Game Detail

Players

Alice (Spy) Bob (Drunk) Charlie (Imp) David (Empath) Eve (Chef) Frank (Mayor) Grace (Ravenkeeper) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good637,660125,745$2.8763
Evil236,89925,137$0.7665

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Librarian, Investigator, Virgin
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Drunk (good), Alive (Told they are Soldier) - Charlie: Imp (evil), Alive - David: Empath (good), Alive - Eve: Chef (good), Alive - Frank: Mayor (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role and info claims from my neighbors and seed a reason for the Demon to consider night-killing me later, without hard-claiming yet.
🧠
Start neighbor reads by getting Charlie's claim and vibe without leaking my Empath result to the likely evil neighbor publicly.
🧠
Privately share my Chef info with my neighbors to build an early trust network and use the seating constraint to guide future suspicion without giving evil full map.
🧠
Get early role claims and any starting info from my neighbors, build a trust pocket, and create a baseline to catch later lies without exposing my Soldier role yet.
🧠
Use a safe bluff to destabilize Bob’s self-confidence and create misinformation that protects Charlie, while keeping info exchange private.
🧠
Answer Grace to build an early coordination circle while minimizing risk if either Grace or Frank is evil.
🧠
Establish a safe bluff early, seed a misexecution pair, and gather David and Bob claims while keeping Alice’s Librarian story uncontested.
🧠
Build a small trusted info circle, acknowledge the Chef info, and encourage a useful day one execution plan without exposing my Mayor role.
🧠
Align with my neighbors on a safe D1 plan that generates info, while positioning myself to be a good night-kill target so my Ravenkeeper ability can fire.
🧠
Share my Empath read privately with Charlie to coordinate logic chains and decide whether to pressure Eve or suspect Charlie, while limiting info leakage to a possibly-evil neighbor.
🧠
Expand my trusted web beyond neighbors, gather any starting info claims, and get ahead of possible evil spin on Chef zero before nominations.
🧠
Share my true role to help resolve Alice's Librarian conflict and integrate Charlie's Investigator ping, while keeping it quiet to avoid giving evil a clear night-kill map.
🧠
Feed Charlie exact role list and suggest safe kill/bluff paths; keep our Librarian lie coherent and steer suspicion away from Charlie.
🧠
Coordinate privately: confirm my Undertaker role to a small circle, preserve Ravenkeeper, and steer toward a D1 execution that generates verifiable role info without risking key deaths.
🧠
Maintain my Investigator bluff, steer David away from hard-clearing Eve, and keep Bob aligned with Alice’s Librarian world while preserving flexibility to frame Eve or Frank later.
🧠
Coordinate a clean day one execution that generates mechanical info, while keeping the Ravenkeeper safe and not revealing I am the Mayor too early.
🧠
Coordinate with claimed Chef and Undertaker to engineer a high-information day one execution while protecting my Ravenkeeper role and not locking the town into possibly false Chef-zero.
🧠
Probe Eve’s Chef claim and open a private channel without hard outing Empath, while setting up later logic between Chef 0 and my neighbor read.
🧠
Clarify David’s info and align with him if good, while keeping Chef info credible and not letting an evil David steer an early misexecute.
🧠
Get independent claims from Grace and David to test Alice and Charlie info chains, identify likely Outsider and potential minion, and decide what to share publicly before nominations.
🧠
Mislead the Empath away from Charlie by giving him plausible reasons to suspect Eve/Frank or doubt his read; keep my Librarian bluff consistent and spread it to a key info player.
🧠
Coordinate a Day1 execution that maximizes Undertaker confirmation value, while minimizing risk of executing key good roles like Ravenkeeper or Saint.
🧠
Get David to focus on Eve (or Frank) as the evil neighbor, not me, and look like a helpful Investigator so I survive Day 1.
🧠
Coordinate a low-risk Day 1 execution plan that maximizes Undertaker confirmation and gathers more role claims, while keeping my Mayor identity hidden.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We are about to go to night with no one on the block. A day one execution is usually better than none, and this nomination pressures two linked suspects without hard outing my role.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to push through an execution on the strongest early evil candidate to generate mechanical info and likely remove a Minion or Demon-adjacent player.
🧠
Slow down a D1 execution with thin evidence, get Eve to publicly answer the accusation, and preserve flexibility while keeping my Empath role hidden for now.
🧠
Stop a weak D1 execution on a useful claimant, demand accountability for the 'ping', and redirect town toward a deliberate volunteer execution to generate Undertaker-confirmable info.
🧠
Add credible detail to my Investigator bluff while steering away from a successful Day 1 execution, keeping options open and maintaining trust.
🧠
Slow the vote until Eve and Frank hard-claim and deny Saint; set up an execution that yields maximum mechanical clarity for tomorrow.
🧠
Discourage day one execution to protect our Demon and avoid giving Undertaker a clean confirmation, while appearing reasonable and information-focused.
🧠
Slow a low-confidence day one execution, force clear hard claims from Eve and Frank, and preserve town tempo while setting up Undertaker confirmations tomorrow.
🧠
Stop a low-information Day 1 execution on me, hard-claim Chef to lock my info, and pivot town toward a better Undertaker-supported execution plan.
🧠
Avoid a low-information day one execution while keeping focus on getting clear hard claims from Eve and Frank, then using night info to pursue the Investigator ping tomorrow.
🧠
Avoid a low-information day one execute on a potentially framed target; push for clearer public claims and set up better executions with tomorrow’s info.
🧠
Defuse a shaky D1 execution on Eve, answer the Investigator ping without overexposing Mayor, and steer town toward structured claim collection and a planned Undertaker-confirmable execute later if needed.
🧠
Avoid a day one execution that could give Undertaker confirmation, keep my Investigator bluff consistent, and keep suspicion split between Eve and Frank while we plan a strong night kill.
🧠
Stop a hasty D1 execution on weak grounds while keeping pressure for clear claims and setting up a future controlled execution that I can verify as Undertaker.
🧠
Reinforce consensus to stop the vote, avoid an execution that could create hard info, and keep town focused on claims and going to night while protecting the demon.
🧠
Stop a low-info day one execution, keep Chef and Investigator info on record, and set up a controlled day two execution that gives Undertaker value while I stay alive for possible night kill trigger.
🧠
Do not contribute to a low-info Day one execution on me; preserve Chef info and let vote fail so we reach night and get more mechanical information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/4).
🧠
Defuse the failed push, lock in useful public claims, and steer town toward a planned non-Saint execution tomorrow for Undertaker confirmation while keeping Eve or Frank on the radar.
🧠
No momentum for a Day 1 execution. Better to keep my Empath role quieter and get Night 1 info, then push a controlled Day 2 execution with clearer evidence.
🧠
Keep town from a low-info day one execution, preserve Chef and Undertaker value, and push for structured claims and a planned non-Saint volunteer execution tomorrow.
🧠
Reinforce consensus to end day without execution, keep my Investigator bluff consistent, and set up tomorrow’s planned execution to be someone we can manipulate.
🧠
Steer town to end D1 safely, preserve useful claims, and set up a planned D2 execution that creates Undertaker-confirmable info and pressures Frank/Eve/Charlie to commit.
🧠
Close out day with no execution, preserve Charlie, and set up tomorrow’s β€˜controlled’ execution to hit a good player while I look helpful.
🧠
Reinforce the plan to end day cleanly, lock in non-Saint statements, and set up a structured D2 that generates Undertaker-confirmable info and pressures vague claims like Frank.
🧠
Steer the group away from a speculative D1 execution, lock in a structured D2 plan, and ensure Charlie explains his info so we can apply Chef zero logically.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is driving the structured plan and claims Undertaker; removing her blocks confirmation loops and keeps town arguing about claims and my Investigator ping.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Drunk (good), Alive (Told they are Soldier) - Charlie: Imp (evil), Alive - David: Empath (good), Alive - Eve: Chef (good), Alive - Frank: Mayor (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Privately share my persistent Empath 1 to key info roles, align on a focused execution plan (Eve vs Charlie vs Frank) and watch for contradictions without exposing too publicly yet.
🧠
Get Charlie to restate exact Investigator info and get David's claim/info so I can apply Chef zero seating logic and build an execution plan today.
🧠
Share the mechanical narrowing from Chef0 plus Investigator ping, and gather Alice/Charlie claims to pick a strong Day 2 nomination target.
🧠
Answer both and steer suspicion toward Frank, while seeding doubt that Empath is reliable so they do not auto-solve me as evil.
🧠
Align with two likely-good info sources, share a coherent deduction (Eve likely evil) and set up next-step tests for nominations by narrowing demon candidates if Eve is minion.
🧠
I must immediately tell key players I was Undertaker and am dead, so the Day 1 plan to execute for Undertaker confirmation is no longer valid. Then push them toward alternative mechanical tests and using Chef/Investigator logic.
🧠
Steer David toward executing Eve and away from suspecting Charlie, while keeping my Librarian bluff consistent and leveraging the lost Undertaker to reduce verification.
🧠
I need to privately clear myself from the Investigator ping by sharing my true role, and learn any extra info from Charlie and Heidi to steer nominations toward real evil.
🧠
Answer their direct questions, lock in my info, and prompt role/claim resolution so we can choose the best execution target in nominations.
🧠
Align with Alice and David on the key contradiction (Empath vs Investigator) and steer the group toward executing the most mechanically implicated player, likely Charlie if David seems credible.
🧠
Coordinate with Charlie and Alice to lock a Day 2 execution plan that removes the possible Scarlet Woman first, while gathering any new whispers/reads and protecting against executing the Demon too early.
🧠
Coordinate with Alice so she backs my Investigator story and steers today’s execution onto Eve, keeping heat off me while we keep Demon alive.
🧠
Get David’s Empath details and align with Charlie on a concrete execution plan for today, using chains with Librarian and Investigator to narrow demon candidates.
🧠
Answer Frank, align Charlie and Frank on implications of Mayor and dead Undertaker, and steer town toward a plan that does not rely on Undertaker info.
🧠
Coordinate narrative that Eve is best execution today, using David’s Empath and Charlie’s Investigator to protect Charlie and keep town divided.
🧠
Build a trusted good core by privately confirming I am Mayor, reduce suspicion on me, and share the deduction that Charlie’s ping would mechanically implicate Eve; gather their info for a Demon solve.
🧠
Align town on one execution with best overlap: my Empath 1,1 plus Charlie’s Investigator points to Eve, but flag Frank’s private Mayor claim as potential bluff/demon. Give Bob/Alice a clear plan for noms.
🧠
We lost Undertaker, so we need a strong day execution. David’s Empath 1,1 creates a direct binary with me vs Charlie; with my Chef0 and consistency, I want town to execute Charlie and then reassess Frank.
🧠
Correct the empath logic error and align town on a consistent world, so today’s execution targets the likeliest minion or demon instead of a good player.
🧠
Reinforce my Investigator story, steer David and Bob into a consensus execute on Eve, and pre-seed doubt about Empath if it turns on me later.
🧠
Coordinate town to a single high-probability execution today (Eve), while flagging the Scarlet Woman swap risk so we do not stop solving if the game continues.
🧠
Get key players to use Chef 0 + Investigator ping to narrow Demon candidates, and caution against trusting a possible Mayor bluff or skipping executions too early.
🧠
Patch Grace’s logic correction without conceding Charlie. Keep plan on executing Eve, then use β€˜Scarlet Woman catch’ narrative to redirect suspicion away from Charlie after Eve dies.
🧠
Get Bob and Grace claims and suspicions quickly before nominations, and share that I am Mayor so they can clear me from Charlie’s Investigator world and narrow Demon candidates.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve is the highest-leverage execution: either we kill the Scarlet Woman that Charlie pointed at, or we get strong vote and reaction info to solve before final three.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Eve based on the Investigator ping and my certainty I am not Scarlet Woman. Voting is consistent with that push and could remove a key evil piece or even the Demon.
🧠
Eve is the overlap suspect (Investigator ping, nomination focus) and claimed not Saint; executing her gives the clearest mechanical test and removes potential Scarlet Woman.
🧠
Vote to execute Eve to protect Charlie, remove a strong good player, and keep town focused on SW narratives instead of the real Imp.
🧠
Hold my single ghost vote for a later, higher-leverage day unless I am confident. Withhold the deciding vote now to avoid enabling a potentially bad execution.
🧠
Get Eve executed now to reduce good info and cement my Investigator narrative; also satisfy the needed fourth vote without drawing extra attention.
🧠
We have enough votes to execute Eve; I want to lock it in because she is the overlap of the strongest info and likely evil. If she is SW, removing her prevents a Demon catch.
🧠
Secure Eve’s execution while the table consensus exists; it is the best overlap target and removes a potential Scarlet Woman before the endgame.
🧠
Stop an informationless execution of a confirmed Chef and redirect town to execute the contradictory info source (Charlie) or the nominator (Frank).
🧠
Hold the vote on Eve and rebut the push to execute Charlie, keeping town focused on the only concrete minion lead while I avoid a full public Mayor claim.
🧠
Lock in the key logic constraint from Empath 1 and set a clear next step so town does not splinter. Support the current vote while preserving a plan to pivot to Charlie if Eve flips good.
🧠
Lock in votes on Eve as the β€˜overlap’ target and frame it as information gain, reducing pressure on Charlie today and keeping the Demon alive.
🧠
Eve already has enough votes; conserve my ghost vote and steer town to a clear next-day plan depending on Eve’s death.
🧠
Keep the block on Eve and prevent a last second pivot onto me; maintain credibility of my Investigator bluff while securing a good execution.
🧠
Lock in a coherent plan: execute Eve now, then do not relax if game continues; use Empath and remaining claims to direct tomorrow's execution quickly.
🧠
Lock in a clear public logic chain for why I am voting Eve and set a concrete plan for tomorrow based on my next Empath number, preventing town from stalling if game continues.
🧠
Try to reduce votes below majority by highlighting the low informational value of killing me and the higher value of keeping the Chef alive while rechecking Charlie and Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the Eve execution and discourage a tie or last second pivot. Preserve town coordination for tomorrow’s solve using David’s next Empath number and claim consistency.
🧠
Keep town from forcing a messy tie without hard info, and set a clear plan for tomorrow based on David’s next Empath number and rechecking Charlie versus Frank.
🧠
Lock in Eve’s execution with no tie and start building a narrative that tomorrow’s Empath read should not be treated as automatic proof against Charlie.
🧠
Steer town to avoid a useless tie, lock in a clear next-day plan based on whether the game continues, and keep attention on Charlie and Frank rather than coasting on an unverified Mayor plan.
🧠
Keep the six-vote block locked in and prevent a late tie that could redirect heat or create new data that points at me or Alice.
🧠
Reinforce no-tie to secure an execution, and set a clear tomorrow decision tree so evil cannot steer us into indecision.
🧠
Lock in the no-tie plan and set up tomorrow’s key mechanical step: my Empath read will switch to Charlie and Frank if Eve dies, giving strong direction for Day 3.
🧠
I am on the block; the only way to survive is to offer a better execution. Charlie is the source of the SW ping and fits David’s Empath world, so I nominate him to try to beat six votes.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that saves Eve, keep the execution on the only mechanically implicated player, and set up a clean Day 3 with David’s Empath driving Charlie versus Frank.
🧠
Do not undermine the agreed no-tie plan. Let Eve be executed today; use tomorrow’s Empath read between Charlie and Frank to pivot hard if needed.
🧠
Prevent a tie or execution on Charlie by reinforcing the agreed no tie plan and framing tomorrow’s Empath as higher value than a chaotic switch.
🧠
Prevent a tie that saves Eve, preserve my ghost vote for endgame, and set a clear Day three plan centered on David’s Empath between Charlie and Frank.
🧠
Prevent a tie that would save Eve and create momentum to execute me. Keep my hand down and steer town to follow the existing 6-vote plan.
🧠
Prevent a tie that saves Eve; lock in the planned execution and set up tomorrow’s Empath check between Charlie and Frank.
🧠
Keep my hand down to avoid a tie that would save Eve and waste the day’s execution; preserve a clean plan to use my next Empath read on Charlie and Frank.
🧠
My hand on Charlie is necessary to attempt a tie and avoid executing a good Chef. Even if it fails, it records my stance and may prompt others to reconsider in real time.
🧠
Do not create a tie that saves Eve. Preserve the execution already secured, then use tomorrow’s Empath info between Charlie and me to drive the next, cleaner execution.
🧠
Do not create a tie that saves Eve; preserve today’s execution and rely on David’s next Empath between Charlie and Frank to drive a cleaner D3 kill.
🧠
Do not vote on Charlie to avoid tie or execution. Let Eve be executed to remove a good info role and keep Demon safe.
🧠
Do not spend my only ghost vote creating a tie that saves the current execution; preserve vote for final three and let Eve be executed as planned.
🧠
Do not add noise or accidentally create a tie. Let Eve be executed as planned, preserve my Investigator credibility, and keep focus off me for tomorrow.
🧠
Do not create a tie that saves Eve. Preserve the planned execution and keep tomorrow’s Empath on Charlie and Frank as the clean follow up.
🧠
Avoid creating a tie that would save Eve; preserve a clean execution today and set up tomorrow’s Empath read on Charlie and Frank for a decisive follow-up.
🧠
Lowering my hand reduces the chance of an accidental tie that would cause no execution. As good, I prefer a clean execution today even if it is me, and we can use the result to focus tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Lock in today’s execution with no tie, and set clear next-day plan anchored on David’s new Empath and full claims so town progresses logically.
🧠
Reinforce no-tie so Eve dies cleanly, and set up tomorrow’s information check plus full claims to resolve Charlie-Frank-Eve triangle.
🧠
Lock in Eve execution with no tie and set tomorrow’s agenda around distrust of Empath or need for orderly claims, keeping Charlie safe.
🧠
Use my public voice to lock in a structured Day3 plan and force precise claims, without spending my ghost vote on a done deal.
🧠
Lock in no-tie so Eve dies, preserve my credibility, and set expectation for structured D3 claims that I can shape to protect myself and set up a misexecute.
🧠
No new mechanical info to justify a tie or new nomination. Best is to let the current execution stand and preserve clarity for tomorrow’s Empath check.
🧠
Reinforce no-tie execution on Eve and set a clear Day 3 plan using my next Empath info between Charlie and Frank to drive a decisive, logical execution.
🧠
I am about to be executed; I must leave a clear mechanical takeaway from Chef0 and warn against overclearing Charlie, giving town a strong plan for Day 3.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Stop tomorrow’s Empath confirmation between me and Frank, disrupt the town’s clean plan at 5 alive, and create confusion that can be redirected onto Frank or Grace.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Drunk (good), Alive (Told they are Soldier) - Charlie: Imp (evil), Alive - David: Empath (good), Dead - Eve: Chef (good), Dead - Frank: Mayor (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Alice and Bob to frame nominations around the key Empath fork (Eve vs Charlie) and pressure Frank/Charlie for firm claims before voting, while I conserve my ghost vote unless we can hit demon.
🧠
Get David’s last Empath info from Alice/Bob and warn them about Scarlet Woman risk at 5 alive, so town picks a safe execution target and preserves ghost vote value.
🧠
Share David’s info and propose a safe plan that prevents a Scarlet Woman demon jump, while aligning Alice/Heidi with a clear execution target and claim-checking.
🧠
Get the private info from David and Heidi quickly, then coordinate a nomination path for today between the Charlie versus Frank axis and any new mechanical info.
🧠
Get Alice and Bob’s latest info from ghost whispers and lock a coordinated plan for today’s nomination, likely resolving Charlie versus the rest before we run out of time.
🧠
Get Alice and Bob to anchor discussion on Chef 0 adjacency constraints plus David’s Empath implication that Charlie is evil, to focus today’s execution and avoid wasting votes.
🧠
Steer the group away from executing Charlie at five alive by amplifying the Scarlet Woman fear and framing Frank as the safer execution target.
🧠
Coordinate with Alice to control nominations and craft consistent lies that keep me alive through Day 3 and set up a winning final 3.
🧠
Get aligned with Alice and Grace on which of Charlie or Frank we should execute today, and request any mechanical info from Heidi or others to break the tie before nominations.
🧠
Push a safe line that avoids Scarlet Woman catch at five alive and pressures Frank to full-claim. Frank-first covers multiple worlds and keeps us from losing on a demon jump.
🧠
Align good players on a safe execution path: remove likely Scarlet Woman (Frank) first, get full claims, and avoid losing to a demon jump at five alive.
🧠
Lock in my true role with trusted players, gather remaining claims to solve outsider count, and steer toward the safer execution order that avoids a Scarlet Woman jump while maximizing my chance to be night-killed for info.
🧠
Get the latest private info from Grace and any hard claims so we can choose the correct execution path before nominations, and decide whether to push Charlie or pivot.
🧠
Update the main decision makers with clean Chef-zero adjacency constraints and ask what David shared, to converge on the correct execution target before nominations.
🧠
Lock in the consensus that Frank should be executed first for Scarlet Woman safety, keeping Charlie alive at five and buying the demon another night kill.
🧠
Extract what David/Heidi/Eve told Bob and nudge him toward executing Grace as safer than me, buying a day and keeping heat diffuse.
🧠
Get Heidi’s Undertaker confirmation on Eve and Bob’s updated social info to decide whether to push Charlie or Frank and when to spend my ghost vote.
🧠
Clarify my lack of Undertaker info (died N1), push for resolving Outsider/Lib claim, and steer town toward a safe execution plan that blocks Scarlet Woman shenanigans.
🧠
Get Frank to full claim and reduce resistance to a Frank execution plan; also pressure Charlie to commit to whether his Investigator is solid so town can choose safest sequence.
🧠
Answer Frank directly to keep trust, push for his precise claim and public clarity, and set up a clean Frank-then-Charlie execution plan while positioning myself as a night-kill target for Ravenkeeper info.
🧠
Stabilize allies on a coherent logic chain that keeps me alive as Mayor, and steer the day toward executing the best Demon candidate rather than me.
🧠
Get fresh private info from key alive voters before nominations, align town on executing Charlie or Frank, and preserve my ghost vote for a high-confidence demon kill.
🧠
Prevent Charlie being executed today by solidifying the β€˜execute Frank first’ plan and framing it as mechanically safest, using shared whispers to build consensus.
🧠
Steer today toward executing Frank using the existing Investigator plus Empath narrative, while keeping my own confidence low-key and coordinating votes with Alice.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We must execute today. Frank is mechanically the safest kill: he is in Charlie’s SW pair, his Mayor claim is testable, and removing a possible SW protects us from a demon jump later.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Frank and the mechanical Scarlet Woman risk at five alive makes this the safest execution. If Frank is evil we gain a lot; if not, we narrow to Charlie and others at four alive.
🧠
Get majority to execute Frank to keep heat off me and shrink town numbers; also aligns with my Investigator story and Bob’s narrative.
🧠
Stop a likely misexecution of a good Mayor, preserve endgame win condition, and redirect town to better Demon candidates using existing info chains.
🧠
Steer town away from blindly executing Frank based solely on Charlie, and prompt Alice and Grace to explain their votes so we can decide whether to pivot to Charlie.
🧠
At five alive we must eliminate the possible Scarlet Woman before taking a Demon swing. Frank is the only remaining SW candidate in Charlie’s world, and killing him is also a direct Demon check.
🧠
Use my dead voice to discourage a shaky execution and preserve my ghost vote, pushing town to consider Charlie as the more consistent evil in the David-sober world.
🧠
Lock in Frank’s execution: it removes a powerful good role and steers town away from Charlie. If Frank were SW, we adjust tomorrow; either way this vote helps evil.
🧠
Try to stop a likely mis-execution on a claimed Mayor; refocus town on the key fork (Eve vs Charlie) and preserve my ghost vote for final day math.
🧠
Lock in a coherent plan regardless of today’s flip: execute Frank now to cover Scarlet Woman risk, then commit to executing Charlie at 4 alive unless new hard info appears.
🧠
Lock in the Frank execution by reframing Mayor claim as convenient and emphasizing five-alive Scarlet Woman risk; keep heat off me and preserve evil control.
🧠
Try to prevent my execution by highlighting mechanical risk and pushing suspicion onto Charlie as the only player consistently implicated by Empath plus his own accusation.
🧠
Enough living votes are already up on Frank, so my ghost vote is unnecessary. I will conserve it for a later, higher-impact vote in final three or to break a tie.
🧠
Stop a likely mis-execution on a claimed Mayor and pivot town to the mechanically consistent suspect (Charlie), preserving a potential Mayor endgame win.
🧠
Try to stop a likely mis-execution on a claimed Mayor, preserve endgame win condition, and set a clear next target (Charlie) if Frank lives. Save ghost vote for a decisive Demon hit.
🧠
Keep the vote on Frank to protect Charlie, using Scarlet Woman and Mayor-test logic to make the execution feel disciplined and safe.
🧠
Do not waste my single ghost vote on a vote already meeting majority; preserve it for final day leverage if today’s execution is wrong.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a disciplined plan and prevent a tie or last-second scramble. Keep town focused: either Frank is SW, or we commit to executing Charlie next at four alive if Frank was good.
🧠
Lock in Frank’s execution and prevent a tie nomination on me. Use β€˜no tie’ discipline to end day, then kill a key town voice at night.
🧠
I am about to be executed. Nominating Charlie is the only realistic way to create a tie and prevent my execution, preserving Mayor endgame and keeping pressure on the best mechanical suspect.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that causes no execution at five alive. Keep pressure on Frank as current block; preserve tempo and set a clear plan for tomorrow based on result.
🧠
Prevent a tie that saves Frank; push town to keep hands down on my nomination so Frank is executed, reducing good endgame options.
🧠
Try to secure 4 votes to tie Charlie, saving the claimed Mayor and preventing a low-information execution. Persuade Bob and Alice that tie at five is acceptable and still allows a kill at four.
🧠
Use my ghost vote to try to force a tie and prevent executing a claimed Mayor based mainly on Charlie’s self-interested Investigator claim; I think Charlie is the stronger evil candidate from Empath/Chef lines.
🧠
We cannot realistically execute Charlie (needs 5). Tying avoids executing a claimed Mayor and, more importantly, avoids forcing an unsolved final 3 tomorrow.
🧠
Use my ghost vote to help force a tie, avoiding executing a claimed Mayor when David’s Empath strongly implicates Charlie, and keep town’s win condition alive for tomorrow.
🧠
Prevent the tie on Charlie so Frank is executed, removing a strong good role and accelerating to a 4 alive endgame favorable to evil.
🧠
Use my ghost vote to force the tie and prevent a potentially catastrophic execution on a claimed Mayor when my Empath info never implicated Frank.
🧠
Prevent a tie/no-execution that gives evil tempo. Push voters, especially dead, to drop hands so Frank is executed and we can reassess at four.
🧠
Prevent living players from voting to tie me with Frank, ensuring Frank executes today and I survive to night kill into winning endgame.
🧠
Raise hand to push Charlie to 5 votes, shifting execution off me and onto the most mechanically implicated player, preserving Mayor value and potentially hitting Demon/Minion.
🧠
Lock in an execution on Charlie rather than a tie or Frank’s death. I am spending my ghost vote here because Charlie is the most mechanically suspicious and could end the game.
🧠
Clarify that my vote is to surpass Frank and secure an execution, not to force a no-execution tie, and push the Empath-based suspicion onto Charlie.
🧠
Lock in the Charlie execution (not a tie) because it best matches Empath plus my Chef world, and avoids wasting the day. Convince others not to lower votes.
🧠
Stop the Charlie execution by persuading Grace to pull her hand down, keeping Frank on the block and protecting the Demon.
🧠
Lock in the strongest mechanical suspect from my Empath while avoiding executing a claimed Mayor off a potentially evil Investigator claim, and prevent a no-execution tie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize the day: discourage further nominations and align town on a coherent plan after Charlie’s execution, while keeping Frank in the suspect pool for tomorrow.
🧠
I cannot beat 5 votes now. I will set the story for after I die: if the game continues, push suspicion onto Frank or Bob and keep Alice looking like the disciplined town leader.
🧠
Keep focus on executing Charlie today, prevent a late swerve onto me, and set a clear plan to solve the final day if the game continues.
🧠
Lock in the Charlie execution and give the town a clean contingency plan for tomorrow if the game continues.
🧠
Lock in Charlie execution by discouraging further nominations or vote shenanigans; preserve momentum and avoid a tie that gives evil a free night.
🧠
Lock in the current execution and prevent late nominations from creating a tie or no-execution. Set a clear logic-based plan for tomorrow depending on whether the game ends.
🧠
Try to save our Demon by forcing a 5 vote tie on a new nominee. Bob is the best shot to draw votes from both sides this late.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution by discouraging votes on me. We need Charlie to stay executed on five; voting me only helps evil.
🧠
Cannot realistically stop my execution now; minimize chance town targets Alice tomorrow by soft-clearing her and steering suspicion to others if game continues after my death.
🧠
Prevent a 5-vote tie that would cause no execution, and keep Charlie executed today; maximize chance to hit Demon and preserve clarity for tomorrow.
🧠
Prevent a 5-vote tie on Bob that would cancel today’s execution. Push town to keep hands down so Charlie dies on five and we get a clean result.
🧠
Prevent an accidental tie/no-execution by persuading living players to keep hands down on Bob and lock in Charlie’s execution.
🧠
Stop an accidental tie that causes no execution. Preserve today’s Charlie execution, then push a structured recap tomorrow if the game continues.
🧠
Protect my Demon by pushing the only mechanical out: reach five votes on Bob to tie the top vote and create no execution.
🧠
Prevent a tie that would cancel today’s execution. Keep Charlie’s 5-vote block intact and preserve town’s tempo going into night and final days.
🧠
Prevent a 5-vote tie that would cause no execution. Keep Charlie on the block so we get a guaranteed kill and information into tomorrow if needed.
🧠
Create a 5 vote tie on Bob to cause no execution today, keeping me alive and giving evil another night kill to approach endgame.
🧠
Prevent a 5-vote tie on Bob that would cause no execution. Lock in Charlie’s execution and preserve good’s momentum and my Mayor endgame.
🧠
Stop a five vote tie that causes no execution. Preserve the Charlie execution and keep town on the highest info line, then reassess tomorrow if needed.
🧠
Do not risk a five-vote tie on Bob that would cancel the Charlie execution; preserve the guaranteed execution and reassess tomorrow if game continues.
🧠
Prevent a 5-vote tie that causes no execution. Reinforce mechanical logic from Chef zero and interpret Charlie’s vote on Bob as self-preservation, keeping town focused.
🧠
Create enough doubt and urgency to get one or two players to vote Bob to reach five, forcing a tie and saving the Demon.
🧠
Stop Alice from forcing a tie. Preserve today’s execution on Charlie; no-exec at five alive is a huge advantage for evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/3).
🧠
Lock in Charlie’s execution and prevent any last-second tie. If game continues, set clear plan for tomorrow: full claims, track dead votes, and solve demon among remaining.
🧠
Last-tick attempt to create a competing 5-vote block so I survive via tie, or at least force voters to reconsider and burn ghost votes on someone else.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a five vote tie that causes no execution. Keep Charlie executed on five; Grace cannot realistically reach six, so voting only helps evil.
🧠
Create a 5 vote tie to cause no execution at five alive, maximizing evil win chances by keeping me alive and denying town a day kill.
🧠
Prevent a tie and no-execution at five alive. Keep the current block on Charlie, then if game continues, solve cleanly from four with full claims.
🧠
Stop a tie that creates no execution and preserve the cleanest mechanical play: execute Charlie today, then solve from four if game continues.
🧠
Stop a tie/no-execution at five alive. Keep Charlie’s execution locked in, then reassess tomorrow if the game continues.
🧠
Prevent a tie and ensure an execution today. Reinforce that voting Grace only helps evil, and that Charlie is the best current mechanical suspect.
🧠
Vote Grace to try to reach five and tie Charlie, causing no execution and saving our Demon for the night kill.
🧠
Prevent a tie on Grace that would cause no execution. Push Alice and any waverers to keep hands down so Charlie stays executed, preserving town tempo at five alive.
🧠
Prevent a five-vote tie that causes no execution; keep Charlie executed today and preserve town tempo into final four.
🧠
I need to avoid being executed. Selling the tie as cautious, pro-info play may get enough hands up to reach five and cause no execution.
🧠
Do not contribute to a 5-vote tie on Grace that would cause no execution at five alive, which strongly benefits evil. Preserve Charlie’s execution on five and reassess tomorrow if needed.
🧠
Stop a tie that causes no execution at five alive. Preserve the Charlie execution, then if game continues, solve cleanly from four with full claims.
🧠
Do not contribute to a tie that causes no execution at five alive; let the current Charlie execution resolve and then solve from four if needed.
🧠
Stop a 5-5 tie that causes no execution. Pressure Alice to drop hand so Charlie is executed, which is best in most worlds and denies evil an extra night.
🧠
Push votes onto Grace to force a 5 vote tie and prevent Charlie from being executed today, buying our Demon another night and likely securing an evil win.
🧠
Stop the 5 vote tie on Grace to ensure an execution happens today, which is mathematically best for good at five alive and tests the Charlie vs Eve fork.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
Lock in the execution on Charlie and prevent last-second tie shenanigans; set up a clean info-reset and claim order tomorrow if we are not done.
🧠
Last-second push for a tie by getting Grace to use her unused nomination on Alice and rally votes. Only path to avoid demon execution.
🧠
Stop any last second nomination that creates a five vote tie and causes no execution. Lock in Charlie’s execution and preserve good win chances, then solve quickly tomorrow if the game continues.
🧠
Use my last public words to discourage any new nominations and prevent a five vote tie, maximizing win chance by ensuring an execution today.
🧠
Use the final seconds to stop any last-second tie plan. Preserve the execution on Charlie and avoid giving evil a free night.
🧠
With no vote left, my best impact is preventing any last-second tie or new nomination and setting a clear plan for final four if the game continues.
🧠
Use final seconds to pressure Grace into nominating me to create a five vote tie and save the Imp, while framing it as reasonable uncertainty and process.
🧠
Stop any last-second nomination or tie attempt. Preserve the execution on Charlie, which is the highest-probability evil given my Empath info and his self-preservation push.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good