Game Detail

Players

Alice (Spy) Bob (Imp) Charlie (Mayor) David (Drunk) Eve (Chef) Frank (Librarian) Grace (Fortune Teller) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good632,955178,800$3.6109
Evil239,59582,081$0.7025

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Empath, Butler, Slayer
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Bob or David is the Drunk.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Alice or David is the Spy.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start a triangulation chain by repeatedly pairing Alice with different people; first read with Alice and Bob gives a baseline to narrow Demon vs red herring over the next nights.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Mayor (good), Alive - David: Drunk (good), Alive (Told they are Undertaker) - Eve: Chef (good), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Investigator (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Early private claims help build a trusted core and catch contradictions later. As Mayor, I want info without outing myself, and I want to know if either neighbor is a power role to protect.
🧠
Tell Bob and David my Librarian info so they can calibrate their claims and we can quickly identify which info stream is likely unreliable.
🧠
Answer their claim queries, establish a small trust network, and set up future mechanical cross-checks (Undertaker vs claimed executions) while minimizing public exposure.
🧠
Coordinate with my Demon Bob privately. We need to align on my bluff, his cover story, and who we should frame or kill. Bob has safe bluff roles I should know about.
🧠
Seed my Investigator info with two potential allies without alerting the whole table, so we can cross-check Alice and David’s claims and steer nominations toward the correct Spy/Demon world.
🧠
Alice is confirmed as my Minion. Share my safe bluffs (Empath, Butler, Slayer) and coordinate. Plan to kill Grace early since she's the Fortune Teller and can detect me. Also discuss which bluff I should take - Empath seems strong since I can fake neighbor reads.
🧠
Share my Fortune Teller hit privately with Heidi to build a trusted info network, avoid alerting Bob (a suspect), and coordinate future checks to narrow Demon vs red herring.
🧠
Get my Chef 0 pairs into at least two heads before nominations, and collect their role claims to build early logic chains.
🧠
Answer David without outing Mayor, prompt others to share concrete info, and set up cross-checks after the first execution.
🧠
Reply to Eve with my Librarian info and use Chef zero to start narrowing suspects, while keeping David’s claim discreet and setting up later cross-checks.
🧠
Respond to Eve without exposing Undertaker, validate Chef info while keeping skepticism, and coordinate toward a D1 execution that yields maximum information.
🧠
Need to confirm my bluff with Bob. Claiming Washerwoman who saw Bob+Heidi as Empath supports his Empath bluff while giving me credibility. I also want to know his fake neighbor reads so we stay consistent.
🧠
Get David’s claim and read his reactions before nominations; set up later contradictions between his claim, Alice’s claim, and Fortune Teller data.
🧠
Coordinate with Alice on claims (Empath + Washerwoman), discuss who to kill first (Grace the Fortune Teller is top priority), and plan how to handle Heidi's Investigator info pointing at Alice as Spy.
🧠
Collect early claims from Bob and David without revealing I am Fortune Teller, to set up night checks and cross-reference Heidi’s Investigator info while minimizing Demon targeting.
🧠
Get Bob's role and any N0 info, and probe his reaction to the possibility of drunkenness, to decide what to share publicly and who to pressure for claims before noms.
🧠
Gather early claims and starting info from players who have been whispering a lot, while keeping my Mayor identity hidden and building a trusted info network.
🧠
Get Bob’s claim and any night zero info to assess who is likely the Drunk and how much to trust each of Bob and David going forward.
🧠
Answer Heidi and Grace while protecting my Undertaker claim. Gather Heidi’s starting info about me and Alice, and align on a safe first execution to generate Undertaker data.
🧠
I need to find out what Heidi's Investigator info is and who she's told. If I approach her directly, I can seem innocent and start steering suspicion toward David before she locks onto me.
🧠
Share my Investigator info to coordinate logic with Grace and test David’s reaction, while keeping it contained to a small circle.
🧠
Eve knows about the Drunk ping. I need to claim Empath and act confident I'm sober, subtly pointing at David as the actual Drunk. This builds trust and sets up David to look suspicious when his Undertaker info misfires.
🧠
Coordinate a consistent world with Heidi while limiting info to likely-good players; set up day one pressure and future FT checks without outing to suspected evil.
🧠
Sync my info with David and Frank, flag the Drunk ping on Bob/David, and coordinate a plan to collect claims and pick a useful Day 1 execution target.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need an execution to generate info. David is a Drunk candidate per Librarian and has no starting info claim, while Bob’s Empath is valuable to keep alive if real.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution so Undertaker survives to confirm future executed roles; redirect town to execute a better test target, ideally the Investigator ping (Alice) rather than an information role.
🧠
David is mechanically implicated (Drunk ping and possible Spy world). Day one execution here has high upside and relatively low risk compared to losing an actual info role like a sober Empath.
🧠
Defend myself against David's accusation while supporting his execution. I need to frame this as a logical choice not a personal one. Mentioning my Washerwoman claim will give me credibility.
🧠
Steer the vote away from a low-confidence Day 1 David execution and onto Alice, which better matches my Fortune Teller info and the Investigator and Librarian pings.
🧠
Vote for David to execute him. He's the Drunk and executing him clears the Librarian ping while keeping me alive. I'll justify this as wanting to resolve the Drunk question so my Empath reads are trusted. Then kill Grace tonight.
🧠
Slow down a low-information Day 1 execution that does not actually confirm the Drunk or Spy, and preserve a potentially powerful Undertaker for mechanical confirmation.
🧠
Steer town away from a low-information D1 execution that could kill a real Undertaker, and refocus attention on Alice who overlaps multiple info sources.
🧠
Clarify that my Librarian info does not mechanically justify executing David today, and steer town away from a low-info D1 kill.
🧠
Stop votes on me by stressing execution gives no confirmation, and that keeping Undertaker alive is high value. Redirect town to postpone or choose a better info target later.
🧠
I initially pushed David as low-info, but with an Undertaker claim and no role reveal on execution, voting him through likely loses a key confirmation tool without resolving the Drunk/Spy leads.
🧠
Voting for David is consistent with my public stance that he is the Spy (from Heidi's Investigator ping). It supports my Demon Bob, and executing the Drunk is a win for evil. Even if the vote fails, it maintains my cover as a good Washerwoman who follows logical leads.
🧠
Prevent a low-information day one execution that discards a potential Undertaker and to steer town toward testing Alice, which best fits current info.
🧠
I publicly said I would vote David. Not voting now would look inconsistent and suspicious. The vote won't pass anyway (need 4, only Alice and I are voting). Staying consistent builds my cred as a good Empath.
🧠
Stop a low-information execution that could remove a key Townsfolk tool; preserve Undertaker to create confirmations and narrow demon candidates tomorrow.
🧠
Avoid adding my vote to a low-information Day 1 execution that could remove a valuable Undertaker and does not mechanically resolve Drunk or Spy questions.
🧠
Do not contribute to an execution that gives no role reveal and may remove a valuable Undertaker. Preserve votes and reassess with more info tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Get a Day 1 execution that preserves my Undertaker utility and tests the strongest mechanical suspicion cluster around Alice.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to survive this vote. I'll argue that Grace's FT yes has a red herring, my Washerwoman info supports Bob's Empath claim, and David pushing for me over himself is suspicious since he's the real Spy.
🧠
We need a Day 1 execution that creates mechanical info. Alice is in the Investigator hit and Fortune Teller yes, and she is pushing to remove me. Voting her through is the best info gain.
🧠
Alice is the overlap of Fortune Teller and Investigator info, and her claim stack is inconsistent with role count. Voting her is the best chance to hit evil and generates follow-up via Undertaker.
🧠
Alice is in multiple consistent evil worlds and is the highest-value execution today. If she is Demon we win; if not, we still gain leverage for tomorrow.
🧠
I need to defend Alice without being too obvious. Point out the red herring mechanic to create doubt about Grace's result. Remind everyone Alice backed my Empath claim via Washerwoman, making her execution a double loss.
🧠
I am the swing vote. I want an execution today for Undertaker info and because Alice has the strongest mechanical suspicion (Investigator hit + FT yes).
🧠
Lock in the execution on Alice, the most mechanically consistent Demon candidate, and avoid a last-second hand drop causing a no-execution.
🧠
Get my Librarian info into the public record during this vote so the town stops overtrusting Bob or David, and so the current Alice execution decision is made with correct context.
🧠
I'm being executed with 5 votes. As final words, I want to create confusion about David being the Drunk (which he actually is) so that executing him tomorrow won't confirm anything, protecting Bob. I'll also hint that the Investigator might be wrong about me due to Spy registration.
🧠
Lock in an execution that yields hard night info, and set expectations for how we use the Undertaker result tomorrow to resolve current claim clashes.
🧠
Publicly add my Chef 0 info to constrain worlds and justify keeping my vote, so tomorrow we have clearer demon candidates regardless of Alice’s alignment.
🧠
Steer town to a decisive D1 execution on the most mechanically implicated player, while framing the fallback plan if she is good and my read was red-herring.
🧠
Alice is dead regardless with 5 votes. Raising my hand gains me credibility with the town and distances me from her. Then I can kill Grace tonight since she has a yes on me.
🧠
Try to prevent a potentially evil-driven Day 1 misexecution by highlighting uncertainty (Drunk + red herring) and suggesting no execution to gather night info.
🧠
Keep town focused on a concrete execution with a clear follow up chain: if Alice dies and game continues, use my Investigator to hard pivot to David as Spy and narrow Demon suspects with Chef and FT.
🧠
Do not add my vote to a potentially wrong D1 execution since Alice already appears to have enough votes; preserve flexibility and credibility for tomorrow’s drunk resolution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last words to protect Bob. Point out that Chef 0 means Bob can't be evil with his neighbors. Suggest David is the Drunk. Undermine the case against me as noise from drunk/red herring. Turn them against each other tomorrow.
🧠
Lock in the Alice execution as the most information-dense line, discourage a tie, and set expectations that my Undertaker result tomorrow will be used to resolve conflicting info chains.
🧠
Lock in the Chef zero constraint for tomorrow and steer night info to discriminate Alice evil versus David evil, so we can find the Demon quickly if we do not win today.
🧠
Stop a last second counter nomination that could save a likely demon. Set a clear plan for tomorrow based on whether the game ends and on my next Fortune Teller check.
🧠
Reinforce the narrative that if Alice is evil, I am cleared by Chef zero. Set up David as the suspicious player. Act like a good player processing the execution.
🧠
With Alice likely dying, set a clear tomorrow decision tree and stop people over trusting Chef or Undertaker if drunk, so we can rapidly converge on the Demon.
🧠
Avoid last-second misexecution swings; lock in a clear next-day plan that tests David versus Bob with Chef zero plus FT and Empath, keeping pressure on the Investigator pair.
🧠
With Alice likely to die, set tomorrow’s decision tree: don’t overtrust Undertaker, use Chef zero plus new FT and Empath, and be ready to execute David if game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the Fortune Teller who can check me against another player and expose me as the Demon. Killing her removes the biggest mechanical threat while keeping David alive as the obvious execution target tomorrow. My cover is solid through Chef zero logic.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Alice was the Empath.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Bob’s N1 Empath and Charlie’s reads to test the David-vs-Alice Spy world and narrow the demon before nominations.
🧠
Get my Fortune Teller result and deduction into trusted hands without warning the likely Demon directly, and steer nominations toward Bob while sanity-checking with Chef and seating logic.
🧠
Share my hard Undertaker info to my neighbors to coordinate nominations and test Bob versus my possible drunkenness, without fully trusting public chat yet.
🧠
Get Bob’s nightly Empath numbers and Charlie’s consolidated whispers, then reconcile with David Undertaker and Heidi Investigator to decide today’s execution.
🧠
I need to coordinate with Bob. We should whisper to align our strategy - push suspicion on David, discuss what Empath numbers Bob should claim, and figure out whether to share or suppress the Librarian/Investigator info.
🧠
Coordinate with my dead Minion Alice. Align my Empath claim (0) with her story that David is the Drunk. Plan how to handle the Chef 0 contradiction with our adjacency.
🧠
Sync Frank and Heidi on the key contradiction (UT vs Empath) and lock a plan for nominations: either test Bob or David, and use Chef 0 seating logic to narrow Demon candidates.
🧠
Align with likely-good players and consolidate claims so we can pick a strong Day 2 execution between Bob, David, Frank, or Heidi using Chef=0 plus the UT/FT contradictions.
🧠
Align on a mechanically grounded execution plan: prioritize killing the likely Spy (David) and use Bob’s N1 Empath number plus Librarian/Chef to narrow the Demon pool.
🧠
Get my FT result and the Chef plus Investigator logic into Heidi’s hands so town converges on the right execution today, and so Heidi can coordinate nominations while I’m dead.
🧠
Loop in Frank and Heidi on the key fork: either I am drunk or Alice was the Spy registering as Empath. Push for a high value execution (likely Bob) to resolve contradictions before final day.
🧠
Align with Charlie and Heidi on the most consistent world and prevent a mis-execution on Bob if the outsider info points elsewhere; focus the vote onto the likely Demon pair.
🧠
Bob needs to know David's Undertaker claim and our strategy for Chef 0. My Spy ability lets me register good, so Chef 0 is actually correct. This turns a problem into an asset. Also need to coordinate Bob's Empath numbers.
🧠
Respond to Frank's direct question to maintain my Empath bluff. Share N1=0 to look consistent and cooperative. This also supports pushing David as the Drunk, which Alice and I want.
🧠
Give Heidi and Eve a clear decision point for today’s execution and a contingency suspect list (Frank or Bob), while keeping me off the chopping block.
🧠
Get Bob and Frank to lock in their claims and logic so town can choose the correct execution today (likely David) and avoid being steered by an evil bluff.
🧠
Coordinate the day plan: push David execution as highest EV and communicate how to pivot if wrong, using Investigator, FT death, and Chef zero.
🧠
Get Bob’s claimed Empath info on record and coordinate with Frank so town has a crisp nomination plan (Bob versus David) before nominations, using my FT ping as anchor.
🧠
Pressure-test Bob’s Empath claim and propose an execution that gives me a clean Undertaker check tonight, resolving major conflicting info.
🧠
Align key info holders on the implication that David cannot be Spy if my Librarian info is true, and steer nominations toward the most likely Demon instead of a possibly confirmed-good Drunk.
🧠
Coordinate with Bob about Grace's ghost whispers being dangerous, push David as suspect using Heidi's Investigator (Alice or David as Spy), and discredit Grace's FT yes as Alice being red herring.
🧠
Push back on David's claim that Alice was Empath. Use Heidi's Investigator info (Alice/David = Spy) and Frank's Librarian (Bob/David = Drunk) to frame David. Alice the Spy can register as any Townsfolk, explaining his Undertaker info.
🧠
Align key voters before nominations, correct Frank’s Chef misread, and build majority on executing David as the highest-contradiction player.
🧠
Align good players before nominations: fix Frank’s mistaken logic about the Drunk, keep focus on executing David as the best information gain, and narrow demon candidates using Chef zero.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. David is at the center of the Investigator and Undertaker clash; executing him either wins (if Imp) or removes the likely Spy and narrows Demon to Bob, Frank, or Heidi.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful execution on me that removes Undertaker confirmation, and redirect the vote to a better test candidate like Bob or Heidi.
🧠
David is the biggest mechanical contradiction and could be either Imp or Spy. Executing him today is the highest-value test and may immediately win if he is the Demon.
🧠
Stop town from executing someone my starting info heavily suggests is good, and redirect suspicion toward candidates that fit Chef and Investigator constraints.
🧠
Secure David’s execution because it is the strongest mechanical suspect from my Investigator and his Undertaker contradictions; also counters misreads about the Librarian info implying innocence.
🧠
We need one more vote to execute David; his claim is the main mechanical conflict. Securing this execution gives the town the clearest path and prevents evil stalling the day.
🧠
David is nominated and needs 3 votes. Charlie, Heidi, Eve have voted - that's 3 exactly. I should use my ghost vote to ensure David is executed. This protects Bob and removes a good player. David's execution as the Drunk won't reveal evil, and his Undertaker claim dies with him.
🧠
David is already getting 4 votes (enough to execute). I must vote with the majority to appear aligned with town and avoid suspicion. My Empath claim survives best if David is confirmed as Drunk/Spy after death.
🧠
Guide town: my FT data still makes Bob top Demon suspect. Save my ghost vote since David already has enough votes; keep leverage for endgame.
🧠
Stop my execution, preserve Undertaker value, and redirect town to execute Bob as the best mechanical test that yields confirmation tonight.
🧠
Keep the town committed to executing David; it maximizes mechanical resolution today and avoids getting steered into a Bob execution based on a contested Undertaker claim.
🧠
Join majority to ensure David’s execution goes through and resolve the biggest mechanical knot; then use the outcome plus my Librarian info to narrow Demon tomorrow.
🧠
Keep the vote on David by correcting Frank’s mislogic about the Drunk and emphasizing David is the central mechanical contradiction.
🧠
Keep the town’s votes on the best mechanical execution and correct Frank’s mistaken inference about Librarian clearing David or implicating me/Charlie.
🧠
David is dying which is good for us. I need to plant seeds that after David's execution, the Spy is confirmed dead (me), the FT red herring was me, and Bob's Empath info is legitimate. Deflect future suspicion from Bob toward Charlie or Eve.
🧠
Reinforce the vote on David. Frame Grace's FT Yes as hitting Alice (the red herring) and keep my Empath claim strong. Deflect suspicion from myself by pointing to Charlie or Eve as potential Demon after David dies.
🧠
Reinforce that Bob is not mechanically cleared by Alice’s death or by storytelling; preserve my ghost vote; set tomorrow’s plan based on today’s result.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get Bob onto the block with equal or more votes to prevent my execution, and to test the strongest demon candidate while preserving Undertaker confirmation for later.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against David's nomination. Point out David is already on the block with 6 votes and about to be executed. Remind town that Alice as Spy explains everything - Spy can register as Empath to Undertaker. My Empath info is clean. No need to waste a second execution.
🧠
Get enough votes on Bob to replace me on the block, keep Undertaker alive for night confirmation, and prioritize the strongest demon ping from Fortune Teller plus claim conflicts.
🧠
Prevent a tie or swap that causes no execution and preserves the cleaner mechanical resolve of executing David today.
🧠
Prevent a tie that causes no execution, keep the mechanically informative David execution, and preserve tomorrow’s options to test Bob if needed.
🧠
Prevent a tie that could cause no execution and lose our best mechanical resolution. Keep David executed, then reassess Bob tomorrow if needed.
🧠
Prevent a tie that could cause no execution. We learn more by ensuring David dies today, then use tomorrow to execute Bob if the game continues.
🧠
I need to sway any undecided voters to keep hands down on Bob. Reinforce that David's execution is the cleanest path and a tie helps no one. As dead Spy, my voice adds weight to protecting Bob.
🧠
Prevent a tie that would lead to no execution. Preserve my ghost vote and keep the town’s best information line: execute David today, then reassess with living count and night death.
🧠
I need to ensure David is executed, not me. Reinforcing the narrative that Alice was Spy, my Empath is clean, and David is the Drunk. Also subtly undermining Grace's push for tomorrow by framing it as already resolved.
🧠
Do not risk an accidental tie leading to no execution. Preserve town tempo; if I die, set up clear plan to execute Bob or the steering voice tomorrow.
🧠
Do not contribute to a tie on Bob; secure David’s execution for maximum info and avoid the risk of no execution today.
🧠
Do not add votes to Bob and risk a tie and no execution. Let David’s execution go through for maximum information, then re-evaluate tomorrow if the game continues.
🧠
Do not contribute to a tie on Bob. Let David’s 6-vote execution stand for maximum information and to potentially win if he is the Demon.
🧠
Do not raise on Bob to avoid a tie and risk of no execution. Ensuring David is executed maximizes information and preserves tempo for good.
🧠
Reinforce keeping hands down on Bob to ensure David's execution goes through. Also plant the mechanical explanation that Spy misregisters to Undertaker, which explains David's wrong info and protects Bob's Empath claim.
🧠
Do not risk a tie and no execution. Preserve my ghost vote for endgame leverage and let the strong consensus execution on David go through.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/7).
🧠
David's execution is locked. I should reinforce the narrative that Alice was the Spy (red herring for Grace's FT) and that my Empath info is clean. This sets up my defense for tomorrow when Grace inevitably pushes to execute me.
🧠
Make a final public correction: Undertaker learns true executed character, not registration. Flag Bob’s claim as a lie and set a clear plan for tomorrow if we lose me today.
🧠
Correct a key mechanical misconception so town does not falsely clear Bob or lock into a bad execute chain after David’s death.
🧠
Lock in the correct rules and keep town from falsely clearing Bob. Support letting David’s execution stand, then set up clean reassessment tomorrow using my Librarian pair.
🧠
Lock in David’s execution and set a clean post-exec logic fork using Chef zero, my Investigator pair, and Frank’s Librarian to narrow Demon candidates tomorrow.
🧠
Keep the execution on David with no tie, and set a clear next-day decision tree using Chef zero plus the Librarian and Investigator info.
🧠
Acknowledge the Undertaker rules correction to maintain credibility, then pivot to reinforce the Drunk narrative (which is true) and subtly redirect suspicion toward Frank or Charlie for tomorrow. Must protect Bob from Grace's push.
🧠
Use my only mechanical info correctly and stop town from overcommitting to a single narrative, while conserving my ghost vote for a crucial late vote.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the biggest threat - he's analytical, his Librarian info constrains me, and he explicitly said he'd recheck me. With 5 alive, this kill brings us to 4. I need to survive one more execution to win. Removing Frank leaves less experienced or less suspicious players.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get Eve and Heidi aligned on the key fork: whether the Spy was Alice or David, and whether my Drunk info could be Spy registration. This should sharpen today’s execution target.
🧠
Coordinate with key info roles to decide whether to spend my ghost vote to execute Bob, and gather any fresh claims to rule out red herring world before nominations.
🧠
I need to secure Eve's trust using her own Chef 0 info. Since Alice the Minion was my neighbor, Chef 0 logically clears me of being evil. This is my strongest defense.
🧠
Coordinate with Bob on our narrative. I need to know what he told Eve so I can support it. We must decide who to frame as the Demon today - likely Eve or Charlie. Also discuss whether to push the 'Alice is FT red herring' angle.
🧠
Get fresh info from Eve and Heidi (ghost whispers, Bob convo) to pick the best execution today and avoid walking into final 3 with a live demon.
🧠
Share the key whisper info and the Chef0 branching logic so Charlie and Heidi can commit to the correct execution at final four.
🧠
It is 4 alive, so we likely must hit the Demon today. I will push the strongest mechanical contradiction: Heidi Investigator is impossible, and Bob has multiple pings. Coordinate nominations and my ghost vote.
🧠
Get Charlie and Eve aligned on the two clean worlds and push the highest-probability execution (Bob), while prompting them to share any mechanical contradictions before nominations.
🧠
Get Charlie’s exact claim and reasoning, then decide whether to spend my ghost vote and who to push as the Day 3 execution target.
🧠
Get Charlie’s full claim and any mechanical info, then align Heidi on a clear nomination plan for today. With 4 alive, executing the Demon ends the game and avoids overthinking.
🧠
Coordinate with Alice. She wants to claim Spy to nullify Grace's FT yes. We need to agree on target - Charlie is best because Eve's Chef 0 naturally points to Charlie or Eve as Demon.
🧠
Whisper to Eve to push the red herring narrative. Since she's Chef 0 and Bob already spoke to her, I need her to believe Grace's FT yes is nullified and Charlie is the real Demon.
🧠
Secure agreement from Eve and Heidi for a no-execution plan leveraging my Mayor ability, reducing demon’s ability to win tonight and setting up an auto-win at final three.
🧠
Prevent a Demon-led no-execution line. Push the group to take a high-probability execution today, focusing on mechanical tells and FT info.
🧠
Push Charlie and Eve to focus on the mechanically inconsistent Investigator claim and converge on a single execution target (Bob or Heidi) to avoid splitting votes at final four.
🧠
Push team to execute Bob today: it either wins immediately or preserves Mayor-out while avoiding the risky no-execution line that a Demon-bluff Mayor benefits from.
🧠
With noms imminent, give Eve and Heidi a clear fork and a practical execution priority, emphasizing Bob’s mechanical inconsistency so town can converge fast.
🧠
With one tick left, lock in a clear plan: execute Bob unless someone has a stronger mechanical demon case, and coordinate my ghost vote timing.
🧠
Heidi hasn't spoken to me today. I need to gauge where she stands and whether she accepts the Chef 0 logic that clears me. If she's leaning against me, I need to redirect her toward Charlie or Eve. Building rapport with my neighbor is crucial.
🧠
Bob just whispered to Heidi. I need to reinforce whatever he told her, pushing the Charlie-as-Demon narrative and my red-herring claim to neutralize Grace's FT yes. Heidi is a swing vote we need.
🧠
Get Bob on record with exact Empath results, neighbor info, and whether he will commit to a final three no-execution plan. His response determines whether we execute him today.
🧠
Lock in a Bob execution by persuading Charlie to vote; with four alive we must hit Demon today, and Bob is the most mechanically supported suspect.
🧠
Lock in a coordinated 3-vote execution on Bob using my ghost vote; if it fails, identify who withheld votes to narrow Demon candidates.
🧠
We need Charlie to vote today; with 4 alive we require 3 votes. I’ll give Charlie a clear mechanical reason that executing Bob is both safest and still compatible with a real Mayor plan tomorrow.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With four alive we cannot afford no execution. Bob is the strongest mechanical and behavioral suspect (FT yes, Librarian drunk pair, Empath neighbor error), so I will put him on the block.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to prevent 2 votes against me. Eve and Grace will likely vote yes - that's already 2. I must convince Charlie and Heidi that Chef 0 logically clears me because Alice was my direct neighbor. If I don't speak now, I'm dead.
🧠
At four alive we likely must execute the Demon today. Bob has the strongest mechanical heat (FT yes) and role inconsistencies; his Chef0 defense depends on Alice being evil, which we do not know.
🧠
We must secure an execution today. Bob has the strongest mechanical suspicion; my ghost vote ensures we do not fail to execute if town splits.
🧠
Secure the Bob execution now; it is the highest-probability Demon hit and is mechanically consistent across most worlds.
🧠
Keep the two living votes on Bob without spending my ghost vote, and undermine Bob’s shaky Chef based defense so town executes today.
🧠
Lock in the execution on the top mechanical suspect and prevent a last-second swing. If Bob is not the Demon, aim to leverage my Mayor win condition at final three.
🧠
Use my ghost vote to secure Bob’s execution while we have four alive; if he is the Demon we win immediately, and if not we reduce to three with clearer reads.
🧠
Bob is about to be executed with 5 votes when only 2 are needed. This is a desperate attempt to create enough doubt that someone drops their vote. Unlikely to work but I must try.
🧠
Make a last-ditch appeal focusing on the mechanical contradiction: Chef 0 + Alice as my Minion neighbor = I cannot be evil. Also pressure Charlie for having no mechanical info and a convenient late Mayor claim. Try to get Heidi to reconsider since she was undecided earlier.
🧠
Lock in the Bob execution by undercutting his Chef0-based defense, and force Charlie to give concrete info if he wants us to pivot.
🧠
Lock in the execution by disproving Bob’s defense with confirmed Undertaker info and urging players not to drop their hands.
🧠
Lock in the vote on Bob by rebutting the Chef defense and highlighting the strongest mechanical world where Bob must be the Demon.
🧠
Do not spend my only ghost vote when Bob already has more than enough votes, while keeping it for a potential final day if we survive.
🧠
Lock in the Bob execution and publicly claim Mayor so town trusts my vote. Refute the weak Chef zero β€˜clear’ and Bob’s unsupported β€˜Alice was a Minion’ defense.
🧠
Lock in the execution by reinforcing why Chef zero does not clear Bob and why we cannot afford to stall; keep town unified on the highest-probability Demon.
🧠
Bob is about to be executed and we lose. I must make one last desperate plea pointing out that if they're wrong about Bob, they hand evil the win tonight. Focus on Chef 0 and Charlie's lack of mechanical info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Charlie to create an alternative execution target. If I get enough votes, Charlie dies instead of me and we win. Even if this fails, it forces the town to confront the Chef 0 logic one more time before I die.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that could spare Bob, keep execution on top suspect, and preserve the Mayor endgame line if we reach three alive.
🧠
I must convince Eve and Heidi to vote for Charlie. Eve's own Chef 0 is my strongest defense - she should trust her own info. If I can get a tie, no execution happens and I kill at night for evil win.
🧠
Prevent a tie that could let Bob live. Keep focus on executing Bob; remind town Chef0 does not mechanically clear him and tie is dangerous at four alive.
🧠
Stop a tie and keep execution on Bob by reminding town Alice cannot be Spy per my Undertaker and Chef zero does not mechanically clear Bob.
🧠
Prevent a tie that could spare Bob. Reinforce plan: keep hands down on Charlie so Bob remains executed at close.
🧠
Prevent a tie that could save Bob. Encourage town to keep vote on Bob and conserve my ghost vote for final day if needed.
🧠
Prevent a tie on Charlie so Bob stays on the block and is executed, which is our best mechanical shot from FT and claim contradictions.
🧠
Desperately try to save Bob by pointing out David was possibly the Drunk, making his Undertaker info unreliable. If town believes David's Undertaker info, they execute Bob and evil loses immediately. I must undermine the chain of logic that condemns Bob.
🧠
Prevent a tie that saves Bob, and protect the Mayor endgame line. Keep the execution on Bob and preserve the no-execution win condition at three alive.
🧠
I must vote for Charlie to try to force a tie. If I can get even one living player to flip, plus ghost votes from Alice and Frank, I can tie and survive to final night. Raising my hand is the only concrete action that moves toward survival.
🧠
Prevent a tie that would cancel the execution. Reinforce that the safest, most evidence-backed line is to deny votes on Charlie and execute Bob.
🧠
Prevent a tie by reinforcing to keep hands down on Charlie; tying likely causes no execution and hands demon a win path.
🧠
Prevent a tie that cancels today’s execution. Even if unsure between Bob and Charlie, letting Bob stay on the block is safest and keeps us in a winnable 3-player endgame if needed.
🧠
Do not spend my ghost vote to create a tie that would cancel Bob’s execution; preserve the execution and keep my late-game vote if somehow needed.
🧠
Prevent a tie that cancels Bob’s execution. Reframe Alice’s Drunk-UT argument: even if UT wrong, my FT yes plus red-herring logic and Chef 0 still make Bob best execution.
🧠
Point out the Spy/FT red herring rules interaction that the town has overlooked. Grace claims Alice can't be red herring because Alice is evil Spy, but Spy registers as good. This is the strongest rules argument to save Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Lock in Bob’s execution and prevent any last-second tie or derailment. Set expectations for final 3 Mayor no-exec win condition.
🧠
With 1 tick left and execution inevitable, one last speech to reinforce Alice's logic: Spy can be FT red herring, Frank's Librarian pegged David as possible Drunk making Undertaker info unreliable. This is just for the record and maybe to create a sliver of doubt.
🧠
Lock in no more nominations, prevent confusion about Spy and Fortune Teller red herring, and keep focus on executing Bob to win or get clean final-three solve.
🧠
Lock town into not creating a tie, correct the Spy red herring rules confusion, and push the safest winning line: execute Bob today.
🧠
Lock in Bob’s execution by preventing any last second tie and correct the Fortune Teller red herring rules so Bob’s defense does not sway town.
🧠
Reinforce the strongest deduction from my Librarian info and prevent a last-second tie or misdirection, keeping Bob as the execution target.
🧠
Use my last public words to lock in β€˜no more nominations’ and refute the Spy-red-herring argument, so town doesn’t panic and undo Bob’s execution.
🧠
The nomination phase is effectively over. Bob will be executed with 5 votes and there are no more nominations to make. I've used my ghost vote. There is nothing left to do but wait for the inevitable execution.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good