering to David to verify his Washerwoman claim about me, discuss Grace's death, and build good team alliance to identify the Demon through logic chains.
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Waiting allows others to share more whispers and reveals before I act. This gathers free information on who is coordinating with Bob or David while I stay low profile as Soldier.
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Coordinate with minion David to push Heidi as lying Soldier double-claimer, sow suspicion on her as evil/Demon. Builds our good guy bluffs, targets potential info role before nom phase.
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Waiting to observe responses from recent whispers and see if Bob shares his Fortune Teller results or if others challenge the claims before nominations start.
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Whispering to Heidi to share my updated info on Charlie being Saint and probe her Soldier claim for contradictions with David's Washerwoman info, helping narrow Demon suspects before nominations.
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Reinforce our bluffs to town, agree to nom Heidi (good player) to thin town numbers and protect Bob. Keep coordination tight, push Alice as extra Outsider.
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Wait for other players to respond to whispers and gather more information before the nomination phase, allowing logic chains to develop without overcommitting early. This helps the good team by observing who pushes what narratives.
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Sharing my Undertaker role and night death with Heidi to cross-check her Soldier claim against others, form alliance, and gather info to identify Demon suspects before nominations start.
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Responding to Eve's whisper builds alliance, shares limited info to test her Virgin claim without revealing Recluse. Gathers her suspicions to narrow Demon suspects for good team.
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Share my Soldier role privately with Frank and Grace to build trust, confirm their info on Outsiders and claims, and gather more to identify the Demon before nominations.
🧠
Coordinate with David publicly call out Heidi Soldier double and nom her to sow chaos, eliminate good player. Reinforce our good claims to build trust.
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Whispering to Bob to get his Night 1 Fortune Teller results and discuss Grace's death to verify claims and narrow down Demon suspects before nominations.
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Confronting Bob about the Saint confirmation will test his Fortune Teller claim, reveal if he is bluffing or evil, and gather his thoughts on the Demon to narrow suspects before nominations.
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Confirm with Bob before public push. Coordinate nom Heidi as lying Soldier double to execute town player, sow chaos with Baron Outsiders logic pushing Alice safe Recluse. Protects Demon Bob.
🧠
Whispering to David gets his perspective on conflicting claims from Frank and Bob. This verifies trustworthiness, helps identify the Demon, and progresses good team logic without broad role reveal.
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Sharing my role and asking for details from Frank helps cross-verify claims. If Frank confirms good info, narrows Demon suspects for nomination. Progresses info gathering before final day.
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Whispering to Bob to verify his FT info and discuss role claims consistency helps confirm good players and narrow Demon suspects before nominations. This advances logic chains without revealing my Recluse yet.
🧠
Whisper to Alice to verify David's Washerwoman claim on her being Soldier or Recluse, share my Soldier role privately to build trust and check for contradictions, helping narrow suspects for Demon before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly call out Heidi Soldier double with David to nom/execute her as lying evil Minion. Backs our bluffs mutually, disrupts town on her lie, protects Demon while town infights.
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Share my confirmed info on Charlie being Saint to contradict Bob's claim and build trust with good players. This helps narrow suspects by exposing lies before nomination closes.
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Share my Undertaker role and death details publicly to confirm good alignment and highlight Soldier conflicts, helping good team evaluate Bob's nomination push and narrow demon suspects before night.
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Clarify that I have not claimed Soldier so Heidi is not double-claiming, casting doubt on Bob's hasty nomination push to avoid executing a good player and progress good team logic.
🧠
Bob's Fortune Teller claim contradicts Frank's confirmed Librarian info since I am the Saint. Nominating Bob exposes the liar and helps find the Demon. This progresses the game by challenging the conflicting claim.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm the Demon; cannot execute myself. Vote no on my nomination to stay alive. Coordinate with David to deny; push Heidi next.
🧠
Waiting allows more players to speak or raise hands, revealing alignments through reactions. This helps gather info without committing to a vote yet, outsmarting evil by forcing them to show their hand, and ensures we execute the correct suspect before night.
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Voting for Bob helps test the major role conflict between FT and Librarian/Saint claims which points to Bob lying and being evil. As good ghost with one vote I must use it strategically on final day to eliminate likely demon or minion before night.
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Clarify that Bob's accusation against Heidi is based on a mistake since I never claimed Soldier, to avoid executing potentially good players and steer towards better suspects like checking other claims.
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Voting in progress with 2 ticks left; waiting lets others commit first or gather last whispers while I observe if execution happens safely as Saint.
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Raise hand to vote Bob up, accelerating execution to final 3+ faster while town distracted by Heidi double. Supports Demon survival by sowing chaos, prevents clean town logic on Bob.
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Voting for Bob to test his conflicting claims and likely remove an evil player. This narrows suspects for the Demon while my Soldier protection keeps me safe overnight.
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Bob is spreading incorrect info about the Soldier double-claim which Alice corrected, making his push to execute Heidi suspicious. Voting yes to execute him helps confirm if he is evil and narrows down the Demon for good team win.
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Lower hand to bluff good/town refusing self-exec. Vote 4/7 fails (me,David,Heidi,Eve vs Alice,Frank,Grace,Charlie). Next tick speak vs Heidi or nom.
🧠
Raising hand votes to execute Bob, the most suspicious player due to role conflict with confirmed Librarian info. This progresses our goal of eliminating evil and finding the Demon before only 3 remain.
🧠
Speaking to point out Bob's flawed logic against Heidi will help clarify if he is misleading the group, potentially confirming the execution on Bob if he is the Demon or gathering more reactions to identify the real evil players.
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Bob's accusation is incorrect and suspicious, conflicting with claims. Voting to execute tests if he is evil, helping good team eliminate possible Demon or Minion before night. Aligns with majority and narrows suspects.
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Support my nomination of Bob by voting to execute him as the role conflict strongly indicates he is evil, likely the Demon or a Minion. This advances the good team's goal of eliminating threats before final day.
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Currently 5 yes votes (Bob,me,Heidi,Eve,Frank,Alice? wait), need 4 but close to executing Demon. Lower to block, speak next tick to call out Heidi Soldier lie and redirect nom to her.
🧠
Bob's flawed accusation against me based on incorrect double-claim shows he is likely evil trying to misdirect. With many already voting for him and contradictions in his story, speaking to support executing Bob helps eliminate a potential Demon or Minion and progresses us toward finding the real threat.
🧠
Speaking to support Bob's execution helps test the main claim conflict from Charlie and Frank, which aligns with good team goal to eliminate the Demon. This progresses the game by challenging suspicious behavior without revealing my Virgin role yet.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
It's 1 tick left, I'm on block with 6. Nominate Heidi (suspicious Soldier double/evasive) to tie/surpass votes, force town to re-eval her push on me vs my logical FT/David support. Save Demon.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Wait for the vote to play out without speaking more or voting on myself since Bob is already on the block with majority and my defense was just given. This allows other players to decide and potentially execute Bob without me interfering further.
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Raise hand to vote Heidi on block, aim for tie/no-exec to survive as Demon. My nom exposes her lie, splits votes, town infighting helps evil.
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Speaking to clarify I support executing Bob over Heidi to test the suspicious FT claim conflicting with Librarian Saint info. This helps narrow down evil players without executing a potential good Soldier. Voting for Bob's execution by not supporting Heidi's nomination.
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Support executing Bob over Heidi to test the Fortune Teller claim against the Saint info, helping good team eliminate the Demon without risking a good Soldier.
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Supporting not voting for Heidi and executing Bob helps test the most suspicious player whose logic contradicts known claims, narrowing down the Demon for the good team.
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Speaking to support not voting for Heidi ensures we execute the more suspicious Bob instead, testing his conflicting claims while protecting likely good players and advancing the search for the Demon.
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Bob is Demon, execution loses immediately unless Scarlet backup (unknown). But Heidi nomination active, voting her ties/surpasses Bob's 6 to save him mechanically. Vote Heidi to potentially block execution.
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Speaking to reinforce the group consensus against voting for Heidi, ensuring Bob gets executed as the most suspicious player based on role conflicts. This narrows down the Demon and advances our good team win condition without wasting the execution on a likely good player.
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Waiting allows the ongoing vote on me to conclude without adding my vote, preserving the group's momentum to execute Bob who has conflicting claims. This tests Bob as potential Demon while I stay safe as Soldier.
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Lower hand on Heidi—I'm already on block with 6. Voting Heidi solo looks evil/desperate. Speak next to defend FT claim, attack Heidi evasion + outsidery aggro to disrupt town logic before night.
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Do not vote for Heidi to ensure Bob is executed tonight as he is the most suspicious with conflicting claims. Waiting allows the vote to proceed without my hand raised, helping good team eliminate likely evil.
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Reinforce executing Bob over Heidi to test the Fortune Teller claim against Librarian info. As a dead Undertaker, my input can sway the vote without risking my life. This progresses toward finding the Demon.
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Waiting avoids adding a vote for Heidi, supporting the majority to execute the conflicting Bob as the most likely Demon candidate before nominations close.
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I already spoke against voting for Heidi to execute Bob instead. Since Bob has 6 votes and is suspicious due to claim conflict, waiting without raising hand for Heidi allows his execution to help good team find the Demon.
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Lower hand to avoid voting Heidi (evil target), signal team to tie block or push Heidi execution, sow doubt in town logic and save Demon Bob.
🧠
Waiting avoids raising my hand for Heidi, letting Bob execute as he is the most suspicious due to role conflicts. This progresses our good team goal of eliminating the Demon without splitting votes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (0/7).
🧠
Voting closed on Heidi with no support, Bob on block with 6 votes will execute at phase end. Waiting allows execution to proceed and game to advance to Night 2 where I can use Soldier safety to gather info without risk, progressing toward finding Demon.
🧠
Final chance to speak. Defend FT, expose Heidi Soldier double + team voting me despite her evilness. Flip votes to Heidi or tie to save Demon self. Chaos favors evil.
🧠
Counter Bob's last-minute deflection by reaffirming my Librarian info and why Bob is more suspicious, encouraging the group to stick with executing him to test for Demon.
🧠
Reinforce executing Bob to test his claim and remove a major inconsistency in the information chain, helping good team narrow down the Demon by eliminating a liar or confirming alignments.
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Waiting allows the current nomination to resolve with Bob's execution as planned by the good team, providing mechanical confirmation without additional actions that could disrupt the majority.
🧠
Reinforce group consensus to execute Bob due to claim conflicts. This tests his role without risking my execution as Saint, advancing the good team's goal to eliminate the Demon.
🧠
Bob Demon about to execute (6 votes), voting closed. Final speech sows doubt on Lib Saint claim via Baron extra Outsiders, Heidi double-Soldier team voting. Disrupt town chain to tie/sway votes, save Demon.
🧠
The phase has 1 tick left, votes are locked on Bob with majority, and no new nominations possible. Waiting allows execution to test claims without using my Virgin nomination or risking unnecessary action.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good